1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/*
23 * Definitions to ease transition from SDL2 code
24 */
25
26#ifndef SDL_oldnames_h_
27#define SDL_oldnames_h_
28
29#include <SDL3/SDL_platform_defines.h>
30
31/* The new function names are recommended, but if you want to have the
32 * old names available while you are in the process of migrating code
33 * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
34 *
35 * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
36 * rename_symbols.py --all-symbols source_code_path
37 */
38#ifdef SDL_ENABLE_OLD_NAMES
39
40/* ##SDL_atomic.h */
41#define SDL_AtomicAdd SDL_AddAtomicInt
42#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt
43#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer
44#define SDL_AtomicGet SDL_GetAtomicInt
45#define SDL_AtomicGetPtr SDL_GetAtomicPointer
46#define SDL_AtomicLock SDL_LockSpinlock
47#define SDL_AtomicSet SDL_SetAtomicInt
48#define SDL_AtomicSetPtr SDL_SetAtomicPointer
49#define SDL_AtomicTryLock SDL_TryLockSpinlock
50#define SDL_AtomicUnlock SDL_UnlockSpinlock
51#define SDL_atomic_t SDL_AtomicInt
52
53/* ##SDL_audio.h */
54#define AUDIO_F32 SDL_AUDIO_F32LE
55#define AUDIO_F32LSB SDL_AUDIO_F32LE
56#define AUDIO_F32MSB SDL_AUDIO_F32BE
57#define AUDIO_F32SYS SDL_AUDIO_F32
58#define AUDIO_S16 SDL_AUDIO_S16LE
59#define AUDIO_S16LSB SDL_AUDIO_S16LE
60#define AUDIO_S16MSB SDL_AUDIO_S16BE
61#define AUDIO_S16SYS SDL_AUDIO_S16
62#define AUDIO_S32 SDL_AUDIO_S32LE
63#define AUDIO_S32LSB SDL_AUDIO_S32LE
64#define AUDIO_S32MSB SDL_AUDIO_S32BE
65#define AUDIO_S32SYS SDL_AUDIO_S32
66#define AUDIO_S8 SDL_AUDIO_S8
67#define AUDIO_U8 SDL_AUDIO_U8
68#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
69#define SDL_AudioStreamClear SDL_ClearAudioStream
70#define SDL_AudioStreamFlush SDL_FlushAudioStream
71#define SDL_AudioStreamGet SDL_GetAudioStreamData
72#define SDL_AudioStreamPut SDL_PutAudioStreamData
73#define SDL_FreeAudioStream SDL_DestroyAudioStream
74#define SDL_FreeWAV SDL_free
75#define SDL_LoadWAV_RW SDL_LoadWAV_IO
76#define SDL_MixAudioFormat SDL_MixAudio
77#define SDL_NewAudioStream SDL_CreateAudioStream
78
79/* ##SDL_cpuinfo.h */
80#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores
81#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment
82
83/* ##SDL_endian.h */
84#define SDL_SwapBE16 SDL_Swap16BE
85#define SDL_SwapBE32 SDL_Swap32BE
86#define SDL_SwapBE64 SDL_Swap64BE
87#define SDL_SwapLE16 SDL_Swap16LE
88#define SDL_SwapLE32 SDL_Swap32LE
89#define SDL_SwapLE64 SDL_Swap64LE
90
91/* ##SDL_events.h */
92#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
93#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
94#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
95#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
96#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
97#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
98#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
99#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
100#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
101#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
102#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
103#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
104#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
105#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
106#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
107#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
108#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
109#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
110#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
111#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
112#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
113#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
114#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
115#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
116#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
117#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
118#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
119#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
120#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
121#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
122#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
123#define SDL_DROPFILE SDL_EVENT_DROP_FILE
124#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
125#define SDL_DelEventWatch SDL_RemoveEventWatch
126#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
127#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
128#define SDL_FINGERUP SDL_EVENT_FINGER_UP
129#define SDL_FIRSTEVENT SDL_EVENT_FIRST
130#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
131#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
132#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
133#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
134#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
135#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
136#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
137#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
138#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
139#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
140#define SDL_KEYUP SDL_EVENT_KEY_UP
141#define SDL_LASTEVENT SDL_EVENT_LAST
142#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
143#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
144#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
145#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
146#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
147#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
148#define SDL_QUIT SDL_EVENT_QUIT
149#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
150#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
151#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
152#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
153#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
154#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
155#define SDL_USEREVENT SDL_EVENT_USER
156#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
157#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
158#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
159#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
160#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
161#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
162#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
163#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
164#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
165#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
166#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
167#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
168#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
169#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
170#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
171#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
172#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
173#define SDL_eventaction SDL_EventAction
174
175/* ##SDL_gamecontroller.h */
176#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
177#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
178#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
179#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT
180#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
181#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
182#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
183#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
184#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
185#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
186#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
187#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
188#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
189#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
190#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
191#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
192#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
193#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
