| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 4 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 12 | ** accordance with the commercial license agreement provided with the |
| 13 | ** Software or, alternatively, in accordance with the terms contained in |
| 14 | ** a written agreement between you and The Qt Company. For licensing terms |
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
| 34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ** |
| 40 | ** This file was generated by glgen version 0.1 |
| 41 | ** Command line was: glgen |
| 42 | ** |
| 43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| 44 | ** |
| 45 | ** This is an auto-generated file. |
| 46 | ** Do not edit! All changes made to it will be lost. |
| 47 | ** |
| 48 | ****************************************************************************/ |
| 49 | |
| 50 | #ifndef QOPENGLVERSIONFUNCTIONS_H |
| 51 | #define QOPENGLVERSIONFUNCTIONS_H |
| 52 | |
| 53 | #include <QtOpenGL/qtopenglglobal.h> |
| 54 | |
| 55 | #ifndef QT_NO_OPENGL |
| 56 | |
| 57 | #include <QtCore/qhashfunctions.h> |
| 58 | #include <QtCore/qpair.h> |
| 59 | #include <QtGui/qopengl.h> |
| 60 | |
| 61 | // MemoryBarrier is a macro on some architectures on Windows |
| 62 | #ifdef Q_OS_WIN |
| 63 | #pragma push_macro("MemoryBarrier") |
| 64 | #undef MemoryBarrier |
| 65 | #endif |
| 66 | |
| 67 | QT_BEGIN_NAMESPACE |
| 68 | |
| 69 | class QOpenGLContext; |
| 70 | |
| 71 | #if 0 |
| 72 | // silence syncqt warnings |
| 73 | #pragma qt_class(QOpenGLVersionFunctions) |
| 74 | #pragma qt_sync_stop_processing |
| 75 | #endif |
| 76 | |
| 77 | struct QOpenGLVersionStatus |
| 78 | { |
| 79 | enum OpenGLStatus { |
| 80 | CoreStatus, |
| 81 | DeprecatedStatus, |
| 82 | InvalidStatus |
| 83 | }; |
| 84 | |
| 85 | constexpr QOpenGLVersionStatus() |
| 86 | : version(0, 0), |
| 87 | status(InvalidStatus) |
| 88 | {} |
| 89 | |
| 90 | constexpr QOpenGLVersionStatus(int majorVersion, int minorVersion, QOpenGLVersionStatus::OpenGLStatus functionStatus) |
| 91 | : version(majorVersion, minorVersion), |
| 92 | status(functionStatus) |
| 93 | {} |
| 94 | |
| 95 | QPair<int, int> version; |
| 96 | OpenGLStatus status; |
| 97 | }; |
| 98 | |
| 99 | inline size_t qHash(const QOpenGLVersionStatus &v, size_t seed = 0) noexcept |
| 100 | { |
| 101 | return qHash(static_cast<int>(v.status * 1000) |
| 102 | + v.version.first * 100 + v.version.second * 10, seed); |
| 103 | } |
| 104 | |
| 105 | constexpr inline bool operator==(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) |
| 106 | { |
| 107 | return lhs.status == rhs.status && lhs.version == rhs.version; |
| 108 | } |
| 109 | |
| 110 | constexpr inline bool operator!=(const QOpenGLVersionStatus &lhs, const QOpenGLVersionStatus &rhs) |
| 111 | { |
| 112 | return !operator==(lhs, rhs); |
| 113 | } |
| 114 | |
| 115 | #define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \ |
| 116 | ret (QOPENGLF_APIENTRYP name)args; |
| 117 | #define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1 |
| 118 | |
| 119 | #define QT_OPENGL_DECLARE(FUNCTIONS) \ |
| 120 | public: \ |
| 121 | struct Functions { \ |
| 122 | FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \ |
| 123 | }; \ |
| 124 | union { \ |
| 125 | QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \ |
| 126 | Functions f; \ |
| 127 | }; \ |
| 128 | private: \ |
| 129 | void init() |
| 130 | |
| 131 | class QOpenGLVersionFunctionsBackend |
| 132 | { |
| 133 | public: |
| 134 | #define QT_OPENGL_VERSIONS(F) \ |
| 135 | F(1_0_Core) \ |
| 136 | F(1_1_Core) \ |
| 137 | F(1_2_Core) \ |
| 138 | F(1_3_Core) \ |
| 139 | F(1_4_Core) \ |
| 140 | F(1_5_Core) \ |
| 141 | F(2_0_Core) \ |
| 142 | F(2_1_Core) \ |
| 143 | F(3_0_Core) \ |
| 144 | F(3_1_Core) \ |
| 145 | F(3_2_Core) \ |
| 146 | F(3_3_Core) \ |
| 147 | F(4_0_Core) \ |
| 148 | F(4_1_Core) \ |
| 149 | F(4_2_Core) \ |
| 150 | F(4_3_Core) \ |
| 151 | F(4_4_Core) \ |
| 152 | F(4_5_Core) \ |
| 153 | F(1_0_Deprecated) \ |
| 154 | F(1_1_Deprecated) \ |
| 155 | F(1_2_Deprecated) \ |
| 156 | F(1_3_Deprecated) \ |
| 157 | F(1_4_Deprecated) \ |
| 158 | F(2_0_Deprecated) \ |
| 159 | F(3_0_Deprecated) \ |
| 160 | F(3_3_Deprecated) \ |
| 161 | F(4_5_Deprecated) \ |
| 162 | |
| 163 | #define VERSION_ENUM(X) OpenGL_##X, |
| 164 | enum Version { |
| 165 | QT_OPENGL_VERSIONS(VERSION_ENUM) |
| 166 | OpenGLVersionBackendCount |
| 167 | }; |
| 168 | #undef VERSION_ENUM |
| 169 | |
| 170 | QOpenGLVersionFunctionsBackend(QOpenGLContext *ctx) |
| 171 | : context(ctx) |
| 172 | {} |
| 173 | |
| 174 | QOpenGLContext *context; |
| 175 | QAtomicInt refs; |
| 176 | }; |
| 177 | |
| 178 | class QOpenGLVersionFunctionsStorage |
| 179 | { |
| 180 | public: |
| 181 | QOpenGLVersionFunctionsStorage(); |
| 182 | ~QOpenGLVersionFunctionsStorage(); |
| 183 | |
| 184 | QOpenGLVersionFunctionsBackend *backend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v); |
| 185 | |
| 186 | QOpenGLVersionFunctionsBackend **backends; |
| 187 | }; |
| 188 | |
| 189 | class QAbstractOpenGLFunctions; |
| 190 | |
| 191 | class QAbstractOpenGLFunctionsPrivate |
| 192 | { |
| 193 | public: |
| 194 | QAbstractOpenGLFunctionsPrivate() |
| 195 | : owningContext(nullptr), |
| 196 | initialized(false) |
| 197 | {} |
| 198 | |
| 199 | static QOpenGLVersionFunctionsBackend *functionsBackend(QOpenGLContext *context, QOpenGLVersionFunctionsBackend::Version v); |
| 200 | static void insertExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f); |
| 201 | static void removeExternalFunctions(QOpenGLContext *context, QAbstractOpenGLFunctions *f); |
| 202 | |
| 203 | static QAbstractOpenGLFunctionsPrivate *get(QAbstractOpenGLFunctions *q); |
| 204 | |
| 205 | QOpenGLContext *owningContext; |
| 206 | bool initialized; |
| 207 | }; |
| 208 | |
| 209 | class Q_OPENGL_EXPORT QAbstractOpenGLFunctions |
| 210 | { |
| 211 | public: |
| 212 | virtual ~QAbstractOpenGLFunctions(); |
| 213 | |
| 214 | virtual bool initializeOpenGLFunctions(); |
| 215 | |
| 216 | Q_DISABLE_COPY(QAbstractOpenGLFunctions) |
| 217 | Q_DECLARE_PRIVATE(QAbstractOpenGLFunctions) |
| 218 | |
| 219 | protected: |
| 220 | QAbstractOpenGLFunctions(); |
| 221 | QAbstractOpenGLFunctionsPrivate *d_ptr; |
| 222 | |
| 223 | bool isInitialized() const; |
| 224 | |
| 225 | void setOwningContext(const QOpenGLContext *context); |
| 226 | QOpenGLContext *owningContext() const; |
| 227 | |
| 228 | friend class QOpenGLVersionFunctionsFactory; |
| 229 | }; |
| 230 | |
| 231 | inline QAbstractOpenGLFunctionsPrivate *QAbstractOpenGLFunctionsPrivate::get(QAbstractOpenGLFunctions *q) |
| 232 | { |
| 233 | return q->d_func(); |
| 234 | } |
| 235 | |
| 236 | #if !QT_CONFIG(opengles2) |
| 237 | |
| 238 | class QOpenGLFunctions_1_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 239 | { |
| 240 | public: |
| 241 | QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *c) |
| 242 | : QOpenGLVersionFunctionsBackend(c) |
| 243 | { |
| 244 | init(); |
| 245 | } |
| 246 | |
| 247 | constexpr static Version versionStatus() |
| 248 | { return OpenGL_1_0_Core; } |
| 249 | |
| 250 | // OpenGL 1.0 core functions |
| 251 | #define QT_OPENGL_1_0_FUNCTIONS(F) \ |
| 252 | F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 253 | F(void, DepthRange, (GLdouble nearVal, GLdouble farVal)) \ |
| 254 | F(GLboolean, IsEnabled, (GLenum cap)) \ |
| 255 | F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \ |
| 256 | F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \ |
| 257 | F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 258 | F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
| 259 | F(void, GetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) \ |
| 260 | F(const GLubyte *, GetString, (GLenum name)) \ |
| 261 | F(void, GetIntegerv, (GLenum pname, GLint *data)) \ |
| 262 | F(void, GetFloatv, (GLenum pname, GLfloat *data)) \ |
| 263 | F(GLenum, GetError, ()) \ |
| 264 | F(void, GetDoublev, (GLenum pname, GLdouble *data)) \ |
| 265 | F(void, GetBooleanv, (GLenum pname, GLboolean *data)) \ |
| 266 | F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) \ |
| 267 | F(void, ReadBuffer, (GLenum src)) \ |
| 268 | F(void, PixelStorei, (GLenum pname, GLint param)) \ |
| 269 | F(void, PixelStoref, (GLenum pname, GLfloat param)) \ |
| 270 | F(void, DepthFunc, (GLenum func)) \ |
| 271 | F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \ |
| 272 | F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \ |
| 273 | F(void, LogicOp, (GLenum opcode)) \ |
| 274 | F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \ |
| 275 | F(void, Flush, ()) \ |
| 276 | F(void, Finish, ()) \ |
| 277 | F(void, Enable, (GLenum cap)) \ |
| 278 | F(void, Disable, (GLenum cap)) \ |
| 279 | F(void, DepthMask, (GLboolean flag)) \ |
| 280 | F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \ |
| 281 | F(void, StencilMask, (GLuint mask)) \ |
| 282 | F(void, ClearDepth, (GLdouble depth)) \ |
| 283 | F(void, ClearStencil, (GLint s)) \ |
| 284 | F(void, ClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
| 285 | F(void, Clear, (GLbitfield mask)) \ |
| 286 | F(void, DrawBuffer, (GLenum buf)) \ |
| 287 | F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 288 | F(void, TexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 289 | F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint *params)) \ |
| 290 | F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \ |
| 291 | F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
| 292 | F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \ |
| 293 | F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 294 | F(void, PolygonMode, (GLenum face, GLenum mode)) \ |
| 295 | F(void, PointSize, (GLfloat size)) \ |
| 296 | F(void, LineWidth, (GLfloat width)) \ |
| 297 | F(void, Hint, (GLenum target, GLenum mode)) \ |
| 298 | F(void, FrontFace, (GLenum mode)) \ |
| 299 | F(void, CullFace, (GLenum mode)) \ |
| 300 | |
| 301 | QT_OPENGL_DECLARE(QT_OPENGL_1_0_FUNCTIONS); |
| 302 | }; |
| 303 | |
| 304 | class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 305 | { |
| 306 | public: |
| 307 | QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *c) |
| 308 | : QOpenGLVersionFunctionsBackend(c) |
| 309 | { |
| 310 | init(); |
| 311 | } |
| 312 | |
| 313 | constexpr static Version versionStatus() |
| 314 | { return OpenGL_1_1_Core; } |
| 315 | |
| 316 | // OpenGL 1.1 core functions |
| 317 | #define QT_OPENGL_1_1_FUNCTIONS(F) \ |
| 318 | F(void, Indexubv, (const GLubyte *c)) \ |
| 319 | F(void, Indexub, (GLubyte c)) \ |
| 320 | F(GLboolean, IsTexture, (GLuint texture)) \ |
| 321 | F(void, GenTextures, (GLsizei n, GLuint *textures)) \ |
| 322 | F(void, DeleteTextures, (GLsizei n, const GLuint *textures)) \ |
| 323 | F(void, BindTexture, (GLenum target, GLuint texture)) \ |
| 324 | F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 325 | F(void, TexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 326 | F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 327 | F(void, CopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \ |
| 328 | F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \ |
| 329 | F(void, CopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) \ |
| 330 | F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \ |
| 331 | F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \ |
| 332 | F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) \ |
| 333 | F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \ |
| 334 | |
| 335 | QT_OPENGL_DECLARE(QT_OPENGL_1_1_FUNCTIONS); |
| 336 | }; |
| 337 | |
| 338 | class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 339 | { |
| 340 | public: |
| 341 | QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *c) |
| 342 | : QOpenGLVersionFunctionsBackend(c) |
| 343 | { |
| 344 | init(); |
| 345 | } |
| 346 | |
| 347 | constexpr static Version versionStatus() |
| 348 | { return OpenGL_1_2_Core; } |
| 349 | |
| 350 | // OpenGL 1.2 core functions |
| 351 | #define QT_OPENGL_1_2_FUNCTIONS(F) \ |
| 352 | F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 353 | F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 354 | F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 355 | F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) \ |
| 356 | F(void, BlendEquation, (GLenum mode)) \ |
| 357 | F(void, BlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
| 358 | |
| 359 | QT_OPENGL_DECLARE(QT_OPENGL_1_2_FUNCTIONS); |
| 360 | }; |
| 361 | |
| 362 | class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 363 | { |
| 364 | public: |
| 365 | QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *c) |
| 366 | : QOpenGLVersionFunctionsBackend(c) |
| 367 | { |
| 368 | init(); |
| 369 | } |
| 370 | |
| 371 | constexpr static Version versionStatus() |
| 372 | { return OpenGL_1_3_Core; } |
| 373 | |
| 374 | // OpenGL 1.3 core functions |
