| 1 | /* |
| 2 | * fg_window.c |
| 3 | * |
| 4 | * Window management methods. |
| 5 | * |
| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
| 8 | * Creation date: Fri Dec 3 1999 |
| 9 | * |
| 10 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 11 | * copy of this software and associated documentation files (the "Software"), |
| 12 | * to deal in the Software without restriction, including without limitation |
| 13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 14 | * and/or sell copies of the Software, and to permit persons to whom the |
| 15 | * Software is furnished to do so, subject to the following conditions: |
| 16 | * |
| 17 | * The above copyright notice and this permission notice shall be included |
| 18 | * in all copies or substantial portions of the Software. |
| 19 | * |
| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 23 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| 24 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 25 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 26 | */ |
| 27 | |
| 28 | #define FREEGLUT_BUILDING_LIB |
| 29 | #include <GL/freeglut.h> |
| 30 | #include "fg_internal.h" |
| 31 | #include "fg_gl2.h" |
| 32 | |
| 33 | /* |
| 34 | * TODO BEFORE THE STABLE RELEASE: |
| 35 | * |
| 36 | * fgSetupPixelFormat -- ignores the display mode settings |
| 37 | * fgOpenWindow() -- check the Win32 version, -iconic handling! |
| 38 | * fgCloseWindow() -- check the Win32 version |
| 39 | * glutCreateWindow() -- Check when default position and size is {-1,-1} |
| 40 | * glutCreateSubWindow() -- Check when default position and size is {-1,-1} |
| 41 | * glutDestroyWindow() -- check the Win32 version |
| 42 | * glutSetWindow() -- check the Win32 version |
| 43 | * glutSetWindowTitle() -- check the Win32 version |
| 44 | * glutSetIconTitle() -- check the Win32 version |
| 45 | * glutShowWindow() -- check the Win32 version |
| 46 | * glutHideWindow() -- check the Win32 version |
| 47 | * glutIconifyWindow() -- check the Win32 version |
| 48 | * glutPushWindow() -- check the Win32 version |
| 49 | * glutPopWindow() -- check the Win32 version |
| 50 | */ |
| 51 | |
| 52 | |
| 53 | extern void fgPlatformSetWindow ( SFG_Window *window ); |
| 54 | extern void fgPlatformOpenWindow( SFG_Window* window, const char* title, |
| 55 | GLboolean positionUse, int x, int y, |
| 56 | GLboolean sizeUse, int w, int h, |
| 57 | GLboolean gameMode, GLboolean isSubWindow ); |
| 58 | extern void fgPlatformCloseWindow( SFG_Window* window ); |
| 59 | extern void fgPlatformGlutSetWindowTitle( const char* title ); |
| 60 | extern void fgPlatformGlutSetIconTitle( const char* title ); |
| 61 | |
| 62 | |
| 63 | /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ |
| 64 | |
| 65 | int fghIsLegacyContextRequested( void ) |
| 66 | { |
| 67 | return fgState.MajorVersion < 2 || (fgState.MajorVersion == 2 && fgState.MinorVersion <= 1); |
| 68 | } |
| 69 | |
| 70 | int fghNumberOfAuxBuffersRequested( void ) |
| 71 | { |
| 72 | if ( fgState.DisplayMode & GLUT_AUX4 ) { |
| 73 | return 4; |
| 74 | } |
| 75 | if ( fgState.DisplayMode & GLUT_AUX3 ) { |
| 76 | return 3; |
| 77 | } |
| 78 | if ( fgState.DisplayMode & GLUT_AUX2 ) { |
| 79 | return 2; |
| 80 | } |
| 81 | if ( fgState.DisplayMode & GLUT_AUX1 ) { /* NOTE: Same as GLUT_AUX! */ |
| 82 | return fgState.AuxiliaryBufferNumber; |
| 83 | } |
| 84 | return 0; |
| 85 | } |
| 86 | |
| 87 | int fghMapBit( int mask, int from, int to ) |
| 88 | { |
| 89 | return ( mask & from ) ? to : 0; |
| 90 | |
| 91 | } |
| 92 | |
| 93 | void fghContextCreationError( void ) |
| 94 | { |
| 95 | fgError( "Unable to create OpenGL %d.%d context (flags %x, profile %x)" , |
| 96 | fgState.MajorVersion, fgState.MinorVersion, fgState.ContextFlags, |
| 97 | fgState.ContextProfile ); |
