1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifdef SDL_VIDEO_RENDER_D3D |
24 | |
25 | #include "../../core/windows/SDL_windows.h" |
26 | |
27 | #include "../SDL_sysrender.h" |
28 | #include "../SDL_d3dmath.h" |
29 | #include "../../video/windows/SDL_windowsvideo.h" |
30 | #include "../../video/SDL_pixels_c.h" |
31 | |
32 | #define D3D_DEBUG_INFO |
33 | #include <d3d9.h> |
34 | |
35 | #include "SDL_shaders_d3d.h" |
36 | |
37 | typedef struct |
38 | { |
39 | SDL_Rect viewport; |
40 | bool viewport_dirty; |
41 | SDL_Texture *texture; |
42 | SDL_BlendMode blend; |
43 | bool cliprect_enabled; |
44 | bool cliprect_enabled_dirty; |
45 | SDL_Rect cliprect; |
46 | bool cliprect_dirty; |
47 | D3D9_Shader shader; |
48 | const float *shader_params; |
49 | } D3D_DrawStateCache; |
50 | |
51 | // Direct3D renderer implementation |
52 | |
53 | typedef struct |
54 | { |
55 | void *d3dDLL; |
56 | IDirect3D9 *d3d; |
57 | IDirect3DDevice9 *device; |
58 | UINT adapter; |
59 | D3DPRESENT_PARAMETERS pparams; |
60 | bool updateSize; |
61 | bool beginScene; |
62 | bool enableSeparateAlphaBlend; |
63 | SDL_ScaleMode scaleMode[3]; |
64 | SDL_TextureAddressMode addressMode[3]; |
65 | IDirect3DSurface9 *defaultRenderTarget; |
66 | IDirect3DSurface9 *currentRenderTarget; |
67 | void *d3dxDLL; |
68 | #ifdef SDL_HAVE_YUV |
69 | LPDIRECT3DPIXELSHADER9 shaders[NUM_SHADERS]; |
70 | #endif |
71 | LPDIRECT3DVERTEXBUFFER9 vertexBuffers[8]; |
72 | size_t vertexBufferSize[8]; |
73 | int currentVertexBuffer; |
74 | bool reportedVboProblem; |
75 | D3D_DrawStateCache drawstate; |
76 | } D3D_RenderData; |
77 | |
78 | typedef struct |
79 | { |
80 | bool dirty; |
81 | int w, h; |
82 | DWORD usage; |
83 | Uint32 format; |
84 | D3DFORMAT d3dfmt; |
85 | IDirect3DTexture9 *texture; |
86 | IDirect3DTexture9 *staging; |
87 | } D3D_TextureRep; |
88 | |
89 | typedef struct |
90 | { |
91 | D3D_TextureRep texture; |
92 | D3D9_Shader shader; |
93 | const float *shader_params; |
94 | |
95 | #ifdef SDL_HAVE_YUV |
96 | // YV12 texture support |
97 | bool yuv; |
98 | D3D_TextureRep utexture; |
99 | D3D_TextureRep vtexture; |
100 | Uint8 *pixels; |
101 | int pitch; |
102 | SDL_Rect locked_rect; |
103 | #endif |
104 | } D3D_TextureData; |
105 | |
106 | typedef struct |
107 | { |
108 | float x, y, z; |
109 | DWORD color; |
110 | float u, v; |
111 | } Vertex; |
112 | |
113 | static bool D3D_SetError(const char *prefix, HRESULT result) |
114 | { |
115 | const char *error; |
116 | |
117 | switch (result) { |
118 | case D3DERR_WRONGTEXTUREFORMAT: |
119 | error = "WRONGTEXTUREFORMAT" ; |
120 | break; |
121 | case D3DERR_UNSUPPORTEDCOLOROPERATION: |
122 | error = "UNSUPPORTEDCOLOROPERATION" ; |
123 | break; |
124 | case D3DERR_UNSUPPORTEDCOLORARG: |
125 | error = "UNSUPPORTEDCOLORARG" ; |
126 | break; |
127 | case D3DERR_UNSUPPORTEDALPHAOPERATION: |
128 | error = "UNSUPPORTEDALPHAOPERATION" ; |
129 | break; |
130 | case D3DERR_UNSUPPORTEDALPHAARG: |
131 | error = "UNSUPPORTEDALPHAARG" ; |
132 | break; |
133 | case D3DERR_TOOMANYOPERATIONS: |
134 | error = "TOOMANYOPERATIONS" ; |
135 | break; |
136 | case D3DERR_CONFLICTINGTEXTUREFILTER: |
137 | error = "CONFLICTINGTEXTUREFILTER" ; |
138 | break; |
139 | case D3DERR_UNSUPPORTEDFACTORVALUE: |
140 | error = "UNSUPPORTEDFACTORVALUE" ; |
141 | break; |
142 | case D3DERR_CONFLICTINGRENDERSTATE: |
143 | error = "CONFLICTINGRENDERSTATE" ; |
144 | break; |
145 | case D3DERR_UNSUPPORTEDTEXTUREFILTER: |
146 | error = "UNSUPPORTEDTEXTUREFILTER" ; |
147 | break; |
148 | case D3DERR_CONFLICTINGTEXTUREPALETTE: |
149 | error = "CONFLICTINGTEXTUREPALETTE" ; |
150 | break; |
151 | case D3DERR_DRIVERINTERNALERROR: |
152 | error = "DRIVERINTERNALERROR" ; |
153 | break; |
154 | case D3DERR_NOTFOUND: |
155 | error = "NOTFOUND" ; |
156 | break; |
157 | case D3DERR_MOREDATA: |
158 | error = "MOREDATA" ; |
159 | break; |
160 | case D3DERR_DEVICELOST: |
161 | error = "DEVICELOST" ; |
162 | break; |
163 | case D3DERR_DEVICENOTRESET: |
164 | error = "DEVICENOTRESET" ; |
165 | break; |
166 | case D3DERR_NOTAVAILABLE: |
167 | error = "NOTAVAILABLE" ; |
168 | break; |
169 | case D3DERR_OUTOFVIDEOMEMORY: |
170 | error = "OUTOFVIDEOMEMORY" ; |
171 | break; |
172 | case D3DERR_INVALIDDEVICE: |
173 | error = "INVALIDDEVICE" ; |
174 | break; |
175 | case D3DERR_INVALIDCALL: |
176 | error = "INVALIDCALL" ; |
177 | break; |
178 | case D3DERR_DRIVERINVALIDCALL: |
179 | error = "DRIVERINVALIDCALL" ; |
180 | break; |
181 | case D3DERR_WASSTILLDRAWING: |
182 | error = "WASSTILLDRAWING" ; |
183 | break; |
184 | default: |
185 | error = "UNKNOWN" ; |
186 | break; |
187 | } |
188 | return SDL_SetError("%s: %s" , prefix, error); |
189 | } |
190 | |
191 | static D3DFORMAT PixelFormatToD3DFMT(Uint32 format) |
192 | { |
