| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com> |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qopenglvertexarrayobject.h" |
| 41 | |
| 42 | #include <QtCore/private/qobject_p.h> |
| 43 | #include <QtCore/qthread.h> |
| 44 | #include <QtGui/qopenglcontext.h> |
| 45 | #include <QtGui/qoffscreensurface.h> |
| 46 | #include <QtGui/qguiapplication.h> |
| 47 | |
| 48 | #include <QtOpenGL/QOpenGLVersionFunctionsFactory> |
| 49 | #include <QtOpenGL/qopenglfunctions_3_0.h> |
| 50 | #include <QtOpenGL/qopenglfunctions_3_2_core.h> |
| 51 | |
| 52 | #include <private/qopenglcontext_p.h> |
| 53 | #include <private/qopenglextensions_p.h> |
| 54 | #include <private/qopenglvertexarrayobject_p.h> |
| 55 | |
| 56 | QT_BEGIN_NAMESPACE |
| 57 | |
| 58 | class QOpenGLFunctions_3_0; |
| 59 | class QOpenGLFunctions_3_2_Core; |
| 60 | |
| 61 | static void vertexArrayObjectHelperDestroyCallback(QOpenGLVertexArrayObjectHelper *vaoHelper) |
| 62 | { |
| 63 | delete vaoHelper; |
| 64 | } |
| 65 | |
| 66 | QOpenGLVertexArrayObjectHelper *QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext *context) |
| 67 | { |
| 68 | Q_ASSERT(context); |
| 69 | |
| 70 | auto contextPrivate = QOpenGLContextPrivate::get(context); |
| 71 | auto &vaoHelper = contextPrivate->vaoHelper; |
| 72 | |
| 73 | if (!vaoHelper) { |
| 74 | vaoHelper = new QOpenGLVertexArrayObjectHelper(context); |
| 75 | contextPrivate->vaoHelperDestroyCallback = &vertexArrayObjectHelperDestroyCallback; |
| 76 | } |
| 77 | |
| 78 | return vaoHelper; |
| 79 | } |
| 80 | |
| 81 | void QOpenGLVertexArrayObjectHelper::initializeFromContext(QOpenGLContext *context) |
| 82 | { |
| 83 | Q_ASSERT(context); |
| 84 | |
| 85 | bool tryARB = true; |
| 86 | |
| 87 | if (context->isOpenGLES()) { |
| 88 | if (context->format().majorVersion() >= 3) { |
| 89 | QOpenGLExtraFunctionsPrivate * = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d(); |
| 90 | GenVertexArrays = extra->f.GenVertexArrays; |
| 91 | DeleteVertexArrays = extra->f.DeleteVertexArrays; |
| 92 | BindVertexArray = extra->f.BindVertexArray; |
| 93 | IsVertexArray = extra->f.IsVertexArray; |
| 94 | tryARB = false; |
| 95 | } else if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object" ))) { |
| 96 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress("glGenVertexArraysOES" )); |
| 97 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress("glDeleteVertexArraysOES" )); |
| 98 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress("glBindVertexArrayOES" )); |
| 99 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress("glIsVertexArrayOES" )); |
| 100 | tryARB = false; |
| 101 | } |
| 102 | } else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object" )) && |
| 103 | !context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
| 104 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress("glGenVertexArraysAPPLE" )); |
| 105 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress("glDeleteVertexArraysAPPLE" )); |
| 106 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress("glBindVertexArrayAPPLE" )); |
| 107 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress("glIsVertexArrayAPPLE" )); |
| 108 | tryARB = false; |
| 109 | } |
| 110 | |
| 111 | if (tryARB && context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
| 112 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress("glGenVertexArrays" )); |
| 113 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress("glDeleteVertexArrays" )); |
| 114 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress("glBindVertexArray" )); |
| 115 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress("glIsVertexArray" )); |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | class QOpenGLVertexArrayObjectPrivate : public QObjectPrivate |
| 120 | { |
| 121 | public: |
| 122 | QOpenGLVertexArrayObjectPrivate() |
| 123 | : vao(0) |
| 124 | , vaoFuncsType(NotSupported) |
| 125 | , context(nullptr) |
| 126 | , guiThread(nullptr) |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | bool create(); |
