| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_system.h | 
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| 24 | * | 
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| 25 | *  Include file for platform specific SDL API functions | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_system_h_ | 
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| 29 | #define SDL_system_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_keyboard.h" | 
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| 33 | #include "SDL_render.h" | 
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| 34 | #include "SDL_video.h" | 
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| 35 |  | 
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| 36 | #include "begin_code.h" | 
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| 37 | /* Set up for C function definitions, even when using C++ */ | 
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| 38 | #ifdef __cplusplus | 
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| 39 | extern "C"{ | 
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| 40 | #endif | 
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| 41 |  | 
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| 42 |  | 
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| 43 | /* Platform specific functions for Windows */ | 
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| 44 | #ifdef __WIN32__ | 
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| 45 |  | 
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| 46 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | * Set a callback for every Windows message, run before TranslateMessage(). | 
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| 50 | * | 
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| 51 | * \param callback The SDL_WindowsMessageHook function to call. | 
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| 52 | * \param userdata a pointer to pass to every iteration of `callback` | 
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| 53 | * | 
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| 54 | * \since This function is available since SDL 2.0.4. | 
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| 55 | */ | 
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| 56 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | * Get the D3D9 adapter index that matches the specified display index. | 
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| 60 | * | 
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| 61 | * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and | 
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| 62 | * controls on which monitor a full screen application will appear. | 
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| 63 | * | 
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| 64 | * \param displayIndex the display index for which to get the D3D9 adapter | 
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| 65 | *                     index | 
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| 66 | * \returns the D3D9 adapter index on success or a negative error code on | 
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| 67 | *          failure; call SDL_GetError() for more information. | 
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| 68 | * | 
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| 69 | * \since This function is available since SDL 2.0.1. | 
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| 70 | */ | 
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| 71 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); | 
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| 72 |  | 
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| 73 | typedef struct IDirect3DDevice9 IDirect3DDevice9; | 
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| 74 |  | 
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| 75 | /** | 
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| 76 | * Get the D3D9 device associated with a renderer. | 
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| 77 | * | 
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| 78 | * Once you are done using the device, you should release it to avoid a | 
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| 79 | * resource leak. | 
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| 80 | * | 
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| 81 | * \param renderer the renderer from which to get the associated D3D device | 
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| 82 | * \returns the D3D9 device associated with given renderer or NULL if it is | 
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| 83 | *          not a D3D9 renderer; call SDL_GetError() for more information. | 
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| 84 | * | 
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| 85 | * \since This function is available since SDL 2.0.1. | 
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| 86 | */ | 
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| 87 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); | 
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| 88 |  | 
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| 89 | typedef struct ID3D11Device ID3D11Device; | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | * Get the D3D11 device associated with a renderer. | 
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| 93 | * | 
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| 94 | * Once you are done using the device, you should release it to avoid a | 
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| 95 | * resource leak. | 
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| 96 | * | 
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| 97 | * \param renderer the renderer from which to get the associated D3D11 device | 
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| 98 | * \returns the D3D11 device associated with given renderer or NULL if it is | 
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| 99 | *          not a D3D11 renderer; call SDL_GetError() for more information. | 
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| 100 | * | 
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| 101 | * \since This function is available since SDL 2.0.16. | 
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| 102 | */ | 
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| 103 | extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); | 
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| 104 |  | 
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| 105 | /** | 
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| 106 | * Get the DXGI Adapter and Output indices for the specified display index. | 
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| 107 | * | 
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| 108 | * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and | 
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| 109 | * `EnumOutputs` respectively to get the objects required to create a DX10 or | 
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| 110 | * DX11 device and swap chain. | 
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| 111 | * | 
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| 112 | * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it | 
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| 113 | * returns an SDL_bool. | 
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| 114 | * | 
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| 115 | * \param displayIndex the display index for which to get both indices | 
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| 116 | * \param adapterIndex a pointer to be filled in with the adapter index | 
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| 117 | * \param outputIndex a pointer to be filled in with the output index | 
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| 118 | * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() | 
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| 119 | *          for more information. | 
