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39 | |
40 | #include "qshadergenerator_p.h" |
41 | |
42 | #include "qshaderlanguage_p.h" |
43 | #include <QRegularExpression> |
44 | |
45 | #include <cctype> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | Q_LOGGING_CATEGORY(ShaderGenerator, "ShaderGenerator" , QtWarningMsg) |
50 | |
51 | namespace |
52 | { |
53 | QByteArray toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format) |
54 | { |
55 | if (format.version().majorVersion() <= 2) { |
56 | // Note we're assuming fragment shader only here, it'd be different |
57 | // values for vertex shader, will need to be fixed properly at some |
58 | // point but isn't necessary yet (this problem already exists in past |
59 | // commits anyway) |
60 | switch (qualifier) { |
61 | case QShaderLanguage::Const: |
62 | return "const" ; |
63 | case QShaderLanguage::Input: |
64 | if (format.shaderType() == QShaderFormat::Vertex) |
65 | return "attribute" ; |
66 | else |
67 | return "varying" ; |
68 | case QShaderLanguage::Output: |
69 | return "" ; // Although fragment shaders for <=2 only have fixed outputs |
70 | case QShaderLanguage::Uniform: |
71 | return "uniform" ; |
72 | case QShaderLanguage::BuiltIn: |
73 | return "//" ; |
74 | } |
75 | } else { |
76 | switch (qualifier) { |
77 | case QShaderLanguage::Const: |
78 | return "const" ; |
79 | case QShaderLanguage::Input: |
80 | return "in" ; |
81 | case QShaderLanguage::Output: |
82 | return "out" ; |
83 | case QShaderLanguage::Uniform: |
84 | return "uniform" ; |
85 | case QShaderLanguage::BuiltIn: |
86 | return "//" ; |
87 | } |
88 | } |
89 | |
90 | Q_UNREACHABLE(); |
91 | } |
92 | |
93 | QByteArray toGlsl(QShaderLanguage::VariableType type) |
94 | { |
95 | switch (type) { |
96 | case QShaderLanguage::Bool: |
97 | return "bool" ; |
98 | case QShaderLanguage::Int: |
99 | return "int" ; |
100 | case QShaderLanguage::Uint: |
101 | return "uint" ; |
102 | case QShaderLanguage::Float: |
103 | return "float" ; |
104 | case QShaderLanguage::Double: |
105 | return "double" ; |
106 | case QShaderLanguage::Vec2: |
107 | return "vec2" ; |
108 | case QShaderLanguage::Vec3: |
109 | return "vec3" ; |
110 | case QShaderLanguage::Vec4: |
111 | return "vec4" ; |
112 | case QShaderLanguage::DVec2: |
113 | return "dvec2" ; |
114 | case QShaderLanguage::DVec3: |
115 | return "dvec3" ; |
116 | case QShaderLanguage::DVec4: |
117 | return "dvec4" ; |
118 | case QShaderLanguage::BVec2: |
119 | return "bvec2" ; |
120 | case QShaderLanguage::BVec3: |
121 | return "bvec3" ; |
122 | case QShaderLanguage::BVec4: |
123 | return "bvec4" ; |
124 | case QShaderLanguage::IVec2: |
125 | return "ivec2" ; |
126 | case QShaderLanguage::IVec3: |
127 | return "ivec3" ; |
128 | case QShaderLanguage::IVec4: |
129 | return "ivec4" ; |
130 | case QShaderLanguage::UVec2: |
131 | return "uvec2" ; |
132 | case QShaderLanguage::UVec3: |
133 | return "uvec3" ; |
134 | case QShaderLanguage::UVec4: |
135 | return "uvec4" ; |
136 | case QShaderLanguage::Mat2: |
137 | return "mat2" ; |
138 | case QShaderLanguage::Mat3: |
139 | return "mat3" ; |
140 | case QShaderLanguage::Mat4: |
141 | return "mat4" ; |
142 | case QShaderLanguage::Mat2x2: |
143 | return "mat2x2" ; |
144 | case QShaderLanguage::Mat2x3: |
145 | return "mat2x3" ; |
146 | case QShaderLanguage::Mat2x4: |
147 | return "mat2x4" ; |
148 | case QShaderLanguage::Mat3x2: |
149 | return "mat3x2" ; |
150 | case QShaderLanguage::Mat3x3: |
151 | return "mat3x3" ; |
152 | case QShaderLanguage::Mat3x4: |
153 | return "mat3x4" ; |
154 | case QShaderLanguage::Mat4x2: |
155 | return "mat4x2" ; |
156 | case QShaderLanguage::Mat4x3: |
157 | return "mat4x3" ; |
158 | case QShaderLanguage::Mat4x4: |
159 | return "mat4x4" ; |
