| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_hints.h | 
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| 24 | * | 
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| 25 | *  Official documentation for SDL configuration variables | 
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| 26 | * | 
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| 27 | *  This file contains functions to set and get configuration hints, | 
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| 28 | *  as well as listing each of them alphabetically. | 
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| 29 | * | 
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| 30 | *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is | 
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| 31 | *  the environment variable that can be used to override the default. | 
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| 32 | * | 
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| 33 | *  In general these hints are just that - they may or may not be | 
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| 34 | *  supported or applicable on any given platform, but they provide | 
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| 35 | *  a way for an application or user to give the library a hint as | 
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| 36 | *  to how they would like the library to work. | 
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| 37 | */ | 
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| 38 |  | 
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| 39 | #ifndef SDL_hints_h_ | 
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| 40 | #define SDL_hints_h_ | 
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| 41 |  | 
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| 42 | #include "SDL_stdinc.h" | 
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| 43 |  | 
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| 44 | #include "begin_code.h" | 
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| 45 | /* Set up for C function definitions, even when using C++ */ | 
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| 46 | #ifdef __cplusplus | 
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| 47 | extern "C"{ | 
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| 48 | #endif | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | *  \brief  A variable controlling whether the Android / iOS built-in | 
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| 52 | *  accelerometer should be listed as a joystick device. | 
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| 53 | * | 
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| 54 | *  This variable can be set to the following values: | 
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| 55 | *    "0"       - The accelerometer is not listed as a joystick | 
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| 56 | *    "1"       - The accelerometer is available as a 3 axis joystick (the default). | 
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| 57 | */ | 
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| 58 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | 
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| 59 |  | 
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| 60 | /** | 
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| 61 | *  \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. | 
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| 62 | * | 
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| 63 | * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed | 
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| 64 | * and your window is full-screen. This prevents the user from getting stuck in | 
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| 65 | * your application if you've enabled keyboard grab. | 
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| 66 | * | 
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| 67 | * The variable can be set to the following values: | 
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| 68 | *   "0"       - SDL will not handle Alt+Tab. Your application is responsible | 
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| 69 | for handling Alt+Tab while the keyboard is grabbed. | 
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| 70 | *   "1"       - SDL will minimize your window when Alt+Tab is pressed (default) | 
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| 71 | */ | 
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| 72 | #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | 
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| 76 | *      This is a debugging aid for developers and not expected to be used by end users. The default is "1" | 
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| 77 | * | 
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| 78 | *  This variable can be set to the following values: | 
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| 79 | *    "0"       - don't allow topmost | 
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| 80 | *    "1"       - allow topmost | 
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| 81 | */ | 
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| 82 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. | 
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| 86 | * | 
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| 87 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. | 
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| 88 | * | 
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| 89 | * If both hints were set then SDL_RWFromFile() will look into expansion files | 
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| 90 | * after a given relative path was not found in the internal storage and assets. | 
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| 91 | * | 
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| 92 | * By default this hint is not set and the APK expansion files are not searched. | 
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| 93 | */ | 
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| 94 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. | 
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| 98 | * | 
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| 99 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. | 
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| 100 | * | 
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| 101 | * If both hints were set then SDL_RWFromFile() will look into expansion files | 
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| 102 | * after a given relative path was not found in the internal storage and assets. | 
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| 103 | * | 
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| 104 | * By default this hint is not set and the APK expansion files are not searched. | 
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| 105 | */ | 
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| 106 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" | 
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| 107 |  | 
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| 108 | /** | 
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| 109 | * \brief A variable to control whether the event loop will block itself when the app is paused. | 
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| 110 | * | 
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| 111 | * The variable can be set to the following values: | 
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| 112 | *   "0"       - Non blocking. | 
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| 113 | *   "1"       - Blocking. (default) | 
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| 114 | * | 
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| 115 | * The value should be set before SDL is initialized. | 
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| 116 | */ | 
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| 117 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" | 
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| 118 |  | 
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| 119 | /** | 
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| 120 | * \brief A variable to control whether SDL will pause audio in background | 
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| 121 | *        (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") | 
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| 122 | * | 
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| 123 | * The variable can be set to the following values: | 
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| 124 | *   "0"       - Non paused. | 
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| 125 | *   "1"       - Paused. (default) | 
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| 126 | * | 
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| 127 | * The value should be set before SDL is initialized. | 
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| 128 | */ | 
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| 129 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | * \brief A variable to control whether we trap the Android back button to handle it manually. | 
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| 133 | *        This is necessary for the right mouse button to work on some Android devices, or | 
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| 134 | *        to be able to trap the back button for use in your code reliably.  If set to true, | 
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| 135 | *        the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of | 
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| 136 | *        SDL_SCANCODE_AC_BACK. | 
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| 137 | * | 
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| 138 | * The variable can be set to the following values: | 
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| 139 | *   "0"       - Back button will be handled as usual for system. (default) | 
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| 140 | *   "1"       - Back button will be trapped, allowing you to handle the key press | 
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| 141 | *               manually.  (This will also let right mouse click work on systems | 
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| 142 | *               where the right mouse button functions as back.) | 
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| 143 | * | 
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| 144 | * The value of this hint is used at runtime, so it can be changed at any time. | 
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| 145 | */ | 
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| 146 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | *  \brief Specify an application name. | 
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| 150 | * | 
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| 151 | * This hint lets you specify the application name sent to the OS when | 
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| 152 | * required. For example, this will often appear in volume control applets for | 
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| 153 | * audio streams, and in lists of applications which are inhibiting the | 
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| 154 | * screensaver.  You should use a string that describes your program ("My Game | 
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| 155 | * 2: The Revenge") | 
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| 156 | * | 
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| 157 | * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 158 | * default: probably the application's name or "SDL Application" if SDL | 
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| 159 | * doesn't have any better information. | 
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| 160 | * | 
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| 161 | * Note that, for audio streams, this can be overridden with | 
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| 162 | * SDL_HINT_AUDIO_DEVICE_APP_NAME. | 
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| 163 | * | 
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| 164 | * On targets where this is not supported, this hint does nothing. | 
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| 165 | */ | 
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| 166 | #define SDL_HINT_APP_NAME "SDL_APP_NAME" | 
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| 167 |  | 
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| 168 | /** | 
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| 169 | *  \brief  A variable controlling whether controllers used with the Apple TV | 
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| 170 | *  generate UI events. | 
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| 171 | * | 
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| 172 | * When UI events are generated by controller input, the app will be | 
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| 173 | * backgrounded when the Apple TV remote's menu button is pressed, and when the | 
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| 174 | * pause or B buttons on gamepads are pressed. | 
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| 175 | * | 
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| 176 | * More information about properly making use of controllers for the Apple TV | 
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| 177 | * can be found here: | 
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| 178 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ | 
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| 179 | * | 
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| 180 | *  This variable can be set to the following values: | 
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| 181 | *    "0"       - Controller input does not generate UI events (the default). | 
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| 182 | *    "1"       - Controller input generates UI events. | 
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| 183 | */ | 
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| 184 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" | 
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| 185 |  | 
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| 186 | /** | 
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| 187 | * \brief  A variable controlling whether the Apple TV remote's joystick axes | 
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| 188 | *         will automatically match the rotation of the remote. | 
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| 189 | * | 
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| 190 | *  This variable can be set to the following values: | 
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| 191 | *    "0"       - Remote orientation does not affect joystick axes (the default). | 
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| 192 | *    "1"       - Joystick axes are based on the orientation of the remote. | 
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| 193 | */ | 
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| 194 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | 
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| 195 |  | 
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| 196 | /** | 
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| 197 | *  \brief  A variable controlling the audio category on iOS and Mac OS X | 