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| 120 | * | 
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| 121 | * \since This function is available since SDL 2.0.2. | 
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| 122 | */ | 
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| 123 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); | 
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| 124 |  | 
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| 125 | #endif /* __WIN32__ */ | 
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| 126 |  | 
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| 127 |  | 
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| 128 | /* Platform specific functions for Linux */ | 
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| 129 | #ifdef __LINUX__ | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | * Sets the UNIX nice value for a thread. | 
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| 133 | * | 
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| 134 | * This uses setpriority() if possible, and RealtimeKit if available. | 
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| 135 | * | 
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| 136 | * \param threadID the Unix thread ID to change priority of. | 
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| 137 | * \param priority The new, Unix-specific, priority value. | 
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| 138 | * \returns 0 on success, or -1 on error. | 
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| 139 | * | 
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| 140 | * \since This function is available since SDL 2.0.9. | 
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| 141 | */ | 
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| 142 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); | 
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| 143 |  | 
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| 144 | /** | 
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| 145 | * Sets the priority (not nice level) and scheduling policy for a thread. | 
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| 146 | * | 
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| 147 | * This uses setpriority() if possible, and RealtimeKit if available. | 
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| 148 | * | 
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| 149 | * \param threadID The Unix thread ID to change priority of. | 
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| 150 | * \param sdlPriority The new SDL_ThreadPriority value. | 
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| 151 | * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, | 
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| 152 | *                    SCHED_OTHER, etc...) | 
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| 153 | * \returns 0 on success, or -1 on error. | 
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| 154 | * | 
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| 155 | * \since This function is available since SDL 2.0.18. | 
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| 156 | */ | 
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| 157 | extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); | 
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| 158 |  | 
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| 159 | #endif /* __LINUX__ */ | 
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| 160 |  | 
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| 161 | /* Platform specific functions for iOS */ | 
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| 162 | #ifdef __IPHONEOS__ | 
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| 163 |  | 
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| 164 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) | 
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| 165 |  | 
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| 166 | /** | 
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| 167 | * Use this function to set the animation callback on Apple iOS. | 
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| 168 | * | 
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| 169 | * The function prototype for `callback` is: | 
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| 170 | * | 
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| 171 | * ```c | 
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| 172 | * void callback(void* callbackParam); | 
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| 173 | * ``` | 
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| 174 | * | 
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| 175 | * Where its parameter, `callbackParam`, is what was passed as `callbackParam` | 
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| 176 | * to SDL_iPhoneSetAnimationCallback(). | 
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| 177 | * | 
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| 178 | * This function is only available on Apple iOS. | 
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| 179 | * | 
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| 180 | * For more information see: | 
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| 181 | * [README-ios.md](https://hg.libsdl.org/SDL/file/default/docs/README-ios.md) | 
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| 182 | * | 
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| 183 | * This functions is also accessible using the macro | 
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| 184 | * SDL_iOSSetAnimationCallback() since SDL 2.0.4. | 
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| 185 | * | 
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| 186 | * \param window the window for which the animation callback should be set | 
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| 187 | * \param interval the number of frames after which **callback** will be | 
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| 188 | *                 called | 
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| 189 | * \param callback the function to call for every frame. | 
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| 190 | * \param callbackParam a pointer that is passed to `callback`. | 
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| 191 | * \returns 0 on success or a negative error code on failure; call | 
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| 192 | *          SDL_GetError() for more information. | 
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| 193 | * | 
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| 194 | * \since This function is available since SDL 2.0.0. | 
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| 195 | * | 
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| 196 | * \sa SDL_iPhoneSetEventPump | 
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| 197 | */ | 
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| 198 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); | 
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| 199 |  | 
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| 200 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) | 
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| 201 |  | 
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| 202 | /** | 
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| 203 | * Use this function to enable or disable the SDL event pump on Apple iOS. | 
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| 204 | * | 
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| 205 | * This function is only available on Apple iOS. | 
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| 206 | * | 
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| 207 | * This functions is also accessible using the macro SDL_iOSSetEventPump() | 
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| 208 | * since SDL 2.0.4. | 
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| 209 | * | 
