1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #if defined(SDL_VIDEO_RENDER_D3D) || \ |
24 | defined(SDL_VIDEO_RENDER_D3D11) || \ |
25 | defined(SDL_VIDEO_RENDER_D3D12) || \ |
26 | defined(SDL_VIDEO_RENDER_GPU) || \ |
27 | defined(SDL_VIDEO_RENDER_VULKAN) |
28 | |
29 | // Set up for C function definitions, even when using C++ |
30 | #ifdef __cplusplus |
31 | extern "C" { |
32 | #endif |
33 | |
34 | // Direct3D matrix math functions |
35 | |
36 | typedef struct |
37 | { |
38 | float x; |
39 | float y; |
40 | } Float2; |
41 | |
42 | typedef struct |
43 | { |
44 | float x; |
45 | float y; |
46 | float z; |
47 | } Float3; |
48 | |
49 | typedef struct |
50 | { |
51 | float x; |
52 | float y; |
53 | float z; |
54 | float w; |
55 | } Float4; |
56 | |
57 | typedef struct |
58 | { |
59 | union |
60 | { |
61 | struct |
62 | { |
63 | float _11, _12, _13, _14; |
64 | float _21, _22, _23, _24; |
65 | float _31, _32, _33, _34; |
66 | float _41, _42, _43, _44; |
67 | } v; |
68 | float m[4][4]; |
69 | }; |
70 | } Float4X4; |
71 | |
72 | extern Float4X4 MatrixIdentity(void); |
73 | extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); |
74 | extern Float4X4 MatrixScaling(float x, float y, float z); |
75 | extern Float4X4 MatrixTranslation(float x, float y, float z); |
76 | extern Float4X4 MatrixRotationX(float r); |
77 | extern Float4X4 MatrixRotationY(float r); |
78 | extern Float4X4 MatrixRotationZ(float r); |
79 | |
80 | // Ends C function definitions when using C++ |
81 | #ifdef __cplusplus |
82 | } |
83 | #endif |
84 | |
85 | #endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN |
86 | |