1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/* vi: set ts=4 sw=4 expandtab: */
23
24/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */
25
26#if !SDL_DYNAMIC_API
27#error You should not be here.
28#endif
29
30#define SDL_SetError SDL_SetError_REAL
31#define SDL_Log SDL_Log_REAL
32#define SDL_LogVerbose SDL_LogVerbose_REAL
33#define SDL_LogDebug SDL_LogDebug_REAL
34#define SDL_LogInfo SDL_LogInfo_REAL
35#define SDL_LogWarn SDL_LogWarn_REAL
36#define SDL_LogError SDL_LogError_REAL
37#define SDL_LogCritical SDL_LogCritical_REAL
38#define SDL_LogMessage SDL_LogMessage_REAL
39#define SDL_sscanf SDL_sscanf_REAL
40#define SDL_snprintf SDL_snprintf_REAL
41#define SDL_CreateThread SDL_CreateThread_REAL
42#define SDL_RWFromFP SDL_RWFromFP_REAL
43#define SDL_RegisterApp SDL_RegisterApp_REAL
44#define SDL_UnregisterApp SDL_UnregisterApp_REAL
45#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
46#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL
47#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL
48#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL
49#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
50#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
51#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
52#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
53#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
54#define SDL_Init SDL_Init_REAL
55#define SDL_InitSubSystem SDL_InitSubSystem_REAL
56#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
57#define SDL_WasInit SDL_WasInit_REAL
58#define SDL_Quit SDL_Quit_REAL
59#define SDL_ReportAssertion SDL_ReportAssertion_REAL
60#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
61#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
62#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
63#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
64#define SDL_AtomicLock SDL_AtomicLock_REAL
65#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
66#define SDL_AtomicCAS SDL_AtomicCAS_REAL
67#define SDL_AtomicSet SDL_AtomicSet_REAL
68#define SDL_AtomicGet SDL_AtomicGet_REAL
69#define SDL_AtomicAdd SDL_AtomicAdd_REAL
70#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
71#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
72#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
73#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
74#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
75#define SDL_AudioInit SDL_AudioInit_REAL
76#define SDL_AudioQuit SDL_AudioQuit_REAL
77#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
78#define SDL_OpenAudio SDL_OpenAudio_REAL
79#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
80#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
81#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
82#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
83#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
84#define SDL_PauseAudio SDL_PauseAudio_REAL
85#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
86#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
87#define SDL_FreeWAV SDL_FreeWAV_REAL
88#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
89#define SDL_ConvertAudio SDL_ConvertAudio_REAL
90#define SDL_MixAudio SDL_MixAudio_REAL
91#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
92#define SDL_LockAudio SDL_LockAudio_REAL
93#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
94#define SDL_UnlockAudio SDL_UnlockAudio_REAL
95#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
96#define SDL_CloseAudio SDL_CloseAudio_REAL
97#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
98#define SDL_SetClipboardText SDL_SetClipboardText_REAL
99#define SDL_GetClipboardText SDL_GetClipboardText_REAL
100#define SDL_HasClipboardText SDL_HasClipboardText_REAL
101#define SDL_GetCPUCount SDL_GetCPUCount_REAL
102#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
103#define SDL_HasRDTSC SDL_HasRDTSC_REAL
104#define SDL_HasAltiVec SDL_HasAltiVec_REAL
105#define SDL_HasMMX SDL_HasMMX_REAL
106#define SDL_Has3DNow SDL_Has3DNow_REAL
107#define SDL_HasSSE SDL_HasSSE_REAL
108#define SDL_HasSSE2 SDL_HasSSE2_REAL
109#define SDL_HasSSE3 SDL_HasSSE3_REAL
110#define SDL_HasSSE41 SDL_HasSSE41_REAL
111#define SDL_HasSSE42 SDL_HasSSE42_REAL
112#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
113#define SDL_GetError SDL_GetError_REAL
114#define SDL_ClearError SDL_ClearError_REAL
115#define SDL_Error SDL_Error_REAL
116#define SDL_PumpEvents SDL_PumpEvents_REAL
117#define SDL_PeepEvents SDL_PeepEvents_REAL
118#define SDL_HasEvent SDL_HasEvent_REAL
119#define SDL_HasEvents SDL_HasEvents_REAL
120#define SDL_FlushEvent SDL_FlushEvent_REAL
121#define SDL_FlushEvents SDL_FlushEvents_REAL
122#define SDL_PollEvent SDL_PollEvent_REAL
123#define SDL_WaitEvent SDL_WaitEvent_REAL
124#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
125#define SDL_PushEvent SDL_PushEvent_REAL
126#define SDL_SetEventFilter SDL_SetEventFilter_REAL
127#define SDL_GetEventFilter SDL_GetEventFilter_REAL
128#define SDL_AddEventWatch SDL_AddEventWatch_REAL
129#define SDL_DelEventWatch SDL_DelEventWatch_REAL
130#define SDL_FilterEvents SDL_FilterEvents_REAL
131#define SDL_EventState SDL_EventState_REAL
132#define SDL_RegisterEvents SDL_RegisterEvents_REAL
133#define SDL_GetBasePath SDL_GetBasePath_REAL
134#define SDL_GetPrefPath SDL_GetPrefPath_REAL
135#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
136#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
137#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL
138#define SDL_IsGameController SDL_IsGameController_REAL
139#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
140#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL
141#define SDL_GameControllerName SDL_GameControllerName_REAL
142#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