193 | switch (format) { |
194 | case SDL_PIXELFORMAT_RGB565: |
195 | return D3DFMT_R5G6B5; |
196 | case SDL_PIXELFORMAT_XRGB8888: |
197 | return D3DFMT_X8R8G8B8; |
198 | case SDL_PIXELFORMAT_ARGB8888: |
199 | return D3DFMT_A8R8G8B8; |
200 | case SDL_PIXELFORMAT_YV12: |
201 | case SDL_PIXELFORMAT_IYUV: |
202 | case SDL_PIXELFORMAT_NV12: |
203 | case SDL_PIXELFORMAT_NV21: |
204 | return D3DFMT_L8; |
205 | default: |
206 | return D3DFMT_UNKNOWN; |
207 | } |
208 | } |
209 | |
210 | static SDL_PixelFormat D3DFMTToPixelFormat(D3DFORMAT format) |
211 | { |
212 | switch (format) { |
213 | case D3DFMT_R5G6B5: |
214 | return SDL_PIXELFORMAT_RGB565; |
215 | case D3DFMT_X8R8G8B8: |
216 | return SDL_PIXELFORMAT_XRGB8888; |
217 | case D3DFMT_A8R8G8B8: |
218 | return SDL_PIXELFORMAT_ARGB8888; |
219 | default: |
220 | return SDL_PIXELFORMAT_UNKNOWN; |
221 | } |
222 | } |
223 | |
224 | static void D3D_InitRenderState(D3D_RenderData *data) |
225 | { |
226 | D3DMATRIX matrix; |
227 | |
228 | IDirect3DDevice9 *device = data->device; |
229 | IDirect3DDevice9_SetPixelShader(device, NULL); |
230 | IDirect3DDevice9_SetTexture(device, 0, NULL); |
231 | IDirect3DDevice9_SetTexture(device, 1, NULL); |
232 | IDirect3DDevice9_SetTexture(device, 2, NULL); |
233 | IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1); |
234 | IDirect3DDevice9_SetVertexShader(device, NULL); |
235 | IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); |
236 | IDirect3DDevice9_SetRenderState(device, D3DRS_CULLMODE, D3DCULL_NONE); |
237 | IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
238 | |
239 | // Enable color modulation by diffuse color |
240 | IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, |
241 | D3DTOP_MODULATE); |
242 | IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, |
243 | D3DTA_TEXTURE); |
244 | IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG2, |
245 | D3DTA_DIFFUSE); |
246 | |
247 | // Enable alpha modulation by diffuse alpha |
248 | IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, |
249 | D3DTOP_MODULATE); |
250 | IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, |
251 | D3DTA_TEXTURE); |
252 | IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAARG2, |
253 | D3DTA_DIFFUSE); |
254 | |
255 | // Enable separate alpha blend function, if possible |
256 | if (data->enableSeparateAlphaBlend) { |
257 | IDirect3DDevice9_SetRenderState(device, D3DRS_SEPARATEALPHABLENDENABLE, TRUE); |
258 | } |
259 | |
260 | // Disable second texture stage, since we're done |
261 | IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, |
262 | D3DTOP_DISABLE); |
263 | IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_ALPHAOP, |
264 | D3DTOP_DISABLE); |
265 | |
266 | // Set an identity world and view matrix |
267 | SDL_zero(matrix); |
268 | matrix.m[0][0] = 1.0f; |
269 | matrix.m[1][1] = 1.0f; |
270 | matrix.m[2][2] = 1.0f; |
271 | matrix.m[3][3] = 1.0f; |
272 | IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &matrix); |
273 | IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix); |
274 | |
275 | // Reset our current scale mode |
276 | for (int i = 0; i < SDL_arraysize(data->scaleMode); ++i) { |
277 | data->scaleMode[i] = SDL_SCALEMODE_INVALID; |
278 | } |
279 | |
280 | // Reset our current address mode |
281 | for (int i = 0; i < SDL_arraysize(data->addressMode); ++i) { |
282 | data->addressMode[i] = SDL_TEXTURE_ADDRESS_INVALID; |
283 | } |
284 | |
285 | // Start the render with beginScene |
286 | data->beginScene = true; |
287 | } |
288 | |
289 | static bool D3D_Reset(SDL_Renderer *renderer); |
290 | |
291 | static bool D3D_ActivateRenderer(SDL_Renderer *renderer) |
292 | { |
293 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
294 | HRESULT result; |
295 | |
296 | if (data->updateSize) { |
297 | SDL_Window *window = renderer->window; |
298 | int w, h; |
299 | const SDL_DisplayMode *fullscreen_mode = NULL; |
300 | |
301 | SDL_GetWindowSizeInPixels(window, &w, &h); |
302 | data->pparams.BackBufferWidth = w; |
303 | data->pparams.BackBufferHeight = h; |
304 | if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { |
305 | fullscreen_mode = SDL_GetWindowFullscreenMode(window); |
306 | } |
307 | if (fullscreen_mode) { |
308 | data->pparams.Windowed = FALSE; |
309 | data->pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode->format); |
310 | data->pparams.FullScreen_RefreshRateInHz = (UINT)SDL_ceilf(fullscreen_mode->refresh_rate); |
311 | } else { |
312 | data->pparams.Windowed = TRUE; |
313 | data->pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
314 | data->pparams.FullScreen_RefreshRateInHz = 0; |
315 | } |
316 | if (!D3D_Reset(renderer)) { |
317 | return false; |
318 | } |
319 | |
320 | data->updateSize = false; |
321 | } |
322 | if (data->beginScene) { |
