| 1 | #include "mupdf/fitz.h" |
| 2 | |
| 3 | #include <string.h> |
| 4 | #include <math.h> |
| 5 | |
| 6 | typedef struct fz_mesh_processor_s fz_mesh_processor; |
| 7 | |
| 8 | struct fz_mesh_processor_s { |
| 9 | fz_shade *shade; |
| 10 | fz_shade_prepare_fn *prepare; |
| 11 | fz_shade_process_fn *process; |
| 12 | void *process_arg; |
| 13 | int ncomp; |
| 14 | }; |
| 15 | |
| 16 | #define SWAP(a,b) {fz_vertex *t = (a); (a) = (b); (b) = t;} |
| 17 | |
| 18 | static inline void |
| 19 | paint_tri(fz_context *ctx, fz_mesh_processor *painter, fz_vertex *v0, fz_vertex *v1, fz_vertex *v2) |
| 20 | { |
| 21 | if (painter->process) |
| 22 | { |
| 23 | painter->process(ctx, painter->process_arg, v0, v1, v2); |
| 24 | } |
| 25 | } |
| 26 | |
| 27 | static inline void |
| 28 | paint_quad(fz_context *ctx, fz_mesh_processor *painter, fz_vertex *v0, fz_vertex *v1, fz_vertex *v2, fz_vertex *v3) |
| 29 | { |
| 30 | /* For a quad with corners (in clockwise or anticlockwise order) are |
| 31 | * v0, v1, v2, v3. We can choose to split in in various different ways. |
| 32 | * Arbitrarily we can pick v0, v1, v3 for the first triangle. We then |
| 33 | * have to choose between v1, v2, v3 or v3, v2, v1 (or their equivalent |
| 34 | * rotations) for the second triangle. |
| 35 | * |
| 36 | * v1, v2, v3 has the property that both triangles share the same |
| 37 | * winding (useful if we were ever doing simple back face culling). |
| 38 | * |
| 39 | * v3, v2, v1 has the property that all the 'shared' edges (both |
| 40 | * within this quad, and with adjacent quads) are walked in the same |
| 41 | * direction every time. This can be useful in that depending on the |
| 42 | * implementation/rounding etc walking from A -> B can hit different |
| 43 | * pixels than walking from B->A. |
| 44 | * |
| 45 | * In the event neither of these things matter at the moment, as all |
| 46 | * the process functions where it matters order the edges from top to |
| 47 | * bottom before walking them. |
| 48 | */ |
| 49 | if (painter->process) |
| 50 | { |
| 51 | painter->process(ctx, painter->process_arg, v0, v1, v3); |
| 52 | painter->process(ctx, painter->process_arg, v3, v2, v1); |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | static inline void |
| 57 | fz_prepare_color(fz_context *ctx, fz_mesh_processor *painter, fz_vertex *v, float *c) |
| 58 | { |
| 59 | if (painter->prepare) |
| 60 | { |
| 61 | painter->prepare(ctx, painter->process_arg, v, c); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | static inline void |
| 66 | fz_prepare_vertex(fz_context *ctx, fz_mesh_processor *painter, fz_vertex *v, fz_matrix ctm, float x, float y, float *c) |
| 67 | { |
| 68 | v->p = fz_transform_point_xy(x, y, ctm); |
| 69 | if (painter->prepare) |
| 70 | { |
| 71 | painter->prepare(ctx, painter->process_arg, v, c); |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | static void |
| 76 | fz_process_shade_type1(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter) |
| 77 | { |
| 78 | float *p = shade->u.f.fn_vals; |
| 79 | int xdivs = shade->u.f.xdivs; |
| 80 | int ydivs = shade->u.f.ydivs; |
| 81 | float x0 = shade->u.f.domain[0][0]; |
| 82 | float y0 = shade->u.f.domain[0][1]; |
| 83 | float x1 = shade->u.f.domain[1][0]; |
| 84 | float y1 = shade->u.f.domain[1][1]; |
| 85 | int xx, yy; |
| 86 | float y, yn, x; |
| 87 | fz_vertex vs[2][2]; |
| 88 | fz_vertex *v = vs[0]; |
| 89 | fz_vertex *vn = vs[1]; |
| 90 | int n = fz_colorspace_n(ctx, shade->colorspace); |
| 91 | |
| 92 | ctm = fz_concat(shade->u.f.matrix, ctm); |
| 93 | |
| 94 | y = y0; |
| 95 | for (yy = 0; yy < ydivs; yy++) |
| 96 | { |
| 97 | yn = y0 + (y1 - y0) * (yy + 1) / ydivs; |
| 98 | |
| 99 | x = x0; |
| 100 | |
| 101 | fz_prepare_vertex(ctx, painter, &v[0], ctm, x, y, p); |
| 102 | p += n; |
| 103 | fz_prepare_vertex(ctx, painter, &v[1], ctm, x, yn, p + xdivs * n); |
| 104 | |
| 105 | for (xx = 0; xx < xdivs; xx++) |
| 106 | { |
| 107 | x = x0 + (x1 - x0) * (xx + 1) / xdivs; |
| 108 | |
| 109 | fz_prepare_vertex(ctx, painter, &vn[0], ctm, x, y, p); |
| 110 | p += n; |
| 111 | fz_prepare_vertex(ctx, painter, &vn[1], ctm, x, yn, p + xdivs * n); |
| 112 | |
| 113 | paint_quad(ctx, painter, &v[0], &vn[0], &vn[1], &v[1]); |
| 114 | SWAP(v,vn); |
| 115 | } |
| 116 | y = yn; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | #define HUGENUM 32000 /* how far to extend linear/radial shadings */ |
| 121 | |
| 122 | static fz_point |
| 123 | fz_point_on_circle(fz_point p, float r, float theta) |
| 124 | { |
| 125 | p.x = p.x + cosf(theta) * r; |
| 126 | p.y = p.y + sinf(theta) * r; |
| 127 | return p; |
| 128 | } |
| 129 | |
| 130 | static void |
| 131 | fz_process_shade_type2(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter, fz_rect scissor) |
| 132 | { |
| 133 | fz_point p0, p1, dir; |
| 134 | fz_vertex v0, v1, v2, v3; |
| 135 | fz_vertex e0, e1; |
| 136 | float theta; |
| 137 | float zero = 0; |
| 138 | float one = 1; |
| 139 | float r; |
| 140 | |
| 141 | p0.x = shade->u.l_or_r.coords[0][0]; |