160 | case QShaderLanguage::DMat2: |
161 | return "dmat2" ; |
162 | case QShaderLanguage::DMat3: |
163 | return "dmat3" ; |
164 | case QShaderLanguage::DMat4: |
165 | return "dmat4" ; |
166 | case QShaderLanguage::DMat2x2: |
167 | return "dmat2x2" ; |
168 | case QShaderLanguage::DMat2x3: |
169 | return "dmat2x3" ; |
170 | case QShaderLanguage::DMat2x4: |
171 | return "dmat2x4" ; |
172 | case QShaderLanguage::DMat3x2: |
173 | return "dmat3x2" ; |
174 | case QShaderLanguage::DMat3x3: |
175 | return "dmat3x3" ; |
176 | case QShaderLanguage::DMat3x4: |
177 | return "dmat3x4" ; |
178 | case QShaderLanguage::DMat4x2: |
179 | return "dmat4x2" ; |
180 | case QShaderLanguage::DMat4x3: |
181 | return "dmat4x3" ; |
182 | case QShaderLanguage::DMat4x4: |
183 | return "dmat4x4" ; |
184 | case QShaderLanguage::Sampler1D: |
185 | return "sampler1D" ; |
186 | case QShaderLanguage::Sampler2D: |
187 | return "sampler2D" ; |
188 | case QShaderLanguage::Sampler3D: |
189 | return "sampler3D" ; |
190 | case QShaderLanguage::SamplerCube: |
191 | return "samplerCube" ; |
192 | case QShaderLanguage::Sampler2DRect: |
193 | return "sampler2DRect" ; |
194 | case QShaderLanguage::Sampler2DMs: |
195 | return "sampler2DMS" ; |
196 | case QShaderLanguage::SamplerBuffer: |
197 | return "samplerBuffer" ; |
198 | case QShaderLanguage::Sampler1DArray: |
199 | return "sampler1DArray" ; |
200 | case QShaderLanguage::Sampler2DArray: |
201 | return "sampler2DArray" ; |
202 | case QShaderLanguage::Sampler2DMsArray: |
203 | return "sampler2DMSArray" ; |
204 | case QShaderLanguage::SamplerCubeArray: |
205 | return "samplerCubeArray" ; |
206 | case QShaderLanguage::Sampler1DShadow: |
207 | return "sampler1DShadow" ; |
208 | case QShaderLanguage::Sampler2DShadow: |
209 | return "sampler2DShadow" ; |
210 | case QShaderLanguage::Sampler2DRectShadow: |
211 | return "sampler2DRectShadow" ; |
212 | case QShaderLanguage::Sampler1DArrayShadow: |
213 | return "sampler1DArrayShadow" ; |
214 | case QShaderLanguage::Sampler2DArrayShadow: |
215 | return "sample2DArrayShadow" ; |
216 | case QShaderLanguage::SamplerCubeShadow: |
217 | return "samplerCubeShadow" ; |
218 | case QShaderLanguage::SamplerCubeArrayShadow: |
219 | return "samplerCubeArrayShadow" ; |
220 | case QShaderLanguage::ISampler1D: |
221 | return "isampler1D" ; |
222 | case QShaderLanguage::ISampler2D: |
223 | return "isampler2D" ; |
224 | case QShaderLanguage::ISampler3D: |
225 | return "isampler3D" ; |
226 | case QShaderLanguage::ISamplerCube: |
227 | return "isamplerCube" ; |
228 | case QShaderLanguage::ISampler2DRect: |
229 | return "isampler2DRect" ; |
230 | case QShaderLanguage::ISampler2DMs: |
231 | return "isampler2DMS" ; |
232 | case QShaderLanguage::ISamplerBuffer: |
233 | return "isamplerBuffer" ; |
234 | case QShaderLanguage::ISampler1DArray: |
235 | return "isampler1DArray" ; |
236 | case QShaderLanguage::ISampler2DArray: |
237 | return "isampler2DArray" ; |
238 | case QShaderLanguage::ISampler2DMsArray: |
239 | return "isampler2DMSArray" ; |
240 | case QShaderLanguage::ISamplerCubeArray: |
241 | return "isamplerCubeArray" ; |
242 | case QShaderLanguage::USampler1D: |
243 | return "usampler1D" ; |
244 | case QShaderLanguage::USampler2D: |
245 | return "usampler2D" ; |
246 | case QShaderLanguage::USampler3D: |
247 | return "usampler3D" ; |
248 | case QShaderLanguage::USamplerCube: |
249 | return "usamplerCube" ; |
250 | case QShaderLanguage::USampler2DRect: |
251 | return "usampler2DRect" ; |
252 | case QShaderLanguage::USampler2DMs: |
253 | return "usampler2DMS" ; |
254 | case QShaderLanguage::USamplerBuffer: |
255 | return "usamplerBuffer" ; |
256 | case QShaderLanguage::USampler1DArray: |
257 | return "usampler1DArray" ; |
