| 1 | /* |
| 2 | * fg_gamemode.c |
| 3 | * |
| 4 | * The game mode handling code. |
| 5 | * |
| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
| 8 | * Creation date: Thu Dec 16 1999 |
| 9 | * |
| 10 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 11 | * copy of this software and associated documentation files (the "Software"), |
| 12 | * to deal in the Software without restriction, including without limitation |
| 13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 14 | * and/or sell copies of the Software, and to permit persons to whom the |
| 15 | * Software is furnished to do so, subject to the following conditions: |
| 16 | * |
| 17 | * The above copyright notice and this permission notice shall be included |
| 18 | * in all copies or substantial portions of the Software. |
| 19 | * |
| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 23 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| 24 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 25 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 26 | */ |
| 27 | |
| 28 | #include <GL/freeglut.h> |
| 29 | #include "fg_internal.h" |
| 30 | |
| 31 | |
| 32 | /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ |
| 33 | extern void fgPlatformRememberState( void ); |
| 34 | extern void fgPlatformRestoreState( void ); |
| 35 | extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ); |
| 36 | extern void fgPlatformEnterGameMode( void ); |
| 37 | extern void fgPlatformLeaveGameMode( void ); |
| 38 | |
| 39 | |
| 40 | /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ |
| 41 | |
| 42 | /* |
| 43 | * Sets the game mode display string |
| 44 | */ |
| 45 | void FGAPIENTRY glutGameModeString( const char* string ) |
| 46 | { |
| 47 | int width = -1, height = -1, depth = -1, refresh = -1; |
| 48 | |
| 49 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" ); |
| 50 | |
| 51 | /* |
| 52 | * This one seems a bit easier than glutInitDisplayString. The bad thing |
| 53 | * about it that I was unable to find the game mode string definition, so |
| 54 | * that I assumed it is: "[width]x[height]:[depth]@[refresh rate]", which |
| 55 | * appears in all GLUT game mode programs I have seen to date. |
| 56 | */ |
| 57 | if( sscanf( string, "%ix%i:%i@%i" , &width, &height, &depth, &refresh ) != |
| 58 | 4 ) |
| 59 | if( sscanf( string, "%ix%i:%i" , &width, &height, &depth ) != 3 ) |
| 60 | if( sscanf( string, "%ix%i@%i" , &width, &height, &refresh ) != 3 ) |
| 61 | if( sscanf( string, "%ix%i" , &width, &height ) != 2 ) |
| 62 | if( sscanf( string, ":%i@%i" , &depth, &refresh ) != 2 ) |
| 63 | if( sscanf( string, ":%i" , &depth ) != 1 ) |
| 64 | if( sscanf( string, "@%i" , &refresh ) != 1 ) |
| 65 | fgWarning( |
| 66 | "unable to parse game mode string `%s'" , |
| 67 | string |
| 68 | ); |
| 69 | |
| 70 | /* All values not specified are now set to -1, which means those |
| 71 | * aspects of the current display mode are not changed in |
| 72 | * fgPlatformChangeDisplayMode() above. |
| 73 | */ |
| 74 | fgState.GameModeSize.X = width; |
| 75 | fgState.GameModeSize.Y = height; |
| 76 | fgState.GameModeDepth = depth; |
| 77 | fgState.GameModeRefresh = refresh; |
| 78 | } |
| 79 | |
| 80 | |
| 81 | |
| 82 | /* |
| 83 | * Enters the game mode |
| 84 | */ |
| 85 | int FGAPIENTRY glutEnterGameMode( void ) |
| 86 | { |
| 87 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" ); |
| 88 | |
| 89 | if( fgStructure.GameModeWindow ) |
| 90 | fgAddToWindowDestroyList( fgStructure.GameModeWindow ); |
| 91 | else |
| 92 | fgPlatformRememberState( ); |
| 93 | |
| 94 | if( ! fgPlatformChangeDisplayMode( GL_FALSE ) ) |
| 95 | { |
| 96 | fgWarning( "failed to change screen settings" ); |
| 97 | return 0; |
| 98 | } |
| 99 | |
| 100 | fgStructure.GameModeWindow = fgCreateWindow( |
| 101 | NULL, "FREEGLUT" , GL_TRUE, 0, 0, |
| 102 | GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y, |
| 103 | GL_TRUE, GL_FALSE |
| 104 | ); |
| 105 | |
| 106 | glutFullScreen(); |
| 107 | |
| 108 | fgPlatformEnterGameMode(); |
| 109 | |
| 110 | return fgStructure.GameModeWindow->ID; |
| 111 | } |
| 112 | |
| 113 | /* |
| 114 | * Leaves the game mode |
| 115 | */ |
| 116 | void FGAPIENTRY glutLeaveGameMode( void ) |
| 117 | { |
| 118 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" ); |
| 119 | |
| 120 | freeglut_return_if_fail( fgStructure.GameModeWindow ); |
| 121 | |
| 122 | fgAddToWindowDestroyList( fgStructure.GameModeWindow ); |
| 123 | fgStructure.GameModeWindow = NULL; |
| 124 | |
| 125 | fgPlatformLeaveGameMode(); |
| 126 | |
| 127 | fgPlatformRestoreState(); |
| 128 | } |
| 129 | |
| 130 | /* |
| 131 | * Returns information concerning the freeglut game mode |
| 132 | */ |
| 133 | int FGAPIENTRY glutGameModeGet( GLenum eWhat ) |
| 134 | { |
| 135 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeGet" ); |
| 136 | |
| 137 | switch( eWhat ) |
| 138 | { |
| 139 | case GLUT_GAME_MODE_ACTIVE: |
| 140 | return !!fgStructure.GameModeWindow; |
| 141 | |
| 142 | case GLUT_GAME_MODE_POSSIBLE: |
| 143 | return fgPlatformChangeDisplayMode( GL_TRUE ); |
| 144 | |
| 145 | case GLUT_GAME_MODE_WIDTH: |
| 146 | return fgState.GameModeSize.X; |
| 147 | |
| 148 | case GLUT_GAME_MODE_HEIGHT: |
| 149 | return fgState.GameModeSize.Y; |
| 150 | |
| 151 | case GLUT_GAME_MODE_PIXEL_DEPTH: |
| 152 | return fgState.GameModeDepth; |
| 153 | |
| 154 | case GLUT_GAME_MODE_REFRESH_RATE: |
| 155 | return fgState.GameModeRefresh; |
| 156 | |
| 157 | case GLUT_GAME_MODE_DISPLAY_CHANGED: |
| 158 | /* |
| 159 | * This is true if the game mode has been activated successfully.. |
| 160 | */ |
| 161 | return !!fgStructure.GameModeWindow; |
| 162 | } |
| 163 | |
| 164 | fgWarning( "Unknown gamemode get: %d" , eWhat ); |
| 165 | return -1; |
| 166 | } |
| 167 | |
| 168 | /*** END OF FILE ***/ |
| 169 | |