| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_joystick.h | 
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| 24 | * | 
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| 25 | *  Include file for SDL joystick event handling | 
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| 26 | * | 
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| 27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick | 
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| 28 | *   behind a device_index changing as joysticks are plugged and unplugged. | 
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| 29 | * | 
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| 30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted | 
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| 31 | *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. | 
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| 32 | * | 
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| 33 | * The term "player_index" is the number assigned to a player on a specific | 
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| 34 | *   controller. For XInput controllers this returns the XInput user index. | 
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| 35 | *   Many joysticks will not be able to supply this information. | 
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| 36 | * | 
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| 37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of | 
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| 38 | *   the device (a X360 wired controller for example). This identifier is platform dependent. | 
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| 39 | */ | 
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| 40 |  | 
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| 41 | #ifndef SDL_joystick_h_ | 
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| 42 | #define SDL_joystick_h_ | 
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| 43 |  | 
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| 44 | #include "SDL_stdinc.h" | 
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| 45 | #include "SDL_error.h" | 
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| 46 |  | 
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| 47 | #include "begin_code.h" | 
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| 48 | /* Set up for C function definitions, even when using C++ */ | 
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| 49 | #ifdef __cplusplus | 
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| 50 | extern "C"{ | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | *  \file SDL_joystick.h | 
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| 55 | * | 
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| 56 | *  In order to use these functions, SDL_Init() must have been called | 
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| 57 | *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system | 
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| 58 | *  for joysticks, and load appropriate drivers. | 
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| 59 | * | 
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| 60 | *  If you would like to receive joystick updates while the application | 
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| 61 | *  is in the background, you should set the following hint before calling | 
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| 62 | *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS | 
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| 63 | */ | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | * The joystick structure used to identify an SDL joystick | 
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| 67 | */ | 
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| 68 | struct _SDL_Joystick; | 
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| 69 | typedef struct _SDL_Joystick SDL_Joystick; | 
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| 70 |  | 
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| 71 | /* A structure that encodes the stable unique id for a joystick device */ | 
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| 72 | typedef struct { | 
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| 73 | Uint8 data[16]; | 
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| 74 | } SDL_JoystickGUID; | 
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| 75 |  | 
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| 76 | /** | 
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| 77 | * This is a unique ID for a joystick for the time it is connected to the system, | 
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| 78 | * and is never reused for the lifetime of the application. If the joystick is | 
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| 79 | * disconnected and reconnected, it will get a new ID. | 
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| 80 | * | 
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| 81 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. | 
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| 82 | */ | 
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| 83 | typedef Sint32 SDL_JoystickID; | 
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| 84 |  | 
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| 85 | typedef enum | 
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| 86 | { | 
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| 87 | SDL_JOYSTICK_TYPE_UNKNOWN, | 
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| 88 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, | 
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| 89 | SDL_JOYSTICK_TYPE_WHEEL, | 
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| 90 | SDL_JOYSTICK_TYPE_ARCADE_STICK, | 
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| 91 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, | 
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| 92 | SDL_JOYSTICK_TYPE_DANCE_PAD, | 
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| 93 | SDL_JOYSTICK_TYPE_GUITAR, | 
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| 94 | SDL_JOYSTICK_TYPE_DRUM_KIT, | 
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| 95 | SDL_JOYSTICK_TYPE_ARCADE_PAD, | 
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| 96 | SDL_JOYSTICK_TYPE_THROTTLE | 
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| 97 | } SDL_JoystickType; | 
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| 98 |  | 
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| 99 | typedef enum | 
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| 100 | { | 
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| 101 | SDL_JOYSTICK_POWER_UNKNOWN = -1, | 
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| 102 | SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */ | 
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| 103 | SDL_JOYSTICK_POWER_LOW,     /* <= 20% */ | 
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| 104 | SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */ | 
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| 105 | SDL_JOYSTICK_POWER_FULL,    /* <= 100% */ | 
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| 106 | SDL_JOYSTICK_POWER_WIRED, | 
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| 107 | SDL_JOYSTICK_POWER_MAX | 
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| 108 | } SDL_JoystickPowerLevel; | 
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| 109 |  | 
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| 110 | /* Set max recognized G-force from accelerometer | 
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| 111 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed | 
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| 112 | */ | 
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| 113 | #define SDL_IPHONE_MAX_GFORCE 5.0 | 
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| 114 |  | 
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| 115 |  | 
