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| 39 | |
| 40 | /*! |
| 41 | \class QGraphicsTransform |
| 42 | \brief The QGraphicsTransform class is an abstract base class for building |
| 43 | advanced transformations on QGraphicsItems. |
| 44 | \since 4.6 |
| 45 | \ingroup graphicsview-api |
| 46 | \inmodule QtWidgets |
| 47 | |
| 48 | As an alternative to QGraphicsItem::transform, QGraphicsTransform lets you |
| 49 | create and control advanced transformations that can be configured |
| 50 | independently using specialized properties. |
| 51 | |
| 52 | QGraphicsItem allows you to assign any number of QGraphicsTransform |
| 53 | instances to one QGraphicsItem. Each QGraphicsTransform is applied in |
| 54 | order, one at a time, to the QGraphicsItem it's assigned to. |
| 55 | |
| 56 | QGraphicsTransform is particularly useful for animations. Whereas |
| 57 | QGraphicsItem::setTransform() lets you assign any transform directly to an |
| 58 | item, there is no direct way to interpolate between two different |
| 59 | transformations (e.g., when transitioning between two states, each for |
| 60 | which the item has a different arbitrary transform assigned). Using |
| 61 | QGraphicsTransform you can interpolate the property values of each |
| 62 | independent transformation. The resulting operation is then combined into a |
| 63 | single transform which is applied to QGraphicsItem. |
| 64 | |
| 65 | Transformations are computed in true 3D space using QMatrix4x4. |
| 66 | When the transformation is applied to a QGraphicsItem, it will be |
| 67 | projected back to a 2D QTransform. When multiple QGraphicsTransform |
| 68 | objects are applied to a QGraphicsItem, all of the transformations |
| 69 | are computed in true 3D space, with the projection back to 2D |
| 70 | only occurring after the last QGraphicsTransform is applied. |
| 71 | The exception to this is QGraphicsRotation, which projects back to |
| 72 | 2D after each rotation to preserve the perspective effect around |
| 73 | the X and Y axes. |
| 74 | |
| 75 | If you want to create your own configurable transformation, you can create |
| 76 | a subclass of QGraphicsTransform (or any or the existing subclasses), and |
| 77 | reimplement the pure virtual applyTo() function, which takes a pointer to a |
| 78 | QMatrix4x4. Each operation you would like to apply should be exposed as |
| 79 | properties (e.g., customTransform->setVerticalShear(2.5)). Inside you |
| 80 | reimplementation of applyTo(), you can modify the provided transform |
| 81 | respectively. |
| 82 | |
| 83 | QGraphicsTransform can be used together with QGraphicsItem::setTransform(), |
| 84 | QGraphicsItem::setRotation(), and QGraphicsItem::setScale(). |
| 85 | |
| 86 | \sa QGraphicsItem::transform(), QGraphicsScale, QGraphicsRotation |
| 87 | */ |
| 88 | |
| 89 | #include "qgraphicstransform.h" |
| 90 | #include "qgraphicsitem_p.h" |
| 91 | #include "qgraphicstransform_p.h" |
| 92 | #include <QDebug> |
| 93 | #include <QtCore/qmath.h> |
| 94 | #include <QtCore/qnumeric.h> |
| 95 | |
| 96 | QT_BEGIN_NAMESPACE |
| 97 | |
| 98 | QGraphicsTransformPrivate::~QGraphicsTransformPrivate() |
| 99 | { |
| 100 | } |
| 101 | |
| 102 | void QGraphicsTransformPrivate::setItem(QGraphicsItem *i) |
