| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #if defined(SDL_VIDEO_RENDER_D3D) || \ |
| 24 | defined(SDL_VIDEO_RENDER_D3D11) || \ |
| 25 | defined(SDL_VIDEO_RENDER_D3D12) || \ |
| 26 | defined(SDL_VIDEO_RENDER_GPU) || \ |
| 27 | defined(SDL_VIDEO_RENDER_VULKAN) |
| 28 | |
| 29 | // Set up for C function definitions, even when using C++ |
| 30 | #ifdef __cplusplus |
| 31 | extern "C" { |
| 32 | #endif |
| 33 | |
| 34 | // Direct3D matrix math functions |
| 35 | |
| 36 | typedef struct |
| 37 | { |
| 38 | float x; |
| 39 | float y; |
| 40 | } Float2; |
| 41 | |
| 42 | typedef struct |
| 43 | { |
| 44 | float x; |
| 45 | float y; |
| 46 | float z; |
| 47 | } Float3; |
| 48 | |
| 49 | typedef struct |
| 50 | { |
| 51 | float x; |
| 52 | float y; |
| 53 | float z; |
| 54 | float w; |
| 55 | } Float4; |
| 56 | |
| 57 | typedef struct |
| 58 | { |
| 59 | union |
| 60 | { |
| 61 | struct |
| 62 | { |
| 63 | float _11, _12, _13, _14; |
| 64 | float _21, _22, _23, _24; |
| 65 | float _31, _32, _33, _34; |
| 66 | float _41, _42, _43, _44; |
| 67 | } v; |
| 68 | float m[4][4]; |
| 69 | }; |
| 70 | } Float4X4; |
| 71 | |
| 72 | extern Float4X4 MatrixIdentity(void); |
| 73 | extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); |
| 74 | extern Float4X4 MatrixScaling(float x, float y, float z); |
| 75 | extern Float4X4 MatrixTranslation(float x, float y, float z); |
| 76 | extern Float4X4 MatrixRotationX(float r); |
| 77 | extern Float4X4 MatrixRotationY(float r); |
| 78 | extern Float4X4 MatrixRotationZ(float r); |
| 79 | |
| 80 | // Ends C function definitions when using C++ |
| 81 | #ifdef __cplusplus |
| 82 | } |
| 83 | #endif |
| 84 | |
| 85 | #endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN |
| 86 | |