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| 116 | /* Function prototypes */ | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | * Locking for multi-threaded access to the joystick API | 
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| 120 | * | 
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| 121 | * If you are using the joystick API or handling events from multiple threads | 
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| 122 | * you should use these locking functions to protect access to the joysticks. | 
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| 123 | * | 
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| 124 | * In particular, you are guaranteed that the joystick list won't change, so | 
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| 125 | * the API functions that take a joystick index will be valid, and joystick | 
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| 126 | * and game controller events will not be delivered. | 
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| 127 | * | 
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| 128 | * \since This function is available since SDL 2.0.7. | 
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| 129 | */ | 
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| 130 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); | 
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| 131 |  | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | * Unlocking for multi-threaded access to the joystick API | 
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| 135 | * | 
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| 136 | * If you are using the joystick API or handling events from multiple threads | 
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| 137 | * you should use these locking functions to protect access to the joysticks. | 
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| 138 | * | 
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| 139 | * In particular, you are guaranteed that the joystick list won't change, so | 
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| 140 | * the API functions that take a joystick index will be valid, and joystick | 
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| 141 | * and game controller events will not be delivered. | 
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| 142 | * | 
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| 143 | * \since This function is available since SDL 2.0.7. | 
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| 144 | */ | 
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| 145 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | * Count the number of joysticks attached to the system. | 
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| 149 | * | 
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| 150 | * \returns the number of attached joysticks on success or a negative error | 
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| 151 | *          code on failure; call SDL_GetError() for more information. | 
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| 152 | * | 
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| 153 | * \since This function is available since SDL 2.0.0. | 
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| 154 | * | 
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| 155 | * \sa SDL_JoystickName | 
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| 156 | * \sa SDL_JoystickOpen | 
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| 157 | */ | 
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| 158 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | * Get the implementation dependent name of a joystick. | 
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| 162 | * | 
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| 163 | * This can be called before any joysticks are opened. | 
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| 164 | * | 
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| 165 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 166 | *                     on the system) | 
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| 167 | * \returns the name of the selected joystick. If no name can be found, this | 
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| 168 | *          function returns NULL; call SDL_GetError() for more information. | 
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| 169 | * | 
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| 170 | * \since This function is available since SDL 2.0.0. | 
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| 171 | * | 
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| 172 | * \sa SDL_JoystickName | 
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| 173 | * \sa SDL_JoystickOpen | 
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| 174 | */ | 
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| 175 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | * Get the player index of a joystick, or -1 if it's not available This can be | 
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| 179 | * called before any joysticks are opened. | 
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| 180 | * | 
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| 181 | * \since This function is available since SDL 2.0.9. | 
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| 182 | */ | 
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| 183 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); | 
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| 184 |  | 
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| 185 | /** | 
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| 186 | * Get the implementation-dependent GUID for the joystick at a given device | 
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| 187 | * index. | 
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| 188 | * | 
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| 189 | * This function can be called before any joysticks are opened. | 
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| 190 | * | 
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| 191 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 192 | *                     on the system | 
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| 193 | * \returns the GUID of the selected joystick. If called on an invalid index, | 
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| 194 | *          this function returns a zero GUID | 
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| 195 | * | 
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| 196 | * \since This function is available since SDL 2.0.0. | 
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| 197 | * | 
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| 198 | * \sa SDL_JoystickGetGUID | 
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| 199 | * \sa SDL_JoystickGetGUIDString | 
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| 200 | */ | 
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| 201 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); | 
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| 202 |  | 
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| 203 | /** | 
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| 204 | * Get the USB vendor ID of a joystick, if available. | 
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| 205 | * | 
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| 206 | * This can be called before any joysticks are opened. If the vendor ID isn't | 
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| 207 | * available this function returns 0. | 
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| 208 | * | 
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| 209 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 210 | *                     on the system | 
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| 211 | * \returns the USB vendor ID of the selected joystick. If called on an | 
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| 212 | *          invalid index, this function returns zero | 
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| 213 | * | 