| 375 | #define QT_OPENGL_1_3_FUNCTIONS(F) \ |
| 376 | F(void, GetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) \ |
| 377 | F(void, CompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) \ |
| 378 | F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) \ |
| 379 | F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) \ |
| 380 | F(void, CompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) \ |
| 381 | F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) \ |
| 382 | F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) \ |
| 383 | F(void, SampleCoverage, (GLfloat value, GLboolean invert)) \ |
| 384 | F(void, ActiveTexture, (GLenum texture)) \ |
| 385 | |
| 386 | QT_OPENGL_DECLARE(QT_OPENGL_1_3_FUNCTIONS); |
| 387 | }; |
| 388 | |
| 389 | class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 390 | { |
| 391 | public: |
| 392 | QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *c) |
| 393 | : QOpenGLVersionFunctionsBackend(c) |
| 394 | { |
| 395 | init(); |
| 396 | } |
| 397 | |
| 398 | constexpr static Version versionStatus() |
| 399 | { return OpenGL_1_4_Core; } |
| 400 | |
| 401 | // OpenGL 1.4 core functions |
| 402 | #define QT_OPENGL_1_4_FUNCTIONS(F) \ |
| 403 | F(void, PointParameteriv, (GLenum pname, const GLint *params)) \ |
| 404 | F(void, PointParameteri, (GLenum pname, GLint param)) \ |
| 405 | F(void, PointParameterfv, (GLenum pname, const GLfloat *params)) \ |
| 406 | F(void, PointParameterf, (GLenum pname, GLfloat param)) \ |
| 407 | F(void, MultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)) \ |
| 408 | F(void, MultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)) \ |
| 409 | F(void, BlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \ |
| 410 | |
| 411 | QT_OPENGL_DECLARE(QT_OPENGL_1_4_FUNCTIONS); |
| 412 | }; |
| 413 | |
| 414 | class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 415 | { |
| 416 | public: |
| 417 | QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *c) |
| 418 | : QOpenGLVersionFunctionsBackend(c) |
| 419 | { |
| 420 | init(); |
| 421 | } |
| 422 | |
| 423 | constexpr static Version versionStatus() |
| 424 | { return OpenGL_1_5_Core; } |
| 425 | |
| 426 | // OpenGL 1.5 core functions |
| 427 | #define QT_OPENGL_1_5_FUNCTIONS(F) \ |
| 428 | F(void, GetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) \ |
| 429 | F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 430 | F(GLboolean, UnmapBuffer, (GLenum target)) \ |
| 431 | F(GLvoid*, MapBuffer, (GLenum target, GLenum access)) \ |
| 432 | F(void, GetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) \ |
| 433 | F(void, BufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) \ |
| 434 | F(void, BufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) \ |
| 435 | F(GLboolean, IsBuffer, (GLuint buffer)) \ |
| 436 | F(void, GenBuffers, (GLsizei n, GLuint *buffers)) \ |
| 437 | F(void, DeleteBuffers, (GLsizei n, const GLuint *buffers)) \ |
| 438 | F(void, BindBuffer, (GLenum target, GLuint buffer)) \ |
| 439 | F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \ |
| 440 | F(void, GetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) \ |
| 441 | F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \ |
| 442 | F(void, EndQuery, (GLenum target)) \ |
| 443 | F(void, BeginQuery, (GLenum target, GLuint id)) \ |
| 444 | F(GLboolean, IsQuery, (GLuint id)) \ |
| 445 | F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \ |
| 446 | F(void, GenQueries, (GLsizei n, GLuint *ids)) \ |
| 447 | |
| 448 | QT_OPENGL_DECLARE(QT_OPENGL_1_5_FUNCTIONS); |
| 449 | }; |
| 450 | |
| 451 | class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 452 | { |
| 453 | public: |
| 454 | QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *c) |
| 455 | : QOpenGLVersionFunctionsBackend(c) |
| 456 | { |
| 457 | init(); |
| 458 | } |
| 459 | |
| 460 | constexpr static Version versionStatus() |
| 461 | { return OpenGL_2_0_Core; } |
| 462 | |
| 463 | // OpenGL 2.0 core functions |
| 464 | #define QT_OPENGL_2_0_FUNCTIONS(F) \ |
| 465 | F(void, VertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) \ |
| 466 | F(void, ValidateProgram, (GLuint program)) \ |
| 467 | F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 468 | F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 469 | F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 470 | F(void, Uniform4iv, (GLint location, GLsizei count, const GLint *value)) \ |
| 471 | F(void, Uniform3iv, (GLint location, GLsizei count, const GLint *value)) \ |
| 472 | F(void, Uniform2iv, (GLint location, GLsizei count, const GLint *value)) \ |
| 473 | F(void, Uniform1iv, (GLint location, GLsizei count, const GLint *value)) \ |
| 474 | F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
| 475 | F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
| 476 | F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
| 477 | F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat *value)) \ |
| 478 | F(void, Uniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \ |
| 479 | F(void, Uniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) \ |
| 480 | F(void, Uniform2i, (GLint location, GLint v0, GLint v1)) \ |
| 481 | F(void, Uniform1i, (GLint location, GLint v0)) \ |
| 482 | F(void, Uniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \ |
| 483 | F(void, Uniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \ |
| 484 | F(void, Uniform2f, (GLint location, GLfloat v0, GLfloat v1)) \ |
| 485 | F(void, Uniform1f, (GLint location, GLfloat v0)) \ |
| 486 | F(void, UseProgram, (GLuint program)) \ |
| 487 | F(void, ShaderSource, (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)) \ |
| 488 | F(void, LinkProgram, (GLuint program)) \ |
| 489 | F(GLboolean, IsShader, (GLuint shader)) \ |
| 490 | F(GLboolean, IsProgram, (GLuint program)) \ |
| 491 | F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) \ |
| 492 | F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) \ |
| 493 | F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) \ |
| 494 | F(void, GetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) \ |
| 495 | F(void, GetUniformiv, (GLuint program, GLint location, GLint *params)) \ |
| 496 | F(void, GetUniformfv, (GLuint program, GLint location, GLfloat *params)) \ |
| 497 | F(GLint, GetUniformLocation, (GLuint program, const GLchar *name)) \ |
| 498 | F(void, GetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) \ |
| 499 | F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \ |
| 500 | F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint *params)) \ |
| 501 | F(void, GetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \ |
| 502 | F(void, GetProgramiv, (GLuint program, GLenum pname, GLint *params)) \ |
| 503 | F(GLint, GetAttribLocation, (GLuint program, const GLchar *name)) \ |
| 504 | F(void, GetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)) \ |
| 505 | F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \ |
| 506 | F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \ |
| 507 | F(void, EnableVertexAttribArray, (GLuint index)) \ |
| 508 | F(void, DisableVertexAttribArray, (GLuint index)) \ |
| 509 | F(void, DetachShader, (GLuint program, GLuint shader)) \ |
| 510 | F(void, DeleteShader, (GLuint shader)) \ |
| 511 | F(void, DeleteProgram, (GLuint program)) \ |
| 512 | F(GLuint, CreateShader, (GLenum type)) \ |
| 513 | F(GLuint, CreateProgram, ()) \ |
| 514 | F(void, CompileShader, (GLuint shader)) \ |
| 515 | F(void, BindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) \ |
| 516 | F(void, AttachShader, (GLuint program, GLuint shader)) \ |
| 517 | F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \ |
| 518 | F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \ |
| 519 | F(void, StencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \ |
| 520 | F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \ |
| 521 | F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \ |
| 522 | F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \ |
| 523 | F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \ |
| 524 | F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \ |
| 525 | F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \ |
| 526 | F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \ |
| 527 | F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \ |
| 528 | F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \ |
| 529 | F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
| 530 | F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \ |
| 531 | F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
| 532 | F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \ |
| 533 | F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \ |
| 534 | F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \ |
| 535 | F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \ |
| 536 | F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \ |
| 537 | F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \ |
| 538 | F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \ |
| 539 | F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \ |
| 540 | F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \ |
| 541 | F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \ |
| 542 | F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \ |
| 543 | F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \ |
| 544 | F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \ |
| 545 | F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \ |
| 546 | F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \ |
| 547 | F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \ |
| 548 | F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \ |
| 549 | F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \ |
| 550 | F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \ |
| 551 | F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \ |
| 552 | F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \ |
| 553 | F(void, VertexAttrib1s, (GLuint index, GLshort x)) \ |
| 554 | F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \ |
| 555 | F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \ |
| 556 | F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \ |
| 557 | F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \ |
| 558 | |
| 559 | QT_OPENGL_DECLARE(QT_OPENGL_2_0_FUNCTIONS); |
| 560 | }; |
| 561 | |
| 562 | class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 563 | { |
| 564 | public: |
| 565 | QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *c) |
| 566 | : QOpenGLVersionFunctionsBackend(c) |
| 567 | { |
| 568 | init(); |
| 569 | } |
| 570 | |
| 571 | constexpr static Version versionStatus() |
| 572 | { return OpenGL_2_1_Core; } |
| 573 | |
| 574 | // OpenGL 2.1 core functions |
| 575 | #define QT_OPENGL_2_1_FUNCTIONS(F) \ |
| 576 | F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 577 | F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 578 | F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 579 | F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 580 | F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 581 | F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 582 | |
| 583 | QT_OPENGL_DECLARE(QT_OPENGL_2_1_FUNCTIONS); |
| 584 | }; |
| 585 | |
| 586 | class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 587 | { |
| 588 | public: |
| 589 | QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *c) |
| 590 | : QOpenGLVersionFunctionsBackend(c) |
| 591 | { |
| 592 | init(); |
| 593 | } |
| 594 | |
| 595 | constexpr static Version versionStatus() |
| 596 | { return OpenGL_3_0_Core; } |
| 597 | |
| 598 | // OpenGL 3.0 core functions |
| 599 | #define QT_OPENGL_3_0_FUNCTIONS(F) \ |
| 600 | F(GLboolean, IsVertexArray, (GLuint array)) \ |
| 601 | F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \ |
| 602 | F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \ |
| 603 | F(void, BindVertexArray, (GLuint array)) \ |
| 604 | F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \ |
| 605 | F(GLvoid *, MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \ |
| 606 | F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \ |
| 607 | F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \ |
| 608 | F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \ |
| 609 | F(void, GenerateMipmap, (GLenum target)) \ |
| 610 | F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params)) \ |
| 611 | F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \ |
| 612 | F(void, FramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) \ |
| 613 | F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \ |
| 614 | F(void, FramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \ |
| 615 | F(GLenum, CheckFramebufferStatus, (GLenum target)) \ |