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| 198 | * | 
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| 199 | *  This variable can be set to the following values: | 
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| 200 | * | 
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| 201 | *    "ambient"     - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) | 
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| 202 | *    "playback"    - Use the AVAudioSessionCategoryPlayback category | 
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| 203 | * | 
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| 204 | *  For more information, see Apple's documentation: | 
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| 205 | *  https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html | 
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| 206 | */ | 
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| 207 | #define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY" | 
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| 208 |  | 
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| 209 | /** | 
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| 210 | *  \brief Specify an application name for an audio device. | 
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| 211 | * | 
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| 212 | * Some audio backends (such as PulseAudio) allow you to describe your audio | 
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| 213 | * stream. Among other things, this description might show up in a system | 
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| 214 | * control panel that lets the user adjust the volume on specific audio | 
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| 215 | * streams instead of using one giant master volume slider. | 
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| 216 | * | 
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| 217 | * This hints lets you transmit that information to the OS. The contents of | 
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| 218 | * this hint are used while opening an audio device. You should use a string | 
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| 219 | * that describes your program ("My Game 2: The Revenge") | 
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| 220 | * | 
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| 221 | * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 222 | * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is | 
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| 223 | * set. Otherwise, it'll probably the application's name or "SDL Application" | 
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| 224 | * if SDL doesn't have any better information. | 
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| 225 | * | 
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| 226 | * On targets where this is not supported, this hint does nothing. | 
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| 227 | */ | 
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| 228 | #define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" | 
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| 229 |  | 
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| 230 | /** | 
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| 231 | *  \brief Specify an application name for an audio device. | 
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| 232 | * | 
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| 233 | * Some audio backends (such as PulseAudio) allow you to describe your audio | 
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| 234 | * stream. Among other things, this description might show up in a system | 
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| 235 | * control panel that lets the user adjust the volume on specific audio | 
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| 236 | * streams instead of using one giant master volume slider. | 
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| 237 | * | 
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| 238 | * This hints lets you transmit that information to the OS. The contents of | 
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| 239 | * this hint are used while opening an audio device. You should use a string | 
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| 240 | * that describes your what your program is playing ("audio stream" is | 
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| 241 | * probably sufficient in many cases, but this could be useful for something | 
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| 242 | * like "team chat" if you have a headset playing VoIP audio separately). | 
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| 243 | * | 
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| 244 | * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 245 | * default: "audio stream" or something similar. | 
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| 246 | * | 
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| 247 | * On targets where this is not supported, this hint does nothing. | 
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| 248 | */ | 
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| 249 | #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" | 
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| 250 |  | 
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| 251 | /** | 
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| 252 | *  \brief Specify an application role for an audio device. | 
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| 253 | * | 
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| 254 | * Some audio backends (such as Pipewire) allow you to describe the role of | 
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| 255 | * your audio stream. Among other things, this description might show up in | 
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| 256 | * a system control panel or software for displaying and manipulating media | 
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| 257 | * playback/capture graphs. | 
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| 258 | * | 
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| 259 | * This hints lets you transmit that information to the OS. The contents of | 
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| 260 | * this hint are used while opening an audio device. You should use a string | 
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| 261 | * that describes your what your program is playing (Game, Music, Movie, | 
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| 262 | * etc...). | 
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| 263 | * | 
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| 264 | * Setting this to "" or leaving it unset will have SDL use a reasonable | 
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| 265 | * default: "Game" or something similar. | 
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| 266 | * | 
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| 267 | * On targets where this is not supported, this hint does nothing. | 
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| 268 | */ | 
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| 269 | #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" | 
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| 270 |  | 
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| 271 | /** | 
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| 272 | *  \brief  A variable controlling speed/quality tradeoff of audio resampling. | 
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| 273 | * | 
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| 274 | *  If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) | 
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| 275 | *  to handle audio resampling. There are different resampling modes available | 
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| 276 | *  that produce different levels of quality, using more CPU. | 
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| 277 | * | 
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| 278 | *  If this hint isn't specified to a valid setting, or libsamplerate isn't | 
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| 279 | *  available, SDL will use the default, internal resampling algorithm. | 
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| 280 | * | 
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| 281 | *  Note that this is currently only applicable to resampling audio that is | 
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| 282 | *  being written to a device for playback or audio being read from a device | 
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| 283 | *  for capture. SDL_AudioCVT always uses the default resampler (although this | 
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| 284 | *  might change for SDL 2.1). | 
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| 285 | * | 
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| 286 | *  This hint is currently only checked at audio subsystem initialization. | 
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| 287 | * | 
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| 288 | *  This variable can be set to the following values: | 
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| 289 | * | 
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| 290 | *    "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) | 
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| 291 | *    "1" or "fast"    - Use fast, slightly higher quality resampling, if available | 
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| 292 | *    "2" or "medium"  - Use medium quality resampling, if available | 
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| 293 | *    "3" or "best"    - Use high quality resampling, if available | 
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| 294 | */ | 
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| 295 | #define SDL_HINT_AUDIO_RESAMPLING_MODE   "SDL_AUDIO_RESAMPLING_MODE" | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | *  \brief  A variable controlling whether SDL updates joystick state when getting input events | 
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| 299 | * | 
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| 300 | *  This variable can be set to the following values: | 
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| 301 | * | 
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| 302 | *    "0"     - You'll call SDL_JoystickUpdate() manually | 
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| 303 | *    "1"     - SDL will automatically call SDL_JoystickUpdate() (default) | 
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| 304 | * | 
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| 305 | *  This hint can be toggled on and off at runtime. | 
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| 306 | */ | 
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| 307 | #define SDL_HINT_AUTO_UPDATE_JOYSTICKS  "SDL_AUTO_UPDATE_JOYSTICKS" | 
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| 308 |  | 
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| 309 | /** | 
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| 310 | *  \brief  A variable controlling whether SDL updates sensor state when getting input events | 
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| 311 | * | 
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| 312 | *  This variable can be set to the following values: | 
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| 313 | * | 
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| 314 | *    "0"     - You'll call SDL_SensorUpdate() manually | 
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| 315 | *    "1"     - SDL will automatically call SDL_SensorUpdate() (default) | 
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| 316 | * | 
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| 317 | *  This hint can be toggled on and off at runtime. | 
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| 318 | */ | 
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| 319 | #define SDL_HINT_AUTO_UPDATE_SENSORS    "SDL_AUTO_UPDATE_SENSORS" | 
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| 320 |  | 
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| 321 | /** | 
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| 322 | *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | 
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| 323 | * | 
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| 324 | * The bitmap header version 4 is required for proper alpha channel support and | 
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| 325 | * SDL will use it when required. Should this not be desired, this hint can | 
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| 326 | * force the use of the 40 byte header version which is supported everywhere. | 
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| 327 | * | 
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| 328 | * The variable can be set to the following values: | 
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| 329 | *   "0"       - Surfaces with a colorkey or an alpha channel are saved to a | 
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| 330 | *               32-bit BMP file with an alpha mask. SDL will use the bitmap | 
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| 331 | *               header version 4 and set the alpha mask accordingly. | 
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| 332 | *   "1"       - Surfaces with a colorkey or an alpha channel are saved to a | 
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| 333 | *               32-bit BMP file without an alpha mask. The alpha channel data | 
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| 334 | *               will be in the file, but applications are going to ignore it. | 
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| 335 | * | 
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| 336 | * The default value is "0". | 
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| 337 | */ | 
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| 338 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" | 
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| 339 |  | 
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| 340 | /** | 
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| 341 | *  \brief Override for SDL_GetDisplayUsableBounds() | 
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| 342 | * | 
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| 343 | *  If set, this hint will override the expected results for | 
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| 344 | *  SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want | 
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| 345 | *  to do this, but this allows an embedded system to request that some of the | 
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| 346 | *  screen be reserved for other uses when paired with a well-behaved | 
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| 347 | *  application. | 
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| 348 | * | 
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| 349 | *  The contents of this hint must be 4 comma-separated integers, the first | 
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| 350 | *  is the bounds x, then y, width and height, in that order. | 
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| 351 | */ | 
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| 352 | #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" | 
