1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Sean Harmer <sean.harmer@kdab.com> |
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38 | ****************************************************************************/ |
39 | |
40 | #include "qopenglvertexarrayobject.h" |
41 | |
42 | #include <QtCore/private/qobject_p.h> |
43 | #include <QtCore/qthread.h> |
44 | #include <QtGui/qopenglcontext.h> |
45 | #include <QtGui/qoffscreensurface.h> |
46 | #include <QtGui/qguiapplication.h> |
47 | |
48 | #include <QtOpenGL/QOpenGLVersionFunctionsFactory> |
49 | #include <QtOpenGL/qopenglfunctions_3_0.h> |
50 | #include <QtOpenGL/qopenglfunctions_3_2_core.h> |
51 | |
52 | #include <private/qopenglcontext_p.h> |
53 | #include <private/qopenglextensions_p.h> |
54 | #include <private/qopenglvertexarrayobject_p.h> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | |
58 | class QOpenGLFunctions_3_0; |
59 | class QOpenGLFunctions_3_2_Core; |
60 | |
61 | static void vertexArrayObjectHelperDestroyCallback(QOpenGLVertexArrayObjectHelper *vaoHelper) |
62 | { |
63 | delete vaoHelper; |
64 | } |
65 | |
66 | QOpenGLVertexArrayObjectHelper *QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext *context) |
67 | { |
68 | Q_ASSERT(context); |
69 | |
70 | auto contextPrivate = QOpenGLContextPrivate::get(context); |
71 | auto &vaoHelper = contextPrivate->vaoHelper; |
72 | |
73 | if (!vaoHelper) { |
74 | vaoHelper = new QOpenGLVertexArrayObjectHelper(context); |
75 | contextPrivate->vaoHelperDestroyCallback = &vertexArrayObjectHelperDestroyCallback; |
76 | } |
77 | |
78 | return vaoHelper; |
79 | } |
80 | |
81 | void QOpenGLVertexArrayObjectHelper::initializeFromContext(QOpenGLContext *context) |
82 | { |
83 | Q_ASSERT(context); |
84 | |
85 | bool tryARB = true; |
86 | |
87 | if (context->isOpenGLES()) { |
88 | if (context->format().majorVersion() >= 3) { |
89 | QOpenGLExtraFunctionsPrivate * = static_cast<QOpenGLExtensions *>(context->extraFunctions())->d(); |
90 | GenVertexArrays = extra->f.GenVertexArrays; |
91 | DeleteVertexArrays = extra->f.DeleteVertexArrays; |
92 | BindVertexArray = extra->f.BindVertexArray; |
93 | IsVertexArray = extra->f.IsVertexArray; |
94 | tryARB = false; |
95 | } else if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object" ))) { |
96 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress("glGenVertexArraysOES" )); |
97 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress("glDeleteVertexArraysOES" )); |
98 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress("glBindVertexArrayOES" )); |
99 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress("glIsVertexArrayOES" )); |
100 | tryARB = false; |
101 | } |
102 | } else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object" )) && |
103 | !context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
104 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress("glGenVertexArraysAPPLE" )); |
105 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress("glDeleteVertexArraysAPPLE" )); |
106 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress("glBindVertexArrayAPPLE" )); |
107 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress("glIsVertexArrayAPPLE" )); |
108 | tryARB = false; |
109 | } |
110 | |
111 | if (tryARB && context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
112 | GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress("glGenVertexArrays" )); |
113 | DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress("glDeleteVertexArrays" )); |
114 | BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress("glBindVertexArray" )); |
115 | IsVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_IsVertexArray_t>(context->getProcAddress("glIsVertexArray" )); |
116 | } |
117 | } |
118 | |
119 | class QOpenGLVertexArrayObjectPrivate : public QObjectPrivate |
120 | { |
121 | public: |
