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| 39 | |
| 40 | #include "qtimeline.h" |
| 41 | |
| 42 | #include <private/qobject_p.h> |
| 43 | #include <QtCore/qcoreevent.h> |
| 44 | #include <QtCore/qmath.h> |
| 45 | #include <QtCore/qelapsedtimer.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | class QTimeLinePrivate : public QObjectPrivate |
| 50 | { |
| 51 | Q_DECLARE_PUBLIC(QTimeLine) |
| 52 | public: |
| 53 | inline QTimeLinePrivate() |
| 54 | : easingCurve(QEasingCurve::InOutSine), |
| 55 | startTime(0), duration(1000), startFrame(0), endFrame(0), |
| 56 | updateInterval(1000 / 25), |
| 57 | totalLoopCount(1), currentLoopCount(0), currentTime(0), timerId(0), |
| 58 | direction(QTimeLine::Forward), |
| 59 | state(QTimeLine::NotRunning) |
| 60 | { } |
| 61 | |
| 62 | QElapsedTimer timer; |
| 63 | QEasingCurve easingCurve; |
| 64 | |
| 65 | int startTime; |
| 66 | int duration; |
| 67 | int startFrame; |
| 68 | int endFrame; |
| 69 | int updateInterval; |
| 70 | int totalLoopCount; |
| 71 | int currentLoopCount; |
| 72 | |
| 73 | int currentTime; |
| 74 | int timerId; |
| 75 | |
| 76 | QTimeLine::Direction direction; |
| 77 | QTimeLine::State state; |
| 78 | inline void setState(QTimeLine::State newState) |
| 79 | { |
| 80 | Q_Q(QTimeLine); |
| 81 | if (newState != state) |
| 82 | emit q->stateChanged(state = newState, QTimeLine::QPrivateSignal()); |
| 83 | } |
| 84 | |
| 85 | void setCurrentTime(int msecs); |
| 86 | }; |
| 87 | |
| 88 | /*! |
| 89 | \internal |
| 90 | */ |
| 91 | void QTimeLinePrivate::setCurrentTime(int msecs) |
| 92 | { |
| 93 | Q_Q(QTimeLine); |
| 94 | |
| 95 | qreal lastValue = q->currentValue(); |
| 96 | int lastFrame = q->currentFrame(); |
| 97 | |
| 98 | // Determine if we are looping. |
| 99 | int elapsed = (direction == QTimeLine::Backward) ? (-msecs + duration) : msecs; |
| 100 | int loopCount = elapsed / duration; |
| 101 | |
| 102 | bool looping = (loopCount != currentLoopCount); |
| 103 | #ifdef QTIMELINE_DEBUG |
| 104 | qDebug() << "QTimeLinePrivate::setCurrentTime:" << msecs << duration << "with loopCount" << loopCount |
| 105 | << "currentLoopCount" << currentLoopCount |
| 106 | << "looping" << looping; |
| 107 | #endif |
| 108 | if (looping) |
| 109 | currentLoopCount = loopCount; |
| 110 | |
| 111 | // Normalize msecs to be between 0 and duration, inclusive. |
| 112 | currentTime = elapsed % duration; |
| 113 | if (direction == QTimeLine::Backward) |
| 114 | currentTime = duration - currentTime; |
| 115 | |
| 116 | // Check if we have reached the end of loopcount. |
| 117 | bool finished = false; |
| 118 | if (totalLoopCount && currentLoopCount >= totalLoopCount) { |
| 119 | finished = true; |
| 120 | currentTime = (direction == QTimeLine::Backward) ? 0 : duration; |
| 121 | currentLoopCount = totalLoopCount - 1; |
| 122 | } |
| 123 | |
| 124 | int currentFrame = q->frameForTime(currentTime); |
| 125 | #ifdef QTIMELINE_DEBUG |
| 126 | qDebug() << "QTimeLinePrivate::setCurrentTime: frameForTime" << currentTime << currentFrame; |
| 127 | #endif |
| 128 | if (!qFuzzyCompare(lastValue, q->currentValue())) |
| 129 | emit q->valueChanged(q->currentValue(), QTimeLine::QPrivateSignal()); |
| 130 | if (lastFrame != currentFrame) { |
| 131 | const int transitionframe = (direction == QTimeLine::Forward ? endFrame : startFrame); |
| 132 | if (looping && !finished && transitionframe != currentFrame) { |
| 133 | #ifdef QTIMELINE_DEBUG |
| 134 | qDebug("QTimeLinePrivate::setCurrentTime: transitionframe" ); |