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| 214 | * \since This function is available since SDL 2.0.6. | 
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| 215 | */ | 
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| 216 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); | 
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| 217 |  | 
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| 218 | /** | 
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| 219 | * Get the USB product ID of a joystick, if available. | 
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| 220 | * | 
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| 221 | * This can be called before any joysticks are opened. If the product ID isn't | 
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| 222 | * available this function returns 0. | 
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| 223 | * | 
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| 224 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 225 | *                     on the system | 
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| 226 | * \returns the USB product ID of the selected joystick. If called on an | 
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| 227 | *          invalid index, this function returns zero | 
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| 228 | * | 
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| 229 | * \since This function is available since SDL 2.0.6. | 
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| 230 | */ | 
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| 231 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); | 
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| 232 |  | 
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| 233 | /** | 
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| 234 | * Get the product version of a joystick, if available. | 
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| 235 | * | 
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| 236 | * This can be called before any joysticks are opened. If the product version | 
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| 237 | * isn't available this function returns 0. | 
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| 238 | * | 
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| 239 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 240 | *                     on the system | 
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| 241 | * \returns the product version of the selected joystick. If called on an | 
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| 242 | *          invalid index, this function returns zero | 
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| 243 | * | 
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| 244 | * \since This function is available since SDL 2.0.6. | 
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| 245 | */ | 
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| 246 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); | 
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| 247 |  | 
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| 248 | /** | 
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| 249 | * Get the type of a joystick, if available. | 
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| 250 | * | 
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| 251 | * This can be called before any joysticks are opened. | 
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| 252 | * | 
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| 253 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 254 | *                     on the system | 
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| 255 | * \returns the SDL_JoystickType of the selected joystick. If called on an | 
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| 256 | *          invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` | 
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| 257 | * | 
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| 258 | * \since This function is available since SDL 2.0.6. | 
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| 259 | */ | 
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| 260 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); | 
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| 261 |  | 
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| 262 | /** | 
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| 263 | * Get the instance ID of a joystick. | 
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| 264 | * | 
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| 265 | * This can be called before any joysticks are opened. If the index is out of | 
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| 266 | * range, this function will return -1. | 
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| 267 | * | 
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| 268 | * \param device_index the index of the joystick to query (the N'th joystick | 
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| 269 | *                     on the system | 
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| 270 | * \returns the instance id of the selected joystick. If called on an invalid | 
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| 271 | *          index, this function returns zero | 
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| 272 | * | 
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| 273 | * \since This function is available since SDL 2.0.6. | 
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| 274 | */ | 
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| 275 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); | 
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| 276 |  | 
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| 277 | /** | 
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| 278 | * Open a joystick for use. | 
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| 279 | * | 
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| 280 | * The `device_index` argument refers to the N'th joystick presently | 
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| 281 | * recognized by SDL on the system. It is **NOT** the same as the instance ID | 
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| 282 | * used to identify the joystick in future events. See | 
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| 283 | * SDL_JoystickInstanceID() for more details about instance IDs. | 
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| 284 | * | 
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| 285 | * The joystick subsystem must be initialized before a joystick can be opened | 
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| 286 | * for use. | 
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| 287 | * | 
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| 288 | * \param device_index the index of the joystick to query | 
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| 289 | * \returns a joystick identifier or NULL if an error occurred; call | 
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| 290 | *          SDL_GetError() for more information. | 
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| 291 | * | 
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| 292 | * \since This function is available since SDL 2.0.0. | 
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| 293 | * | 
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| 294 | * \sa SDL_JoystickClose | 
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| 295 | * \sa SDL_JoystickInstanceID | 
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| 296 | */ | 
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| 297 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); | 
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| 298 |  | 
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| 299 | /** | 
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| 300 | * Get the SDL_Joystick associated with an instance id. | 
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| 301 | * | 