| 103 | { |
| 104 | if (item == i) |
| 105 | return; |
| 106 | |
| 107 | if (item) { |
| 108 | Q_Q(QGraphicsTransform); |
| 109 | QGraphicsItemPrivate *d_ptr = item->d_ptr.data(); |
| 110 | |
| 111 | item->prepareGeometryChange(); |
| 112 | Q_ASSERT(d_ptr->transformData); |
| 113 | d_ptr->transformData->graphicsTransforms.removeAll(q); |
| 114 | d_ptr->dirtySceneTransform = 1; |
| 115 | item = nullptr; |
| 116 | } |
| 117 | |
| 118 | item = i; |
| 119 | } |
| 120 | |
| 121 | void QGraphicsTransformPrivate::updateItem(QGraphicsItem *item) |
| 122 | { |
| 123 | item->prepareGeometryChange(); |
| 124 | item->d_ptr->dirtySceneTransform = 1; |
| 125 | } |
| 126 | |
| 127 | /*! |
| 128 | Constructs a new QGraphicsTransform with the given \a parent. |
| 129 | */ |
| 130 | QGraphicsTransform::QGraphicsTransform(QObject *parent) |
| 131 | : QObject(*new QGraphicsTransformPrivate, parent) |
| 132 | { |
| 133 | } |
| 134 | |
| 135 | /*! |
| 136 | Destroys the graphics transform. |
| 137 | */ |
| 138 | QGraphicsTransform::~QGraphicsTransform() |
| 139 | { |
| 140 | Q_D(QGraphicsTransform); |
| 141 | d->setItem(nullptr); |
| 142 | } |
| 143 | |
| 144 | /*! |
| 145 | \internal |
| 146 | */ |
| 147 | QGraphicsTransform::QGraphicsTransform(QGraphicsTransformPrivate &p, QObject *parent) |
| 148 | : QObject(p, parent) |
| 149 | { |
| 150 | } |
| 151 | |
| 152 | /*! |
| 153 | \fn void QGraphicsTransform::applyTo(QMatrix4x4 *matrix) const |
| 154 | |
| 155 | This pure virtual method has to be reimplemented in derived classes. |
| 156 | |
| 157 | It applies this transformation to \a matrix. |
| 158 | |
| 159 | \sa QGraphicsItem::transform(), QMatrix4x4::toTransform() |
| 160 | */ |
| 161 | |
| 162 | /*! |
| 163 | Notifies that this transform operation has changed its parameters in such a |
| 164 | way that applyTo() will return a different result than before. |
| 165 | |
| 166 | When implementing you own custom graphics transform, you must call this |
| 167 | function every time you change a parameter, to let QGraphicsItem know that |
| 168 | its transformation needs to be updated. |
| 169 | |
| 170 | \sa applyTo() |
| 171 | */ |
| 172 | void QGraphicsTransform::update() |
| 173 | { |
| 174 | Q_D(QGraphicsTransform); |
| 175 | if (d->item) |
| 176 | d->updateItem(d->item); |
| 177 | } |
| 178 | |
| 179 | /*! |
| 180 | \class QGraphicsScale |
| 181 | \brief The QGraphicsScale class provides a scale transformation. |
| 182 | \since 4.6 |
| 183 | \inmodule QtWidgets |
| 184 | |
| 185 | QGraphicsScene provides certain parameters to help control how the scale |
| 186 | should be applied. |
| 187 | |
| 188 | The origin is the point that the item is scaled from (i.e., it stays fixed |
| 189 | relative to the parent as the rest of the item grows). By default the |
| 190 | origin is QPointF(0, 0). |
| 191 | |
| 192 | The parameters xScale, yScale, and zScale describe the scale factors to |
| 193 | apply in horizontal, vertical, and depth directions. They can take on any |
| 194 | value, including 0 (to collapse the item to a point) or negative value. |
| 195 | A negative xScale value will mirror the item horizontally. A negative yScale |
| 196 | value will flip the item vertically. A negative zScale will flip the |
| 197 | item end for end. |
