1 | // Copyright (C) 2006, International Business Machines |
2 | // Corporation and others. All Rights Reserved. |
3 | // This code is licensed under the terms of the Eclipse Public License (EPL). |
4 | |
5 | #ifndef OsiBranchingObject_H |
6 | #define OsiBranchingObject_H |
7 | |
8 | #include <cassert> |
9 | #include <string> |
10 | #include <vector> |
11 | |
12 | #include "CoinError.hpp" |
13 | #include "CoinTypes.hpp" |
14 | |
15 | class OsiSolverInterface; |
16 | class OsiSolverBranch; |
17 | |
18 | class OsiBranchingObject; |
19 | class OsiBranchingInformation; |
20 | |
21 | //############################################################################# |
22 | //This contains the abstract base class for an object and for branching. |
23 | //It also contains a simple integer class |
24 | //############################################################################# |
25 | |
26 | /** Abstract base class for `objects'. |
27 | |
28 | The branching model used in Osi is based on the idea of an <i>object</i>. |
29 | In the abstract, an object is something that has a feasible region, can be |
30 | evaluated for infeasibility, can be branched on (<i>i.e.</i>, there's some |
31 | constructive action to be taken to move toward feasibility), and allows |
32 | comparison of the effect of branching. |
33 | |
34 | This class (OsiObject) is the base class for an object. To round out the |
35 | branching model, the class OsiBranchingObject describes how to perform a |
36 | branch, and the class OsiBranchDecision describes how to compare two |
37 | OsiBranchingObjects. |
38 | |
39 | To create a new type of object you need to provide three methods: |
40 | #infeasibility(), #feasibleRegion(), and #createBranch(), described below. |
41 | |
42 | This base class is primarily virtual to allow for any form of structure. |
43 | Any form of discontinuity is allowed. |
44 | |
45 | As there is an overhead in getting information from solvers and because |
46 | other useful information is available there is also an OsiBranchingInformation |
47 | class which can contain pointers to information. |
48 | If used it must at minimum contain pointers to current value of objective, |
49 | maximum allowed objective and pointers to arrays for bounds and solution |
50 | and direction of optimization. Also integer and primal tolerance. |
51 | |
52 | Classes which inherit might have other information such as depth, number of |
53 | solutions, pseudo-shadow prices etc etc. |
54 | May be easier just to throw in here - as I keep doing |
55 | */ |
56 | class OsiObject { |
57 | |
58 | public: |
59 | |
60 | /// Default Constructor |
61 | OsiObject (); |
62 | |
63 | /// Copy constructor |
64 | OsiObject ( const OsiObject &); |
65 | |
66 | /// Assignment operator |
67 | OsiObject & operator=( const OsiObject& rhs); |
68 | |
69 | /// Clone |
70 | virtual OsiObject * clone() const=0; |
71 | |
72 | /// Destructor |
73 | virtual ~OsiObject (); |
74 | |
75 | /** Infeasibility of the object |
76 | |
77 | This is some measure of the infeasibility of the object. 0.0 |
78 | indicates that the object is satisfied. |
79 | |
80 | The preferred branching direction is returned in whichWay, where for |
81 | normal two-way branching 0 is down, 1 is up |
82 | |
83 | This is used to prepare for strong branching but should also think of |
84 | case when no strong branching |
85 | |
86 | The object may also compute an estimate of cost of going "up" or "down". |
87 | This will probably be based on pseudo-cost ideas |
88 | |
89 | This should also set mutable infeasibility_ and whichWay_ |
90 | This is for instant re-use for speed |
91 | |
92 | Default for this just calls infeasibility with OsiBranchingInformation |
93 | NOTE - Convention says that an infeasibility of COIN_DBL_MAX means |
94 | object has worked out it can't be satisfied! |
95 | */ |
96 | double infeasibility(const OsiSolverInterface * solver,int &whichWay) const ; |
97 | // Faster version when more information available |
98 | virtual double infeasibility(const OsiBranchingInformation * info, int &whichWay) const =0; |
99 | // This does NOT set mutable stuff |
100 | virtual double checkInfeasibility(const OsiBranchingInformation * info) const; |
101 | |
102 | /** For the variable(s) referenced by the object, |
103 | look at the current solution and set bounds to match the solution. |
104 | Returns measure of how much it had to move solution to make feasible |
105 | */ |
106 | virtual double feasibleRegion(OsiSolverInterface * solver) const ; |
107 | /** For the variable(s) referenced by the object, |
108 | look at the current solution and set bounds to match the solution. |