| 131 | void destroy(); |
| 132 | void bind(); |
| 133 | void release(); |
| 134 | void _q_contextAboutToBeDestroyed(); |
| 135 | |
| 136 | Q_DECLARE_PUBLIC(QOpenGLVertexArrayObject) |
| 137 | |
| 138 | GLuint vao; |
| 139 | |
| 140 | union { |
| 141 | QOpenGLFunctions_3_0 *core_3_0; |
| 142 | QOpenGLFunctions_3_2_Core *core_3_2; |
| 143 | QOpenGLVertexArrayObjectHelper *helper; |
| 144 | } vaoFuncs; |
| 145 | enum { |
| 146 | NotSupported, |
| 147 | Core_3_0, |
| 148 | Core_3_2, |
| 149 | ARB, |
| 150 | APPLE, |
| 151 | OES |
| 152 | } vaoFuncsType; |
| 153 | |
| 154 | QOpenGLContext *context; |
| 155 | QThread *guiThread; |
| 156 | }; |
| 157 | |
| 158 | bool QOpenGLVertexArrayObjectPrivate::create() |
| 159 | { |
| 160 | if (vao) { |
| 161 | qWarning("QOpenGLVertexArrayObject::create() VAO is already created" ); |
| 162 | return false; |
| 163 | } |
| 164 | |
| 165 | Q_Q(QOpenGLVertexArrayObject); |
| 166 | |
| 167 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 168 | if (!ctx) { |
| 169 | qWarning("QOpenGLVertexArrayObject::create() requires a valid current OpenGL context" ); |
| 170 | return false; |
| 171 | } |
| 172 | |
| 173 | //Fail early, if context is the same as ctx, it means we have tried to initialize for this context and failed |
| 174 | if (ctx == context) |
| 175 | return false; |
| 176 | |
| 177 | context = ctx; |
| 178 | QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed())); |
| 179 | |
| 180 | guiThread = qGuiApp->thread(); |
| 181 | |
| 182 | if (ctx->isOpenGLES()) { |
| 183 | if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object" ))) { |
| 184 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(ctx); |
| 185 | vaoFuncsType = OES; |
| 186 | vaoFuncs.helper->glGenVertexArrays(1, &vao); |
| 187 | } |
| 188 | } else { |
| 189 | vaoFuncs.core_3_0 = nullptr; |
| 190 | vaoFuncsType = NotSupported; |
| 191 | QSurfaceFormat format = ctx->format(); |
| 192 | #if !QT_CONFIG(opengles2) |
| 193 | if (format.version() >= qMakePair(3,2)) { |
| 194 | vaoFuncs.core_3_2 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>(ctx); |
| 195 | vaoFuncsType = Core_3_2; |
| 196 | vaoFuncs.core_3_2->glGenVertexArrays(1, &vao); |
| 197 | } else if (format.majorVersion() >= 3) { |
| 198 | vaoFuncs.core_3_0 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_0>(ctx); |
| 199 | vaoFuncsType = Core_3_0; |
| 200 | vaoFuncs.core_3_0->glGenVertexArrays(1, &vao); |
| 201 | } else |
| 202 | #endif |
| 203 | if (ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
| 204 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(ctx); |
| 205 | vaoFuncsType = ARB; |
| 206 | vaoFuncs.helper->glGenVertexArrays(1, &vao); |
| 207 | } else if (ctx->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object" ))) { |
| 208 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(ctx); |
| 209 | vaoFuncsType = APPLE; |
| 210 | vaoFuncs.helper->glGenVertexArrays(1, &vao); |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | return (vao != 0); |
| 215 | } |
| 216 | |
| 217 | void QOpenGLVertexArrayObjectPrivate::destroy() |
| 218 | { |
| 219 | Q_Q(QOpenGLVertexArrayObject); |
| 220 | |
| 221 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 222 | QOpenGLContext *oldContext = nullptr; |
| 223 | QSurface *oldContextSurface = nullptr; |
| 224 | QScopedPointer<QOffscreenSurface> offscreenSurface; |
| 225 | if (context && context != ctx) { |
| 226 | oldContext = ctx; |
| 227 | oldContextSurface = ctx ? ctx->surface() : nullptr; |
| 228 | // Before going through the effort of creating an offscreen surface |
| 229 | // check that we are on the GUI thread because otherwise many platforms |
| 230 | // will not able to create that offscreen surface. |
| 231 | if (QThread::currentThread() != guiThread) { |
| 232 | ctx = nullptr; |
| 233 | } else { |
| 234 | // Cannot just make the current surface current again with another context. |
| 235 | // The format may be incompatible and some platforms (iOS) may impose |