122 | QOpenGLVertexArrayObjectPrivate() |
123 | : vao(0) |
124 | , vaoFuncsType(NotSupported) |
125 | , context(nullptr) |
126 | , guiThread(nullptr) |
127 | { |
128 | } |
129 | |
130 | bool create(); |
131 | void destroy(); |
132 | void bind(); |
133 | void release(); |
134 | void _q_contextAboutToBeDestroyed(); |
135 | |
136 | Q_DECLARE_PUBLIC(QOpenGLVertexArrayObject) |
137 | |
138 | GLuint vao; |
139 | |
140 | union { |
141 | QOpenGLFunctions_3_0 *core_3_0; |
142 | QOpenGLFunctions_3_2_Core *core_3_2; |
143 | QOpenGLVertexArrayObjectHelper *helper; |
144 | } vaoFuncs; |
145 | enum { |
146 | NotSupported, |
147 | Core_3_0, |
148 | Core_3_2, |
149 | ARB, |
150 | APPLE, |
151 | OES |
152 | } vaoFuncsType; |
153 | |
154 | QOpenGLContext *context; |
155 | QThread *guiThread; |
156 | }; |
157 | |
158 | bool QOpenGLVertexArrayObjectPrivate::create() |
159 | { |
160 | if (vao) { |
161 | qWarning("QOpenGLVertexArrayObject::create() VAO is already created" ); |
162 | return false; |
163 | } |
164 | |
165 | Q_Q(QOpenGLVertexArrayObject); |
166 | |
167 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
168 | if (!ctx) { |
169 | qWarning("QOpenGLVertexArrayObject::create() requires a valid current OpenGL context" ); |
170 | return false; |
171 | } |
172 | |
173 | //Fail early, if context is the same as ctx, it means we have tried to initialize for this context and failed |
174 | if (ctx == context) |
175 | return false; |
176 | |
177 | context = ctx; |
178 | QObject::connect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed())); |
179 | |
180 | guiThread = qGuiApp->thread(); |
181 | |
182 | if (ctx->isOpenGLES()) { |
183 | if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object" ))) { |
184 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(ctx); |
185 | vaoFuncsType = OES; |
186 | vaoFuncs.helper->glGenVertexArrays(1, &vao); |
187 | } |
188 | } else { |
189 | vaoFuncs.core_3_0 = nullptr; |
190 | vaoFuncsType = NotSupported; |
191 | QSurfaceFormat format = ctx->format(); |
192 | #if !QT_CONFIG(opengles2) |
193 | if (format.version() >= qMakePair(3,2)) { |
194 | vaoFuncs.core_3_2 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_2_Core>(ctx); |
195 | vaoFuncsType = Core_3_2; |
196 | vaoFuncs.core_3_2->glGenVertexArrays(1, &vao); |
197 | } else if (format.majorVersion() >= 3) { |
198 | vaoFuncs.core_3_0 = QOpenGLVersionFunctionsFactory::get<QOpenGLFunctions_3_0>(ctx); |
199 | vaoFuncsType = Core_3_0; |
200 | vaoFuncs.core_3_0->glGenVertexArrays(1, &vao); |
201 | } else |
202 | #endif |
203 | if (ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object" ))) { |
204 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(ctx); |
205 | vaoFuncsType = ARB; |
206 | vaoFuncs.helper->glGenVertexArrays(1, &vao); |
207 | } else if (ctx->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object" ))) { |
208 | vaoFuncs.helper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(ctx); |
209 | vaoFuncsType = APPLE; |
210 | vaoFuncs.helper->glGenVertexArrays(1, &vao); |
211 | } |
212 | } |
213 | |
214 | return (vao != 0); |
215 | } |
216 | |
217 | void QOpenGLVertexArrayObjectPrivate::destroy() |
218 | { |
219 | Q_Q(QOpenGLVertexArrayObject); |
220 | |
221 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
222 | QOpenGLContext *oldContext = nullptr; |
223 | QSurface *oldContextSurface = nullptr; |
224 | QScopedPointer<QOffscreenSurface> offscreenSurface; |
225 | if (context && context != ctx) { |
226 | oldContext = ctx; |
227 | oldContextSurface = ctx ? ctx->surface() : nullptr; |
228 | // Before going through the effort of creating an offscreen surface |
229 | // check that we are on the GUI thread because otherwise many platforms |
230 | // will not able to create that offscreen surface. |
231 | if (QThread::currentThread() != guiThread) { |
232 | ctx = nullptr; |
233 | } else { |