| 142 | p0.y = shade->u.l_or_r.coords[0][1]; |
| 143 | p1.x = shade->u.l_or_r.coords[1][0]; |
| 144 | p1.y = shade->u.l_or_r.coords[1][1]; |
| 145 | dir.x = p0.y - p1.y; |
| 146 | dir.y = p1.x - p0.x; |
| 147 | p0 = fz_transform_point(p0, ctm); |
| 148 | p1 = fz_transform_point(p1, ctm); |
| 149 | dir = fz_transform_vector(dir, ctm); |
| 150 | theta = atan2f(dir.y, dir.x); |
| 151 | |
| 152 | if (fz_is_infinite_rect(scissor)) { |
| 153 | r = HUGENUM; /* Not ideal, but it'll do for now */ |
| 154 | } else { |
| 155 | float x = p0.x - scissor.x0; |
| 156 | float y = p0.y - scissor.y0; |
| 157 | if (x < scissor.x1 - p0.x) |
| 158 | x = scissor.x1 - p0.x; |
| 159 | if (x < p0.x - scissor.x1) |
| 160 | x = p0.x - scissor.x1; |
| 161 | if (x < scissor.x1 - p1.x) |
| 162 | x = scissor.x1 - p1.x; |
| 163 | if (y < scissor.y1 - p0.y) |
| 164 | y = scissor.y1 - p0.y; |
| 165 | if (y < p0.y - scissor.y1) |
| 166 | y = p0.y - scissor.y1; |
| 167 | if (y < scissor.y1 - p1.y) |
| 168 | y = scissor.y1 - p1.y; |
| 169 | r = x+y; |
| 170 | } |
| 171 | v0.p = fz_point_on_circle(p0, r, theta); |
| 172 | v1.p = fz_point_on_circle(p1, r, theta); |
| 173 | v2.p.x = 2*p0.x - v0.p.x; |
| 174 | v2.p.y = 2*p0.y - v0.p.y; |
| 175 | v3.p.x = 2*p1.x - v1.p.x; |
| 176 | v3.p.y = 2*p1.y - v1.p.y; |
| 177 | |
| 178 | fz_prepare_color(ctx, painter, &v0, &zero); |
| 179 | fz_prepare_color(ctx, painter, &v1, &one); |
| 180 | fz_prepare_color(ctx, painter, &v2, &zero); |
| 181 | fz_prepare_color(ctx, painter, &v3, &one); |
| 182 | |
| 183 | paint_quad(ctx, painter, &v0, &v2, &v3, &v1); |
| 184 | |
| 185 | if (shade->u.l_or_r.extend[0] || shade->u.l_or_r.extend[1]) { |
| 186 | float d = fabsf(p1.x - p0.x); |
| 187 | float e = fabsf(p1.y - p0.y); |
| 188 | if (d < e) |
| 189 | d = e; |
| 190 | if (d != 0) |
| 191 | r /= d; |
| 192 | } |
| 193 | if (shade->u.l_or_r.extend[0]) |
| 194 | { |
| 195 | e0.p.x = v0.p.x - (p1.x - p0.x) * r; |
| 196 | e0.p.y = v0.p.y - (p1.y - p0.y) * r; |
| 197 | fz_prepare_color(ctx, painter, &e0, &zero); |
| 198 | |
| 199 | e1.p.x = v2.p.x - (p1.x - p0.x) * r; |
| 200 | e1.p.y = v2.p.y - (p1.y - p0.y) * r; |
| 201 | fz_prepare_color(ctx, painter, &e1, &zero); |
| 202 | |
| 203 | paint_quad(ctx, painter, &e0, &v0, &v2, &e1); |
| 204 | } |
| 205 | |
| 206 | if (shade->u.l_or_r.extend[1]) |
| 207 | { |
| 208 | e0.p.x = v1.p.x + (p1.x - p0.x) * r; |
| 209 | e0.p.y = v1.p.y + (p1.y - p0.y) * r; |
| 210 | fz_prepare_color(ctx, painter, &e0, &one); |
| 211 | |
| 212 | e1.p.x = v3.p.x + (p1.x - p0.x) * r; |
| 213 | e1.p.y = v3.p.y + (p1.y - p0.y) * r; |
| 214 | fz_prepare_color(ctx, painter, &e1, &one); |
| 215 | |
| 216 | paint_quad(ctx, painter, &e0, &v1, &v3, &e1); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | static void |
| 221 | fz_paint_annulus(fz_context *ctx, fz_matrix ctm, |
| 222 | fz_point p0, float r0, float c0, |
| 223 | fz_point p1, float r1, float c1, |
| 224 | int count, |
| 225 | fz_mesh_processor *painter) |
| 226 | { |
| 227 | fz_vertex t0, t1, t2, t3, b0, b1, b2, b3; |
| 228 | float theta, step, a, b; |
| 229 | int i; |
| 230 | |
| 231 | theta = atan2f(p1.y - p0.y, p1.x - p0.x); |
| 232 | step = FZ_PI / count; |
| 233 | |
| 234 | a = 0; |
| 235 | for (i = 1; i <= count; i++) |
| 236 | { |
| 237 | b = i * step; |
| 238 | |
| 239 | t0.p = fz_transform_point(fz_point_on_circle(p0, r0, theta + a), ctm); |
| 240 | t1.p = fz_transform_point(fz_point_on_circle(p0, r0, theta + b), ctm); |
| 241 | t2.p = fz_transform_point(fz_point_on_circle(p1, r1, theta + a), ctm); |
| 242 | t3.p = fz_transform_point(fz_point_on_circle(p1, r1, theta + b), ctm); |
| 243 | b0.p = fz_transform_point(fz_point_on_circle(p0, r0, theta - a), ctm); |
| 244 | b1.p = fz_transform_point(fz_point_on_circle(p0, r0, theta - b), ctm); |
| 245 | b2.p = fz_transform_point(fz_point_on_circle(p1, r1, theta - a), ctm); |
| 246 | b3.p = fz_transform_point(fz_point_on_circle(p1, r1, theta - b), ctm); |
| 247 | |
| 248 | fz_prepare_color(ctx, painter, &t0, &c0); |
| 249 | fz_prepare_color(ctx, painter, &t1, &c0); |
| 250 | fz_prepare_color(ctx, painter, &t2, &c1); |
| 251 | fz_prepare_color(ctx, painter, &t3, &c1); |
| 252 | fz_prepare_color(ctx, painter, &b0, &c0); |
| 253 | fz_prepare_color(ctx, painter, &b1, &c0); |
| 254 | fz_prepare_color(ctx, painter, &b2, &c1); |
| 255 | fz_prepare_color(ctx, painter, &b3, &c1); |
| 256 | |
| 257 | paint_quad(ctx, painter, &t0, &t2, &t3, &t1); |
| 258 | paint_quad(ctx, painter, &b0, &b2, &b3, &b1); |
| 259 | |
| 260 | a = b; |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | static void |
| 265 | fz_process_shade_type3(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter) |
| 266 | { |
| 267 | fz_point p0, p1; |
| 268 | float r0, r1; |
| 269 | fz_point e; |
| 270 | float er, rs; |
| 271 | int count; |
| 272 | |
| 273 | p0.x = shade->u.l_or_r.coords[0][0]; |
| 274 | p0.y = shade->u.l_or_r.coords[0][1]; |
| 275 | r0 = shade->u.l_or_r.coords[0][2]; |
| 276 | |
| 277 | p1.x = shade->u.l_or_r.coords[1][0]; |
