1 | /* |
2 | * ==================================================== |
3 | * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. |
4 | * |
5 | * Developed at SunPro, a Sun Microsystems, Inc. business. |
6 | * Permission to use, copy, modify, and distribute this |
7 | * software is freely granted, provided that this notice |
8 | * is preserved. |
9 | * ==================================================== |
10 | */ |
11 | |
12 | /* __ieee754_sqrt(x) |
13 | * Return correctly rounded sqrt. |
14 | * ------------------------------------------ |
15 | * | Use the hardware sqrt if you have one | |
16 | * ------------------------------------------ |
17 | * Method: |
18 | * Bit by bit method using integer arithmetic. (Slow, but portable) |
19 | * 1. Normalization |
20 | * Scale x to y in [1,4) with even powers of 2: |
21 | * find an integer k such that 1 <= (y=x*2^(2k)) < 4, then |
22 | * sqrt(x) = 2^k * sqrt(y) |
23 | * 2. Bit by bit computation |
24 | * Let q = sqrt(y) truncated to i bit after binary point (q = 1), |
25 | * i 0 |
26 | * i+1 2 |
27 | * s = 2*q , and y = 2 * ( y - q ). (1) |
28 | * i i i i |
29 | * |
30 | * To compute q from q , one checks whether |
31 | * i+1 i |
32 | * |
33 | * -(i+1) 2 |
34 | * (q + 2 ) <= y. (2) |
35 | * i |
36 | * -(i+1) |
37 | * If (2) is false, then q = q ; otherwise q = q + 2 . |
38 | * i+1 i i+1 i |
39 | * |
40 | * With some algebric manipulation, it is not difficult to see |
41 | * that (2) is equivalent to |
42 | * -(i+1) |
43 | * s + 2 <= y (3) |
44 | * i i |
45 | * |
46 | * The advantage of (3) is that s and y can be computed by |
47 | * i i |
48 | * the following recurrence formula: |
49 | * if (3) is false |
50 | * |
51 | * s = s , y = y ; (4) |
52 | * i+1 i i+1 i |
53 | * |
54 | * otherwise, |
55 | * -i -(i+1) |
56 | * s = s + 2 , y = y - s - 2 (5) |
57 | * i+1 i i+1 i i |
58 | * |
59 | * One may easily use induction to prove (4) and (5). |
60 | * Note. Since the left hand side of (3) contain only i+2 bits, |
61 | * it does not necessary to do a full (53-bit) comparison |
62 | * in (3). |
63 | * 3. Final rounding |
64 | * After generating the 53 bits result, we compute one more bit. |
65 | * Together with the remainder, we can decide whether the |
66 | * result is exact, bigger than 1/2ulp, or less than 1/2ulp |
67 | * (it will never equal to 1/2ulp). |
68 | * The rounding mode can be detected by checking whether |
69 | * huge + tiny is equal to huge, and whether huge - tiny is |
70 | * equal to huge for some floating point number "huge" and "tiny". |
71 | * |
72 | * Special cases: |
73 | * sqrt(+-0) = +-0 ... exact |
74 | * sqrt(inf) = inf |
75 | * sqrt(-ve) = NaN ... with invalid signal |
76 | * sqrt(NaN) = NaN ... with invalid signal for signaling NaN |
77 | * |
78 | * Other methods : see the appended file at the end of the program below. |
79 | *--------------- |
80 | */ |
81 | |
82 | #include "math_libm.h" |
83 | #include "math_private.h" |
84 | |
85 | static const double one = 1.0, tiny = 1.0e-300; |
86 | |
87 | double attribute_hidden __ieee754_sqrt(double x) |
88 | { |
89 | double z; |
90 | int32_t sign = (int)0x80000000; |
91 | int32_t ix0,s0,q,m,t,i; |
92 | u_int32_t r,t1,s1,ix1,q1; |
93 | |
94 | EXTRACT_WORDS(ix0,ix1,x); |
95 | |
96 | /* take care of Inf and NaN */ |