109 | Returns measure of how much it had to move solution to make feasible |
110 | Faster version |
111 | */ |
112 | virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const =0; |
113 | |
114 | /** Create a branching object and indicate which way to branch first. |
115 | |
116 | The branching object has to know how to create branches (fix |
117 | variables, etc.) |
118 | */ |
119 | virtual OsiBranchingObject * createBranch(OsiSolverInterface * /*solver*/, |
120 | const OsiBranchingInformation * /*info*/, |
121 | int /*way*/) const {throw CoinError("Need code" ,"createBranch" ,"OsiBranchingObject" ); return nullptr; } |
122 | |
123 | /** \brief Return true if object can take part in normal heuristics |
124 | */ |
125 | virtual bool canDoHeuristics() const |
126 | {return true;} |
127 | /** \brief Return true if object can take part in move to nearest heuristic |
128 | */ |
129 | virtual bool canMoveToNearest() const |
130 | {return false;} |
131 | /** Column number if single column object -1 otherwise, |
132 | Used by heuristics |
133 | */ |
134 | virtual int columnNumber() const; |
135 | /// Return Priority - note 1 is highest priority |
136 | inline int priority() const |
137 | { return priority_;} |
138 | /// Set priority |
139 | inline void setPriority(int priority) |
140 | { priority_ = priority;} |
141 | /** \brief Return true if branch should only bound variables |
142 | */ |
143 | virtual bool boundBranch() const |
144 | {return true;} |
145 | /// Return true if knows how to deal with Pseudo Shadow Prices |
146 | virtual bool canHandleShadowPrices() const |
147 | { return false;} |
148 | /// Return maximum number of ways branch may have |
149 | inline int numberWays() const |
150 | { return numberWays_;} |
151 | /// Set maximum number of ways branch may have |
152 | inline void setNumberWays(int numberWays) |
153 | { numberWays_ = static_cast<short int>(numberWays) ; } |
154 | /** Return preferred way to branch. If two |
155 | then way=0 means down and 1 means up, otherwise |
156 | way points to preferred branch |
157 | */ |
158 | inline void setWhichWay(int way) |
159 | { whichWay_ = static_cast<short int>(way) ; } |
160 | /** Return current preferred way to branch. If two |
161 | then way=0 means down and 1 means up, otherwise |
162 | way points to preferred branch |
163 | */ |
164 | inline int whichWay() const |
165 | { return whichWay_;} |
166 | /// Get pre-emptive preferred way of branching - -1 off, 0 down, 1 up (for 2-way) |
167 | virtual int preferredWay() const |
168 | { return -1;} |
169 | /// Return infeasibility |
170 | inline double infeasibility() const |
171 | { return infeasibility_;} |
172 | /// Return "up" estimate (default 1.0e-5) |
173 | virtual double upEstimate() const; |
174 | /// Return "down" estimate (default 1.0e-5) |
175 | virtual double downEstimate() const; |
176 | /** Reset variable bounds to their original values. |
177 | Bounds may be tightened, so it may be good to be able to reset them to |
178 | their original values. |
179 | */ |
180 | virtual void resetBounds(const OsiSolverInterface * ) {} |
181 | /** Change column numbers after preprocessing |
182 | */ |
183 | virtual void resetSequenceEtc(int , const int * ) {} |
184 | /// Updates stuff like pseudocosts before threads |
185 | virtual void updateBefore(const OsiObject * ) {} |
186 | /// Updates stuff like pseudocosts after threads finished |
187 | virtual void updateAfter(const OsiObject * , const OsiObject * ) {} |
188 | |
189 | protected: |
190 | /// data |
191 | |
192 | /// Computed infeasibility |
193 | mutable double infeasibility_; |
194 | /// Computed preferred way to branch |
195 | mutable short whichWay_; |
196 | /// Maximum number of ways on branch |
197 | short numberWays_; |
198 | /// Priority |
199 | int priority_; |
200 | |
201 | }; |
202 | /// Define a class to add a bit of complexity to OsiObject |
203 | /// This assumes 2 way branching |
204 | |
205 | |
206 | class OsiObject2 : public OsiObject { |
207 | |
208 | public: |
209 | |
210 | /// Default Constructor |
211 | OsiObject2 (); |
212 | |
213 | /// Copy constructor |
214 | OsiObject2 ( const OsiObject2 &); |
215 | |
216 | /// Assignment operator |
217 | OsiObject2 & operator=( const OsiObject2& rhs); |
218 | |
219 | /// Destructor |
220 | virtual ~OsiObject2 (); |
221 | |
222 | /// Set preferred way of branching - -1 off, 0 down, 1 up (for 2-way) |
223 | inline void setPreferredWay(int value) |
224 | {preferredWay_=value;} |
225 | |
226 | /// Get preferred way of branching - -1 off, 0 down, 1 up (for 2-way) |
227 | virtual int preferredWay() const override |
228 | { return preferredWay_;} |
229 | protected: |