| 616 | F(void, GenFramebuffers, (GLsizei n, GLuint *framebuffers)) \ |
| 617 | F(void, DeleteFramebuffers, (GLsizei n, const GLuint *framebuffers)) \ |
| 618 | F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \ |
| 619 | F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \ |
| 620 | F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 621 | F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \ |
| 622 | F(void, GenRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \ |
| 623 | F(void, DeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers)) \ |
| 624 | F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \ |
| 625 | F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \ |
| 626 | F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \ |
| 627 | F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \ |
| 628 | F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \ |
| 629 | F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \ |
| 630 | F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \ |
| 631 | F(void, GetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) \ |
| 632 | F(void, GetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) \ |
| 633 | F(void, TexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) \ |
| 634 | F(void, TexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) \ |
| 635 | F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
| 636 | F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
| 637 | F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
| 638 | F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \ |
| 639 | F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \ |
| 640 | F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \ |
| 641 | F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \ |
| 642 | F(void, Uniform1ui, (GLint location, GLuint v0)) \ |
| 643 | F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \ |
| 644 | F(void, BindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) \ |
| 645 | F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \ |
| 646 | F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \ |
| 647 | F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \ |
| 648 | F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 649 | F(void, EndConditionalRender, ()) \ |
| 650 | F(void, BeginConditionalRender, (GLuint id, GLenum mode)) \ |
| 651 | F(void, ClampColor, (GLenum target, GLenum clamp)) \ |
| 652 | F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \ |
| 653 | F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)) \ |
| 654 | F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \ |
| 655 | F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \ |
| 656 | F(void, EndTransformFeedback, ()) \ |
| 657 | F(void, BeginTransformFeedback, (GLenum primitiveMode)) \ |
| 658 | F(GLboolean, IsEnabledi, (GLenum target, GLuint index)) \ |
| 659 | F(void, Disablei, (GLenum target, GLuint index)) \ |
| 660 | F(void, Enablei, (GLenum target, GLuint index)) \ |
| 661 | F(void, GetIntegeri_v,(GLenum target, GLuint index, GLint *data)) \ |
| 662 | F(void, GetBooleani_v,(GLenum target, GLuint index, GLboolean *data)) \ |
| 663 | F(void, ColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) \ |
| 664 | F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \ |
| 665 | F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \ |
| 666 | F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \ |
| 667 | F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \ |
| 668 | F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \ |
| 669 | F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \ |
| 670 | F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \ |
| 671 | F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \ |
| 672 | F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \ |
| 673 | F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \ |
| 674 | F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \ |
| 675 | F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \ |
| 676 | F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \ |
| 677 | F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \ |
| 678 | F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \ |
| 679 | F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \ |
| 680 | F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \ |
| 681 | F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \ |
| 682 | F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \ |
| 683 | F(void, VertexAttribI1i, (GLuint index, GLint x)) \ |
| 684 | |
| 685 | QT_OPENGL_DECLARE(QT_OPENGL_3_0_FUNCTIONS); |
| 686 | }; |
| 687 | |
| 688 | class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 689 | { |
| 690 | public: |
| 691 | QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *c) |
| 692 | : QOpenGLVersionFunctionsBackend(c) |
| 693 | { |
| 694 | init(); |
| 695 | } |
| 696 | |
| 697 | constexpr static Version versionStatus() |
| 698 | { return OpenGL_3_1_Core; } |
| 699 | |
| 700 | // OpenGL 3.1 core functions |
| 701 | #define QT_OPENGL_3_1_FUNCTIONS(F) \ |
| 702 | F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \ |
| 703 | F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \ |
| 704 | F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \ |
| 705 | F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \ |
| 706 | F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \ |
| 707 | F(void, GetActiveUniformName, (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)) \ |
| 708 | F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \ |
| 709 | F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)) \ |
| 710 | F(void, PrimitiveRestartIndex, (GLuint index)) \ |
| 711 | F(void, TexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) \ |
| 712 | F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)) \ |
| 713 | F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \ |
| 714 | |
| 715 | QT_OPENGL_DECLARE(QT_OPENGL_3_1_FUNCTIONS); |
| 716 | }; |
| 717 | |
| 718 | class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 719 | { |
| 720 | public: |
| 721 | QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *c) |
| 722 | : QOpenGLVersionFunctionsBackend(c) |
| 723 | { |
| 724 | init(); |
| 725 | } |
| 726 | |
| 727 | constexpr static Version versionStatus() |
| 728 | { return OpenGL_3_2_Core; } |
| 729 | |
| 730 | // OpenGL 3.2 core functions |
| 731 | #define QT_OPENGL_3_2_FUNCTIONS(F) \ |
| 732 | F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \ |
| 733 | F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \ |
| 734 | F(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \ |
| 735 | F(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \ |
| 736 | F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \ |
| 737 | F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \ |
| 738 | F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \ |
| 739 | F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \ |
| 740 | F(void, DeleteSync, (GLsync sync)) \ |
| 741 | F(GLboolean, IsSync, (GLsync sync)) \ |
| 742 | F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \ |
| 743 | F(void, ProvokingVertex, (GLenum mode)) \ |
| 744 | F(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)) \ |
| 745 | F(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)) \ |
| 746 | F(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \ |
| 747 | F(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \ |
| 748 | F(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) \ |
| 749 | F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \ |
| 750 | F(void, GetInteger64i_v,(GLenum target, GLuint index, GLint64 *data)) |
| 751 | |
| 752 | QT_OPENGL_DECLARE(QT_OPENGL_3_2_FUNCTIONS); |
| 753 | }; |
| 754 | |
| 755 | class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 756 | { |
| 757 | public: |
| 758 | QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *c) |
| 759 | : QOpenGLVersionFunctionsBackend(c) |
| 760 | { |
| 761 | init(); |
| 762 | } |
| 763 | |
| 764 | constexpr static Version versionStatus() |
| 765 | { return OpenGL_3_3_Core; } |
| 766 | |
| 767 | // OpenGL 3.3 core functions |
| 768 | #define QT_OPENGL_3_3_FUNCTIONS(F) \ |
| 769 | F(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
| 770 | F(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
| 771 | F(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
| 772 | F(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
| 773 | F(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
| 774 | F(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
| 775 | F(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \ |
| 776 | F(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \ |
| 777 | F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \ |
| 778 | F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \ |
| 779 | F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \ |
| 780 | F(void, ColorP4ui, (GLenum type, GLuint color)) \ |
| 781 | F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \ |
| 782 | F(void, ColorP3ui, (GLenum type, GLuint color)) \ |
| 783 | F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \ |
| 784 | F(void, NormalP3ui, (GLenum type, GLuint coords)) \ |
| 785 | F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 786 | F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 787 | F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 788 | F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 789 | F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 790 | F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 791 | F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 792 | F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 793 | F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \ |
| 794 | F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \ |
| 795 | F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \ |
| 796 | F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \ |
| 797 | F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \ |
| 798 | F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \ |
| 799 | F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \ |
| 800 | F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \ |
| 801 | F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \ |
| 802 | F(void, VertexP4ui, (GLenum type, GLuint value)) \ |
| 803 | F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \ |
| 804 | F(void, VertexP3ui, (GLenum type, GLuint value)) \ |
| 805 | F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \ |
| 806 | F(void, VertexP2ui, (GLenum type, GLuint value)) \ |
| 807 | F(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params)) \ |
| 808 | F(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params)) \ |
| 809 | F(void, QueryCounter, (GLuint id, GLenum target)) \ |
| 810 | F(void, GetSamplerParameterIuiv, (GLuint sampler, GLenum pname, GLuint *params)) \ |
| 811 | F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \ |
| 812 | F(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params)) \ |
| 813 | F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \ |
| 814 | F(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param)) \ |
| 815 | F(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param)) \ |
| 816 | F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \ |
| 817 | F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \ |
| 818 | F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \ |
| 819 | F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \ |
| 820 | F(void, BindSampler, (GLuint unit, GLuint sampler)) \ |
| 821 | F(GLboolean, IsSampler, (GLuint sampler)) \ |
| 822 | F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \ |
| 823 | F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \ |
| 824 | F(GLint, GetFragDataIndex, (GLuint program, const GLchar *name)) \ |
| 825 | F(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)) \ |
| 826 | F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \ |
| 827 | |
| 828 | QT_OPENGL_DECLARE(QT_OPENGL_3_3_FUNCTIONS); |
| 829 | }; |
| 830 | |
| 831 | class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 832 | { |
| 833 | public: |
| 834 | QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *c) |
| 835 | : QOpenGLVersionFunctionsBackend(c) |
| 836 | { |
| 837 | init(); |
| 838 | } |
| 839 | |
| 840 | constexpr static Version versionStatus() |
| 841 | { return OpenGL_4_0_Core; } |
| 842 | |
| 843 | // OpenGL 4.0 core functions |
| 844 | #define QT_OPENGL_4_0_FUNCTIONS(F) \ |
| 845 | F(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params)) \ |
| 846 | F(void, EndQueryIndexed, (GLenum target, GLuint index)) \ |
| 847 | F(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id)) \ |
| 848 | F(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream)) \ |