| 278 | p1.y = shade->u.l_or_r.coords[1][1]; |
| 279 | r1 = shade->u.l_or_r.coords[1][2]; |
| 280 | |
| 281 | /* number of segments for a half-circle */ |
| 282 | count = 4 * sqrtf(fz_matrix_expansion(ctm) * fz_max(r0, r1)); |
| 283 | if (count < 3) |
| 284 | count = 3; |
| 285 | if (count > 1024) |
| 286 | count = 1024; |
| 287 | |
| 288 | if (shade->u.l_or_r.extend[0]) |
| 289 | { |
| 290 | if (r0 < r1) |
| 291 | rs = r0 / (r0 - r1); |
| 292 | else |
| 293 | rs = -HUGENUM; |
| 294 | |
| 295 | e.x = p0.x + (p1.x - p0.x) * rs; |
| 296 | e.y = p0.y + (p1.y - p0.y) * rs; |
| 297 | er = r0 + (r1 - r0) * rs; |
| 298 | |
| 299 | fz_paint_annulus(ctx, ctm, e, er, 0, p0, r0, 0, count, painter); |
| 300 | } |
| 301 | |
| 302 | fz_paint_annulus(ctx, ctm, p0, r0, 0, p1, r1, 1, count, painter); |
| 303 | |
| 304 | if (shade->u.l_or_r.extend[1]) |
| 305 | { |
| 306 | if (r0 > r1) |
| 307 | rs = r1 / (r1 - r0); |
| 308 | else |
| 309 | rs = -HUGENUM; |
| 310 | |
| 311 | e.x = p1.x + (p0.x - p1.x) * rs; |
| 312 | e.y = p1.y + (p0.y - p1.y) * rs; |
| 313 | er = r1 + (r0 - r1) * rs; |
| 314 | |
| 315 | fz_paint_annulus(ctx, ctm, p1, r1, 1, e, er, 1, count, painter); |
| 316 | } |
| 317 | } |
| 318 | |
| 319 | static inline float read_sample(fz_context *ctx, fz_stream *stream, int bits, float min, float max) |
| 320 | { |
| 321 | /* we use pow(2,x) because (1<<x) would overflow the math on 32-bit samples */ |
| 322 | float bitscale = 1 / (powf(2, bits) - 1); |
| 323 | return min + fz_read_bits(ctx, stream, bits) * (max - min) * bitscale; |
| 324 | } |
| 325 | |
| 326 | static void |
| 327 | fz_process_shade_type4(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter) |
| 328 | { |
| 329 | fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); |
| 330 | fz_vertex v[4]; |
| 331 | fz_vertex *va = &v[0]; |
| 332 | fz_vertex *vb = &v[1]; |
| 333 | fz_vertex *vc = &v[2]; |
| 334 | fz_vertex *vd = &v[3]; |
| 335 | int flag, i, ncomp = painter->ncomp; |
| 336 | int bpflag = shade->u.m.bpflag; |
| 337 | int bpcoord = shade->u.m.bpcoord; |
| 338 | int bpcomp = shade->u.m.bpcomp; |
| 339 | float x0 = shade->u.m.x0; |
| 340 | float x1 = shade->u.m.x1; |
| 341 | float y0 = shade->u.m.y0; |
| 342 | float y1 = shade->u.m.y1; |
| 343 | const float *c0 = shade->u.m.c0; |
| 344 | const float *c1 = shade->u.m.c1; |
| 345 | float x, y, c[FZ_MAX_COLORS]; |
| 346 | int first_triangle = 1; |
| 347 | |
| 348 | fz_try(ctx) |
| 349 | { |
| 350 | while (!fz_is_eof_bits(ctx, stream)) |
| 351 | { |
| 352 | flag = fz_read_bits(ctx, stream, bpflag); |
| 353 | x = read_sample(ctx, stream, bpcoord, x0, x1); |
| 354 | y = read_sample(ctx, stream, bpcoord, y0, y1); |
| 355 | for (i = 0; i < ncomp; i++) |
| 356 | c[i] = read_sample(ctx, stream, bpcomp, c0[i], c1[i]); |
| 357 | fz_prepare_vertex(ctx, painter, vd, ctm, x, y, c); |
| 358 | |
| 359 | if (first_triangle) |
| 360 | { |
| 361 | if (flag != 0) |
| 362 | { |
| 363 | fz_warn(ctx, "ignoring non-zero edge flags for first vertex in mesh" ); |
| 364 | flag = 0; |
| 365 | } |
| 366 | first_triangle = 0; |
| 367 | } |
| 368 | |
| 369 | switch (flag) |
| 370 | { |
| 371 | default: |
| 372 | fz_warn(ctx, "ignoring out of range edge flag in mesh" ); |
| 373 | /* fallthrough */ |
| 374 | |
| 375 | case 0: /* start new triangle */ |
| 376 | SWAP(va, vd); |
| 377 | |
| 378 | fz_read_bits(ctx, stream, bpflag); |
| 379 | x = read_sample(ctx, stream, bpcoord, x0, x1); |
| 380 | y = read_sample(ctx, stream, bpcoord, y0, y1); |
| 381 | for (i = 0; i < ncomp; i++) |
| 382 | c[i] = read_sample(ctx, stream, bpcomp, c0[i], c1[i]); |
| 383 | fz_prepare_vertex(ctx, painter, vb, ctm, x, y, c); |
| 384 | |
| 385 | fz_read_bits(ctx, stream, bpflag); |
| 386 | x = read_sample(ctx, stream, bpcoord, x0, x1); |
| 387 | y = read_sample(ctx, stream, bpcoord, y0, y1); |
| 388 | for (i = 0; i < ncomp; i++) |
| 389 | c[i] = read_sample(ctx, stream, bpcomp, c0[i], c1[i]); |
| 390 | fz_prepare_vertex(ctx, painter, vc, ctm, x, y, c); |
| 391 | |
| 392 | paint_tri(ctx, painter, va, vb, vc); |
| 393 | break; |
| 394 | |
| 395 | case 1: /* Vb, Vc, Vd */ |
| 396 | SWAP(va, vb); |
| 397 | SWAP(vb, vc); |
| 398 | SWAP(vc, vd); |
| 399 | paint_tri(ctx, painter, va, vb, vc); |
| 400 | break; |
| 401 | |
| 402 | case 2: /* Va, Vc, Vd */ |
| 403 | SWAP(vb, vc); |
| 404 | SWAP(vc, vd); |
| 405 | paint_tri(ctx, painter, va, vb, vc); |
| 406 | break; |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | fz_always(ctx) |
| 411 | { |
| 412 | fz_drop_stream(ctx, stream); |
| 413 | } |
| 414 | fz_catch(ctx) |
| 415 | { |
| 416 | fz_rethrow(ctx); |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | static void |
| 421 | fz_process_shade_type5(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter) |
| 422 | { |
| 423 | fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); |
| 424 | fz_vertex *buf = NULL; |
| 425 | fz_vertex *ref = NULL; |
| 426 | int first; |
| 427 | int ncomp = painter->ncomp; |
| 428 | int i, k; |