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| 302 | * \param instance_id the instance id to get the SDL_Joystick for | 
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| 303 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() | 
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| 304 | *          for more information. | 
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| 305 | * | 
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| 306 | * \since This function is available since SDL 2.0.4. | 
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| 307 | */ | 
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| 308 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); | 
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| 309 |  | 
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| 310 | /** | 
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| 311 | * Get the SDL_Joystick associated with a player index. | 
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| 312 | * | 
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| 313 | * \param player_index the player index to get the SDL_Joystick for | 
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| 314 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() | 
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| 315 | *          for more information. | 
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| 316 | * | 
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| 317 | * \since This function is available since SDL 2.0.12. | 
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| 318 | */ | 
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| 319 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); | 
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| 320 |  | 
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| 321 | /** | 
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| 322 | * Attach a new virtual joystick. | 
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| 323 | * | 
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| 324 | * \returns the joystick's device index, or -1 if an error occurred. | 
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| 325 | * | 
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| 326 | * \since This function is available since SDL 2.0.14. | 
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| 327 | */ | 
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| 328 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, | 
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| 329 | int naxes, | 
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| 330 | int nbuttons, | 
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| 331 | int nhats); | 
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| 332 |  | 
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| 333 | /** | 
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| 334 | * Detach a virtual joystick. | 
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| 335 | * | 
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| 336 | * \param device_index a value previously returned from | 
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| 337 | *                     SDL_JoystickAttachVirtual() | 
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| 338 | * \returns 0 on success, or -1 if an error occurred. | 
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| 339 | * | 
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| 340 | * \since This function is available since SDL 2.0.14. | 
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| 341 | */ | 
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| 342 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); | 
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| 343 |  | 
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| 344 | /** | 
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| 345 | * Query whether or not the joystick at a given device index is virtual. | 
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| 346 | * | 
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| 347 | * \param device_index a joystick device index. | 
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| 348 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. | 
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| 349 | * | 
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| 350 | * \since This function is available since SDL 2.0.14. | 
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| 351 | */ | 
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| 352 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); | 
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| 353 |  | 
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| 354 | /** | 
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| 355 | * Set values on an opened, virtual-joystick's axis. | 
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| 356 | * | 
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| 357 | * Please note that values set here will not be applied until the next call to | 
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| 358 | * SDL_JoystickUpdate, which can either be called directly, or can be called | 
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| 359 | * indirectly through various other SDL APIs, including, but not limited to | 
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| 360 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | 
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| 361 | * SDL_WaitEvent. | 
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| 362 | * | 
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| 363 | * \param joystick the virtual joystick on which to set state. | 
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| 364 | * \param axis the specific axis on the virtual joystick to set. | 
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| 365 | * \param value the new value for the specified axis. | 
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| 366 | * \returns 0 on success, -1 on error. | 
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| 367 | * | 
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| 368 | * \since This function is available since SDL 2.0.14. | 
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| 369 | */ | 
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| 370 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); | 
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| 371 |  | 
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| 372 | /** | 
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| 373 | * Set values on an opened, virtual-joystick's button. | 
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| 374 | * | 
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| 375 | * Please note that values set here will not be applied until the next call to | 
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| 376 | * SDL_JoystickUpdate, which can either be called directly, or can be called | 
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| 377 | * indirectly through various other SDL APIs, including, but not limited to | 
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| 378 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | 
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| 379 | * SDL_WaitEvent. | 
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| 380 | * | 
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| 381 | * \param joystick the virtual joystick on which to set state. | 
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| 382 | * \param button the specific button on the virtual joystick to set. | 
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| 383 | * \param value the new value for the specified button. | 
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| 384 | * \returns 0 on success, -1 on error. | 
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| 385 | * | 
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| 386 | * \since This function is available since SDL 2.0.14. | 
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| 387 | */ | 