323 | result = IDirect3DDevice9_BeginScene(data->device); |
324 | if (result == D3DERR_DEVICELOST) { |
325 | if (!D3D_Reset(renderer)) { |
326 | return false; |
327 | } |
328 | result = IDirect3DDevice9_BeginScene(data->device); |
329 | } |
330 | if (FAILED(result)) { |
331 | return D3D_SetError("BeginScene()" , result); |
332 | } |
333 | data->beginScene = false; |
334 | } |
335 | return true; |
336 | } |
337 | |
338 | static void D3D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) |
339 | { |
340 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
341 | |
342 | if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) { |
343 | data->updateSize = true; |
344 | } |
345 | } |
346 | |
347 | static D3DBLEND GetBlendFunc(SDL_BlendFactor factor) |
348 | { |
349 | switch (factor) { |
350 | case SDL_BLENDFACTOR_ZERO: |
351 | return D3DBLEND_ZERO; |
352 | case SDL_BLENDFACTOR_ONE: |
353 | return D3DBLEND_ONE; |
354 | case SDL_BLENDFACTOR_SRC_COLOR: |
355 | return D3DBLEND_SRCCOLOR; |
356 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: |
357 | return D3DBLEND_INVSRCCOLOR; |
358 | case SDL_BLENDFACTOR_SRC_ALPHA: |
359 | return D3DBLEND_SRCALPHA; |
360 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: |
361 | return D3DBLEND_INVSRCALPHA; |
362 | case SDL_BLENDFACTOR_DST_COLOR: |
363 | return D3DBLEND_DESTCOLOR; |
364 | case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: |
365 | return D3DBLEND_INVDESTCOLOR; |
366 | case SDL_BLENDFACTOR_DST_ALPHA: |
367 | return D3DBLEND_DESTALPHA; |
368 | case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: |
369 | return D3DBLEND_INVDESTALPHA; |
370 | default: |
371 | break; |
372 | } |
373 | return (D3DBLEND)0; |
374 | } |
375 | |
376 | static D3DBLENDOP GetBlendEquation(SDL_BlendOperation operation) |
377 | { |
378 | switch (operation) { |
379 | case SDL_BLENDOPERATION_ADD: |
380 | return D3DBLENDOP_ADD; |
381 | case SDL_BLENDOPERATION_SUBTRACT: |
382 | return D3DBLENDOP_SUBTRACT; |
383 | case SDL_BLENDOPERATION_REV_SUBTRACT: |
384 | return D3DBLENDOP_REVSUBTRACT; |
385 | case SDL_BLENDOPERATION_MINIMUM: |
386 | return D3DBLENDOP_MIN; |
387 | case SDL_BLENDOPERATION_MAXIMUM: |
388 | return D3DBLENDOP_MAX; |
389 | default: |
390 | break; |
391 | } |
392 | return (D3DBLENDOP)0; |
393 | } |
394 | |
395 | static bool D3D_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
396 | { |
397 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
398 | SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode); |
399 | SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode); |
400 | SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode); |
401 | SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode); |
402 | SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode); |
403 | SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode); |
404 | |
405 | if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) || |
406 | !GetBlendEquation(colorOperation) || |
407 | !GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor) || |
408 | !GetBlendEquation(alphaOperation)) { |
409 | return false; |
410 | } |
411 | |
412 | if (!data->enableSeparateAlphaBlend) { |
413 | if ((srcColorFactor != srcAlphaFactor) || (dstColorFactor != dstAlphaFactor) || (colorOperation != alphaOperation)) { |
414 | return false; |
415 | } |
416 | } |
417 | return true; |
418 | } |
419 | |
420 | static bool D3D_CreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD usage, Uint32 format, D3DFORMAT d3dfmt, int w, int h) |
421 | { |
422 | HRESULT result; |
423 | |
424 | texture->dirty = false; |
425 | texture->w = w; |
426 | texture->h = h; |
427 | texture->usage = usage; |
428 | texture->format = format; |
429 | texture->d3dfmt = d3dfmt; |
430 | |
431 | result = IDirect3DDevice9_CreateTexture(device, w, h, 1, usage, |
432 | PixelFormatToD3DFMT(format), |
433 | D3DPOOL_DEFAULT, &texture->texture, NULL); |
434 | if (FAILED(result)) { |
435 | return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)" , result); |
436 | } |
437 | return true; |
438 | } |
439 | |
440 | static bool D3D_CreateStagingTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture) |
441 | { |
442 | HRESULT result; |
443 | |
444 | if (!texture->staging) { |
445 | result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, 0, |
446 | texture->d3dfmt, D3DPOOL_SYSTEMMEM, &texture->staging, NULL); |
447 | if (FAILED(result)) { |
448 | return D3D_SetError("CreateTexture(D3DPOOL_SYSTEMMEM)" , result); |
449 | } |
450 | } |
451 | return true; |
452 | } |
453 | |
454 | static bool D3D_RecreateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture) |
455 | { |
456 | if (texture->texture) { |
457 | IDirect3DTexture9_Release(texture->texture); |
458 | texture->texture = NULL; |