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| 353 |  | 
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| 354 | /** | 
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| 355 | *  \brief Disable giving back control to the browser automatically | 
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| 356 | *  when running with asyncify | 
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| 357 | * | 
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| 358 | * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations | 
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| 359 | * such as refreshing the screen or polling events. | 
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| 360 | * | 
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| 361 | * This hint only applies to the emscripten platform | 
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| 362 | * | 
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| 363 | * The variable can be set to the following values: | 
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| 364 | *    "0"       - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) | 
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| 365 | *    "1"       - Enable emscripten_sleep calls (the default) | 
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| 366 | */ | 
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| 367 | #define SDL_HINT_EMSCRIPTEN_ASYNCIFY   "SDL_EMSCRIPTEN_ASYNCIFY" | 
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| 368 |  | 
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| 369 | /** | 
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| 370 | *  \brief override the binding element for keyboard inputs for Emscripten builds | 
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| 371 | * | 
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| 372 | * This hint only applies to the emscripten platform | 
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| 373 | * | 
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| 374 | * The variable can be one of | 
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| 375 | *    "#window"      - The javascript window object (this is the default) | 
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| 376 | *    "#document"    - The javascript document object | 
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| 377 | *    "#screen"      - the javascript window.screen object | 
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| 378 | *    "#canvas"      - the WebGL canvas element | 
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| 379 | *    any other string without a leading # sign applies to the element on the page with that ID. | 
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| 380 | */ | 
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| 381 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" | 
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| 382 |  | 
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| 383 | /** | 
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| 384 | *  \brief  A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs | 
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| 385 | * | 
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| 386 | *  The variable can be set to the following values: | 
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| 387 | *    "0"       - Do not scan for Steam Controllers | 
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| 388 | *    "1"       - Scan for Steam Controllers (the default) | 
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| 389 | * | 
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| 390 | *  The default value is "1".  This hint must be set before initializing the joystick subsystem. | 
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| 391 | */ | 
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| 392 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" | 
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| 393 |  | 
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| 394 | /** | 
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| 395 | *  \brief  A variable controlling whether SDL logs all events pushed onto its internal queue. | 
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| 396 | * | 
|---|
| 397 | *  This variable can be set to the following values: | 
|---|
| 398 | * | 
|---|
| 399 | *    "0"     - Don't log any events (default) | 
|---|
| 400 | *    "1"     - Log all events except mouse and finger motion, which are pretty spammy. | 
|---|
| 401 | *    "2"     - Log all events. | 
|---|
| 402 | * | 
|---|
| 403 | *  This is generally meant to be used to debug SDL itself, but can be useful | 
|---|
| 404 | *  for application developers that need better visibility into what is going | 
|---|
| 405 | *  on in the event queue. Logged events are sent through SDL_Log(), which | 
|---|
| 406 | *  means by default they appear on stdout on most platforms or maybe | 
|---|
| 407 | *  OutputDebugString() on Windows, and can be funneled by the app with | 
|---|
| 408 | *  SDL_LogSetOutputFunction(), etc. | 
|---|
| 409 | * | 
|---|
| 410 | *  This hint can be toggled on and off at runtime, if you only need to log | 
|---|
| 411 | *  events for a small subset of program execution. | 
|---|
| 412 | */ | 
|---|
| 413 | #define SDL_HINT_EVENT_LOGGING   "SDL_EVENT_LOGGING" | 
|---|
| 414 |  | 
|---|
| 415 | /** | 
|---|
| 416 | *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. | 
|---|
| 417 | * | 
|---|
| 418 | *  SDL can try to accelerate the SDL screen surface by using streaming | 
|---|
| 419 | *  textures with a 3D rendering engine.  This variable controls whether and | 
|---|
| 420 | *  how this is done. | 
|---|
| 421 | * | 
|---|
| 422 | *  This variable can be set to the following values: | 
|---|
| 423 | *    "0"       - Disable 3D acceleration | 
|---|
| 424 | *    "1"       - Enable 3D acceleration, using the default renderer. | 
|---|
| 425 | *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.) | 
|---|
| 426 | * | 
|---|
| 427 | *  By default SDL tries to make a best guess for each platform whether | 
|---|
| 428 | *  to use acceleration or not. | 
|---|
| 429 | */ | 
|---|
| 430 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION" | 
|---|
| 431 |  | 
|---|
| 432 | /** | 
|---|
| 433 | *  \brief  A variable that lets you manually hint extra gamecontroller db entries. | 
|---|
| 434 | * | 
|---|
| 435 | *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h | 
|---|
| 436 | * | 
|---|
| 437 | *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
|---|
| 438 | *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | 
|---|
| 439 | */ | 
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| 440 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" | 
|---|
| 441 |  | 
|---|
| 442 | /** | 
|---|
| 443 | *  \brief  A variable that lets you provide a file with extra gamecontroller db entries. | 
|---|
| 444 | * | 
|---|
| 445 | *  The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h | 
|---|
| 446 | * | 
|---|
| 447 | *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
|---|
| 448 | *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | 
|---|
| 449 | */ | 
|---|
| 450 | #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" | 
|---|
| 451 |  | 
|---|
| 452 | /** | 
|---|
| 453 | *  \brief  A variable that overrides the automatic controller type detection | 
|---|
| 454 | * | 
|---|
| 455 | *  The variable should be comma separated entries, in the form: VID/PID=type | 
|---|
| 456 | * | 
|---|
| 457 | *  The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd | 
|---|
| 458 | * | 
|---|
| 459 | *  The type should be one of: | 
|---|
| 460 | *      Xbox360 | 
|---|
| 461 | *      XboxOne | 
|---|
| 462 | *      PS3 | 
|---|
| 463 | *      PS4 | 
|---|
| 464 | *      PS5 | 
|---|
| 465 | *      SwitchPro | 
|---|
| 466 | * | 
|---|
| 467 | *  This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | 
|---|
| 468 | */ | 
|---|
| 469 | #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" | 
|---|
| 470 |  | 
|---|
| 471 | /** | 
|---|
| 472 | *  \brief  A variable containing a list of devices to skip when scanning for game controllers. | 
|---|
| 473 | * | 
|---|
| 474 | *  The format of the string is a comma separated list of USB VID/PID pairs | 
|---|
| 475 | *  in hexadecimal form, e.g. | 
|---|
| 476 | * | 
|---|
| 477 | *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
|---|
| 478 | * | 
|---|
| 479 | *  The variable can also take the form of @file, in which case the named | 
|---|
| 480 | *  file will be loaded and interpreted as the value of the variable. | 
|---|
| 481 | */ | 
|---|
| 482 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" | 
|---|
| 483 |  | 
|---|
| 484 | /** | 
|---|
| 485 | *  \brief  If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. | 
|---|
| 486 | * | 
|---|
| 487 | *  The format of the string is a comma separated list of USB VID/PID pairs | 
|---|
| 488 | *  in hexadecimal form, e.g. | 
|---|
| 489 | * | 
|---|
| 490 | *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
|---|
| 491 | * | 
|---|
| 492 | *  The variable can also take the form of @file, in which case the named | 
|---|
| 493 | *  file will be loaded and interpreted as the value of the variable. | 
|---|
| 494 | */ | 
|---|
| 495 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" | 
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| 496 |  | 
|---|
| 497 | /** | 
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| 498 | *  \brief  If set, game controller face buttons report their values according to their labels instead of their positional layout. | 
|---|
| 499 | * | 
|---|
| 500 | *  For example, on Nintendo Switch controllers, normally you'd get: | 
|---|
| 501 | * | 
|---|
| 502 | *      (Y) | 
|---|
| 503 | *  (X)     (B) | 
|---|
| 504 | *      (A) | 
|---|
| 505 | * | 
|---|
| 506 | *  but if this hint is set, you'll get: | 
|---|
| 507 | * | 
|---|
| 508 | *      (X) | 
|---|
| 509 | *  (Y)     (A) | 
|---|
| 510 | *      (B) | 
|---|
| 511 | * | 
|---|
| 512 | *  The variable can be set to the following values: | 
|---|
| 513 | *    "0"       - Report the face buttons by position, as though they were on an Xbox controller. | 
|---|
| 514 | *    "1"       - Report the face buttons by label instead of position | 
|---|
| 515 | * | 
|---|
| 516 | *  The default value is "1".  This hint may be set at any time. | 
|---|
| 517 | */ | 
|---|
| 518 | #define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" | 
|---|
| 519 |  | 
|---|
| 520 | /** | 
|---|
| 521 | *  \brief  A variable controlling whether grabbing input grabs the keyboard | 
|---|
| 522 | * | 
|---|
| 523 | *  This variable can be set to the following values: | 
|---|
| 524 | *    "0"       - Grab will affect only the mouse | 
|---|
| 525 | *    "1"       - Grab will affect mouse and keyboard | 
|---|
| 526 | * | 
|---|
| 527 | *  By default SDL will not grab the keyboard so system shortcuts still work. | 
|---|
| 528 | */ | 
|---|
| 529 | #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD" | 
|---|
| 530 |  | 
|---|
| 531 | /** | 
|---|
| 532 | *  \brief  A variable controlling whether the idle timer is disabled on iOS. | 
|---|
| 533 | * | 
|---|
| 534 | *  When an iOS app does not receive touches for some time, the screen is | 
|---|
| 535 | *  dimmed automatically. For games where the accelerometer is the only input | 
|---|
| 536 | *  this is problematic. This functionality can be disabled by setting this | 
|---|
| 537 | *  hint. | 
|---|
| 538 | * | 
|---|
| 539 | *  As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() | 
|---|
| 540 | *  accomplish the same thing on iOS. They should be preferred over this hint. | 
|---|
| 541 | * | 
|---|
| 542 | *  This variable can be set to the following values: | 
|---|
| 543 | *    "0"       - Enable idle timer | 
|---|
| 544 | *    "1"       - Disable idle timer | 
|---|
| 545 | */ | 
|---|
| 546 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | 
|---|
| 547 |  | 
|---|
| 548 | /** | 
|---|
| 549 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. | 
|---|
| 550 | * | 
|---|
| 551 | * The variable can be set to the following values: | 
|---|
| 552 | *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's | 
|---|
| 553 | *               responsibility to render the text from these events and | 
|---|
| 554 | *               differentiate it somehow from committed text. (default) | 
|---|
| 555 | *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent, | 
|---|
| 556 | *               and text that is being composed will be rendered in its own UI. | 
|---|
| 557 | */ | 
|---|
| 558 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" | 
|---|
| 559 |  | 
|---|
| 560 | /** | 
|---|
| 561 | * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. | 
|---|
| 562 | * | 
|---|
| 563 | * The variable can be set to the following values: | 
|---|
| 564 | *   "0"       - Native UI components are not display. (default) | 
|---|
| 565 | *   "1"       - Native UI components are displayed. | 
|---|
| 566 | */ | 
|---|
| 567 | #define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" | 
|---|
| 568 |  | 
|---|
| 569 | /** | 
|---|
| 570 | * \brief  A variable controlling whether the home indicator bar on iPhone X | 
|---|
| 571 | *         should be hidden. | 
|---|
| 572 | * | 
|---|
| 573 | *  This variable can be set to the following values: | 
|---|
| 574 | *    "0"       - The indicator bar is not hidden (default for windowed applications) | 
|---|
| 575 | *    "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | 
|---|
| 576 | *    "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | 
|---|
| 577 | */ | 
|---|
| 578 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" | 
|---|
| 579 |  | 
|---|
| 580 | /** | 
|---|
| 581 | *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. | 
|---|
| 582 | * | 
|---|
| 583 | *  The variable can be set to the following values: | 
|---|
| 584 | *    "0"       - Disable joystick & gamecontroller input events when the | 
|---|
| 585 | *                application is in the background. | 
|---|
| 586 | *    "1"       - Enable joystick & gamecontroller input events when the | 
|---|
| 587 | *                application is in the background. | 
|---|
| 588 | * | 
|---|
| 589 | *  The default value is "0".  This hint may be set at any time. | 
|---|
| 590 | */ | 
|---|
| 591 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | 
|---|
| 592 |  | 
|---|
| 593 | /** | 
|---|
| 594 | *  \brief  A variable controlling whether the HIDAPI joystick drivers should be used. | 
|---|
| 595 | * | 
|---|
| 596 | *  This variable can be set to the following values: | 
|---|
| 597 | *    "0"       - HIDAPI drivers are not used | 
|---|
| 598 | *    "1"       - HIDAPI drivers are used (the default) | 
|---|
| 599 | * | 
|---|
| 600 | *  This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. | 
|---|
| 601 | */ | 
|---|
| 602 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" | 
|---|
| 603 |  | 
|---|
| 604 | /** | 
|---|
| 605 | *  \brief  A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. | 
|---|
| 606 | * | 
|---|
| 607 | *  This variable can be set to the following values: | 
|---|
| 608 | *    "0"       - HIDAPI driver is not used | 
|---|
| 609 | *    "1"       - HIDAPI driver is used | 
|---|
| 610 | * | 
|---|
| 611 | *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 612 | */ | 
|---|
| 613 | #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" | 
|---|
| 614 |  | 
|---|
| 615 | /** | 
|---|
| 616 | *  \brief  A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver. | 
|---|
| 617 | * | 
|---|
| 618 | *  This variable can be set to the following values: | 
|---|
| 619 | *    "0"       - basic Joy-Con support with no analog input (the default) | 
|---|
| 620 | *    "1"       - Joy-Cons treated as half full Pro Controllers with analog inputs and sensors | 