143#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
144#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL
145#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
146#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
147#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
148#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
149#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
150#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
151#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
152#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
153#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
154#define SDL_GameControllerClose SDL_GameControllerClose_REAL
155#define SDL_RecordGesture SDL_RecordGesture_REAL
156#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
157#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
158#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
159#define SDL_NumHaptics SDL_NumHaptics_REAL
160#define SDL_HapticName SDL_HapticName_REAL
161#define SDL_HapticOpen SDL_HapticOpen_REAL
162#define SDL_HapticOpened SDL_HapticOpened_REAL
163#define SDL_HapticIndex SDL_HapticIndex_REAL
164#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
165#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
166#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
167#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
168#define SDL_HapticClose SDL_HapticClose_REAL
169#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
170#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
171#define SDL_HapticQuery SDL_HapticQuery_REAL
172#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
173#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
174#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
175#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
176#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
177#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
178#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
179#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
180#define SDL_HapticSetGain SDL_HapticSetGain_REAL
181#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
182#define SDL_HapticPause SDL_HapticPause_REAL
183#define SDL_HapticUnpause SDL_HapticUnpause_REAL
184#define SDL_HapticStopAll SDL_HapticStopAll_REAL
185#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
186#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
187#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
188#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
189#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
190#define SDL_SetHint SDL_SetHint_REAL
191#define SDL_GetHint SDL_GetHint_REAL
192#define SDL_AddHintCallback SDL_AddHintCallback_REAL
193#define SDL_DelHintCallback SDL_DelHintCallback_REAL
194#define SDL_ClearHints SDL_ClearHints_REAL
195#define SDL_NumJoysticks SDL_NumJoysticks_REAL
196#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
197#define SDL_JoystickOpen SDL_JoystickOpen_REAL
198#define SDL_JoystickName SDL_JoystickName_REAL
199#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
200#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
201#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
202#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
203#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
204#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
205#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
206#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL
207#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
208#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
209#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
210#define SDL_JoystickEventState SDL_JoystickEventState_REAL
211#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
212#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
213#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL
214#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
215#define SDL_JoystickClose SDL_JoystickClose_REAL
216#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
217#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
218#define SDL_GetModState SDL_GetModState_REAL
219#define SDL_SetModState SDL_SetModState_REAL
220#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
221#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
222#define SDL_GetScancodeName SDL_GetScancodeName_REAL
223#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
224#define SDL_GetKeyName SDL_GetKeyName_REAL
225#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
226#define SDL_StartTextInput SDL_StartTextInput_REAL
227#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
228#define SDL_StopTextInput SDL_StopTextInput_REAL
229#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
230#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
231#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
232#define SDL_LoadObject SDL_LoadObject_REAL
233#define SDL_LoadFunction SDL_LoadFunction_REAL
234#define SDL_UnloadObject SDL_UnloadObject_REAL
235#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
236#define SDL_LogSetPriority SDL_LogSetPriority_REAL
237#define SDL_LogGetPriority SDL_LogGetPriority_REAL
238#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
239#define SDL_LogMessageV SDL_LogMessageV_REAL
240#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
241#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
242#define SDL_SetMainReady SDL_SetMainReady_REAL
243#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
244#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
245#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
246#define SDL_GetMouseState SDL_GetMouseState_REAL
247#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
248#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
