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| 39 | |
| 40 | #include "qvector2d.h" |
| 41 | #include "qvector3d.h" |
| 42 | #include "qvector4d.h" |
| 43 | #include <QtCore/qdatastream.h> |
| 44 | #include <QtCore/qdebug.h> |
| 45 | #include <QtCore/qvariant.h> |
| 46 | #include <QtCore/qmath.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | #ifndef QT_NO_VECTOR2D |
| 51 | |
| 52 | static_assert(std::is_standard_layout<QVector2D>::value, "QVector2D is supposed to be standard layout" ); |
| 53 | static_assert(sizeof(QVector2D) == sizeof(float) * 2, "QVector2D is not supposed to have padding at the end" ); |
| 54 | |
| 55 | /*! |
| 56 | \class QVector2D |
| 57 | \brief The QVector2D class represents a vector or vertex in 2D space. |
| 58 | \since 4.6 |
| 59 | \ingroup painting |
| 60 | \ingroup painting-3D |
| 61 | \inmodule QtGui |
| 62 | |
| 63 | The QVector2D class can also be used to represent vertices in 2D space. |
| 64 | We therefore do not need to provide a separate vertex class. |
| 65 | |
| 66 | \sa QVector3D, QVector4D, QQuaternion |
| 67 | */ |
| 68 | |
| 69 | /*! |
| 70 | \fn QVector2D::QVector2D() |
| 71 | |
| 72 | Constructs a null vector, i.e. with coordinates (0, 0). |
| 73 | */ |
| 74 | |
| 75 | /*! |
| 76 | \fn QVector2D::QVector2D(Qt::Initialization) |
| 77 | \since 5.5 |
| 78 | \internal |
| 79 | |
| 80 | Constructs a vector without initializing the contents. |
| 81 | */ |
| 82 | |
| 83 | /*! |
| 84 | \fn QVector2D::QVector2D(float xpos, float ypos) |
| 85 | |
| 86 | Constructs a vector with coordinates (\a xpos, \a ypos). |
| 87 | */ |
| 88 | |
| 89 | /*! |
| 90 | \fn QVector2D::QVector2D(const QPoint& point) |
| 91 | |
| 92 | Constructs a vector with x and y coordinates from a 2D \a point. |
| 93 | */ |
| 94 | |
| 95 | /*! |
| 96 | \fn QVector2D::QVector2D(const QPointF& point) |
| 97 | |
| 98 | Constructs a vector with x and y coordinates from a 2D \a point. |
| 99 | */ |
| 100 | |
| 101 | #ifndef QT_NO_VECTOR3D |
| 102 | |
| 103 | /*! |
| 104 | Constructs a vector with x and y coordinates from a 3D \a vector. |
| 105 | The z coordinate of \a vector is dropped. |
| 106 | |
| 107 | \sa toVector3D() |
| 108 | */ |
| 109 | QVector2D::QVector2D(const QVector3D& vector) |
| 110 | { |
| 111 | v[0] = vector.v[0]; |
| 112 | v[1] = vector.v[1]; |
| 113 | } |
| 114 | |
| 115 | #endif |
| 116 | |
| 117 | #ifndef QT_NO_VECTOR4D |
| 118 | |
| 119 | /*! |
| 120 | Constructs a vector with x and y coordinates from a 3D \a vector. |
| 121 | The z and w coordinates of \a vector are dropped. |
| 122 | |
| 123 | \sa toVector4D() |
| 124 | */ |
| 125 | QVector2D::QVector2D(const QVector4D& vector) |
| 126 | { |
| 127 | v[0] = vector.v[0]; |
| 128 | v[1] = vector.v[1]; |
| 129 | } |
| 130 | |
| 131 | #endif |
| 132 | |
| 133 | /*! |
| 134 | \fn bool QVector2D::isNull() const |
| 135 | |
| 136 | Returns \c true if the x and y coordinates are set to 0.0, |
| 137 | otherwise returns \c false. |
| 138 | */ |
| 139 | |
| 140 | /*! |
| 141 | \fn float QVector2D::x() const |
| 142 | |
| 143 | Returns the x coordinate of this point. |
| 144 | |
| 145 | \sa setX(), y() |
| 146 | */ |
| 147 | |
| 148 | /*! |