| 236 | // restrictions on using a window with different contexts. Create an |
| 237 | // offscreen surface (a pbuffer or a hidden window) instead to be safe. |
| 238 | offscreenSurface.reset(new QOffscreenSurface); |
| 239 | offscreenSurface->setFormat(context->format()); |
| 240 | offscreenSurface->create(); |
| 241 | if (context->makeCurrent(offscreenSurface.data())) { |
| 242 | ctx = context; |
| 243 | } else { |
| 244 | qWarning("QOpenGLVertexArrayObject::destroy() failed to make VAO's context current" ); |
| 245 | ctx = nullptr; |
| 246 | } |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | if (context) { |
| 251 | QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed())); |
| 252 | context = nullptr; |
| 253 | } |
| 254 | |
| 255 | if (vao && ctx) { |
| 256 | switch (vaoFuncsType) { |
| 257 | #if !QT_CONFIG(opengles2) |
| 258 | case Core_3_2: |
| 259 | vaoFuncs.core_3_2->glDeleteVertexArrays(1, &vao); |
| 260 | break; |
| 261 | case Core_3_0: |
| 262 | vaoFuncs.core_3_0->glDeleteVertexArrays(1, &vao); |
| 263 | break; |
| 264 | #endif |
| 265 | case ARB: |
| 266 | case APPLE: |
| 267 | case OES: |
| 268 | vaoFuncs.helper->glDeleteVertexArrays(1, &vao); |
| 269 | break; |
| 270 | default: |
| 271 | break; |
| 272 | } |
| 273 | |
| 274 | vao = 0; |
| 275 | } |
| 276 | |
| 277 | if (oldContext && oldContextSurface) { |
| 278 | if (!oldContext->makeCurrent(oldContextSurface)) |
| 279 | qWarning("QOpenGLVertexArrayObject::destroy() failed to restore current context" ); |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | /*! |
| 284 | \internal |
| 285 | */ |
| 286 | void QOpenGLVertexArrayObjectPrivate::_q_contextAboutToBeDestroyed() |
| 287 | { |
| 288 | destroy(); |
| 289 | } |
| 290 | |
| 291 | void QOpenGLVertexArrayObjectPrivate::bind() |
| 292 | { |
| 293 | switch (vaoFuncsType) { |
| 294 | #if !QT_CONFIG(opengles2) |
| 295 | case Core_3_2: |
| 296 | vaoFuncs.core_3_2->glBindVertexArray(vao); |
| 297 | break; |
| 298 | case Core_3_0: |
| 299 | vaoFuncs.core_3_0->glBindVertexArray(vao); |
| 300 | break; |
| 301 | #endif |
| 302 | case ARB: |
| 303 | case APPLE: |
| 304 | case OES: |
| 305 | vaoFuncs.helper->glBindVertexArray(vao); |
| 306 | break; |
| 307 | default: |
| 308 | break; |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | void QOpenGLVertexArrayObjectPrivate::release() |
| 313 | { |
| 314 | switch (vaoFuncsType) { |
| 315 | #if !QT_CONFIG(opengles2) |
| 316 | case Core_3_2: |
| 317 | vaoFuncs.core_3_2->glBindVertexArray(0); |
| 318 | break; |
| 319 | case Core_3_0: |
| 320 | vaoFuncs.core_3_0->glBindVertexArray(0); |
| 321 | break; |
| 322 | #endif |
| 323 | case ARB: |
| 324 | case APPLE: |
| 325 | case OES: |
| 326 | vaoFuncs.helper->glBindVertexArray(0); |
| 327 | break; |
| 328 | default: |
| 329 | break; |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | |
| 334 | /*! |
| 335 | \class QOpenGLVertexArrayObject |
| 336 | \brief The QOpenGLVertexArrayObject class wraps an OpenGL Vertex Array Object. |
| 337 | \inmodule QtOpenGL |
| 338 | \since 5.1 |
| 339 | \ingroup painting-3D |
| 340 | |
| 341 | A Vertex Array Object (VAO) is an OpenGL container object that encapsulates |
| 342 | the state needed to specify per-vertex attribute data to the OpenGL pipeline. |
| 343 | To put it another way, a VAO remembers the states of buffer objects (see |
| 344 | QOpenGLBuffer) and their associated state (e.g. vertex attribute divisors). |
| 345 | This allows a very easy and efficient method of switching between OpenGL buffer |
| 346 | states for rendering different "objects" in a scene. The QOpenGLVertexArrayObject |
| 347 | class is a thin wrapper around an OpenGL VAO. |
| 348 | |
| 349 | For the desktop, VAOs are supported as a core feature in OpenGL 3.0 or newer and by the |
| 350 | GL_ARB_vertex_array_object for older versions. On OpenGL ES 2, VAOs are provided by |
| 351 | the optional GL_OES_vertex_array_object extension. You can check the version of |
| 352 | OpenGL with QOpenGLContext::surfaceFormat() and check for the presence of extensions |