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| 388 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); | 
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| 389 |  | 
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| 390 | /** | 
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| 391 | * Set values on an opened, virtual-joystick's hat. | 
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| 392 | * | 
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| 393 | * Please note that values set here will not be applied until the next call to | 
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| 394 | * SDL_JoystickUpdate, which can either be called directly, or can be called | 
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| 395 | * indirectly through various other SDL APIs, including, but not limited to | 
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| 396 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | 
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| 397 | * SDL_WaitEvent. | 
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| 398 | * | 
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| 399 | * \param joystick the virtual joystick on which to set state. | 
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| 400 | * \param hat the specific hat on the virtual joystick to set. | 
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| 401 | * \param value the new value for the specified hat. | 
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| 402 | * \returns 0 on success, -1 on error. | 
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| 403 | * | 
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| 404 | * \since This function is available since SDL 2.0.14. | 
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| 405 | */ | 
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| 406 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); | 
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| 407 |  | 
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| 408 | /** | 
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| 409 | * Get the implementation dependent name of a joystick. | 
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| 410 | * | 
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| 411 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
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| 412 | * \returns the name of the selected joystick. If no name can be found, this | 
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| 413 | *          function returns NULL; call SDL_GetError() for more information. | 
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| 414 | * | 
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| 415 | * \since This function is available since SDL 2.0.0. | 
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| 416 | * | 
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| 417 | * \sa SDL_JoystickNameForIndex | 
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| 418 | * \sa SDL_JoystickOpen | 
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| 419 | */ | 
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| 420 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); | 
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| 421 |  | 
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| 422 | /** | 
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| 423 | * Get the player index of an opened joystick. | 
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| 424 | * | 
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| 425 | * For XInput controllers this returns the XInput user index. Many joysticks | 
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| 426 | * will not be able to supply this information. | 
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| 427 | * | 
|---|
| 428 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 429 | * \returns the player index, or -1 if it's not available. | 
|---|
| 430 | * | 
|---|
| 431 | * \since This function is available since SDL 2.0.9. | 
|---|
| 432 | */ | 
|---|
| 433 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); | 
|---|
| 434 |  | 
|---|
| 435 | /** | 
|---|
| 436 | * Set the player index of an opened joystick. | 
|---|
| 437 | * | 
|---|
| 438 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 439 | * \param player_index the player index to set. | 
|---|
| 440 | * | 
|---|
| 441 | * \since This function is available since SDL 2.0.12. | 
|---|
| 442 | */ | 
|---|
| 443 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); | 
|---|
| 444 |  | 
|---|
| 445 | /** | 
|---|
| 446 | * Get the implementation-dependent GUID for the joystick. | 
|---|
| 447 | * | 
|---|
| 448 | * This function requires an open joystick. | 
|---|
| 449 | * | 
|---|
| 450 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 451 | * \returns the GUID of the given joystick. If called on an invalid index, | 
|---|
| 452 | *          this function returns a zero GUID; call SDL_GetError() for more | 
|---|
| 453 | *          information. | 
|---|
| 454 | * | 
|---|
| 455 | * \since This function is available since SDL 2.0.0. | 
|---|
| 456 | * | 
|---|
| 457 | * \sa SDL_JoystickGetDeviceGUID | 
|---|
| 458 | * \sa SDL_JoystickGetGUIDString | 
|---|
| 459 | */ | 
|---|
| 460 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); | 
|---|
| 461 |  | 
|---|
| 462 | /** | 
|---|
| 463 | * Get the USB vendor ID of an opened joystick, if available. | 
|---|
| 464 | * | 
|---|
| 465 | * If the vendor ID isn't available this function returns 0. | 
|---|
| 466 | * | 
|---|
| 467 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 468 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. | 
|---|
| 469 | * | 
|---|
| 470 | * \since This function is available since SDL 2.0.6. | 
|---|
| 471 | */ | 
|---|
| 472 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); | 
|---|
| 473 |  | 
|---|
| 474 | /** | 
|---|
| 475 | * Get the USB product ID of an opened joystick, if available. | 
|---|
| 476 | * | 
|---|
| 477 | * If the product ID isn't available this function returns 0. | 
|---|
| 478 | * | 
|---|
| 479 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 480 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. | 
|---|
| 481 | * | 
|---|
| 482 | * \since This function is available since SDL 2.0.6. | 
|---|
| 483 | */ | 
|---|
| 484 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); | 
|---|
| 485 |  | 
|---|
| 486 | /** | 
|---|
| 487 | * Get the product version of an opened joystick, if available. | 
|---|
| 488 | * | 
|---|
| 489 | * If the product version isn't available this function returns 0. | 
|---|
| 490 | * | 
|---|
| 491 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 492 | * \returns the product version of the selected joystick, or 0 if unavailable. | 
|---|
| 493 | * | 
|---|
| 494 | * \since This function is available since SDL 2.0.6. | 
|---|
| 495 | */ | 
|---|
| 496 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); | 
|---|
| 497 |  | 
|---|
| 498 | /** | 
|---|
| 499 | * Get the serial number of an opened joystick, if available. | 
|---|
| 500 | * | 
|---|
| 501 | * Returns the serial number of the joystick, or NULL if it is not available. | 
|---|
| 502 | * | 
|---|
| 503 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 504 | * \returns the serial number of the selected joystick, or NULL if | 
|---|
| 505 | *          unavailable. | 
|---|
| 506 | * | 
|---|
| 507 | * \since This function is available since SDL 2.0.14. | 
|---|
| 508 | */ | 
|---|
| 509 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); | 
|---|
| 510 |  | 
|---|
| 511 | /** | 
|---|
| 512 | * Get the type of an opened joystick. | 
|---|
| 513 | * | 
|---|
| 514 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | 
|---|
| 515 | * \returns the SDL_JoystickType of the selected joystick. | 
|---|
| 516 | * | 
|---|
| 517 | * \since This function is available since SDL 2.0.6. | 
|---|
| 518 | */ | 
|---|
| 519 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); | 
|---|
| 520 |  | 
|---|
| 521 | /** | 
|---|
| 522 | * Get an ASCII string representation for a given SDL_JoystickGUID. | 
|---|
| 523 | * | 
|---|
| 524 | * You should supply at least 33 bytes for pszGUID. | 
|---|
