1 | /* |
2 | src/example3.cpp -- C++ version of an example application that shows |
3 | how to use nanogui in an application with an already created and managed |
4 | glfw context. |
5 | |
6 | NanoGUI was developed by Wenzel Jakob <wenzel.jakob@epfl.ch>. |
7 | The widget drawing code is based on the NanoVG demo application |
8 | by Mikko Mononen. |
9 | |
10 | All rights reserved. Use of this source code is governed by a |
11 | BSD-style license that can be found in the LICENSE.txt file. |
12 | */ |
13 | |
14 | // GLFW |
15 | // |
16 | #if defined(NANOGUI_GLAD) |
17 | #if defined(NANOGUI_SHARED) && !defined(GLAD_GLAPI_EXPORT) |
18 | #define GLAD_GLAPI_EXPORT |
19 | #endif |
20 | |
21 | #include <glad/glad.h> |
22 | #else |
23 | #if defined(__APPLE__) |
24 | #define GLFW_INCLUDE_GLCOREARB |
25 | #else |
26 | #define GL_GLEXT_PROTOTYPES |
27 | #endif |
28 | #endif |
29 | |
30 | #include <GLFW/glfw3.h> |
31 | |
32 | #include <nanogui/nanogui.h> |
33 | #include <iostream> |
34 | |
35 | using namespace nanogui; |
36 | |
37 | enum test_enum { |
38 | Item1 = 0, |
39 | Item2, |
40 | Item3 |
41 | }; |
42 | |
43 | bool bvar = true; |
44 | int ivar = 12345678; |
45 | double dvar = 3.1415926; |
46 | float fvar = (float)dvar; |
47 | std::string strval = "A string" ; |
48 | test_enum enumval = Item2; |
49 | Color colval(0.5f, 0.5f, 0.7f, 1.f); |
50 | |
51 | Screen *screen = nullptr; |
52 | |
53 | int main(int /* argc */, char ** /* argv */) { |
54 | |
55 | glfwInit(); |
56 | |
57 | glfwSetTime(0); |
58 | |
59 | glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
60 | glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); |
61 | glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); |
62 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); |
63 | |
64 | glfwWindowHint(GLFW_SAMPLES, 0); |
65 | glfwWindowHint(GLFW_RED_BITS, 8); |
66 | glfwWindowHint(GLFW_GREEN_BITS, 8); |
67 | glfwWindowHint(GLFW_BLUE_BITS, 8); |
68 | glfwWindowHint(GLFW_ALPHA_BITS, 8); |
69 | glfwWindowHint(GLFW_STENCIL_BITS, 8); |
70 | glfwWindowHint(GLFW_DEPTH_BITS, 24); |
71 | glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); |
72 | |
73 | // Create a GLFWwindow object |
74 | GLFWwindow* window = glfwCreateWindow(800, 800, "example3" , nullptr, nullptr); |
75 | if (window == nullptr) { |
76 | std::cout << "Failed to create GLFW window" << std::endl; |
77 | glfwTerminate(); |
78 | return -1; |
79 | } |
80 | glfwMakeContextCurrent(window); |
81 | |
82 | #if defined(NANOGUI_GLAD) |
83 | if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) |
84 | throw std::runtime_error("Could not initialize GLAD!" ); |
85 | glGetError(); // pull and ignore unhandled errors like GL_INVALID_ENUM |
86 | #endif |
87 | |
88 | glClearColor(0.2f, 0.25f, 0.3f, 1.0f); |
89 | glClear(GL_COLOR_BUFFER_BIT); |
90 | |
91 | // Create a nanogui screen and pass the glfw pointer to initialize |
92 | screen = new Screen(); |
93 | screen->initialize(window, true); |
94 | |
95 | int width, height; |
96 | glfwGetFramebufferSize(window, &width, &height); |
97 | glViewport(0, 0, width, height); |
98 | glfwSwapInterval(0); |
99 | glfwSwapBuffers(window); |
100 | |
101 | // Create nanogui gui |