258 | case QShaderLanguage::USampler2DArray: |
259 | return "usampler2DArray" ; |
260 | case QShaderLanguage::USampler2DMsArray: |
261 | return "usampler2DMSArray" ; |
262 | case QShaderLanguage::USamplerCubeArray: |
263 | return "usamplerCubeArray" ; |
264 | } |
265 | |
266 | Q_UNREACHABLE(); |
267 | } |
268 | |
269 | QByteArray replaceParameters(const QByteArray &original, const QShaderNode &node, const QShaderFormat &format) |
270 | { |
271 | QByteArray result = original; |
272 | |
273 | const QStringList parameterNames = node.parameterNames(); |
274 | for (const QString ¶meterName : parameterNames) { |
275 | const QByteArray placeholder = QByteArray(QByteArrayLiteral("$" ) + parameterName.toUtf8()); |
276 | const QVariant parameter = node.parameter(parameterName); |
277 | if (parameter.userType() == qMetaTypeId<QShaderLanguage::StorageQualifier>()) { |
278 | const QShaderLanguage::StorageQualifier qualifier = qvariant_cast<QShaderLanguage::StorageQualifier>(parameter); |
279 | const QByteArray value = toGlsl(qualifier, format); |
280 | result.replace(placeholder, value); |
281 | } else if (parameter.userType() == qMetaTypeId<QShaderLanguage::VariableType>()) { |
282 | const QShaderLanguage::VariableType type = qvariant_cast<QShaderLanguage::VariableType>(parameter); |
283 | const QByteArray value = toGlsl(type); |
284 | result.replace(placeholder, value); |
285 | } else { |
286 | const QByteArray value = parameter.toString().toUtf8(); |
287 | result.replace(placeholder, value); |
288 | } |
289 | } |
290 | |
291 | return result; |
292 | } |
293 | } |
294 | |
295 | QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers) const |
296 | { |
297 | auto code = QByteArrayList(); |
298 | |
299 | if (format.isValid()) { |
300 | const bool isGLES = format.api() == QShaderFormat::OpenGLES; |
301 | const int major = format.version().majorVersion(); |
302 | const int minor = format.version().minorVersion(); |
303 | |
304 | const int version = major == 2 && isGLES ? 100 |
305 | : major == 3 && isGLES ? 300 |
306 | : major == 2 ? 100 + 10 * (minor + 1) |
307 | : major == 3 && minor <= 2 ? 100 + 10 * (minor + 3) |
308 | : major * 100 + minor * 10; |
309 | |
310 | const QByteArray profile = isGLES && version > 100 ? QByteArrayLiteral(" es" ) |
311 | : version >= 150 && format.api() == QShaderFormat::OpenGLCoreProfile ? QByteArrayLiteral(" core" ) |
312 | : version >= 150 && format.api() == QShaderFormat::OpenGLCompatibilityProfile ? QByteArrayLiteral(" compatibility" ) |
313 | : QByteArray(); |
314 | |
315 | code << (QByteArrayLiteral("#version " ) + QByteArray::number(version) + profile); |
316 | code << QByteArray(); |
317 | } |
318 | |
319 | const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) { |
320 | return layers.isEmpty() |
321 | || std::any_of(layers.cbegin(), layers.cend(), |
322 | [enabledLayers] (const QString &s) { return enabledLayers.contains(s); }); |
323 | }; |
324 | |
325 | QList<QString> globalInputVariables; |
326 | const QRegularExpression (QStringLiteral("^.*\\s+(\\w+).*;$" )); |
327 | |
328 | const QList<QShaderNode> nodes = graph.nodes(); |
329 | for (const QShaderNode &node : nodes) { |
330 | if (intersectsEnabledLayers(node.layers())) { |
331 | const QByteArrayList = node.rule(format).headerSnippets; |
332 | for (const QByteArray &snippet : headerSnippets) { |
333 | code << replaceParameters(snippet, node, format); |
334 | |
335 | // If node is an input, record the variable name into the globalInputVariables list |
336 | if (node.type() == QShaderNode::Input) { |
337 | const QRegularExpressionMatch match = globalInputExtractRegExp.match(QString::fromUtf8(code.last())); |
338 | if (match.hasMatch()) |
339 | globalInputVariables.push_back(match.captured(1)); |