230 | /// Preferred way of branching - -1 off, 0 down, 1 up (for 2-way) |
231 | int preferredWay_; |
232 | /// "Infeasibility" on other way |
233 | mutable double otherInfeasibility_; |
234 | |
235 | }; |
236 | |
237 | /** \brief Abstract branching object base class |
238 | |
239 | In the abstract, an OsiBranchingObject contains instructions for how to |
240 | branch. We want an abstract class so that we can describe how to branch on |
241 | simple objects (<i>e.g.</i>, integers) and more exotic objects |
242 | (<i>e.g.</i>, cliques or hyperplanes). |
243 | |
244 | The #branch() method is the crucial routine: it is expected to be able to |
245 | step through a set of branch arms, executing the actions required to create |
246 | each subproblem in turn. The base class is primarily virtual to allow for |
247 | a wide range of problem modifications. |
248 | |
249 | See OsiObject for an overview of the two classes (OsiObject and |
250 | OsiBranchingObject) which make up Osi's branching |
251 | model. |
252 | */ |
253 | |
254 | class OsiBranchingObject { |
255 | |
256 | public: |
257 | |
258 | /// Default Constructor |
259 | OsiBranchingObject (); |
260 | |
261 | /// Constructor |
262 | OsiBranchingObject (OsiSolverInterface * solver, double value); |
263 | |
264 | /// Copy constructor |
265 | OsiBranchingObject ( const OsiBranchingObject &); |
266 | |
267 | /// Assignment operator |
268 | OsiBranchingObject & operator=( const OsiBranchingObject& rhs); |
269 | |
270 | /// Clone |
271 | virtual OsiBranchingObject * clone() const=0; |
272 | |
273 | /// Destructor |
274 | virtual ~OsiBranchingObject (); |
275 | |
276 | /// The number of branch arms created for this branching object |
277 | inline int numberBranches() const |
278 | {return numberBranches_;} |
279 | |
280 | /// The number of branch arms left for this branching object |
281 | inline int numberBranchesLeft() const |
282 | {return numberBranches_-branchIndex_;} |
283 | |
284 | /// Increment the number of branch arms left for this branching object |
285 | inline void incrementNumberBranchesLeft() |
286 | { numberBranches_ ++;} |
287 | |
288 | /** Set the number of branch arms left for this branching object |
289 | Just for forcing |
290 | */ |
291 | inline void setNumberBranchesLeft(int /*value*/) |
292 | {/*assert (value==1&&!branchIndex_);*/ numberBranches_=1;} |
293 | |
294 | /// Decrement the number of branch arms left for this branching object |
295 | inline void decrementNumberBranchesLeft() |
296 | {branchIndex_++;} |
297 | |
298 | /** \brief Execute the actions required to branch, as specified by the |
299 | current state of the branching object, and advance the object's |
300 | state. |
301 | Returns change in guessed objective on next branch |
302 | */ |
303 | virtual double branch(OsiSolverInterface * solver)=0; |
304 | /** \brief Execute the actions required to branch, as specified by the |
305 | current state of the branching object, and advance the object's |
306 | state. |
307 | Returns change in guessed objective on next branch |
308 | */ |
309 | virtual double branch() {return branch(nullptr);} |
310 | /** \brief Return true if branch should fix variables |
311 | */ |
312 | virtual bool boundBranch() const |
313 | {return true;} |
314 | /** Get the state of the branching object |
315 | This is just the branch index |
316 | */ |
317 | inline int branchIndex() const |
318 | {return branchIndex_;} |
319 | |
320 | /** Set the state of the branching object. |
321 | */ |
322 | inline void setBranchingIndex(int branchIndex) |
323 | { branchIndex_ = static_cast<short int>(branchIndex) ; } |
324 | |
325 | /// Current value |
326 | inline double value() const |
327 | {return value_;} |
328 | |
329 | /// Return pointer back to object which created |
330 | inline const OsiObject * originalObject() const |
331 | {return originalObject_;} |
332 | /// Set pointer back to object which created |
333 | inline void setOriginalObject(const OsiObject * object) |
334 | {originalObject_=object;} |
335 | /** Double checks in case node can change its mind! |
336 | Returns objective value |
337 | Can change objective etc */ |
338 | virtual void checkIsCutoff(double ) {} |
339 | /// For debug |
340 | int columnNumber() const; |
341 | /** \brief Print something about branch - only if log level high |
342 | */ |
343 | virtual void print(const OsiSolverInterface * =nullptr) const {} |
344 | |
345 | protected: |
346 | |
347 | /// Current value - has some meaning about branch |
348 | double value_; |
349 | |
350 | /// Pointer back to object which created |
351 | const OsiObject * originalObject_; |
352 | |
353 | /** Number of branches |
354 | */ |
355 | int numberBranches_; |