| 353 | with QOpenGLContext::hasExtension(). |
| 354 | |
| 355 | As with the other Qt OpenGL classes, QOpenGLVertexArrayObject has a create() |
| 356 | function to create the underlying OpenGL object. This is to allow the developer to |
| 357 | ensure that there is a valid current OpenGL context at the time. |
| 358 | |
| 359 | Once you have successfully created a VAO the typical usage pattern is: |
| 360 | |
| 361 | \list |
| 362 | \li In scene initialization function, for each visual object: |
| 363 | \list |
| 364 | \li Bind the VAO |
| 365 | \li Set vertex data state for this visual object (vertices, normals, texture coordinates etc.) |
| 366 | \li Unbind (release()) the VAO |
| 367 | \endlist |
| 368 | \li In render function, for each visual object: |
| 369 | \list |
| 370 | \li Bind the VAO (and shader program if needed) |
| 371 | \li Call a glDraw*() function |
| 372 | \li Unbind (release()) the VAO |
| 373 | \endlist |
| 374 | \endlist |
| 375 | |
| 376 | The act of binding the VAO in the render function has the effect of restoring |
| 377 | all of the vertex data state setup in the initialization phase. In this way we can |
| 378 | set a great deal of state when setting up a VAO and efficiently switch between |
| 379 | state sets of objects to be rendered. Using VAOs also allows the OpenGL driver |
| 380 | to amortise the validation checks of the vertex data. |
| 381 | |
| 382 | \note Vertex Array Objects, like all other OpenGL container objects, are specific |
| 383 | to the context for which they were created and cannot be shared amongst a |
| 384 | context group. |
| 385 | |
| 386 | \sa QOpenGLVertexArrayObject::Binder, QOpenGLBuffer |
| 387 | */ |
| 388 | |
| 389 | /*! |
| 390 | Creates a QOpenGLVertexArrayObject with the given \a parent. You must call create() |
| 391 | with a valid OpenGL context before using. |
| 392 | */ |
| 393 | QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QObject* parent) |
| 394 | : QObject(*new QOpenGLVertexArrayObjectPrivate, parent) |
| 395 | { |
| 396 | } |
| 397 | |
| 398 | /*! |
| 399 | \internal |
| 400 | */ |
| 401 | QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QOpenGLVertexArrayObjectPrivate &dd) |
| 402 | : QObject(dd) |
| 403 | { |
| 404 | } |
| 405 | |
| 406 | /*! |
| 407 | Destroys the QOpenGLVertexArrayObject and the underlying OpenGL resource. |
| 408 | */ |
| 409 | QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() |
| 410 | { |
| 411 | destroy(); |
| 412 | } |
| 413 | |
| 414 | /*! |
| 415 | Creates the underlying OpenGL vertex array object. There must be a valid OpenGL context |
| 416 | that supports vertex array objects current for this function to succeed. |
| 417 | |
| 418 | Returns \c true if the OpenGL vertex array object was successfully created. |
| 419 | |
| 420 | When the return value is \c false, vertex array object support is not available. This |
| 421 | is not an error: on systems with OpenGL 2.x or OpenGL ES 2.0 vertex array objects may |
| 422 | not be supported. The application is free to continue execution in this case, but it |
| 423 | then has to be prepared to operate in a VAO-less manner too. This means that instead |
| 424 | of merely calling bind(), the value of isCreated() must be checked and the vertex |
| 425 | arrays has to be initialized in the traditional way when there is no vertex array |
| 426 | object present. |
| 427 | |
| 428 | \sa isCreated() |
| 429 | */ |
| 430 | bool QOpenGLVertexArrayObject::create() |
| 431 | { |
| 432 | Q_D(QOpenGLVertexArrayObject); |
| 433 | return d->create(); |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | Destroys the underlying OpenGL vertex array object. There must be a valid OpenGL context |
| 438 | that supports vertex array objects current for this function to succeed. |
| 439 | */ |
| 440 | void QOpenGLVertexArrayObject::destroy() |
| 441 | { |
| 442 | Q_D(QOpenGLVertexArrayObject); |