249#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
250#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
251#define SDL_CreateCursor SDL_CreateCursor_REAL
252#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
253#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
254#define SDL_SetCursor SDL_SetCursor_REAL
255#define SDL_GetCursor SDL_GetCursor_REAL
256#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
257#define SDL_FreeCursor SDL_FreeCursor_REAL
258#define SDL_ShowCursor SDL_ShowCursor_REAL
259#define SDL_CreateMutex SDL_CreateMutex_REAL
260#define SDL_LockMutex SDL_LockMutex_REAL
261#define SDL_TryLockMutex SDL_TryLockMutex_REAL
262#define SDL_UnlockMutex SDL_UnlockMutex_REAL
263#define SDL_DestroyMutex SDL_DestroyMutex_REAL
264#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
265#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
266#define SDL_SemWait SDL_SemWait_REAL
267#define SDL_SemTryWait SDL_SemTryWait_REAL
268#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
269#define SDL_SemPost SDL_SemPost_REAL
270#define SDL_SemValue SDL_SemValue_REAL
271#define SDL_CreateCond SDL_CreateCond_REAL
272#define SDL_DestroyCond SDL_DestroyCond_REAL
273#define SDL_CondSignal SDL_CondSignal_REAL
274#define SDL_CondBroadcast SDL_CondBroadcast_REAL
275#define SDL_CondWait SDL_CondWait_REAL
276#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
277#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
278#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
279#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
280#define SDL_AllocFormat SDL_AllocFormat_REAL
281#define SDL_FreeFormat SDL_FreeFormat_REAL
282#define SDL_AllocPalette SDL_AllocPalette_REAL
283#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
284#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
285#define SDL_FreePalette SDL_FreePalette_REAL
286#define SDL_MapRGB SDL_MapRGB_REAL
287#define SDL_MapRGBA SDL_MapRGBA_REAL
288#define SDL_GetRGB SDL_GetRGB_REAL
289#define SDL_GetRGBA SDL_GetRGBA_REAL
290#define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL
291#define SDL_GetPlatform SDL_GetPlatform_REAL
292#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
293#define SDL_HasIntersection SDL_HasIntersection_REAL
294#define SDL_IntersectRect SDL_IntersectRect_REAL
295#define SDL_UnionRect SDL_UnionRect_REAL
296#define SDL_EnclosePoints SDL_EnclosePoints_REAL
297#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
298#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
299#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
300#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
301#define SDL_CreateRenderer SDL_CreateRenderer_REAL
302#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
303#define SDL_GetRenderer SDL_GetRenderer_REAL
304#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
305#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
306#define SDL_CreateTexture SDL_CreateTexture_REAL
307#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
308#define SDL_QueryTexture SDL_QueryTexture_REAL
309#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
310#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
311#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
312#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
313#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
314#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
315#define SDL_UpdateTexture SDL_UpdateTexture_REAL
316#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
317#define SDL_LockTexture SDL_LockTexture_REAL
318#define SDL_UnlockTexture SDL_UnlockTexture_REAL
319#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
320#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
321#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
322#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
323#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
324#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
325#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
326#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
327#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
328#define SDL_RenderSetScale SDL_RenderSetScale_REAL
329#define SDL_RenderGetScale SDL_RenderGetScale_REAL
330#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
331#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
332#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
333#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
334#define SDL_RenderClear SDL_RenderClear_REAL
335#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
336#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
337#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
338#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
339#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
340#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
341#define SDL_RenderFillRect SDL_RenderFillRect_REAL
342#define SDL_RenderFillRects SDL_RenderFillRects_REAL
343#define SDL_RenderCopy SDL_RenderCopy_REAL
344#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
345#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
346#define SDL_RenderPresent SDL_RenderPresent_REAL
347#define SDL_DestroyTexture SDL_DestroyTexture_REAL
348#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
349#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
350#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
351#define SDL_RWFromFile SDL_RWFromFile_REAL
352#define SDL_RWFromMem SDL_RWFromMem_REAL
353#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
354#define SDL_AllocRW SDL_AllocRW_REAL
355#define SDL_FreeRW SDL_FreeRW_REAL
356#define SDL_ReadU8 SDL_ReadU8_REAL
357#define SDL_ReadLE16 SDL_ReadLE16_REAL
358#define SDL_ReadBE16 SDL_ReadBE16_REAL