194#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
195#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
196#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
197#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
198#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
199#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT
200#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
201#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
202#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
203#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
204#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
205#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
206#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
207#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
208#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
209#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
210#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
211#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
212#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
213#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
214#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
215#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
216#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
217#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
218#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
219#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
220#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
221#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
222#define SDL_GameController SDL_Gamepad
223#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
224#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
225#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
226#define SDL_GameControllerAxis SDL_GamepadAxis
227#define SDL_GameControllerBindType SDL_GamepadBindingType
228#define SDL_GameControllerButton SDL_GamepadButton
229#define SDL_GameControllerClose SDL_CloseGamepad
230#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
231#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
232#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
233#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
234#define SDL_GameControllerGetAttached SDL_GamepadConnected
235#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
236#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
237#define SDL_GameControllerGetButton SDL_GetGamepadButton
238#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
239#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
240#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
241#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
242#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
243#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
244#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
245#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
246#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
247#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
248#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
249#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
250#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
251#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
252#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
253#define SDL_GameControllerGetType SDL_GetGamepadType
254#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
255#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
256#define SDL_GameControllerHasButton SDL_GamepadHasButton
257#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
258#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
259#define SDL_GameControllerMapping SDL_GetGamepadMapping
260#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
261#define SDL_GameControllerName SDL_GetGamepadName
262#define SDL_GameControllerOpen SDL_OpenGamepad
263#define SDL_GameControllerPath SDL_GetGamepadPath
264#define SDL_GameControllerRumble SDL_RumbleGamepad
265#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
266#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
267#define SDL_GameControllerSetLED SDL_SetGamepadLED
268#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
269#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
270#define SDL_GameControllerType SDL_GamepadType
271#define SDL_GameControllerUpdate SDL_UpdateGamepads
272#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
273#define SDL_IsGameController SDL_IsGamepad
274
275/* ##SDL_guid.h */
276#define SDL_GUIDFromString SDL_StringToGUID
277
278/* ##SDL_haptic.h */
279#define SDL_HapticClose SDL_CloseHaptic
280#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
281#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
282#define SDL_HapticNewEffect SDL_CreateHapticEffect
283#define SDL_HapticNumAxes SDL_GetNumHapticAxes
284#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
285#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
286#define SDL_HapticOpen SDL_OpenHaptic
287#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
288#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
289#define SDL_HapticPause SDL_PauseHaptic
290#define SDL_HapticQuery SDL_GetHapticFeatures
291#define SDL_HapticRumbleInit SDL_InitHapticRumble
292#define SDL_HapticRumblePlay SDL_PlayHapticRumble
293#define SDL_HapticRumbleStop SDL_StopHapticRumble
294#define SDL_HapticRunEffect SDL_RunHapticEffect
295#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
296#define SDL_HapticSetGain SDL_SetHapticGain
297#define SDL_HapticStopAll SDL_StopHapticEffects
298#define SDL_HapticStopEffect SDL_StopHapticEffect
299#define SDL_HapticUnpause SDL_ResumeHaptic
300#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
301#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
302#define SDL_MouseIsHaptic SDL_IsMouseHaptic
303
304/* ##SDL_hints.h */
305#define SDL_DelHintCallback SDL_RemoveHintCallback
306#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
307#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
308#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
309#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
310#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS
311#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS
312#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
313#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
314#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
315#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
316
317/* ##SDL_joystick.h */
318#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
319#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
320#define SDL_JoystickClose SDL_CloseJoystick
321#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
322#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
323#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
324#define SDL_JoystickGUID SDL_GUID
325#define SDL_JoystickGetAttached SDL_JoystickConnected
326#define SDL_JoystickGetAxis SDL_GetJoystickAxis
327#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
328#define SDL_JoystickGetBall SDL_GetJoystickBall
329#define SDL_JoystickGetButton SDL_GetJoystickButton
330#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
331#define SDL_JoystickGetGUID SDL_GetJoystickGUID
332#define SDL_JoystickGetGUIDFromString SDL_StringToGUID
333#define SDL_JoystickGetHat SDL_GetJoystickHat
334#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
335#define SDL_JoystickGetProduct SDL_GetJoystickProduct
336#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
337#define SDL_JoystickGetSerial SDL_GetJoystickSerial
338#define SDL_JoystickGetType SDL_GetJoystickType
339#define SDL_JoystickGetVendor SDL_GetJoystickVendor
340#define SDL_JoystickInstanceID SDL_GetJoystickID
341#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
342#define SDL_JoystickName SDL_GetJoystickName
343#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
344#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
345#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
346#define SDL_JoystickNumHats SDL_GetNumJoystickHats