| 135 | #endif |
| 136 | emit q->frameChanged(transitionframe, QTimeLine::QPrivateSignal()); |
| 137 | } |
| 138 | #ifdef QTIMELINE_DEBUG |
| 139 | else { |
| 140 | QByteArray reason; |
| 141 | if (!looping) |
| 142 | reason += " not looping" ; |
| 143 | if (finished) { |
| 144 | if (!reason.isEmpty()) |
| 145 | reason += " and" ; |
| 146 | reason += " finished" ; |
| 147 | } |
| 148 | if (transitionframe == currentFrame) { |
| 149 | if (!reason.isEmpty()) |
| 150 | reason += " and" ; |
| 151 | reason += " transitionframe is equal to currentFrame: " + QByteArray::number(currentFrame); |
| 152 | } |
| 153 | qDebug("QTimeLinePrivate::setCurrentTime: not transitionframe because %s" , reason.constData()); |
| 154 | } |
| 155 | #endif |
| 156 | emit q->frameChanged(currentFrame, QTimeLine::QPrivateSignal()); |
| 157 | } |
| 158 | if (finished && state == QTimeLine::Running) { |
| 159 | q->stop(); |
| 160 | emit q->finished(QTimeLine::QPrivateSignal()); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | /*! |
| 165 | \class QTimeLine |
| 166 | \inmodule QtCore |
| 167 | \brief The QTimeLine class provides a timeline for controlling animations. |
| 168 | \since 4.2 |
| 169 | \ingroup animation |
| 170 | |
| 171 | It's most commonly used to animate a GUI control by calling a slot |
| 172 | periodically. You can construct a timeline by passing its duration in |
| 173 | milliseconds to QTimeLine's constructor. The timeline's duration describes |
| 174 | for how long the animation will run. Then you set a suitable frame range |
| 175 | by calling setFrameRange(). Finally connect the frameChanged() signal to a |
| 176 | suitable slot in the widget you wish to animate (for example, \l {QProgressBar::}{setValue()} |
| 177 | in QProgressBar). When you proceed to calling start(), QTimeLine will enter |
| 178 | Running state, and start emitting frameChanged() at regular intervals, |
| 179 | causing your widget's connected property's value to grow from the lower |
| 180 | end to the upper and of your frame range, at a steady rate. You can |
| 181 | specify the update interval by calling setUpdateInterval(). When done, |
| 182 | QTimeLine enters NotRunning state, and emits finished(). |
| 183 | |
| 184 | Example: |
| 185 | |
| 186 | \snippet code/src_corelib_tools_qtimeline.cpp 0 |
| 187 | |
| 188 | By default the timeline runs once, from its beginning to its end, |
| 189 | upon which you must call start() again to restart from the beginning. To |
| 190 | make the timeline loop, you can call setLoopCount(), passing the number of |
| 191 | times the timeline should run before finishing. The direction can also be |
| 192 | changed, causing the timeline to run backward, by calling |
| 193 | setDirection(). You can also pause and unpause the timeline while it's |
| 194 | running by calling setPaused(). For interactive control, the |
| 195 | setCurrentTime() function is provided, which sets the time position of the |
| 196 | time line directly. Although most useful in NotRunning state (e.g., |
| 197 | connected to a valueChanged() signal in a QSlider), this function can be |
| 198 | called at any time. |
| 199 | |
| 200 | The frame interface is useful for standard widgets, but QTimeLine can be |
| 201 | used to control any type of animation. The heart of QTimeLine lies in the |
| 202 | valueForTime() function, which generates a \e value between 0 and 1 for a |
| 203 | given time. This value is typically used to describe the steps of an |