| 198 | |
| 199 | \sa QGraphicsTransform, QGraphicsItem::setScale(), QTransform::scale() |
| 200 | */ |
| 201 | |
| 202 | class QGraphicsScalePrivate : public QGraphicsTransformPrivate |
| 203 | { |
| 204 | public: |
| 205 | QGraphicsScalePrivate() |
| 206 | : xScale(1), yScale(1), zScale(1) {} |
| 207 | QVector3D origin; |
| 208 | qreal xScale; |
| 209 | qreal yScale; |
| 210 | qreal zScale; |
| 211 | }; |
| 212 | |
| 213 | /*! |
| 214 | Constructs an empty QGraphicsScale object with the given \a parent. |
| 215 | */ |
| 216 | QGraphicsScale::QGraphicsScale(QObject *parent) |
| 217 | : QGraphicsTransform(*new QGraphicsScalePrivate, parent) |
| 218 | { |
| 219 | } |
| 220 | |
| 221 | /*! |
| 222 | Destroys the graphics scale. |
| 223 | */ |
| 224 | QGraphicsScale::~QGraphicsScale() |
| 225 | { |
| 226 | } |
| 227 | |
| 228 | /*! |
| 229 | \property QGraphicsScale::origin |
| 230 | \brief the origin of the scale in 3D space. |
| 231 | |
| 232 | All scaling will be done relative to this point (i.e., this point |
| 233 | will stay fixed, relative to the parent, when the item is scaled). |
| 234 | |
| 235 | \sa xScale, yScale, zScale |
| 236 | */ |
| 237 | QVector3D QGraphicsScale::origin() const |
| 238 | { |
| 239 | Q_D(const QGraphicsScale); |
| 240 | return d->origin; |
| 241 | } |
| 242 | void QGraphicsScale::setOrigin(const QVector3D &point) |
| 243 | { |
| 244 | Q_D(QGraphicsScale); |
| 245 | if (d->origin == point) |
| 246 | return; |
| 247 | d->origin = point; |
| 248 | update(); |
| 249 | emit originChanged(); |
| 250 | } |
| 251 | |
| 252 | /*! |
| 253 | \property QGraphicsScale::xScale |
| 254 | \brief the horizontal scale factor. |
| 255 | |
| 256 | The scale factor can be any real number; the default value is 1.0. If you |
| 257 | set the factor to 0.0, the item will be collapsed to a single point. If you |
| 258 | provide a negative value, the item will be mirrored horizontally around its |
| 259 | origin. |
| 260 | |
| 261 | \sa yScale, zScale, origin |
| 262 | */ |
| 263 | qreal QGraphicsScale::xScale() const |
| 264 | { |
| 265 | Q_D(const QGraphicsScale); |
| 266 | return d->xScale; |
| 267 | } |
| 268 | void QGraphicsScale::setXScale(qreal scale) |
| 269 | { |
| 270 | Q_D(QGraphicsScale); |
| 271 | if (d->xScale == scale) |
| 272 | return; |
| 273 | d->xScale = scale; |
| 274 | update(); |
| 275 | emit xScaleChanged(); |
| 276 | emit scaleChanged(); |
| 277 | } |
| 278 | |
| 279 | /*! |
| 280 | \property QGraphicsScale::yScale |
| 281 | \brief the vertical scale factor. |
| 282 | |
| 283 | The scale factor can be any real number; the default value is 1.0. If you |
| 284 | set the factor to 0.0, the item will be collapsed to a single point. If you |
| 285 | provide a negative value, the item will be flipped vertically around its |
| 286 | origin. |
| 287 | |
| 288 | \sa xScale, zScale, origin |
| 289 | */ |
| 290 | qreal QGraphicsScale::yScale() const |
| 291 | { |
| 292 | Q_D(const QGraphicsScale); |
| 293 | return d->yScale; |
| 294 | } |
| 295 | void QGraphicsScale::setYScale(qreal scale) |
| 296 | { |
| 297 | Q_D(QGraphicsScale); |
| 298 | if (d->yScale == scale) |
| 299 | return; |
| 300 | d->yScale = scale; |
| 301 | update(); |
| 302 | emit yScaleChanged(); |
| 303 | emit scaleChanged(); |