359#define SDL_ReadLE32 SDL_ReadLE32_REAL
360#define SDL_ReadBE32 SDL_ReadBE32_REAL
361#define SDL_ReadLE64 SDL_ReadLE64_REAL
362#define SDL_ReadBE64 SDL_ReadBE64_REAL
363#define SDL_WriteU8 SDL_WriteU8_REAL
364#define SDL_WriteLE16 SDL_WriteLE16_REAL
365#define SDL_WriteBE16 SDL_WriteBE16_REAL
366#define SDL_WriteLE32 SDL_WriteLE32_REAL
367#define SDL_WriteBE32 SDL_WriteBE32_REAL
368#define SDL_WriteLE64 SDL_WriteLE64_REAL
369#define SDL_WriteBE64 SDL_WriteBE64_REAL
370#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
371#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
372#define SDL_SetWindowShape SDL_SetWindowShape_REAL
373#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
374#define SDL_malloc SDL_malloc_REAL
375#define SDL_calloc SDL_calloc_REAL
376#define SDL_realloc SDL_realloc_REAL
377#define SDL_free SDL_free_REAL
378#define SDL_getenv SDL_getenv_REAL
379#define SDL_setenv SDL_setenv_REAL
380#define SDL_qsort SDL_qsort_REAL
381#define SDL_abs SDL_abs_REAL
382#define SDL_isdigit SDL_isdigit_REAL
383#define SDL_isspace SDL_isspace_REAL
384#define SDL_toupper SDL_toupper_REAL
385#define SDL_tolower SDL_tolower_REAL
386#define SDL_memset SDL_memset_REAL
387#define SDL_memcpy SDL_memcpy_REAL
388#define SDL_memmove SDL_memmove_REAL
389#define SDL_memcmp SDL_memcmp_REAL
390#define SDL_wcslen SDL_wcslen_REAL
391#define SDL_wcslcpy SDL_wcslcpy_REAL
392#define SDL_wcslcat SDL_wcslcat_REAL
393#define SDL_strlen SDL_strlen_REAL
394#define SDL_strlcpy SDL_strlcpy_REAL
395#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
396#define SDL_strlcat SDL_strlcat_REAL
397#define SDL_strdup SDL_strdup_REAL
398#define SDL_strrev SDL_strrev_REAL
399#define SDL_strupr SDL_strupr_REAL
400#define SDL_strlwr SDL_strlwr_REAL
401#define SDL_strchr SDL_strchr_REAL
402#define SDL_strrchr SDL_strrchr_REAL
403#define SDL_strstr SDL_strstr_REAL
404#define SDL_itoa SDL_itoa_REAL
405#define SDL_uitoa SDL_uitoa_REAL
406#define SDL_ltoa SDL_ltoa_REAL
407#define SDL_ultoa SDL_ultoa_REAL
408#define SDL_lltoa SDL_lltoa_REAL
409#define SDL_ulltoa SDL_ulltoa_REAL
410#define SDL_atoi SDL_atoi_REAL
411#define SDL_atof SDL_atof_REAL
412#define SDL_strtol SDL_strtol_REAL
413#define SDL_strtoul SDL_strtoul_REAL
414#define SDL_strtoll SDL_strtoll_REAL
415#define SDL_strtoull SDL_strtoull_REAL
416#define SDL_strtod SDL_strtod_REAL
417#define SDL_strcmp SDL_strcmp_REAL
418#define SDL_strncmp SDL_strncmp_REAL
419#define SDL_strcasecmp SDL_strcasecmp_REAL
420#define SDL_strncasecmp SDL_strncasecmp_REAL
421#define SDL_vsnprintf SDL_vsnprintf_REAL
422#define SDL_acos SDL_acos_REAL
423#define SDL_asin SDL_asin_REAL
424#define SDL_atan SDL_atan_REAL
425#define SDL_atan2 SDL_atan2_REAL
426#define SDL_ceil SDL_ceil_REAL
427#define SDL_copysign SDL_copysign_REAL
428#define SDL_cos SDL_cos_REAL
429#define SDL_cosf SDL_cosf_REAL
430#define SDL_fabs SDL_fabs_REAL
431#define SDL_floor SDL_floor_REAL
432#define SDL_log SDL_log_REAL
433#define SDL_pow SDL_pow_REAL
434#define SDL_scalbn SDL_scalbn_REAL
435#define SDL_sin SDL_sin_REAL
436#define SDL_sinf SDL_sinf_REAL
437#define SDL_sqrt SDL_sqrt_REAL
438#define SDL_iconv_open SDL_iconv_open_REAL
439#define SDL_iconv_close SDL_iconv_close_REAL
440#define SDL_iconv SDL_iconv_REAL
441#define SDL_iconv_string SDL_iconv_string_REAL
442#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
443#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
444#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL
445#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL
446#define SDL_FreeSurface SDL_FreeSurface_REAL
447#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
448#define SDL_LockSurface SDL_LockSurface_REAL
449#define SDL_UnlockSurface SDL_UnlockSurface_REAL
450#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
451#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
452#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
453#define SDL_SetColorKey SDL_SetColorKey_REAL
454#define SDL_GetColorKey SDL_GetColorKey_REAL
455#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
456#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
457#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
458#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
459#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
460#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
461#define SDL_SetClipRect SDL_SetClipRect_REAL
462#define SDL_GetClipRect SDL_GetClipRect_REAL
463#define SDL_ConvertSurface SDL_ConvertSurface_REAL
464#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
465#define SDL_ConvertPixels SDL_ConvertPixels_REAL
466#define SDL_FillRect SDL_FillRect_REAL
467#define SDL_FillRects SDL_FillRects_REAL
468#define SDL_UpperBlit SDL_UpperBlit_REAL
469#define SDL_LowerBlit SDL_LowerBlit_REAL
470#define SDL_SoftStretch SDL_SoftStretch_REAL
471#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
472#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
473#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
474#define SDL_GetThreadName SDL_GetThreadName_REAL
475#define SDL_ThreadID SDL_ThreadID_REAL
476#define SDL_GetThreadID SDL_GetThreadID_REAL
477#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
478#define SDL_WaitThread SDL_WaitThread_REAL
479#define SDL_DetachThread SDL_DetachThread_REAL
480#define SDL_TLSCreate SDL_TLSCreate_REAL
481#define SDL_TLSGet SDL_TLSGet_REAL
482#define SDL_TLSSet SDL_TLSSet_REAL
483#define SDL_GetTicks SDL_GetTicks_REAL
484#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
485#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
486#define SDL_Delay SDL_Delay_REAL
487#define SDL_AddTimer SDL_AddTimer_REAL
488#define SDL_RemoveTimer SDL_RemoveTimer_REAL
489#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
490#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
