| 1 | /* |
| 2 | src/example3.cpp -- C++ version of an example application that shows |
| 3 | how to use nanogui in an application with an already created and managed |
| 4 | glfw context. |
| 5 | |
| 6 | NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>. |
| 7 | The widget drawing code is based on the NanoVG demo application |
| 8 | by Mikko Mononen. |
| 9 | |
| 10 | All rights reserved. Use of this source code is governed by a |
| 11 | BSD-style license that can be found in the LICENSE.txt file. |
| 12 | */ |
| 13 | |
| 14 | // GLFW |
| 15 | // |
| 16 | #if defined(NANOGUI_GLAD) |
| 17 | #if defined(NANOGUI_SHARED) && !defined(GLAD_GLAPI_EXPORT) |
| 18 | #define GLAD_GLAPI_EXPORT |
| 19 | #endif |
| 20 | |
| 21 | #include <glad/glad.h> |
| 22 | #else |
| 23 | #if defined(__APPLE__) |
| 24 | #define GLFW_INCLUDE_GLCOREARB |
| 25 | #else |
| 26 | #define GL_GLEXT_PROTOTYPES |
| 27 | #endif |
| 28 | #endif |
| 29 | |
| 30 | #include <GLFW/glfw3.h> |
| 31 | |
| 32 | #include <nanogui/nanogui.h> |
| 33 | #include <iostream> |
| 34 | |
| 35 | using namespace nanogui; |
| 36 | |
| 37 | enum test_enum { |
| 38 | Item1 = 0, |
| 39 | Item2, |
| 40 | Item3 |
| 41 | }; |
| 42 | |
| 43 | bool bvar = true; |
| 44 | int ivar = 12345678; |
| 45 | double dvar = 3.1415926; |
| 46 | float fvar = (float)dvar; |
| 47 | std::string strval = "A string" ; |
| 48 | test_enum enumval = Item2; |
| 49 | Color colval(0.5f, 0.5f, 0.7f, 1.f); |
| 50 | |
| 51 | Screen *screen = nullptr; |
| 52 | |
| 53 | int main(int /* argc */, char ** /* argv */) { |
| 54 | |
| 55 | glfwInit(); |
| 56 | |
| 57 | glfwSetTime(0); |
| 58 | |
| 59 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
| 60 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); |
| 61 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); |
| 62 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); |
| 63 | |
| 64 | glfwWindowHint(GLFW_SAMPLES, 0); |
| 65 | glfwWindowHint(GLFW_RED_BITS, 8); |
| 66 | glfwWindowHint(GLFW_GREEN_BITS, 8); |
| 67 | glfwWindowHint(GLFW_BLUE_BITS, 8); |
| 68 | glfwWindowHint(GLFW_ALPHA_BITS, 8); |
| 69 | glfwWindowHint(GLFW_STENCIL_BITS, 8); |
| 70 | glfwWindowHint(GLFW_DEPTH_BITS, 24); |
| 71 | glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); |
| 72 | |
| 73 | // Create a GLFWwindow object |
| 74 | GLFWwindow* window = glfwCreateWindow(800, 800, "example3" , nullptr, nullptr); |
| 75 | if (window == nullptr) { |
| 76 | std::cout << "Failed to create GLFW window" << std::endl; |
| 77 | glfwTerminate(); |
| 78 | return -1; |
| 79 | } |
| 80 | glfwMakeContextCurrent(window); |
| 81 | |
| 82 | #if defined(NANOGUI_GLAD) |
| 83 | if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) |
| 84 | throw std::runtime_error("Could not initialize GLAD!" ); |
| 85 | glGetError(); // pull and ignore unhandled errors like GL_INVALID_ENUM |
| 86 | #endif |
| 87 | |
| 88 | glClearColor(0.2f, 0.25f, 0.3f, 1.0f); |
| 89 | glClear(GL_COLOR_BUFFER_BIT); |
| 90 | |
| 91 | // Create a nanogui screen and pass the glfw pointer to initialize |
| 92 | screen = new Screen(); |
| 93 | screen->initialize(window, true); |
| 94 | |
| 95 | int width, height; |
| 96 | glfwGetFramebufferSize(window, &width, &height); |
| 97 | glViewport(0, 0, width, height); |
| 98 | glfwSwapInterval(0); |
| 99 | glfwSwapBuffers(window); |
| 100 | |
| 101 | // Create nanogui gui |