| 429 | int vprow = shade->u.m.vprow; |
| 430 | int bpcoord = shade->u.m.bpcoord; |
| 431 | int bpcomp = shade->u.m.bpcomp; |
| 432 | float x0 = shade->u.m.x0; |
| 433 | float x1 = shade->u.m.x1; |
| 434 | float y0 = shade->u.m.y0; |
| 435 | float y1 = shade->u.m.y1; |
| 436 | const float *c0 = shade->u.m.c0; |
| 437 | const float *c1 = shade->u.m.c1; |
| 438 | float x, y, c[FZ_MAX_COLORS]; |
| 439 | |
| 440 | fz_var(buf); |
| 441 | fz_var(ref); |
| 442 | |
| 443 | fz_try(ctx) |
| 444 | { |
| 445 | ref = fz_malloc_array(ctx, vprow, fz_vertex); |
| 446 | buf = fz_malloc_array(ctx, vprow, fz_vertex); |
| 447 | first = 1; |
| 448 | |
| 449 | while (!fz_is_eof_bits(ctx, stream)) |
| 450 | { |
| 451 | for (i = 0; i < vprow; i++) |
| 452 | { |
| 453 | x = read_sample(ctx, stream, bpcoord, x0, x1); |
| 454 | y = read_sample(ctx, stream, bpcoord, y0, y1); |
| 455 | for (k = 0; k < ncomp; k++) |
| 456 | c[k] = read_sample(ctx, stream, bpcomp, c0[k], c1[k]); |
| 457 | fz_prepare_vertex(ctx, painter, &buf[i], ctm, x, y, c); |
| 458 | } |
| 459 | |
| 460 | if (!first) |
| 461 | for (i = 0; i < vprow - 1; i++) |
| 462 | paint_quad(ctx, painter, &ref[i], &ref[i+1], &buf[i+1], &buf[i]); |
| 463 | |
| 464 | SWAP(ref,buf); |
| 465 | first = 0; |
| 466 | } |
| 467 | } |
| 468 | fz_always(ctx) |
| 469 | { |
| 470 | fz_free(ctx, ref); |
| 471 | fz_free(ctx, buf); |
| 472 | fz_drop_stream(ctx, stream); |
| 473 | } |
| 474 | fz_catch(ctx) |
| 475 | { |
| 476 | fz_rethrow(ctx); |
| 477 | } |
| 478 | } |
| 479 | |
| 480 | /* Subdivide and tessellate tensor-patches */ |
| 481 | |
| 482 | typedef struct tensor_patch_s tensor_patch; |
| 483 | |
| 484 | struct tensor_patch_s |
| 485 | { |
| 486 | fz_point pole[4][4]; |
| 487 | float color[4][FZ_MAX_COLORS]; |
| 488 | }; |
| 489 | |
| 490 | static void |
| 491 | triangulate_patch(fz_context *ctx, fz_mesh_processor *painter, tensor_patch p) |
| 492 | { |
| 493 | fz_vertex v0, v1, v2, v3; |
| 494 | |
| 495 | v0.p = p.pole[0][0]; |
| 496 | v1.p = p.pole[0][3]; |
| 497 | v2.p = p.pole[3][3]; |
| 498 | v3.p = p.pole[3][0]; |
| 499 | |
| 500 | fz_prepare_color(ctx, painter, &v0, p.color[0]); |
| 501 | fz_prepare_color(ctx, painter, &v1, p.color[1]); |
| 502 | fz_prepare_color(ctx, painter, &v2, p.color[2]); |
| 503 | fz_prepare_color(ctx, painter, &v3, p.color[3]); |
| 504 | |
| 505 | paint_quad(ctx, painter, &v0, &v1, &v2, &v3); |
| 506 | } |
| 507 | |
| 508 | static inline void midcolor(float *c, float *c1, float *c2, int n) |
| 509 | { |
| 510 | int i; |
| 511 | for (i = 0; i < n; i++) |
| 512 | c[i] = (c1[i] + c2[i]) * 0.5f; |
| 513 | } |
| 514 | |
| 515 | static void |
| 516 | split_curve(fz_point *pole, fz_point *q0, fz_point *q1, int polestep) |
| 517 | { |
| 518 | /* |
| 519 | split bezier curve given by control points pole[0]..pole[3] |
| 520 | using de casteljau algo at midpoint and build two new |
| 521 | bezier curves q0[0]..q0[3] and q1[0]..q1[3]. all indices |
| 522 | should be multiplies by polestep == 1 for vertical bezier |
| 523 | curves in patch and == 4 for horizontal bezier curves due |
| 524 | to C's multi-dimensional matrix memory layout. |
| 525 | */ |
| 526 | |
| 527 | float x12 = (pole[1 * polestep].x + pole[2 * polestep].x) * 0.5f; |
| 528 | float y12 = (pole[1 * polestep].y + pole[2 * polestep].y) * 0.5f; |
| 529 | |
| 530 | q0[1 * polestep].x = (pole[0 * polestep].x + pole[1 * polestep].x) * 0.5f; |
| 531 | q0[1 * polestep].y = (pole[0 * polestep].y + pole[1 * polestep].y) * 0.5f; |
| 532 | q1[2 * polestep].x = (pole[2 * polestep].x + pole[3 * polestep].x) * 0.5f; |
| 533 | q1[2 * polestep].y = (pole[2 * polestep].y + pole[3 * polestep].y) * 0.5f; |
| 534 | |
| 535 | q0[2 * polestep].x = (q0[1 * polestep].x + x12) * 0.5f; |
| 536 | q0[2 * polestep].y = (q0[1 * polestep].y + y12) * 0.5f; |
| 537 | q1[1 * polestep].x = (x12 + q1[2 * polestep].x) * 0.5f; |
| 538 | q1[1 * polestep].y = (y12 + q1[2 * polestep].y) * 0.5f; |
| 539 | |
| 540 | q0[3 * polestep].x = (q0[2 * polestep].x + q1[1 * polestep].x) * 0.5f; |
| 541 | q0[3 * polestep].y = (q0[2 * polestep].y + q1[1 * polestep].y) * 0.5f; |
| 542 | q1[0 * polestep].x = (q0[2 * polestep].x + q1[1 * polestep].x) * 0.5f; |
| 543 | q1[0 * polestep].y = (q0[2 * polestep].y + q1[1 * polestep].y) * 0.5f; |
| 544 | |
| 545 | q0[0 * polestep].x = pole[0 * polestep].x; |
| 546 | q0[0 * polestep].y = pole[0 * polestep].y; |
| 547 | q1[3 * polestep].x = pole[3 * polestep].x; |
| 548 | q1[3 * polestep].y = pole[3 * polestep].y; |
| 549 | } |
| 550 | |
| 551 | static void |
| 552 | split_stripe(tensor_patch *p, tensor_patch *s0, tensor_patch *s1, int n) |
| 553 | { |
| 554 | /* |
| 555 | split all horizontal bezier curves in patch, |
| 556 | creating two new patches with half the width. |
| 557 | */ |
| 558 | split_curve(&p->pole[0][0], &s0->pole[0][0], &s1->pole[0][0], 4); |
| 559 | split_curve(&p->pole[0][1], &s0->pole[0][1], &s1->pole[0][1], 4); |
| 560 | split_curve(&p->pole[0][2], &s0->pole[0][2], &s1->pole[0][2], 4); |