340 | } |
341 | } |
342 | } |
343 | } |
344 | |
345 | code << QByteArray(); |
346 | code << QByteArrayLiteral("void main()" ); |
347 | code << QByteArrayLiteral("{" ); |
348 | |
349 | const QRegularExpression temporaryVariableToAssignmentRegExp(QStringLiteral("([^;]*\\s+(v\\d+))\\s*=\\s*([^;]*);" )); |
350 | const QRegularExpression temporaryVariableInAssignmentRegExp(QStringLiteral("\\W*(v\\d+)\\W*" )); |
351 | const QRegularExpression statementRegExp(QStringLiteral("\\s*(\\w+)\\s*=\\s*([^;]*);" )); |
352 | |
353 | struct Variable; |
354 | |
355 | struct Assignment |
356 | { |
357 | QString expression; |
358 | QList<Variable *> referencedVariables; |
359 | }; |
360 | |
361 | struct Variable |
362 | { |
363 | enum Type { |
364 | GlobalInput, |
365 | TemporaryAssignment, |
366 | Output |
367 | }; |
368 | |
369 | QString name; |
370 | QString declaration; |
371 | int referenceCount = 0; |
372 | Assignment assignment; |
373 | Type type = TemporaryAssignment; |
374 | bool substituted = false; |
375 | |
376 | static void substitute(Variable *v) |
377 | { |
378 | if (v->substituted) |
379 | return; |
380 | |
381 | qCDebug(ShaderGenerator) << "Begin Substituting " << v->name << " = " << v->assignment.expression; |
382 | for (Variable *ref : qAsConst(v->assignment.referencedVariables)) { |
383 | // Recursively substitute |
384 | Variable::substitute(ref); |
385 | |
386 | // Replace all variables referenced only once in the assignment |
387 | // by their actual expression |
388 | if (ref->referenceCount == 1 || ref->type == Variable::GlobalInput) { |
389 | const QRegularExpression r(QStringLiteral("(.*\\b)(%1)(\\b.*)" ).arg(ref->name)); |
390 | if (v->assignment.referencedVariables.size() == 1) |
391 | v->assignment.expression.replace(r, |
392 | QStringLiteral("\\1%2\\3" ).arg(ref->assignment.expression)); |
393 | else |
394 | v->assignment.expression.replace(r, |
395 | QStringLiteral("(\\1%2\\3)" ).arg(ref->assignment.expression)); |
396 | } |
397 | } |
398 | qCDebug(ShaderGenerator) << "Done Substituting " << v->name << " = " << v->assignment.expression; |
399 | v->substituted = true; |
400 | } |
401 | }; |
402 | |
403 | struct LineContent |
404 | { |
405 | QByteArray rawContent; |
406 | Variable *var = nullptr; |
407 | }; |
408 | |
409 | // Table to store temporary variables that should be replaced: |
410 | // - If variable references a a global variables |
411 | // -> we will use the global variable directly |
412 | // - If variable references a function results |
413 | // -> will be kept only if variable is referenced more than once. |
414 | // This avoids having vec3 v56 = vertexPosition; when we could |
415 | // just use vertexPosition directly. |
416 | // The added benefit is when having arrays, we don't try to create |
417 | // mat4 v38 = skinningPalelette[100] which would be invalid |
418 | QList<Variable> temporaryVariables; |
419 | // Reserve more than enough space to ensure no reallocation will take place |
420 | temporaryVariables.reserve(nodes.size() * 8); |
421 | |
422 | QList<LineContent> lines; |
423 | |
424 | auto createVariable = [&] () -> Variable * { |
425 | Q_ASSERT(temporaryVariables.capacity() > 0); |
426 | temporaryVariables.resize(temporaryVariables.size() + 1); |
427 | return &temporaryVariables.last(); |
428 | }; |
429 | |
430 | auto findVariable = [&] (const QString &name) -> Variable * { |
431 | const auto end = temporaryVariables.end(); |
432 | auto it = std::find_if(temporaryVariables.begin(), end, |
433 | [=] (const Variable &a) { return a.name == name; }); |
434 | if (it != end) |
435 | return &(*it); |
436 | return nullptr; |
437 | }; |
438 | |
439 | auto gatherTemporaryVariablesFromAssignment = [&] (Variable *v, const QString &assignmentContent) { |