347#define SDL_JoystickOpen SDL_OpenJoystick
348#define SDL_JoystickPath SDL_GetJoystickPath
349#define SDL_JoystickRumble SDL_RumbleJoystick
350#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
351#define SDL_JoystickSendEffect SDL_SendJoystickEffect
352#define SDL_JoystickSetLED SDL_SetJoystickLED
353#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
354#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
355#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
356#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
357#define SDL_JoystickUpdate SDL_UpdateJoysticks
358
359/* ##SDL_keyboard.h */
360#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
361#define SDL_IsTextInputActive SDL_TextInputActive
362
363/* ##SDL_keycode.h */
364#define KMOD_ALT SDL_KMOD_ALT
365#define KMOD_CAPS SDL_KMOD_CAPS
366#define KMOD_CTRL SDL_KMOD_CTRL
367#define KMOD_GUI SDL_KMOD_GUI
368#define KMOD_LALT SDL_KMOD_LALT
369#define KMOD_LCTRL SDL_KMOD_LCTRL
370#define KMOD_LGUI SDL_KMOD_LGUI
371#define KMOD_LSHIFT SDL_KMOD_LSHIFT
372#define KMOD_MODE SDL_KMOD_MODE
373#define KMOD_NONE SDL_KMOD_NONE
374#define KMOD_NUM SDL_KMOD_NUM
375#define KMOD_RALT SDL_KMOD_RALT
376#define KMOD_RCTRL SDL_KMOD_RCTRL
377#define KMOD_RGUI SDL_KMOD_RGUI
378#define KMOD_RSHIFT SDL_KMOD_RSHIFT
379#define KMOD_SCROLL SDL_KMOD_SCROLL
380#define KMOD_SHIFT SDL_KMOD_SHIFT
381#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD
382#define SDLK_AUDIOMUTE SDLK_MUTE
383#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK
384#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY
385#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK
386#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND
387#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP
388#define SDLK_BACKQUOTE SDLK_GRAVE
389#define SDLK_EJECT SDLK_MEDIA_EJECT
390#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT
391#define SDLK_QUOTE SDLK_APOSTROPHE
392#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE
393#define SDLK_a SDLK_A
394#define SDLK_b SDLK_B
395#define SDLK_c SDLK_C
396#define SDLK_d SDLK_D
397#define SDLK_e SDLK_E
398#define SDLK_f SDLK_F
399#define SDLK_g SDLK_G
400#define SDLK_h SDLK_H
401#define SDLK_i SDLK_I
402#define SDLK_j SDLK_J
403#define SDLK_k SDLK_K
404#define SDLK_l SDLK_L
405#define SDLK_m SDLK_M
406#define SDLK_n SDLK_N
407#define SDLK_o SDLK_O
408#define SDLK_p SDLK_P
409#define SDLK_q SDLK_Q
410#define SDLK_r SDLK_R
411#define SDLK_s SDLK_S
412#define SDLK_t SDLK_T
413#define SDLK_u SDLK_U
414#define SDLK_v SDLK_V
415#define SDLK_w SDLK_W
416#define SDLK_x SDLK_X
417#define SDLK_y SDLK_Y
418#define SDLK_z SDLK_Z
419
420/* ##SDL_log.h */
421#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
422#define SDL_LogGetPriority SDL_GetLogPriority
423#define SDL_LogResetPriorities SDL_ResetLogPriorities
424#define SDL_LogSetAllPriority SDL_SetLogPriorities
425#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
426#define SDL_LogSetPriority SDL_SetLogPriority
427#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT
428
429/* ##SDL_messagebox.h */
430#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT
431
432/* ##SDL_mouse.h */
433#define SDL_BUTTON SDL_BUTTON_MASK
434#define SDL_FreeCursor SDL_DestroyCursor
435#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT
436#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
437#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER
438#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT
439#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED
440#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE
441#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE
442#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE
443#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE
444#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE
445#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS
446#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE
447#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE
448#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE
449#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE
450#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE
451#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE
452#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE
453#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE
454
455/* ##SDL_mutex.h */
456#define SDL_CondBroadcast SDL_BroadcastCondition
457#define SDL_CondSignal SDL_SignalCondition
458#define SDL_CondWait SDL_WaitCondition
459#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
460#define SDL_CreateCond SDL_CreateCondition
461#define SDL_DestroyCond SDL_DestroyCondition
462#define SDL_SemPost SDL_SignalSemaphore
463#define SDL_SemTryWait SDL_TryWaitSemaphore
464#define SDL_SemValue SDL_GetSemaphoreValue
465#define SDL_SemWait SDL_WaitSemaphore
466#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
467
468/* ##SDL_mutex.h */
469#define SDL_cond SDL_Condition
470#define SDL_mutex SDL_Mutex
471#define SDL_sem SDL_Semaphore
472
473/* ##SDL_pixels.h */
474#define SDL_AllocFormat SDL_GetPixelFormatDetails
475#define SDL_AllocPalette SDL_CreatePalette
476#define SDL_Colour SDL_Color
477#define SDL_FreePalette SDL_DestroyPalette
478#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks
479#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444
480#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555
481#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
482#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444
483#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555
484#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
485#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat
486
487/* ##SDL_rect.h */
488#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
489#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
490#define SDL_FRectEmpty SDL_RectEmptyFloat
491#define SDL_FRectEquals SDL_RectsEqualFloat
492#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
493#define SDL_HasIntersection SDL_HasRectIntersection
494#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
495#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
496#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
497#define SDL_IntersectRect SDL_GetRectIntersection
498#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
499#define SDL_PointInFRect SDL_PointInRectFloat
500#define SDL_RectEquals SDL_RectsEqual
501#define SDL_UnionFRect SDL_GetRectUnionFloat
502#define SDL_UnionRect SDL_GetRectUnion
503
504/* ##SDL_render.h */
505#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
506#define SDL_RenderCopy SDL_RenderTexture
507#define SDL_RenderCopyEx SDL_RenderTextureRotated
508#define SDL_RenderCopyExF SDL_RenderTextureRotated
509#define SDL_RenderCopyF SDL_RenderTexture
510#define SDL_RenderDrawLine SDL_RenderLine
511#define SDL_RenderDrawLineF SDL_RenderLine
512#define SDL_RenderDrawLines SDL_RenderLines
513#define SDL_RenderDrawLinesF SDL_RenderLines
514#define SDL_RenderDrawPoint SDL_RenderPoint
515#define SDL_RenderDrawPointF SDL_RenderPoint
516#define SDL_RenderDrawPoints SDL_RenderPoints
517#define SDL_RenderDrawPointsF SDL_RenderPoints
518#define SDL_RenderDrawRect SDL_RenderRect
519#define SDL_RenderDrawRectF SDL_RenderRect
520#define SDL_RenderDrawRects SDL_RenderRects
521#define SDL_RenderDrawRectsF SDL_RenderRects
522#define SDL_RenderFillRectF SDL_RenderFillRect
523#define SDL_RenderFillRectsF SDL_RenderFillRects
524#define SDL_RendererFlip SDL_FlipMode
525#define SDL_RenderFlush SDL_FlushRenderer
526#define SDL_RenderGetClipRect SDL_GetRenderClipRect
527#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
528#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
529#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
530#define SDL_RenderGetScale SDL_GetRenderScale
531#define SDL_RenderGetViewport SDL_GetRenderViewport
532#define SDL_RenderGetWindow SDL_GetRenderWindow
533#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
534#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
535#define SDL_RenderSetClipRect SDL_SetRenderClipRect
536#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
537#define SDL_RenderSetScale SDL_SetRenderScale