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| 210 | * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it | 
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| 211 | * | 
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| 212 | * \since This function is available since SDL 2.0.0. | 
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| 213 | * | 
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| 214 | * \sa SDL_iPhoneSetAnimationCallback | 
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| 215 | */ | 
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| 216 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); | 
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| 217 |  | 
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| 218 | #endif /* __IPHONEOS__ */ | 
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| 219 |  | 
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| 220 |  | 
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| 221 | /* Platform specific functions for Android */ | 
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| 222 | #ifdef __ANDROID__ | 
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| 223 |  | 
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| 224 | /** | 
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| 225 | * Get the Android Java Native Interface Environment of the current thread. | 
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| 226 | * | 
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| 227 | * This is the JNIEnv one needs to access the Java virtual machine from native | 
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| 228 | * code, and is needed for many Android APIs to be usable from C. | 
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| 229 | * | 
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| 230 | * The prototype of the function in SDL's code actually declare a void* return | 
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| 231 | * type, even if the implementation returns a pointer to a JNIEnv. The | 
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| 232 | * rationale being that the SDL headers can avoid including jni.h. | 
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| 233 | * | 
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| 234 | * \returns a pointer to Java native interface object (JNIEnv) to which the | 
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| 235 | *          current thread is attached, or 0 on error. | 
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| 236 | * | 
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| 237 | * \since This function is available since SDL 2.0.0. | 
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| 238 | * | 
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| 239 | * \sa SDL_AndroidGetActivity | 
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| 240 | */ | 
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| 241 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); | 
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| 242 |  | 
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| 243 | /** | 
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| 244 | * Retrieve the Java instance of the Android activity class. | 
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| 245 | * | 
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| 246 | * The prototype of the function in SDL's code actually declares a void* | 
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| 247 | * return type, even if the implementation returns a jobject. The rationale | 
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| 248 | * being that the SDL headers can avoid including jni.h. | 
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| 249 | * | 
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| 250 | * The jobject returned by the function is a local reference and must be | 
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| 251 | * released by the caller. See the PushLocalFrame() and PopLocalFrame() or | 
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| 252 | * DeleteLocalRef() functions of the Java native interface: | 
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| 253 | * | 
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| 254 | * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html | 
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| 255 | * | 
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| 256 | * \returns the jobject representing the instance of the Activity class of the | 
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| 257 | *          Android application, or NULL on error. | 
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| 258 | * | 
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| 259 | * \since This function is available since SDL 2.0.0. | 
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| 260 | * | 
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| 261 | * \sa SDL_AndroidGetJNIEnv | 
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| 262 | */ | 
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| 263 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); | 
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| 264 |  | 
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| 265 | /** | 
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| 266 | * Query Android API level of the current device. | 
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| 267 | * | 
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| 268 | * - API level 31: Android 12 | 
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| 269 | * - API level 30: Android 11 | 
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| 270 | * - API level 29: Android 10 | 
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| 271 | * - API level 28: Android 9 | 
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| 272 | * - API level 27: Android 8.1 | 
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| 273 | * - API level 26: Android 8.0 | 
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| 274 | * - API level 25: Android 7.1 | 
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| 275 | * - API level 24: Android 7.0 | 
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| 276 | * - API level 23: Android 6.0 | 
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| 277 | * - API level 22: Android 5.1 | 
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| 278 | * - API level 21: Android 5.0 | 
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| 279 | * - API level 20: Android 4.4W | 
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| 280 | * - API level 19: Android 4.4 | 
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| 281 | * - API level 18: Android 4.3 | 
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| 282 | * - API level 17: Android 4.2 | 
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| 283 | * - API level 16: Android 4.1 | 
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| 284 | * - API level 15: Android 4.0.3 | 
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| 285 | * - API level 14: Android 4.0 | 
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| 286 | * - API level 13: Android 3.2 | 
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| 287 | * - API level 12: Android 3.1 | 
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| 288 | * - API level 11: Android 3.0 | 
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| 289 | * - API level 10: Android 2.3.3 | 
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| 290 | * | 
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| 291 | * \returns the Android API level. | 
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| 292 | * | 
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| 293 | * \since This function is available since SDL 2.0.12. | 
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| 294 | */ | 
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| 295 | extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); | 
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| 296 |  | 
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| 297 | /** | 