| 525 | * | 
|---|
| 526 | * \param guid the SDL_JoystickGUID you wish to convert to string | 
|---|
| 527 | * \param pszGUID buffer in which to write the ASCII string | 
|---|
| 528 | * \param cbGUID the size of pszGUID | 
|---|
| 529 | * | 
|---|
| 530 | * \since This function is available since SDL 2.0.0. | 
|---|
| 531 | * | 
|---|
| 532 | * \sa SDL_JoystickGetDeviceGUID | 
|---|
| 533 | * \sa SDL_JoystickGetGUID | 
|---|
| 534 | * \sa SDL_JoystickGetGUIDFromString | 
|---|
| 535 | */ | 
|---|
| 536 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); | 
|---|
| 537 |  | 
|---|
| 538 | /** | 
|---|
| 539 | * Convert a GUID string into a SDL_JoystickGUID structure. | 
|---|
| 540 | * | 
|---|
| 541 | * Performs no error checking. If this function is given a string containing | 
|---|
| 542 | * an invalid GUID, the function will silently succeed, but the GUID generated | 
|---|
| 543 | * will not be useful. | 
|---|
| 544 | * | 
|---|
| 545 | * \param pchGUID string containing an ASCII representation of a GUID | 
|---|
| 546 | * \returns a SDL_JoystickGUID structure. | 
|---|
| 547 | * | 
|---|
| 548 | * \since This function is available since SDL 2.0.0. | 
|---|
| 549 | * | 
|---|
| 550 | * \sa SDL_JoystickGetGUIDString | 
|---|
| 551 | */ | 
|---|
| 552 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); | 
|---|
| 553 |  | 
|---|
| 554 | /** | 
|---|
| 555 | * Get the status of a specified joystick. | 
|---|
| 556 | * | 
|---|
| 557 | * \param joystick the joystick to query | 
|---|
| 558 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; | 
|---|
| 559 | *          call SDL_GetError() for more information. | 
|---|
| 560 | * | 
|---|
| 561 | * \since This function is available since SDL 2.0.0. | 
|---|
| 562 | * | 
|---|
| 563 | * \sa SDL_JoystickClose | 
|---|
| 564 | * \sa SDL_JoystickOpen | 
|---|
| 565 | */ | 
|---|
| 566 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); | 
|---|
| 567 |  | 
|---|
| 568 | /** | 
|---|
| 569 | * Get the instance ID of an opened joystick. | 
|---|
| 570 | * | 
|---|
| 571 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 572 | * \returns the instance ID of the specified joystick on success or a negative | 
|---|
| 573 | *          error code on failure; call SDL_GetError() for more information. | 
|---|
| 574 | * | 
|---|
| 575 | * \since This function is available since SDL 2.0.0. | 
|---|
| 576 | * | 
|---|
| 577 | * \sa SDL_JoystickOpen | 
|---|
| 578 | */ | 
|---|
| 579 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); | 
|---|
| 580 |  | 
|---|
| 581 | /** | 
|---|
| 582 | * Get the number of general axis controls on a joystick. | 
|---|
| 583 | * | 
|---|
| 584 | * Often, the directional pad on a game controller will either look like 4 | 
|---|
| 585 | * separate buttons or a POV hat, and not axes, but all of this is up to the | 
|---|
| 586 | * device and platform. | 
|---|
| 587 | * | 
|---|
| 588 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 589 | * \returns the number of axis controls/number of axes on success or a | 
|---|
| 590 | *          negative error code on failure; call SDL_GetError() for more | 
|---|
| 591 | *          information. | 
|---|
| 592 | * | 
|---|
| 593 | * \since This function is available since SDL 2.0.0. | 
|---|
| 594 | * | 
|---|
| 595 | * \sa SDL_JoystickGetAxis | 
|---|
| 596 | * \sa SDL_JoystickOpen | 
|---|
| 597 | */ | 
|---|
| 598 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); | 
|---|
| 599 |  | 
|---|
| 600 | /** | 
|---|
| 601 | * Get the number of trackballs on a joystick. | 
|---|
| 602 | * | 
|---|
| 603 | * Joystick trackballs have only relative motion events associated with them | 
|---|
| 604 | * and their state cannot be polled. | 
|---|
| 605 | * | 
|---|
| 606 | * Most joysticks do not have trackballs. | 
|---|
| 607 | * | 
|---|
| 608 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 609 | * \returns the number of trackballs on success or a negative error code on | 
|---|
| 610 | *          failure; call SDL_GetError() for more information. | 
|---|
| 611 | * | 
|---|
| 612 | * \since This function is available since SDL 2.0.0. | 
|---|
| 613 | * | 
|---|
| 614 | * \sa SDL_JoystickGetBall | 
|---|
| 615 | */ | 
|---|
| 616 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); | 
|---|
| 617 |  | 
|---|
| 618 | /** | 
|---|
| 619 | * Get the number of POV hats on a joystick. | 
|---|
| 620 | * | 
|---|
| 621 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 622 | * \returns the number of POV hats on success or a negative error code on | 
|---|
| 623 | *          failure; call SDL_GetError() for more information. | 
|---|
| 624 | * | 
|---|
| 625 | * \since This function is available since SDL 2.0.0. | 
|---|
| 626 | * | 
|---|
| 627 | * \sa SDL_JoystickGetHat | 
|---|
| 628 | * \sa SDL_JoystickOpen | 
|---|
| 629 | */ | 
|---|
| 630 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); | 
|---|
| 631 |  | 
|---|
| 632 | /** | 
|---|
| 633 | * Get the number of buttons on a joystick. | 
|---|
| 634 | * | 
|---|
| 635 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 636 | * \returns the number of buttons on success or a negative error code on | 
|---|
| 637 | *          failure; call SDL_GetError() for more information. | 
|---|
| 638 | * | 
|---|
| 639 | * \since This function is available since SDL 2.0.0. | 
|---|
| 640 | * | 
|---|
| 641 | * \sa SDL_JoystickGetButton | 
|---|
| 642 | * \sa SDL_JoystickOpen | 
|---|
| 643 | */ | 
|---|
| 644 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); | 
|---|
| 645 |  | 
|---|
| 646 | /** | 
|---|
| 647 | * Update the current state of the open joysticks. | 
|---|
| 648 | * | 
|---|
| 649 | * This is called automatically by the event loop if any joystick events are | 
|---|
| 650 | * enabled. | 
|---|
| 651 | * | 
|---|
| 652 | * \since This function is available since SDL 2.0.0. | 
|---|
| 653 | * | 
|---|
| 654 | * \sa SDL_JoystickEventState | 
|---|
| 655 | */ | 
|---|
| 656 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); | 
|---|
| 657 |  | 
|---|
| 658 | /** | 
|---|
| 659 | * Enable/disable joystick event polling. | 
|---|
| 660 | * | 
|---|
| 661 | * If joystick events are disabled, you must call SDL_JoystickUpdate() | 
|---|
| 662 | * yourself and manually check the state of the joystick when you want | 
|---|
| 663 | * joystick information. | 
|---|
| 664 | * | 
|---|
| 665 | * It is recommended that you leave joystick event handling enabled. | 
|---|
| 666 | * | 
|---|
| 667 | * **WARNING**: Calling this function may delete all events currently in SDL's | 
|---|
| 668 | * event queue. | 
|---|
| 669 | * | 
|---|
| 670 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` | 
|---|
| 671 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; | 
|---|
| 672 | *          call SDL_GetError() for more information. | 
|---|
| 673 | * | 
|---|
| 674 | *          If `state` is `SDL_QUERY` then the current state is returned, | 
|---|
| 675 | *          otherwise the new processing state is returned. | 
|---|
| 676 | * | 
|---|
| 677 | * \since This function is available since SDL 2.0.0. | 
|---|
| 678 | * | 
|---|
| 679 | * \sa SDL_GameControllerEventState | 
|---|
| 680 | */ | 
|---|
| 681 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); | 
|---|
| 682 |  | 
|---|
| 683 | #define SDL_JOYSTICK_AXIS_MAX   32767 | 
|---|
| 684 | #define SDL_JOYSTICK_AXIS_MIN   -32768 | 
|---|
| 685 |  | 
|---|
| 686 | /** | 
|---|
| 687 | * Get the current state of an axis control on a joystick. | 
|---|
| 688 | * | 
|---|
| 689 | * SDL makes no promises about what part of the joystick any given axis refers | 
|---|
| 690 | * to. Your game should have some sort of configuration UI to let users | 
|---|
| 691 | * specify what each axis should be bound to. Alternately, SDL's higher-level | 
|---|
| 692 | * Game Controller API makes a great effort to apply order to this lower-level | 
|---|
| 693 | * interface, so you know that a specific axis is the "left thumb stick," etc. | 
|---|
| 694 | * | 
|---|
| 695 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to | 
|---|
| 696 | * 32767) representing the current position of the axis. It may be necessary | 
|---|
| 697 | * to impose certain tolerances on these values to account for jitter. | 
|---|
| 698 | * | 