97 | if((ix0&0x7ff00000)==0x7ff00000) { |
98 | return x*x+x; /* sqrt(NaN)=NaN, sqrt(+inf)=+inf |
99 | sqrt(-inf)=sNaN */ |
100 | } |
101 | /* take care of zero */ |
102 | if(ix0<=0) { |
103 | if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */ |
104 | else if(ix0<0) |
105 | return (x-x)/(x-x); /* sqrt(-ve) = sNaN */ |
106 | } |
107 | /* normalize x */ |
108 | m = (ix0>>20); |
109 | if(m==0) { /* subnormal x */ |
110 | while(ix0==0) { |
111 | m -= 21; |
112 | ix0 |= (ix1>>11); ix1 <<= 21; |
113 | } |
114 | for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1; |
115 | m -= i-1; |
116 | ix0 |= (ix1>>(32-i)); |
117 | ix1 <<= i; |
118 | } |
119 | m -= 1023; /* unbias exponent */ |
120 | ix0 = (ix0&0x000fffff)|0x00100000; |
121 | if(m&1){ /* odd m, double x to make it even */ |
122 | ix0 += ix0 + ((ix1&sign)>>31); |
123 | ix1 += ix1; |
124 | } |
125 | m >>= 1; /* m = [m/2] */ |
126 | |
127 | /* generate sqrt(x) bit by bit */ |
128 | ix0 += ix0 + ((ix1&sign)>>31); |
129 | ix1 += ix1; |
130 | q = q1 = s0 = s1 = 0; /* [q,q1] = sqrt(x) */ |
131 | r = 0x00200000; /* r = moving bit from right to left */ |
132 | |
133 | while(r!=0) { |
134 | t = s0+r; |
135 | if(t<=ix0) { |
136 | s0 = t+r; |
137 | ix0 -= t; |
138 | q += r; |
139 | } |
140 | ix0 += ix0 + ((ix1&sign)>>31); |
141 | ix1 += ix1; |
142 | r>>=1; |
143 | } |
144 | |
145 | r = sign; |
146 | while(r!=0) { |
147 | t1 = s1+r; |
148 | t = s0; |
149 | if((t<ix0)||((t==ix0)&&(t1<=ix1))) { |
150 | s1 = t1+r; |
151 | if(((t1&sign)==sign)&&(s1&sign)==0) s0 += 1; |
152 | ix0 -= t; |
153 | if (ix1 < t1) ix0 -= 1; |
154 | ix1 -= t1; |
155 | q1 += r; |
156 | } |
157 | ix0 += ix0 + ((ix1&sign)>>31); |
158 | ix1 += ix1; |
159 | r>>=1; |
160 | } |
161 | |
162 | /* use floating add to find out rounding direction */ |
163 | if((ix0|ix1)!=0) { |
164 | z = one-tiny; /* trigger inexact flag */ |
165 | if (z>=one) { |
166 | z = one+tiny; |
167 | if (q1==(u_int32_t)0xffffffff) { q1=0; q += 1;} |
168 | else if (z>one) { |
169 | if (q1==(u_int32_t)0xfffffffe) q+=1; |
170 | q1+=2; |
171 | } else |
172 | q1 += (q1&1); |
173 | } |
174 | } |
175 | ix0 = (q>>1)+0x3fe00000; |
176 | ix1 = q1>>1; |
177 | if ((q&1)==1) ix1 |= sign; |
178 | ix0 += (m <<20); |
179 | INSERT_WORDS(z,ix0,ix1); |
180 | return z; |
181 | } |
182 | |
183 | /* |
184 | * wrapper sqrt(x) |
185 | */ |
186 | #ifndef _IEEE_LIBM |
187 | double sqrt(double x) |
188 | { |
189 | double z = __ieee754_sqrt(x); |
190 | if (_LIB_VERSION == _IEEE_ || isnan(x)) |
191 | return z; |
192 | if (x < 0.0) |
193 | return __kernel_standard(x, x, 26); /* sqrt(negative) */ |
194 | return z; |
195 | } |
196 | #else |
197 | strong_alias(__ieee754_sqrt, sqrt) |
198 | #endif |
199 | libm_hidden_def(sqrt) |
200 | |
201 | |
202 | /* |
203 | Other methods (use floating-point arithmetic) |
204 | ------------- |
205 | (This is a copy of a drafted paper by Prof W. Kahan |
206 | and K.C. Ng, written in May, 1986) |
207 | |
208 | Two algorithms are given here to implement sqrt(x) |
209 | (IEEE double precision arithmetic) in software. |
210 | Both supply sqrt(x) correctly rounded. The first algorithm (in |
211 | Section A) uses newton iterations and involves four divisions. |
212 | The second one uses reciproot iterations to avoid division, but |