| 204 | animation, where 0 is the first step of an animation, and 1 is the last |
| 205 | step. When running, QTimeLine generates values between 0 and 1 by calling |
| 206 | valueForTime() and emitting valueChanged(). By default, valueForTime() |
| 207 | applies an interpolation algorithm to generate these value. You can choose |
| 208 | from a set of predefined timeline algorithms by calling setEasingCurve(). |
| 209 | |
| 210 | Note that, by default, QTimeLine uses QEasingCurve::InOutSine, which |
| 211 | provides a value that grows slowly, then grows steadily, and finally grows |
| 212 | slowly. For a custom timeline, you can reimplement valueForTime(), in which |
| 213 | case QTimeLine's easingCurve property is ignored. |
| 214 | |
| 215 | \sa QProgressBar, QProgressDialog |
| 216 | */ |
| 217 | |
| 218 | /*! |
| 219 | \enum QTimeLine::State |
| 220 | |
| 221 | This enum describes the state of the timeline. |
| 222 | |
| 223 | \value NotRunning The timeline is not running. This is the initial state |
| 224 | of QTimeLine, and the state QTimeLine reenters when finished. The current |
| 225 | time, frame and value remain unchanged until either setCurrentTime() is |
| 226 | called, or the timeline is started by calling start(). |
| 227 | |
| 228 | \value Paused The timeline is paused (i.e., temporarily |
| 229 | suspended). Calling setPaused(false) will resume timeline activity. |
| 230 | |
| 231 | \value Running The timeline is running. While control is in the event |
| 232 | loop, QTimeLine will update its current time at regular intervals, |
| 233 | emitting valueChanged() and frameChanged() when appropriate. |
| 234 | |
| 235 | \sa state(), stateChanged() |
| 236 | */ |
| 237 | |
| 238 | /*! |
| 239 | \enum QTimeLine::Direction |
| 240 | |
| 241 | This enum describes the direction of the timeline when in \l Running state. |
| 242 | |
| 243 | \value Forward The current time of the timeline increases with time (i.e., |
| 244 | moves from 0 and towards the end / duration). |
| 245 | |
| 246 | \value Backward The current time of the timeline decreases with time (i.e., |
| 247 | moves from the end / duration and towards 0). |
| 248 | |
| 249 | \sa setDirection() |
| 250 | */ |
| 251 | |
| 252 | /*! |
| 253 | \fn void QTimeLine::valueChanged(qreal value) |
| 254 | |
| 255 | QTimeLine emits this signal at regular intervals when in \l Running state, |
| 256 | but only if the current value changes. \a value is the current value. \a value is |
| 257 | a number between 0.0 and 1.0 |
| 258 | |
| 259 | \sa QTimeLine::setDuration(), QTimeLine::valueForTime(), QTimeLine::updateInterval |
| 260 | */ |
| 261 | |
| 262 | /*! |
| 263 | \fn void QTimeLine::frameChanged(int frame) |
| 264 | |
| 265 | QTimeLine emits this signal at regular intervals when in \l Running state, |
| 266 | but only if the current frame changes. \a frame is the current frame number. |
| 267 | |
| 268 | \sa QTimeLine::setFrameRange(), QTimeLine::updateInterval |
| 269 | */ |
| 270 | |
| 271 | /*! |
| 272 | \fn void QTimeLine::stateChanged(QTimeLine::State newState) |
| 273 | |
| 274 | This signal is emitted whenever QTimeLine's state changes. The new state |
| 275 | is \a newState. |
| 276 | */ |
| 277 | |
| 278 | /*! |
| 279 | \fn void QTimeLine::finished() |
| 280 | |
| 281 | This signal is emitted when QTimeLine finishes (i.e., reaches the end of |
| 282 | its time line), and does not loop. |
| 283 | */ |
| 284 | |
| 285 | /*! |
| 286 | Constructs a timeline with a duration of \a duration milliseconds. \a |