| 304 | } |
| 305 | |
| 306 | /*! |
| 307 | \property QGraphicsScale::zScale |
| 308 | \brief the depth scale factor. |
| 309 | |
| 310 | The scale factor can be any real number; the default value is 1.0. If you |
| 311 | set the factor to 0.0, the item will be collapsed to a single point. If you |
| 312 | provide a negative value, the item will be flipped end for end around its |
| 313 | origin. |
| 314 | |
| 315 | \sa xScale, yScale, origin |
| 316 | */ |
| 317 | qreal QGraphicsScale::zScale() const |
| 318 | { |
| 319 | Q_D(const QGraphicsScale); |
| 320 | return d->zScale; |
| 321 | } |
| 322 | void QGraphicsScale::setZScale(qreal scale) |
| 323 | { |
| 324 | Q_D(QGraphicsScale); |
| 325 | if (d->zScale == scale) |
| 326 | return; |
| 327 | d->zScale = scale; |
| 328 | update(); |
| 329 | emit zScaleChanged(); |
| 330 | emit scaleChanged(); |
| 331 | } |
| 332 | |
| 333 | /*! |
| 334 | \reimp |
| 335 | */ |
| 336 | void QGraphicsScale::applyTo(QMatrix4x4 *matrix) const |
| 337 | { |
| 338 | Q_D(const QGraphicsScale); |
| 339 | matrix->translate(d->origin); |
| 340 | matrix->scale(d->xScale, d->yScale, d->zScale); |
| 341 | matrix->translate(-d->origin); |
| 342 | } |
| 343 | |
| 344 | /*! |
| 345 | \fn QGraphicsScale::originChanged() |
| 346 | |
| 347 | QGraphicsScale emits this signal when its origin changes. |
| 348 | |
| 349 | \sa QGraphicsScale::origin |
| 350 | */ |
| 351 | |
| 352 | /*! |
| 353 | \fn QGraphicsScale::xScaleChanged() |
| 354 | \since 4.7 |
| 355 | |
| 356 | This signal is emitted whenever the \l xScale property changes. |
| 357 | */ |
| 358 | |
| 359 | /*! |
| 360 | \fn QGraphicsScale::yScaleChanged() |
| 361 | \since 4.7 |
| 362 | |
| 363 | This signal is emitted whenever the \l yScale property changes. |
| 364 | */ |
| 365 | |
| 366 | /*! |
| 367 | \fn QGraphicsScale::zScaleChanged() |
| 368 | \since 4.7 |
| 369 | |
| 370 | This signal is emitted whenever the \l zScale property changes. |
| 371 | */ |
| 372 | |
| 373 | /*! |
| 374 | \fn QGraphicsScale::scaleChanged() |
| 375 | |
| 376 | This signal is emitted whenever the xScale, yScale, or zScale |
| 377 | of the object changes. |
| 378 | |
| 379 | \sa QGraphicsScale::xScale, QGraphicsScale::yScale |
| 380 | \sa QGraphicsScale::zScale |
| 381 | */ |
| 382 | |
| 383 | /*! |
| 384 | \class QGraphicsRotation |
| 385 | \brief The QGraphicsRotation class provides a rotation transformation around |
| 386 | a given axis. |
| 387 | \since 4.6 |
| 388 | \inmodule QtWidgets |
| 389 | |
| 390 | You can provide the desired axis by assigning a QVector3D to the axis property |
| 391 | or by passing a member if Qt::Axis to the setAxis convenience function. |
| 392 | By default the axis is (0, 0, 1) i.e., rotation around the Z axis. |
| 393 | |
| 394 | The angle property, which is provided by QGraphicsRotation, now |
| 395 | describes the number of degrees to rotate around this axis. |
| 396 | |
| 397 | QGraphicsRotation provides certain parameters to help control how the |
| 398 | rotation should be applied. |
| 399 | |
| 400 | The origin is the point that the item is rotated around (i.e., it stays |
| 401 | fixed relative to the parent as the rest of the item is rotated). By |
| 402 | default the origin is QPointF(0, 0). |
| 403 | |