440 | QRegularExpressionMatchIterator subMatchIt = temporaryVariableInAssignmentRegExp.globalMatch(assignmentContent); |
441 | while (subMatchIt.hasNext()) { |
442 | const QRegularExpressionMatch subMatch = subMatchIt.next(); |
443 | const QString variableName = subMatch.captured(1); |
444 | |
445 | // Variable we care about should already exists -> an expression cannot reference a variable that hasn't been defined |
446 | Variable *u = findVariable(variableName); |
447 | Q_ASSERT(u); |
448 | |
449 | // Increase reference count for u |
450 | ++u->referenceCount; |
451 | // Insert u as reference for variable v |
452 | v->assignment.referencedVariables.push_back(u); |
453 | } |
454 | }; |
455 | |
456 | for (const QShaderGraph::Statement &statement : graph.createStatements(enabledLayers)) { |
457 | const QShaderNode node = statement.node; |
458 | QByteArray line = node.rule(format).substitution; |
459 | const QList<QShaderNodePort> ports = node.ports(); |
460 | |
461 | struct VariableReplacement { |
462 | QByteArray placeholder; |
463 | QByteArray variable; |
464 | }; |
465 | |
466 | QList<VariableReplacement> variableReplacements; |
467 | |
468 | // Generate temporary variable names vN |
469 | for (const QShaderNodePort &port : ports) { |
470 | const QString portName = port.name; |
471 | const QShaderNodePort::Direction portDirection = port.direction; |
472 | const bool isInput = port.direction == QShaderNodePort::Input; |
473 | |
474 | const int portIndex = statement.portIndex(portDirection, portName); |
475 | |
476 | Q_ASSERT(portIndex >= 0); |
477 | |
478 | const int variableIndex = isInput ? statement.inputs.at(portIndex) |
479 | : statement.outputs.at(portIndex); |
480 | if (variableIndex < 0) |
481 | continue; |
482 | |
483 | VariableReplacement replacement; |
484 | replacement.placeholder = QByteArrayLiteral("$" ) + portName.toUtf8(); |
485 | replacement.variable = QByteArrayLiteral("v" ) + QByteArray::number(variableIndex); |
486 | |
487 | variableReplacements.append(std::move(replacement)); |
488 | } |
489 | |
490 | int begin = 0; |
491 | while ((begin = line.indexOf('$', begin)) != -1) { |
492 | int end = begin + 1; |
493 | char endChar = line.at(end); |
494 | const int size = line.size(); |
495 | while (end < size && (std::isalnum(endChar) || endChar == '_')) { |
496 | ++end; |
497 | endChar = line.at(end); |
498 | } |
499 | |
500 | const int placeholderLength = end - begin; |
501 | |
502 | const QByteArray variableName = line.mid(begin, placeholderLength); |
503 | const auto replacementIt = std::find_if(variableReplacements.cbegin(), variableReplacements.cend(), |
504 | [&variableName](const VariableReplacement &replacement) { |
505 | return variableName == replacement.placeholder; |
506 | }); |
507 | |
508 | if (replacementIt != variableReplacements.cend()) { |
509 | line.replace(begin, placeholderLength, replacementIt->variable); |
510 | begin += replacementIt->variable.length(); |
511 | } else { |
512 | begin = end; |
513 | } |
514 | } |
515 | |
516 | // Substitute variable names by generated vN variable names |
517 | const QByteArray substitutionedLine = replaceParameters(line, node, format); |
518 | |
519 | QRegularExpressionMatchIterator matches; |
520 | |
521 | switch (node.type()) { |
522 | case QShaderNode::Input: |
523 | case QShaderNode::Output: |
524 | matches = statementRegExp.globalMatch(QString::fromUtf8(substitutionedLine)); |
525 | break; |
526 | case QShaderNode::Function: |
527 | matches = temporaryVariableToAssignmentRegExp.globalMatch(QString::fromUtf8(substitutionedLine)); |
528 | break; |
529 | case QShaderNode::Invalid: |
530 | break; |
531 | } |
532 | |
533 | while (matches.hasNext()) { |
534 | QRegularExpressionMatch match = matches.next(); |