| 287 | parent is passed to QObject's constructor. The default duration is 1000 |
| 288 | milliseconds. |
| 289 | */ |
| 290 | QTimeLine::QTimeLine(int duration, QObject *parent) |
| 291 | : QObject(*new QTimeLinePrivate, parent) |
| 292 | { |
| 293 | setDuration(duration); |
| 294 | } |
| 295 | |
| 296 | /*! |
| 297 | Destroys the timeline. |
| 298 | */ |
| 299 | QTimeLine::~QTimeLine() |
| 300 | { |
| 301 | Q_D(QTimeLine); |
| 302 | |
| 303 | if (d->state == Running) |
| 304 | stop(); |
| 305 | } |
| 306 | |
| 307 | /*! |
| 308 | Returns the state of the timeline. |
| 309 | |
| 310 | \sa start(), setPaused(), stop() |
| 311 | */ |
| 312 | QTimeLine::State QTimeLine::state() const |
| 313 | { |
| 314 | Q_D(const QTimeLine); |
| 315 | return d->state; |
| 316 | } |
| 317 | |
| 318 | /*! |
| 319 | \property QTimeLine::loopCount |
| 320 | \brief the number of times the timeline should loop before it's finished. |
| 321 | |
| 322 | A loop count of of 0 means that the timeline will loop forever. |
| 323 | |
| 324 | By default, this property contains a value of 1. |
| 325 | */ |
| 326 | int QTimeLine::loopCount() const |
| 327 | { |
| 328 | Q_D(const QTimeLine); |
| 329 | return d->totalLoopCount; |
| 330 | } |
| 331 | void QTimeLine::setLoopCount(int count) |
| 332 | { |
| 333 | Q_D(QTimeLine); |
| 334 | d->totalLoopCount = count; |
| 335 | } |
| 336 | |
| 337 | /*! |
| 338 | \property QTimeLine::direction |
| 339 | \brief the direction of the timeline when QTimeLine is in \l Running |
| 340 | state. |
| 341 | |
| 342 | This direction indicates whether the time moves from 0 towards the |
| 343 | timeline duration, or from the value of the duration and towards 0 after |
| 344 | start() has been called. |
| 345 | |
| 346 | By default, this property is set to \l Forward. |
| 347 | */ |
| 348 | QTimeLine::Direction QTimeLine::direction() const |
| 349 | { |
| 350 | Q_D(const QTimeLine); |
| 351 | return d->direction; |
| 352 | } |
| 353 | void QTimeLine::setDirection(Direction direction) |
| 354 | { |
| 355 | Q_D(QTimeLine); |
| 356 | d->direction = direction; |
| 357 | d->startTime = d->currentTime; |
| 358 | d->timer.start(); |
| 359 | } |
| 360 | |
| 361 | /*! |
| 362 | \property QTimeLine::duration |
| 363 | \brief the total duration of the timeline in milliseconds. |
| 364 | |
| 365 | By default, this value is 1000 (i.e., 1 second), but you can change this |
| 366 | by either passing a duration to QTimeLine's constructor, or by calling |
| 367 | setDuration(). The duration must be larger than 0. |
| 368 | |
| 369 | \note Changing the duration does not cause the current time to be reset |
| 370 | to zero or the new duration. You also need to call setCurrentTime() with |
| 371 | the desired value. |
| 372 | */ |
| 373 | int QTimeLine::duration() const |
| 374 | { |
| 375 | Q_D(const QTimeLine); |
| 376 | return d->duration; |
| 377 | } |
| 378 | void QTimeLine::setDuration(int duration) |
| 379 | { |
| 380 | Q_D(QTimeLine); |
| 381 | if (duration <= 0) { |
| 382 | qWarning("QTimeLine::setDuration: cannot set duration <= 0" ); |
| 383 | return; |
| 384 | } |
| 385 | d->duration = duration; |
| 386 | } |
| 387 | |
| 388 | /*! |
| 389 | Returns the start frame, which is the frame corresponding to the start of |
| 390 | the timeline (i.e., the frame for which the current value is 0). |
| 391 | |
| 392 | \sa setStartFrame(), setFrameRange() |
| 393 | */ |
| 394 | int QTimeLine::startFrame() const |
| 395 | { |