| 849 | F(void, DrawTransformFeedback, (GLenum mode, GLuint id)) \ |
| 850 | F(void, ResumeTransformFeedback, ()) \ |
| 851 | F(void, PauseTransformFeedback, ()) \ |
| 852 | F(GLboolean, IsTransformFeedback, (GLuint id)) \ |
| 853 | F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \ |
| 854 | F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \ |
| 855 | F(void, BindTransformFeedback, (GLenum target, GLuint id)) \ |
| 856 | F(void, PatchParameterfv, (GLenum pname, const GLfloat *values)) \ |
| 857 | F(void, PatchParameteri, (GLenum pname, GLint value)) \ |
| 858 | F(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values)) \ |
| 859 | F(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params)) \ |
| 860 | F(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices)) \ |
| 861 | F(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \ |
| 862 | F(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \ |
| 863 | F(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)) \ |
| 864 | F(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name)) \ |
| 865 | F(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name)) \ |
| 866 | F(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params)) \ |
| 867 | F(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 868 | F(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 869 | F(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 870 | F(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 871 | F(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 872 | F(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 873 | F(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 874 | F(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 875 | F(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 876 | F(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
| 877 | F(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
| 878 | F(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
| 879 | F(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value)) \ |
| 880 | F(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
| 881 | F(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z)) \ |
| 882 | F(void, Uniform2d, (GLint location, GLdouble x, GLdouble y)) \ |
| 883 | F(void, Uniform1d, (GLint location, GLdouble x)) \ |
| 884 | F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect)) \ |
| 885 | F(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect)) \ |
| 886 | F(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \ |
| 887 | F(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst)) \ |
| 888 | F(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha)) \ |
| 889 | F(void, BlendEquationi, (GLuint buf, GLenum mode)) \ |
| 890 | F(void, MinSampleShading, (GLfloat value)) \ |
| 891 | |
| 892 | QT_OPENGL_DECLARE(QT_OPENGL_4_0_FUNCTIONS); |
| 893 | }; |
| 894 | |
| 895 | class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 896 | { |
| 897 | public: |
| 898 | QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *c) |
| 899 | : QOpenGLVersionFunctionsBackend(c) |
| 900 | { |
| 901 | init(); |
| 902 | } |
| 903 | |
| 904 | constexpr static Version versionStatus() |
| 905 | { return OpenGL_4_1_Core; } |
| 906 | |
| 907 | // OpenGL 4.1 core functions |
| 908 | #define QT_OPENGL_4_1_FUNCTIONS(F) \ |
| 909 | F(void, GetDoublei_v, (GLenum target, GLuint index, GLdouble *data)) \ |
| 910 | F(void, GetFloati_v,(GLenum target, GLuint index, GLfloat *data)) \ |
| 911 | F(void, DepthRangeIndexed, (GLuint index, GLdouble n, GLdouble f)) \ |
| 912 | F(void, DepthRangeArrayv, (GLuint first, GLsizei count, const GLdouble *v)) \ |
| 913 | F(void, ScissorIndexedv, (GLuint index, const GLint *v)) \ |
| 914 | F(void, ScissorIndexed, (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)) \ |
| 915 | F(void, ScissorArrayv, (GLuint first, GLsizei count, const GLint *v)) \ |
| 916 | F(void, ViewportIndexedfv, (GLuint index, const GLfloat *v)) \ |
| 917 | F(void, ViewportIndexedf, (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)) \ |
| 918 | F(void, ViewportArrayv, (GLuint first, GLsizei count, const GLfloat *v)) \ |
| 919 | F(void, GetVertexAttribLdv, (GLuint index, GLenum pname, GLdouble *params)) \ |
| 920 | F(void, VertexAttribLPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 921 | F(void, VertexAttribL4dv, (GLuint index, const GLdouble *v)) \ |
| 922 | F(void, VertexAttribL3dv, (GLuint index, const GLdouble *v)) \ |
| 923 | F(void, VertexAttribL2dv, (GLuint index, const GLdouble *v)) \ |
| 924 | F(void, VertexAttribL1dv, (GLuint index, const GLdouble *v)) \ |
| 925 | F(void, VertexAttribL4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
| 926 | F(void, VertexAttribL3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \ |
| 927 | F(void, VertexAttribL2d, (GLuint index, GLdouble x, GLdouble y)) \ |
| 928 | F(void, VertexAttribL1d, (GLuint index, GLdouble x)) \ |
| 929 | F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \ |
| 930 | F(void, ValidateProgramPipeline, (GLuint pipeline)) \ |
| 931 | F(void, ProgramUniformMatrix4x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 932 | F(void, ProgramUniformMatrix3x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 933 | F(void, ProgramUniformMatrix4x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 934 | F(void, ProgramUniformMatrix2x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 935 | F(void, ProgramUniformMatrix3x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 936 | F(void, ProgramUniformMatrix2x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 937 | F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 938 | F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 939 | F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 940 | F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 941 | F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 942 | F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 943 | F(void, ProgramUniformMatrix4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 944 | F(void, ProgramUniformMatrix3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 945 | F(void, ProgramUniformMatrix2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \ |
| 946 | F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 947 | F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 948 | F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \ |
| 949 | F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
| 950 | F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \ |
| 951 | F(void, ProgramUniform4dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
| 952 | F(void, ProgramUniform4d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)) \ |
| 953 | F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
| 954 | F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \ |
| 955 | F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
| 956 | F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \ |
| 957 | F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
| 958 | F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \ |
| 959 | F(void, ProgramUniform3dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
| 960 | F(void, ProgramUniform3d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)) \ |
| 961 | F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
| 962 | F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \ |
| 963 | F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
| 964 | F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \ |
| 965 | F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
| 966 | F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \ |
| 967 | F(void, ProgramUniform2dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
| 968 | F(void, ProgramUniform2d, (GLuint program, GLint location, GLdouble v0, GLdouble v1)) \ |
| 969 | F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
| 970 | F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \ |
| 971 | F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
| 972 | F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \ |
| 973 | F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \ |
| 974 | F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \ |
| 975 | F(void, ProgramUniform1dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \ |
| 976 | F(void, ProgramUniform1d, (GLuint program, GLint location, GLdouble v0)) \ |
| 977 | F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \ |
| 978 | F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \ |
| 979 | F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \ |
| 980 | F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \ |
| 981 | F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \ |
| 982 | F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \ |
| 983 | F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \ |
| 984 | F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \ |
| 985 | F(void, BindProgramPipeline, (GLuint pipeline)) \ |
| 986 | F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar* const *strings)) \ |
| 987 | F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \ |
| 988 | F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \ |
| 989 | F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \ |
| 990 | F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) \ |
| 991 | F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) \ |
| 992 | F(void, ClearDepthf, (GLfloat dd)) \ |
| 993 | F(void, DepthRangef, (GLfloat n, GLfloat f)) \ |
| 994 | F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) \ |
| 995 | F(void, ShaderBinary, (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) \ |
| 996 | F(void, ReleaseShaderCompiler, ()) \ |
| 997 | |
| 998 | QT_OPENGL_DECLARE(QT_OPENGL_4_1_FUNCTIONS); |
| 999 | }; |
| 1000 | |
| 1001 | class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 1002 | { |
| 1003 | public: |
| 1004 | QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *c) |
| 1005 | : QOpenGLVersionFunctionsBackend(c) |
| 1006 | { |
| 1007 | init(); |
| 1008 | } |
| 1009 | |
| 1010 | constexpr static Version versionStatus() |
| 1011 | { return OpenGL_4_2_Core; } |
| 1012 | |
| 1013 | // OpenGL 4.2 core functions |
| 1014 | #define QT_OPENGL_4_2_FUNCTIONS(F) \ |
| 1015 | F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \ |
| 1016 | F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \ |
| 1017 | F(void, TexStorage1D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)) \ |
| 1018 | F(void, MemoryBarrier, (GLbitfield barriers)) \ |
| 1019 | F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \ |
| 1020 | F(void, GetActiveAtomicCounterBufferiv, (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)) \ |
| 1021 | F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \ |
| 1022 | F(void, DrawTransformFeedbackStreamInstanced, (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)) \ |
| 1023 | F(void, DrawTransformFeedbackInstanced, (GLenum mode, GLuint id, GLsizei instancecount)) \ |
| 1024 | F(void, DrawElementsInstancedBaseVertexBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)) \ |
| 1025 | F(void, DrawElementsInstancedBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)) \ |
| 1026 | F(void, DrawArraysInstancedBaseInstance, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)) \ |
| 1027 | |
| 1028 | QT_OPENGL_DECLARE(QT_OPENGL_4_2_FUNCTIONS); |
| 1029 | }; |
| 1030 | |
| 1031 | class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 1032 | { |
| 1033 | public: |
| 1034 | QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *c) |
| 1035 | : QOpenGLVersionFunctionsBackend(c) |
| 1036 | { |
| 1037 | init(); |
| 1038 | } |
| 1039 | |
| 1040 | constexpr static Version versionStatus() |
| 1041 | { return OpenGL_4_3_Core; } |
| 1042 | |
| 1043 | // OpenGL 4.3 core functions |
| 1044 | #define QT_OPENGL_4_3_FUNCTIONS(F) \ |
| 1045 | F(void, TexStorage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \ |
| 1046 | F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \ |
| 1047 | F(void, TexBufferRange, (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) \ |
| 1048 | F(void, ShaderStorageBlockBinding, (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)) \ |
| 1049 | F(GLint, GetProgramResourceLocationIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \ |
| 1050 | F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \ |
| 1051 | F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \ |
| 1052 | F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \ |
| 1053 | F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \ |
| 1054 | F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \ |
| 1055 | F(void, MultiDrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)) \ |