234 | // Cannot just make the current surface current again with another context. |
235 | // The format may be incompatible and some platforms (iOS) may impose |
236 | // restrictions on using a window with different contexts. Create an |
237 | // offscreen surface (a pbuffer or a hidden window) instead to be safe. |
238 | offscreenSurface.reset(new QOffscreenSurface); |
239 | offscreenSurface->setFormat(context->format()); |
240 | offscreenSurface->create(); |
241 | if (context->makeCurrent(offscreenSurface.data())) { |
242 | ctx = context; |
243 | } else { |
244 | qWarning("QOpenGLVertexArrayObject::destroy() failed to make VAO's context current" ); |
245 | ctx = nullptr; |
246 | } |
247 | } |
248 | } |
249 | |
250 | if (context) { |
251 | QObject::disconnect(context, SIGNAL(aboutToBeDestroyed()), q, SLOT(_q_contextAboutToBeDestroyed())); |
252 | context = nullptr; |
253 | } |
254 | |
255 | if (vao && ctx) { |
256 | switch (vaoFuncsType) { |
257 | #if !QT_CONFIG(opengles2) |
258 | case Core_3_2: |
259 | vaoFuncs.core_3_2->glDeleteVertexArrays(1, &vao); |
260 | break; |
261 | case Core_3_0: |
262 | vaoFuncs.core_3_0->glDeleteVertexArrays(1, &vao); |
263 | break; |
264 | #endif |
265 | case ARB: |
266 | case APPLE: |
267 | case OES: |
268 | vaoFuncs.helper->glDeleteVertexArrays(1, &vao); |
269 | break; |
270 | default: |
271 | break; |
272 | } |
273 | |
274 | vao = 0; |
275 | } |
276 | |
277 | if (oldContext && oldContextSurface) { |
278 | if (!oldContext->makeCurrent(oldContextSurface)) |
279 | qWarning("QOpenGLVertexArrayObject::destroy() failed to restore current context" ); |
280 | } |
281 | } |
282 | |
283 | /*! |
284 | \internal |
285 | */ |
286 | void QOpenGLVertexArrayObjectPrivate::_q_contextAboutToBeDestroyed() |
287 | { |
288 | destroy(); |
289 | } |
290 | |
291 | void QOpenGLVertexArrayObjectPrivate::bind() |
292 | { |
293 | switch (vaoFuncsType) { |
294 | #if !QT_CONFIG(opengles2) |
295 | case Core_3_2: |
296 | vaoFuncs.core_3_2->glBindVertexArray(vao); |
297 | break; |
298 | case Core_3_0: |
299 | vaoFuncs.core_3_0->glBindVertexArray(vao); |
300 | break; |
301 | #endif |
302 | case ARB: |
303 | case APPLE: |
304 | case OES: |
305 | vaoFuncs.helper->glBindVertexArray(vao); |
306 | break; |
307 | default: |
308 | break; |
309 | } |
310 | } |
311 | |
312 | void QOpenGLVertexArrayObjectPrivate::release() |
313 | { |
314 | switch (vaoFuncsType) { |
315 | #if !QT_CONFIG(opengles2) |
316 | case Core_3_2: |
317 | vaoFuncs.core_3_2->glBindVertexArray(0); |
318 | break; |
319 | case Core_3_0: |
320 | vaoFuncs.core_3_0->glBindVertexArray(0); |
321 | break; |
322 | #endif |
323 | case ARB: |
324 | case APPLE: |
325 | case OES: |
326 | vaoFuncs.helper->glBindVertexArray(0); |
327 | break; |
328 | default: |
329 | break; |
330 | } |
331 | } |
332 | |
333 | |
334 | /*! |
335 | \class QOpenGLVertexArrayObject |
336 | \brief The QOpenGLVertexArrayObject class wraps an OpenGL Vertex Array Object. |
337 | \inmodule QtOpenGL |
338 | \since 5.1 |
339 | \ingroup painting-3D |
340 | |
341 | A Vertex Array Object (VAO) is an OpenGL container object that encapsulates |
342 | the state needed to specify per-vertex attribute data to the OpenGL pipeline. |
343 | To put it another way, a VAO remembers the states of buffer objects (see |
344 | QOpenGLBuffer) and their associated state (e.g. vertex attribute divisors). |
345 | This allows a very easy and efficient method of switching between OpenGL buffer |
346 | states for rendering different "objects" in a scene. The QOpenGLVertexArrayObject |
347 | class is a thin wrapper around an OpenGL VAO. |
348 | |
349 | For the desktop, VAOs are supported as a core feature in OpenGL 3.0 or newer and by the |
350 | GL_ARB_vertex_array_object for older versions. On OpenGL ES 2, VAOs are provided by |
351 | the optional GL_OES_vertex_array_object extension. You can check the version of |