459 | } |
460 | if (texture->staging) { |
461 | IDirect3DTexture9_AddDirtyRect(texture->staging, NULL); |
462 | texture->dirty = true; |
463 | } |
464 | return true; |
465 | } |
466 | |
467 | static bool D3D_UpdateTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, int x, int y, int w, int h, const void *pixels, int pitch) |
468 | { |
469 | RECT d3drect; |
470 | D3DLOCKED_RECT locked; |
471 | const Uint8 *src; |
472 | Uint8 *dst; |
473 | int row, length; |
474 | HRESULT result; |
475 | |
476 | if (!D3D_CreateStagingTexture(device, texture)) { |
477 | return false; |
478 | } |
479 | |
480 | d3drect.left = x; |
481 | d3drect.right = (LONG)x + w; |
482 | d3drect.top = y; |
483 | d3drect.bottom = (LONG)y + h; |
484 | |
485 | result = IDirect3DTexture9_LockRect(texture->staging, 0, &locked, &d3drect, 0); |
486 | if (FAILED(result)) { |
487 | return D3D_SetError("LockRect()" , result); |
488 | } |
489 | |
490 | src = (const Uint8 *)pixels; |
491 | dst = (Uint8 *)locked.pBits; |
492 | length = w * SDL_BYTESPERPIXEL(texture->format); |
493 | if (length == pitch && length == locked.Pitch) { |
494 | SDL_memcpy(dst, src, (size_t)length * h); |
495 | } else { |
496 | if (length > pitch) { |
497 | length = pitch; |
498 | } |
499 | if (length > locked.Pitch) { |
500 | length = locked.Pitch; |
501 | } |
502 | for (row = 0; row < h; ++row) { |
503 | SDL_memcpy(dst, src, length); |
504 | src += pitch; |
505 | dst += locked.Pitch; |
506 | } |
507 | } |
508 | result = IDirect3DTexture9_UnlockRect(texture->staging, 0); |
509 | if (FAILED(result)) { |
510 | return D3D_SetError("UnlockRect()" , result); |
511 | } |
512 | texture->dirty = true; |
513 | |
514 | return true; |
515 | } |
516 | |
517 | static void D3D_DestroyTextureRep(D3D_TextureRep *texture) |
518 | { |
519 | if (texture->texture) { |
520 | IDirect3DTexture9_Release(texture->texture); |
521 | texture->texture = NULL; |
522 | } |
523 | if (texture->staging) { |
524 | IDirect3DTexture9_Release(texture->staging); |
525 | texture->staging = NULL; |
526 | } |
527 | } |
528 | |
529 | static bool D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) |
530 | { |
531 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
532 | D3D_TextureData *texturedata; |
533 | DWORD usage; |
534 | |
535 | texturedata = (D3D_TextureData *)SDL_calloc(1, sizeof(*texturedata)); |
536 | if (!texturedata) { |
537 | return false; |
538 | } |
539 | |
540 | texture->internal = texturedata; |
541 | |
542 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { |
543 | usage = D3DUSAGE_RENDERTARGET; |
544 | } else { |
545 | usage = 0; |
546 | } |
547 | |
548 | if (!D3D_CreateTextureRep(data->device, &texturedata->texture, usage, texture->format, PixelFormatToD3DFMT(texture->format), texture->w, texture->h)) { |
549 | return false; |
550 | } |
551 | #ifdef SDL_HAVE_YUV |
552 | if (texture->format == SDL_PIXELFORMAT_YV12 || |
553 | texture->format == SDL_PIXELFORMAT_IYUV) { |
554 | texturedata->yuv = true; |
555 | |
556 | if (!D3D_CreateTextureRep(data->device, &texturedata->utexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2)) { |
557 | return false; |
558 | } |
559 | |
560 | if (!D3D_CreateTextureRep(data->device, &texturedata->vtexture, usage, texture->format, PixelFormatToD3DFMT(texture->format), (texture->w + 1) / 2, (texture->h + 1) / 2)) { |
561 | return false; |
562 | } |
563 | |
564 | texturedata->shader = SHADER_YUV; |
565 | texturedata->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8); |
566 | if (texturedata->shader_params == NULL) { |
567 | return SDL_SetError("Unsupported YUV colorspace" ); |
568 | } |
569 | } |
570 | #endif |
571 | return true; |
572 | } |
573 | |
574 | static bool D3D_RecreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
575 | { |
576 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
577 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
578 | |
579 | if (!texturedata) { |
580 | return true; |
581 | } |
582 | |
583 | if (!D3D_RecreateTextureRep(data->device, &texturedata->texture)) { |
584 | return false; |
585 | } |
586 | #ifdef SDL_HAVE_YUV |
587 | if (texturedata->yuv) { |
588 | if (!D3D_RecreateTextureRep(data->device, &texturedata->utexture)) { |
589 | return false; |
590 | } |
591 | |
592 | if (!D3D_RecreateTextureRep(data->device, &texturedata->vtexture)) { |
593 | return false; |
594 | } |
595 | } |
596 | #endif |
597 | return true; |
598 | } |
599 | |
600 | static bool D3D_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
601 | const SDL_Rect *rect, const void *pixels, int pitch) |
602 | { |
603 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
604 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
605 | |
606 | if (!texturedata) { |
607 | return SDL_SetError("Texture is not currently available" ); |