| 1056 | F(void, MultiDrawArraysIndirect, (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)) \ |
| 1057 | F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 1058 | F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \ |
| 1059 | F(void, InvalidateBufferData, (GLuint buffer)) \ |
| 1060 | F(void, InvalidateBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \ |
| 1061 | F(void, InvalidateTexImage, (GLuint texture, GLint level)) \ |
| 1062 | F(void, InvalidateTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)) \ |
| 1063 | F(void, GetInternalformati64v, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)) \ |
| 1064 | F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 1065 | F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \ |
| 1066 | F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \ |
| 1067 | F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \ |
| 1068 | F(void, VertexAttribLFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
| 1069 | F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
| 1070 | F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \ |
| 1071 | F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \ |
| 1072 | F(void, TextureView, (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)) \ |
| 1073 | F(void, CopyImageSubData, (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) \ |
| 1074 | F(void, DispatchComputeIndirect, (GLintptr indirect)) \ |
| 1075 | F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \ |
| 1076 | F(void, ClearBufferSubData, (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \ |
| 1077 | F(void, ClearBufferData, (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)) \ |
| 1078 | F(void, GetObjectPtrLabel, (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) \ |
| 1079 | F(void, ObjectPtrLabel, (const GLvoid *ptr, GLsizei length, const GLchar *label)) \ |
| 1080 | F(void, GetObjectLabel, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) \ |
| 1081 | F(void, ObjectLabel, (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) \ |
| 1082 | F(void, PopDebugGroup, ()) \ |
| 1083 | F(void, PushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar *message)) \ |
| 1084 | F(GLuint, GetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) \ |
| 1085 | F(void, DebugMessageCallback, (GLDEBUGPROC callback, const GLvoid *userParam)) \ |
| 1086 | F(void, DebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) \ |
| 1087 | F(void, DebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) \ |
| 1088 | |
| 1089 | QT_OPENGL_DECLARE(QT_OPENGL_4_3_FUNCTIONS); |
| 1090 | }; |
| 1091 | |
| 1092 | class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 1093 | { |
| 1094 | public: |
| 1095 | QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *c) |
| 1096 | : QOpenGLVersionFunctionsBackend(c) |
| 1097 | { |
| 1098 | init(); |
| 1099 | } |
| 1100 | |
| 1101 | constexpr static Version versionStatus() |
| 1102 | { return OpenGL_4_4_Core; } |
| 1103 | |
| 1104 | // OpenGL 4.4 core functions |
| 1105 | #define QT_OPENGL_4_4_FUNCTIONS(F) \ |
| 1106 | F(void, BindVertexBuffers, (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \ |
| 1107 | F(void, BindImageTextures, (GLuint first, GLsizei count, const GLuint *textures)) \ |
| 1108 | F(void, BindSamplers, (GLuint first, GLsizei count, const GLuint *samplers)) \ |
| 1109 | F(void, BindTextures, (GLuint first, GLsizei count, const GLuint *textures)) \ |
| 1110 | F(void, BindBuffersRange, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)) \ |
| 1111 | F(void, BindBuffersBase, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)) \ |
| 1112 | F(void, ClearTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)) \ |
| 1113 | F(void, ClearTexImage, (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)) \ |
| 1114 | F(void, BufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)) \ |
| 1115 | |
| 1116 | QT_OPENGL_DECLARE(QT_OPENGL_4_4_FUNCTIONS); |
| 1117 | }; |
| 1118 | |
| 1119 | class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend |
| 1120 | { |
| 1121 | public: |
| 1122 | QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *c) |
| 1123 | : QOpenGLVersionFunctionsBackend(c) |
| 1124 | { |
| 1125 | init(); |
| 1126 | } |
| 1127 | |
| 1128 | constexpr static Version versionStatus() |
| 1129 | { return OpenGL_4_5_Core; } |
| 1130 | |
| 1131 | // OpenGL 4.5 core functions |
| 1132 | #define QT_OPENGL_4_5_FUNCTIONS(F) \ |
| 1133 | F(void, TextureBarrier, ()) \ |
| 1134 | F(void, ReadnPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)) \ |
| 1135 | F(void, GetnUniformuiv, (GLuint program, GLint location, GLsizei bufSize, GLuint *params)) \ |
| 1136 | F(void, GetnUniformiv, (GLuint program, GLint location, GLsizei bufSize, GLint *params)) \ |
| 1137 | F(void, GetnUniformfv, (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) \ |
| 1138 | F(void, GetnUniformdv, (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)) \ |
| 1139 | F(void, GetnTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \ |
| 1140 | F(void, GetnCompressedTexImage, (GLenum target, GLint lod, GLsizei bufSize, void *pixels)) \ |
| 1141 | F(GLenum, GetGraphicsResetStatus, ()) \ |
| 1142 | F(void, GetCompressedTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)) \ |
| 1143 | F(void, GetTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \ |
| 1144 | F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \ |
| 1145 | F(void, CreateQueries, (GLenum target, GLsizei n, GLuint *ids)) \ |
| 1146 | F(void, CreateProgramPipelines, (GLsizei n, GLuint *pipelines)) \ |
| 1147 | F(void, CreateSamplers, (GLsizei n, GLuint *samplers)) \ |
| 1148 | F(void, GetVertexArrayIndexed64iv, (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)) \ |
| 1149 | F(void, GetVertexArrayIndexediv, (GLuint vaobj, GLuint index, GLenum pname, GLint *param)) \ |
| 1150 | F(void, GetVertexArrayiv, (GLuint vaobj, GLenum pname, GLint *param)) \ |
| 1151 | F(void, VertexArrayBindingDivisor, (GLuint vaobj, GLuint bindingindex, GLuint divisor)) \ |
| 1152 | F(void, VertexArrayAttribLFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
| 1153 | F(void, VertexArrayAttribIFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \ |
| 1154 | F(void, VertexArrayAttribFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \ |
| 1155 | F(void, VertexArrayAttribBinding, (GLuint vaobj, GLuint attribindex, GLuint bindingindex)) \ |
| 1156 | F(void, VertexArrayVertexBuffers, (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \ |
| 1157 | F(void, VertexArrayVertexBuffer, (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \ |
| 1158 | F(void, VertexArrayElementBuffer, (GLuint vaobj, GLuint buffer)) \ |
| 1159 | F(void, EnableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \ |
| 1160 | F(void, DisableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \ |
| 1161 | F(void, CreateVertexArrays, (GLsizei n, GLuint *arrays)) \ |
| 1162 | F(void, GetTextureParameteriv, (GLuint texture, GLenum pname, GLint *params)) \ |
| 1163 | F(void, GetTextureParameterIuiv, (GLuint texture, GLenum pname, GLuint *params)) \ |
| 1164 | F(void, GetTextureParameterIiv, (GLuint texture, GLenum pname, GLint *params)) \ |
| 1165 | F(void, GetTextureParameterfv, (GLuint texture, GLenum pname, GLfloat *params)) \ |
| 1166 | F(void, GetTextureLevelParameteriv, (GLuint texture, GLint level, GLenum pname, GLint *params)) \ |
| 1167 | F(void, GetTextureLevelParameterfv, (GLuint texture, GLint level, GLenum pname, GLfloat *params)) \ |
| 1168 | F(void, GetCompressedTextureImage, (GLuint texture, GLint level, GLsizei bufSize, void *pixels)) \ |
| 1169 | F(void, GetTextureImage, (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \ |
| 1170 | F(void, BindTextureUnit, (GLuint unit, GLuint texture)) \ |
| 1171 | F(void, GenerateTextureMipmap, (GLuint texture)) \ |
| 1172 | F(void, TextureParameteriv, (GLuint texture, GLenum pname, const GLint *param)) \ |
| 1173 | F(void, TextureParameterIuiv, (GLuint texture, GLenum pname, const GLuint *params)) \ |
| 1174 | F(void, TextureParameterIiv, (GLuint texture, GLenum pname, const GLint *params)) \ |
| 1175 | F(void, TextureParameteri, (GLuint texture, GLenum pname, GLint param)) \ |
| 1176 | F(void, TextureParameterfv, (GLuint texture, GLenum pname, const GLfloat *param)) \ |
| 1177 | F(void, TextureParameterf, (GLuint texture, GLenum pname, GLfloat param)) \ |
| 1178 | F(void, CopyTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 1179 | F(void, CopyTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 1180 | F(void, CopyTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \ |
| 1181 | F(void, CompressedTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \ |
| 1182 | F(void, CompressedTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)) \ |
| 1183 | F(void, CompressedTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)) \ |
| 1184 | F(void, TextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \ |
| 1185 | F(void, TextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) \ |
| 1186 | F(void, TextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)) \ |
| 1187 | F(void, TextureStorage3DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \ |
| 1188 | F(void, TextureStorage2DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \ |
| 1189 | F(void, TextureStorage3D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \ |
| 1190 | F(void, TextureStorage2D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \ |
| 1191 | F(void, TextureStorage1D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)) \ |
| 1192 | F(void, TextureBufferRange, (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)) \ |
| 1193 | F(void, TextureBuffer, (GLuint texture, GLenum internalformat, GLuint buffer)) \ |
| 1194 | F(void, CreateTextures, (GLenum target, GLsizei n, GLuint *textures)) \ |
| 1195 | F(void, GetNamedRenderbufferParameteriv, (GLuint renderbuffer, GLenum pname, GLint *params)) \ |
| 1196 | F(void, NamedRenderbufferStorageMultisample, (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \ |
| 1197 | F(void, NamedRenderbufferStorage, (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)) \ |
| 1198 | F(void, CreateRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \ |
| 1199 | F(void, GetNamedFramebufferAttachmentParameteriv, (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)) \ |
| 1200 | F(void, GetNamedFramebufferParameteriv, (GLuint framebuffer, GLenum pname, GLint *param)) \ |
| 1201 | F(GLenum, CheckNamedFramebufferStatus, (GLuint framebuffer, GLenum target)) \ |
| 1202 | F(void, BlitNamedFramebuffer, (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \ |
| 1203 | F(void, ClearNamedFramebufferfi, (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)) \ |
| 1204 | F(void, ClearNamedFramebufferfv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)) \ |
| 1205 | F(void, ClearNamedFramebufferuiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)) \ |
| 1206 | F(void, ClearNamedFramebufferiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)) \ |
| 1207 | F(void, InvalidateNamedFramebufferSubData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 1208 | F(void, InvalidateNamedFramebufferData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)) \ |
| 1209 | F(void, NamedFramebufferReadBuffer, (GLuint framebuffer, GLenum src)) \ |
| 1210 | F(void, NamedFramebufferDrawBuffers, (GLuint framebuffer, GLsizei n, const GLenum *bufs)) \ |
| 1211 | F(void, NamedFramebufferDrawBuffer, (GLuint framebuffer, GLenum buf)) \ |
| 1212 | F(void, NamedFramebufferTextureLayer, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)) \ |
| 1213 | F(void, NamedFramebufferTexture, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)) \ |
| 1214 | F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \ |
| 1215 | F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \ |
| 1216 | F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \ |
| 1217 | F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, void *data)) \ |
| 1218 | F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \ |
| 1219 | F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \ |
| 1220 | F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \ |
| 1221 | F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length)) \ |
| 1222 | F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \ |
| 1223 | F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)) \ |
| 1224 | F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \ |
| 1225 | F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)) \ |
| 1226 | F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \ |
| 1227 | F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)) \ |
| 1228 | F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, const void *data)) \ |