352 | OpenGL with QOpenGLContext::surfaceFormat() and check for the presence of extensions |
353 | with QOpenGLContext::hasExtension(). |
354 | |
355 | As with the other Qt OpenGL classes, QOpenGLVertexArrayObject has a create() |
356 | function to create the underlying OpenGL object. This is to allow the developer to |
357 | ensure that there is a valid current OpenGL context at the time. |
358 | |
359 | Once you have successfully created a VAO the typical usage pattern is: |
360 | |
361 | \list |
362 | \li In scene initialization function, for each visual object: |
363 | \list |
364 | \li Bind the VAO |
365 | \li Set vertex data state for this visual object (vertices, normals, texture coordinates etc.) |
366 | \li Unbind (release()) the VAO |
367 | \endlist |
368 | \li In render function, for each visual object: |
369 | \list |
370 | \li Bind the VAO (and shader program if needed) |
371 | \li Call a glDraw*() function |
372 | \li Unbind (release()) the VAO |
373 | \endlist |
374 | \endlist |
375 | |
376 | The act of binding the VAO in the render function has the effect of restoring |
377 | all of the vertex data state setup in the initialization phase. In this way we can |
378 | set a great deal of state when setting up a VAO and efficiently switch between |
379 | state sets of objects to be rendered. Using VAOs also allows the OpenGL driver |
380 | to amortise the validation checks of the vertex data. |
381 | |
382 | \note Vertex Array Objects, like all other OpenGL container objects, are specific |
383 | to the context for which they were created and cannot be shared amongst a |
384 | context group. |
385 | |
386 | \sa QOpenGLVertexArrayObject::Binder, QOpenGLBuffer |
387 | */ |
388 | |
389 | /*! |
390 | Creates a QOpenGLVertexArrayObject with the given \a parent. You must call create() |
391 | with a valid OpenGL context before using. |
392 | */ |
393 | QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QObject* parent) |
394 | : QObject(*new QOpenGLVertexArrayObjectPrivate, parent) |
395 | { |
396 | } |
397 | |
398 | /*! |
399 | \internal |
400 | */ |
401 | QOpenGLVertexArrayObject::QOpenGLVertexArrayObject(QOpenGLVertexArrayObjectPrivate &dd) |
402 | : QObject(dd) |
403 | { |
404 | } |
405 | |
406 | /*! |
407 | Destroys the QOpenGLVertexArrayObject and the underlying OpenGL resource. |
408 | */ |
409 | QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() |
410 | { |
411 | destroy(); |
412 | } |
413 | |
414 | /*! |
415 | Creates the underlying OpenGL vertex array object. There must be a valid OpenGL context |
416 | that supports vertex array objects current for this function to succeed. |
417 | |
418 | Returns \c true if the OpenGL vertex array object was successfully created. |
419 | |
420 | When the return value is \c false, vertex array object support is not available. This |
421 | is not an error: on systems with OpenGL 2.x or OpenGL ES 2.0 vertex array objects may |
422 | not be supported. The application is free to continue execution in this case, but it |
423 | then has to be prepared to operate in a VAO-less manner too. This means that instead |
424 | of merely calling bind(), the value of isCreated() must be checked and the vertex |
425 | arrays has to be initialized in the traditional way when there is no vertex array |
426 | object present. |
427 | |
428 | \sa isCreated() |
429 | */ |
430 | bool QOpenGLVertexArrayObject::create() |
431 | { |
432 | Q_D(QOpenGLVertexArrayObject); |
433 | return d->create(); |
434 | } |
435 | |
436 | /*! |
437 | Destroys the underlying OpenGL vertex array object. There must be a valid OpenGL context |
438 | that supports vertex array objects current for this function to succeed. |
439 | */ |
440 | void QOpenGLVertexArrayObject::destroy() |
441 | { |
442 | Q_D(QOpenGLVertexArrayObject); |