491#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
492#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
493#define SDL_GetVersion SDL_GetVersion_REAL
494#define SDL_GetRevision SDL_GetRevision_REAL
495#define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL
496#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
497#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
498#define SDL_VideoInit SDL_VideoInit_REAL
499#define SDL_VideoQuit SDL_VideoQuit_REAL
500#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
501#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
502#define SDL_GetDisplayName SDL_GetDisplayName_REAL
503#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
504#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
505#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
506#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
507#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
508#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
509#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
510#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
511#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
512#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
513#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
514#define SDL_CreateWindow SDL_CreateWindow_REAL
515#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
516#define SDL_GetWindowID SDL_GetWindowID_REAL
517#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
518#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
519#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
520#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
521#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
522#define SDL_SetWindowData SDL_SetWindowData_REAL
523#define SDL_GetWindowData SDL_GetWindowData_REAL
524#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
525#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
526#define SDL_SetWindowSize SDL_SetWindowSize_REAL
527#define SDL_GetWindowSize SDL_GetWindowSize_REAL
528#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
529#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
530#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
531#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
532#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
533#define SDL_ShowWindow SDL_ShowWindow_REAL
534#define SDL_HideWindow SDL_HideWindow_REAL
535#define SDL_RaiseWindow SDL_RaiseWindow_REAL
536#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
537#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
538#define SDL_RestoreWindow SDL_RestoreWindow_REAL
539#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
540#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
541#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
542#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
543#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
544#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
545#define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL
546#define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL
547#define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL
548#define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL
549#define SDL_DestroyWindow SDL_DestroyWindow_REAL
550#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
551#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
552#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
553#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
554#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
555#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
556#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
557#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
558#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
559#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
560#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
561#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
562#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
563#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
564#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
565#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
566#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
567#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
568#define SDL_vsscanf SDL_vsscanf_REAL
569#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
570#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
571#define SDL_HasAVX SDL_HasAVX_REAL
572#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
573#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
574#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
575#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
576#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
577#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
578#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
579#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
580#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
581#define SDL_sqrtf SDL_sqrtf_REAL
582#define SDL_tan SDL_tan_REAL
583#define SDL_tanf SDL_tanf_REAL
584#define SDL_CaptureMouse SDL_CaptureMouse_REAL
585#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
586#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
587#define SDL_HasAVX2 SDL_HasAVX2_REAL
588#define SDL_QueueAudio SDL_QueueAudio_REAL
589#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
590#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
591#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
592#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
593#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
594#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
595#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
