| 1 | /* | 
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| 2 | * fg_menu_x11.c | 
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| 3 | * | 
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| 4 | * Pull-down menu creation and handling. | 
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| 5 | * | 
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| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. | 
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| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> | 
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| 8 | * Copied for Platform code by Evan Felix <karcaw at gmail.com> | 
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| 9 | * Creation date: Wed Feb 1, 2012 | 
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| 10 | * | 
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| 11 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 12 | * copy of this software and associated documentation files (the "Software"), | 
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| 13 | * to deal in the Software without restriction, including without limitation | 
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| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 15 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 16 | * Software is furnished to do so, subject to the following conditions: | 
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| 17 | * | 
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| 18 | * The above copyright notice and this permission notice shall be included | 
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| 19 | * in all copies or substantial portions of the Software. | 
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| 20 | * | 
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| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 24 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | 
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| 25 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 26 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include <GL/freeglut.h> | 
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| 30 | #include "../fg_internal.h" | 
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| 31 |  | 
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| 32 | /* | 
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| 33 | *  * Private function to get the virtual maximum screen extent | 
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| 34 | *   */ | 
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| 35 | GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ) | 
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| 36 | { | 
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| 37 | int wx, wy; | 
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| 38 | Window w; | 
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| 39 |  | 
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| 40 | XTranslateCoordinates( | 
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| 41 | fgDisplay.pDisplay.Display, | 
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| 42 | window->Window.Handle, | 
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| 43 | fgDisplay.pDisplay.RootWindow, | 
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| 44 | 0, 0, &wx, &wy, &w); | 
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| 45 |  | 
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| 46 | *x = fgState.GameModeSize.X + wx; | 
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| 47 | *y = fgState.GameModeSize.Y + wy; | 
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| 48 | } | 
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| 49 |  | 
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| 50 |  | 
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