| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_loadso.h | 
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| 24 | * | 
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| 25 | *  System dependent library loading routines | 
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| 26 | * | 
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| 27 | *  Some things to keep in mind: | 
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| 28 | *  \li These functions only work on C function names.  Other languages may | 
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| 29 | *      have name mangling and intrinsic language support that varies from | 
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| 30 | *      compiler to compiler. | 
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| 31 | *  \li Make sure you declare your function pointers with the same calling | 
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| 32 | *      convention as the actual library function.  Your code will crash | 
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| 33 | *      mysteriously if you do not do this. | 
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| 34 | *  \li Avoid namespace collisions.  If you load a symbol from the library, | 
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| 35 | *      it is not defined whether or not it goes into the global symbol | 
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| 36 | *      namespace for the application.  If it does and it conflicts with | 
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| 37 | *      symbols in your code or other shared libraries, you will not get | 
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| 38 | *      the results you expect. :) | 
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| 39 | */ | 
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| 40 |  | 
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| 41 | #ifndef SDL_loadso_h_ | 
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| 42 | #define SDL_loadso_h_ | 
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| 43 |  | 
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| 44 | #include "SDL_stdinc.h" | 
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| 45 | #include "SDL_error.h" | 
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| 46 |  | 
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| 47 | #include "begin_code.h" | 
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| 48 | /* Set up for C function definitions, even when using C++ */ | 
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| 49 | #ifdef __cplusplus | 
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| 50 | extern "C"{ | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | * Dynamically load a shared object. | 
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| 55 | * | 
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| 56 | * \param sofile a system-dependent name of the object file | 
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| 57 | * \returns an opaque pointer to the object handle or NULL if there was an | 
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| 58 | *          error; call SDL_GetError() for more information. | 
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| 59 | * | 
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| 60 | * \since This function is available since SDL 2.0.0. | 
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| 61 | * | 
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| 62 | * \sa SDL_LoadFunction | 
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| 63 | * \sa SDL_UnloadObject | 
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| 64 | */ | 
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| 65 | extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | * Look up the address of the named function in a shared object. | 
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| 69 | * | 
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| 70 | * This function pointer is no longer valid after calling SDL_UnloadObject(). | 
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| 71 | * | 
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| 72 | * This function can only look up C function names. Other languages may have | 
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| 73 | * name mangling and intrinsic language support that varies from compiler to | 
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| 74 | * compiler. | 
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| 75 | * | 
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| 76 | * Make sure you declare your function pointers with the same calling | 
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| 77 | * convention as the actual library function. Your code will crash | 
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| 78 | * mysteriously if you do not do this. | 
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| 79 | * | 
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| 80 | * If the requested function doesn't exist, NULL is returned. | 
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| 81 | * | 
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| 82 | * \param handle a valid shared object handle returned by SDL_LoadObject() | 
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| 83 | * \param name the name of the function to look up | 
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| 84 | * \returns a pointer to the function or NULL if there was an error; call | 
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| 85 | *          SDL_GetError() for more information. | 
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| 86 | * | 
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| 87 | * \since This function is available since SDL 2.0.0. | 
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| 88 | * | 
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| 89 | * \sa SDL_LoadObject | 
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| 90 | * \sa SDL_UnloadObject | 
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| 91 | */ | 
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| 92 | extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, | 
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| 93 | const char *name); | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | * Unload a shared object from memory. | 
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| 97 | * | 
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| 98 | * \param handle a valid shared object handle returned by SDL_LoadObject() | 
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| 99 | * | 
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| 100 | * \since This function is available since SDL 2.0.0. | 
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| 101 | * | 
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| 102 | * \sa SDL_LoadFunction | 
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| 103 | * \sa SDL_LoadObject | 
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| 104 | */ | 
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| 105 | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); | 
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| 106 |  | 
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| 107 | /* Ends C function definitions when using C++ */ | 
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| 108 | #ifdef __cplusplus | 
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| 109 | } | 
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| 110 | #endif | 
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| 111 | #include "close_code.h" | 
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| 112 |  | 
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| 113 | #endif /* SDL_loadso_h_ */ | 
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| 114 |  | 
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| 115 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 116 |  | 
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