| 561 | split_curve(&p->pole[0][3], &s0->pole[0][3], &s1->pole[0][3], 4); |
| 562 | |
| 563 | /* interpolate the colors for the two new patches. */ |
| 564 | memcpy(s0->color[0], p->color[0], n * sizeof(s0->color[0][0])); |
| 565 | memcpy(s0->color[1], p->color[1], n * sizeof(s0->color[1][0])); |
| 566 | midcolor(s0->color[2], p->color[1], p->color[2], n); |
| 567 | midcolor(s0->color[3], p->color[0], p->color[3], n); |
| 568 | |
| 569 | memcpy(s1->color[0], s0->color[3], n * sizeof(s1->color[0][0])); |
| 570 | memcpy(s1->color[1], s0->color[2], n * sizeof(s1->color[1][0])); |
| 571 | memcpy(s1->color[2], p->color[2], n * sizeof(s1->color[2][0])); |
| 572 | memcpy(s1->color[3], p->color[3], n * sizeof(s1->color[3][0])); |
| 573 | } |
| 574 | |
| 575 | static void |
| 576 | draw_stripe(fz_context *ctx, fz_mesh_processor *painter, tensor_patch *p, int depth) |
| 577 | { |
| 578 | tensor_patch s0, s1; |
| 579 | |
| 580 | /* split patch into two half-height patches */ |
| 581 | split_stripe(p, &s0, &s1, painter->ncomp); |
| 582 | |
| 583 | depth--; |
| 584 | if (depth == 0) |
| 585 | { |
| 586 | /* if no more subdividing, draw two new patches... */ |
| 587 | triangulate_patch(ctx, painter, s1); |
| 588 | triangulate_patch(ctx, painter, s0); |
| 589 | } |
| 590 | else |
| 591 | { |
| 592 | /* ...otherwise, continue subdividing. */ |
| 593 | draw_stripe(ctx, painter, &s1, depth); |
| 594 | draw_stripe(ctx, painter, &s0, depth); |
| 595 | } |
| 596 | } |
| 597 | |
| 598 | static void |
| 599 | split_patch(tensor_patch *p, tensor_patch *s0, tensor_patch *s1, int n) |
| 600 | { |
| 601 | /* |
| 602 | split all vertical bezier curves in patch, |
| 603 | creating two new patches with half the height. |
| 604 | */ |
| 605 | split_curve(p->pole[0], s0->pole[0], s1->pole[0], 1); |
| 606 | split_curve(p->pole[1], s0->pole[1], s1->pole[1], 1); |
| 607 | split_curve(p->pole[2], s0->pole[2], s1->pole[2], 1); |
| 608 | split_curve(p->pole[3], s0->pole[3], s1->pole[3], 1); |
| 609 | |
| 610 | /* interpolate the colors for the two new patches. */ |
| 611 | memcpy(s0->color[0], p->color[0], n * sizeof(s0->color[0][0])); |
| 612 | midcolor(s0->color[1], p->color[0], p->color[1], n); |
| 613 | midcolor(s0->color[2], p->color[2], p->color[3], n); |
| 614 | memcpy(s0->color[3], p->color[3], n * sizeof(s0->color[3][0])); |
| 615 | |
| 616 | memcpy(s1->color[0], s0->color[1], n * sizeof(s1->color[0][0])); |
| 617 | memcpy(s1->color[1], p->color[1], n * sizeof(s1->color[1][0])); |
| 618 | memcpy(s1->color[2], p->color[2], n * sizeof(s1->color[2][0])); |
| 619 | memcpy(s1->color[3], s0->color[2], n * sizeof(s1->color[3][0])); |
| 620 | } |
| 621 | |
| 622 | static void |
| 623 | draw_patch(fz_context *ctx, fz_mesh_processor *painter, tensor_patch *p, int depth, int origdepth) |
| 624 | { |
| 625 | tensor_patch s0, s1; |
| 626 | |
| 627 | /* split patch into two half-width patches */ |
| 628 | split_patch(p, &s0, &s1, painter->ncomp); |
| 629 | |
| 630 | depth--; |
| 631 | if (depth == 0) |
| 632 | { |
| 633 | /* if no more subdividing, draw two new patches... */ |
| 634 | draw_stripe(ctx, painter, &s0, origdepth); |
| 635 | draw_stripe(ctx, painter, &s1, origdepth); |
| 636 | } |
| 637 | else |
| 638 | { |
| 639 | /* ...otherwise, continue subdividing. */ |
| 640 | draw_patch(ctx, painter, &s0, depth, origdepth); |
| 641 | draw_patch(ctx, painter, &s1, depth, origdepth); |
| 642 | } |
| 643 | } |
| 644 | |
| 645 | static fz_point |
| 646 | compute_tensor_interior( |
| 647 | fz_point a, fz_point b, fz_point c, fz_point d, |
| 648 | fz_point e, fz_point f, fz_point g, fz_point h) |
| 649 | { |
| 650 | fz_point pt; |
| 651 | |
| 652 | /* see equations at page 330 in pdf 1.7 */ |
| 653 | |
| 654 | pt.x = -4 * a.x; |
| 655 | pt.x += 6 * (b.x + c.x); |
| 656 | pt.x += -2 * (d.x + e.x); |
| 657 | pt.x += 3 * (f.x + g.x); |
| 658 | pt.x += -1 * h.x; |
| 659 | pt.x /= 9; |
| 660 | |
| 661 | pt.y = -4 * a.y; |
| 662 | pt.y += 6 * (b.y + c.y); |
| 663 | pt.y += -2 * (d.y + e.y); |
| 664 | pt.y += 3 * (f.y + g.y); |
| 665 | pt.y += -1 * h.y; |
| 666 | pt.y /= 9; |
| 667 | |
| 668 | return pt; |
| 669 | } |
| 670 | |
| 671 | static void |
| 672 | make_tensor_patch(tensor_patch *p, int type, fz_point *pt) |
| 673 | { |
| 674 | if (type == 6) |
| 675 | { |
| 676 | /* see control point stream order at page 325 in pdf 1.7 */ |
| 677 | |
| 678 | p->pole[0][0] = pt[0]; |
| 679 | p->pole[0][1] = pt[1]; |
| 680 | p->pole[0][2] = pt[2]; |
| 681 | p->pole[0][3] = pt[3]; |
| 682 | p->pole[1][3] = pt[4]; |
| 683 | p->pole[2][3] = pt[5]; |
| 684 | p->pole[3][3] = pt[6]; |
| 685 | p->pole[3][2] = pt[7]; |
| 686 | p->pole[3][1] = pt[8]; |
| 687 | p->pole[3][0] = pt[9]; |
| 688 | p->pole[2][0] = pt[10]; |
| 689 | p->pole[1][0] = pt[11]; |
| 690 | |
| 691 | /* see equations at page 330 in pdf 1.7 */ |
| 692 | |
| 693 | p->pole[1][1] = compute_tensor_interior( |
| 694 | p->pole[0][0], p->pole[0][1], p->pole[1][0], p->pole[0][3], |
| 695 | p->pole[3][0], p->pole[3][1], p->pole[1][3], p->pole[3][3]); |