213 | requires more multiplications. Both algorithms need the ability |
214 | to chop results of arithmetic operations instead of round them, |
215 | and the INEXACT flag to indicate when an arithmetic operation |
216 | is executed exactly with no roundoff error, all part of the |
217 | standard (IEEE 754-1985). The ability to perform shift, add, |
218 | subtract and logical AND operations upon 32-bit words is needed |
219 | too, though not part of the standard. |
220 | |
221 | A. sqrt(x) by Newton Iteration |
222 | |
223 | (1) Initial approximation |
224 | |
225 | Let x0 and x1 be the leading and the trailing 32-bit words of |
226 | a floating point number x (in IEEE double format) respectively |
227 | |
228 | 1 11 52 ...widths |
229 | ------------------------------------------------------ |
230 | x: |s| e | f | |
231 | ------------------------------------------------------ |
232 | msb lsb msb lsb ...order |
233 | |
234 | |
235 | ------------------------ ------------------------ |
236 | x0: |s| e | f1 | x1: | f2 | |
237 | ------------------------ ------------------------ |
238 | |
239 | By performing shifts and subtracts on x0 and x1 (both regarded |
240 | as integers), we obtain an 8-bit approximation of sqrt(x) as |
241 | follows. |
242 | |
243 | k := (x0>>1) + 0x1ff80000; |
244 | y0 := k - T1[31&(k>>15)]. ... y ~ sqrt(x) to 8 bits |
245 | Here k is a 32-bit integer and T1[] is an integer array containing |
246 | correction terms. Now magically the floating value of y (y's |
247 | leading 32-bit word is y0, the value of its trailing word is 0) |
248 | approximates sqrt(x) to almost 8-bit. |
249 | |
250 | Value of T1: |
251 | static int T1[32]= { |
252 | 0, 1024, 3062, 5746, 9193, 13348, 18162, 23592, |
253 | 29598, 36145, 43202, 50740, 58733, 67158, 75992, 85215, |
254 | 83599, 71378, 60428, 50647, 41945, 34246, 27478, 21581, |
255 | 16499, 12183, 8588, 5674, 3403, 1742, 661, 130,}; |
256 | |
257 | (2) Iterative refinement |
258 | |
259 | Apply Heron's rule three times to y, we have y approximates |
260 | sqrt(x) to within 1 ulp (Unit in the Last Place): |
261 | |
262 | y := (y+x/y)/2 ... almost 17 sig. bits |
263 | y := (y+x/y)/2 ... almost 35 sig. bits |
264 | y := y-(y-x/y)/2 ... within 1 ulp |
265 | |
266 | |
267 | Remark 1. |
268 | Another way to improve y to within 1 ulp is: |
269 | |
270 | y := (y+x/y) ... almost 17 sig. bits to 2*sqrt(x) |
271 | y := y - 0x00100006 ... almost 18 sig. bits to sqrt(x) |
272 | |
273 | 2 |
274 | (x-y )*y |
275 | y := y + 2* ---------- ...within 1 ulp |
276 | 2 |
277 | 3y + x |
278 | |
279 | |
280 | This formula has one division fewer than the one above; however, |
281 | it requires more multiplications and additions. Also x must be |
282 | scaled in advance to avoid spurious overflow in evaluating the |
283 | expression 3y*y+x. Hence it is not recommended uless division |
284 | is slow. If division is very slow, then one should use the |
285 | reciproot algorithm given in section B. |
286 | |
287 | (3) Final adjustment |
288 | |
289 | By twiddling y's last bit it is possible to force y to be |
290 | correctly rounded according to the prevailing rounding mode |
291 | as follows. Let r and i be copies of the rounding mode and |
292 | inexact flag before entering the square root program. Also we |