| 98 | } |
| 99 | |
| 100 | |
| 101 | /* -- SYSTEM-DEPENDENT PRIVATE FUNCTIONS ------------------------------------ */ |
| 102 | |
| 103 | /* |
| 104 | * Sets the OpenGL context and the fgStructure "Current Window" pointer to |
| 105 | * the window structure passed in. |
| 106 | */ |
| 107 | void fgSetWindow ( SFG_Window *window ) |
| 108 | { |
| 109 | fgPlatformSetWindow ( window ); |
| 110 | |
| 111 | fgStructure.CurrentWindow = window; |
| 112 | } |
| 113 | |
| 114 | /* |
| 115 | * Opens a window. Requires a SFG_Window object created and attached |
| 116 | * to the freeglut structure. OpenGL context is created here. |
| 117 | */ |
| 118 | void fgOpenWindow( SFG_Window* window, const char* title, |
| 119 | GLboolean positionUse, int x, int y, |
| 120 | GLboolean sizeUse, int w, int h, |
| 121 | GLboolean gameMode, GLboolean isSubWindow ) |
| 122 | { |
| 123 | fgPlatformOpenWindow( window, title, |
| 124 | positionUse, x, y, |
| 125 | sizeUse, w, h, |
| 126 | gameMode, isSubWindow ); |
| 127 | |
| 128 | fgSetWindow( window ); |
| 129 | |
| 130 | #ifndef EGL_VERSION_1_0 |
| 131 | window->Window.DoubleBuffered = |
| 132 | ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0; |
| 133 | |
| 134 | if ( ! window->Window.DoubleBuffered ) |
| 135 | { |
| 136 | glDrawBuffer ( GL_FRONT ); |
| 137 | glReadBuffer ( GL_FRONT ); |
| 138 | } |
| 139 | #else |
| 140 | /* - EGL is always double-buffered */ |
| 141 | /* - No glDrawBuffer/glReadBuffer in GLES */ |
| 142 | window->Window.DoubleBuffered = 1; |
| 143 | #endif |
| 144 | window->Window.attribute_v_coord = -1; |
| 145 | window->Window.attribute_v_normal = -1; |
| 146 | window->Window.attribute_v_texture = -1; |
| 147 | |
| 148 | fgInitGL2(); |
| 149 | |
| 150 | window->State.WorkMask |= GLUT_INIT_WORK; |
| 151 | } |
| 152 | |
| 153 | /* |
| 154 | * Closes a window, destroying the frame and OpenGL context |
| 155 | */ |
| 156 | void fgCloseWindow( SFG_Window* window ) |
| 157 | { |
| 158 | /* if we're in gamemode and we're closing the gamemode window, |
| 159 | * call glutLeaveGameMode first to make sure the gamemode is |
| 160 | * properly closed before closing the window |
| 161 | */ |
| 162 | if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==window->ID) |
| 163 | glutLeaveGameMode(); |
| 164 | |
| 165 | fgPlatformCloseWindow ( window ); |
| 166 | } |
| 167 | |
| 168 | |
| 169 | /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ |
| 170 | |
| 171 | /* |
| 172 | * Creates a new top-level freeglut window |
| 173 | */ |
| 174 | int FGAPIENTRY glutCreateWindow( const char* title ) |
| 175 | { |
| 176 | /* XXX GLUT does not exit; it simply calls "glutInit" quietly if the |
| 177 | * XXX application has not already done so. The "freeglut" community |
| 178 | * XXX decided not to go this route (freeglut-developer e-mail from |
| 179 | * XXX Steve Baker, 12/16/04, 4:22 PM CST, "Re: [Freeglut-developer] |
| 180 | * XXX Desired 'freeglut' behaviour when there is no current window" |
| 181 | */ |
| 182 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateWindow" ); |
| 183 | |
| 184 | return fgCreateWindow( NULL, title, fgState.Position.Use, |
| 185 | fgState.Position.X, fgState.Position.Y, |
| 186 | fgState.Size.Use, fgState.Size.X, fgState.Size.Y, |
| 187 | GL_FALSE, GL_FALSE )->ID; |
| 188 | } |
| 189 | |
| 190 | /* |
| 191 | * This function creates a sub window. |
| 192 | */ |
| 193 | int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) |
| 194 | { |
| 195 | int ret = 0; |
| 196 | SFG_Window* window = NULL; |
| 197 | SFG_Window* parent = NULL; |
| 198 | |
| 199 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateSubWindow" ); |
| 200 | parent = fgWindowByID( parentID ); |
| 201 | freeglut_return_val_if_fail( parent != NULL, 0 ); |
| 202 | if ( x < 0 ) |