| 1229 | F(void, NamedBufferData, (GLuint buffer, GLsizei size, const void *data, GLenum usage)) \ |
| 1230 | F(void, NamedBufferStorage, (GLuint buffer, GLsizei size, const void *data, GLbitfield flags)) \ |
| 1231 | F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \ |
| 1232 | F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \ |
| 1233 | F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \ |
| 1234 | F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \ |
| 1235 | F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)) \ |
| 1236 | F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \ |
| 1237 | F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \ |
| 1238 | F(void, ClipControl, (GLenum origin, GLenum depth)) \ |
| 1239 | |
| 1240 | QT_OPENGL_DECLARE(QT_OPENGL_4_5_FUNCTIONS); |
| 1241 | }; |
| 1242 | |
| 1243 | class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1244 | { |
| 1245 | public: |
| 1246 | QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *c) |
| 1247 | : QOpenGLVersionFunctionsBackend(c) |
| 1248 | { |
| 1249 | init(); |
| 1250 | } |
| 1251 | |
| 1252 | constexpr static Version versionStatus() |
| 1253 | { return OpenGL_1_0_Deprecated; } |
| 1254 | |
| 1255 | // OpenGL 1.0 deprecated functions |
| 1256 | #define QT_OPENGL_1_0_DEPRECATED_FUNCTIONS(F) \ |
| 1257 | F(void, Translatef, (GLfloat x, GLfloat y, GLfloat z)) \ |
| 1258 | F(void, Translated, (GLdouble x, GLdouble y, GLdouble z)) \ |
| 1259 | F(void, Scalef, (GLfloat x, GLfloat y, GLfloat z)) \ |
| 1260 | F(void, Scaled, (GLdouble x, GLdouble y, GLdouble z)) \ |
| 1261 | F(void, Rotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) \ |
| 1262 | F(void, Rotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) \ |
| 1263 | F(void, PushMatrix, ()) \ |
| 1264 | F(void, PopMatrix, ()) \ |
| 1265 | F(void, Ortho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \ |
| 1266 | F(void, MultMatrixd, (const GLdouble *m)) \ |
| 1267 | F(void, MultMatrixf, (const GLfloat *m)) \ |
| 1268 | F(void, MatrixMode, (GLenum mode)) \ |
| 1269 | F(void, LoadMatrixd, (const GLdouble *m)) \ |
| 1270 | F(void, LoadMatrixf, (const GLfloat *m)) \ |
| 1271 | F(void, LoadIdentity, ()) \ |
| 1272 | F(void, Frustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \ |
| 1273 | F(GLboolean, IsList, (GLuint list)) \ |
| 1274 | F(void, GetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) \ |
| 1275 | F(void, GetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) \ |
| 1276 | F(void, GetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) \ |
| 1277 | F(void, GetTexEnviv, (GLenum target, GLenum pname, GLint *params)) \ |
| 1278 | F(void, GetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
| 1279 | F(void, GetPolygonStipple, (GLubyte *mask)) \ |
| 1280 | F(void, GetPixelMapusv, (GLenum map, GLushort *values)) \ |
| 1281 | F(void, GetPixelMapuiv, (GLenum map, GLuint *values)) \ |
| 1282 | F(void, GetPixelMapfv, (GLenum map, GLfloat *values)) \ |
| 1283 | F(void, GetMaterialiv, (GLenum face, GLenum pname, GLint *params)) \ |
| 1284 | F(void, GetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) \ |
| 1285 | F(void, GetMapiv, (GLenum target, GLenum query, GLint *v)) \ |
| 1286 | F(void, GetMapfv, (GLenum target, GLenum query, GLfloat *v)) \ |
| 1287 | F(void, GetMapdv, (GLenum target, GLenum query, GLdouble *v)) \ |
| 1288 | F(void, GetLightiv, (GLenum light, GLenum pname, GLint *params)) \ |
| 1289 | F(void, GetLightfv, (GLenum light, GLenum pname, GLfloat *params)) \ |
| 1290 | F(void, GetClipPlane, (GLenum plane, GLdouble *equation)) \ |
| 1291 | F(void, DrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \ |
| 1292 | F(void, CopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) \ |
| 1293 | F(void, PixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) \ |
| 1294 | F(void, PixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) \ |
| 1295 | F(void, PixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) \ |
| 1296 | F(void, PixelTransferi, (GLenum pname, GLint param)) \ |
| 1297 | F(void, PixelTransferf, (GLenum pname, GLfloat param)) \ |
| 1298 | F(void, PixelZoom, (GLfloat xfactor, GLfloat yfactor)) \ |
| 1299 | F(void, AlphaFunc, (GLenum func, GLfloat ref)) \ |
| 1300 | F(void, EvalPoint2, (GLint i, GLint j)) \ |
| 1301 | F(void, EvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) \ |
| 1302 | F(void, EvalPoint1, (GLint i)) \ |
| 1303 | F(void, EvalMesh1, (GLenum mode, GLint i1, GLint i2)) \ |
| 1304 | F(void, EvalCoord2fv, (const GLfloat *u)) \ |
| 1305 | F(void, EvalCoord2f, (GLfloat u, GLfloat v)) \ |
| 1306 | F(void, EvalCoord2dv, (const GLdouble *u)) \ |
| 1307 | F(void, EvalCoord2d, (GLdouble u, GLdouble v)) \ |
| 1308 | F(void, EvalCoord1fv, (const GLfloat *u)) \ |
| 1309 | F(void, EvalCoord1f, (GLfloat u)) \ |
| 1310 | F(void, EvalCoord1dv, (const GLdouble *u)) \ |
| 1311 | F(void, EvalCoord1d, (GLdouble u)) \ |
| 1312 | F(void, MapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) \ |
| 1313 | F(void, MapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) \ |
| 1314 | F(void, MapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) \ |
| 1315 | F(void, MapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) \ |
| 1316 | F(void, Map2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) \ |
| 1317 | F(void, Map2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) \ |
| 1318 | F(void, Map1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) \ |
| 1319 | F(void, Map1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) \ |
| 1320 | F(void, PushAttrib, (GLbitfield mask)) \ |
| 1321 | F(void, PopAttrib, ()) \ |
| 1322 | F(void, Accum, (GLenum op, GLfloat value)) \ |
| 1323 | F(void, IndexMask, (GLuint mask)) \ |
| 1324 | F(void, ClearIndex, (GLfloat c)) \ |
| 1325 | F(void, ClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
| 1326 | F(void, PushName, (GLuint name)) \ |
| 1327 | F(void, PopName, ()) \ |
| 1328 | F(void, PassThrough, (GLfloat token)) \ |
| 1329 | F(void, LoadName, (GLuint name)) \ |
| 1330 | F(void, InitNames, ()) \ |
| 1331 | F(GLint, RenderMode, (GLenum mode)) \ |
| 1332 | F(void, SelectBuffer, (GLsizei size, GLuint *buffer)) \ |
| 1333 | F(void, FeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) \ |
| 1334 | F(void, TexGeniv, (GLenum coord, GLenum pname, const GLint *params)) \ |
| 1335 | F(void, TexGeni, (GLenum coord, GLenum pname, GLint param)) \ |
| 1336 | F(void, TexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) \ |
| 1337 | F(void, TexGenf, (GLenum coord, GLenum pname, GLfloat param)) \ |
| 1338 | F(void, TexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) \ |
| 1339 | F(void, TexGend, (GLenum coord, GLenum pname, GLdouble param)) \ |
| 1340 | F(void, TexEnviv, (GLenum target, GLenum pname, const GLint *params)) \ |
| 1341 | F(void, TexEnvi, (GLenum target, GLenum pname, GLint param)) \ |
| 1342 | F(void, TexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
| 1343 | F(void, TexEnvf, (GLenum target, GLenum pname, GLfloat param)) \ |
| 1344 | F(void, ShadeModel, (GLenum mode)) \ |
| 1345 | F(void, PolygonStipple, (const GLubyte *mask)) \ |
| 1346 | F(void, Materialiv, (GLenum face, GLenum pname, const GLint *params)) \ |
| 1347 | F(void, Materiali, (GLenum face, GLenum pname, GLint param)) \ |
| 1348 | F(void, Materialfv, (GLenum face, GLenum pname, const GLfloat *params)) \ |
| 1349 | F(void, Materialf, (GLenum face, GLenum pname, GLfloat param)) \ |
| 1350 | F(void, LineStipple, (GLint factor, GLushort pattern)) \ |
| 1351 | F(void, LightModeliv, (GLenum pname, const GLint *params)) \ |
| 1352 | F(void, LightModeli, (GLenum pname, GLint param)) \ |
| 1353 | F(void, LightModelfv, (GLenum pname, const GLfloat *params)) \ |
| 1354 | F(void, LightModelf, (GLenum pname, GLfloat param)) \ |
| 1355 | F(void, Lightiv, (GLenum light, GLenum pname, const GLint *params)) \ |
| 1356 | F(void, Lighti, (GLenum light, GLenum pname, GLint param)) \ |
| 1357 | F(void, Lightfv, (GLenum light, GLenum pname, const GLfloat *params)) \ |
| 1358 | F(void, Lightf, (GLenum light, GLenum pname, GLfloat param)) \ |
| 1359 | F(void, Fogiv, (GLenum pname, const GLint *params)) \ |
| 1360 | F(void, Fogi, (GLenum pname, GLint param)) \ |
| 1361 | F(void, Fogfv, (GLenum pname, const GLfloat *params)) \ |
| 1362 | F(void, Fogf, (GLenum pname, GLfloat param)) \ |
| 1363 | F(void, ColorMaterial, (GLenum face, GLenum mode)) \ |
| 1364 | F(void, ClipPlane, (GLenum plane, const GLdouble *equation)) \ |
| 1365 | F(void, Vertex4sv, (const GLshort *v)) \ |
| 1366 | F(void, Vertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \ |
| 1367 | F(void, Vertex4iv, (const GLint *v)) \ |
| 1368 | F(void, Vertex4i, (GLint x, GLint y, GLint z, GLint w)) \ |
| 1369 | F(void, Vertex4fv, (const GLfloat *v)) \ |
| 1370 | F(void, Vertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
| 1371 | F(void, Vertex4dv, (const GLdouble *v)) \ |
| 1372 | F(void, Vertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
| 1373 | F(void, Vertex3sv, (const GLshort *v)) \ |
| 1374 | F(void, Vertex3s, (GLshort x, GLshort y, GLshort z)) \ |
| 1375 | F(void, Vertex3iv, (const GLint *v)) \ |
| 1376 | F(void, Vertex3i, (GLint x, GLint y, GLint z)) \ |
| 1377 | F(void, Vertex3fv, (const GLfloat *v)) \ |
| 1378 | F(void, Vertex3f, (GLfloat x, GLfloat y, GLfloat z)) \ |
| 1379 | F(void, Vertex3dv, (const GLdouble *v)) \ |
| 1380 | F(void, Vertex3d, (GLdouble x, GLdouble y, GLdouble z)) \ |
| 1381 | F(void, Vertex2sv, (const GLshort *v)) \ |
| 1382 | F(void, Vertex2s, (GLshort x, GLshort y)) \ |
| 1383 | F(void, Vertex2iv, (const GLint *v)) \ |
| 1384 | F(void, Vertex2i, (GLint x, GLint y)) \ |
| 1385 | F(void, Vertex2fv, (const GLfloat *v)) \ |
| 1386 | F(void, Vertex2f, (GLfloat x, GLfloat y)) \ |
| 1387 | F(void, Vertex2dv, (const GLdouble *v)) \ |
| 1388 | F(void, Vertex2d, (GLdouble x, GLdouble y)) \ |
| 1389 | F(void, TexCoord4sv, (const GLshort *v)) \ |
| 1390 | F(void, TexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) \ |
| 1391 | F(void, TexCoord4iv, (const GLint *v)) \ |
| 1392 | F(void, TexCoord4i, (GLint s, GLint t, GLint r, GLint q)) \ |
| 1393 | F(void, TexCoord4fv, (const GLfloat *v)) \ |
| 1394 | F(void, TexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \ |
| 1395 | F(void, TexCoord4dv, (const GLdouble *v)) \ |
| 1396 | F(void, TexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \ |
| 1397 | F(void, TexCoord3sv, (const GLshort *v)) \ |
| 1398 | F(void, TexCoord3s, (GLshort s, GLshort t, GLshort r)) \ |
| 1399 | F(void, TexCoord3iv, (const GLint *v)) \ |
| 1400 | F(void, TexCoord3i, (GLint s, GLint t, GLint r)) \ |
| 1401 | F(void, TexCoord3fv, (const GLfloat *v)) \ |
| 1402 | F(void, TexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) \ |
| 1403 | F(void, TexCoord3dv, (const GLdouble *v)) \ |
| 1404 | F(void, TexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) \ |
| 1405 | F(void, TexCoord2sv, (const GLshort *v)) \ |
| 1406 | F(void, TexCoord2s, (GLshort s, GLshort t)) \ |
| 1407 | F(void, TexCoord2iv, (const GLint *v)) \ |
| 1408 | F(void, TexCoord2i, (GLint s, GLint t)) \ |
| 1409 | F(void, TexCoord2fv, (const GLfloat *v)) \ |
| 1410 | F(void, TexCoord2f, (GLfloat s, GLfloat t)) \ |
| 1411 | F(void, TexCoord2dv, (const GLdouble *v)) \ |
| 1412 | F(void, TexCoord2d, (GLdouble s, GLdouble t)) \ |
| 1413 | F(void, TexCoord1sv, (const GLshort *v)) \ |
| 1414 | F(void, TexCoord1s, (GLshort s)) \ |
| 1415 | F(void, TexCoord1iv, (const GLint *v)) \ |
| 1416 | F(void, TexCoord1i, (GLint s)) \ |
| 1417 | F(void, TexCoord1fv, (const GLfloat *v)) \ |
| 1418 | F(void, TexCoord1f, (GLfloat s)) \ |
| 1419 | F(void, TexCoord1dv, (const GLdouble *v)) \ |
| 1420 | F(void, TexCoord1d, (GLdouble s)) \ |
| 1421 | F(void, Rectsv, (const GLshort *v1, const GLshort *v2)) \ |
| 1422 | F(void, Rects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) \ |
| 1423 | F(void, Rectiv, (const GLint *v1, const GLint *v2)) \ |
| 1424 | F(void, Recti, (GLint x1, GLint y1, GLint x2, GLint y2)) \ |
| 1425 | F(void, Rectfv, (const GLfloat *v1, const GLfloat *v2)) \ |
| 1426 | F(void, Rectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) \ |
| 1427 | F(void, Rectdv, (const GLdouble *v1, const GLdouble *v2)) \ |
| 1428 | F(void, Rectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) \ |
| 1429 | F(void, RasterPos4sv, (const GLshort *v)) \ |
| 1430 | F(void, RasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \ |
| 1431 | F(void, RasterPos4iv, (const GLint *v)) \ |
| 1432 | F(void, RasterPos4i, (GLint x, GLint y, GLint z, GLint w)) \ |
| 1433 | F(void, RasterPos4fv, (const GLfloat *v)) \ |
| 1434 | F(void, RasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
| 1435 | F(void, RasterPos4dv, (const GLdouble *v)) \ |
| 1436 | F(void, RasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