608 | } |
609 | |
610 | if (!D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, pixels, pitch)) { |
611 | return false; |
612 | } |
613 | #ifdef SDL_HAVE_YUV |
614 | if (texturedata->yuv) { |
615 | // Skip to the correct offset into the next texture |
616 | pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch); |
617 | |
618 | if (!D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->vtexture : &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2)) { |
619 | return false; |
620 | } |
621 | |
622 | // Skip to the correct offset into the next texture |
623 | pixels = (const void *)((const Uint8 *)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2)); |
624 | if (!D3D_UpdateTextureRep(data->device, texture->format == SDL_PIXELFORMAT_YV12 ? &texturedata->utexture : &texturedata->vtexture, rect->x / 2, (rect->y + 1) / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, pixels, (pitch + 1) / 2)) { |
625 | return false; |
626 | } |
627 | } |
628 | #endif |
629 | return true; |
630 | } |
631 | |
632 | #ifdef SDL_HAVE_YUV |
633 | static bool D3D_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture, |
634 | const SDL_Rect *rect, |
635 | const Uint8 *Yplane, int Ypitch, |
636 | const Uint8 *Uplane, int Upitch, |
637 | const Uint8 *Vplane, int Vpitch) |
638 | { |
639 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
640 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
641 | |
642 | if (!texturedata) { |
643 | return SDL_SetError("Texture is not currently available" ); |
644 | } |
645 | |
646 | if (!D3D_UpdateTextureRep(data->device, &texturedata->texture, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch)) { |
647 | return false; |
648 | } |
649 | if (!D3D_UpdateTextureRep(data->device, &texturedata->utexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch)) { |
650 | return false; |
651 | } |
652 | if (!D3D_UpdateTextureRep(data->device, &texturedata->vtexture, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch)) { |
653 | return false; |
654 | } |
655 | return true; |
656 | } |
657 | #endif |
658 | |
659 | static bool D3D_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
660 | const SDL_Rect *rect, void **pixels, int *pitch) |
661 | { |
662 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
663 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
664 | IDirect3DDevice9 *device = data->device; |
665 | |
666 | if (!texturedata) { |
667 | return SDL_SetError("Texture is not currently available" ); |
668 | } |
669 | #ifdef SDL_HAVE_YUV |
670 | texturedata->locked_rect = *rect; |
671 | |
672 | if (texturedata->yuv) { |
673 | // It's more efficient to upload directly... |
674 | if (!texturedata->pixels) { |
675 | texturedata->pitch = texture->w; |
676 | texturedata->pixels = (Uint8 *)SDL_malloc((texture->h * texturedata->pitch * 3) / 2); |
677 | if (!texturedata->pixels) { |
678 | return false; |
679 | } |
680 | } |
681 | *pixels = |
682 | (void *)(texturedata->pixels + rect->y * texturedata->pitch + |
683 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
684 | *pitch = texturedata->pitch; |
685 | } else |
686 | #endif |
687 | { |
688 | RECT d3drect; |
689 | D3DLOCKED_RECT locked; |
690 | HRESULT result; |
691 | |
692 | if (!D3D_CreateStagingTexture(device, &texturedata->texture)) { |
693 | return false; |
694 | } |
695 | |
696 | d3drect.left = rect->x; |
697 | d3drect.right = (LONG)rect->x + rect->w; |
698 | d3drect.top = rect->y; |
699 | d3drect.bottom = (LONG)rect->y + rect->h; |
700 | |
701 | result = IDirect3DTexture9_LockRect(texturedata->texture.staging, 0, &locked, &d3drect, 0); |
702 | if (FAILED(result)) { |
703 | return D3D_SetError("LockRect()" , result); |
704 | } |
705 | *pixels = locked.pBits; |
706 | *pitch = locked.Pitch; |
707 | } |
708 | return true; |
709 | } |
710 | |
711 | static void D3D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
712 | { |
713 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
714 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
715 | |
716 | if (!texturedata) { |
717 | return; |
718 | } |
719 | #ifdef SDL_HAVE_YUV |
720 | if (texturedata->yuv) { |
721 | const SDL_Rect *rect = &texturedata->locked_rect; |
722 | void *pixels = |
723 | (void *)(texturedata->pixels + rect->y * texturedata->pitch + |
724 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
725 | D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch); |
726 | } else |
727 | #endif |
728 | { |
729 | IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0); |
730 | texturedata->texture.dirty = true; |
731 | if (data->drawstate.texture == texture) { |
732 | data->drawstate.texture = NULL; |
733 | data->drawstate.shader = SHADER_NONE; |
734 | data->drawstate.shader_params = NULL; |