538#define SDL_RenderSetVSync SDL_SetRenderVSync
539#define SDL_RenderSetViewport SDL_SetRenderViewport
540#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
541#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
542#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
543
544/* ##SDL_rwops.h */
545#define RW_SEEK_CUR SDL_IO_SEEK_CUR
546#define RW_SEEK_END SDL_IO_SEEK_END
547#define RW_SEEK_SET SDL_IO_SEEK_SET
548#define SDL_RWFromConstMem SDL_IOFromConstMem
549#define SDL_RWFromFile SDL_IOFromFile
550#define SDL_RWFromMem SDL_IOFromMem
551#define SDL_RWclose SDL_CloseIO
552#define SDL_RWops SDL_IOStream
553#define SDL_RWread SDL_ReadIO
554#define SDL_RWseek SDL_SeekIO
555#define SDL_RWsize SDL_GetIOSize
556#define SDL_RWtell SDL_TellIO
557#define SDL_RWwrite SDL_WriteIO
558#define SDL_ReadBE16 SDL_ReadU16BE
559#define SDL_ReadBE32 SDL_ReadU32BE
560#define SDL_ReadBE64 SDL_ReadU64BE
561#define SDL_ReadLE16 SDL_ReadU16LE
562#define SDL_ReadLE32 SDL_ReadU32LE
563#define SDL_ReadLE64 SDL_ReadU64LE
564#define SDL_WriteBE16 SDL_WriteU16BE
565#define SDL_WriteBE32 SDL_WriteU32BE
566#define SDL_WriteBE64 SDL_WriteU64BE
567#define SDL_WriteLE16 SDL_WriteU16LE
568#define SDL_WriteLE32 SDL_WriteU32LE
569#define SDL_WriteLE64 SDL_WriteU64LE
570
571/* ##SDL_scancode.h */
572#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT
573#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD
574#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE
575#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK
576#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY
577#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
578#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND
579#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP
580#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT
581#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT
582
583/* ##SDL_sensor.h */
584#define SDL_SensorClose SDL_CloseSensor
585#define SDL_SensorFromInstanceID SDL_GetSensorFromID
586#define SDL_SensorGetData SDL_GetSensorData
587#define SDL_SensorGetInstanceID SDL_GetSensorID
588#define SDL_SensorGetName SDL_GetSensorName
589#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
590#define SDL_SensorGetType SDL_GetSensorType
591#define SDL_SensorOpen SDL_OpenSensor
592#define SDL_SensorUpdate SDL_UpdateSensors
593
594/* ##SDL_stdinc.h */
595#define SDL_FALSE false
596#define SDL_TABLESIZE SDL_arraysize
597#define SDL_TRUE true
598#define SDL_bool bool
599#define SDL_size_add_overflow SDL_size_add_check_overflow
600#define SDL_size_mul_overflow SDL_size_mul_check_overflow
601#define SDL_strtokr SDL_strtok_r
602
603/* ##SDL_surface.h */
604#define SDL_BlitScaled SDL_BlitSurfaceScaled
605#define SDL_ConvertSurfaceFormat SDL_ConvertSurface
606#define SDL_FillRect SDL_FillSurfaceRect
607#define SDL_FillRects SDL_FillSurfaceRects
608#define SDL_FreeSurface SDL_DestroySurface
609#define SDL_GetClipRect SDL_GetSurfaceClipRect
610#define SDL_GetColorKey SDL_GetSurfaceColorKey
611#define SDL_HasColorKey SDL_SurfaceHasColorKey
612#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
613#define SDL_LoadBMP_RW SDL_LoadBMP_IO
614#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
615#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
616#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED
617#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED
618#define SDL_SaveBMP_RW SDL_SaveBMP_IO
619#define SDL_SetClipRect SDL_SetSurfaceClipRect
620#define SDL_SetColorKey SDL_SetSurfaceColorKey
621#define SDL_UpperBlit SDL_BlitSurface
622#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
623
624/* ##SDL_system.h */
625#define SDL_AndroidBackButton SDL_SendAndroidBackButton
626#define SDL_AndroidGetActivity SDL_GetAndroidActivity
627#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath
628#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState
629#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath
630#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv
631#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission
632#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback
633#define SDL_AndroidSendMessage SDL_SendAndroidMessage
634#define SDL_AndroidShowToast SDL_ShowAndroidToast
635#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo
636#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex
637#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser
638#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue
639#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority
640#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy
641#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground
642#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground
643#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback
644#define SDL_iOSSetEventPump SDL_SetiOSEventPump
645#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback
646#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump
647
648/* ##SDL_thread.h */
649#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority
650#define SDL_TLSCleanup SDL_CleanupTLS
651#define SDL_TLSGet SDL_GetTLS
652#define SDL_TLSSet SDL_SetTLS
653#define SDL_threadID SDL_ThreadID
654
655/* ##SDL_timer.h */
656#define SDL_GetTicks64 SDL_GetTicks
657
658/* ##SDL_version.h */
659#define SDL_COMPILEDVERSION SDL_VERSION
660#define SDL_PATCHLEVEL SDL_MICRO_VERSION
661
662/* ##SDL_video.h */
663#define SDL_GL_DeleteContext SDL_GL_DestroyContext
664#define SDL_GLattr SDL_GLAttr
665#define SDL_GLcontextFlag SDL_GLContextFlag
666#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag
667#define SDL_GLprofile SDL_GLProfile
668#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
669#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
670#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
671#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
672#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
673#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
674#define SDL_HasWindowSurface SDL_WindowHasSurface
675#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
676#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
677#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
678#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
679#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
680
681#elif !defined(SDL_DISABLE_OLD_NAMES)
682
683/* ##SDL_atomic.h */
684#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt
685#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt
686#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer
687#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt
688#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer
689#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
690#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt
691#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer
692#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
693#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
694#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
695
696/* ##SDL_audio.h */
697#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
698#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
699#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
700#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
701#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
702#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
703#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
704#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
705#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
706#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
707#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
708#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
709#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
710#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
711#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
712#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
713#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
714#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
715#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