|---|
| 699 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 700 | * \param axis the axis to query; the axis indices start at index 0 | 
|---|
| 701 | * \returns a 16-bit signed integer representing the current position of the | 
|---|
| 702 | *          axis or 0 on failure; call SDL_GetError() for more information. | 
|---|
| 703 | * | 
|---|
| 704 | * \since This function is available since SDL 2.0.0. | 
|---|
| 705 | * | 
|---|
| 706 | * \sa SDL_JoystickNumAxes | 
|---|
| 707 | */ | 
|---|
| 708 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, | 
|---|
| 709 | int axis); | 
|---|
| 710 |  | 
|---|
| 711 | /** | 
|---|
| 712 | * Get the initial state of an axis control on a joystick. | 
|---|
| 713 | * | 
|---|
| 714 | * The state is a value ranging from -32768 to 32767. | 
|---|
| 715 | * | 
|---|
| 716 | * The axis indices start at index 0. | 
|---|
| 717 | * | 
|---|
| 718 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 719 | * \param axis the axis to query; the axis indices start at index 0 | 
|---|
| 720 | * \param state Upon return, the initial value is supplied here. | 
|---|
| 721 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. | 
|---|
| 722 | * | 
|---|
| 723 | * \since This function is available since SDL 2.0.6. | 
|---|
| 724 | */ | 
|---|
| 725 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, | 
|---|
| 726 | int axis, Sint16 *state); | 
|---|
| 727 |  | 
|---|
| 728 | /** | 
|---|
| 729 | *  \name Hat positions | 
|---|
| 730 | */ | 
|---|
| 731 | /* @{ */ | 
|---|
| 732 | #define SDL_HAT_CENTERED    0x00 | 
|---|
| 733 | #define SDL_HAT_UP          0x01 | 
|---|
| 734 | #define SDL_HAT_RIGHT       0x02 | 
|---|
| 735 | #define SDL_HAT_DOWN        0x04 | 
|---|
| 736 | #define SDL_HAT_LEFT        0x08 | 
|---|
| 737 | #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP) | 
|---|
| 738 | #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN) | 
|---|
| 739 | #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP) | 
|---|
| 740 | #define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN) | 
|---|
| 741 | /* @} */ | 
|---|
| 742 |  | 
|---|
| 743 | /** | 
|---|
| 744 | * Get the current state of a POV hat on a joystick. | 
|---|
| 745 | * | 
|---|
| 746 | * The returned value will be one of the following positions: | 
|---|
| 747 | * | 
|---|
| 748 | * - `SDL_HAT_CENTERED` | 
|---|
| 749 | * - `SDL_HAT_UP` | 
|---|
| 750 | * - `SDL_HAT_RIGHT` | 
|---|
| 751 | * - `SDL_HAT_DOWN` | 
|---|
| 752 | * - `SDL_HAT_LEFT` | 
|---|
| 753 | * - `SDL_HAT_RIGHTUP` | 
|---|
| 754 | * - `SDL_HAT_RIGHTDOWN` | 
|---|
| 755 | * - `SDL_HAT_LEFTUP` | 
|---|
| 756 | * - `SDL_HAT_LEFTDOWN` | 
|---|
| 757 | * | 
|---|
| 758 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 759 | * \param hat the hat index to get the state from; indices start at index 0 | 
|---|
| 760 | * \returns the current hat position. | 
|---|
| 761 | * | 
|---|
| 762 | * \since This function is available since SDL 2.0.0. | 
|---|
| 763 | * | 
|---|
| 764 | * \sa SDL_JoystickNumHats | 
|---|
| 765 | */ | 
|---|
| 766 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, | 
|---|
| 767 | int hat); | 
|---|
| 768 |  | 
|---|
| 769 | /** | 
|---|
| 770 | * Get the ball axis change since the last poll. | 
|---|
| 771 | * | 
|---|
| 772 | * Trackballs can only return relative motion since the last call to | 
|---|
| 773 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. | 
|---|
| 774 | * | 
|---|
| 775 | * Most joysticks do not have trackballs. | 
|---|
| 776 | * | 
|---|
| 777 | * \param joystick the SDL_Joystick to query | 
|---|
| 778 | * \param ball the ball index to query; ball indices start at index 0 | 
|---|
| 779 | * \param dx stores the difference in the x axis position since the last poll | 
|---|
| 780 | * \param dy stores the difference in the y axis position since the last poll | 
|---|
| 781 | * \returns 0 on success or a negative error code on failure; call | 
|---|
| 782 | *          SDL_GetError() for more information. | 
|---|
| 783 | * | 
|---|
| 784 | * \since This function is available since SDL 2.0.0. | 
|---|
| 785 | * | 
|---|
| 786 | * \sa SDL_JoystickNumBalls | 
|---|
| 787 | */ | 
|---|
| 788 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, | 
|---|
| 789 | int ball, int *dx, int *dy); | 
|---|
| 790 |  | 
|---|
| 791 | /** | 
|---|
| 792 | * Get the current state of a button on a joystick. | 
|---|
| 793 | * | 
|---|
| 794 | * \param joystick an SDL_Joystick structure containing joystick information | 
|---|
| 795 | * \param button the button index to get the state from; indices start at | 
|---|
| 796 | *               index 0 | 
|---|
| 797 | * \returns 1 if the specified button is pressed, 0 otherwise. | 
|---|
| 798 | * | 
|---|
| 799 | * \since This function is available since SDL 2.0.0. | 
|---|
| 800 | * | 
|---|
| 801 | * \sa SDL_JoystickNumButtons | 
|---|
| 802 | */ | 
|---|
| 803 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, | 
|---|
| 804 | int button); | 
|---|
| 805 |  | 
|---|
| 806 | /** | 
|---|
| 807 | * Start a rumble effect. | 
|---|
| 808 | * | 
|---|
| 809 | * Each call to this function cancels any previous rumble effect, and calling | 
|---|
| 810 | * it with 0 intensity stops any rumbling. | 
|---|
| 811 | * | 
|---|
| 812 | * \param joystick The joystick to vibrate | 
|---|
| 813 | * \param low_frequency_rumble The intensity of the low frequency (left) | 
|---|
| 814 | *                             rumble motor, from 0 to 0xFFFF | 
|---|
| 815 | * \param high_frequency_rumble The intensity of the high frequency (right) | 
|---|
| 816 | *                              rumble motor, from 0 to 0xFFFF | 
|---|
| 817 | * \param duration_ms The duration of the rumble effect, in milliseconds | 
|---|
| 818 | * \returns 0, or -1 if rumble isn't supported on this joystick | 
|---|
| 819 | * | 
|---|
| 820 | * \since This function is available since SDL 2.0.9. | 
|---|
| 821 | * | 
|---|
| 822 | * \sa SDL_JoystickHasRumble | 
|---|
| 823 | */ | 
|---|
| 824 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); | 
|---|
| 825 |  | 
|---|
| 826 | /** | 
|---|
| 827 | * Start a rumble effect in the joystick's triggers | 
|---|
| 828 | * | 
|---|
| 829 | * Each call to this function cancels any previous trigger rumble effect, and | 
|---|
| 830 | * calling it with 0 intensity stops any rumbling. | 
|---|
| 831 | * | 
|---|
| 832 | * Note that this function is for _trigger_ rumble; the first joystick to | 
|---|
| 833 | * support this was the PlayStation 5's DualShock 5 controller. If you want | 
|---|
| 834 | * the (more common) whole-controller rumble, use SDL_JoystickRumble() | 
|---|
| 835 | * instead. | 
|---|
| 836 | * | 
|---|
| 837 | * \param joystick The joystick to vibrate | 
|---|
| 838 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 | 
|---|
| 839 | *                    to 0xFFFF | 
|---|
| 840 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 | 
|---|
| 841 | *                     to 0xFFFF | 
|---|
| 842 | * \param duration_ms The duration of the rumble effect, in milliseconds | 
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| 843 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick | 
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| 844 | * | 
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| 845 | * \since This function is available since SDL 2.0.14. | 
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| 846 | * | 
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| 847 | * \sa SDL_JoystickHasRumbleTriggers | 
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| 848 | */ | 
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| 849 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); | 
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| 850 |  | 
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| 851 | /** | 
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| 852 | * Query whether a joystick has an LED. | 
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| 853 | * | 
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| 854 | * An example of a joystick LED is the light on the back of a PlayStation 4's | 
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| 855 | * DualShock 4 controller. | 