735 | IDirect3DDevice9_SetPixelShader(data->device, NULL); |
736 | IDirect3DDevice9_SetTexture(data->device, 0, NULL); |
737 | } |
738 | } |
739 | } |
740 | |
741 | static bool D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture) |
742 | { |
743 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
744 | D3D_TextureData *texturedata; |
745 | D3D_TextureRep *texturerep; |
746 | HRESULT result; |
747 | IDirect3DDevice9 *device = data->device; |
748 | |
749 | // Release the previous render target if it wasn't the default one |
750 | if (data->currentRenderTarget) { |
751 | IDirect3DSurface9_Release(data->currentRenderTarget); |
752 | data->currentRenderTarget = NULL; |
753 | } |
754 | |
755 | if (!texture) { |
756 | IDirect3DDevice9_SetRenderTarget(data->device, 0, data->defaultRenderTarget); |
757 | return true; |
758 | } |
759 | |
760 | texturedata = (D3D_TextureData *)texture->internal; |
761 | if (!texturedata) { |
762 | return SDL_SetError("Texture is not currently available" ); |
763 | } |
764 | |
765 | // Make sure the render target is updated if it was locked and written to |
766 | texturerep = &texturedata->texture; |
767 | if (texturerep->dirty && texturerep->staging) { |
768 | if (!texturerep->texture) { |
769 | result = IDirect3DDevice9_CreateTexture(device, texturerep->w, texturerep->h, 1, texturerep->usage, |
770 | PixelFormatToD3DFMT(texturerep->format), D3DPOOL_DEFAULT, &texturerep->texture, NULL); |
771 | if (FAILED(result)) { |
772 | return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)" , result); |
773 | } |
774 | } |
775 | |
776 | result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texturerep->staging, (IDirect3DBaseTexture9 *)texturerep->texture); |
777 | if (FAILED(result)) { |
778 | return D3D_SetError("UpdateTexture()" , result); |
779 | } |
780 | texturerep->dirty = false; |
781 | } |
782 | |
783 | result = IDirect3DTexture9_GetSurfaceLevel(texturedata->texture.texture, 0, &data->currentRenderTarget); |
784 | if (FAILED(result)) { |
785 | return D3D_SetError("GetSurfaceLevel()" , result); |
786 | } |
787 | result = IDirect3DDevice9_SetRenderTarget(data->device, 0, data->currentRenderTarget); |
788 | if (FAILED(result)) { |
789 | return D3D_SetError("SetRenderTarget()" , result); |
790 | } |
791 | |
792 | return true; |
793 | } |
794 | |
795 | static bool D3D_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
796 | { |
797 | if (!D3D_ActivateRenderer(renderer)) { |
798 | return false; |
799 | } |
800 | |
801 | return D3D_SetRenderTargetInternal(renderer, texture); |
802 | } |
803 | |
804 | static bool D3D_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
805 | { |
806 | return true; // nothing to do in this backend. |
807 | } |
808 | |
809 | static bool D3D_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
810 | { |
811 | const DWORD color = D3DCOLOR_COLORVALUE(cmd->data.draw.color.r * cmd->data.draw.color_scale, |
812 | cmd->data.draw.color.g * cmd->data.draw.color_scale, |
813 | cmd->data.draw.color.b * cmd->data.draw.color_scale, |
814 | cmd->data.draw.color.a); |
815 | const size_t vertslen = count * sizeof(Vertex); |
816 | Vertex *verts = (Vertex *)SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first); |
817 | int i; |
818 | |
819 | if (!verts) { |
820 | return false; |
821 | } |
822 | |
823 | SDL_memset(verts, '\0', vertslen); |
824 | cmd->data.draw.count = count; |
825 | |
826 | for (i = 0; i < count; i++, verts++, points++) { |
827 | verts->x = points->x; |
828 | verts->y = points->y; |
829 | verts->color = color; |
830 | } |
831 | |
832 | return true; |
833 | } |
834 | |
835 | static bool D3D_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
836 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, |
837 | int num_vertices, const void *indices, int num_indices, int size_indices, |
838 | float scale_x, float scale_y) |
839 | { |
840 | int i; |
841 | int count = indices ? num_indices : num_vertices; |
842 | Vertex *verts = (Vertex *)SDL_AllocateRenderVertices(renderer, count * sizeof(Vertex), 0, &cmd->data.draw.first); |
843 | const float color_scale = cmd->data.draw.color_scale; |
844 | |
845 | if (!verts) { |
846 | return false; |
847 | } |
848 | |
849 | cmd->data.draw.count = count; |
850 | size_indices = indices ? size_indices : 0; |
851 | |
852 | for (i = 0; i < count; i++) { |
853 | int j; |
854 | float *xy_; |
855 | SDL_FColor *col_; |
856 | if (size_indices == 4) { |
857 | j = ((const Uint32 *)indices)[i]; |
858 | } else if (size_indices == 2) { |
859 | j = ((const Uint16 *)indices)[i]; |
860 | } else if (size_indices == 1) { |
861 | j = ((const Uint8 *)indices)[i]; |
862 | } else { |
863 | j = i; |
864 | } |
865 | |
866 | xy_ = (float *)((char *)xy + j * xy_stride); |
