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50 | |
51 | #ifndef GLWIDGET_H |
52 | #define GLWIDGET_H |
53 | |
54 | #include <QOpenGLWindow> |
55 | #include <QMatrix4x4> |
56 | #include <QVector3D> |
57 | #include "../hellogl2/logo.h" |
58 | |
59 | QT_BEGIN_NAMESPACE |
60 | |
61 | class QOpenGLTexture; |
62 | class QOpenGLShaderProgram; |
63 | class QOpenGLBuffer; |
64 | class QOpenGLVertexArrayObject; |
65 | |
66 | QT_END_NAMESPACE |
67 | |
68 | class GLWindow : public QOpenGLWindow |
69 | { |
70 | Q_OBJECT |
71 | Q_PROPERTY(float z READ z WRITE setZ) |
72 | Q_PROPERTY(float r READ r WRITE setR) |
73 | Q_PROPERTY(float r2 READ r2 WRITE setR2) |
74 | |
75 | public: |
76 | GLWindow(); |
77 | ~GLWindow(); |
78 | |
79 | void initializeGL(); |
80 | void resizeGL(int w, int h); |
81 | void paintGL(); |
82 | |
83 | float z() const { return m_eye.z(); } |
84 | void setZ(float v); |
85 | |
86 | float r() const { return m_r; } |
87 | void setR(float v); |
88 | float r2() const { return m_r2; } |
89 | void setR2(float v); |
90 | private slots: |
91 | void startSecondStage(); |
92 | private: |
93 | QOpenGLTexture *m_texture = nullptr; |
94 | QOpenGLShaderProgram *m_program = nullptr; |
95 | QOpenGLBuffer *m_vbo = nullptr; |
96 | QOpenGLVertexArrayObject *m_vao = nullptr; |
97 | Logo m_logo; |
98 | int m_projMatrixLoc = 0; |
99 | int m_camMatrixLoc = 0; |
100 | int m_worldMatrixLoc = 0; |
101 | int m_myMatrixLoc = 0; |
102 | int m_lightPosLoc = 0; |
103 | QMatrix4x4 m_proj; |
104 | QMatrix4x4 m_world; |
105 | QVector3D m_eye; |
106 | QVector3D m_target = {0, 0, -1}; |
107 | bool m_uniformsDirty = true; |
108 | float m_r = 0; |
109 | float m_r2 = 0; |
110 | }; |
111 | |
112 | #endif |
113 | |