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| 856 | * | 
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| 857 | * \param joystick The joystick to query | 
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| 858 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. | 
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| 859 | * | 
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| 860 | * \since This function is available since SDL 2.0.14. | 
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| 861 | */ | 
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| 862 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); | 
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| 863 |  | 
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| 864 | /** | 
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| 865 | * Query whether a joystick has rumble support. | 
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| 866 | * | 
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| 867 | * \param joystick The joystick to query | 
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| 868 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. | 
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| 869 | * | 
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| 870 | * \since This function is available since SDL 2.0.18. | 
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| 871 | * | 
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| 872 | * \sa SDL_JoystickRumble | 
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| 873 | */ | 
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| 874 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); | 
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| 875 |  | 
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| 876 | /** | 
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| 877 | * Query whether a joystick has rumble support on triggers. | 
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| 878 | * | 
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| 879 | * \param joystick The joystick to query | 
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| 880 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. | 
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| 881 | * | 
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| 882 | * \since This function is available since SDL 2.0.18. | 
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| 883 | * | 
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| 884 | * \sa SDL_JoystickRumbleTriggers | 
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| 885 | */ | 
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| 886 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); | 
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| 887 |  | 
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| 888 | /** | 
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| 889 | * Update a joystick's LED color. | 
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| 890 | * | 
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| 891 | * An example of a joystick LED is the light on the back of a PlayStation 4's | 
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| 892 | * DualShock 4 controller. | 
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| 893 | * | 
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| 894 | * \param joystick The joystick to update | 
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| 895 | * \param red The intensity of the red LED | 
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| 896 | * \param green The intensity of the green LED | 
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| 897 | * \param blue The intensity of the blue LED | 
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| 898 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED | 
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| 899 | * | 
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| 900 | * \since This function is available since SDL 2.0.14. | 
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| 901 | */ | 
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| 902 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); | 
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| 903 |  | 
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| 904 | /** | 
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| 905 | * Send a joystick specific effect packet | 
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| 906 | * | 
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| 907 | * \param joystick The joystick to affect | 
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| 908 | * \param data The data to send to the joystick | 
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| 909 | * \param size The size of the data to send to the joystick | 
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| 910 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets | 
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| 911 | * | 
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| 912 | * \since This function is available since SDL 2.0.16. | 
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| 913 | */ | 
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| 914 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); | 
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| 915 |  | 
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| 916 | /** | 
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| 917 | * Close a joystick previously opened with SDL_JoystickOpen(). | 
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| 918 | * | 
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| 919 | * \param joystick The joystick device to close | 
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| 920 | * | 
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| 921 | * \since This function is available since SDL 2.0.0. | 
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| 922 | * | 
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| 923 | * \sa SDL_JoystickOpen | 
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| 924 | */ | 
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| 925 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); | 
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| 926 |  | 
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| 927 | /** | 
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| 928 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. | 
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| 929 | * | 
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| 930 | * \param joystick the SDL_Joystick to query | 
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| 931 | * \returns the current battery level as SDL_JoystickPowerLevel on success or | 
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| 932 | *          `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown | 
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| 933 | * | 
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| 934 | * \since This function is available since SDL 2.0.4. | 
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| 935 | */ | 
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| 936 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); | 
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| 937 |  | 
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| 938 | /* Ends C function definitions when using C++ */ | 
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| 939 | #ifdef __cplusplus | 
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| 940 | } | 
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| 941 | #endif | 
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| 942 | #include "close_code.h" | 
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| 943 |  | 
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| 944 | #endif /* SDL_joystick_h_ */ | 
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| 945 |  | 
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| 946 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 947 |  | 
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