| 149 | \fn float QVector2D::y() const |
| 150 | |
| 151 | Returns the y coordinate of this point. |
| 152 | |
| 153 | \sa setY(), x() |
| 154 | */ |
| 155 | |
| 156 | /*! |
| 157 | \fn void QVector2D::setX(float x) |
| 158 | |
| 159 | Sets the x coordinate of this point to the given \a x coordinate. |
| 160 | |
| 161 | \sa x(), setY() |
| 162 | */ |
| 163 | |
| 164 | /*! |
| 165 | \fn void QVector2D::setY(float y) |
| 166 | |
| 167 | Sets the y coordinate of this point to the given \a y coordinate. |
| 168 | |
| 169 | \sa y(), setX() |
| 170 | */ |
| 171 | |
| 172 | /*! \fn float &QVector2D::operator[](int i) |
| 173 | \since 5.2 |
| 174 | |
| 175 | Returns the component of the vector at index position \a i |
| 176 | as a modifiable reference. |
| 177 | |
| 178 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 179 | < 2). |
| 180 | */ |
| 181 | |
| 182 | /*! \fn float QVector2D::operator[](int i) const |
| 183 | \since 5.2 |
| 184 | |
| 185 | Returns the component of the vector at index position \a i. |
| 186 | |
| 187 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 188 | < 2). |
| 189 | */ |
| 190 | |
| 191 | /*! |
| 192 | Returns the length of the vector from the origin. |
| 193 | |
| 194 | \sa lengthSquared(), normalized() |
| 195 | */ |
| 196 | float QVector2D::length() const |
| 197 | { |
| 198 | // Need some extra precision if the length is very small. |
| 199 | double len = double(v[0]) * double(v[0]) + |
| 200 | double(v[1]) * double(v[1]); |
| 201 | return float(std::sqrt(len)); |
| 202 | } |
| 203 | |
| 204 | /*! |
| 205 | Returns the squared length of the vector from the origin. |
| 206 | This is equivalent to the dot product of the vector with itself. |
| 207 | |
| 208 | \sa length(), dotProduct() |
| 209 | */ |
| 210 | float QVector2D::lengthSquared() const |
| 211 | { |
| 212 | return v[0] * v[0] + v[1] * v[1]; |
| 213 | } |
| 214 | |
| 215 | /*! |
| 216 | Returns the normalized unit vector form of this vector. |
| 217 | |
| 218 | If this vector is null, then a null vector is returned. If the length |
| 219 | of the vector is very close to 1, then the vector will be returned as-is. |
| 220 | Otherwise the normalized form of the vector of length 1 will be returned. |
| 221 | |
| 222 | \sa length(), normalize() |
| 223 | */ |
| 224 | QVector2D QVector2D::normalized() const |
| 225 | { |
| 226 | // Need some extra precision if the length is very small. |
| 227 | double len = double(v[0]) * double(v[0]) + |
| 228 | double(v[1]) * double(v[1]); |
| 229 | if (qFuzzyIsNull(len - 1.0f)) { |
| 230 | return *this; |
| 231 | } else if (!qFuzzyIsNull(len)) { |
| 232 | double sqrtLen = std::sqrt(len); |
| 233 | return QVector2D(float(double(v[0]) / sqrtLen), float(double(v[1]) / sqrtLen)); |
| 234 | } else { |
| 235 | return QVector2D(); |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | /*! |
| 240 | Normalizes the currect vector in place. Nothing happens if this |
| 241 | vector is a null vector or the length of the vector is very close to 1. |
| 242 | |
| 243 | \sa length(), normalized() |
| 244 | */ |
| 245 | void QVector2D::normalize() |
| 246 | { |
| 247 | // Need some extra precision if the length is very small. |