| 696 | |
| 697 | p->pole[1][2] = compute_tensor_interior( |
| 698 | p->pole[0][3], p->pole[0][2], p->pole[1][3], p->pole[0][0], |
| 699 | p->pole[3][3], p->pole[3][2], p->pole[1][0], p->pole[3][0]); |
| 700 | |
| 701 | p->pole[2][1] = compute_tensor_interior( |
| 702 | p->pole[3][0], p->pole[3][1], p->pole[2][0], p->pole[3][3], |
| 703 | p->pole[0][0], p->pole[0][1], p->pole[2][3], p->pole[0][3]); |
| 704 | |
| 705 | p->pole[2][2] = compute_tensor_interior( |
| 706 | p->pole[3][3], p->pole[3][2], p->pole[2][3], p->pole[3][0], |
| 707 | p->pole[0][3], p->pole[0][2], p->pole[2][0], p->pole[0][0]); |
| 708 | } |
| 709 | else if (type == 7) |
| 710 | { |
| 711 | /* see control point stream order at page 330 in pdf 1.7 */ |
| 712 | |
| 713 | p->pole[0][0] = pt[0]; |
| 714 | p->pole[0][1] = pt[1]; |
| 715 | p->pole[0][2] = pt[2]; |
| 716 | p->pole[0][3] = pt[3]; |
| 717 | p->pole[1][3] = pt[4]; |
| 718 | p->pole[2][3] = pt[5]; |
| 719 | p->pole[3][3] = pt[6]; |
| 720 | p->pole[3][2] = pt[7]; |
| 721 | p->pole[3][1] = pt[8]; |
| 722 | p->pole[3][0] = pt[9]; |
| 723 | p->pole[2][0] = pt[10]; |
| 724 | p->pole[1][0] = pt[11]; |
| 725 | p->pole[1][1] = pt[12]; |
| 726 | p->pole[1][2] = pt[13]; |
| 727 | p->pole[2][2] = pt[14]; |
| 728 | p->pole[2][1] = pt[15]; |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | /* FIXME: Nasty */ |
| 733 | #define SUBDIV 3 /* how many levels to subdivide patches */ |
| 734 | |
| 735 | static void |
| 736 | fz_process_shade_type6(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter) |
| 737 | { |
| 738 | fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); |
| 739 | float color_storage[2][4][FZ_MAX_COLORS]; |
| 740 | fz_point point_storage[2][12]; |
| 741 | int store = 0; |
| 742 | int ncomp = painter->ncomp; |
| 743 | int i, k; |
| 744 | int bpflag = shade->u.m.bpflag; |
| 745 | int bpcoord = shade->u.m.bpcoord; |
| 746 | int bpcomp = shade->u.m.bpcomp; |
| 747 | float x0 = shade->u.m.x0; |
| 748 | float x1 = shade->u.m.x1; |
| 749 | float y0 = shade->u.m.y0; |
| 750 | float y1 = shade->u.m.y1; |
| 751 | const float *c0 = shade->u.m.c0; |
| 752 | const float *c1 = shade->u.m.c1; |
| 753 | |
| 754 | fz_try(ctx) |
| 755 | { |
| 756 | float (*prevc)[FZ_MAX_COLORS] = NULL; |
| 757 | fz_point *prevp = NULL; |
| 758 | while (!fz_is_eof_bits(ctx, stream)) |
| 759 | { |
| 760 | float (*c)[FZ_MAX_COLORS] = color_storage[store]; |
| 761 | fz_point *v = point_storage[store]; |
| 762 | int startcolor; |
| 763 | int startpt; |
| 764 | int flag; |
| 765 | tensor_patch patch; |
| 766 | |
| 767 | flag = fz_read_bits(ctx, stream, bpflag); |
| 768 | |
| 769 | if (flag == 0) |
| 770 | { |
| 771 | startpt = 0; |
| 772 | startcolor = 0; |
| 773 | } |
| 774 | else |
| 775 | { |
| 776 | startpt = 4; |
| 777 | startcolor = 2; |
| 778 | } |
| 779 | |
| 780 | for (i = startpt; i < 12; i++) |
| 781 | { |
| 782 | v[i].x = read_sample(ctx, stream, bpcoord, x0, x1); |
| 783 | v[i].y = read_sample(ctx, stream, bpcoord, y0, y1); |
| 784 | v[i] = fz_transform_point(v[i], ctm); |
| 785 | } |
| 786 | |
| 787 | for (i = startcolor; i < 4; i++) |
| 788 | { |
| 789 | for (k = 0; k < ncomp; k++) |
| 790 | c[i][k] = read_sample(ctx, stream, bpcomp, c0[k], c1[k]); |
| 791 | } |
| 792 | |
| 793 | if (flag == 0) |
| 794 | { |
| 795 | } |
| 796 | else if (flag == 1 && prevc) |
| 797 | { |
| 798 | v[0] = prevp[3]; |
| 799 | v[1] = prevp[4]; |
| 800 | v[2] = prevp[5]; |
| 801 | v[3] = prevp[6]; |
| 802 | memcpy(c[0], prevc[1], ncomp * sizeof(float)); |
| 803 | memcpy(c[1], prevc[2], ncomp * sizeof(float)); |
| 804 | } |
| 805 | else if (flag == 2 && prevc) |
| 806 | { |
| 807 | v[0] = prevp[6]; |
| 808 | v[1] = prevp[7]; |
| 809 | v[2] = prevp[8]; |
| 810 | v[3] = prevp[9]; |
| 811 | memcpy(c[0], prevc[2], ncomp * sizeof(float)); |
| 812 | memcpy(c[1], prevc[3], ncomp * sizeof(float)); |
| 813 | } |
| 814 | else if (flag == 3 && prevc) |
| 815 | { |
| 816 | v[0] = prevp[ 9]; |
| 817 | v[1] = prevp[10]; |
| 818 | v[2] = prevp[11]; |
| 819 | v[3] = prevp[ 0]; |
| 820 | memcpy(c[0], prevc[3], ncomp * sizeof(float)); |
| 821 | memcpy(c[1], prevc[0], ncomp * sizeof(float)); |
| 822 | } |
| 823 | else |
| 824 | continue; |
| 825 | |
| 826 | make_tensor_patch(&patch, 6, v); |
| 827 | |
| 828 | for (i = 0; i < 4; i++) |
| 829 | memcpy(patch.color[i], c[i], ncomp * sizeof(float)); |
| 830 | |
| 831 | draw_patch(ctx, painter, &patch, SUBDIV, SUBDIV); |
| 832 | |
| 833 | prevp = v; |
| 834 | prevc = c; |
| 835 | store ^= 1; |
| 836 | } |
| 837 | } |
| 838 | fz_always(ctx) |
| 839 | { |
| 840 | fz_drop_stream(ctx, stream); |
| 841 | } |
| 842 | fz_catch(ctx) |
| 843 | { |
| 844 | fz_rethrow(ctx); |
| 845 | } |
| 846 | } |
| 847 | |
| 848 | static void |
| 849 | fz_process_shade_type7(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_mesh_processor *painter) |
| 850 | { |
| 851 | fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer); |
| 852 | int bpflag = shade->u.m.bpflag; |
| 853 | int bpcoord = shade->u.m.bpcoord; |