867 | col_ = (SDL_FColor *)((char *)color + j * color_stride); |
868 | |
869 | verts->x = xy_[0] * scale_x - 0.5f; |
870 | verts->y = xy_[1] * scale_y - 0.5f; |
871 | verts->z = 0.0f; |
872 | verts->color = D3DCOLOR_COLORVALUE(col_->r * color_scale, col_->g * color_scale, col_->b * color_scale, col_->a); |
873 | |
874 | if (texture) { |
875 | float *uv_ = (float *)((char *)uv + j * uv_stride); |
876 | verts->u = uv_[0]; |
877 | verts->v = uv_[1]; |
878 | } else { |
879 | verts->u = 0.0f; |
880 | verts->v = 0.0f; |
881 | } |
882 | |
883 | verts += 1; |
884 | } |
885 | return true; |
886 | } |
887 | |
888 | static bool UpdateDirtyTexture(IDirect3DDevice9 *device, D3D_TextureRep *texture) |
889 | { |
890 | if (texture->dirty && texture->staging) { |
891 | HRESULT result; |
892 | if (!texture->texture) { |
893 | result = IDirect3DDevice9_CreateTexture(device, texture->w, texture->h, 1, texture->usage, |
894 | PixelFormatToD3DFMT(texture->format), D3DPOOL_DEFAULT, &texture->texture, NULL); |
895 | if (FAILED(result)) { |
896 | return D3D_SetError("CreateTexture(D3DPOOL_DEFAULT)" , result); |
897 | } |
898 | } |
899 | |
900 | result = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture->staging, (IDirect3DBaseTexture9 *)texture->texture); |
901 | if (FAILED(result)) { |
902 | return D3D_SetError("UpdateTexture()" , result); |
903 | } |
904 | texture->dirty = false; |
905 | } |
906 | return true; |
907 | } |
908 | |
909 | static bool BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DWORD sampler) |
910 | { |
911 | HRESULT result; |
912 | UpdateDirtyTexture(device, texture); |
913 | result = IDirect3DDevice9_SetTexture(device, sampler, (IDirect3DBaseTexture9 *)texture->texture); |
914 | if (FAILED(result)) { |
915 | return D3D_SetError("SetTexture()" , result); |
916 | } |
917 | return true; |
918 | } |
919 | |
920 | static void UpdateTextureScaleMode(D3D_RenderData *data, SDL_ScaleMode scaleMode, unsigned index) |
921 | { |
922 | if (scaleMode != data->scaleMode[index]) { |
923 | switch (scaleMode) { |
924 | case SDL_SCALEMODE_PIXELART: |
925 | case SDL_SCALEMODE_NEAREST: |
926 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
927 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
928 | break; |
929 | case SDL_SCALEMODE_LINEAR: |
930 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
931 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
932 | break; |
933 | default: |
934 | break; |
935 | } |
936 | data->scaleMode[index] = scaleMode; |
937 | } |
938 | } |
939 | |
940 | static void UpdateTextureAddressMode(D3D_RenderData *data, SDL_TextureAddressMode addressMode, unsigned index) |
941 | { |
942 | if (addressMode != data->addressMode[index]) { |
943 | switch (addressMode) { |
944 | case SDL_TEXTURE_ADDRESS_CLAMP: |
945 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
946 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
947 | break; |
948 | case SDL_TEXTURE_ADDRESS_WRAP: |
949 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP); |
950 | IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP); |
951 | break; |
952 | default: |
953 | break; |
954 | } |
955 | data->addressMode[index] = addressMode; |
956 | } |
957 | } |
958 | |
959 | static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, D3D9_Shader *shader, const float **shader_params) |
960 | { |
961 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
962 | |
963 | if (!texturedata) { |
964 | return SDL_SetError("Texture is not currently available" ); |
965 | } |
966 | |
967 | *shader = texturedata->shader; |
968 | *shader_params = texturedata->shader_params; |
969 | |
970 | if (!BindTextureRep(data->device, &texturedata->texture, 0)) { |
971 | return false; |
972 | } |
973 | #ifdef SDL_HAVE_YUV |
974 | if (texturedata->yuv) { |
975 | if (!BindTextureRep(data->device, &texturedata->utexture, 1)) { |
976 | return false; |
977 | } |
978 | if (!BindTextureRep(data->device, &texturedata->vtexture, 2)) { |
979 | return false; |
980 | } |
981 | } |
982 | #endif |
983 | return true; |
984 | } |
985 | |
986 | static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd) |
987 | { |
988 | SDL_Texture *texture = cmd->data.draw.texture; |
989 | const SDL_BlendMode blend = cmd->data.draw.blend; |
990 | |
991 | if (texture != data->drawstate.texture) { |
992 | #ifdef SDL_HAVE_YUV |
993 | D3D_TextureData *oldtexturedata = data->drawstate.texture ? (D3D_TextureData *)data->drawstate.texture->internal : NULL; |
994 | D3D_TextureData *newtexturedata = texture ? (D3D_TextureData *)texture->internal : NULL; |
995 | #endif |
996 | D3D9_Shader shader = SHADER_NONE; |
997 | const float *shader_params = NULL; |
998 | |
999 | // disable any enabled textures we aren't going to use, let SetupTextureState() do the rest. |