596#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
597#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
598#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
599#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
600#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
601#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
602#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
603#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
604#define SDL_DequeueAudio SDL_DequeueAudio_REAL
605#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
606#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
607#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
608#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL
609#define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL
610#define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL
611#define SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL
612#define SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL
613#define SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL
614#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL
615#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL
616#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL
617#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL
618#define SDL_HasNEON SDL_HasNEON_REAL
619#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL
620#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL
621#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
622#define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL
623#define SDL_JoystickGetType SDL_JoystickGetType_REAL
624#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
625#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
626#define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL
627#define SDL_utf8strlen SDL_utf8strlen_REAL
628#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
629#define SDL_wcscmp SDL_wcscmp_REAL
630#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
631#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL
632#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
633#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
634#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
635#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
636#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
637#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
638#define SDL_LockJoysticks SDL_LockJoysticks_REAL
639#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
640#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
641#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
642#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
643#define SDL_NewAudioStream SDL_NewAudioStream_REAL
644#define SDL_AudioStreamPut SDL_AudioStreamPut_REAL
645#define SDL_AudioStreamGet SDL_AudioStreamGet_REAL
646#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL
647#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
648#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL
649#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
650#define SDL_acosf SDL_acosf_REAL
651#define SDL_asinf SDL_asinf_REAL
652#define SDL_atanf SDL_atanf_REAL
653#define SDL_atan2f SDL_atan2f_REAL
654#define SDL_ceilf SDL_ceilf_REAL
655#define SDL_copysignf SDL_copysignf_REAL
656#define SDL_fabsf SDL_fabsf_REAL
657#define SDL_floorf SDL_floorf_REAL
658#define SDL_logf SDL_logf_REAL
659#define SDL_powf SDL_powf_REAL
660#define SDL_scalbnf SDL_scalbnf_REAL
661#define SDL_fmod SDL_fmod_REAL
662#define SDL_fmodf SDL_fmodf_REAL
663#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
664#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
665#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
666#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
667#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
668#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
669#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
670#define SDL_log10 SDL_log10_REAL
671#define SDL_log10f SDL_log10f_REAL
672#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_REAL
673#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
674#define SDL_HasAVX512F SDL_HasAVX512F_REAL
675#define SDL_IsChromebook SDL_IsChromebook_REAL
676#define SDL_IsDeXMode SDL_IsDeXMode_REAL
677#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
678#define SDL_exp SDL_exp_REAL
679#define SDL_expf SDL_expf_REAL
680#define SDL_wcsdup SDL_wcsdup_REAL
681#define SDL_GameControllerRumble SDL_GameControllerRumble_REAL
682#define SDL_JoystickRumble SDL_JoystickRumble_REAL
683#define SDL_NumSensors SDL_NumSensors_REAL
684#define SDL_SensorGetDeviceName SDL_SensorGetDeviceName_REAL
685#define SDL_SensorGetDeviceType SDL_SensorGetDeviceType_REAL
686#define SDL_SensorGetDeviceNonPortableType SDL_SensorGetDeviceNonPortableType_REAL
687#define SDL_SensorGetDeviceInstanceID SDL_SensorGetDeviceInstanceID_REAL
688#define SDL_SensorOpen SDL_SensorOpen_REAL
689#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_REAL
690#define SDL_SensorGetName SDL_SensorGetName_REAL
691#define SDL_SensorGetType SDL_SensorGetType_REAL
692#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_REAL
693#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_REAL
694#define SDL_SensorGetData SDL_SensorGetData_REAL
695#define SDL_SensorClose SDL_SensorClose_REAL
696#define SDL_SensorUpdate SDL_SensorUpdate_REAL
697#define SDL_IsTablet SDL_IsTablet_REAL
698#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_REAL
699#define SDL_HasColorKey SDL_HasColorKey_REAL
700#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
701#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
702#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
703#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
704#define SDL_RenderFlush SDL_RenderFlush_REAL