| 1437 | F(void, RasterPos3sv, (const GLshort *v)) \ |
| 1438 | F(void, RasterPos3s, (GLshort x, GLshort y, GLshort z)) \ |
| 1439 | F(void, RasterPos3iv, (const GLint *v)) \ |
| 1440 | F(void, RasterPos3i, (GLint x, GLint y, GLint z)) \ |
| 1441 | F(void, RasterPos3fv, (const GLfloat *v)) \ |
| 1442 | F(void, RasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) \ |
| 1443 | F(void, RasterPos3dv, (const GLdouble *v)) \ |
| 1444 | F(void, RasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) \ |
| 1445 | F(void, RasterPos2sv, (const GLshort *v)) \ |
| 1446 | F(void, RasterPos2s, (GLshort x, GLshort y)) \ |
| 1447 | F(void, RasterPos2iv, (const GLint *v)) \ |
| 1448 | F(void, RasterPos2i, (GLint x, GLint y)) \ |
| 1449 | F(void, RasterPos2fv, (const GLfloat *v)) \ |
| 1450 | F(void, RasterPos2f, (GLfloat x, GLfloat y)) \ |
| 1451 | F(void, RasterPos2dv, (const GLdouble *v)) \ |
| 1452 | F(void, RasterPos2d, (GLdouble x, GLdouble y)) \ |
| 1453 | F(void, Normal3sv, (const GLshort *v)) \ |
| 1454 | F(void, Normal3s, (GLshort nx, GLshort ny, GLshort nz)) \ |
| 1455 | F(void, Normal3iv, (const GLint *v)) \ |
| 1456 | F(void, Normal3i, (GLint nx, GLint ny, GLint nz)) \ |
| 1457 | F(void, Normal3fv, (const GLfloat *v)) \ |
| 1458 | F(void, Normal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) \ |
| 1459 | F(void, Normal3dv, (const GLdouble *v)) \ |
| 1460 | F(void, Normal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) \ |
| 1461 | F(void, Normal3bv, (const GLbyte *v)) \ |
| 1462 | F(void, Normal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) \ |
| 1463 | F(void, Indexsv, (const GLshort *c)) \ |
| 1464 | F(void, Indexs, (GLshort c)) \ |
| 1465 | F(void, Indexiv, (const GLint *c)) \ |
| 1466 | F(void, Indexi, (GLint c)) \ |
| 1467 | F(void, Indexfv, (const GLfloat *c)) \ |
| 1468 | F(void, Indexf, (GLfloat c)) \ |
| 1469 | F(void, Indexdv, (const GLdouble *c)) \ |
| 1470 | F(void, Indexd, (GLdouble c)) \ |
| 1471 | F(void, End, ()) \ |
| 1472 | F(void, EdgeFlagv, (const GLboolean *flag)) \ |
| 1473 | F(void, EdgeFlag, (GLboolean flag)) \ |
| 1474 | F(void, Color4usv, (const GLushort *v)) \ |
| 1475 | F(void, Color4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) \ |
| 1476 | F(void, Color4uiv, (const GLuint *v)) \ |
| 1477 | F(void, Color4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) \ |
| 1478 | F(void, Color4ubv, (const GLubyte *v)) \ |
| 1479 | F(void, Color4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) \ |
| 1480 | F(void, Color4sv, (const GLshort *v)) \ |
| 1481 | F(void, Color4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) \ |
| 1482 | F(void, Color4iv, (const GLint *v)) \ |
| 1483 | F(void, Color4i, (GLint red, GLint green, GLint blue, GLint alpha)) \ |
| 1484 | F(void, Color4fv, (const GLfloat *v)) \ |
| 1485 | F(void, Color4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \ |
| 1486 | F(void, Color4dv, (const GLdouble *v)) \ |
| 1487 | F(void, Color4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) \ |
| 1488 | F(void, Color4bv, (const GLbyte *v)) \ |
| 1489 | F(void, Color4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) \ |
| 1490 | F(void, Color3usv, (const GLushort *v)) \ |
| 1491 | F(void, Color3us, (GLushort red, GLushort green, GLushort blue)) \ |
| 1492 | F(void, Color3uiv, (const GLuint *v)) \ |
| 1493 | F(void, Color3ui, (GLuint red, GLuint green, GLuint blue)) \ |
| 1494 | F(void, Color3ubv, (const GLubyte *v)) \ |
| 1495 | F(void, Color3ub, (GLubyte red, GLubyte green, GLubyte blue)) \ |
| 1496 | F(void, Color3sv, (const GLshort *v)) \ |
| 1497 | F(void, Color3s, (GLshort red, GLshort green, GLshort blue)) \ |
| 1498 | F(void, Color3iv, (const GLint *v)) \ |
| 1499 | F(void, Color3i, (GLint red, GLint green, GLint blue)) \ |
| 1500 | F(void, Color3fv, (const GLfloat *v)) \ |
| 1501 | F(void, Color3f, (GLfloat red, GLfloat green, GLfloat blue)) \ |
| 1502 | F(void, Color3dv, (const GLdouble *v)) \ |
| 1503 | F(void, Color3d, (GLdouble red, GLdouble green, GLdouble blue)) \ |
| 1504 | F(void, Color3bv, (const GLbyte *v)) \ |
| 1505 | F(void, Color3b, (GLbyte red, GLbyte green, GLbyte blue)) \ |
| 1506 | F(void, Bitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) \ |
| 1507 | F(void, Begin, (GLenum mode)) \ |
| 1508 | F(void, ListBase, (GLuint base)) \ |
| 1509 | F(GLuint, GenLists, (GLsizei range)) \ |
| 1510 | F(void, DeleteLists, (GLuint list, GLsizei range)) \ |
| 1511 | F(void, CallLists, (GLsizei n, GLenum type, const GLvoid *lists)) \ |
| 1512 | F(void, CallList, (GLuint list)) \ |
| 1513 | F(void, EndList, ()) \ |
| 1514 | F(void, NewList, (GLuint list, GLenum mode)) \ |
| 1515 | |
| 1516 | QT_OPENGL_DECLARE(QT_OPENGL_1_0_DEPRECATED_FUNCTIONS); |
| 1517 | }; |
| 1518 | |
| 1519 | class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1520 | { |
| 1521 | public: |
| 1522 | QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *c) |
| 1523 | : QOpenGLVersionFunctionsBackend(c) |
| 1524 | { |
| 1525 | init(); |
| 1526 | } |
| 1527 | |
| 1528 | constexpr static Version versionStatus() |
| 1529 | { return OpenGL_1_1_Deprecated; } |
| 1530 | |
| 1531 | // OpenGL 1.1 deprecated functions |
| 1532 | #define QT_OPENGL_1_1_DEPRECATED_FUNCTIONS(F) \ |
| 1533 | F(void, PushClientAttrib, (GLbitfield mask)) \ |
| 1534 | F(void, PopClientAttrib, ()) \ |
| 1535 | F(void, PrioritizeTextures, (GLsizei n, const GLuint *textures, const GLfloat *priorities)) \ |
| 1536 | F(GLboolean, AreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) \ |
| 1537 | F(void, VertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1538 | F(void, TexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1539 | F(void, NormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1540 | F(void, InterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) \ |
| 1541 | F(void, IndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1542 | F(void, EnableClientState, (GLenum array)) \ |
| 1543 | F(void, EdgeFlagPointer, (GLsizei stride, const GLvoid *pointer)) \ |
| 1544 | F(void, DisableClientState, (GLenum array)) \ |
| 1545 | F(void, ColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1546 | F(void, ArrayElement, (GLint i)) \ |
| 1547 | F(void, Indexubv, (const GLubyte *c)) \ |
| 1548 | F(void, Indexub, (GLubyte c)) \ |
| 1549 | F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \ |
| 1550 | |
| 1551 | QT_OPENGL_DECLARE(QT_OPENGL_1_1_DEPRECATED_FUNCTIONS); |
| 1552 | }; |
| 1553 | |
| 1554 | class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1555 | { |
| 1556 | public: |
| 1557 | QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *c) |
| 1558 | : QOpenGLVersionFunctionsBackend(c) |
| 1559 | { |
| 1560 | init(); |
| 1561 | } |
| 1562 | |
| 1563 | constexpr static Version versionStatus() |
| 1564 | { return OpenGL_1_2_Deprecated; } |
| 1565 | |
| 1566 | // OpenGL 1.2 deprecated functions |
| 1567 | #define QT_OPENGL_1_2_DEPRECATED_FUNCTIONS(F) \ |
| 1568 | F(void, ColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
| 1569 | F(void, ColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params)) \ |
| 1570 | F(void, CopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \ |
| 1571 | F(void, GetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid *table)) \ |
| 1572 | F(void, GetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
| 1573 | F(void, GetColorTableParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 1574 | F(void, ColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) \ |
| 1575 | F(void, CopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) \ |
| 1576 | F(void, ConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) \ |
| 1577 | F(void, ConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) \ |
| 1578 | F(void, ConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params)) \ |
| 1579 | F(void, ConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \ |
| 1580 | F(void, ConvolutionParameteri, (GLenum target, GLenum pname, GLint params)) \ |
| 1581 | F(void, ConvolutionParameteriv, (GLenum target, GLenum pname, const GLint *params)) \ |
| 1582 | F(void, CopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \ |
| 1583 | F(void, CopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
| 1584 | F(void, GetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid *image)) \ |
| 1585 | F(void, GetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
| 1586 | F(void, GetConvolutionParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 1587 | F(void, GetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) \ |
| 1588 | F(void, SeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) \ |
| 1589 | F(void, GetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \ |
| 1590 | F(void, GetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
| 1591 | F(void, GetHistogramParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 1592 | F(void, GetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \ |
| 1593 | F(void, GetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \ |
| 1594 | F(void, GetMinmaxParameteriv, (GLenum target, GLenum pname, GLint *params)) \ |
| 1595 | F(void, Histogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) \ |
| 1596 | F(void, Minmax, (GLenum target, GLenum internalformat, GLboolean sink)) \ |
| 1597 | F(void, ResetHistogram, (GLenum target)) \ |
| 1598 | F(void, ResetMinmax, (GLenum target)) \ |
| 1599 | F(void, ColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) \ |
| 1600 | |
| 1601 | QT_OPENGL_DECLARE(QT_OPENGL_1_2_DEPRECATED_FUNCTIONS); |
| 1602 | }; |
| 1603 | |
| 1604 | class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1605 | { |
| 1606 | public: |
| 1607 | QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *c) |
| 1608 | : QOpenGLVersionFunctionsBackend(c) |
| 1609 | { |
| 1610 | init(); |
| 1611 | } |
| 1612 | |
| 1613 | constexpr static Version versionStatus() |
| 1614 | { return OpenGL_1_3_Deprecated; } |
| 1615 | |
| 1616 | // OpenGL 1.3 deprecated functions |
| 1617 | #define QT_OPENGL_1_3_DEPRECATED_FUNCTIONS(F) \ |
| 1618 | F(void, MultTransposeMatrixd, (const GLdouble *m)) \ |
| 1619 | F(void, MultTransposeMatrixf, (const GLfloat *m)) \ |
| 1620 | F(void, LoadTransposeMatrixd, (const GLdouble *m)) \ |
| 1621 | F(void, LoadTransposeMatrixf, (const GLfloat *m)) \ |
| 1622 | F(void, MultiTexCoord4sv, (GLenum target, const GLshort *v)) \ |
| 1623 | F(void, MultiTexCoord4s, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) \ |
| 1624 | F(void, MultiTexCoord4iv, (GLenum target, const GLint *v)) \ |
| 1625 | F(void, MultiTexCoord4i, (GLenum target, GLint s, GLint t, GLint r, GLint q)) \ |
| 1626 | F(void, MultiTexCoord4fv, (GLenum target, const GLfloat *v)) \ |
| 1627 | F(void, MultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \ |
| 1628 | F(void, MultiTexCoord4dv, (GLenum target, const GLdouble *v)) \ |
| 1629 | F(void, MultiTexCoord4d, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \ |
| 1630 | F(void, MultiTexCoord3sv, (GLenum target, const GLshort *v)) \ |
| 1631 | F(void, MultiTexCoord3s, (GLenum target, GLshort s, GLshort t, GLshort r)) \ |
| 1632 | F(void, MultiTexCoord3iv, (GLenum target, const GLint *v)) \ |
| 1633 | F(void, MultiTexCoord3i, (GLenum target, GLint s, GLint t, GLint r)) \ |
| 1634 | F(void, MultiTexCoord3fv, (GLenum target, const GLfloat *v)) \ |
| 1635 | F(void, MultiTexCoord3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r)) \ |
| 1636 | F(void, MultiTexCoord3dv, (GLenum target, const GLdouble *v)) \ |
| 1637 | F(void, MultiTexCoord3d, (GLenum target, GLdouble s, GLdouble t, GLdouble r)) \ |
| 1638 | F(void, MultiTexCoord2sv, (GLenum target, const GLshort *v)) \ |
| 1639 | F(void, MultiTexCoord2s, (GLenum target, GLshort s, GLshort t)) \ |
| 1640 | F(void, MultiTexCoord2iv, (GLenum target, const GLint *v)) \ |
| 1641 | F(void, MultiTexCoord2i, (GLenum target, GLint s, GLint t)) \ |
| 1642 | F(void, MultiTexCoord2fv, (GLenum target, const GLfloat *v)) \ |
| 1643 | F(void, MultiTexCoord2f, (GLenum target, GLfloat s, GLfloat t)) \ |
| 1644 | F(void, MultiTexCoord2dv, (GLenum target, const GLdouble *v)) \ |
| 1645 | F(void, MultiTexCoord2d, (GLenum target, GLdouble s, GLdouble t)) \ |
| 1646 | F(void, MultiTexCoord1sv, (GLenum target, const GLshort *v)) \ |
| 1647 | F(void, MultiTexCoord1s, (GLenum target, GLshort s)) \ |
| 1648 | F(void, MultiTexCoord1iv, (GLenum target, const GLint *v)) \ |
| 1649 | F(void, MultiTexCoord1i, (GLenum target, GLint s)) \ |
| 1650 | F(void, MultiTexCoord1fv, (GLenum target, const GLfloat *v)) \ |
| 1651 | F(void, MultiTexCoord1f, (GLenum target, GLfloat s)) \ |
| 1652 | F(void, MultiTexCoord1dv, (GLenum target, const GLdouble *v)) \ |
| 1653 | F(void, MultiTexCoord1d, (GLenum target, GLdouble s)) \ |
| 1654 | F(void, ClientActiveTexture, (GLenum texture)) \ |