|---|
| 621 | * | 
|---|
| 622 | *  This does not combine Joy-Cons into a single controller. That's up to the user. | 
|---|
| 623 | */ | 
|---|
| 624 | #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" | 
|---|
| 625 |  | 
|---|
| 626 | /** | 
|---|
| 627 | *  \brief  A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. | 
|---|
| 628 | * | 
|---|
| 629 | *  This variable can be set to the following values: | 
|---|
| 630 | *    "0"       - HIDAPI driver is not used | 
|---|
| 631 | *    "1"       - HIDAPI driver is used | 
|---|
| 632 | * | 
|---|
| 633 | *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 634 | */ | 
|---|
| 635 | #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" | 
|---|
| 636 |  | 
|---|
| 637 | /** | 
|---|
| 638 | *  \brief  A variable controlling whether the HIDAPI driver for PS4 controllers should be used. | 
|---|
| 639 | * | 
|---|
| 640 | *  This variable can be set to the following values: | 
|---|
| 641 | *    "0"       - HIDAPI driver is not used | 
|---|
| 642 | *    "1"       - HIDAPI driver is used | 
|---|
| 643 | * | 
|---|
| 644 | *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 645 | */ | 
|---|
| 646 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" | 
|---|
| 647 |  | 
|---|
| 648 | /** | 
|---|
| 649 | *  \brief  A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. | 
|---|
| 650 | * | 
|---|
| 651 | *  This variable can be set to the following values: | 
|---|
| 652 | *    "0"       - extended reports are not enabled (the default) | 
|---|
| 653 | *    "1"       - extended reports | 
|---|
| 654 | * | 
|---|
| 655 | *  Extended input reports allow rumble on Bluetooth PS4 controllers, but | 
|---|
| 656 | *  break DirectInput handling for applications that don't use SDL. | 
|---|
| 657 | * | 
|---|
| 658 | *  Once extended reports are enabled, they can not be disabled without | 
|---|
| 659 | *  power cycling the controller. | 
|---|
| 660 | * | 
|---|
| 661 | *  For compatibility with applications written for versions of SDL prior | 
|---|
| 662 | *  to the introduction of PS5 controller support, this value will also | 
|---|
| 663 | *  control the state of extended reports on PS5 controllers when the | 
|---|
| 664 | *  SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. | 
|---|
| 665 | */ | 
|---|
| 666 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" | 
|---|
| 667 |  | 
|---|
| 668 | /** | 
|---|
| 669 | *  \brief  A variable controlling whether the HIDAPI driver for PS5 controllers should be used. | 
|---|
| 670 | * | 
|---|
| 671 | *  This variable can be set to the following values: | 
|---|
| 672 | *    "0"       - HIDAPI driver is not used | 
|---|
| 673 | *    "1"       - HIDAPI driver is used | 
|---|
| 674 | * | 
|---|
| 675 | *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 676 | */ | 
|---|
| 677 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" | 
|---|
| 678 |  | 
|---|
| 679 | /** | 
|---|
| 680 | *  \brief  A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. | 
|---|
| 681 | * | 
|---|
| 682 | *  This variable can be set to the following values: | 
|---|
| 683 | *    "0"       - player LEDs are not enabled | 
|---|
| 684 | *    "1"       - player LEDs are enabled (the default) | 
|---|
| 685 | */ | 
|---|
| 686 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" | 
|---|
| 687 |  | 
|---|
| 688 | /** | 
|---|
| 689 | *  \brief  A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. | 
|---|
| 690 | * | 
|---|
| 691 | *  This variable can be set to the following values: | 
|---|
| 692 | *    "0"       - extended reports are not enabled (the default) | 
|---|
| 693 | *    "1"       - extended reports | 
|---|
| 694 | * | 
|---|
| 695 | *  Extended input reports allow rumble on Bluetooth PS5 controllers, but | 
|---|
| 696 | *  break DirectInput handling for applications that don't use SDL. | 
|---|
| 697 | * | 
|---|
| 698 | *  Once extended reports are enabled, they can not be disabled without | 
|---|
| 699 | *  power cycling the controller. | 
|---|
| 700 | * | 
|---|
| 701 | *  For compatibility with applications written for versions of SDL prior | 
|---|
| 702 | *  to the introduction of PS5 controller support, this value defaults to | 
|---|
| 703 | *  the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. | 
|---|
| 704 | */ | 
|---|
| 705 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" | 
|---|
| 706 |  | 
|---|
| 707 | /** | 
|---|
| 708 | *  \brief  A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. | 
|---|
| 709 | * | 
|---|
| 710 | *  This variable can be set to the following values: | 
|---|
| 711 | *    "0"       - HIDAPI driver is not used | 
|---|
| 712 | *    "1"       - HIDAPI driver is used | 
|---|
| 713 | * | 
|---|
| 714 | *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 715 | */ | 
|---|
| 716 | #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" | 
|---|
| 717 |  | 
|---|
| 718 | /** | 
|---|
| 719 | *  \brief  A variable controlling whether the HIDAPI driver for Steam Controllers should be used. | 
|---|
| 720 | * | 
|---|
| 721 | *  This variable can be set to the following values: | 
|---|
| 722 | *    "0"       - HIDAPI driver is not used | 
|---|
| 723 | *    "1"       - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access | 
|---|
| 724 | *                and may prompt the user for permission on iOS and Android. | 
|---|
| 725 | * | 
|---|
| 726 | *  The default is "0" | 
|---|
| 727 | */ | 
|---|
| 728 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" | 
|---|
| 729 |  | 
|---|
| 730 | /** | 
|---|
| 731 | *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. | 
|---|
| 732 | * | 
|---|
| 733 | *  This variable can be set to the following values: | 
|---|
| 734 | *    "0"       - HIDAPI driver is not used | 
|---|
| 735 | *    "1"       - HIDAPI driver is used | 
|---|
| 736 | * | 
|---|
| 737 | *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 738 | */ | 
|---|
| 739 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" | 
|---|
| 740 |  | 
|---|
| 741 | /** | 
|---|
| 742 | *  \brief  A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened | 
|---|
| 743 | * | 
|---|
| 744 | *  This variable can be set to the following values: | 
|---|
| 745 | *    "0"       - home button LED is turned off | 
|---|
| 746 | *    "1"       - home button LED is turned on | 
|---|
| 747 | * | 
|---|
| 748 | *  By default the Home button LED state is not changed. | 
|---|
| 749 | */ | 
|---|
| 750 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" | 
|---|
| 751 |  | 
|---|
| 752 | /** | 
|---|
| 753 | *  \brief  A variable controlling whether the HIDAPI driver for XBox controllers should be used. | 
|---|
| 754 | * | 
|---|
| 755 | *  This variable can be set to the following values: | 
|---|
| 756 | *    "0"       - HIDAPI driver is not used | 
|---|
| 757 | *    "1"       - HIDAPI driver is used | 
|---|
| 758 | * | 
|---|
| 759 | *  The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI | 
|---|
| 760 | */ | 
|---|
| 761 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX   "SDL_JOYSTICK_HIDAPI_XBOX" | 
|---|
| 762 |  | 
|---|
| 763 | /** | 
|---|
| 764 | *  \brief  A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. | 
|---|
| 765 | * | 
|---|
| 766 | *  This variable can be set to the following values: | 
|---|
| 767 | *    "0"       - RAWINPUT drivers are not used | 
|---|
| 768 | *    "1"       - RAWINPUT drivers are used (the default) | 
|---|
| 769 | * | 
|---|
| 770 | */ | 
|---|
| 771 | #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" | 
|---|
| 772 |  | 
|---|
| 773 | /** | 
|---|
| 774 | *  \brief  A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. | 
|---|
| 775 | * | 
|---|
| 776 | *  This variable can be set to the following values: | 
|---|
| 777 | *    "0"       - RAWINPUT driver will only use data from raw input APIs | 
|---|
| 778 | *    "1"       - RAWINPUT driver will also pull data from XInput, providing | 
|---|
| 779 | *                better trigger axes, guide button presses, and rumble support | 
|---|
| 780 | *                for Xbox controllers | 
|---|
| 781 | * | 
|---|
| 782 | *  The default is "1".  This hint applies to any joysticks opened after setting the hint. | 
|---|
| 783 | */ | 
|---|
| 784 | #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT   "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" | 
|---|
| 785 |  | 
|---|
| 786 | /** | 
|---|
| 787 | *  \brief  A variable controlling whether a separate thread should be used | 
|---|
| 788 | *          for handling joystick detection and raw input messages on Windows | 
|---|
| 789 | * | 
|---|
| 790 | *  This variable can be set to the following values: | 
|---|
| 791 | *    "0"       - A separate thread is not used (the default) | 
|---|
| 792 | *    "1"       - A separate thread is used for handling raw input messages | 
|---|
| 793 | * | 
|---|
| 794 | */ | 
|---|
| 795 | #define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" | 
|---|
| 796 |  | 
|---|
| 797 | /** | 
|---|
| 798 | * \brief Determines whether SDL enforces that DRM master is required in order | 
|---|
| 799 | *        to initialize the KMSDRM video backend. | 
|---|
| 800 | * | 
|---|
| 801 | * The DRM subsystem has a concept of a "DRM master" which is a DRM client that | 
|---|
| 802 | * has the ability to set planes, set cursor, etc. When SDL is DRM master, it | 
|---|
| 803 | * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL | 
|---|
| 804 | * is still able to process input and query attributes of attached displays, | 
|---|
| 805 | * but it cannot change display state or draw to the screen directly. | 
|---|
| 806 | * | 
|---|
| 807 | * In some cases, it can be useful to have the KMSDRM backend even if it cannot | 
|---|
| 808 | * be used for rendering. An app may want to use SDL for input processing while | 
|---|
| 809 | * using another rendering API (such as an MMAL overlay on Raspberry Pi) or | 
|---|
| 810 | * using its own code to render to DRM overlays that SDL doesn't support. | 
|---|
| 811 | * | 
|---|
| 812 | * This hint must be set before initializing the video subsystem. | 
|---|
| 813 | * | 
|---|
| 814 | * This variable can be set to the following values: | 
|---|
| 815 | *    "0"       - SDL will allow usage of the KMSDRM backend without DRM master | 
|---|
| 816 | *    "1"       - SDL Will require DRM master to use the KMSDRM backend (default) | 
|---|
| 817 | */ | 
|---|
| 818 | #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER      "SDL_KMSDRM_REQUIRE_DRM_MASTER" | 
|---|
| 819 |  | 
|---|
| 820 | /** | 
|---|
| 821 | *  \brief  A comma separated list of devices to open as joysticks | 
|---|
| 822 | * | 
|---|
| 823 | *  This variable is currently only used by the Linux joystick driver. | 
|---|
| 824 | */ | 
|---|
| 825 | #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" | 
|---|
| 826 |  | 
|---|
| 827 | /** | 
|---|
| 828 | *  \brief  A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux | 
|---|
| 829 | * | 
|---|
| 830 | *  This variable can be set to the following values: | 
|---|
| 831 | *    "0"       - Use /dev/input/event* | 
|---|
| 832 | *    "1"       - Use /dev/input/js* | 
|---|
| 833 | * | 
|---|
| 834 | *  By default the /dev/input/event* interfaces are used | 
|---|
| 835 | */ | 
|---|
| 836 | #define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" | 
|---|
| 837 |  | 
|---|
| 838 | /** | 
|---|
| 839 | *  \brief  A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. | 
|---|
| 840 | * | 
|---|
| 841 | *  This variable can be set to the following values: | 
|---|
| 842 | *    "0"       - Return unfiltered joystick axis values (the default) | 
|---|
| 843 | *    "1"       - Return axis values with deadzones taken into account | 
|---|
| 844 | */ | 
|---|
| 845 | #define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" | 
|---|
| 846 |  | 
|---|
| 847 | /** | 
|---|
| 848 | *  \brief  When set don't force the SDL app to become a foreground process | 
|---|
| 849 | * | 
|---|
| 850 | *  This hint only applies to Mac OS X. | 
|---|
| 851 | * | 
|---|
| 852 | */ | 
|---|
| 853 | #define SDL_HINT_MAC_BACKGROUND_APP    "SDL_MAC_BACKGROUND_APP" | 
|---|
| 854 |  | 
|---|
| 855 | /** | 
|---|
| 856 | *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac | 
|---|
| 857 | * | 
|---|
| 858 | *  If present, holding ctrl while left clicking will generate a right click | 
|---|
| 859 | *  event when on Mac. | 
|---|
| 860 | */ | 
|---|
| 861 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" | 
|---|
| 862 |  | 
|---|
| 863 | /** | 
|---|
| 864 | *  \brief  A variable setting the double click radius, in pixels. | 
|---|
| 865 | */ | 
|---|
| 866 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS    "SDL_MOUSE_DOUBLE_CLICK_RADIUS" | 
|---|
| 867 |  | 
|---|
| 868 | /** | 
|---|
| 869 | *  \brief  A variable setting the double click time, in milliseconds. | 
|---|
| 870 | */ | 
|---|
| 871 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME    "SDL_MOUSE_DOUBLE_CLICK_TIME" | 
|---|
| 872 |  | 
|---|
| 873 | /** | 
|---|
| 874 | *  \brief Allow mouse click events when clicking to focus an SDL window | 
|---|
| 875 | * | 
|---|
| 876 | *  This variable can be set to the following values: | 
|---|
| 877 | *    "0"       - Ignore mouse clicks that activate a window | 
|---|
| 878 | *    "1"       - Generate events for mouse clicks that activate a window | 
|---|
| 879 | * | 
|---|
| 880 | *  By default SDL will ignore mouse clicks that activate a window | 
|---|
| 881 | */ | 
|---|
| 882 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" | 
|---|
| 883 |  | 
|---|
| 884 | /** | 
|---|
| 885 | *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | 
|---|
| 886 | */ | 
|---|
| 887 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE" | 
|---|
| 888 |  | 
|---|
| 889 | /** | 
|---|
| 890 | *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping | 
|---|
| 891 | * | 
|---|
| 892 | *  This variable can be set to the following values: | 
|---|
| 893 | *    "0"       - Relative mouse mode uses raw input | 
|---|
| 894 | *    "1"       - Relative mouse mode uses mouse warping | 
|---|
| 895 | * | 
|---|
| 896 | *  By default SDL will use raw input for relative mouse mode | 
|---|
| 897 | */ | 
|---|
| 898 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP" | 
|---|
| 899 |  | 
|---|
| 900 | /** | 
|---|
| 901 | *  \brief  A variable controlling whether relative mouse motion is affected by renderer scaling | 
|---|
| 902 | * | 
|---|
| 903 | *  This variable can be set to the following values: | 
|---|
| 904 | *    "0"       - Relative motion is unaffected by DPI or renderer's logical size | 
|---|
| 905 | *    "1"       - Relative motion is scaled according to DPI scaling and logical size | 
|---|
| 906 | * | 
|---|
| 907 | *  By default relative mouse deltas are affected by DPI and renderer scaling | 
|---|
| 908 | */ | 
|---|
| 909 | #define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" | 
|---|
| 910 |  | 
|---|
| 911 | /** | 
|---|
| 912 | *  \brief  A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode | 
|---|
| 913 | */ | 
|---|
| 914 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE    "SDL_MOUSE_RELATIVE_SPEED_SCALE" | 
|---|
| 915 |  | 
|---|
| 916 | /** | 
|---|
| 917 | *  \brief  A variable controlling whether mouse events should generate synthetic touch events | 
|---|
| 918 | * | 
|---|
| 919 | *  This variable can be set to the following values: | 
|---|
| 920 | *    "0"       - Mouse events will not generate touch events (default for desktop platforms) | 
|---|
| 921 | *    "1"       - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) | 
|---|
| 922 | */ | 
|---|
| 923 | #define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS" | 
|---|
| 924 |  | 
|---|
| 925 | /** | 
|---|
| 926 | *  \brief Tell SDL not to catch the SIGINT or SIGTERM signals. | 
|---|
| 927 | * | 
|---|
| 928 | * This hint only applies to Unix-like platforms, and should set before | 
|---|
| 929 | * any calls to SDL_Init() | 
|---|
| 930 | * | 