356 | |
357 | /** The state of the branching object. i.e. branch index |
358 | This starts at 0 when created |
359 | */ |
360 | short branchIndex_; |
361 | |
362 | }; |
363 | /* This contains information |
364 | This could also contain pseudo shadow prices |
365 | or information for dealing with computing and trusting pseudo-costs |
366 | */ |
367 | class OsiBranchingInformation { |
368 | |
369 | public: |
370 | |
371 | /// Default Constructor |
372 | OsiBranchingInformation (); |
373 | |
374 | /** Useful Constructor |
375 | (normalSolver true if has matrix etc etc) |
376 | copySolution true if constructot should make a copy |
377 | */ |
378 | OsiBranchingInformation (const OsiSolverInterface * solver, bool normalSolver,bool copySolution=false); |
379 | |
380 | /// Copy constructor |
381 | OsiBranchingInformation ( const OsiBranchingInformation &); |
382 | |
383 | /// Assignment operator |
384 | OsiBranchingInformation & operator=( const OsiBranchingInformation& rhs); |
385 | |
386 | /// Clone |
387 | virtual OsiBranchingInformation * clone() const; |
388 | |
389 | /// Destructor |
390 | virtual ~OsiBranchingInformation (); |
391 | |
392 | // Note public |
393 | public: |
394 | /// data |
395 | |
396 | /** State of search |
397 | 0 - no solution |
398 | 1 - only heuristic solutions |
399 | 2 - branched to a solution |
400 | 3 - no solution but many nodes |
401 | */ |
402 | int stateOfSearch_; |
403 | /// Value of objective function (in minimization sense) |
404 | double objectiveValue_; |
405 | /// Value of objective cutoff (in minimization sense) |
406 | double cutoff_; |
407 | /// Direction 1.0 for minimization, -1.0 for maximization |
408 | double direction_; |
409 | /// Integer tolerance |
410 | double integerTolerance_; |
411 | /// Primal tolerance |
412 | double primalTolerance_; |
413 | /// Maximum time remaining before stopping on time |
414 | double timeRemaining_; |
415 | /// Dual to use if row bound violated (if negative then pseudoShadowPrices off) |
416 | double defaultDual_; |
417 | /// Pointer to solver |
418 | mutable const OsiSolverInterface * solver_; |
419 | /// The number of columns |
420 | int numberColumns_; |
421 | /// Pointer to current lower bounds on columns |
422 | mutable const double * lower_; |
423 | /// Pointer to current solution |
424 | mutable const double * solution_; |
425 | /// Pointer to current upper bounds on columns |
426 | mutable const double * upper_; |
427 | /// Highly optional target (hot start) solution |
428 | const double * hotstartSolution_; |
429 | /// Pointer to duals |
430 | const double * pi_; |
431 | /// Pointer to row activity |
432 | const double * rowActivity_; |
433 | /// Objective |
434 | const double * objective_; |
435 | /// Pointer to current lower bounds on rows |
436 | const double * rowLower_; |
437 | /// Pointer to current upper bounds on rows |
438 | const double * rowUpper_; |
439 | /// Elements in column copy of matrix |
440 | const double * elementByColumn_; |
441 | /// Column starts |
442 | const CoinBigIndex * columnStart_; |
443 | /// Column lengths |
444 | const int * columnLength_; |
445 | /// Row indices |
446 | const int * row_; |
447 | /** Useful region of length CoinMax(numberColumns,2*numberRows) |
448 | This is allocated and deleted before OsiObject::infeasibility |
449 | It is zeroed on entry and should be so on exit |
450 | It only exists if defaultDual_>=0.0 |
451 | */ |
452 | double * usefulRegion_; |
453 | /// Useful index region to go with usefulRegion_ |
454 | int * indexRegion_; |
455 | /// Number of solutions found |
456 | int numberSolutions_; |
457 | /// Number of branching solutions found (i.e. exclude heuristics) |
458 | int numberBranchingSolutions_; |
459 | /// Depth in tree |
460 | int depth_; |
461 | /// TEMP |
462 | bool owningSolution_; |
463 | }; |
464 | |
465 | /// This just adds two-wayness to a branching object |
466 | |
467 | class OsiTwoWayBranchingObject : public OsiBranchingObject { |
468 | |
469 | public: |
470 | |
471 | /// Default constructor |
472 | OsiTwoWayBranchingObject (); |
473 | |
474 | /** Create a standard tw0-way branch object |
475 | |
476 | Specifies a simple two-way branch. |
477 | Specify way = -1 to set the object state to perform the down arm first, |
478 | way = 1 for the up arm. |
479 | */ |
480 | OsiTwoWayBranchingObject (OsiSolverInterface *solver,const OsiObject * originalObject, |
481 | int way , double value) ; |
482 | |
483 | /// Copy constructor |
484 | OsiTwoWayBranchingObject ( const OsiTwoWayBranchingObject &); |
485 | |
486 | /// Assignment operator |
487 | OsiTwoWayBranchingObject & operator= (const OsiTwoWayBranchingObject& rhs); |
488 | |