443 | d->destroy(); |
444 | } |
445 | |
446 | /*! |
447 | Returns \c true is the underlying OpenGL vertex array object has been created. If this |
448 | returns \c true and the associated OpenGL context is current, then you are able to bind() |
449 | this object. |
450 | */ |
451 | bool QOpenGLVertexArrayObject::isCreated() const |
452 | { |
453 | Q_D(const QOpenGLVertexArrayObject); |
454 | return (d->vao != 0); |
455 | } |
456 | |
457 | /*! |
458 | Returns the id of the underlying OpenGL vertex array object. |
459 | */ |
460 | GLuint QOpenGLVertexArrayObject::objectId() const |
461 | { |
462 | Q_D(const QOpenGLVertexArrayObject); |
463 | return d->vao; |
464 | } |
465 | |
466 | /*! |
467 | Binds this vertex array object to the OpenGL binding point. From this point on |
468 | and until release() is called or another vertex array object is bound, any |
469 | modifications made to vertex data state are stored inside this vertex array object. |
470 | |
471 | If another vertex array object is then bound you can later restore the set of |
472 | state associated with this object by calling bind() on this object once again. |
473 | This allows efficient changes between vertex data states in rendering functions. |
474 | */ |
475 | void QOpenGLVertexArrayObject::bind() |
476 | { |
477 | Q_D(QOpenGLVertexArrayObject); |
478 | d->bind(); |
479 | } |
480 | |
481 | /*! |
482 | Unbinds this vertex array object by binding the default vertex array object (id = 0). |
483 | */ |
484 | void QOpenGLVertexArrayObject::release() |
485 | { |
486 | Q_D(QOpenGLVertexArrayObject); |
487 | d->release(); |
488 | } |
489 | |
490 | |
491 | /*! |
492 | \class QOpenGLVertexArrayObject::Binder |
493 | \brief The QOpenGLVertexArrayObject::Binder class is a convenience class to help |
494 | with the binding and releasing of OpenGL Vertex Array Objects. |
495 | \inmodule QtOpenGL |
496 | \reentrant |
497 | \since 5.1 |
498 | \ingroup painting-3D |
499 | |
500 | QOpenGLVertexArrayObject::Binder is a simple convenience class that can be used |
501 | to assist with the binding and releasing of QOpenGLVertexArrayObject instances. |
502 | This class is to QOpenGLVertexArrayObject as QMutexLocker is to QMutex. |
503 | |
504 | This class implements the RAII principle which helps to ensure behavior in |
505 | complex code or in the presence of exceptions. |
506 | |
507 | The constructor of this class accepts a QOpenGLVertexArrayObject (VAO) as an |
508 | argument and attempts to bind the VAO, calling QOpenGLVertexArrayObject::create() |
509 | if necessary. The destructor of this class calls QOpenGLVertexArrayObject::release() |
510 | which unbinds the VAO. |
511 | |
512 | If needed the VAO can be temporarily unbound with the release() function and bound |
513 | once more with rebind(). |
514 | |
515 | \sa QOpenGLVertexArrayObject |
516 | */ |
517 | |
518 | /*! |
519 | \fn QOpenGLVertexArrayObject::Binder::Binder(QOpenGLVertexArrayObject *v) |
520 | |
521 | Creates a QOpenGLVertexArrayObject::Binder object and binds \a v by calling |
522 | QOpenGLVertexArrayObject::bind(). If necessary it first calls |
523 | QOpenGLVertexArrayObject::create(). |
524 | */ |
525 | |
526 | /*! |
527 | \fn QOpenGLVertexArrayObject::Binder::~Binder() |
528 | |
529 | Destroys the QOpenGLVertexArrayObject::Binder and releases the associated vertex array object. |
530 | */ |
531 | |
532 | /*! |
533 | \fn QOpenGLVertexArrayObject::Binder::release() |
534 | |
535 | Can be used to temporarily release the associated vertex array object. |
536 | |
537 | \sa rebind() |
538 | */ |
539 | |
540 | /*! |
541 | \fn QOpenGLVertexArrayObject::Binder::rebind() |
542 | |
543 | Can be used to rebind the associated vertex array object. |
544 | |
545 | \sa release() |
546 | */ |
547 | |
548 | QT_END_NAMESPACE |
549 | |
550 | #include "moc_qopenglvertexarrayobject.cpp" |
551 | |