1 | //======================================================================== |
2 | // GLFW 3.2 - www.glfw.org |
3 | //------------------------------------------------------------------------ |
4 | // Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org> |
5 | // |
6 | // This software is provided 'as-is', without any express or implied |
7 | // warranty. In no event will the authors be held liable for any damages |
8 | // arising from the use of this software. |
9 | // |
10 | // Permission is granted to anyone to use this software for any purpose, |
11 | // including commercial applications, and to alter it and redistribute it |
12 | // freely, subject to the following restrictions: |
13 | // |
14 | // 1. The origin of this software must not be misrepresented; you must not |
15 | // claim that you wrote the original software. If you use this software |
16 | // in a product, an acknowledgment in the product documentation would |
17 | // be appreciated but is not required. |
18 | // |
19 | // 2. Altered source versions must be plainly marked as such, and must not |
20 | // be misrepresented as being the original software. |
21 | // |
22 | // 3. This notice may not be removed or altered from any source |
23 | // distribution. |
24 | // |
25 | //======================================================================== |
26 | // As glfw_config.h.in, this file is used by CMake to produce the |
27 | // glfw_config.h configuration header file. If you are adding a feature |
28 | // requiring conditional compilation, this is where to add the macro. |
29 | //======================================================================== |
30 | // As glfw_config.h, this file defines compile-time option macros for a |
31 | // specific platform and development environment. If you are using the |
32 | // GLFW CMake files, modify glfw_config.h.in instead of this file. If you |
33 | // are using your own build system, make this file define the appropriate |
34 | // macros in whatever way is suitable. |
35 | //======================================================================== |
36 | |
37 | // Define this to 1 if building GLFW for X11 |
38 | #define _GLFW_X11 |
39 | // Define this to 1 if building GLFW for Win32 |
40 | /* #undef _GLFW_WIN32 */ |
41 | // Define this to 1 if building GLFW for Cocoa |
42 | /* #undef _GLFW_COCOA */ |
43 | // Define this to 1 if building GLFW for Wayland |
44 | /* #undef _GLFW_WAYLAND */ |
45 | // Define this to 1 if building GLFW for Mir |
46 | /* #undef _GLFW_MIR */ |
47 | |
48 | // Define this to 1 if building as a shared library / dynamic library / DLL |
49 | #define _GLFW_BUILD_DLL |
50 | |
51 | // Define this to 1 to force use of high-performance GPU on hybrid systems |
52 | /* #undef _GLFW_USE_HYBRID_HPG */ |
53 | |
54 | // Define this to 1 if the Xxf86vm X11 extension is available |
55 | #define _GLFW_HAS_XF86VM |
56 | |
57 | // Define this to 1 if glfwInit should change the current directory |
58 | /* #undef _GLFW_USE_CHDIR */ |
59 | // Define this to 1 if glfwCreateWindow should populate the menu bar |
60 | /* #undef _GLFW_USE_MENUBAR */ |
61 | // Define this to 1 if windows should use full resolution on Retina displays |
62 | /* #undef _GLFW_USE_RETINA */ |
63 | |
64 | |