| 854 | int bpcomp = shade->u.m.bpcomp; |
| 855 | float x0 = shade->u.m.x0; |
| 856 | float x1 = shade->u.m.x1; |
| 857 | float y0 = shade->u.m.y0; |
| 858 | float y1 = shade->u.m.y1; |
| 859 | const float *c0 = shade->u.m.c0; |
| 860 | const float *c1 = shade->u.m.c1; |
| 861 | float color_storage[2][4][FZ_MAX_COLORS]; |
| 862 | fz_point point_storage[2][16]; |
| 863 | int store = 0; |
| 864 | int ncomp = painter->ncomp; |
| 865 | int i, k; |
| 866 | float (*prevc)[FZ_MAX_COLORS] = NULL; |
| 867 | fz_point (*prevp) = NULL; |
| 868 | |
| 869 | fz_try(ctx) |
| 870 | { |
| 871 | while (!fz_is_eof_bits(ctx, stream)) |
| 872 | { |
| 873 | float (*c)[FZ_MAX_COLORS] = color_storage[store]; |
| 874 | fz_point *v = point_storage[store]; |
| 875 | int startcolor; |
| 876 | int startpt; |
| 877 | int flag; |
| 878 | tensor_patch patch; |
| 879 | |
| 880 | flag = fz_read_bits(ctx, stream, bpflag); |
| 881 | |
| 882 | if (flag == 0) |
| 883 | { |
| 884 | startpt = 0; |
| 885 | startcolor = 0; |
| 886 | } |
| 887 | else |
| 888 | { |
| 889 | startpt = 4; |
| 890 | startcolor = 2; |
| 891 | } |
| 892 | |
| 893 | for (i = startpt; i < 16; i++) |
| 894 | { |
| 895 | v[i].x = read_sample(ctx, stream, bpcoord, x0, x1); |
| 896 | v[i].y = read_sample(ctx, stream, bpcoord, y0, y1); |
| 897 | v[i] = fz_transform_point(v[i], ctm); |
| 898 | } |
| 899 | |
| 900 | for (i = startcolor; i < 4; i++) |
| 901 | { |
| 902 | for (k = 0; k < ncomp; k++) |
| 903 | c[i][k] = read_sample(ctx, stream, bpcomp, c0[k], c1[k]); |
| 904 | } |
| 905 | |
| 906 | if (flag == 0) |
| 907 | { |
| 908 | } |
| 909 | else if (flag == 1 && prevc) |
| 910 | { |
| 911 | v[0] = prevp[3]; |
| 912 | v[1] = prevp[4]; |
| 913 | v[2] = prevp[5]; |
| 914 | v[3] = prevp[6]; |
| 915 | memcpy(c[0], prevc[1], ncomp * sizeof(float)); |
| 916 | memcpy(c[1], prevc[2], ncomp * sizeof(float)); |
| 917 | } |
| 918 | else if (flag == 2 && prevc) |
| 919 | { |
| 920 | v[0] = prevp[6]; |
| 921 | v[1] = prevp[7]; |
| 922 | v[2] = prevp[8]; |
| 923 | v[3] = prevp[9]; |
| 924 | memcpy(c[0], prevc[2], ncomp * sizeof(float)); |
| 925 | memcpy(c[1], prevc[3], ncomp * sizeof(float)); |
| 926 | } |
| 927 | else if (flag == 3 && prevc) |
| 928 | { |
| 929 | v[0] = prevp[ 9]; |
| 930 | v[1] = prevp[10]; |
| 931 | v[2] = prevp[11]; |
| 932 | v[3] = prevp[ 0]; |
| 933 | memcpy(c[0], prevc[3], ncomp * sizeof(float)); |
| 934 | memcpy(c[1], prevc[0], ncomp * sizeof(float)); |
| 935 | } |
| 936 | else |
| 937 | continue; /* We have no patch! */ |
| 938 | |
| 939 | make_tensor_patch(&patch, 7, v); |
| 940 | |
| 941 | for (i = 0; i < 4; i++) |
| 942 | memcpy(patch.color[i], c[i], ncomp * sizeof(float)); |
| 943 | |
| 944 | draw_patch(ctx, painter, &patch, SUBDIV, SUBDIV); |
| 945 | |
| 946 | prevp = v; |
| 947 | prevc = c; |
| 948 | store ^= 1; |
| 949 | } |
| 950 | } |
| 951 | fz_always(ctx) |
| 952 | { |
| 953 | fz_drop_stream(ctx, stream); |
| 954 | } |
| 955 | fz_catch(ctx) |
| 956 | { |
| 957 | fz_rethrow(ctx); |
| 958 | } |
| 959 | } |
| 960 | |
| 961 | /* |
| 962 | Process a shade, using supplied callback |
| 963 | functions. This decomposes the shading to a mesh (even ones |
| 964 | that are not natively meshes, such as linear or radial |
| 965 | shadings), and processes triangles from those meshes. |
| 966 | |
| 967 | shade: The shade to process. |
| 968 | |
| 969 | ctm: The transform to use |
| 970 | |
| 971 | prepare: Callback function to 'prepare' each vertex. |
| 972 | This function is passed an array of floats, and populates |
| 973 | a fz_vertex structure. |
| 974 | |
| 975 | process: This function is passed 3 pointers to vertex |
| 976 | structures, and actually performs the processing (typically |
| 977 | filling the area between the vertexes). |
| 978 | |
| 979 | process_arg: An opaque argument passed through from caller |
| 980 | to callback functions. |
| 981 | */ |
| 982 | void |
| 983 | fz_process_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm, fz_rect scissor, |
| 984 | fz_shade_prepare_fn *prepare, fz_shade_process_fn *process, void *process_arg) |
| 985 | { |
| 986 | fz_mesh_processor painter; |
| 987 | |
| 988 | painter.shade = shade; |
| 989 | painter.prepare = prepare; |
| 990 | painter.process = process; |
| 991 | painter.process_arg = process_arg; |
| 992 | painter.ncomp = (shade->use_function > 0 ? 1 : fz_colorspace_n(ctx, shade->colorspace)); |
| 993 | |
| 994 | if (shade->type == FZ_FUNCTION_BASED) |
| 995 | fz_process_shade_type1(ctx, shade, ctm, &painter); |
| 996 | else if (shade->type == FZ_LINEAR) |
| 997 | fz_process_shade_type2(ctx, shade, ctm, &painter, scissor); |
| 998 | else if (shade->type == FZ_RADIAL) |
| 999 | fz_process_shade_type3(ctx, shade, ctm, &painter); |
| 1000 | else if (shade->type == FZ_MESH_TYPE4) |
| 1001 | fz_process_shade_type4(ctx, shade, ctm, &painter); |
| 1002 | else if (shade->type == FZ_MESH_TYPE5) |
| 1003 | fz_process_shade_type5(ctx, shade, ctm, &painter); |
| 1004 | else if (shade->type == FZ_MESH_TYPE6) |