489 | /// Destructor |
490 | virtual ~OsiTwoWayBranchingObject (); |
491 | |
492 | using OsiBranchingObject::branch ; |
493 | /** \brief Sets the bounds for the variable according to the current arm |
494 | of the branch and advances the object state to the next arm. |
495 | state. |
496 | Returns change in guessed objective on next branch |
497 | */ |
498 | virtual double branch(OsiSolverInterface * solver)=0; |
499 | |
500 | inline int firstBranch() const { return firstBranch_; } |
501 | /// Way returns -1 on down +1 on up |
502 | inline int way() const |
503 | { return !branchIndex_ ? firstBranch_ : -firstBranch_;} |
504 | protected: |
505 | /// Which way was first branch -1 = down, +1 = up |
506 | int firstBranch_; |
507 | }; |
508 | /// Define a single integer class |
509 | |
510 | |
511 | class OsiSimpleInteger : public OsiObject2 { |
512 | |
513 | public: |
514 | |
515 | /// Default Constructor |
516 | OsiSimpleInteger (); |
517 | |
518 | /// Useful constructor - passed solver index |
519 | OsiSimpleInteger (const OsiSolverInterface * solver, int iColumn); |
520 | |
521 | /// Useful constructor - passed solver index and original bounds |
522 | OsiSimpleInteger (int iColumn, double lower, double upper); |
523 | |
524 | /// Copy constructor |
525 | OsiSimpleInteger ( const OsiSimpleInteger &); |
526 | |
527 | /// Clone |
528 | virtual OsiObject * clone() const override; |
529 | |
530 | /// Assignment operator |
531 | OsiSimpleInteger & operator=( const OsiSimpleInteger& rhs); |
532 | |
533 | /// Destructor |
534 | virtual ~OsiSimpleInteger (); |
535 | |
536 | using OsiObject::infeasibility ; |
537 | /// Infeasibility - large is 0.5 |
538 | virtual double infeasibility(const OsiBranchingInformation * info, int & whichWay) const override; |
539 | |
540 | using OsiObject::feasibleRegion ; |
541 | /** Set bounds to fix the variable at the current (integer) value. |
542 | |
543 | Given an integer value, set the lower and upper bounds to fix the |
544 | variable. Returns amount it had to move variable. |
545 | */ |
546 | virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const override; |
547 | |
548 | /** Creates a branching object |
549 | |
550 | The preferred direction is set by \p way, 0 for down, 1 for up. |
551 | */ |
552 | virtual OsiBranchingObject * createBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const override; |
553 | |
554 | |
555 | /// Set solver column number |
556 | inline void setColumnNumber(int value) |
557 | {columnNumber_=value;} |
558 | |
559 | /** Column number if single column object -1 otherwise, |
560 | so returns >= 0 |
561 | Used by heuristics |
562 | */ |
563 | virtual int columnNumber() const override; |
564 | |
565 | /// Original bounds |
566 | inline double originalLowerBound() const |
567 | { return originalLower_;} |
568 | inline void setOriginalLowerBound(double value) |
569 | { originalLower_=value;} |
570 | inline double originalUpperBound() const |
571 | { return originalUpper_;} |
572 | inline void setOriginalUpperBound(double value) |
573 | { originalUpper_=value;} |
574 | /** Reset variable bounds to their original values. |
575 | Bounds may be tightened, so it may be good to be able to reset them to |
576 | their original values. |
577 | */ |
578 | virtual void resetBounds(const OsiSolverInterface * solver) override ; |
579 | /** Change column numbers after preprocessing |
580 | */ |
581 | virtual void resetSequenceEtc(int numberColumns, const int * originalColumns) override; |
582 | |
583 | /// Return "up" estimate (default 1.0e-5) |
584 | virtual double upEstimate() const override; |
585 | /// Return "down" estimate (default 1.0e-5) |
586 | virtual double downEstimate() const override; |
587 | /// Return true if knows how to deal with Pseudo Shadow Prices |
588 | virtual bool canHandleShadowPrices() const override |
589 | { return false;} |
590 | protected: |
591 | /// data |
592 | /// Original lower bound |
593 | double originalLower_; |
594 | /// Original upper bound |
595 | double originalUpper_; |
596 | /// Column number in solver |
597 | int columnNumber_; |
598 | |
599 | }; |
600 | /** Simple branching object for an integer variable |
601 | |
602 | This object can specify a two-way branch on an integer variable. For each |
603 | arm of the branch, the upper and lower bounds on the variable can be |
604 | independently specified. 0 -> down, 1-> up. |
605 | */ |
606 | |
607 | class OsiIntegerBranchingObject : public OsiTwoWayBranchingObject { |
608 | |
609 | public: |
610 | |
611 | /// Default constructor |
612 | OsiIntegerBranchingObject (); |
613 | |
614 | /** Create a standard floor/ceiling branch object |
615 | |
