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39 | |
40 | #include "qvector2d.h" |
41 | #include "qvector3d.h" |
42 | #include "qvector4d.h" |
43 | #include <QtCore/qdatastream.h> |
44 | #include <QtCore/qdebug.h> |
45 | #include <QtCore/qvariant.h> |
46 | #include <QtCore/qmath.h> |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | #ifndef QT_NO_VECTOR2D |
51 | |
52 | static_assert(std::is_standard_layout<QVector2D>::value, "QVector2D is supposed to be standard layout" ); |
53 | static_assert(sizeof(QVector2D) == sizeof(float) * 2, "QVector2D is not supposed to have padding at the end" ); |
54 | |
55 | /*! |
56 | \class QVector2D |
57 | \brief The QVector2D class represents a vector or vertex in 2D space. |
58 | \since 4.6 |
59 | \ingroup painting |
60 | \ingroup painting-3D |
61 | \inmodule QtGui |
62 | |
63 | The QVector2D class can also be used to represent vertices in 2D space. |
64 | We therefore do not need to provide a separate vertex class. |
65 | |
66 | \sa QVector3D, QVector4D, QQuaternion |
67 | */ |
68 | |
69 | /*! |
70 | \fn QVector2D::QVector2D() |
71 | |
72 | Constructs a null vector, i.e. with coordinates (0, 0). |
73 | */ |
74 | |
75 | /*! |
76 | \fn QVector2D::QVector2D(Qt::Initialization) |
77 | \since 5.5 |
78 | \internal |
79 | |
80 | Constructs a vector without initializing the contents. |
81 | */ |
82 | |
83 | /*! |
84 | \fn QVector2D::QVector2D(float xpos, float ypos) |
85 | |
86 | Constructs a vector with coordinates (\a xpos, \a ypos). |
87 | */ |
88 | |
89 | /*! |
90 | \fn QVector2D::QVector2D(const QPoint& point) |
91 | |
92 | Constructs a vector with x and y coordinates from a 2D \a point. |
93 | */ |
94 | |
95 | /*! |
96 | \fn QVector2D::QVector2D(const QPointF& point) |
97 | |
98 | Constructs a vector with x and y coordinates from a 2D \a point. |
99 | */ |
100 | |
101 | #ifndef QT_NO_VECTOR3D |
102 | |
103 | /*! |
104 | Constructs a vector with x and y coordinates from a 3D \a vector. |
105 | The z coordinate of \a vector is dropped. |
106 | |
107 | \sa toVector3D() |
108 | */ |
109 | QVector2D::QVector2D(const QVector3D& vector) |
110 | { |
111 | v[0] = vector.v[0]; |
112 | v[1] = vector.v[1]; |
113 | } |
114 | |
115 | #endif |
116 | |
117 | #ifndef QT_NO_VECTOR4D |
118 | |
119 | /*! |
120 | Constructs a vector with x and y coordinates from a 3D \a vector. |
121 | The z and w coordinates of \a vector are dropped. |
122 | |
123 | \sa toVector4D() |
124 | */ |
125 | QVector2D::QVector2D(const QVector4D& vector) |
126 | { |
127 | v[0] = vector.v[0]; |
128 | v[1] = vector.v[1]; |
129 | } |
130 | |
131 | #endif |
132 | |
133 | /*! |
134 | \fn bool QVector2D::isNull() const |
135 | |
136 | Returns \c true if the x and y coordinates are set to 0.0, |
137 | otherwise returns \c false. |
138 | */ |
139 | |
140 | /*! |
141 | \fn float QVector2D::x() const |
142 | |
143 | Returns the x coordinate of this point. |
144 | |
145 | \sa setX(), y() |
146 | */ |
147 | |
148 | /*! |
149 | \fn float QVector2D::y() const |
150 | |
151 | Returns the y coordinate of this point. |
152 | |
153 | \sa setY(), x() |
154 | */ |
155 | |
156 | /*! |
157 | \fn void QVector2D::setX(float x) |
158 | |
159 | Sets the x coordinate of this point to the given \a x coordinate. |
160 | |
161 | \sa x(), setY() |
162 | */ |
163 | |
164 | /*! |
165 | \fn void QVector2D::setY(float y) |
166 | |
167 | Sets the y coordinate of this point to the given \a y coordinate. |
168 | |
169 | \sa y(), setX() |
170 | */ |
171 | |
172 | /*! \fn float &QVector2D::operator[](int i) |
173 | \since 5.2 |
174 | |
175 | Returns the component of the vector at index position \a i |
176 | as a modifiable reference. |
177 | |