| 396 | Q_D(const QTimeLine); |
| 397 | return d->startFrame; |
| 398 | } |
| 399 | |
| 400 | /*! |
| 401 | Sets the start frame, which is the frame corresponding to the start of the |
| 402 | timeline (i.e., the frame for which the current value is 0), to \a frame. |
| 403 | |
| 404 | \sa startFrame(), endFrame(), setFrameRange() |
| 405 | */ |
| 406 | void QTimeLine::setStartFrame(int frame) |
| 407 | { |
| 408 | Q_D(QTimeLine); |
| 409 | d->startFrame = frame; |
| 410 | } |
| 411 | |
| 412 | /*! |
| 413 | Returns the end frame, which is the frame corresponding to the end of the |
| 414 | timeline (i.e., the frame for which the current value is 1). |
| 415 | |
| 416 | \sa setEndFrame(), setFrameRange() |
| 417 | */ |
| 418 | int QTimeLine::endFrame() const |
| 419 | { |
| 420 | Q_D(const QTimeLine); |
| 421 | return d->endFrame; |
| 422 | } |
| 423 | |
| 424 | /*! |
| 425 | Sets the end frame, which is the frame corresponding to the end of the |
| 426 | timeline (i.e., the frame for which the current value is 1), to \a frame. |
| 427 | |
| 428 | \sa endFrame(), startFrame(), setFrameRange() |
| 429 | */ |
| 430 | void QTimeLine::setEndFrame(int frame) |
| 431 | { |
| 432 | Q_D(QTimeLine); |
| 433 | d->endFrame = frame; |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | Sets the timeline's frame counter to start at \a startFrame, and end and |
| 438 | \a endFrame. For each time value, QTimeLine will find the corresponding |
| 439 | frame when you call currentFrame() or frameForTime() by interpolating, |
| 440 | using the return value of valueForTime(). |
| 441 | |
| 442 | When in Running state, QTimeLine also emits the frameChanged() signal when |
| 443 | the frame changes. |
| 444 | |
| 445 | \sa startFrame(), endFrame(), start(), currentFrame() |
| 446 | */ |
| 447 | void QTimeLine::setFrameRange(int startFrame, int endFrame) |
| 448 | { |
| 449 | Q_D(QTimeLine); |
| 450 | d->startFrame = startFrame; |
| 451 | d->endFrame = endFrame; |
| 452 | } |
| 453 | |
| 454 | /*! |
| 455 | \property QTimeLine::updateInterval |
| 456 | \brief the time in milliseconds between each time QTimeLine updates its |
| 457 | current time. |
| 458 | |
| 459 | When updating the current time, QTimeLine will emit valueChanged() if the |
| 460 | current value changed, and frameChanged() if the frame changed. |
| 461 | |
| 462 | By default, the interval is 40 ms, which corresponds to a rate of 25 |
| 463 | updates per second. |
| 464 | */ |
| 465 | int QTimeLine::updateInterval() const |
| 466 | { |
| 467 | Q_D(const QTimeLine); |
| 468 | return d->updateInterval; |
| 469 | } |
| 470 | void QTimeLine::setUpdateInterval(int interval) |
| 471 | { |
| 472 | Q_D(QTimeLine); |
| 473 | d->updateInterval = interval; |
| 474 | } |
| 475 | |
| 476 | /*! |
| 477 | \property QTimeLine::easingCurve |
| 478 | |
| 479 | \since 4.6 |
| 480 | |
| 481 | Specifies the easing curve that the timeline will use. |
| 482 | If valueForTime() is reimplemented, this value is ignored. |
| 483 | |
| 484 | \sa valueForTime() |
| 485 | */ |
| 486 | |
| 487 | QEasingCurve QTimeLine::easingCurve() const |
| 488 | { |
| 489 | Q_D(const QTimeLine); |
| 490 | return d->easingCurve; |
| 491 | } |
| 492 | |
| 493 | void QTimeLine::setEasingCurve(const QEasingCurve &curve) |
| 494 | { |
| 495 | Q_D(QTimeLine); |
| 496 | d->easingCurve = curve; |
| 497 | } |
| 498 | |
| 499 | /*! |
| 500 | \property QTimeLine::currentTime |
| 501 | \brief the current time of the time line. |
| 502 | |