716#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
717#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
718#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
719#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio
720#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
721
722/* ##SDL_cpuinfo.h */
723#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores
724#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment
725
726/* ##SDL_endian.h */
727#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE
728#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE
729#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE
730#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE
731#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE
732#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE
733
734/* ##SDL_events.h */
735#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
736#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
737#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
738#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
739#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
740#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
741#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
742#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
743#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
744#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
745#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
746#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
747#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
748#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
749#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
750#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
751#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
752#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
753#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
754#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
755#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
756#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
757#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
758#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
759#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
760#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
761#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
762#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
763#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
764#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
765#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
766#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
767#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
768#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch
769#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
770#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
771#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
772#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
773#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
774#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
775#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
776#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
777#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
778#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
779#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
780#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
781#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
782#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
783#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
784#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
785#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
786#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
787#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
788#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
789#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
790#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
791#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
792#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
793#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
794#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
795#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
796#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
797#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
798#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
799#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
800#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
801#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
802#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
803#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
804#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
805#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
806#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
807#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
808#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
809#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
810#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
811#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
812#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
813#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
814#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
815#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
816#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
817
818/* ##SDL_gamecontroller.h */
819#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
820#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
821#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
822#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT
823#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
824#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
825#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
826#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
827#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
828#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
829#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
830#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
831#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
832#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
833#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
834#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
835#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
836#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
837#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
838#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
839#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
840#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
841#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
842#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT
843#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
844#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
845#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
846#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
847#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
848#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
849#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
850#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
851#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
852#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
853#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
854#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
855#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
856#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
857#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
858#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
859#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
860#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
861#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
862#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
863#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