| 203 | { |
| 204 | x = parent->State.Width + x ; |
| 205 | if ( w >= 0 ) x -= w ; |
| 206 | } |
| 207 | |
| 208 | if ( w < 0 ) w = parent->State.Width - x + w ; |
| 209 | if ( w < 0 ) |
| 210 | { |
| 211 | x += w ; |
| 212 | w = -w ; |
| 213 | } |
| 214 | |
| 215 | if ( y < 0 ) |
| 216 | { |
| 217 | y = parent->State.Height + y ; |
| 218 | if ( h >= 0 ) y -= h ; |
| 219 | } |
| 220 | |
| 221 | if ( h < 0 ) h = parent->State.Height - y + h ; |
| 222 | if ( h < 0 ) |
| 223 | { |
| 224 | y += h ; |
| 225 | h = -h ; |
| 226 | } |
| 227 | |
| 228 | window = fgCreateWindow( parent, "" , GL_TRUE, x, y, GL_TRUE, w, h, GL_FALSE, GL_FALSE ); |
| 229 | ret = window->ID; |
| 230 | |
| 231 | return ret; |
| 232 | } |
| 233 | |
| 234 | /* |
| 235 | * Destroys a window and all of its subwindows |
| 236 | */ |
| 237 | void FGAPIENTRY glutDestroyWindow( int windowID ) |
| 238 | { |
| 239 | SFG_Window* window; |
| 240 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyWindow" ); |
| 241 | window = fgWindowByID( windowID ); |
| 242 | freeglut_return_if_fail( window != NULL ); |
| 243 | { |
| 244 | fgExecutionState ExecState = fgState.ExecState; |
| 245 | fgAddToWindowDestroyList( window ); |
| 246 | fgState.ExecState = ExecState; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | /* |
| 251 | * This function selects the specified window as the current window |
| 252 | */ |
| 253 | void FGAPIENTRY glutSetWindow( int ID ) |
| 254 | { |
| 255 | SFG_Window* window = NULL; |
| 256 | |
| 257 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindow" ); |
| 258 | if( fgStructure.CurrentWindow != NULL ) |
| 259 | if( fgStructure.CurrentWindow->ID == ID ) |
| 260 | return; |
| 261 | |
| 262 | window = fgWindowByID( ID ); |
| 263 | if( window == NULL ) |
| 264 | { |
| 265 | fgWarning( "glutSetWindow(): window ID %d not found!" , ID ); |
| 266 | return; |
| 267 | } |
| 268 | |
| 269 | fgSetWindow( window ); |
| 270 | } |
| 271 | |
| 272 | /* |
| 273 | * This function returns the ID number of the current window, 0 if none exists |
| 274 | */ |
| 275 | int FGAPIENTRY glutGetWindow( void ) |
| 276 | { |
| 277 | SFG_Window *win = fgStructure.CurrentWindow; |
| 278 | /* |
| 279 | * Since GLUT did not throw an error if this function was called without a prior call to |
| 280 | * "glutInit", this function shouldn't do so here. Instead let us return a zero. |
| 281 | * See Feature Request "[ 1307049 ] glutInit check". |
| 282 | */ |
| 283 | if ( ! fgState.Initialised ) |
| 284 | return 0; |
| 285 | |
| 286 | while ( win && win->IsMenu ) |
| 287 | win = win->Parent; |
| 288 | return win ? win->ID : 0; |
| 289 | } |
| 290 | |
| 291 | /* |
| 292 | * This function makes the current window visible |
| 293 | */ |
| 294 | void FGAPIENTRY glutShowWindow( void ) |
| 295 | { |
| 296 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutShowWindow" ); |
| 297 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutShowWindow" ); |
| 298 | |
| 299 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; |
| 300 | fgStructure.CurrentWindow->State.DesiredVisibility = DesireNormalState; |
| 301 | |
| 302 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_DISPLAY_WORK; |
| 303 | } |
| 304 | |
| 305 | /* |
| 306 | * This function hides the current window |
| 307 | */ |
| 308 | void FGAPIENTRY glutHideWindow( void ) |
| 309 | { |
| 310 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutHideWindow" ); |
| 311 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutHideWindow" ); |
| 312 | |
| 313 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; |
| 314 | fgStructure.CurrentWindow->State.DesiredVisibility = DesireHiddenState; |
| 315 | |
| 316 | fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK; |
| 317 | } |
| 318 | |
| 319 | /* |