178 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
179 | < 2). |
180 | */ |
181 | |
182 | /*! \fn float QVector2D::operator[](int i) const |
183 | \since 5.2 |
184 | |
185 | Returns the component of the vector at index position \a i. |
186 | |
187 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
188 | < 2). |
189 | */ |
190 | |
191 | /*! |
192 | Returns the length of the vector from the origin. |
193 | |
194 | \sa lengthSquared(), normalized() |
195 | */ |
196 | float QVector2D::length() const |
197 | { |
198 | // Need some extra precision if the length is very small. |
199 | double len = double(v[0]) * double(v[0]) + |
200 | double(v[1]) * double(v[1]); |
201 | return float(std::sqrt(len)); |
202 | } |
203 | |
204 | /*! |
205 | Returns the squared length of the vector from the origin. |
206 | This is equivalent to the dot product of the vector with itself. |
207 | |
208 | \sa length(), dotProduct() |
209 | */ |
210 | float QVector2D::lengthSquared() const |
211 | { |
212 | return v[0] * v[0] + v[1] * v[1]; |
213 | } |
214 | |
215 | /*! |
216 | Returns the normalized unit vector form of this vector. |
217 | |
218 | If this vector is null, then a null vector is returned. If the length |
219 | of the vector is very close to 1, then the vector will be returned as-is. |
220 | Otherwise the normalized form of the vector of length 1 will be returned. |
221 | |
222 | \sa length(), normalize() |
223 | */ |
224 | QVector2D QVector2D::normalized() const |
225 | { |
226 | // Need some extra precision if the length is very small. |
227 | double len = double(v[0]) * double(v[0]) + |
228 | double(v[1]) * double(v[1]); |
229 | if (qFuzzyIsNull(len - 1.0f)) { |
230 | return *this; |
231 | } else if (!qFuzzyIsNull(len)) { |
232 | double sqrtLen = std::sqrt(len); |
233 | return QVector2D(float(double(v[0]) / sqrtLen), float(double(v[1]) / sqrtLen)); |
234 | } else { |
235 | return QVector2D(); |
236 | } |
237 | } |
238 | |
239 | /*! |
240 | Normalizes the currect vector in place. Nothing happens if this |
241 | vector is a null vector or the length of the vector is very close to 1. |
242 | |
243 | \sa length(), normalized() |
244 | */ |
245 | void QVector2D::normalize() |
246 | { |
247 | // Need some extra precision if the length is very small. |
248 | double len = double(v[0]) * double(v[0]) + |
249 | double(v[1]) * double(v[1]); |
250 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) |
251 | return; |
252 | |
253 | len = std::sqrt(len); |
254 | |
255 | v[0] = float(double(v[0]) / len); |
256 | v[1] = float(double(v[1]) / len); |
257 | } |
258 | |
259 | /*! |
260 | \since 5.1 |
261 | |
262 | Returns the distance from this vertex to a point defined by |
263 | the vertex \a point. |
264 | |
265 | \sa distanceToLine() |
266 | */ |
267 | float QVector2D::distanceToPoint(const QVector2D& point) const |
268 | { |
269 | return (*this - point).length(); |
270 | } |
271 | |
272 | /*! |
273 | \since 5.1 |
274 | |
275 | Returns the distance that this vertex is from a line defined |
276 | by \a point and the unit vector \a direction. |
277 | |
278 | If \a direction is a null vector, then it does not define a line. |
279 | In that case, the distance from \a point to this vertex is returned. |
280 | |
281 | \sa distanceToPoint() |
282 | */ |
283 | float QVector2D::distanceToLine |
284 | (const QVector2D& point, const QVector2D& direction) const |
285 | { |
286 | if (direction.isNull()) |
287 | return (*this - point).length(); |
288 | QVector2D p = point + dotProduct(*this - point, direction) * direction; |
289 | return (*this - p).length(); |
290 | } |
291 | |
292 | /*! |
293 | \fn QVector2D &QVector2D::operator+=(const QVector2D &vector) |