| 443 | d->destroy(); |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | Returns \c true is the underlying OpenGL vertex array object has been created. If this |
| 448 | returns \c true and the associated OpenGL context is current, then you are able to bind() |
| 449 | this object. |
| 450 | */ |
| 451 | bool QOpenGLVertexArrayObject::isCreated() const |
| 452 | { |
| 453 | Q_D(const QOpenGLVertexArrayObject); |
| 454 | return (d->vao != 0); |
| 455 | } |
| 456 | |
| 457 | /*! |
| 458 | Returns the id of the underlying OpenGL vertex array object. |
| 459 | */ |
| 460 | GLuint QOpenGLVertexArrayObject::objectId() const |
| 461 | { |
| 462 | Q_D(const QOpenGLVertexArrayObject); |
| 463 | return d->vao; |
| 464 | } |
| 465 | |
| 466 | /*! |
| 467 | Binds this vertex array object to the OpenGL binding point. From this point on |
| 468 | and until release() is called or another vertex array object is bound, any |
| 469 | modifications made to vertex data state are stored inside this vertex array object. |
| 470 | |
| 471 | If another vertex array object is then bound you can later restore the set of |
| 472 | state associated with this object by calling bind() on this object once again. |
| 473 | This allows efficient changes between vertex data states in rendering functions. |
| 474 | */ |
| 475 | void QOpenGLVertexArrayObject::bind() |
| 476 | { |
| 477 | Q_D(QOpenGLVertexArrayObject); |
| 478 | d->bind(); |
| 479 | } |
| 480 | |
| 481 | /*! |
| 482 | Unbinds this vertex array object by binding the default vertex array object (id = 0). |
| 483 | */ |
| 484 | void QOpenGLVertexArrayObject::release() |
| 485 | { |
| 486 | Q_D(QOpenGLVertexArrayObject); |
| 487 | d->release(); |
| 488 | } |
| 489 | |
| 490 | |
| 491 | /*! |
| 492 | \class QOpenGLVertexArrayObject::Binder |
| 493 | \brief The QOpenGLVertexArrayObject::Binder class is a convenience class to help |
| 494 | with the binding and releasing of OpenGL Vertex Array Objects. |
| 495 | \inmodule QtOpenGL |
| 496 | \reentrant |
| 497 | \since 5.1 |
| 498 | \ingroup painting-3D |
| 499 | |
| 500 | QOpenGLVertexArrayObject::Binder is a simple convenience class that can be used |
| 501 | to assist with the binding and releasing of QOpenGLVertexArrayObject instances. |
| 502 | This class is to QOpenGLVertexArrayObject as QMutexLocker is to QMutex. |
| 503 | |
| 504 | This class implements the RAII principle which helps to ensure behavior in |
| 505 | complex code or in the presence of exceptions. |
| 506 | |
| 507 | The constructor of this class accepts a QOpenGLVertexArrayObject (VAO) as an |
| 508 | argument and attempts to bind the VAO, calling QOpenGLVertexArrayObject::create() |
| 509 | if necessary. The destructor of this class calls QOpenGLVertexArrayObject::release() |
| 510 | which unbinds the VAO. |
| 511 | |
| 512 | If needed the VAO can be temporarily unbound with the release() function and bound |
| 513 | once more with rebind(). |
| 514 | |
| 515 | \sa QOpenGLVertexArrayObject |
| 516 | */ |
| 517 | |
| 518 | /*! |
| 519 | \fn QOpenGLVertexArrayObject::Binder::Binder(QOpenGLVertexArrayObject *v) |
| 520 | |
| 521 | Creates a QOpenGLVertexArrayObject::Binder object and binds \a v by calling |
| 522 | QOpenGLVertexArrayObject::bind(). If necessary it first calls |
| 523 | QOpenGLVertexArrayObject::create(). |
| 524 | */ |
| 525 | |
| 526 | /*! |
| 527 | \fn QOpenGLVertexArrayObject::Binder::~Binder() |
| 528 | |
| 529 | Destroys the QOpenGLVertexArrayObject::Binder and releases the associated vertex array object. |
| 530 | */ |
| 531 | |
| 532 | /*! |
| 533 | \fn QOpenGLVertexArrayObject::Binder::release() |
| 534 | |
| 535 | Can be used to temporarily release the associated vertex array object. |
| 536 | |
| 537 | \sa rebind() |
| 538 | */ |
| 539 | |
| 540 | /*! |
| 541 | \fn QOpenGLVertexArrayObject::Binder::rebind() |
| 542 | |
| 543 | Can be used to rebind the associated vertex array object. |
| 544 | |
| 545 | \sa release() |
| 546 | */ |
| 547 | |
| 548 | QT_END_NAMESPACE |
| 549 | |
| 550 | #include "moc_qopenglvertexarrayobject.cpp" |
| 551 | |