| 320 | * Iconify the current window (top-level windows only) |
| 321 | */ |
| 322 | void FGAPIENTRY glutIconifyWindow( void ) |
| 323 | { |
| 324 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIconifyWindow" ); |
| 325 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIconifyWindow" ); |
| 326 | |
| 327 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_VISIBILITY_WORK; |
| 328 | fgStructure.CurrentWindow->State.DesiredVisibility = DesireIconicState; |
| 329 | |
| 330 | fgStructure.CurrentWindow->State.WorkMask &= ~GLUT_DISPLAY_WORK; |
| 331 | } |
| 332 | |
| 333 | /* |
| 334 | * Set the current window's title |
| 335 | */ |
| 336 | void FGAPIENTRY glutSetWindowTitle( const char* title ) |
| 337 | { |
| 338 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowTitle" ); |
| 339 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowTitle" ); |
| 340 | if( ! fgStructure.CurrentWindow->Parent ) |
| 341 | { |
| 342 | fgPlatformGlutSetWindowTitle ( title ); |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | /* |
| 347 | * Set the current window's iconified title |
| 348 | */ |
| 349 | void FGAPIENTRY glutSetIconTitle( const char* title ) |
| 350 | { |
| 351 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetIconTitle" ); |
| 352 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetIconTitle" ); |
| 353 | |
| 354 | if( ! fgStructure.CurrentWindow->Parent ) |
| 355 | { |
| 356 | fgPlatformGlutSetIconTitle ( title ); |
| 357 | } |
| 358 | } |
| 359 | |
| 360 | /* |
| 361 | * This function sets the clipboard content to the UTF-8 encoded text. |
| 362 | */ |
| 363 | void FGAPIENTRY glutSetClipboard(int selection, const char *text) |
| 364 | { |
| 365 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetClipboard" ); |
| 366 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetClipboard" ); |
| 367 | |
| 368 | fgPlatformSetClipboard(selection, text); |
| 369 | } |
| 370 | |
| 371 | /* |
| 372 | * This function returns the clipboard content as UTF-8 encoded text, |
| 373 | * or NULL if no content was available. |
| 374 | */ |
| 375 | const char* FGAPIENTRY glutGetClipboard(int selection) |
| 376 | { |
| 377 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetClipboard" ); |
| 378 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetClipboard" ); |
| 379 | |
| 380 | return fgPlatformGetClipboard(selection); |
| 381 | } |
| 382 | |
| 383 | /* |
| 384 | * Change the current window's size |
| 385 | */ |
| 386 | void FGAPIENTRY glutReshapeWindow( int width, int height ) |
| 387 | { |
| 388 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReshapeWindow" ); |
| 389 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutReshapeWindow" ); |
| 390 | |
| 391 | if (glutGet(GLUT_FULL_SCREEN)) |
| 392 | { |
| 393 | /* Leave full screen state before resizing. */ |
| 394 | glutLeaveFullScreen(); |
| 395 | } |
| 396 | |
| 397 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_SIZE_WORK; |
| 398 | fgStructure.CurrentWindow->State.DesiredWidth = width ; |
| 399 | fgStructure.CurrentWindow->State.DesiredHeight = height; |
| 400 | } |
| 401 | |
| 402 | /* |
| 403 | * Change the current window's position |
| 404 | */ |
| 405 | void FGAPIENTRY glutPositionWindow( int x, int y ) |
| 406 | { |
| 407 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPositionWindow" ); |
| 408 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPositionWindow" ); |
| 409 | |
| 410 | if (glutGet(GLUT_FULL_SCREEN)) |
| 411 | { |
| 412 | /* Leave full screen state before moving. */ |
| 413 | glutLeaveFullScreen(); |
| 414 | } |
| 415 | |
| 416 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_POSITION_WORK; |
| 417 | fgStructure.CurrentWindow->State.DesiredXpos = x; |
| 418 | fgStructure.CurrentWindow->State.DesiredYpos = y; |
| 419 | } |
| 420 | |