535 | |
536 | Variable *v = nullptr; |
537 | |
538 | switch (node.type()) { |
539 | // Record name of temporary variable that possibly references a global input |
540 | // We will replace the temporary variables by the matching global variables later |
541 | case QShaderNode::Input: { |
542 | const QString localVariable = match.captured(1); |
543 | const QString globalVariable = match.captured(2); |
544 | |
545 | v = createVariable(); |
546 | v->name = localVariable; |
547 | v->type = Variable::GlobalInput; |
548 | |
549 | Assignment assignment; |
550 | assignment.expression = globalVariable; |
551 | v->assignment = assignment; |
552 | break; |
553 | } |
554 | |
555 | case QShaderNode::Function: { |
556 | const QString localVariableDeclaration = match.captured(1); |
557 | const QString localVariableName = match.captured(2); |
558 | const QString assignmentContent = match.captured(3); |
559 | |
560 | // Add new variable -> it cannot exist already |
561 | v = createVariable(); |
562 | v->name = localVariableName; |
563 | v->declaration = localVariableDeclaration; |
564 | v->assignment.expression = assignmentContent; |
565 | |
566 | // Find variables that may be referenced in the assignment |
567 | gatherTemporaryVariablesFromAssignment(v, assignmentContent); |
568 | break; |
569 | } |
570 | |
571 | case QShaderNode::Output: { |
572 | const QString outputDeclaration = match.captured(1); |
573 | const QString assignmentContent = match.captured(2); |
574 | |
575 | v = createVariable(); |
576 | v->name = outputDeclaration; |
577 | v->declaration = outputDeclaration; |
578 | v->type = Variable::Output; |
579 | |
580 | Assignment assignment; |
581 | assignment.expression = assignmentContent; |
582 | v->assignment = assignment; |
583 | |
584 | // Find variables that may be referenced in the assignment |
585 | gatherTemporaryVariablesFromAssignment(v, assignmentContent); |
586 | break; |
587 | } |
588 | case QShaderNode::Invalid: |
589 | break; |
590 | } |
591 | |
592 | LineContent lineContent; |
593 | lineContent.rawContent = QByteArray(QByteArrayLiteral(" " ) + substitutionedLine); |
594 | lineContent.var = v; |
595 | lines << lineContent; |
596 | } |
597 | } |
598 | |
599 | // Go through all lines |
600 | // Perform substitution of line with temporary variables substitution |
601 | for (LineContent &lineContent : lines) { |
602 | Variable *v = lineContent.var; |
603 | qCDebug(ShaderGenerator) << lineContent.rawContent; |
604 | if (v != nullptr) { |
605 | Variable::substitute(v); |
606 | |
607 | qCDebug(ShaderGenerator) << "Line " << lineContent.rawContent << "is assigned to temporary" << v->name; |
608 | |
609 | // Check number of occurrences a temporary variable is referenced |
610 | if (v->referenceCount == 1 || v->type == Variable::GlobalInput) { |
611 | // If it is referenced only once, no point in creating a temporary |
612 | // Clear content for current line |
613 | lineContent.rawContent.clear(); |
614 | // We assume expression that were referencing vN will have vN properly substituted |
615 | } else { |
616 | lineContent.rawContent = QStringLiteral(" %1 = %2;" ).arg(v->declaration) |
617 | .arg(v->assignment.expression) |
618 | .toUtf8(); |
619 | } |
620 | |
621 | qCDebug(ShaderGenerator) << "Updated Line is " << lineContent.rawContent; |
622 | } |
623 | } |
624 | |
625 | // Go throug all lines and insert content |
626 | for (const LineContent &lineContent : qAsConst(lines)) { |
627 | if (!lineContent.rawContent.isEmpty()) { |
628 | code << lineContent.rawContent; |
629 | } |
630 | } |
631 | |
632 | code << QByteArrayLiteral("}" ); |
633 | code << QByteArray(); |
634 | |
635 | return code.join('\n'); |
636 | } |
637 | |
638 | QT_END_NAMESPACE |
639 | |