| 404 | The angle property provides the number of degrees to rotate the item |
| 405 | clockwise around the origin. This value also be negative, indicating a |
| 406 | counter-clockwise rotation. For animation purposes it may also be useful to |
| 407 | provide rotation angles exceeding (-360, 360) degrees, for instance to |
| 408 | animate how an item rotates several times. |
| 409 | |
| 410 | Note: the final rotation is the combined effect of a rotation in |
| 411 | 3D space followed by a projection back to 2D. If several rotations |
| 412 | are performed in succession, they will not behave as expected unless |
| 413 | they were all around the Z axis. |
| 414 | |
| 415 | \sa QGraphicsTransform, QGraphicsItem::setRotation(), QTransform::rotate() |
| 416 | */ |
| 417 | |
| 418 | class QGraphicsRotationPrivate : public QGraphicsTransformPrivate |
| 419 | { |
| 420 | public: |
| 421 | QGraphicsRotationPrivate() |
| 422 | : angle(0), axis(0, 0, 1) {} |
| 423 | QVector3D origin; |
| 424 | qreal angle; |
| 425 | QVector3D axis; |
| 426 | }; |
| 427 | |
| 428 | /*! |
| 429 | Constructs a new QGraphicsRotation with the given \a parent. |
| 430 | */ |
| 431 | QGraphicsRotation::QGraphicsRotation(QObject *parent) |
| 432 | : QGraphicsTransform(*new QGraphicsRotationPrivate, parent) |
| 433 | { |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | Destroys the graphics rotation. |
| 438 | */ |
| 439 | QGraphicsRotation::~QGraphicsRotation() |
| 440 | { |
| 441 | } |
| 442 | |
| 443 | /*! |
| 444 | \property QGraphicsRotation::origin |
| 445 | \brief the origin of the rotation in 3D space. |
| 446 | |
| 447 | All rotations will be done relative to this point (i.e., this point |
| 448 | will stay fixed, relative to the parent, when the item is rotated). |
| 449 | |
| 450 | \sa angle |
| 451 | */ |
| 452 | QVector3D QGraphicsRotation::origin() const |
| 453 | { |
| 454 | Q_D(const QGraphicsRotation); |
| 455 | return d->origin; |
| 456 | } |
| 457 | void QGraphicsRotation::setOrigin(const QVector3D &point) |
| 458 | { |
| 459 | Q_D(QGraphicsRotation); |
| 460 | if (d->origin == point) |
| 461 | return; |
| 462 | d->origin = point; |
| 463 | update(); |
| 464 | emit originChanged(); |
| 465 | } |
| 466 | |
| 467 | /*! |
| 468 | \property QGraphicsRotation::angle |
| 469 | \brief the angle for clockwise rotation, in degrees. |
| 470 | |
| 471 | The angle can be any real number; the default value is 0.0. A value of 180 |
| 472 | will rotate 180 degrees, clockwise. If you provide a negative number, the |
| 473 | item will be rotated counter-clockwise. Normally the rotation angle will be |
| 474 | in the range (-360, 360), but you can also provide numbers outside of this |
| 475 | range (e.g., a angle of 370 degrees gives the same result as 10 degrees). |
| 476 | Setting the angle to NaN results in no rotation. |
| 477 | |
| 478 | \sa origin |
| 479 | */ |
| 480 | qreal QGraphicsRotation::angle() const |
| 481 | { |
| 482 | Q_D(const QGraphicsRotation); |
| 483 | return d->angle; |
| 484 | } |
| 485 | void QGraphicsRotation::setAngle(qreal angle) |
| 486 | { |
| 487 | Q_D(QGraphicsRotation); |
| 488 | if (d->angle == angle) |
| 489 | return; |
| 490 | d->angle = angle; |
| 491 | update(); |
| 492 | emit angleChanged(); |