| 248 | double len = double(v[0]) * double(v[0]) + |
| 249 | double(v[1]) * double(v[1]); |
| 250 | if (qFuzzyIsNull(len - 1.0f) || qFuzzyIsNull(len)) |
| 251 | return; |
| 252 | |
| 253 | len = std::sqrt(len); |
| 254 | |
| 255 | v[0] = float(double(v[0]) / len); |
| 256 | v[1] = float(double(v[1]) / len); |
| 257 | } |
| 258 | |
| 259 | /*! |
| 260 | \since 5.1 |
| 261 | |
| 262 | Returns the distance from this vertex to a point defined by |
| 263 | the vertex \a point. |
| 264 | |
| 265 | \sa distanceToLine() |
| 266 | */ |
| 267 | float QVector2D::distanceToPoint(const QVector2D& point) const |
| 268 | { |
| 269 | return (*this - point).length(); |
| 270 | } |
| 271 | |
| 272 | /*! |
| 273 | \since 5.1 |
| 274 | |
| 275 | Returns the distance that this vertex is from a line defined |
| 276 | by \a point and the unit vector \a direction. |
| 277 | |
| 278 | If \a direction is a null vector, then it does not define a line. |
| 279 | In that case, the distance from \a point to this vertex is returned. |
| 280 | |
| 281 | \sa distanceToPoint() |
| 282 | */ |
| 283 | float QVector2D::distanceToLine |
| 284 | (const QVector2D& point, const QVector2D& direction) const |
| 285 | { |
| 286 | if (direction.isNull()) |
| 287 | return (*this - point).length(); |
| 288 | QVector2D p = point + dotProduct(*this - point, direction) * direction; |
| 289 | return (*this - p).length(); |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | \fn QVector2D &QVector2D::operator+=(const QVector2D &vector) |
| 294 | |
| 295 | Adds the given \a vector to this vector and returns a reference to |
| 296 | this vector. |
| 297 | |
| 298 | \sa operator-=() |
| 299 | */ |
| 300 | |
| 301 | /*! |
| 302 | \fn QVector2D &QVector2D::operator-=(const QVector2D &vector) |
| 303 | |
| 304 | Subtracts the given \a vector from this vector and returns a reference to |
| 305 | this vector. |
| 306 | |
| 307 | \sa operator+=() |
| 308 | */ |
| 309 | |
| 310 | /*! |
| 311 | \fn QVector2D &QVector2D::operator*=(float factor) |
| 312 | |
| 313 | Multiplies this vector's coordinates by the given \a factor, and |
| 314 | returns a reference to this vector. |
| 315 | |
| 316 | \sa operator/=() |
| 317 | */ |
| 318 | |
| 319 | /*! |
| 320 | \fn QVector2D &QVector2D::operator*=(const QVector2D &vector) |
| 321 | |
| 322 | Multiplies the components of this vector by the corresponding |
| 323 | components in \a vector. |
| 324 | */ |
| 325 | |
| 326 | /*! |
| 327 | \fn QVector2D &QVector2D::operator/=(float divisor) |
| 328 | |
| 329 | Divides this vector's coordinates by the given \a divisor, and |
| 330 | returns a reference to this vector. |
| 331 | |
| 332 | \sa operator*=() |
| 333 | */ |
| 334 | |
| 335 | /*! |
| 336 | \fn QVector2D &QVector2D::operator/=(const QVector2D &vector) |
| 337 | \since 5.5 |
| 338 | |
| 339 | Divides the components of this vector by the corresponding |
| 340 | components in \a vector. |
| 341 | |
| 342 | \sa operator*=() |
| 343 | */ |
| 344 | |
| 345 | /*! |
| 346 | Returns the dot product of \a v1 and \a v2. |
| 347 | */ |
| 348 | float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2) |