| 1655 | |
| 1656 | QT_OPENGL_DECLARE(QT_OPENGL_1_3_DEPRECATED_FUNCTIONS); |
| 1657 | }; |
| 1658 | |
| 1659 | class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1660 | { |
| 1661 | public: |
| 1662 | QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *c) |
| 1663 | : QOpenGLVersionFunctionsBackend(c) |
| 1664 | { |
| 1665 | init(); |
| 1666 | } |
| 1667 | |
| 1668 | constexpr static Version versionStatus() |
| 1669 | { return OpenGL_1_4_Deprecated; } |
| 1670 | |
| 1671 | // OpenGL 1.4 deprecated functions |
| 1672 | #define QT_OPENGL_1_4_DEPRECATED_FUNCTIONS(F) \ |
| 1673 | F(void, WindowPos3sv, (const GLshort *v)) \ |
| 1674 | F(void, WindowPos3s, (GLshort x, GLshort y, GLshort z)) \ |
| 1675 | F(void, WindowPos3iv, (const GLint *v)) \ |
| 1676 | F(void, WindowPos3i, (GLint x, GLint y, GLint z)) \ |
| 1677 | F(void, WindowPos3fv, (const GLfloat *v)) \ |
| 1678 | F(void, WindowPos3f, (GLfloat x, GLfloat y, GLfloat z)) \ |
| 1679 | F(void, WindowPos3dv, (const GLdouble *v)) \ |
| 1680 | F(void, WindowPos3d, (GLdouble x, GLdouble y, GLdouble z)) \ |
| 1681 | F(void, WindowPos2sv, (const GLshort *v)) \ |
| 1682 | F(void, WindowPos2s, (GLshort x, GLshort y)) \ |
| 1683 | F(void, WindowPos2iv, (const GLint *v)) \ |
| 1684 | F(void, WindowPos2i, (GLint x, GLint y)) \ |
| 1685 | F(void, WindowPos2fv, (const GLfloat *v)) \ |
| 1686 | F(void, WindowPos2f, (GLfloat x, GLfloat y)) \ |
| 1687 | F(void, WindowPos2dv, (const GLdouble *v)) \ |
| 1688 | F(void, WindowPos2d, (GLdouble x, GLdouble y)) \ |
| 1689 | F(void, SecondaryColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1690 | F(void, SecondaryColor3usv, (const GLushort *v)) \ |
| 1691 | F(void, SecondaryColor3us, (GLushort red, GLushort green, GLushort blue)) \ |
| 1692 | F(void, SecondaryColor3uiv, (const GLuint *v)) \ |
| 1693 | F(void, SecondaryColor3ui, (GLuint red, GLuint green, GLuint blue)) \ |
| 1694 | F(void, SecondaryColor3ubv, (const GLubyte *v)) \ |
| 1695 | F(void, SecondaryColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) \ |
| 1696 | F(void, SecondaryColor3sv, (const GLshort *v)) \ |
| 1697 | F(void, SecondaryColor3s, (GLshort red, GLshort green, GLshort blue)) \ |
| 1698 | F(void, SecondaryColor3iv, (const GLint *v)) \ |
| 1699 | F(void, SecondaryColor3i, (GLint red, GLint green, GLint blue)) \ |
| 1700 | F(void, SecondaryColor3fv, (const GLfloat *v)) \ |
| 1701 | F(void, SecondaryColor3f, (GLfloat red, GLfloat green, GLfloat blue)) \ |
| 1702 | F(void, SecondaryColor3dv, (const GLdouble *v)) \ |
| 1703 | F(void, SecondaryColor3d, (GLdouble red, GLdouble green, GLdouble blue)) \ |
| 1704 | F(void, SecondaryColor3bv, (const GLbyte *v)) \ |
| 1705 | F(void, SecondaryColor3b, (GLbyte red, GLbyte green, GLbyte blue)) \ |
| 1706 | F(void, FogCoordPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \ |
| 1707 | F(void, FogCoorddv, (const GLdouble *coord)) \ |
| 1708 | F(void, FogCoordd, (GLdouble coord)) \ |
| 1709 | F(void, FogCoordfv, (const GLfloat *coord)) \ |
| 1710 | F(void, FogCoordf, (GLfloat coord)) \ |
| 1711 | |
| 1712 | QT_OPENGL_DECLARE(QT_OPENGL_1_4_DEPRECATED_FUNCTIONS); |
| 1713 | }; |
| 1714 | |
| 1715 | class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1716 | { |
| 1717 | public: |
| 1718 | QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *c) |
| 1719 | : QOpenGLVersionFunctionsBackend(c) |
| 1720 | { |
| 1721 | init(); |
| 1722 | } |
| 1723 | |
| 1724 | constexpr static Version versionStatus() |
| 1725 | { return OpenGL_2_0_Deprecated; } |
| 1726 | |
| 1727 | // OpenGL 2.0 deprecated functions |
| 1728 | #define QT_OPENGL_2_0_DEPRECATED_FUNCTIONS(F) \ |
| 1729 | F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \ |
| 1730 | F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \ |
| 1731 | F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \ |
| 1732 | F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \ |
| 1733 | F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \ |
| 1734 | F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \ |
| 1735 | F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \ |
| 1736 | F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
| 1737 | F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \ |
| 1738 | F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \ |
| 1739 | F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \ |
| 1740 | F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \ |
| 1741 | F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \ |
| 1742 | F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \ |
| 1743 | F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \ |
| 1744 | F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \ |
| 1745 | F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \ |
| 1746 | F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \ |
| 1747 | F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \ |
| 1748 | F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \ |
| 1749 | F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \ |
| 1750 | F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \ |
| 1751 | F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \ |
| 1752 | F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \ |
| 1753 | F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \ |
| 1754 | F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \ |
| 1755 | F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \ |
| 1756 | F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \ |
| 1757 | F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \ |
| 1758 | F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \ |
| 1759 | F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \ |
| 1760 | F(void, VertexAttrib1s, (GLuint index, GLshort x)) \ |
| 1761 | F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \ |
| 1762 | F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \ |
| 1763 | F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \ |
| 1764 | F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \ |
| 1765 | |
| 1766 | QT_OPENGL_DECLARE(QT_OPENGL_2_0_DEPRECATED_FUNCTIONS); |
| 1767 | }; |
| 1768 | |
| 1769 | class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1770 | { |
| 1771 | public: |
| 1772 | QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *c) |
| 1773 | : QOpenGLVersionFunctionsBackend(c) |
| 1774 | { |
| 1775 | init(); |
| 1776 | } |
| 1777 | |
| 1778 | constexpr static Version versionStatus() |
| 1779 | { return OpenGL_3_0_Deprecated; } |
| 1780 | |
| 1781 | // OpenGL 3.0 deprecated functions |
| 1782 | #define QT_OPENGL_3_0_DEPRECATED_FUNCTIONS(F) \ |
| 1783 | F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \ |
| 1784 | F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \ |
| 1785 | F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \ |
| 1786 | F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \ |
| 1787 | F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \ |
| 1788 | F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \ |
| 1789 | F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \ |
| 1790 | F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \ |
| 1791 | F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \ |
| 1792 | F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \ |
| 1793 | F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \ |
| 1794 | F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \ |
| 1795 | F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \ |
| 1796 | F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \ |
| 1797 | F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \ |
| 1798 | F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \ |
| 1799 | F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \ |
| 1800 | F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \ |
| 1801 | F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \ |
| 1802 | F(void, VertexAttribI1i, (GLuint index, GLint x)) \ |
| 1803 | |
| 1804 | QT_OPENGL_DECLARE(QT_OPENGL_3_0_DEPRECATED_FUNCTIONS); |
| 1805 | }; |
| 1806 | |
| 1807 | class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1808 | { |
| 1809 | public: |
| 1810 | QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *c) |
| 1811 | : QOpenGLVersionFunctionsBackend(c) |
| 1812 | { |
| 1813 | init(); |
| 1814 | } |
| 1815 | |
| 1816 | constexpr static Version versionStatus() |
| 1817 | { return OpenGL_3_3_Deprecated; } |
| 1818 | |
| 1819 | // OpenGL 3.3 deprecated functions |
| 1820 | #define QT_OPENGL_3_3_DEPRECATED_FUNCTIONS(F) \ |
| 1821 | F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \ |
| 1822 | F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \ |
| 1823 | F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \ |
| 1824 | F(void, ColorP4ui, (GLenum type, GLuint color)) \ |
| 1825 | F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \ |
| 1826 | F(void, ColorP3ui, (GLenum type, GLuint color)) \ |
| 1827 | F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \ |
| 1828 | F(void, NormalP3ui, (GLenum type, GLuint coords)) \ |
| 1829 | F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 1830 | F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 1831 | F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 1832 | F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 1833 | F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 1834 | F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 1835 | F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \ |
| 1836 | F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \ |
| 1837 | F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \ |
| 1838 | F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \ |
| 1839 | F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \ |
| 1840 | F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \ |
| 1841 | F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \ |
| 1842 | F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \ |
| 1843 | F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \ |
| 1844 | F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \ |
| 1845 | F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \ |
| 1846 | F(void, VertexP4ui, (GLenum type, GLuint value)) \ |
| 1847 | F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \ |
| 1848 | F(void, VertexP3ui, (GLenum type, GLuint value)) \ |
| 1849 | F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \ |
| 1850 | F(void, VertexP2ui, (GLenum type, GLuint value)) \ |
| 1851 | |
| 1852 | QT_OPENGL_DECLARE(QT_OPENGL_3_3_DEPRECATED_FUNCTIONS); |
| 1853 | }; |
| 1854 | |
| 1855 | class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend |
| 1856 | { |
| 1857 | public: |
| 1858 | QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *c) |
| 1859 | : QOpenGLVersionFunctionsBackend(c) |
| 1860 | { |
| 1861 | init(); |
| 1862 | } |
| 1863 | |
| 1864 | constexpr static Version versionStatus() |
| 1865 | { return OpenGL_4_5_Deprecated; } |
| 1866 | |
| 1867 | // OpenGL 4.5 deprecated functions |
| 1868 | #define QT_OPENGL_4_5_DEPRECATED_FUNCTIONS(F) \ |
| 1869 | F(void, GetnMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \ |
| 1870 | F(void, GetnHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \ |
| 1871 | F(void, GetnSeparableFilter, (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) \ |
| 1872 | F(void, GetnConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) \ |
| 1873 | F(void, GetnColorTable, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) \ |
| 1874 | F(void, GetnPolygonStipple, (GLsizei bufSize, GLubyte *pattern)) \ |
| 1875 | F(void, GetnPixelMapusv, (GLenum map, GLsizei bufSize, GLushort *values)) \ |
| 1876 | F(void, GetnPixelMapuiv, (GLenum map, GLsizei bufSize, GLuint *values)) \ |
| 1877 | F(void, GetnPixelMapfv, (GLenum map, GLsizei bufSize, GLfloat *values)) \ |
| 1878 | F(void, GetnMapiv, (GLenum target, GLenum query, GLsizei bufSize, GLint *v)) \ |
| 1879 | F(void, GetnMapfv, (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) \ |
| 1880 | F(void, GetnMapdv, (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) \ |
| 1881 | |
| 1882 | QT_OPENGL_DECLARE(QT_OPENGL_4_5_DEPRECATED_FUNCTIONS); |
| 1883 | }; |
| 1884 | |
| 1885 | #else |
| 1886 | |
| 1887 | // No need for backend classes with function pointers with ES2. |
| 1888 | // All function addresses are independent of context and display. |
| 1889 | |
| 1890 | #endif // !QT_CONFIG(opengles2) |
| 1891 | |
| 1892 | #undef QT_OPENGL_DECLARE_FUNCTIONS |
| 1893 | #undef QT_OPENGL_COUNT_FUNCTIONS |
| 1894 | #undef QT_OPENGL_DECLARE |
| 1895 | |
| 1896 | |
| 1897 | QT_END_NAMESPACE |
| 1898 | |
| 1899 | #ifdef Q_OS_WIN |
| 1900 | #pragma pop_macro("MemoryBarrier") |
| 1901 | #endif |
| 1902 | |
| 1903 | #endif // QT_NO_OPENGL |
| 1904 | |
| 1905 | #endif |
| 1906 | |