102 | bool enabled = true; |
103 | FormHelper *gui = new FormHelper(screen); |
104 | ref<Window> nanoguiWindow = gui->addWindow(Eigen::Vector2i(10, 10), "Form helper example" ); |
105 | gui->addGroup("Basic types" ); |
106 | gui->addVariable("bool" , bvar)->setTooltip("Test tooltip." ); |
107 | gui->addVariable("string" , strval); |
108 | |
109 | gui->addGroup("Validating fields" ); |
110 | gui->addVariable("int" , ivar)->setSpinnable(true); |
111 | gui->addVariable("float" , fvar)->setTooltip("Test." ); |
112 | gui->addVariable("double" , dvar)->setSpinnable(true); |
113 | |
114 | gui->addGroup("Complex types" ); |
115 | gui->addVariable("Enumeration" , enumval, enabled)->setItems({ "Item 1" , "Item 2" , "Item 3" }); |
116 | gui->addVariable("Color" , colval) |
117 | ->setFinalCallback([](const Color &c) { |
118 | std::cout << "ColorPicker Final Callback: [" |
119 | << c.r() << ", " |
120 | << c.g() << ", " |
121 | << c.b() << ", " |
122 | << c.w() << "]" << std::endl; |
123 | }); |
124 | |
125 | gui->addGroup("Other widgets" ); |
126 | gui->addButton("A button" , []() { std::cout << "Button pressed." << std::endl; })->setTooltip("Testing a much longer tooltip, that will wrap around to new lines multiple times." );; |
127 | |
128 | screen->setVisible(true); |
129 | screen->performLayout(); |
130 | nanoguiWindow->center(); |
131 | |
132 | glfwSetCursorPosCallback(window, |
133 | [](GLFWwindow *, double x, double y) { |
134 | screen->cursorPosCallbackEvent(x, y); |
135 | } |
136 | ); |
137 | |
138 | glfwSetMouseButtonCallback(window, |
139 | [](GLFWwindow *, int button, int action, int modifiers) { |
140 | screen->mouseButtonCallbackEvent(button, action, modifiers); |
141 | } |
142 | ); |
143 | |
144 | glfwSetKeyCallback(window, |
145 | [](GLFWwindow *, int key, int scancode, int action, int mods) { |
146 | screen->keyCallbackEvent(key, scancode, action, mods); |
147 | } |
148 | ); |
149 | |
150 | glfwSetCharCallback(window, |
151 | [](GLFWwindow *, unsigned int codepoint) { |
152 | screen->charCallbackEvent(codepoint); |
153 | } |
154 | ); |
155 | |
156 | glfwSetDropCallback(window, |
157 | [](GLFWwindow *, int count, const char **filenames) { |
158 | screen->dropCallbackEvent(count, filenames); |
159 | } |
160 | ); |
161 | |
162 | glfwSetScrollCallback(window, |
163 | [](GLFWwindow *, double x, double y) { |
164 | screen->scrollCallbackEvent(x, y); |
165 | } |
166 | ); |
167 | |
168 | glfwSetFramebufferSizeCallback(window, |
169 | [](GLFWwindow *, int width, int height) { |
170 | screen->resizeCallbackEvent(width, height); |
171 | } |
172 | ); |
173 | |
174 | // Game loop |
175 | while (!glfwWindowShouldClose(window)) { |
176 | // Check if any events have been activated (key pressed, mouse moved etc.) and call corresponding response functions |
177 | glfwPollEvents(); |
178 | |
179 | glClearColor(0.2f, 0.25f, 0.3f, 1.0f); |
180 | glClear(GL_COLOR_BUFFER_BIT); |
181 | |
182 | // Draw nanogui |
183 | screen->drawContents(); |
184 | screen->drawWidgets(); |
185 | |
186 | glfwSwapBuffers(window); |
187 | } |
188 | |
189 | // Terminate GLFW, clearing any resources allocated by GLFW. |
190 | glfwTerminate(); |
191 | |
192 | return 0; |
193 | } |
194 | |