| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_misc.h | 
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| 24 | * | 
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| 25 | *  \brief Include file for SDL API functions that don't fit elsewhere. | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_misc_h_ | 
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| 29 | #define SDL_misc_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 |  | 
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| 33 | #include "begin_code.h" | 
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| 34 |  | 
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| 35 | /* Set up for C function definitions, even when using C++ */ | 
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| 36 | #ifdef __cplusplus | 
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| 37 | extern "C"{ | 
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| 38 | #endif | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * Open a URL/URI in the browser or other appropriate external application. | 
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| 42 | * | 
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| 43 | * Open a URL in a separate, system-provided application. How this works will | 
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| 44 | * vary wildly depending on the platform. This will likely launch what makes | 
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| 45 | * sense to handle a specific URL's protocol (a web browser for `http://`, | 
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| 46 | * etc), but it might also be able to launch file managers for directories and | 
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| 47 | * other things. | 
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| 48 | * | 
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| 49 | * What happens when you open a URL varies wildly as well: your game window | 
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| 50 | * may lose focus (and may or may not lose focus if your game was fullscreen | 
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| 51 | * or grabbing input at the time). On mobile devices, your app will likely | 
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| 52 | * move to the background or your process might be paused. Any given platform | 
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| 53 | * may or may not handle a given URL. | 
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| 54 | * | 
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| 55 | * If this is unimplemented (or simply unavailable) for a platform, this will | 
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| 56 | * fail with an error. A successful result does not mean the URL loaded, just | 
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| 57 | * that we launched _something_ to handle it (or at least believe we did). | 
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| 58 | * | 
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| 59 | * All this to say: this function can be useful, but you should definitely | 
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| 60 | * test it on every platform you target. | 
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| 61 | * | 
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| 62 | * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for | 
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| 63 | *            local files, if supported. | 
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| 64 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more | 
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| 65 | *          information. | 
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| 66 | * | 
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| 67 | * \since This function is available since SDL 2.0.14. | 
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| 68 | */ | 
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| 69 | extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); | 
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| 70 |  | 
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| 71 | /* Ends C function definitions when using C++ */ | 
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| 72 | #ifdef __cplusplus | 
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| 73 | } | 
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| 74 | #endif | 
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| 75 | #include "close_code.h" | 
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| 76 |  | 
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| 77 | #endif /* SDL_misc_h_ */ | 
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| 78 |  | 
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| 79 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 80 |  | 
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