864#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
865#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
866#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
867#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
868#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
869#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
870#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
871#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
872#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
873#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
874#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
875#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
876#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
877#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
878#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
879#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
880#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
881#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
882#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
883#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
884#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
885#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
886#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
887#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
888#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
889#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
890#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
891#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
892#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
893#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
894#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
895#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
896#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
897#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
898#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
899#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
900#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
901#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
902#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
903#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
904#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
905#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
906#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
907#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
908#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
909#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
910#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
911#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
912#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
913#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
914#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
915#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
916#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
917#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
918
919/* ##SDL_guid.h */
920#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID
921
922/* ##SDL_haptic.h */
923#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
924#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
925#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
926#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
927#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
928#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
929#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
930#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
931#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
932#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
933#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
934#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
935#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
936#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
937#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
938#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
939#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
940#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
941#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
942#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
943#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
944#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
945#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
946#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
947
948/* ##SDL_hints.h */
949#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback
950#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
951#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
952#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
953#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
954#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS
955#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS
956#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
957#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
958#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
959#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
960
961/* ##SDL_joystick.h */
962#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
963#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
964#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
965#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
966#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
967#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
968#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID
969#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
970#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
971#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
972#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
973#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
974#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
975#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
976#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString
977#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
978#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
979#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
980#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
981#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
982#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
983#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
984#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID
985#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
986#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
987#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
988#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
989#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
990#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
991#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
992#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
993#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
994#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
995#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
996#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
997#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
998#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
999#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
1000#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
1001#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
1002
1003/* ##SDL_keyboard.h */
1004#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
1005#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
1006
1007/* ##SDL_keycode.h */
1008#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
1009#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
1010#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
1011#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
1012#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
1013#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