| 349 | { |
| 350 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1]; |
| 351 | } |
| 352 | |
| 353 | /*! |
| 354 | \fn bool operator==(const QVector2D &v1, const QVector2D &v2) |
| 355 | \relates QVector2D |
| 356 | |
| 357 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
| 358 | This operator uses an exact floating-point comparison. |
| 359 | */ |
| 360 | |
| 361 | /*! |
| 362 | \fn bool operator!=(const QVector2D &v1, const QVector2D &v2) |
| 363 | \relates QVector2D |
| 364 | |
| 365 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
| 366 | This operator uses an exact floating-point comparison. |
| 367 | */ |
| 368 | |
| 369 | /*! |
| 370 | \fn const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) |
| 371 | \relates QVector2D |
| 372 | |
| 373 | Returns a QVector2D object that is the sum of the given vectors, \a v1 |
| 374 | and \a v2; each component is added separately. |
| 375 | |
| 376 | \sa QVector2D::operator+=() |
| 377 | */ |
| 378 | |
| 379 | /*! |
| 380 | \fn const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) |
| 381 | \relates QVector2D |
| 382 | |
| 383 | Returns a QVector2D object that is formed by subtracting \a v2 from \a v1; |
| 384 | each component is subtracted separately. |
| 385 | |
| 386 | \sa QVector2D::operator-=() |
| 387 | */ |
| 388 | |
| 389 | /*! |
| 390 | \fn const QVector2D operator*(float factor, const QVector2D &vector) |
| 391 | \relates QVector2D |
| 392 | |
| 393 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
| 394 | |
| 395 | \sa QVector2D::operator*=() |
| 396 | */ |
| 397 | |
| 398 | /*! |
| 399 | \fn const QVector2D operator*(const QVector2D &vector, float factor) |
| 400 | \relates QVector2D |
| 401 | |
| 402 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
| 403 | |
| 404 | \sa QVector2D::operator*=() |
| 405 | */ |
| 406 | |
| 407 | /*! |
| 408 | \fn const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) |
| 409 | \relates QVector2D |
| 410 | |
| 411 | Multiplies the components of \a v1 by the corresponding |
| 412 | components in \a v2. |
| 413 | */ |
| 414 | |
| 415 | /*! |
| 416 | \fn const QVector2D operator-(const QVector2D &vector) |
| 417 | \relates QVector2D |
| 418 | \overload |
| 419 | |
| 420 | Returns a QVector2D object that is formed by changing the sign of |
| 421 | the components of the given \a vector. |
| 422 | |
| 423 | Equivalent to \c {QVector2D(0,0) - vector}. |
| 424 | */ |
| 425 | |
| 426 | /*! |
| 427 | \fn const QVector2D operator/(const QVector2D &vector, float divisor) |
| 428 | \relates QVector2D |
| 429 | |
| 430 | Returns the QVector2D object formed by dividing all three components of |
| 431 | the given \a vector by the given \a divisor. |
| 432 | |
| 433 | \sa QVector2D::operator/=() |
| 434 | */ |
| 435 | |
| 436 | /*! |
| 437 | \fn const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor) |
| 438 | \relates QVector2D |
| 439 | \since 5.5 |
| 440 | |
| 441 | Returns the QVector2D object formed by dividing components of the given |
| 442 | \a vector by a respective components of the given \a divisor. |
| 443 | |
| 444 | \sa QVector2D::operator/=() |
| 445 | */ |
| 446 | |
| 447 | /*! |