| 1005 | fz_process_shade_type6(ctx, shade, ctm, &painter); |
| 1006 | else if (shade->type == FZ_MESH_TYPE7) |
| 1007 | fz_process_shade_type7(ctx, shade, ctm, &painter); |
| 1008 | else |
| 1009 | fz_throw(ctx, FZ_ERROR_GENERIC, "Unexpected mesh type %d\n" , shade->type); |
| 1010 | } |
| 1011 | |
| 1012 | static fz_rect |
| 1013 | fz_bound_mesh_type1(fz_context *ctx, fz_shade *shade) |
| 1014 | { |
| 1015 | fz_rect bbox; |
| 1016 | bbox.x0 = shade->u.f.domain[0][0]; |
| 1017 | bbox.y0 = shade->u.f.domain[0][1]; |
| 1018 | bbox.x1 = shade->u.f.domain[1][0]; |
| 1019 | bbox.y1 = shade->u.f.domain[1][1]; |
| 1020 | return fz_transform_rect(bbox, shade->u.f.matrix); |
| 1021 | } |
| 1022 | |
| 1023 | static fz_rect |
| 1024 | fz_bound_mesh_type2(fz_context *ctx, fz_shade *shade) |
| 1025 | { |
| 1026 | /* FIXME: If axis aligned and not extended, the bbox may only be |
| 1027 | * infinite in one direction */ |
| 1028 | return fz_infinite_rect; |
| 1029 | } |
| 1030 | |
| 1031 | static fz_rect |
| 1032 | fz_bound_mesh_type3(fz_context *ctx, fz_shade *shade) |
| 1033 | { |
| 1034 | fz_rect bbox; |
| 1035 | fz_point p0, p1; |
| 1036 | float r0, r1; |
| 1037 | |
| 1038 | r0 = shade->u.l_or_r.coords[0][2]; |
| 1039 | r1 = shade->u.l_or_r.coords[1][2]; |
| 1040 | |
| 1041 | if (shade->u.l_or_r.extend[0]) |
| 1042 | { |
| 1043 | if (r0 >= r1) |
| 1044 | return fz_infinite_rect; |
| 1045 | } |
| 1046 | |
| 1047 | if (shade->u.l_or_r.extend[1]) |
| 1048 | { |
| 1049 | if (r0 <= r1) |
| 1050 | return fz_infinite_rect; |
| 1051 | } |
| 1052 | |
| 1053 | p0.x = shade->u.l_or_r.coords[0][0]; |
| 1054 | p0.y = shade->u.l_or_r.coords[0][1]; |
| 1055 | p1.x = shade->u.l_or_r.coords[1][0]; |
| 1056 | p1.y = shade->u.l_or_r.coords[1][1]; |
| 1057 | |
| 1058 | bbox.x0 = p0.x - r0; bbox.y0 = p0.y - r0; |
| 1059 | bbox.x1 = p0.x + r0; bbox.y1 = p0.x + r0; |
| 1060 | if (bbox.x0 > p1.x - r1) |
| 1061 | bbox.x0 = p1.x - r1; |
| 1062 | if (bbox.x1 < p1.x + r1) |
| 1063 | bbox.x1 = p1.x + r1; |
| 1064 | if (bbox.y0 > p1.y - r1) |
| 1065 | bbox.y0 = p1.y - r1; |
| 1066 | if (bbox.y1 < p1.y + r1) |
| 1067 | bbox.y1 = p1.y + r1; |
| 1068 | return bbox; |
| 1069 | } |
| 1070 | |
| 1071 | static fz_rect |
| 1072 | fz_bound_mesh_type4567(fz_context *ctx, fz_shade *shade) |
| 1073 | { |
| 1074 | fz_rect bbox; |
| 1075 | bbox.x0 = shade->u.m.x0; |
| 1076 | bbox.y0 = shade->u.m.y0; |
| 1077 | bbox.x1 = shade->u.m.x1; |
| 1078 | bbox.y1 = shade->u.m.y1; |
| 1079 | return bbox; |
| 1080 | } |
| 1081 | |
| 1082 | static fz_rect |
| 1083 | fz_bound_mesh(fz_context *ctx, fz_shade *shade) |
| 1084 | { |
| 1085 | if (shade->type == FZ_FUNCTION_BASED) |
| 1086 | return fz_bound_mesh_type1(ctx, shade); |
| 1087 | else if (shade->type == FZ_LINEAR) |
| 1088 | return fz_bound_mesh_type2(ctx, shade); |
| 1089 | else if (shade->type == FZ_RADIAL) |
| 1090 | return fz_bound_mesh_type3(ctx, shade); |
| 1091 | else if (shade->type == FZ_MESH_TYPE4 || |
| 1092 | shade->type == FZ_MESH_TYPE5 || |
| 1093 | shade->type == FZ_MESH_TYPE6 || |
| 1094 | shade->type == FZ_MESH_TYPE7) |
| 1095 | return fz_bound_mesh_type4567(ctx, shade); |
| 1096 | else |
| 1097 | fz_throw(ctx, FZ_ERROR_GENERIC, "Unexpected mesh type %d\n" , shade->type); |
| 1098 | } |
| 1099 | |
| 1100 | fz_shade * |
| 1101 | fz_keep_shade(fz_context *ctx, fz_shade *shade) |
| 1102 | { |
| 1103 | return fz_keep_storable(ctx, &shade->storable); |
| 1104 | } |
| 1105 | |
| 1106 | /* |
| 1107 | Internal function to destroy a |
| 1108 | shade. Only exposed for use with the fz_store. |
| 1109 | |
| 1110 | shade: The reference to destroy. |
| 1111 | */ |
| 1112 | void |
| 1113 | fz_drop_shade_imp(fz_context *ctx, fz_storable *shade_) |
| 1114 | { |
| 1115 | fz_shade *shade = (fz_shade *)shade_; |
| 1116 | |
| 1117 | fz_drop_colorspace(ctx, shade->colorspace); |
| 1118 | if (shade->type == FZ_FUNCTION_BASED) |
| 1119 | fz_free(ctx, shade->u.f.fn_vals); |
| 1120 | fz_drop_compressed_buffer(ctx, shade->buffer); |
| 1121 | fz_free(ctx, shade); |
| 1122 | } |
| 1123 | |
| 1124 | void |
| 1125 | fz_drop_shade(fz_context *ctx, fz_shade *shade) |
| 1126 | { |
| 1127 | fz_drop_storable(ctx, &shade->storable); |
| 1128 | } |
| 1129 | |
| 1130 | /* |
| 1131 | Bound a given shading. |
| 1132 | |
| 1133 | shade: The shade to bound. |
| 1134 | |
| 1135 | ctm: The transform to apply to the shade before bounding. |
| 1136 | |
| 1137 | r: Pointer to storage to put the bounds in. |
| 1138 | |
| 1139 | Returns r, updated to contain the bounds for the shading. |
| 1140 | */ |
| 1141 | fz_rect |
| 1142 | fz_bound_shade(fz_context *ctx, fz_shade *shade, fz_matrix ctm) |
| 1143 | { |
| 1144 | ctm = fz_concat(shade->matrix, ctm); |
| 1145 | if (shade->type != FZ_LINEAR && shade->type != FZ_RADIAL) |
| 1146 | { |
| 1147 | fz_rect rect = fz_bound_mesh(ctx, shade); |
| 1148 | rect = fz_intersect_rect(rect, shade->bbox); |
| 1149 | return fz_transform_rect(rect, ctm); |
| 1150 | } |
| 1151 | return fz_transform_rect(shade->bbox, ctm); |
| 1152 | } |
| 1153 | |