| 493 | } |
| 494 | |
| 495 | /*! |
| 496 | \fn QGraphicsRotation::originChanged() |
| 497 | |
| 498 | This signal is emitted whenever the origin has changed. |
| 499 | |
| 500 | \sa QGraphicsRotation::origin |
| 501 | */ |
| 502 | |
| 503 | /*! |
| 504 | \fn void QGraphicsRotation::angleChanged() |
| 505 | |
| 506 | This signal is emitted whenever the angle has changed. |
| 507 | |
| 508 | \sa QGraphicsRotation::angle |
| 509 | */ |
| 510 | |
| 511 | /*! |
| 512 | \property QGraphicsRotation::axis |
| 513 | \brief a rotation axis, specified by a vector in 3D space. |
| 514 | |
| 515 | This can be any axis in 3D space. By default the axis is (0, 0, 1), |
| 516 | which is aligned with the Z axis. If you provide another axis, |
| 517 | QGraphicsRotation will provide a transformation that rotates |
| 518 | around this axis. For example, if you would like to rotate an item |
| 519 | around its X axis, you could pass (1, 0, 0) as the axis. |
| 520 | |
| 521 | \sa QTransform, QGraphicsRotation::angle |
| 522 | */ |
| 523 | QVector3D QGraphicsRotation::axis() const |
| 524 | { |
| 525 | Q_D(const QGraphicsRotation); |
| 526 | return d->axis; |
| 527 | } |
| 528 | void QGraphicsRotation::setAxis(const QVector3D &axis) |
| 529 | { |
| 530 | Q_D(QGraphicsRotation); |
| 531 | if (d->axis == axis) |
| 532 | return; |
| 533 | d->axis = axis; |
| 534 | update(); |
| 535 | emit axisChanged(); |
| 536 | } |
| 537 | |
| 538 | /*! |
| 539 | \fn void QGraphicsRotation::setAxis(Qt::Axis axis) |
| 540 | |
| 541 | Convenience function to set the axis to \a axis. |
| 542 | |
| 543 | Note: the Qt::YAxis rotation for QTransform is inverted from the |
| 544 | correct mathematical rotation in 3D space. The QGraphicsRotation |
| 545 | class implements a correct mathematical rotation. The following |
| 546 | two sequences of code will perform the same transformation: |
| 547 | |
| 548 | \code |
| 549 | QTransform t; |
| 550 | t.rotate(45, Qt::YAxis); |
| 551 | |
| 552 | QGraphicsRotation r; |
| 553 | r.setAxis(Qt::YAxis); |
| 554 | r.setAngle(-45); |
| 555 | \endcode |
| 556 | */ |
| 557 | void QGraphicsRotation::setAxis(Qt::Axis axis) |
| 558 | { |
| 559 | switch (axis) |
| 560 | { |
| 561 | case Qt::XAxis: |
| 562 | setAxis(QVector3D(1, 0, 0)); |
| 563 | break; |
| 564 | case Qt::YAxis: |
| 565 | setAxis(QVector3D(0, 1, 0)); |
| 566 | break; |
| 567 | case Qt::ZAxis: |
| 568 | setAxis(QVector3D(0, 0, 1)); |
| 569 | break; |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | /*! |
| 574 | \reimp |
| 575 | */ |
| 576 | void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const |
| 577 | { |
| 578 | Q_D(const QGraphicsRotation); |
| 579 | |
| 580 | if (d->angle == 0. || d->axis.isNull() || qIsNaN(d->angle)) |
| 581 | return; |
| 582 | |
| 583 | matrix->translate(d->origin); |
| 584 | matrix->projectedRotate(d->angle, d->axis.x(), d->axis.y(), d->axis.z()); |
| 585 | matrix->translate(-d->origin); |
| 586 | } |
| 587 | |
| 588 | /*! |
| 589 | \fn void QGraphicsRotation::axisChanged() |
| 590 | |
| 591 | This signal is emitted whenever the axis of the object changes. |
| 592 | |
| 593 | \sa QGraphicsRotation::axis |
| 594 | */ |
| 595 | |
| 596 | #include "moc_qgraphicstransform.cpp" |
| 597 | |
| 598 | QT_END_NAMESPACE |
| 599 | |