1014#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
1015#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
1016#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
1017#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
1018#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
1019#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
1020#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
1021#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
1022#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
1023#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
1024#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
1025#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD
1026#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE
1027#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK
1028#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY
1029#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK
1030#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND
1031#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP
1032#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE
1033#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT
1034#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT
1035#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE
1036#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE
1037#define SDLK_a SDLK_a_renamed_SDLK_A
1038#define SDLK_b SDLK_b_renamed_SDLK_B
1039#define SDLK_c SDLK_c_renamed_SDLK_C
1040#define SDLK_d SDLK_d_renamed_SDLK_D
1041#define SDLK_e SDLK_e_renamed_SDLK_E
1042#define SDLK_f SDLK_f_renamed_SDLK_F
1043#define SDLK_g SDLK_g_renamed_SDLK_G
1044#define SDLK_h SDLK_h_renamed_SDLK_H
1045#define SDLK_i SDLK_i_renamed_SDLK_I
1046#define SDLK_j SDLK_j_renamed_SDLK_J
1047#define SDLK_k SDLK_k_renamed_SDLK_K
1048#define SDLK_l SDLK_l_renamed_SDLK_L
1049#define SDLK_m SDLK_m_renamed_SDLK_M
1050#define SDLK_n SDLK_n_renamed_SDLK_N
1051#define SDLK_o SDLK_o_renamed_SDLK_O
1052#define SDLK_p SDLK_p_renamed_SDLK_P
1053#define SDLK_q SDLK_q_renamed_SDLK_Q
1054#define SDLK_r SDLK_r_renamed_SDLK_R
1055#define SDLK_s SDLK_s_renamed_SDLK_S
1056#define SDLK_t SDLK_t_renamed_SDLK_T
1057#define SDLK_u SDLK_u_renamed_SDLK_U
1058#define SDLK_v SDLK_v_renamed_SDLK_V
1059#define SDLK_w SDLK_w_renamed_SDLK_W
1060#define SDLK_x SDLK_x_renamed_SDLK_X
1061#define SDLK_y SDLK_y_renamed_SDLK_Y
1062#define SDLK_z SDLK_z_renamed_SDLK_Z
1063
1064/* ##SDL_log.h */
1065#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
1066#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority
1067#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities
1068#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
1069#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
1070#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
1071#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT
1072
1073/* ##SDL_messagebox.h */
1074#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT
1075
1076/* ##SDL_mouse.h */
1077#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK
1078#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
1079#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT
1080#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
1081#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER
1082#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT
1083#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED
1084#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE
1085#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE
1086#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE
1087#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE
1088#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE
1089#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS
1090#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE
1091#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE
1092#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE
1093#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE
1094#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE
1095#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE
1096#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE
1097#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE
1098
1099/* ##SDL_mutex.h */
1100#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
1101#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
1102#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
1103#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
1104#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
1105#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
1106#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore
1107#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
1108#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
1109#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
1110#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
1111
1112/* ##SDL_mutex.h */
1113#define SDL_cond SDL_cond_renamed_SDL_Condition
1114#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
1115#define SDL_sem SDL_sem_renamed_SDL_Semaphore
1116
1117/* ##SDL_pixels.h */
1118#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails
1119#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
1120#define SDL_Colour SDL_Colour_renamed_SDL_Color
1121#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
1122#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks
1123#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444
1124#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555
1125#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
1126#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444
1127#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555
1128#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
1129#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat
1130
1131/* ##SDL_rect.h */
1132#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
1133#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
1134#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
1135#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
1136#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
1137#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
1138#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
1139#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
1140#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
1141#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
1142#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
1143#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
1144#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
1145#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
1146#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
1147
1148/* ##SDL_render.h */
1149#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
1150#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
1151#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
1152#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
1153#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
1154#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
1155#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
1156#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
1157#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
1158#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
1159#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
1160#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
1161#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
1162#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
1163#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
1164#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
1165#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
1166#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
1167#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
1168#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode
1169#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
1170#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
1171#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