|---|
| 931 | * The variable can be set to the following values: | 
|---|
| 932 | *   "0"       - SDL will install a SIGINT and SIGTERM handler, and when it | 
|---|
| 933 | *               catches a signal, convert it into an SDL_QUIT event. | 
|---|
| 934 | *   "1"       - SDL will not install a signal handler at all. | 
|---|
| 935 | */ | 
|---|
| 936 | #define SDL_HINT_NO_SIGNAL_HANDLERS   "SDL_NO_SIGNAL_HANDLERS" | 
|---|
| 937 |  | 
|---|
| 938 | /** | 
|---|
| 939 | *  \brief  A variable controlling what driver to use for OpenGL ES contexts. | 
|---|
| 940 | * | 
|---|
| 941 | *  On some platforms, currently Windows and X11, OpenGL drivers may support | 
|---|
| 942 | *  creating contexts with an OpenGL ES profile. By default SDL uses these | 
|---|
| 943 | *  profiles, when available, otherwise it attempts to load an OpenGL ES | 
|---|
| 944 | *  library, e.g. that provided by the ANGLE project. This variable controls | 
|---|
| 945 | *  whether SDL follows this default behaviour or will always load an | 
|---|
| 946 | *  OpenGL ES library. | 
|---|
| 947 | * | 
|---|
| 948 | *  Circumstances where this is useful include | 
|---|
| 949 | *  - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, | 
|---|
| 950 | *    or emulator, e.g. those from ARM, Imagination or Qualcomm. | 
|---|
| 951 | *  - Resolving OpenGL ES function addresses at link time by linking with | 
|---|
| 952 | *    the OpenGL ES library instead of querying them at run time with | 
|---|
| 953 | *    SDL_GL_GetProcAddress(). | 
|---|
| 954 | * | 
|---|
| 955 | *  Caution: for an application to work with the default behaviour across | 
|---|
| 956 | *  different OpenGL drivers it must query the OpenGL ES function | 
|---|
| 957 | *  addresses at run time using SDL_GL_GetProcAddress(). | 
|---|
| 958 | * | 
|---|
| 959 | *  This variable is ignored on most platforms because OpenGL ES is native | 
|---|
| 960 | *  or not supported. | 
|---|
| 961 | * | 
|---|
| 962 | *  This variable can be set to the following values: | 
|---|
| 963 | *    "0"       - Use ES profile of OpenGL, if available. (Default when not set.) | 
|---|
| 964 | *    "1"       - Load OpenGL ES library using the default library names. | 
|---|
| 965 | * | 
|---|
| 966 | */ | 
|---|
| 967 | #define SDL_HINT_OPENGL_ES_DRIVER   "SDL_OPENGL_ES_DRIVER" | 
|---|
| 968 |  | 
|---|
| 969 | /** | 
|---|
| 970 | *  \brief  A variable controlling which orientations are allowed on iOS/Android. | 
|---|
| 971 | * | 
|---|
| 972 | *  In some circumstances it is necessary to be able to explicitly control | 
|---|
| 973 | *  which UI orientations are allowed. | 
|---|
| 974 | * | 
|---|
| 975 | *  This variable is a space delimited list of the following values: | 
|---|
| 976 | *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" | 
|---|
| 977 | */ | 
|---|
| 978 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" | 
|---|
| 979 |  | 
|---|
| 980 | /** | 
|---|
| 981 | *  \brief  A variable controlling the use of a sentinel event when polling the event queue | 
|---|
| 982 | * | 
|---|
| 983 | *  This variable can be set to the following values: | 
|---|
| 984 | *    "0"       - Disable poll sentinels | 
|---|
| 985 | *    "1"       - Enable poll sentinels | 
|---|
| 986 | * | 
|---|
| 987 | *  When polling for events, SDL_PumpEvents is used to gather new events from devices. | 
|---|
| 988 | *  If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will | 
|---|
| 989 | *  become stuck until the new events stop. | 
|---|
| 990 | *  This is most noticable when moving a high frequency mouse. | 
|---|
| 991 | * | 
|---|
| 992 | *  By default, poll sentinels are enabled. | 
|---|
| 993 | */ | 
|---|
| 994 | #define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" | 
|---|
| 995 |  | 
|---|
| 996 | /** | 
|---|
| 997 | *  \brief Override for SDL_GetPreferredLocales() | 
|---|
| 998 | * | 
|---|
| 999 | *  If set, this will be favored over anything the OS might report for the | 
|---|
| 1000 | *  user's preferred locales. Changing this hint at runtime will not generate | 
|---|
| 1001 | *  a SDL_LOCALECHANGED event (but if you can change the hint, you can push | 
|---|
| 1002 | *  your own event, if you want). | 
|---|
| 1003 | * | 
|---|
| 1004 | *  The format of this hint is a comma-separated list of language and locale, | 
|---|
| 1005 | *  combined with an underscore, as is a common format: "en_GB". Locale is | 
|---|
| 1006 | *  optional: "en". So you might have a list like this: "en_GB,jp,es_PT" | 
|---|
| 1007 | */ | 
|---|
| 1008 | #define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" | 
|---|
| 1009 |  | 
|---|
| 1010 | /** | 
|---|
| 1011 | *  \brief  A variable describing the content orientation on QtWayland-based platforms. | 
|---|
| 1012 | * | 
|---|
| 1013 | *  On QtWayland platforms, windows are rotated client-side to allow for custom | 
|---|
| 1014 | *  transitions. In order to correctly position overlays (e.g. volume bar) and | 
|---|
| 1015 | *  gestures (e.g. events view, close/minimize gestures), the system needs to | 
|---|
| 1016 | *  know in which orientation the application is currently drawing its contents. | 
|---|
| 1017 | * | 
|---|
| 1018 | *  This does not cause the window to be rotated or resized, the application | 
|---|
| 1019 | *  needs to take care of drawing the content in the right orientation (the | 
|---|
| 1020 | *  framebuffer is always in portrait mode). | 
|---|
| 1021 | * | 
|---|
| 1022 | *  This variable can be one of the following values: | 
|---|
| 1023 | *    "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" | 
|---|
| 1024 | */ | 
|---|
| 1025 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" | 
|---|
| 1026 |  | 
|---|
| 1027 | /** | 
|---|
| 1028 | *  \brief  Flags to set on QtWayland windows to integrate with the native window manager. | 
|---|
| 1029 | * | 
|---|
| 1030 | *  On QtWayland platforms, this hint controls the flags to set on the windows. | 
|---|
| 1031 | *  For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. | 
|---|
| 1032 | * | 
|---|
| 1033 | *  This variable is a space-separated list of the following values (empty = no flags): | 
|---|
| 1034 | *    "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" | 
|---|
| 1035 | */ | 
|---|
| 1036 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" | 
|---|
| 1037 |  | 
|---|
| 1038 | /** | 
|---|
| 1039 | *  \brief  A variable controlling whether the 2D render API is compatible or efficient. | 
|---|
| 1040 | * | 
|---|
| 1041 | *  This variable can be set to the following values: | 
|---|
| 1042 | * | 
|---|
| 1043 | *    "0"     - Don't use batching to make rendering more efficient. | 
|---|
| 1044 | *    "1"     - Use batching, but might cause problems if app makes its own direct OpenGL calls. | 
|---|
| 1045 | * | 
|---|
| 1046 | *  Up to SDL 2.0.9, the render API would draw immediately when requested. Now | 
|---|
| 1047 | *  it batches up draw requests and sends them all to the GPU only when forced | 
|---|
| 1048 | *  to (during SDL_RenderPresent, when changing render targets, by updating a | 
|---|
| 1049 | *  texture that the batch needs, etc). This is significantly more efficient, | 
|---|
| 1050 | *  but it can cause problems for apps that expect to render on top of the | 
|---|
| 1051 | *  render API's output. As such, SDL will disable batching if a specific | 
|---|
| 1052 | *  render backend is requested (since this might indicate that the app is | 
|---|
| 1053 | *  planning to use the underlying graphics API directly). This hint can | 
|---|
| 1054 | *  be used to explicitly request batching in this instance. It is a contract | 
|---|
| 1055 | *  that you will either never use the underlying graphics API directly, or | 
|---|
| 1056 | *  if you do, you will call SDL_RenderFlush() before you do so any current | 
|---|
| 1057 | *  batch goes to the GPU before your work begins. Not following this contract | 
|---|
| 1058 | *  will result in undefined behavior. | 
|---|
| 1059 | */ | 
|---|
| 1060 | #define SDL_HINT_RENDER_BATCHING  "SDL_RENDER_BATCHING" | 
|---|
| 1061 |  | 
|---|
| 1062 | /** | 
|---|
| 1063 | *  \brief  A variable controlling how the 2D render API renders lines | 
|---|
| 1064 | * | 
|---|
| 1065 | *  This variable can be set to the following values: | 
|---|
| 1066 | *    "0"     - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) | 
|---|
| 1067 | *    "1"     - Use the driver point API using Bresenham's line algorithm (correct, draws many points) | 
|---|
| 1068 | *    "2"     - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) | 
|---|
| 1069 | *    "3"     - Use the driver geometry API (correct, draws thicker diagonal lines) | 
|---|
| 1070 | * | 
|---|
| 1071 | *  This variable should be set when the renderer is created. | 
|---|
| 1072 | */ | 
|---|
| 1073 | #define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" | 
|---|
| 1074 |  | 
|---|
| 1075 | /** | 
|---|
| 1076 | *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer. | 
|---|
| 1077 | * | 
|---|
| 1078 | *  This variable does not have any effect on the Direct3D 9 based renderer. | 
|---|
| 1079 | * | 
|---|
| 1080 | *  This variable can be set to the following values: | 
|---|
| 1081 | *    "0"       - Disable Debug Layer use | 
|---|
| 1082 | *    "1"       - Enable Debug Layer use | 
|---|
| 1083 | * | 
|---|
| 1084 | *  By default, SDL does not use Direct3D Debug Layer. | 
|---|
| 1085 | */ | 
|---|
| 1086 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG" | 
|---|
| 1087 |  | 
|---|
| 1088 | /** | 
|---|
| 1089 | *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations. | 
|---|
| 1090 | * | 
|---|
| 1091 | *  This variable can be set to the following values: | 
|---|
| 1092 | *    "0"       - Thread-safety is not enabled (faster) | 
|---|
| 1093 | *    "1"       - Thread-safety is enabled | 
|---|
| 1094 | * | 
|---|
| 1095 | *  By default the Direct3D device is created with thread-safety disabled. | 
|---|
| 1096 | */ | 
|---|
| 1097 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" | 
|---|
| 1098 |  | 
|---|
| 1099 | /** | 
|---|
| 1100 | *  \brief  A variable specifying which render driver to use. | 
|---|
| 1101 | * | 
|---|
| 1102 | *  If the application doesn't pick a specific renderer to use, this variable | 
|---|
| 1103 | *  specifies the name of the preferred renderer.  If the preferred renderer | 
|---|
| 1104 | *  can't be initialized, the normal default renderer is used. | 
|---|
| 1105 | * | 
|---|
| 1106 | *  This variable is case insensitive and can be set to the following values: | 
|---|
| 1107 | *    "direct3d" | 
|---|
| 1108 | *    "opengl" | 
|---|
| 1109 | *    "opengles2" | 
|---|
| 1110 | *    "opengles" | 
|---|
| 1111 | *    "metal" | 
|---|
| 1112 | *    "software" | 
|---|
| 1113 | * | 
|---|
| 1114 | *  The default varies by platform, but it's the first one in the list that | 
|---|
| 1115 | *  is available on the current platform. | 
|---|
| 1116 | */ | 
|---|
| 1117 | #define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER" | 
|---|
| 1118 |  | 
|---|
| 1119 | /** | 
|---|
| 1120 | *  \brief  A variable controlling the scaling policy for SDL_RenderSetLogicalSize. | 
|---|
| 1121 | * | 
|---|
| 1122 | *  This variable can be set to the following values: | 
|---|
| 1123 | *    "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen | 
|---|
| 1124 | *    "1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen | 
|---|
| 1125 | * | 
|---|
| 1126 | *  By default letterbox is used | 
|---|
| 1127 | */ | 
|---|
| 1128 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE       "SDL_RENDER_LOGICAL_SIZE_MODE" | 
|---|
| 1129 |  | 
|---|
| 1130 | /** | 
|---|
| 1131 | *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available. | 
|---|
| 1132 | * | 
|---|
| 1133 | *  This variable can be set to the following values: | 
|---|
| 1134 | *    "0"       - Disable shaders | 
|---|
| 1135 | *    "1"       - Enable shaders | 
|---|
| 1136 | * | 
|---|
| 1137 | *  By default shaders are used if OpenGL supports them. | 
|---|
| 1138 | */ | 
|---|
| 1139 | #define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS" | 
|---|
| 1140 |  | 
|---|
| 1141 | /** | 
|---|
| 1142 | *  \brief  A variable controlling the scaling quality | 
|---|
| 1143 | * | 
|---|
| 1144 | *  This variable can be set to the following values: | 
|---|
| 1145 | *    "0" or "nearest" - Nearest pixel sampling | 
|---|
| 1146 | *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D) | 
|---|
| 1147 | *    "2" or "best"    - Currently this is the same as "linear" | 
|---|
| 1148 | * | 
|---|
| 1149 | *  By default nearest pixel sampling is used | 
|---|
| 1150 | */ | 
|---|
| 1151 | #define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY" | 
|---|
| 1152 |  | 
|---|
| 1153 | /** | 
|---|
| 1154 | *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. | 
|---|
| 1155 | * | 
|---|
| 1156 | *  This variable can be set to the following values: | 
|---|
| 1157 | *    "0"       - Disable vsync | 
|---|
| 1158 | *    "1"       - Enable vsync | 
|---|
| 1159 | * | 
|---|
| 1160 | *  By default SDL does not sync screen surface updates with vertical refresh. | 
|---|
| 1161 | */ | 
|---|
| 1162 | #define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC" | 
|---|
| 1163 |  | 
|---|
| 1164 | /** | 
|---|
| 1165 | * \brief A variable to control whether the return key on the soft keyboard | 
|---|
| 1166 | *        should hide the soft keyboard on Android and iOS. | 
|---|
| 1167 | * | 
|---|
| 1168 | * The variable can be set to the following values: | 
|---|
| 1169 | *   "0"       - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) | 
|---|
| 1170 | *   "1"       - The return key will hide the keyboard. | 
|---|
| 1171 | * | 
|---|
| 1172 | * The value of this hint is used at runtime, so it can be changed at any time. | 
|---|
| 1173 | */ | 
|---|
| 1174 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" | 
|---|
| 1175 |  | 
|---|
| 1176 | /** | 
|---|
| 1177 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI | 
|---|
| 1178 | * | 
|---|
| 1179 | * Also known as Z-order. The variable can take a negative or positive value. | 
|---|
| 1180 | * The default is 10000. | 
|---|
| 1181 | */ | 
|---|
| 1182 | #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER" | 
|---|
| 1183 |  | 
|---|
| 1184 | /** | 
|---|
| 1185 | *  \brief Specify an "activity name" for screensaver inhibition. | 
|---|
| 1186 | * | 
|---|
| 1187 | * Some platforms, notably Linux desktops, list the applications which are | 
|---|
| 1188 | * inhibiting the screensaver or other power-saving features. | 
|---|
| 1189 | * | 
|---|
| 1190 | * This hint lets you specify the "activity name" sent to the OS when | 
|---|
| 1191 | * SDL_DisableScreenSaver() is used (or the screensaver is automatically | 
|---|
| 1192 | * disabled). The contents of this hint are used when the screensaver is | 
|---|
| 1193 | * disabled. You should use a string that describes what your program is doing | 
|---|
| 1194 | * (and, therefore, why the screensaver is disabled).  For example, "Playing a | 
|---|
| 1195 | * game" or "Watching a video". | 
|---|
| 1196 | * | 
|---|
| 1197 | * Setting this to "" or leaving it unset will have SDL use a reasonable | 
|---|
| 1198 | * default: "Playing a game" or something similar. | 
|---|
| 1199 | * | 
|---|
| 1200 | * On targets where this is not supported, this hint does nothing. | 
|---|
| 1201 | */ | 
|---|
| 1202 | #define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" | 
|---|
| 1203 |  | 
|---|
| 1204 | /** | 
|---|
| 1205 | *  \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. | 
|---|
| 1206 | * | 
|---|
| 1207 | *  On some platforms, like Linux, a realtime priority thread may be subject to restrictions | 
|---|
| 1208 | *  that require special handling by the application. This hint exists to let SDL know that | 
|---|
| 1209 | *  the app is prepared to handle said restrictions. | 
|---|
| 1210 | * | 
|---|
| 1211 | *  On Linux, SDL will apply the following configuration to any thread that becomes realtime: | 