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| 298 | * Query if the application is running on Android TV. | 
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| 299 | * | 
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| 300 | * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. | 
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| 301 | * | 
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| 302 | * \since This function is available since SDL 2.0.8. | 
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| 303 | */ | 
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| 304 | extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); | 
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| 305 |  | 
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| 306 | /** | 
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| 307 | * Query if the application is running on a Chromebook. | 
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| 308 | * | 
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| 309 | * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. | 
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| 310 | * | 
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| 311 | * \since This function is available since SDL 2.0.9. | 
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| 312 | */ | 
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| 313 | extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); | 
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| 314 |  | 
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| 315 | /** | 
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| 316 | * Query if the application is running on a Samsung DeX docking station. | 
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| 317 | * | 
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| 318 | * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. | 
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| 319 | * | 
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| 320 | * \since This function is available since SDL 2.0.9. | 
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| 321 | */ | 
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| 322 | extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); | 
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| 323 |  | 
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| 324 | /** | 
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| 325 | * Trigger the Android system back button behavior. | 
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| 326 | * | 
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| 327 | * \since This function is available since SDL 2.0.9. | 
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| 328 | */ | 
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| 329 | extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); | 
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| 330 |  | 
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| 331 | /** | 
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| 332 | See the official Android developer guide for more information: | 
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| 333 | http://developer.android.com/guide/topics/data/data-storage.html | 
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| 334 | */ | 
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| 335 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01 | 
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| 336 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02 | 
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| 337 |  | 
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| 338 | /** | 
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| 339 | * Get the path used for internal storage for this application. | 
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| 340 | * | 
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| 341 | * This path is unique to your application and cannot be written to by other | 
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| 342 | * applications. | 
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| 343 | * | 
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| 344 | * Your internal storage path is typically: | 
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| 345 | * `/data/data/your.app.package/files`. | 
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| 346 | * | 
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| 347 | * \returns the path used for internal storage or NULL on failure; call | 
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| 348 | *          SDL_GetError() for more information. | 
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| 349 | * | 
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| 350 | * \since This function is available since SDL 2.0.0. | 
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| 351 | * | 
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| 352 | * \sa SDL_AndroidGetExternalStorageState | 
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| 353 | */ | 
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| 354 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); | 
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| 355 |  | 
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| 356 | /** | 
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| 357 | * Get the current state of external storage. | 
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| 358 | * | 
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| 359 | * The current state of external storage, a bitmask of these values: | 
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| 360 | * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. | 
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| 361 | * | 
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| 362 | * If external storage is currently unavailable, this will return 0. | 
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| 363 | * | 
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| 364 | * \returns the current state of external storage on success or 0 on failure; | 
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| 365 | *          call SDL_GetError() for more information. | 
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| 366 | * | 
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| 367 | * \since This function is available since SDL 2.0.0. | 
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| 368 | * | 
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| 369 | * \sa SDL_AndroidGetExternalStoragePath | 
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| 370 | */ | 
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| 371 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); | 
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| 372 |  | 
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| 373 | /** | 
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| 374 | * Get the path used for external storage for this application. | 
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| 375 | * | 
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| 376 | * This path is unique to your application, but is public and can be written | 
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| 377 | * to by other applications. | 
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| 378 | * | 
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| 379 | * Your external storage path is typically: | 
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| 380 | * `/storage/sdcard0/Android/data/your.app.package/files`. | 
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| 381 | * | 
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| 382 | * \returns the path used for external storage for this application on success | 
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| 383 | *          or NULL on failure; call SDL_GetError() for more information. | 
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| 384 | * | 
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| 385 | * \since This function is available since SDL 2.0.0. | 