| 421 | /* |
| 422 | * Lowers the current window (by Z order change) |
| 423 | */ |
| 424 | void FGAPIENTRY glutPushWindow( void ) |
| 425 | { |
| 426 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPushWindow" ); |
| 427 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPushWindow" ); |
| 428 | |
| 429 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_ZORDER_WORK; |
| 430 | fgStructure.CurrentWindow->State.DesiredZOrder = -1; |
| 431 | } |
| 432 | |
| 433 | /* |
| 434 | * Raises the current window (by Z order change) |
| 435 | */ |
| 436 | void FGAPIENTRY glutPopWindow( void ) |
| 437 | { |
| 438 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPopWindow" ); |
| 439 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPopWindow" ); |
| 440 | |
| 441 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_ZORDER_WORK; |
| 442 | fgStructure.CurrentWindow->State.DesiredZOrder = 1; |
| 443 | } |
| 444 | |
| 445 | /* |
| 446 | * Resize the current window so that it fits the whole screen |
| 447 | */ |
| 448 | void FGAPIENTRY glutFullScreen( void ) |
| 449 | { |
| 450 | SFG_Window *win; |
| 451 | |
| 452 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); |
| 453 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); |
| 454 | |
| 455 | win = fgStructure.CurrentWindow; |
| 456 | |
| 457 | if (win->Parent) |
| 458 | { |
| 459 | /* Child windows cannot be made fullscreen, consistent with GLUT's behavior |
| 460 | * Also, what would it mean for a child window to be fullscreen, given that it |
| 461 | * is confined to its parent? |
| 462 | */ |
| 463 | fgWarning("glutFullScreen called on a child window, ignoring..." ); |
| 464 | return; |
| 465 | } |
| 466 | else if (fgStructure.GameModeWindow != NULL && fgStructure.GameModeWindow->ID==win->ID && win->State.IsFullscreen) |
| 467 | { |
| 468 | /* Ignore fullscreen call on GameMode window, those are always fullscreen already |
| 469 | * only exception is when first entering GameMode |
| 470 | */ |
| 471 | return; |
| 472 | } |
| 473 | |
| 474 | if (!win->State.IsFullscreen) |
| 475 | win->State.WorkMask |= GLUT_FULL_SCREEN_WORK; |
| 476 | } |
| 477 | |
| 478 | /* |
| 479 | * If we are fullscreen, resize the current window back to its original size |
| 480 | */ |
| 481 | void FGAPIENTRY glutLeaveFullScreen( void ) |
| 482 | { |
| 483 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreen" ); |
| 484 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreen" ); |
| 485 | |
| 486 | if (fgStructure.CurrentWindow->State.IsFullscreen) |
| 487 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_FULL_SCREEN_WORK; |
| 488 | } |
| 489 | |
| 490 | /* |
| 491 | * Toggle the window's full screen state. |
| 492 | */ |
| 493 | void FGAPIENTRY glutFullScreenToggle( void ) |
| 494 | { |
| 495 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutFullScreenToggle" ); |
| 496 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutFullScreenToggle" ); |
| 497 | |
| 498 | fgStructure.CurrentWindow->State.WorkMask |= GLUT_FULL_SCREEN_WORK; |
| 499 | } |
| 500 | |
| 501 | /* |
| 502 | * A.Donev: Set and retrieve the window's user data |
| 503 | */ |
| 504 | void* FGAPIENTRY glutGetWindowData( void ) |
| 505 | { |
| 506 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetWindowData" ); |
| 507 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutGetWindowData" ); |
| 508 | return fgStructure.CurrentWindow->UserData; |
| 509 | } |
| 510 | |
| 511 | void FGAPIENTRY glutSetWindowData(void* data) |
| 512 | { |
| 513 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetWindowData" ); |
| 514 | FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetWindowData" ); |
| 515 | fgStructure.CurrentWindow->UserData = data; |
| 516 | } |
| 517 | |
| 518 | /*** END OF FILE ***/ |
| 519 | |