|---|
| 1212 | *   * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, | 
|---|
| 1213 | *   * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. | 
|---|
| 1214 | *     * Exceeding this limit will result in the kernel sending SIGKILL to the app, | 
|---|
| 1215 | *     * Refer to the man pages for more information. | 
|---|
| 1216 | * | 
|---|
| 1217 | *  This variable can be set to the following values: | 
|---|
| 1218 | *    "0"       - default platform specific behaviour | 
|---|
| 1219 | *    "1"       - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy | 
|---|
| 1220 | */ | 
|---|
| 1221 | #define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" | 
|---|
| 1222 |  | 
|---|
| 1223 | /** | 
|---|
| 1224 | *  \brief  A string specifying additional information to use with SDL_SetThreadPriority. | 
|---|
| 1225 | * | 
|---|
| 1226 | *  By default SDL_SetThreadPriority will make appropriate system changes in order to | 
|---|
| 1227 | *  apply a thread priority.  For example on systems using pthreads the scheduler policy | 
|---|
| 1228 | *  is changed automatically to a policy that works well with a given priority. | 
|---|
| 1229 | *  Code which has specific requirements can override SDL's default behavior with this hint. | 
|---|
| 1230 | * | 
|---|
| 1231 | *  pthread hint values are "current", "other", "fifo" and "rr". | 
|---|
| 1232 | *  Currently no other platform hint values are defined but may be in the future. | 
|---|
| 1233 | * | 
|---|
| 1234 | *  \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro | 
|---|
| 1235 | *  configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME | 
|---|
| 1236 | *  after calling SDL_SetThreadPriority(). | 
|---|
| 1237 | */ | 
|---|
| 1238 | #define SDL_HINT_THREAD_PRIORITY_POLICY         "SDL_THREAD_PRIORITY_POLICY" | 
|---|
| 1239 |  | 
|---|
| 1240 | /** | 
|---|
| 1241 | *  \brief  A string specifying SDL's threads stack size in bytes or "0" for the backend's default size | 
|---|
| 1242 | * | 
|---|
| 1243 | *  Use this hint in case you need to set SDL's threads stack size to other than the default. | 
|---|
| 1244 | *  This is specially useful if you build SDL against a non glibc libc library (such as musl) which | 
|---|
| 1245 | *  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | 
|---|
| 1246 | *  Support for this hint is currently available only in the pthread, Windows, and PSP backend. | 
|---|
| 1247 | * | 
|---|
| 1248 | *  Instead of this hint, in 2.0.9 and later, you can use | 
|---|
| 1249 | *  SDL_CreateThreadWithStackSize(). This hint only works with the classic | 
|---|
| 1250 | *  SDL_CreateThread(). | 
|---|
| 1251 | */ | 
|---|
| 1252 | #define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE" | 
|---|
| 1253 |  | 
|---|
| 1254 | /** | 
|---|
| 1255 | *  \brief A variable that controls the timer resolution, in milliseconds. | 
|---|
| 1256 | * | 
|---|
| 1257 | *  The higher resolution the timer, the more frequently the CPU services | 
|---|
| 1258 | *  timer interrupts, and the more precise delays are, but this takes up | 
|---|
| 1259 | *  power and CPU time.  This hint is only used on Windows. | 
|---|
| 1260 | * | 
|---|
| 1261 | *  See this blog post for more information: | 
|---|
| 1262 | *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ | 
|---|
| 1263 | * | 
|---|
| 1264 | *  If this variable is set to "0", the system timer resolution is not set. | 
|---|
| 1265 | * | 
|---|
| 1266 | *  The default value is "1". This hint may be set at any time. | 
|---|
| 1267 | */ | 
|---|
| 1268 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" | 
|---|
| 1269 |  | 
|---|
| 1270 | /** | 
|---|
| 1271 | *  \brief  A variable controlling whether touch events should generate synthetic mouse events | 
|---|
| 1272 | * | 
|---|
| 1273 | *  This variable can be set to the following values: | 
|---|
| 1274 | *    "0"       - Touch events will not generate mouse events | 
|---|
| 1275 | *    "1"       - Touch events will generate mouse events | 
|---|
| 1276 | * | 
|---|
| 1277 | *  By default SDL will generate mouse events for touch events | 
|---|
| 1278 | */ | 
|---|
| 1279 | #define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS" | 
|---|
| 1280 |  | 
|---|
| 1281 | /** | 
|---|
| 1282 | *  \brief  A variable controlling whether the Android / tvOS remotes | 
|---|
| 1283 | *  should be listed as joystick devices, instead of sending keyboard events. | 
|---|
| 1284 | * | 
|---|
| 1285 | *  This variable can be set to the following values: | 
|---|
| 1286 | *    "0"       - Remotes send enter/escape/arrow key events | 
|---|
| 1287 | *    "1"       - Remotes are available as 2 axis, 2 button joysticks (the default). | 
|---|
| 1288 | */ | 
|---|
| 1289 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" | 
|---|
| 1290 |  | 
|---|
| 1291 | /** | 
|---|
| 1292 | *  \brief  A variable controlling whether the screensaver is enabled. | 
|---|
| 1293 | * | 
|---|
| 1294 | *  This variable can be set to the following values: | 
|---|
| 1295 | *    "0"       - Disable screensaver | 
|---|
| 1296 | *    "1"       - Enable screensaver | 
|---|
| 1297 | * | 
|---|
| 1298 | *  By default SDL will disable the screensaver. | 
|---|
| 1299 | */ | 
|---|
| 1300 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER" | 
|---|
| 1301 |  | 
|---|
| 1302 | /** | 
|---|
| 1303 | * \brief Tell the video driver that we only want a double buffer. | 
|---|
| 1304 | * | 
|---|
| 1305 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that | 
|---|
| 1306 | * wastes no CPU time on waiting for vsync after issuing a flip, but | 
|---|
| 1307 | * introduces a frame of latency. On the other hand, using a double buffer | 
|---|
| 1308 | * scheme instead is recommended for cases where low latency is an important | 
|---|
| 1309 | * factor because we save a whole frame of latency. | 
|---|
| 1310 | * We do so by waiting for vsync immediately after issuing a flip, usually just | 
|---|
| 1311 | * after eglSwapBuffers call in the backend's *_SwapWindow function. | 
|---|
| 1312 | * | 
|---|
| 1313 | * Since it's driver-specific, it's only supported where possible and | 
|---|
| 1314 | * implemented. Currently supported the following drivers: | 
|---|
| 1315 | * | 
|---|
| 1316 | * - KMSDRM (kmsdrm) | 
|---|
| 1317 | * - Raspberry Pi (raspberrypi) | 
|---|
| 1318 | */ | 
|---|
| 1319 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER" | 
|---|
| 1320 |  | 
|---|
| 1321 | /** | 
|---|
| 1322 | * \brief A variable controlling whether the EGL window is allowed to be | 
|---|
| 1323 | * composited as transparent, rather than opaque. | 
|---|
| 1324 | * | 
|---|
| 1325 | * Most window systems will always render windows opaque, even if the surface | 
|---|
| 1326 | * format has an alpha channel. This is not always true, however, so by default | 
|---|
| 1327 | * SDL will try to enforce opaque composition. To override this behavior, you | 
|---|
| 1328 | * can set this hint to "1". | 
|---|
| 1329 | */ | 
|---|
| 1330 | #define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" | 
|---|
| 1331 |  | 
|---|
| 1332 | /** | 
|---|
| 1333 | * \brief A variable controlling whether the graphics context is externally managed. | 
|---|
| 1334 | * | 
|---|
| 1335 | * This variable can be set to the following values: | 
|---|
| 1336 | *  "0"         - SDL will manage graphics contexts that are attached to windows. | 
|---|
| 1337 | *  "1"         - Disable graphics context management on windows. | 
|---|
| 1338 | * | 
|---|
| 1339 | * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the | 
|---|
| 1340 | * context will be automatically saved and restored when pausing the application. Additionally, some | 
|---|
| 1341 | * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this | 
|---|
| 1342 | * behavior, which is desireable when the application manages the graphics context, such as | 
|---|
| 1343 | * an externally managed OpenGL context or attaching a Vulkan surface to the window. | 
|---|
| 1344 | */ | 
|---|
| 1345 | #define SDL_HINT_VIDEO_EXTERNAL_CONTEXT    "SDL_VIDEO_EXTERNAL_CONTEXT" | 
|---|
| 1346 |  | 
|---|
| 1347 | /** | 
|---|
| 1348 | *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | 
|---|
| 1349 | */ | 
|---|
| 1350 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" | 
|---|
| 1351 |  | 
|---|
| 1352 | /** | 
|---|
| 1353 | *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X. | 
|---|
| 1354 | * | 
|---|
| 1355 | *  This hint only applies to Mac OS X. | 
|---|
| 1356 | * | 
|---|
| 1357 | *  The variable can be set to the following values: | 
|---|
| 1358 | *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and | 
|---|
| 1359 | *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" | 
|---|
| 1360 | *                button on their titlebars). | 
|---|
| 1361 | *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and | 
|---|
| 1362 | *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" | 
|---|
| 1363 | *                button on their titlebars). | 
|---|
| 1364 | * | 
|---|
| 1365 | *  The default value is "1". Spaces are disabled regardless of this hint if | 
|---|
| 1366 | *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before | 
|---|
| 1367 | *   any windows are created. | 
|---|
| 1368 | */ | 
|---|
| 1369 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES" | 
|---|
| 1370 |  | 
|---|
| 1371 | /** | 
|---|
| 1372 | *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. | 
|---|
| 1373 | *  \warning  Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're | 
|---|
| 1374 | *            seeing if "true" causes more problems than it solves in modern times. | 
|---|
| 1375 | * | 
|---|
| 1376 | */ | 
|---|
| 1377 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" | 
|---|
| 1378 |  | 
|---|
| 1379 | /** | 
|---|
| 1380 | *  \brief  A variable controlling whether the libdecor Wayland backend is allowed to be used. | 
|---|
| 1381 | * | 
|---|
| 1382 | *  This variable can be set to the following values: | 
|---|
| 1383 | *    "0"       - libdecor use is disabled. | 
|---|
| 1384 | *    "1"       - libdecor use is enabled (default). | 
|---|
| 1385 | * | 
|---|
| 1386 | *  libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. | 
|---|
| 1387 | */ | 
|---|
| 1388 | #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" | 
|---|
| 1389 |  | 
|---|
| 1390 | /** | 
|---|
| 1391 | *  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). | 
|---|
| 1392 | * | 
|---|
| 1393 | *  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has | 
|---|
| 1394 | *  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly | 
|---|
| 1395 | *  created SDL_Window: | 
|---|
| 1396 | * | 
|---|
| 1397 | *  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is | 
|---|
| 1398 | *  needed for example when sharing an OpenGL context across multiple windows. | 
|---|
| 1399 | * | 
|---|
| 1400 | *  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for | 
|---|
| 1401 | *  OpenGL rendering. | 
|---|
| 1402 | * | 
|---|
| 1403 | *  This variable can be set to the following values: | 
|---|
| 1404 | *    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should | 
|---|
| 1405 | *    share a pixel format with. | 
|---|
| 1406 | */ | 
|---|
| 1407 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" | 
|---|
| 1408 |  | 
|---|
| 1409 | /** | 
|---|
| 1410 | *  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries | 
|---|
| 1411 | * | 
|---|
| 1412 | *  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It | 
|---|
| 1413 | *  can use two different sets of binaries, those compiled by the user from source | 
|---|
| 1414 | *  or those provided by the Chrome browser. In the later case, these binaries require | 
|---|
| 1415 | *  that SDL loads a DLL providing the shader compiler. | 
|---|
| 1416 | * | 
|---|
| 1417 | *  This variable can be set to the following values: | 
|---|
| 1418 | *    "d3dcompiler_46.dll" - default, best for Vista or later. | 
|---|
| 1419 | *    "d3dcompiler_43.dll" - for XP support. | 
|---|
| 1420 | *    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. | 
|---|
| 1421 | * | 
|---|
| 1422 | */ | 
|---|
| 1423 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER" | 
|---|
| 1424 |  | 
|---|
| 1425 | /** | 
|---|
| 1426 | * \brief A variable controlling whether X11 should use GLX or EGL by default | 
|---|
| 1427 | * | 
|---|
| 1428 | * This variable can be set to the following values: | 
|---|
| 1429 | * "0" - Use GLX | 
|---|
| 1430 | * "1" - Use EGL | 
|---|
| 1431 | * | 
|---|
| 1432 | * By default SDL will use GLX when both are present. | 
|---|
| 1433 | */ | 
|---|
| 1434 | #define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" | 
|---|
| 1435 |  | 
|---|
| 1436 | /** | 
|---|
| 1437 | * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. | 
|---|
| 1438 | * | 
|---|
| 1439 | * This variable can be set to the following values: | 
|---|
| 1440 | * "0" - Disable _NET_WM_BYPASS_COMPOSITOR | 
|---|
| 1441 | * "1" - Enable _NET_WM_BYPASS_COMPOSITOR | 
|---|
| 1442 | * | 
|---|
| 1443 | * By default SDL will use _NET_WM_BYPASS_COMPOSITOR | 
|---|
| 1444 | * | 
|---|
| 1445 | */ | 
|---|
| 1446 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" | 
|---|
| 1447 |  | 
|---|
| 1448 | /** | 
|---|
| 1449 | *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported. | 
|---|
| 1450 | * | 
|---|
| 1451 | *  This variable can be set to the following values: | 
|---|
| 1452 | *    "0"       - Disable _NET_WM_PING | 
|---|
| 1453 | *    "1"       - Enable _NET_WM_PING | 
|---|
| 1454 | * | 
|---|
| 1455 | *  By default SDL will use _NET_WM_PING, but for applications that know they | 
|---|
| 1456 | *  will not always be able to respond to ping requests in a timely manner they can | 
|---|
| 1457 | *  turn it off to avoid the window manager thinking the app is hung. | 
|---|
| 1458 | *  The hint is checked in CreateWindow. | 
|---|
| 1459 | */ | 
|---|
| 1460 | #define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING" | 
|---|
| 1461 |  | 
|---|
| 1462 | /** | 
|---|
| 1463 | *  \brief  A variable forcing the visual ID chosen for new X11 windows | 
|---|
| 1464 | * | 
|---|
| 1465 | */ | 
|---|
| 1466 | #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID      "SDL_VIDEO_X11_WINDOW_VISUALID" | 
|---|
| 1467 |  | 
|---|
| 1468 | /** | 
|---|
| 1469 | *  \brief  A variable controlling whether the X11 Xinerama extension should be used. | 
|---|
| 1470 | * | 
|---|
| 1471 | *  This variable can be set to the following values: | 
|---|
| 1472 | *    "0"       - Disable Xinerama | 
|---|
| 1473 | *    "1"       - Enable Xinerama | 
|---|
| 1474 | * | 
|---|
| 1475 | *  By default SDL will use Xinerama if it is available. | 
|---|
| 1476 | */ | 
|---|
| 1477 | #define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA" | 
|---|
| 1478 |  | 
|---|
| 1479 | /** | 
|---|
| 1480 | *  \brief  A variable controlling whether the X11 XRandR extension should be used. | 
|---|
| 1481 | * | 
|---|
| 1482 | *  This variable can be set to the following values: | 
|---|
| 1483 | *    "0"       - Disable XRandR | 
|---|
| 1484 | *    "1"       - Enable XRandR | 
|---|
| 1485 | * | 
|---|
| 1486 | *  By default SDL will not use XRandR because of window manager issues. | 
|---|
| 1487 | */ | 
|---|
| 1488 | #define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR" | 
|---|
| 1489 |  | 
|---|
| 1490 | /** | 
|---|
| 1491 | *  \brief  A variable controlling whether the X11 VidMode extension should be used. | 
|---|
| 1492 | * | 
|---|
| 1493 | *  This variable can be set to the following values: | 
|---|
| 1494 | *    "0"       - Disable XVidMode | 
|---|
| 1495 | *    "1"       - Enable XVidMode | 
|---|
| 1496 | * | 
|---|
| 1497 | *  By default SDL will use XVidMode if it is available. | 
|---|
| 1498 | */ | 
|---|
| 1499 | #define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE" | 
|---|
| 1500 |  | 
|---|
| 1501 | /** | 
|---|
| 1502 | *  \brief  Controls how the fact chunk affects the loading of a WAVE file. | 
|---|
| 1503 | * | 
|---|