294 | |
295 | Adds the given \a vector to this vector and returns a reference to |
296 | this vector. |
297 | |
298 | \sa operator-=() |
299 | */ |
300 | |
301 | /*! |
302 | \fn QVector2D &QVector2D::operator-=(const QVector2D &vector) |
303 | |
304 | Subtracts the given \a vector from this vector and returns a reference to |
305 | this vector. |
306 | |
307 | \sa operator+=() |
308 | */ |
309 | |
310 | /*! |
311 | \fn QVector2D &QVector2D::operator*=(float factor) |
312 | |
313 | Multiplies this vector's coordinates by the given \a factor, and |
314 | returns a reference to this vector. |
315 | |
316 | \sa operator/=() |
317 | */ |
318 | |
319 | /*! |
320 | \fn QVector2D &QVector2D::operator*=(const QVector2D &vector) |
321 | |
322 | Multiplies the components of this vector by the corresponding |
323 | components in \a vector. |
324 | */ |
325 | |
326 | /*! |
327 | \fn QVector2D &QVector2D::operator/=(float divisor) |
328 | |
329 | Divides this vector's coordinates by the given \a divisor, and |
330 | returns a reference to this vector. |
331 | |
332 | \sa operator*=() |
333 | */ |
334 | |
335 | /*! |
336 | \fn QVector2D &QVector2D::operator/=(const QVector2D &vector) |
337 | \since 5.5 |
338 | |
339 | Divides the components of this vector by the corresponding |
340 | components in \a vector. |
341 | |
342 | \sa operator*=() |
343 | */ |
344 | |
345 | /*! |
346 | Returns the dot product of \a v1 and \a v2. |
347 | */ |
348 | float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) |
349 | { |
350 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1]; |
351 | } |
352 | |
353 | /*! |
354 | \fn bool operator==(const QVector2D &v1, const QVector2D &v2) |
355 | \relates QVector2D |
356 | |
357 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
358 | This operator uses an exact floating-point comparison. |
359 | */ |
360 | |
361 | /*! |
362 | \fn bool operator!=(const QVector2D &v1, const QVector2D &v2) |
363 | \relates QVector2D |
364 | |
365 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
366 | This operator uses an exact floating-point comparison. |
367 | */ |
368 | |
369 | /*! |
370 | \fn const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) |
371 | \relates QVector2D |
372 | |
373 | Returns a QVector2D object that is the sum of the given vectors, \a v1 |
374 | and \a v2; each component is added separately. |
375 | |
376 | \sa QVector2D::operator+=() |
377 | */ |
378 | |
379 | /*! |
380 | \fn const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) |
381 | \relates QVector2D |
382 | |
383 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; |
384 | each component is subtracted separately. |
385 | |
386 | \sa QVector2D::operator-=() |
387 | */ |
388 | |
389 | /*! |
390 | \fn const QVector2D operator*(float factor, const QVector2D &vector) |
391 | \relates QVector2D |
392 | |
393 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
394 | |
395 | \sa QVector2D::operator*=() |
396 | */ |
397 | |
398 | /*! |
399 | \fn const QVector2D operator*(const QVector2D &vector, float factor) |
400 | \relates QVector2D |
401 | |
402 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
403 | |
404 | \sa QVector2D::operator*=() |
405 | */ |
406 | |
407 | /*! |
408 | \fn const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) |
409 | \relates QVector2D |
410 | |
411 | Multiplies the components of \a v1 by the corresponding |
412 | components in \a v2. |
413 | */ |
414 | |
415 | /*! |
416 | \fn const QVector2D operator-(const QVector2D &vector) |
417 | \relates QVector2D |
418 | \overload |
419 | |
420 | Returns a QVector2D object that is formed by changing the sign of |