1172#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
1173#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
1174#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
1175#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
1176#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
1177#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
1178#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
1179#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
1180#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
1181#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
1182#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
1183#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
1184#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
1185#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
1186#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
1187
1188/* ##SDL_rwops.h */
1189#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
1190#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
1191#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
1192#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
1193#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
1194#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
1195#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
1196#define SDL_RWops SDL_RWops_renamed_SDL_IOStream
1197#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
1198#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
1199#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
1200#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
1201#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
1202#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
1203#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
1204#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
1205#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
1206#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
1207#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
1208#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
1209#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
1210#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
1211#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
1212#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
1213#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
1214
1215/* ##SDL_scancode.h */
1216#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT
1217#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD
1218#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE
1219#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK
1220#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY
1221#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
1222#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND
1223#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP
1224#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT
1225#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT
1226
1227/* ##SDL_sensor.h */
1228#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
1229#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
1230#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
1231#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
1232#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
1233#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
1234#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
1235#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
1236#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
1237
1238/* ##SDL_stdinc.h */
1239#define SDL_FALSE SDL_FALSE_renamed_false
1240#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize
1241#define SDL_TRUE SDL_TRUE_renamed_true
1242#define SDL_bool SDL_bool_renamed_bool
1243#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow
1244#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow
1245#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
1246
1247/* ##SDL_surface.h */
1248#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled
1249#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface
1250#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
1251#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
1252#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
1253#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
1254#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
1255#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
1256#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
1257#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
1258#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
1259#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
1260#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED
1261#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED
1262#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
1263#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
1264#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
1265#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
1266#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
1267
1268/* ##SDL_system.h */
1269#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton
1270#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity
1271#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath
1272#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState
1273#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath
1274#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv
1275#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission
1276#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback
1277#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage
1278#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast
1279#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo
1280#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex
1281#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser
1282#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue
1283#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority
1284#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy
1285#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground
1286#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground
1287#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback
1288#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump
1289#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback
1290#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump
1291
1292/* ##SDL_thread.h */
1293#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority
1294#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
1295#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
1296#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
1297#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
1298
1299/* ##SDL_timer.h */
1300#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
1301
1302/* ##SDL_version.h */
1303#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION
1304#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION
1305
1306/* ##SDL_video.h */
1307#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
1308#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr
1309#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag
1310#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag
1311#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile
1312#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
1313#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
1314#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
1315#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
1316#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
1317#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
1318#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
1319#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
1320#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
1321#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
1322#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
1323#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
1324
1325#endif /* SDL_ENABLE_OLD_NAMES */
1326
1327#endif /* SDL_oldnames_h_ */
1328