| 503 | When QTimeLine is in Running state, this value is updated continuously as |
| 504 | a function of the duration and direction of the timeline. Otherwise, it is |
| 505 | value that was current when stop() was called last, or the value set by |
| 506 | setCurrentTime(). |
| 507 | |
| 508 | By default, this property contains a value of 0. |
| 509 | */ |
| 510 | int QTimeLine::currentTime() const |
| 511 | { |
| 512 | Q_D(const QTimeLine); |
| 513 | return d->currentTime; |
| 514 | } |
| 515 | void QTimeLine::setCurrentTime(int msec) |
| 516 | { |
| 517 | Q_D(QTimeLine); |
| 518 | d->startTime = 0; |
| 519 | d->currentLoopCount = 0; |
| 520 | d->timer.restart(); |
| 521 | d->setCurrentTime(msec); |
| 522 | } |
| 523 | |
| 524 | /*! |
| 525 | Returns the frame corresponding to the current time. |
| 526 | |
| 527 | \sa currentTime(), frameForTime(), setFrameRange() |
| 528 | */ |
| 529 | int QTimeLine::currentFrame() const |
| 530 | { |
| 531 | Q_D(const QTimeLine); |
| 532 | return frameForTime(d->currentTime); |
| 533 | } |
| 534 | |
| 535 | /*! |
| 536 | Returns the value corresponding to the current time. |
| 537 | |
| 538 | \sa valueForTime(), currentFrame() |
| 539 | */ |
| 540 | qreal QTimeLine::currentValue() const |
| 541 | { |
| 542 | Q_D(const QTimeLine); |
| 543 | return valueForTime(d->currentTime); |
| 544 | } |
| 545 | |
| 546 | /*! |
| 547 | Returns the frame corresponding to the time \a msec. This value is |
| 548 | calculated using a linear interpolation of the start and end frame, based |
| 549 | on the value returned by valueForTime(). |
| 550 | |
| 551 | \sa valueForTime(), setFrameRange() |
| 552 | */ |
| 553 | int QTimeLine::frameForTime(int msec) const |
| 554 | { |
| 555 | Q_D(const QTimeLine); |
| 556 | if (d->direction == Forward) |
| 557 | return d->startFrame + int((d->endFrame - d->startFrame) * valueForTime(msec)); |
| 558 | return d->startFrame + qCeil((d->endFrame - d->startFrame) * valueForTime(msec)); |
| 559 | } |
| 560 | |
| 561 | /*! |
| 562 | Returns the timeline value for the time \a msec. The returned value, which |
| 563 | varies depending on the curve shape, is always between 0 and 1. If \a msec |
| 564 | is 0, the default implementation always returns 0. |
| 565 | |
| 566 | Reimplement this function to provide a custom curve shape for your |
| 567 | timeline. |
| 568 | |
| 569 | \sa easingCurve, frameForTime() |
| 570 | */ |
| 571 | qreal QTimeLine::valueForTime(int msec) const |
| 572 | { |
| 573 | Q_D(const QTimeLine); |
| 574 | msec = qMin(qMax(msec, 0), d->duration); |
| 575 | |
| 576 | qreal value = msec / qreal(d->duration); |
| 577 | return d->easingCurve.valueForProgress(value); |
| 578 | } |
| 579 | |
| 580 | /*! |
| 581 | Starts the timeline. QTimeLine will enter Running state, and once it |
| 582 | enters the event loop, it will update its current time, frame and value at |
| 583 | regular intervals. The default interval is 40 ms (i.e., 25 times per |
| 584 | second). You can change the update interval by calling |
| 585 | setUpdateInterval(). |
| 586 | |
| 587 | The timeline will start from position 0, or the end if going backward. |
| 588 | If you want to resume a stopped timeline without restarting, you can call |
| 589 | resume() instead. |
| 590 | |
| 591 | \sa resume(), updateInterval(), frameChanged(), valueChanged() |
| 592 | */ |
| 593 | void QTimeLine::start() |
| 594 | { |
| 595 | Q_D(QTimeLine); |
| 596 | if (d->timerId) { |
| 597 | qWarning("QTimeLine::start: already running" ); |
| 598 | return; |