616 | Specifies a simple two-way branch. Let \p value = x*. One arm of the |
617 | branch will be lb <= x <= floor(x*), the other ceil(x*) <= x <= ub. |
618 | Specify way = -1 to set the object state to perform the down arm first, |
619 | way = 1 for the up arm. |
620 | */ |
621 | OsiIntegerBranchingObject (OsiSolverInterface *solver,const OsiSimpleInteger * originalObject, |
622 | int way , double value) ; |
623 | /** Create a standard floor/ceiling branch object |
624 | |
625 | Specifies a simple two-way branch in a more flexible way. One arm of the |
626 | branch will be lb <= x <= downUpperBound, the other upLowerBound <= x <= ub. |
627 | Specify way = -1 to set the object state to perform the down arm first, |
628 | way = 1 for the up arm. |
629 | */ |
630 | OsiIntegerBranchingObject (OsiSolverInterface *solver,const OsiSimpleInteger * originalObject, |
631 | int way , double value, double downUpperBound, double upLowerBound) ; |
632 | |
633 | /// Copy constructor |
634 | OsiIntegerBranchingObject ( const OsiIntegerBranchingObject &); |
635 | |
636 | /// Assignment operator |
637 | OsiIntegerBranchingObject & operator= (const OsiIntegerBranchingObject& rhs); |
638 | |
639 | /// Clone |
640 | virtual OsiBranchingObject * clone() const override; |
641 | |
642 | /// Destructor |
643 | virtual ~OsiIntegerBranchingObject (); |
644 | |
645 | using OsiBranchingObject::branch ; |
646 | /** \brief Sets the bounds for the variable according to the current arm |
647 | of the branch and advances the object state to the next arm. |
648 | state. |
649 | Returns change in guessed objective on next branch |
650 | */ |
651 | virtual double branch(OsiSolverInterface * solver) override; |
652 | |
653 | using OsiBranchingObject::print ; |
654 | /** \brief Print something about branch - only if log level high |
655 | */ |
656 | virtual void print(const OsiSolverInterface * solver=nullptr); |
657 | |
658 | protected: |
659 | // Probably could get away with just value which is already stored |
660 | /// Lower [0] and upper [1] bounds for the down arm (way_ = -1) |
661 | double down_[2]; |
662 | /// Lower [0] and upper [1] bounds for the up arm (way_ = 1) |
663 | double up_[2]; |
664 | }; |
665 | |
666 | |
667 | /** Define Special Ordered Sets of type 1 and 2. These do not have to be |
668 | integer - so do not appear in lists of integers. |
669 | |
670 | which_ points columns of matrix |
671 | */ |
672 | |
673 | |
674 | class OsiSOS : public OsiObject2 { |
675 | |
676 | public: |
677 | |
678 | // Default Constructor |
679 | OsiSOS (); |
680 | |
681 | /** Useful constructor - which are indices |
682 | and weights are also given. If null then 0,1,2.. |
683 | type is SOS type |
684 | */ |
685 | OsiSOS (const OsiSolverInterface * solver, int numberMembers, |
686 | const int * which, const double * weights, int type=1); |
687 | |
688 | // Copy constructor |
689 | OsiSOS ( const OsiSOS &); |
690 | |
691 | /// Clone |
692 | virtual OsiObject * clone() const override; |
693 | |
694 | // Assignment operator |
695 | OsiSOS & operator=( const OsiSOS& rhs); |
696 | |
697 | // Destructor |
698 | virtual ~OsiSOS (); |
699 | |
700 | using OsiObject::infeasibility ; |
701 | /// Infeasibility - large is 0.5 |
702 | virtual double infeasibility(const OsiBranchingInformation * info,int & whichWay) const override; |
703 | |
704 | using OsiObject::feasibleRegion ; |
705 | /** Set bounds to fix the variable at the current (integer) value. |
706 | |
707 | Given an integer value, set the lower and upper bounds to fix the |
708 | variable. Returns amount it had to move variable. |
709 | */ |
710 | virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const override; |
711 | |
712 | /** Creates a branching object |
713 | |
714 | The preferred direction is set by \p way, 0 for down, 1 for up. |
715 | */ |
716 | virtual OsiBranchingObject * createBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const override; |
717 | /// Return "up" estimate (default 1.0e-5) |
718 | virtual double upEstimate() const override; |
719 | /// Return "down" estimate (default 1.0e-5) |
720 | virtual double downEstimate() const override; |
721 | |
722 | /// Redoes data when sequence numbers change |
723 | virtual void resetSequenceEtc(int numberColumns, const int * originalColumns) override; |
724 | |
725 | /// Number of members |
726 | inline int numberMembers() const |
727 | {return numberMembers_;} |
728 | |
729 | /// Members (indices in range 0 ... numberColumns-1) |
730 | inline const int * members() const |
731 | {return members_;} |
732 | |
733 | /// SOS type |
734 | inline int sosType() const |
735 | {return sosType_;} |
736 | |
737 | /// SOS type |