| 1504 | *  The fact chunk stores information about the number of samples of a WAVE | 
|---|
| 1505 | *  file. The Standards Update from Microsoft notes that this value can be used | 
|---|
| 1506 | *  to 'determine the length of the data in seconds'. This is especially useful | 
|---|
| 1507 | *  for compressed formats (for which this is a mandatory chunk) if they produce | 
|---|
| 1508 | *  multiple sample frames per block and truncating the block is not allowed. | 
|---|
| 1509 | *  The fact chunk can exactly specify how many sample frames there should be | 
|---|
| 1510 | *  in this case. | 
|---|
| 1511 | * | 
|---|
| 1512 | *  Unfortunately, most application seem to ignore the fact chunk and so SDL | 
|---|
| 1513 | *  ignores it by default as well. | 
|---|
| 1514 | * | 
|---|
| 1515 | *  This variable can be set to the following values: | 
|---|
| 1516 | * | 
|---|
| 1517 | *    "truncate"    - Use the number of samples to truncate the wave data if | 
|---|
| 1518 | *                    the fact chunk is present and valid | 
|---|
| 1519 | *    "strict"      - Like "truncate", but raise an error if the fact chunk | 
|---|
| 1520 | *                    is invalid, not present for non-PCM formats, or if the | 
|---|
| 1521 | *                    data chunk doesn't have that many samples | 
|---|
| 1522 | *    "ignorezero"  - Like "truncate", but ignore fact chunk if the number of | 
|---|
| 1523 | *                    samples is zero | 
|---|
| 1524 | *    "ignore"      - Ignore fact chunk entirely (default) | 
|---|
| 1525 | */ | 
|---|
| 1526 | #define SDL_HINT_WAVE_FACT_CHUNK   "SDL_WAVE_FACT_CHUNK" | 
|---|
| 1527 |  | 
|---|
| 1528 | /** | 
|---|
| 1529 | *  \brief  Controls how the size of the RIFF chunk affects the loading of a WAVE file. | 
|---|
| 1530 | * | 
|---|
| 1531 | *  The size of the RIFF chunk (which includes all the sub-chunks of the WAVE | 
|---|
| 1532 | *  file) is not always reliable. In case the size is wrong, it's possible to | 
|---|
| 1533 | *  just ignore it and step through the chunks until a fixed limit is reached. | 
|---|
| 1534 | * | 
|---|
| 1535 | *  Note that files that have trailing data unrelated to the WAVE file or | 
|---|
| 1536 | *  corrupt files may slow down the loading process without a reliable boundary. | 
|---|
| 1537 | *  By default, SDL stops after 10000 chunks to prevent wasting time. Use the | 
|---|
| 1538 | *  environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. | 
|---|
| 1539 | * | 
|---|
| 1540 | *  This variable can be set to the following values: | 
|---|
| 1541 | * | 
|---|
| 1542 | *    "force"        - Always use the RIFF chunk size as a boundary for the chunk search | 
|---|
| 1543 | *    "ignorezero"   - Like "force", but a zero size searches up to 4 GiB (default) | 
|---|
| 1544 | *    "ignore"       - Ignore the RIFF chunk size and always search up to 4 GiB | 
|---|
| 1545 | *    "maximum"      - Search for chunks until the end of file (not recommended) | 
|---|
| 1546 | */ | 
|---|
| 1547 | #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE   "SDL_WAVE_RIFF_CHUNK_SIZE" | 
|---|
| 1548 |  | 
|---|
| 1549 | /** | 
|---|
| 1550 | *  \brief  Controls how a truncated WAVE file is handled. | 
|---|
| 1551 | * | 
|---|
| 1552 | *  A WAVE file is considered truncated if any of the chunks are incomplete or | 
|---|
| 1553 | *  the data chunk size is not a multiple of the block size. By default, SDL | 
|---|
| 1554 | *  decodes until the first incomplete block, as most applications seem to do. | 
|---|
| 1555 | * | 
|---|
| 1556 | *  This variable can be set to the following values: | 
|---|
| 1557 | * | 
|---|
| 1558 | *    "verystrict" - Raise an error if the file is truncated | 
|---|
| 1559 | *    "strict"     - Like "verystrict", but the size of the RIFF chunk is ignored | 
|---|
| 1560 | *    "dropframe"  - Decode until the first incomplete sample frame | 
|---|
| 1561 | *    "dropblock"  - Decode until the first incomplete block (default) | 
|---|
| 1562 | */ | 
|---|
| 1563 | #define SDL_HINT_WAVE_TRUNCATION   "SDL_WAVE_TRUNCATION" | 
|---|
| 1564 |  | 
|---|
| 1565 | /** | 
|---|
| 1566 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. | 
|---|
| 1567 | *        The 0x406D1388 Exception is a trick used to inform Visual Studio of a | 
|---|
| 1568 | *        thread's name, but it tends to cause problems with other debuggers, | 
|---|
| 1569 | *        and the .NET runtime. Note that SDL 2.0.6 and later will still use | 
|---|
| 1570 | *        the (safer) SetThreadDescription API, introduced in the Windows 10 | 
|---|
| 1571 | *        Creators Update, if available. | 
|---|
| 1572 | * | 
|---|
| 1573 | * The variable can be set to the following values: | 
|---|
| 1574 | *   "0"       - SDL will raise the 0x406D1388 Exception to name threads. | 
|---|
| 1575 | *               This is the default behavior of SDL <= 2.0.4. | 
|---|
| 1576 | *   "1"       - SDL will not raise this exception, and threads will be unnamed. (default) | 
|---|
| 1577 | *               This is necessary with .NET languages or debuggers that aren't Visual Studio. | 
|---|
| 1578 | */ | 
|---|
| 1579 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" | 
|---|
| 1580 |  | 
|---|
| 1581 | /** | 
|---|
| 1582 | *  \brief  A variable controlling whether the windows message loop is processed by SDL | 
|---|
| 1583 | * | 
|---|
| 1584 | *  This variable can be set to the following values: | 
|---|
| 1585 | *    "0"       - The window message loop is not run | 
|---|
| 1586 | *    "1"       - The window message loop is processed in SDL_PumpEvents() | 
|---|
| 1587 | * | 
|---|
| 1588 | *  By default SDL will process the windows message loop | 
|---|
| 1589 | */ | 
|---|
| 1590 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" | 
|---|
| 1591 |  | 
|---|
| 1592 | /** | 
|---|
| 1593 | * \brief Force SDL to use Critical Sections for mutexes on Windows. | 
|---|
| 1594 | *        On Windows 7 and newer, Slim Reader/Writer Locks are available. | 
|---|
| 1595 | *        They offer better performance, allocate no kernel ressources and | 
|---|
| 1596 | *        use less memory. SDL will fall back to Critical Sections on older | 
|---|
| 1597 | *        OS versions or if forced to by this hint. | 
|---|
| 1598 | * | 
|---|
| 1599 | *  This variable can be set to the following values: | 
|---|
| 1600 | *    "0"       - Use SRW Locks when available. If not, fall back to Critical Sections. (default) | 
|---|
| 1601 | *    "1"       - Force the use of Critical Sections in all cases. | 
|---|
| 1602 | * | 
|---|
| 1603 | */ | 
|---|
| 1604 | #define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" | 
|---|
| 1605 |  | 
|---|
| 1606 | /** | 
|---|
| 1607 | * \brief Force SDL to use Kernel Semaphores on Windows. | 
|---|
| 1608 | *        Kernel Semaphores are inter-process and require a context | 
|---|
| 1609 | *        switch on every interaction. On Windows 8 and newer, the | 
|---|
| 1610 | *        WaitOnAddress API is available. Using that and atomics to | 
|---|
| 1611 | *        implement semaphores increases performance. | 
|---|
| 1612 | *        SDL will fall back to Kernel Objects on older OS versions | 
|---|
| 1613 | *        or if forced to by this hint. | 
|---|
| 1614 | * | 
|---|
| 1615 | *  This variable can be set to the following values: | 
|---|
| 1616 | *    "0"       - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) | 
|---|
| 1617 | *    "1"       - Force the use of Kernel Objects in all cases. | 
|---|
| 1618 | * | 
|---|
| 1619 | */ | 
|---|
| 1620 | #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" | 
|---|
| 1621 |  | 
|---|
| 1622 | /** | 
|---|
| 1623 | * \brief A variable to specify custom icon resource id from RC file on Windows platform | 
|---|
| 1624 | */ | 
|---|
| 1625 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON       "SDL_WINDOWS_INTRESOURCE_ICON" | 
|---|
| 1626 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" | 
|---|
| 1627 |  | 
|---|
| 1628 | /** | 
|---|
| 1629 | *  \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. | 
|---|
| 1630 | * | 
|---|
| 1631 | * The variable can be set to the following values: | 
|---|
| 1632 | *   "0"       - SDL will generate a window-close event when it sees Alt+F4. | 
|---|
| 1633 | *   "1"       - SDL will only do normal key handling for Alt+F4. | 
|---|
| 1634 | */ | 
|---|
| 1635 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" | 
|---|
| 1636 |  | 
|---|
| 1637 | /** | 
|---|
| 1638 | * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. | 
|---|
| 1639 | *        Direct3D 9Ex contains changes to state management that can eliminate device | 
|---|
| 1640 | *        loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require | 
|---|
| 1641 | *        some changes to your application to cope with the new behavior, so this | 
|---|
| 1642 | *        is disabled by default. | 
|---|
| 1643 | * | 
|---|
| 1644 | *  This hint must be set before initializing the video subsystem. | 
|---|
| 1645 | * | 
|---|
| 1646 | *  For more information on Direct3D 9Ex, see: | 
|---|
| 1647 | *    - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex | 
|---|
| 1648 | *    - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements | 
|---|
| 1649 | * | 
|---|
| 1650 | *  This variable can be set to the following values: | 
|---|
| 1651 | *    "0"       - Use the original Direct3D 9 API (default) | 
|---|
| 1652 | *    "1"       - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) | 
|---|
| 1653 | * | 
|---|
| 1654 | */ | 
|---|
| 1655 | #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" | 
|---|
| 1656 |  | 
|---|
| 1657 | /** | 
|---|
| 1658 | *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | 
|---|
| 1659 | * | 
|---|
| 1660 | *  This variable can be set to the following values: | 
|---|
| 1661 | *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc) | 
|---|
| 1662 | *    "1"       - The window frame is interactive when the cursor is hidden | 
|---|
| 1663 | * | 
|---|
| 1664 | *  By default SDL will allow interaction with the window frame when the cursor is hidden | 
|---|
| 1665 | */ | 
|---|
| 1666 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" | 
|---|
| 1667 |  | 
|---|
| 1668 | /** | 
|---|
| 1669 | *  \brief  A variable controlling whether the window is activated when the SDL_ShowWindow function is called | 
|---|
| 1670 | * | 
|---|
| 1671 | *  This variable can be set to the following values: | 
|---|
| 1672 | *    "0"       - The window is activated when the SDL_ShowWindow function is called | 
|---|
| 1673 | *    "1"       - The window is not activated when the SDL_ShowWindow function is called | 
|---|
| 1674 | * | 
|---|
| 1675 | *  By default SDL will activate the window when the SDL_ShowWindow function is called | 
|---|
| 1676 | */ | 
|---|
| 1677 | #define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN    "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" | 
|---|
| 1678 |  | 
|---|
| 1679 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled | 
|---|
| 1680 | * | 
|---|
| 1681 | *  Windows Phone devices typically feature a Back button.  When pressed, | 
|---|
| 1682 | *  the OS will emit back-button-press events, which apps are expected to | 
|---|
| 1683 | *  handle in an appropriate manner.  If apps do not explicitly mark these | 
|---|
| 1684 | *  events as 'Handled', then the OS will invoke its default behavior for | 
|---|
| 1685 | *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to | 
|---|
| 1686 | *  terminate the app (and attempt to switch to the previous app, or to the | 
|---|
| 1687 | *  device's home screen). | 
|---|
| 1688 | * | 
|---|
| 1689 | *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL | 
|---|
| 1690 | *  to mark back-button-press events as Handled, if and when one is sent to | 
|---|
| 1691 | *  the app. | 
|---|
| 1692 | * | 
|---|
| 1693 | *  Internally, Windows Phone sends back button events as parameters to | 
|---|
| 1694 | *  special back-button-press callback functions.  Apps that need to respond | 
|---|
| 1695 | *  to back-button-press events are expected to register one or more | 
|---|
| 1696 | *  callback functions for such, shortly after being launched (during the | 
|---|
| 1697 | *  app's initialization phase).  After the back button is pressed, the OS | 
|---|
| 1698 | *  will invoke these callbacks.  If the app's callback(s) do not explicitly | 
|---|
| 1699 | *  mark the event as handled by the time they return, or if the app never | 
|---|
| 1700 | *  registers one of these callback, the OS will consider the event | 
|---|
| 1701 | *  un-handled, and it will apply its default back button behavior (terminate | 
|---|
| 1702 | *  the app). | 
|---|
| 1703 | * | 
|---|
| 1704 | *  SDL registers its own back-button-press callback with the Windows Phone | 
|---|
| 1705 | *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN | 
|---|
| 1706 | *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which | 
|---|
| 1707 | *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. | 
|---|
| 1708 | *  If the hint's value is set to "1", the back button event's Handled | 
|---|
| 1709 | *  property will get set to 'true'.  If the hint's value is set to something | 
|---|
| 1710 | *  else, or if it is unset, SDL will leave the event's Handled property | 
|---|
| 1711 | *  alone.  (By default, the OS sets this property to 'false', to note.) | 
|---|
| 1712 | * | 
|---|
| 1713 | *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a | 
|---|
| 1714 | *  back button is pressed, or can set it in direct-response to a back button | 
|---|
| 1715 | *  being pressed. | 
|---|
| 1716 | * | 
|---|
| 1717 | *  In order to get notified when a back button is pressed, SDL apps should | 
|---|
| 1718 | *  register a callback function with SDL_AddEventWatch(), and have it listen | 
|---|
| 1719 | *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. | 
|---|
| 1720 | *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for | 
|---|
| 1721 | *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON | 
|---|
| 1722 | *  set by such a callback, will be applied to the OS' current | 
|---|
| 1723 | *  back-button-press event. | 
|---|
| 1724 | * | 
|---|
| 1725 | *  More details on back button behavior in Windows Phone apps can be found | 
|---|
| 1726 | *  at the following page, on Microsoft's developer site: | 
|---|
| 1727 | *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx | 
|---|
| 1728 | */ | 
|---|
| 1729 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" | 
|---|
| 1730 |  | 
|---|
| 1731 | /** \brief Label text for a WinRT app's privacy policy link | 
|---|
| 1732 | * | 
|---|
| 1733 | *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT, | 
|---|
| 1734 | *  Microsoft mandates that this policy be available via the Windows Settings charm. | 
|---|
| 1735 | *  SDL provides code to add a link there, with its label text being set via the | 
|---|
| 1736 | *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | 
|---|
| 1737 | * | 
|---|
| 1738 | *  Please note that a privacy policy's contents are not set via this hint.  A separate | 
|---|
| 1739 | *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the | 
|---|
| 1740 | *  policy. | 
|---|
| 1741 | * | 
|---|
| 1742 | *  The contents of this hint should be encoded as a UTF8 string. | 
|---|
| 1743 | * | 
|---|
| 1744 | *  The default value is "Privacy Policy".  This hint should only be set during app | 
|---|
| 1745 | *  initialization, preferably before any calls to SDL_Init(). | 
|---|
| 1746 | * | 
|---|
| 1747 | *  For additional information on linking to a privacy policy, see the documentation for | 
|---|
| 1748 | *  SDL_HINT_WINRT_PRIVACY_POLICY_URL. | 
|---|
| 1749 | */ | 
|---|
| 1750 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" | 
|---|
| 1751 |  | 
|---|
| 1752 | /** | 
|---|
| 1753 | *  \brief A URL to a WinRT app's privacy policy | 
|---|
| 1754 | * | 
|---|
| 1755 | *  All network-enabled WinRT apps must make a privacy policy available to its | 
|---|
| 1756 | *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be | 