| 599 | } |
| 600 | int curTime = 0; |
| 601 | if (d->direction == Backward) |
| 602 | curTime = d->duration; |
| 603 | d->timerId = startTimer(d->updateInterval); |
| 604 | d->startTime = curTime; |
| 605 | d->currentLoopCount = 0; |
| 606 | d->timer.start(); |
| 607 | d->setState(Running); |
| 608 | d->setCurrentTime(curTime); |
| 609 | } |
| 610 | |
| 611 | /*! |
| 612 | Resumes the timeline from the current time. QTimeLine will reenter Running |
| 613 | state, and once it enters the event loop, it will update its current time, |
| 614 | frame and value at regular intervals. |
| 615 | |
| 616 | In contrast to start(), this function does not restart the timeline before |
| 617 | it resumes. |
| 618 | |
| 619 | \sa start(), updateInterval(), frameChanged(), valueChanged() |
| 620 | */ |
| 621 | void QTimeLine::resume() |
| 622 | { |
| 623 | Q_D(QTimeLine); |
| 624 | if (d->timerId) { |
| 625 | qWarning("QTimeLine::resume: already running" ); |
| 626 | return; |
| 627 | } |
| 628 | d->timerId = startTimer(d->updateInterval); |
| 629 | d->startTime = d->currentTime; |
| 630 | d->timer.start(); |
| 631 | d->setState(Running); |
| 632 | } |
| 633 | |
| 634 | /*! |
| 635 | Stops the timeline, causing QTimeLine to enter NotRunning state. |
| 636 | |
| 637 | \sa start() |
| 638 | */ |
| 639 | void QTimeLine::stop() |
| 640 | { |
| 641 | Q_D(QTimeLine); |
| 642 | if (d->timerId) |
| 643 | killTimer(d->timerId); |
| 644 | d->setState(NotRunning); |
| 645 | d->timerId = 0; |
| 646 | } |
| 647 | |
| 648 | /*! |
| 649 | If \a paused is true, the timeline is paused, causing QTimeLine to enter |
| 650 | Paused state. No updates will be signaled until either start() or |
| 651 | setPaused(false) is called. If \a paused is false, the timeline is resumed |
| 652 | and continues where it left. |
| 653 | |
| 654 | \sa state(), start() |
| 655 | */ |
| 656 | void QTimeLine::setPaused(bool paused) |
| 657 | { |
| 658 | Q_D(QTimeLine); |
| 659 | if (d->state == NotRunning) { |
| 660 | qWarning("QTimeLine::setPaused: Not running" ); |
| 661 | return; |
| 662 | } |
| 663 | if (paused && d->state != Paused) { |
| 664 | d->startTime = d->currentTime; |
| 665 | killTimer(d->timerId); |
| 666 | d->timerId = 0; |
| 667 | d->setState(Paused); |
| 668 | } else if (!paused && d->state == Paused) { |
| 669 | // Same as resume() |
| 670 | d->timerId = startTimer(d->updateInterval); |
| 671 | d->startTime = d->currentTime; |
| 672 | d->timer.start(); |
| 673 | d->setState(Running); |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | /*! |
| 678 | Toggles the direction of the timeline. If the direction was Forward, it |
| 679 | becomes Backward, and vice verca. |
| 680 | |
| 681 | \sa setDirection() |
| 682 | */ |
| 683 | void QTimeLine::toggleDirection() |
| 684 | { |
| 685 | Q_D(QTimeLine); |
| 686 | setDirection(d->direction == Forward ? Backward : Forward); |
| 687 | } |
| 688 | |
| 689 | /*! |
| 690 | \reimp |
| 691 | */ |
| 692 | void QTimeLine::timerEvent(QTimerEvent *event) |
| 693 | { |
| 694 | Q_D(QTimeLine); |
| 695 | if (event->timerId() != d->timerId) { |
| 696 | event->ignore(); |
| 697 | return; |
| 698 | } |
| 699 | event->accept(); |
| 700 | |
| 701 | if (d->direction == Forward) { |
| 702 | d->setCurrentTime(d->startTime + d->timer.elapsed()); |
| 703 | } else { |
| 704 | d->setCurrentTime(d->startTime - d->timer.elapsed()); |
| 705 | } |
| 706 | } |
| 707 | |
| 708 | QT_END_NAMESPACE |
| 709 | |
| 710 | #include "moc_qtimeline.cpp" |
| 711 | |