738 | inline int setType() const |
739 | {return sosType_;} |
740 | |
741 | /** Array of weights */ |
742 | inline const double * weights() const |
743 | { return weights_;} |
744 | |
745 | /** \brief Return true if object can take part in normal heuristics |
746 | */ |
747 | virtual bool canDoHeuristics() const override |
748 | {return (sosType_==1&&integerValued_);} |
749 | /// Set whether set is integer valued or not |
750 | inline void setIntegerValued(bool yesNo) |
751 | { integerValued_=yesNo;} |
752 | /// Return true if knows how to deal with Pseudo Shadow Prices |
753 | virtual bool canHandleShadowPrices() const override |
754 | { return true;} |
755 | /// Set number of members |
756 | inline void setNumberMembers(int value) |
757 | {numberMembers_=value;} |
758 | |
759 | /// Members (indices in range 0 ... numberColumns-1) |
760 | inline int * mutableMembers() const |
761 | {return members_;} |
762 | |
763 | /// Set SOS type |
764 | inline void setSosType(int value) |
765 | {sosType_=value;} |
766 | |
767 | /** Array of weights */ |
768 | inline double * mutableWeights() const |
769 | { return weights_;} |
770 | protected: |
771 | /// data |
772 | |
773 | /// Members (indices in range 0 ... numberColumns-1) |
774 | int * members_; |
775 | /// Weights |
776 | double * weights_; |
777 | |
778 | /// Number of members |
779 | int numberMembers_; |
780 | /// SOS type |
781 | int sosType_; |
782 | /// Whether integer valued |
783 | bool integerValued_; |
784 | }; |
785 | |
786 | /** Branching object for Special ordered sets |
787 | |
788 | */ |
789 | class OsiSOSBranchingObject : public OsiTwoWayBranchingObject { |
790 | |
791 | public: |
792 | |
793 | // Default Constructor |
794 | OsiSOSBranchingObject (); |
795 | |
796 | // Useful constructor |
797 | OsiSOSBranchingObject (OsiSolverInterface * solver, const OsiSOS * originalObject, |
798 | int way, |
799 | double separator); |
800 | |
801 | // Copy constructor |
802 | OsiSOSBranchingObject ( const OsiSOSBranchingObject &); |
803 | |
804 | // Assignment operator |
805 | OsiSOSBranchingObject & operator=( const OsiSOSBranchingObject& rhs); |
806 | |
807 | /// Clone |
808 | virtual OsiBranchingObject * clone() const override; |
809 | |
810 | // Destructor |
811 | virtual ~OsiSOSBranchingObject (); |
812 | |
813 | using OsiBranchingObject::branch ; |
814 | /// Does next branch and updates state |
815 | virtual double branch(OsiSolverInterface * solver) override; |
816 | |
817 | using OsiBranchingObject::print ; |
818 | /** \brief Print something about branch - only if log level high |
819 | */ |
820 | virtual void print(const OsiSolverInterface * solver=nullptr); |
821 | private: |
822 | /// data |
823 | }; |
824 | /** Lotsize class */ |
825 | |
826 | |
827 | class OsiLotsize : public OsiObject2 { |
828 | |
829 | public: |
830 | |
831 | // Default Constructor |
832 | OsiLotsize (); |
833 | |
834 | /* Useful constructor - passed model index. |
835 | Also passed valid values - if range then pairs |
836 | */ |
837 | OsiLotsize (const OsiSolverInterface * solver, int iColumn, |
838 | int numberPoints, const double * points, bool range=false); |
839 | |
840 | // Copy constructor |
841 | OsiLotsize ( const OsiLotsize &); |
842 | |
843 | /// Clone |
844 | virtual OsiObject * clone() const override; |
845 | |
846 | // Assignment operator |
847 | OsiLotsize & operator=( const OsiLotsize& rhs); |
848 | |
849 | // Destructor |
850 | ~OsiLotsize (); |
851 | |
852 | using OsiObject::infeasibility ; |
853 | /// Infeasibility - large is 0.5 |
854 | virtual double infeasibility(const OsiBranchingInformation * info, int & whichWay) const override; |
855 | |
856 | using OsiObject::feasibleRegion ; |
857 | /** Set bounds to contain the current solution. |
858 | |
859 | More precisely, for the variable associated with this object, take the |
860 | value given in the current solution, force it within the current bounds |
861 | if required, then set the bounds to fix the variable at the integer |
862 | nearest the solution value. Returns amount it had to move variable. |
863 | */ |
864 | virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const override; |
865 | |
866 | /** Creates a branching object |
867 | |
868 | The preferred direction is set by \p way, 0 for down, 1 for up. |
869 | */ |
870 | virtual OsiBranchingObject * createBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) const override; |
871 | |
872 | |
873 | /// Set solver column number |
874 | inline void setColumnNumber(int value) |
875 | {columnNumber_=value;} |
876 | |
877 | /** Column number if single column object -1 otherwise, |
878 | so returns >= 0 |
879 | Used by heuristics |