421 | the components of the given \a vector. |
422 | |
423 | Equivalent to \c {QVector2D(0,0) - vector}. |
424 | */ |
425 | |
426 | /*! |
427 | \fn const QVector2D operator/(const QVector2D &vector, float divisor) |
428 | \relates QVector2D |
429 | |
430 | Returns the QVector2D object formed by dividing all three components of |
431 | the given \a vector by the given \a divisor. |
432 | |
433 | \sa QVector2D::operator/=() |
434 | */ |
435 | |
436 | /*! |
437 | \fn const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor) |
438 | \relates QVector2D |
439 | \since 5.5 |
440 | |
441 | Returns the QVector2D object formed by dividing components of the given |
442 | \a vector by a respective components of the given \a divisor. |
443 | |
444 | \sa QVector2D::operator/=() |
445 | */ |
446 | |
447 | /*! |
448 | \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) |
449 | \relates QVector2D |
450 | |
451 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
452 | fuzziness factor for floating-point comparisons; false otherwise. |
453 | */ |
454 | |
455 | #ifndef QT_NO_VECTOR3D |
456 | |
457 | /*! |
458 | Returns the 3D form of this 2D vector, with the z coordinate set to zero. |
459 | |
460 | \sa toVector4D(), toPoint() |
461 | */ |
462 | QVector3D QVector2D::toVector3D() const |
463 | { |
464 | return QVector3D(v[0], v[1], 0.0f); |
465 | } |
466 | |
467 | #endif |
468 | |
469 | #ifndef QT_NO_VECTOR4D |
470 | |
471 | /*! |
472 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. |
473 | |
474 | \sa toVector3D(), toPoint() |
475 | */ |
476 | QVector4D QVector2D::toVector4D() const |
477 | { |
478 | return QVector4D(v[0], v[1], 0.0f, 0.0f); |
479 | } |
480 | |
481 | #endif |
482 | |
483 | /*! |
484 | \fn QPoint QVector2D::toPoint() const |
485 | |
486 | Returns the QPoint form of this 2D vector. |
487 | |
488 | \sa toPointF(), toVector3D() |
489 | */ |
490 | |
491 | /*! |
492 | \fn QPointF QVector2D::toPointF() const |
493 | |
494 | Returns the QPointF form of this 2D vector. |
495 | |
496 | \sa toPoint(), toVector3D() |
497 | */ |
498 | |
499 | /*! |
500 | Returns the 2D vector as a QVariant. |
501 | */ |
502 | QVector2D::operator QVariant() const |
503 | { |
504 | return QVariant::fromValue(*this); |
505 | } |
506 | |
507 | #ifndef QT_NO_DEBUG_STREAM |
508 | |
509 | QDebug operator<<(QDebug dbg, const QVector2D &vector) |
510 | { |
511 | QDebugStateSaver saver(dbg); |
512 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; |
513 | return dbg; |
514 | } |
515 | |
516 | #endif |
517 | |
518 | #ifndef QT_NO_DATASTREAM |
519 | |
520 | /*! |
521 | \fn QDataStream &operator<<(QDataStream &stream, const QVector2D &vector) |
522 | \relates QVector2D |
523 | |
524 | Writes the given \a vector to the given \a stream and returns a |
525 | reference to the stream. |
526 | |
527 | \sa {Serializing Qt Data Types} |
528 | */ |
529 | |
530 | QDataStream &operator<<(QDataStream &stream, const QVector2D &vector) |
531 | { |
532 | stream << vector.x() << vector.y(); |
533 | return stream; |
534 | } |
535 | |
536 | /*! |
537 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
538 | \relates QVector2D |
539 | |
540 | Reads a 2D vector from the given \a stream into the given \a vector |
541 | and returns a reference to the stream. |
542 | |
543 | \sa {Serializing Qt Data Types} |
544 | */ |
545 | |
546 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
547 | { |
548 | float x, y; |
549 | stream >> x; |
550 | stream >> y; |
551 | vector.setX(x); |
552 | vector.setY(y); |
553 | return stream; |
554 | } |
555 | |
556 | #endif // QT_NO_DATASTREAM |
557 | |
558 | #endif // QT_NO_VECTOR2D |
559 | |
560 | QT_END_NAMESPACE |
561 | |