| 102 | bool enabled = true; |
| 103 | FormHelper *gui = new FormHelper(screen); |
| 104 | ref<Window> nanoguiWindow = gui->addWindow(Eigen::Vector2i(10, 10), "Form helper example" ); |
| 105 | gui->addGroup("Basic types" ); |
| 106 | gui->addVariable("bool" , bvar)->setTooltip("Test tooltip." ); |
| 107 | gui->addVariable("string" , strval); |
| 108 | |
| 109 | gui->addGroup("Validating fields" ); |
| 110 | gui->addVariable("int" , ivar)->setSpinnable(true); |
| 111 | gui->addVariable("float" , fvar)->setTooltip("Test." ); |
| 112 | gui->addVariable("double" , dvar)->setSpinnable(true); |
| 113 | |
| 114 | gui->addGroup("Complex types" ); |
| 115 | gui->addVariable("Enumeration" , enumval, enabled)->setItems({ "Item 1" , "Item 2" , "Item 3" }); |
| 116 | gui->addVariable("Color" , colval) |
| 117 | ->setFinalCallback([](const Color &c) { |
| 118 | std::cout << "ColorPicker Final Callback: [" |
| 119 | << c.r() << ", " |
| 120 | << c.g() << ", " |
| 121 | << c.b() << ", " |
| 122 | << c.w() << "]" << std::endl; |
| 123 | }); |
| 124 | |
| 125 | gui->addGroup("Other widgets" ); |
| 126 | gui->addButton("A button" , []() { std::cout << "Button pressed." << std::endl; })->setTooltip("Testing a much longer tooltip, that will wrap around to new lines multiple times." );; |
| 127 | |
| 128 | screen->setVisible(true); |
| 129 | screen->performLayout(); |
| 130 | nanoguiWindow->center(); |
| 131 | |
| 132 | glfwSetCursorPosCallback(window, |
| 133 | [](GLFWwindow *, double x, double y) { |
| 134 | screen->cursorPosCallbackEvent(x, y); |
| 135 | } |
| 136 | ); |
| 137 | |
| 138 | glfwSetMouseButtonCallback(window, |
| 139 | [](GLFWwindow *, int button, int action, int modifiers) { |
| 140 | screen->mouseButtonCallbackEvent(button, action, modifiers); |
| 141 | } |
| 142 | ); |
| 143 | |
| 144 | glfwSetKeyCallback(window, |
| 145 | [](GLFWwindow *, int key, int scancode, int action, int mods) { |
| 146 | screen->keyCallbackEvent(key, scancode, action, mods); |
| 147 | } |
| 148 | ); |
| 149 | |
| 150 | glfwSetCharCallback(window, |
| 151 | [](GLFWwindow *, unsigned int codepoint) { |
| 152 | screen->charCallbackEvent(codepoint); |
| 153 | } |
| 154 | ); |
| 155 | |
| 156 | glfwSetDropCallback(window, |
| 157 | [](GLFWwindow *, int count, const char **filenames) { |
| 158 | screen->dropCallbackEvent(count, filenames); |
| 159 | } |
| 160 | ); |
| 161 | |
| 162 | glfwSetScrollCallback(window, |
| 163 | [](GLFWwindow *, double x, double y) { |
| 164 | screen->scrollCallbackEvent(x, y); |
| 165 | } |
| 166 | ); |
| 167 | |
| 168 | glfwSetFramebufferSizeCallback(window, |
| 169 | [](GLFWwindow *, int width, int height) { |
| 170 | screen->resizeCallbackEvent(width, height); |
| 171 | } |
| 172 | ); |
| 173 | |
| 174 | // Game loop |
| 175 | while (!glfwWindowShouldClose(window)) { |
| 176 | // Check if any events have been activated (key pressed, mouse moved etc.) and call corresponding response functions |
| 177 | glfwPollEvents(); |
| 178 | |
| 179 | glClearColor(0.2f, 0.25f, 0.3f, 1.0f); |
| 180 | glClear(GL_COLOR_BUFFER_BIT); |
| 181 | |
| 182 | // Draw nanogui |
| 183 | screen->drawContents(); |
| 184 | screen->drawWidgets(); |
| 185 | |
| 186 | glfwSwapBuffers(window); |
| 187 | } |
| 188 | |
| 189 | // Terminate GLFW, clearing any resources allocated by GLFW. |
| 190 | glfwTerminate(); |
| 191 | |
| 192 | return 0; |
| 193 | } |
| 194 | |