293 | use the expression y+-ulp for the next representable floating |
294 | numbers (up and down) of y. Note that y+-ulp = either fixed |
295 | point y+-1, or multiply y by nextafter(1,+-inf) in chopped |
296 | mode. |
297 | |
298 | I := FALSE; ... reset INEXACT flag I |
299 | R := RZ; ... set rounding mode to round-toward-zero |
300 | z := x/y; ... chopped quotient, possibly inexact |
301 | If(not I) then { ... if the quotient is exact |
302 | if(z=y) { |
303 | I := i; ... restore inexact flag |
304 | R := r; ... restore rounded mode |
305 | return sqrt(x):=y. |
306 | } else { |
307 | z := z - ulp; ... special rounding |
308 | } |
309 | } |
310 | i := TRUE; ... sqrt(x) is inexact |
311 | If (r=RN) then z=z+ulp ... rounded-to-nearest |
312 | If (r=RP) then { ... round-toward-+inf |
313 | y = y+ulp; z=z+ulp; |
314 | } |
315 | y := y+z; ... chopped sum |
316 | y0:=y0-0x00100000; ... y := y/2 is correctly rounded. |
317 | I := i; ... restore inexact flag |
318 | R := r; ... restore rounded mode |
319 | return sqrt(x):=y. |
320 | |
321 | (4) Special cases |
322 | |
323 | Square root of +inf, +-0, or NaN is itself; |
324 | Square root of a negative number is NaN with invalid signal. |
325 | |
326 | |
327 | B. sqrt(x) by Reciproot Iteration |
328 | |
329 | (1) Initial approximation |
330 | |
331 | Let x0 and x1 be the leading and the trailing 32-bit words of |
332 | a floating point number x (in IEEE double format) respectively |
333 | (see section A). By performing shifs and subtracts on x0 and y0, |
334 | we obtain a 7.8-bit approximation of 1/sqrt(x) as follows. |
335 | |
336 | k := 0x5fe80000 - (x0>>1); |
337 | y0:= k - T2[63&(k>>14)]. ... y ~ 1/sqrt(x) to 7.8 bits |
338 | |
339 | Here k is a 32-bit integer and T2[] is an integer array |
340 | containing correction terms. Now magically the floating |
341 | value of y (y's leading 32-bit word is y0, the value of |
342 | its trailing word y1 is set to zero) approximates 1/sqrt(x) |
343 | to almost 7.8-bit. |
344 | |
345 | Value of T2: |
346 | static int T2[64]= { |
347 | 0x1500, 0x2ef8, 0x4d67, 0x6b02, 0x87be, 0xa395, 0xbe7a, 0xd866, |
348 | 0xf14a, 0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f, |
349 | 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d, |
350 | 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0, |
351 | 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989, |
352 | 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd, |
353 | 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e, |
354 | 0x1527f,0x1334a,0x11051,0xe951, 0xbe01, 0x8e0d, 0x5924, 0x1edd,}; |
355 | |
356 | (2) Iterative refinement |
357 | |
358 | Apply Reciproot iteration three times to y and multiply the |
359 | result by x to get an approximation z that matches sqrt(x) |
360 | to about 1 ulp. To be exact, we will have |
361 | -1ulp < sqrt(x)-z<1.0625ulp. |
362 | |
363 | ... set rounding mode to Round-to-nearest |
364 | y := y*(1.5-0.5*x*y*y) ... almost 15 sig. bits to 1/sqrt(x) |
365 | y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x) |
366 | ... special arrangement for better accuracy |
367 | z := x*y ... 29 bits to sqrt(x), with z*y<1 |
368 | z := z + 0.5*z*(1-z*y) ... about 1 ulp to sqrt(x) |
369 | |
370 | Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that |