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| 386 | * | 
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| 387 | * \sa SDL_AndroidGetExternalStorageState | 
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| 388 | */ | 
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| 389 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); | 
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| 390 |  | 
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| 391 | /** | 
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| 392 | * Request permissions at runtime. | 
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| 393 | * | 
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| 394 | * This blocks the calling thread until the permission is granted or denied. | 
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| 395 | * | 
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| 396 | * \param permission The permission to request. | 
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| 397 | * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. | 
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| 398 | * | 
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| 399 | * \since This function is available since SDL 2.0.14. | 
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| 400 | */ | 
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| 401 | extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); | 
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| 402 |  | 
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| 403 | /** | 
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| 404 | * Shows an Android toast notification. | 
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| 405 | * | 
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| 406 | * Toasts are a sort of lightweight notification that are unique to Android. | 
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| 407 | * | 
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| 408 | * https://developer.android.com/guide/topics/ui/notifiers/toasts | 
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| 409 | * | 
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| 410 | * Shows toast in UI thread. | 
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| 411 | * | 
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| 412 | * For the `gravity` parameter, choose a value from here, or -1 if you don't | 
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| 413 | * have a preference: | 
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| 414 | * | 
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| 415 | * https://developer.android.com/reference/android/view/Gravity | 
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| 416 | * | 
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| 417 | * \param message text message to be shown | 
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| 418 | * \param duration 0=short, 1=long | 
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| 419 | * \param gravity where the notification should appear on the screen. | 
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| 420 | * \param xoffset set this parameter only when gravity >=0 | 
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| 421 | * \param yoffset set this parameter only when gravity >=0 | 
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| 422 | * \returns 0 if success, -1 if any error occurs. | 
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| 423 | * | 
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| 424 | * \since This function is available since SDL 2.0.16. | 
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| 425 | */ | 
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| 426 | extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); | 
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| 427 |  | 
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| 428 | #endif /* __ANDROID__ */ | 
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| 429 |  | 
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| 430 | /* Platform specific functions for WinRT */ | 
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| 431 | #ifdef __WINRT__ | 
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| 432 |  | 
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| 433 | /** | 
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| 434 | *  \brief WinRT / Windows Phone path types | 
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| 435 | */ | 
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| 436 | typedef enum | 
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| 437 | { | 
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| 438 | /** \brief The installed app's root directory. | 
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| 439 | Files here are likely to be read-only. */ | 
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| 440 | SDL_WINRT_PATH_INSTALLED_LOCATION, | 
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| 441 |  | 
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| 442 | /** \brief The app's local data store.  Files may be written here */ | 
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| 443 | SDL_WINRT_PATH_LOCAL_FOLDER, | 
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| 444 |  | 
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| 445 | /** \brief The app's roaming data store.  Unsupported on Windows Phone. | 
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| 446 | Files written here may be copied to other machines via a network | 
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| 447 | connection. | 
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| 448 | */ | 
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| 449 | SDL_WINRT_PATH_ROAMING_FOLDER, | 
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| 450 |  | 
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| 451 | /** \brief The app's temporary data store.  Unsupported on Windows Phone. | 
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| 452 | Files written here may be deleted at any time. */ | 
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| 453 | SDL_WINRT_PATH_TEMP_FOLDER | 
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| 454 | } SDL_WinRT_Path; | 
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| 455 |  | 
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| 456 |  | 
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| 457 | /** | 
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| 458 | *  \brief WinRT Device Family | 
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| 459 | */ | 
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| 460 | typedef enum | 
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| 461 | { | 
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| 462 | /** \brief Unknown family  */ | 
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| 463 | SDL_WINRT_DEVICEFAMILY_UNKNOWN, | 
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| 464 |  | 
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| 465 | /** \brief Desktop family*/ | 
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| 466 | SDL_WINRT_DEVICEFAMILY_DESKTOP, | 
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| 467 |  | 
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| 468 | /** \brief Mobile family (for example smartphone) */ | 
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| 469 | SDL_WINRT_DEVICEFAMILY_MOBILE, | 
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| 470 |  | 
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| 471 | /** \brief XBox family */ | 
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| 472 | SDL_WINRT_DEVICEFAMILY_XBOX, | 
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| 473 | } SDL_WinRT_DeviceFamily; | 
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| 474 |  | 
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| 475 |  | 
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| 476 | /** | 
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| 477 | * Retrieve a WinRT defined path on the local file system. | 