|---|
| 1757 | *  be available in the Windows Settings charm, as accessed from within the app. | 
|---|
| 1758 | *  SDL provides code to add a URL-based link there, which can point to the app's | 
|---|
| 1759 | *  privacy policy. | 
|---|
| 1760 | * | 
|---|
| 1761 | *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL | 
|---|
| 1762 | *  before calling any SDL_Init() functions.  The contents of the hint should | 
|---|
| 1763 | *  be a valid URL.  For example, "http://www.example.com". | 
|---|
| 1764 | * | 
|---|
| 1765 | *  The default value is "", which will prevent SDL from adding a privacy policy | 
|---|
| 1766 | *  link to the Settings charm.  This hint should only be set during app init. | 
|---|
| 1767 | * | 
|---|
| 1768 | *  The label text of an app's "Privacy Policy" link may be customized via another | 
|---|
| 1769 | *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | 
|---|
| 1770 | * | 
|---|
| 1771 | *  Please note that on Windows Phone, Microsoft does not provide standard UI | 
|---|
| 1772 | *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL | 
|---|
| 1773 | *  will not get used on that platform.  Network-enabled phone apps should display | 
|---|
| 1774 | *  their privacy policy through some other, in-app means. | 
|---|
| 1775 | */ | 
|---|
| 1776 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" | 
|---|
| 1777 |  | 
|---|
| 1778 | /** | 
|---|
| 1779 | *  \brief Mark X11 windows as override-redirect. | 
|---|
| 1780 | * | 
|---|
| 1781 | *  If set, this _might_ increase framerate at the expense of the desktop | 
|---|
| 1782 | *  not working as expected. Override-redirect windows aren't noticed by the | 
|---|
| 1783 | *  window manager at all. | 
|---|
| 1784 | * | 
|---|
| 1785 | *  You should probably only use this for fullscreen windows, and you probably | 
|---|
| 1786 | *  shouldn't even use it for that. But it's here if you want to try! | 
|---|
| 1787 | */ | 
|---|
| 1788 | #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" | 
|---|
| 1789 |  | 
|---|
| 1790 | /** | 
|---|
| 1791 | *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices | 
|---|
| 1792 | * | 
|---|
| 1793 | *  The variable can be set to the following values: | 
|---|
| 1794 | *    "0"       - Disable XInput detection (only uses direct input) | 
|---|
| 1795 | *    "1"       - Enable XInput detection (the default) | 
|---|
| 1796 | */ | 
|---|
| 1797 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" | 
|---|
| 1798 |  | 
|---|
| 1799 | /** | 
|---|
| 1800 | *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices. | 
|---|
| 1801 | * | 
|---|
| 1802 | *  This hint is for backwards compatibility only and will be removed in SDL 2.1 | 
|---|
| 1803 | * | 
|---|
| 1804 | *  The default value is "0".  This hint must be set before SDL_Init() | 
|---|
| 1805 | */ | 
|---|
| 1806 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" | 
|---|
| 1807 |  | 
|---|
| 1808 | /** | 
|---|
| 1809 | *  \brief  A variable that causes SDL to not ignore audio "monitors" | 
|---|
| 1810 | * | 
|---|
| 1811 | *  This is currently only used for PulseAudio and ignored elsewhere. | 
|---|
| 1812 | * | 
|---|
| 1813 | *  By default, SDL ignores audio devices that aren't associated with physical | 
|---|
| 1814 | *  hardware. Changing this hint to "1" will expose anything SDL sees that | 
|---|
| 1815 | *  appears to be an audio source or sink. This will add "devices" to the list | 
|---|
| 1816 | *  that the user probably doesn't want or need, but it can be useful in | 
|---|
| 1817 | *  scenarios where you want to hook up SDL to some sort of virtual device, | 
|---|
| 1818 | *  etc. | 
|---|
| 1819 | * | 
|---|
| 1820 | *  The default value is "0".  This hint must be set before SDL_Init(). | 
|---|
| 1821 | * | 
|---|
| 1822 | *  This hint is available since SDL 2.0.16. Before then, virtual devices are | 
|---|
| 1823 | *  always ignored. | 
|---|
| 1824 | */ | 
|---|
| 1825 | #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" | 
|---|
| 1826 |  | 
|---|
| 1827 |  | 
|---|
| 1828 | /** | 
|---|
| 1829 | *  \brief  An enumeration of hint priorities | 
|---|
| 1830 | */ | 
|---|
| 1831 | typedef enum | 
|---|
| 1832 | { | 
|---|
| 1833 | SDL_HINT_DEFAULT, | 
|---|
| 1834 | SDL_HINT_NORMAL, | 
|---|
| 1835 | SDL_HINT_OVERRIDE | 
|---|
| 1836 | } SDL_HintPriority; | 
|---|
| 1837 |  | 
|---|
| 1838 |  | 
|---|
| 1839 | /** | 
|---|
| 1840 | * Set a hint with a specific priority. | 
|---|
| 1841 | * | 
|---|
| 1842 | * The priority controls the behavior when setting a hint that already has a | 
|---|
| 1843 | * value. Hints will replace existing hints of their priority and lower. | 
|---|
| 1844 | * Environment variables are considered to have override priority. | 
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| 1845 | * | 
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| 1846 | * \param name the hint to set | 
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| 1847 | * \param value the value of the hint variable | 
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| 1848 | * \param priority the SDL_HintPriority level for the hint | 
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| 1849 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | 
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| 1850 | * | 
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| 1851 | * \since This function is available since SDL 2.0.0. | 
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| 1852 | * | 
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| 1853 | * \sa SDL_GetHint | 
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| 1854 | * \sa SDL_SetHint | 
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| 1855 | */ | 
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| 1856 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, | 
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| 1857 | const char *value, | 
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| 1858 | SDL_HintPriority priority); | 
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| 1859 |  | 
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| 1860 | /** | 
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| 1861 | * Set a hint with normal priority. | 
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| 1862 | * | 
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| 1863 | * Hints will not be set if there is an existing override hint or environment | 
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| 1864 | * variable that takes precedence. You can use SDL_SetHintWithPriority() to | 
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| 1865 | * set the hint with override priority instead. | 
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| 1866 | * | 
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| 1867 | * \param name the hint to set | 
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| 1868 | * \param value the value of the hint variable | 
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| 1869 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | 
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| 1870 | * | 
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| 1871 | * \since This function is available since SDL 2.0.0. | 
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| 1872 | * | 
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| 1873 | * \sa SDL_GetHint | 
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| 1874 | * \sa SDL_SetHintWithPriority | 
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| 1875 | */ | 
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| 1876 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, | 
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| 1877 | const char *value); | 
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| 1878 |  | 
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| 1879 | /** | 
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| 1880 | * Get the value of a hint. | 
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| 1881 | * | 
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| 1882 | * \param name the hint to query | 
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| 1883 | * \returns the string value of a hint or NULL if the hint isn't set. | 
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| 1884 | * | 
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| 1885 | * \since This function is available since SDL 2.0.0. | 
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| 1886 | * | 
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| 1887 | * \sa SDL_SetHint | 
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| 1888 | * \sa SDL_SetHintWithPriority | 
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| 1889 | */ | 
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| 1890 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); | 
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| 1891 |  | 
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| 1892 | /** | 
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| 1893 | * Get the boolean value of a hint variable. | 
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| 1894 | * | 
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| 1895 | * \param name the name of the hint to get the boolean value from | 
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| 1896 | * \param default_value the value to return if the hint does not exist | 
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| 1897 | * \returns the boolean value of a hint or the provided default value if the | 
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| 1898 | *          hint does not exist. | 
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| 1899 | * | 
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| 1900 | * \since This function is available since SDL 2.0.5. | 
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| 1901 | * | 
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| 1902 | * \sa SDL_GetHint | 
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| 1903 | * \sa SDL_SetHint | 
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| 1904 | */ | 
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| 1905 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); | 
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| 1906 |  | 
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| 1907 | /** | 
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| 1908 | * Type definition of the hint callback function. | 
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| 1909 | * | 
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| 1910 | * \param userdata what was passed as `userdata` to SDL_AddHintCallback() | 
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| 1911 | * \param name what was passed as `name` to SDL_AddHintCallback() | 
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| 1912 | * \param oldValue the previous hint value | 
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| 1913 | * \param newValue the new value hint is to be set to | 
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| 1914 | */ | 
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| 1915 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); | 
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| 1916 |  | 
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| 1917 | /** | 
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| 1918 | * Add a function to watch a particular hint. | 
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| 1919 | * | 
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| 1920 | * \param name the hint to watch | 
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| 1921 | * \param callback An SDL_HintCallback function that will be called when the | 
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| 1922 | *                 hint value changes | 
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| 1923 | * \param userdata a pointer to pass to the callback function | 
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| 1924 | * | 
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| 1925 | * \since This function is available since SDL 2.0.0. | 
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| 1926 | * | 
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| 1927 | * \sa SDL_DelHintCallback | 
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| 1928 | */ | 
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| 1929 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, | 
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| 1930 | SDL_HintCallback callback, | 
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| 1931 | void *userdata); | 
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| 1932 |  | 
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| 1933 | /** | 
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| 1934 | * Remove a function watching a particular hint. | 
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| 1935 | * | 
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| 1936 | * \param name the hint being watched | 
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| 1937 | * \param callback An SDL_HintCallback function that will be called when the | 
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| 1938 | *                 hint value changes | 
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| 1939 | * \param userdata a pointer being passed to the callback function | 
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| 1940 | * | 
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| 1941 | * \since This function is available since SDL 2.0.0. | 
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| 1942 | * | 
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| 1943 | * \sa SDL_AddHintCallback | 
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| 1944 | */ | 
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| 1945 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, | 
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| 1946 | SDL_HintCallback callback, | 
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| 1947 | void *userdata); | 
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| 1948 |  | 
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| 1949 | /** | 
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| 1950 | * Clear all hints. | 
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| 1951 | * | 
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| 1952 | * This function is automatically called during SDL_Quit(). | 
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| 1953 | * | 
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| 1954 | * \since This function is available since SDL 2.0.0. | 
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| 1955 | */ | 
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| 1956 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); | 
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| 1957 |  | 
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| 1958 |  | 
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| 1959 | /* Ends C function definitions when using C++ */ | 
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| 1960 | #ifdef __cplusplus | 
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| 1961 | } | 
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| 1962 | #endif | 
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| 1963 | #include "close_code.h" | 
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| 1964 |  | 
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| 1965 | #endif /* SDL_hints_h_ */ | 
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| 1966 |  | 
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| 1967 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 1968 |  | 
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