| 448 | \fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) |
| 449 | \relates QVector2D |
| 450 | |
| 451 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
| 452 | fuzziness factor for floating-point comparisons; false otherwise. |
| 453 | */ |
| 454 | |
| 455 | #ifndef QT_NO_VECTOR3D |
| 456 | |
| 457 | /*! |
| 458 | Returns the 3D form of this 2D vector, with the z coordinate set to zero. |
| 459 | |
| 460 | \sa toVector4D(), toPoint() |
| 461 | */ |
| 462 | QVector3D QVector2D::toVector3D() const |
| 463 | { |
| 464 | return QVector3D(v[0], v[1], 0.0f); |
| 465 | } |
| 466 | |
| 467 | #endif |
| 468 | |
| 469 | #ifndef QT_NO_VECTOR4D |
| 470 | |
| 471 | /*! |
| 472 | Returns the 4D form of this 2D vector, with the z and w coordinates set to zero. |
| 473 | |
| 474 | \sa toVector3D(), toPoint() |
| 475 | */ |
| 476 | QVector4D QVector2D::toVector4D() const |
| 477 | { |
| 478 | return QVector4D(v[0], v[1], 0.0f, 0.0f); |
| 479 | } |
| 480 | |
| 481 | #endif |
| 482 | |
| 483 | /*! |
| 484 | \fn QPoint QVector2D::toPoint() const |
| 485 | |
| 486 | Returns the QPoint form of this 2D vector. |
| 487 | |
| 488 | \sa toPointF(), toVector3D() |
| 489 | */ |
| 490 | |
| 491 | /*! |
| 492 | \fn QPointF QVector2D::toPointF() const |
| 493 | |
| 494 | Returns the QPointF form of this 2D vector. |
| 495 | |
| 496 | \sa toPoint(), toVector3D() |
| 497 | */ |
| 498 | |
| 499 | /*! |
| 500 | Returns the 2D vector as a QVariant. |
| 501 | */ |
| 502 | QVector2D::operator QVariant() const |
| 503 | { |
| 504 | return QVariant::fromValue(*this); |
| 505 | } |
| 506 | |
| 507 | #ifndef QT_NO_DEBUG_STREAM |
| 508 | |
| 509 | QDebug operator<<(QDebug dbg, const QVector2D &vector) |
| 510 | { |
| 511 | QDebugStateSaver saver(dbg); |
| 512 | dbg.nospace() << "QVector2D(" << vector.x() << ", " << vector.y() << ')'; |
| 513 | return dbg; |
| 514 | } |
| 515 | |
| 516 | #endif |
| 517 | |
| 518 | #ifndef QT_NO_DATASTREAM |
| 519 | |
| 520 | /*! |
| 521 | \fn QDataStream &operator<<(QDataStream &stream, const QVector2D &vector) |
| 522 | \relates QVector2D |
| 523 | |
| 524 | Writes the given \a vector to the given \a stream and returns a |
| 525 | reference to the stream. |
| 526 | |
| 527 | \sa {Serializing Qt Data Types} |
| 528 | */ |
| 529 | |
| 530 | QDataStream &operator<<(QDataStream &stream, const QVector2D &vector) |
| 531 | { |
| 532 | stream << vector.x() << vector.y(); |
| 533 | return stream; |
| 534 | } |
| 535 | |
| 536 | /*! |
| 537 | \fn QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
| 538 | \relates QVector2D |
| 539 | |
| 540 | Reads a 2D vector from the given \a stream into the given \a vector |
| 541 | and returns a reference to the stream. |
| 542 | |
| 543 | \sa {Serializing Qt Data Types} |
| 544 | */ |
| 545 | |
| 546 | QDataStream &operator>>(QDataStream &stream, QVector2D &vector) |
| 547 | { |
| 548 | float x, y; |
| 549 | stream >> x; |
| 550 | stream >> y; |
| 551 | vector.setX(x); |
| 552 | vector.setY(y); |
| 553 | return stream; |
| 554 | } |
| 555 | |
| 556 | #endif // QT_NO_DATASTREAM |
| 557 | |
| 558 | #endif // QT_NO_VECTOR2D |
| 559 | |
| 560 | QT_END_NAMESPACE |
| 561 | |