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| 478 | * | 
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| 479 | * Not all paths are available on all versions of Windows. This is especially | 
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| 480 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | 
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| 481 | * for more information on which path types are supported where. | 
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| 482 | * | 
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| 483 | * Documentation on most app-specific path types on WinRT can be found on | 
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| 484 | * MSDN, at the URL: | 
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| 485 | * | 
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| 486 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | 
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| 487 | * | 
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| 488 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | 
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| 489 | * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if | 
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| 490 | *          the path is not available for any reason; call SDL_GetError() for | 
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| 491 | *          more information. | 
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| 492 | * | 
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| 493 | * \since This function is available since SDL 2.0.3. | 
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| 494 | * | 
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| 495 | * \sa SDL_WinRTGetFSPathUTF8 | 
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| 496 | */ | 
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| 497 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); | 
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| 498 |  | 
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| 499 | /** | 
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| 500 | * Retrieve a WinRT defined path on the local file system. | 
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| 501 | * | 
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| 502 | * Not all paths are available on all versions of Windows. This is especially | 
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| 503 | * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | 
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| 504 | * for more information on which path types are supported where. | 
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| 505 | * | 
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| 506 | * Documentation on most app-specific path types on WinRT can be found on | 
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| 507 | * MSDN, at the URL: | 
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| 508 | * | 
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| 509 | * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | 
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| 510 | * | 
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| 511 | * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | 
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| 512 | * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if | 
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| 513 | *          the path is not available for any reason; call SDL_GetError() for | 
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| 514 | *          more information. | 
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| 515 | * | 
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| 516 | * \since This function is available since SDL 2.0.3. | 
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| 517 | * | 
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| 518 | * \sa SDL_WinRTGetFSPathUNICODE | 
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| 519 | */ | 
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| 520 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); | 
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| 521 |  | 
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| 522 | /** | 
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| 523 | * Detects the device family of WinRT plattform at runtime. | 
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| 524 | * | 
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| 525 | * \returns a value from the SDL_WinRT_DeviceFamily enum. | 
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| 526 | * | 
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| 527 | * \since This function is available since SDL 2.0.8. | 
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| 528 | */ | 
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| 529 | extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); | 
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| 530 |  | 
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| 531 | #endif /* __WINRT__ */ | 
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| 532 |  | 
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| 533 | /** | 
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| 534 | * Query if the current device is a tablet. | 
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| 535 | * | 
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| 536 | * If SDL can't determine this, it will return SDL_FALSE. | 
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| 537 | * | 
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| 538 | * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. | 
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| 539 | * | 
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| 540 | * \since This function is available since SDL 2.0.9. | 
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| 541 | */ | 
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| 542 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); | 
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| 543 |  | 
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| 544 | /* Functions used by iOS application delegates to notify SDL about state changes */ | 
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| 545 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); | 
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| 546 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); | 
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| 547 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); | 
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| 548 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); | 
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| 549 | extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); | 
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| 550 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); | 
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| 551 | #ifdef __IPHONEOS__ | 
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| 552 | extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); | 
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| 553 | #endif | 
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| 554 |  | 
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| 555 | /* Ends C function definitions when using C++ */ | 
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| 556 | #ifdef __cplusplus | 
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| 557 | } | 
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| 558 | #endif | 
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| 559 | #include "close_code.h" | 
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| 560 |  | 
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| 561 | #endif /* SDL_system_h_ */ | 
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| 562 |  | 
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| 563 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 564 |  | 
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