880 | */ |
881 | virtual int columnNumber() const override; |
882 | /** Reset original upper and lower bound values from the solver. |
883 | |
884 | Handy for updating bounds held in this object after bounds held in the |
885 | solver have been tightened. |
886 | */ |
887 | virtual void resetBounds(const OsiSolverInterface * solver) override; |
888 | |
889 | /** Finds range of interest so value is feasible in range range_ or infeasible |
890 | between hi[range_] and lo[range_+1]. Returns true if feasible. |
891 | */ |
892 | bool findRange(double value, double integerTolerance) const; |
893 | |
894 | /** Returns floor and ceiling |
895 | */ |
896 | virtual void floorCeiling(double & floorLotsize, double & ceilingLotsize, double value, |
897 | double tolerance) const; |
898 | |
899 | /// Original bounds |
900 | inline double originalLowerBound() const |
901 | { return bound_[0];} |
902 | inline double originalUpperBound() const |
903 | { return bound_[rangeType_*numberRanges_-1];} |
904 | /// Type - 1 points, 2 ranges |
905 | inline int rangeType() const |
906 | { return rangeType_;} |
907 | /// Number of points |
908 | inline int numberRanges() const |
909 | { return numberRanges_;} |
910 | /// Ranges |
911 | inline double * bound() const |
912 | { return bound_;} |
913 | /** Change column numbers after preprocessing |
914 | */ |
915 | virtual void resetSequenceEtc(int numberColumns, const int * originalColumns) override; |
916 | |
917 | /// Return "up" estimate (default 1.0e-5) |
918 | virtual double upEstimate() const override; |
919 | /// Return "down" estimate (default 1.0e-5) |
920 | virtual double downEstimate() const override; |
921 | /// Return true if knows how to deal with Pseudo Shadow Prices |
922 | virtual bool canHandleShadowPrices() const override |
923 | { return true;} |
924 | /** \brief Return true if object can take part in normal heuristics |
925 | */ |
926 | virtual bool canDoHeuristics() const override |
927 | {return false;} |
928 | |
929 | private: |
930 | /// data |
931 | |
932 | /// Column number in model |
933 | int columnNumber_; |
934 | /// Type - 1 points, 2 ranges |
935 | int rangeType_; |
936 | /// Number of points |
937 | int numberRanges_; |
938 | // largest gap |
939 | double largestGap_; |
940 | /// Ranges |
941 | double * bound_; |
942 | /// Current range |
943 | mutable int range_; |
944 | }; |
945 | |
946 | |
947 | /** Lotsize branching object |
948 | |
949 | This object can specify a two-way branch on an integer variable. For each |
950 | arm of the branch, the upper and lower bounds on the variable can be |
951 | independently specified. |
952 | |
953 | Variable_ holds the index of the integer variable in the integerVariable_ |
954 | array of the model. |
955 | */ |
956 | |
957 | class OsiLotsizeBranchingObject : public OsiTwoWayBranchingObject { |
958 | |
959 | public: |
960 | |
961 | /// Default constructor |
962 | OsiLotsizeBranchingObject (); |
963 | |
964 | /** Create a lotsize floor/ceiling branch object |
965 | |
966 | Specifies a simple two-way branch. Let \p value = x*. One arm of the |
967 | branch will be is lb <= x <= valid range below(x*), the other valid range above(x*) <= x <= ub. |
968 | Specify way = -1 to set the object state to perform the down arm first, |
969 | way = 1 for the up arm. |
970 | */ |
971 | OsiLotsizeBranchingObject (OsiSolverInterface *solver,const OsiLotsize * originalObject, |
972 | int way , double value) ; |
973 | |
974 | /// Copy constructor |
975 | OsiLotsizeBranchingObject ( const OsiLotsizeBranchingObject &); |
976 | |
977 | /// Assignment operator |
978 | OsiLotsizeBranchingObject & operator= (const OsiLotsizeBranchingObject& rhs); |
979 | |
980 | /// Clone |
981 | virtual OsiBranchingObject * clone() const override; |
982 | |
983 | /// Destructor |
984 | virtual ~OsiLotsizeBranchingObject (); |
985 | |
986 | using OsiBranchingObject::branch ; |
987 | /** \brief Sets the bounds for the variable according to the current arm |
988 | of the branch and advances the object state to the next arm. |
989 | state. |
990 | Returns change in guessed objective on next branch |
991 | */ |
992 | virtual double branch(OsiSolverInterface * solver) override; |
993 | |
994 | using OsiBranchingObject::print ; |
995 | /** \brief Print something about branch - only if log level high |
996 | */ |
997 | virtual void print(const OsiSolverInterface * solver=nullptr); |
998 | |
999 | protected: |
1000 | /// Lower [0] and upper [1] bounds for the down arm (way_ = -1) |
1001 | double down_[2]; |
1002 | /// Lower [0] and upper [1] bounds for the up arm (way_ = 1) |
1003 | double up_[2]; |
1004 | }; |
1005 | #endif |
1006 | |