371 | (a) the term z*y in the final iteration is always less than 1; |
372 | (b) the error in the final result is biased upward so that |
373 | -1 ulp < sqrt(x) - z < 1.0625 ulp |
374 | instead of |sqrt(x)-z|<1.03125ulp. |
375 | |
376 | (3) Final adjustment |
377 | |
378 | By twiddling y's last bit it is possible to force y to be |
379 | correctly rounded according to the prevailing rounding mode |
380 | as follows. Let r and i be copies of the rounding mode and |
381 | inexact flag before entering the square root program. Also we |
382 | use the expression y+-ulp for the next representable floating |
383 | numbers (up and down) of y. Note that y+-ulp = either fixed |
384 | point y+-1, or multiply y by nextafter(1,+-inf) in chopped |
385 | mode. |
386 | |
387 | R := RZ; ... set rounding mode to round-toward-zero |
388 | switch(r) { |
389 | case RN: ... round-to-nearest |
390 | if(x<= z*(z-ulp)...chopped) z = z - ulp; else |
391 | if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp; |
392 | break; |
393 | case RZ:case RM: ... round-to-zero or round-to--inf |
394 | R:=RP; ... reset rounding mod to round-to-+inf |
395 | if(x<z*z ... rounded up) z = z - ulp; else |
396 | if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp; |
397 | break; |
398 | case RP: ... round-to-+inf |
399 | if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else |
400 | if(x>z*z ...chopped) z = z+ulp; |
401 | break; |
402 | } |
403 | |
404 | Remark 3. The above comparisons can be done in fixed point. For |
405 | example, to compare x and w=z*z chopped, it suffices to compare |
406 | x1 and w1 (the trailing parts of x and w), regarding them as |
407 | two's complement integers. |
408 | |
409 | ...Is z an exact square root? |
410 | To determine whether z is an exact square root of x, let z1 be the |
411 | trailing part of z, and also let x0 and x1 be the leading and |
412 | trailing parts of x. |
413 | |
414 | If ((z1&0x03ffffff)!=0) ... not exact if trailing 26 bits of z!=0 |
415 | I := 1; ... Raise Inexact flag: z is not exact |
416 | else { |
417 | j := 1 - [(x0>>20)&1] ... j = logb(x) mod 2 |
418 | k := z1 >> 26; ... get z's 25-th and 26-th |
419 | fraction bits |
420 | I := i or (k&j) or ((k&(j+j+1))!=(x1&3)); |
421 | } |
422 | R:= r ... restore rounded mode |
423 | return sqrt(x):=z. |
424 | |
425 | If multiplication is cheaper then the foregoing red tape, the |
426 | Inexact flag can be evaluated by |
427 | |
428 | I := i; |
429 | I := (z*z!=x) or I. |
430 | |
431 | Note that z*z can overwrite I; this value must be sensed if it is |
432 | True. |
433 | |
434 | Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be |
435 | zero. |
436 | |
437 | -------------------- |
438 | z1: | f2 | |
439 | -------------------- |
440 | bit 31 bit 0 |
441 | |
442 | Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd |
443 | or even of logb(x) have the following relations: |
444 | |
445 | ------------------------------------------------- |
446 | bit 27,26 of z1 bit 1,0 of x1 logb(x) |
447 | ------------------------------------------------- |
448 | 00 00 odd and even |
449 | 01 01 even |
450 | 10 10 odd |
451 | 10 00 even |
452 | 11 01 even |
453 | ------------------------------------------------- |
454 | |
455 | (4) Special cases (see (4) of Section A). |
456 | |
457 | */ |
458 | |