705#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
706#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
707#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
708#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
709#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
710#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
711#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
712#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
713#define SDL_RenderCopyF SDL_RenderCopyF_REAL
714#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
715#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
716#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
717#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
718#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
719#define SDL_SIMDFree SDL_SIMDFree_REAL
720#define SDL_RWsize SDL_RWsize_REAL
721#define SDL_RWseek SDL_RWseek_REAL
722#define SDL_RWtell SDL_RWtell_REAL
723#define SDL_RWread SDL_RWread_REAL
724#define SDL_RWwrite SDL_RWwrite_REAL
725#define SDL_RWclose SDL_RWclose_REAL
726#define SDL_LoadFile SDL_LoadFile_REAL
727#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
728#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
729#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
730#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
731#define SDL_strtokr SDL_strtokr_REAL
732#define SDL_wcsstr SDL_wcsstr_REAL
733#define SDL_wcsncmp SDL_wcsncmp_REAL
734#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
735#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
736#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL
737#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
738#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
739#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
740#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
741#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
742#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
743#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
744#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
745#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
746#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
747#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
748#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
749#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
750#define SDL_isupper SDL_isupper_REAL
751#define SDL_islower SDL_islower_REAL
752#define SDL_JoystickAttachVirtual SDL_JoystickAttachVirtual_REAL
753#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_REAL
754#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_REAL
755#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_REAL
756#define SDL_JoystickSetVirtualBall SDL_JoystickSetVirtualBall_REAL
757#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_REAL
758#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_REAL
759#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
760#define SDL_LockSensors SDL_LockSensors_REAL
761#define SDL_UnlockSensors SDL_UnlockSensors_REAL
762#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL
763#define SDL_Metal_GetDrawableSize SDL_Metal_GetDrawableSize_REAL
764#define SDL_trunc SDL_trunc_REAL
765#define SDL_truncf SDL_truncf_REAL
766#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
767#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
768#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
769#define SDL_OpenURL SDL_OpenURL_REAL
770#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_REAL
771#define SDL_GameControllerHasLED SDL_GameControllerHasLED_REAL
772#define SDL_GameControllerSetLED SDL_GameControllerSetLED_REAL
773#define SDL_JoystickHasLED SDL_JoystickHasLED_REAL
774#define SDL_JoystickSetLED SDL_JoystickSetLED_REAL
775#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_REAL
776#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_REAL
777#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_REAL
778#define SDL_GameControllerHasButton SDL_GameControllerHasButton_REAL
779#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_REAL
780#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_REAL
781#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_REAL
782#define SDL_crc32 SDL_crc32_REAL
783#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_REAL
784#define SDL_JoystickGetSerial SDL_JoystickGetSerial_REAL
785#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_REAL
786#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL
787#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL
788#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL
789#define SDL_wcscasecmp SDL_wcscasecmp_REAL
790#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
791#define SDL_round SDL_round_REAL
792#define SDL_roundf SDL_roundf_REAL
793#define SDL_lround SDL_lround_REAL
794#define SDL_lroundf SDL_lroundf_REAL
795#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
796#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_REAL
797#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL
798#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL
799#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL
800#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL
801#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
802#define SDL_isalpha SDL_isalpha_REAL
803#define SDL_isalnum SDL_isalnum_REAL
804#define SDL_isblank SDL_isblank_REAL
805#define SDL_iscntrl SDL_iscntrl_REAL
806#define SDL_isxdigit SDL_isxdigit_REAL
807#define SDL_ispunct SDL_ispunct_REAL
808#define SDL_isprint SDL_isprint_REAL
809#define SDL_isgraph SDL_isgraph_REAL
810#define SDL_AndroidShowToast SDL_AndroidShowToast_REAL
811#define SDL_GetAudioDeviceSpec SDL_GetAudioDeviceSpec_REAL
812#define SDL_TLSCleanup SDL_TLSCleanup_REAL
813