1000 | if (!texture) { |
1001 | IDirect3DDevice9_SetTexture(data->device, 0, NULL); |
1002 | } |
1003 | #ifdef SDL_HAVE_YUV |
1004 | if ((!newtexturedata || !newtexturedata->yuv) && (oldtexturedata && oldtexturedata->yuv)) { |
1005 | IDirect3DDevice9_SetTexture(data->device, 1, NULL); |
1006 | IDirect3DDevice9_SetTexture(data->device, 2, NULL); |
1007 | } |
1008 | #endif |
1009 | if (texture && !SetupTextureState(data, texture, &shader, &shader_params)) { |
1010 | return false; |
1011 | } |
1012 | |
1013 | #ifdef SDL_HAVE_YUV |
1014 | if (shader != data->drawstate.shader) { |
1015 | const HRESULT result = IDirect3DDevice9_SetPixelShader(data->device, data->shaders[shader]); |
1016 | if (FAILED(result)) { |
1017 | return D3D_SetError("IDirect3DDevice9_SetPixelShader()" , result); |
1018 | } |
1019 | data->drawstate.shader = shader; |
1020 | } |
1021 | |
1022 | if (shader_params != data->drawstate.shader_params) { |
1023 | if (shader_params) { |
1024 | const UINT shader_params_length = 4; // The YUV shader takes 4 float4 parameters |
1025 | const HRESULT result = IDirect3DDevice9_SetPixelShaderConstantF(data->device, 0, shader_params, shader_params_length); |
1026 | if (FAILED(result)) { |
1027 | return D3D_SetError("IDirect3DDevice9_SetPixelShaderConstantF()" , result); |
1028 | } |
1029 | } |
1030 | data->drawstate.shader_params = shader_params; |
1031 | } |
1032 | #endif // SDL_HAVE_YUV |
1033 | |
1034 | data->drawstate.texture = texture; |
1035 | } else if (texture) { |
1036 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
1037 | if (texturedata) { |
1038 | UpdateDirtyTexture(data->device, &texturedata->texture); |
1039 | #ifdef SDL_HAVE_YUV |
1040 | if (texturedata->yuv) { |
1041 | UpdateDirtyTexture(data->device, &texturedata->utexture); |
1042 | UpdateDirtyTexture(data->device, &texturedata->vtexture); |
1043 | } |
1044 | #endif // SDL_HAVE_YUV |
1045 | } |
1046 | } |
1047 | |
1048 | if (texture) { |
1049 | UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 0); |
1050 | UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 0); |
1051 | |
1052 | #ifdef SDL_HAVE_YUV |
1053 | D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal; |
1054 | if (texturedata && texturedata->yuv) { |
1055 | UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 1); |
1056 | UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 2); |
1057 | UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 1); |
1058 | UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 2); |
1059 | } |
1060 | #endif // SDL_HAVE_YUV |
1061 | } |
1062 | |
1063 | if (blend != data->drawstate.blend) { |
1064 | if (blend == SDL_BLENDMODE_NONE) { |
1065 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE); |
1066 | } else { |
1067 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, TRUE); |
1068 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND, |
1069 | GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend))); |
1070 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND, |
1071 | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend))); |
1072 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOP, |
1073 | GetBlendEquation(SDL_GetBlendModeColorOperation(blend))); |
1074 | if (data->enableSeparateAlphaBlend) { |
1075 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA, |
1076 | GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend))); |
1077 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA, |
1078 | GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend))); |
1079 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOPALPHA, |
1080 | GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend))); |
1081 | } |
1082 | } |
1083 | |
1084 | data->drawstate.blend = blend; |
1085 | } |
1086 | |
1087 | if (data->drawstate.viewport_dirty) { |
1088 | const SDL_Rect *viewport = &data->drawstate.viewport; |
1089 | D3DVIEWPORT9 d3dviewport; |
1090 | d3dviewport.X = viewport->x; |
1091 | d3dviewport.Y = viewport->y; |
1092 | d3dviewport.Width = viewport->w; |
1093 | d3dviewport.Height = viewport->h; |
1094 | d3dviewport.MinZ = 0.0f; |
1095 | d3dviewport.MaxZ = 1.0f; |
1096 | IDirect3DDevice9_SetViewport(data->device, &d3dviewport); |
1097 | |
1098 | // Set an orthographic projection matrix |
1099 | if (viewport->w && viewport->h) { |
1100 | D3DMATRIX d3dmatrix; |
1101 | SDL_zero(d3dmatrix); |
1102 | d3dmatrix.m[0][0] = 2.0f / viewport->w; |
1103 | d3dmatrix.m[1][1] = -2.0f / viewport->h; |
1104 | d3dmatrix.m[2][2] = 1.0f; |
1105 | d3dmatrix.m[3][0] = -1.0f; |
1106 | d3dmatrix.m[3][1] = 1.0f; |
1107 | d3dmatrix.m[3][3] = 1.0f; |
1108 | IDirect3DDevice9_SetTransform(data->device, D3DTS_PROJECTION, &d3dmatrix); |
1109 | } |
1110 | |
1111 | data->drawstate.viewport_dirty = false; |
1112 | } |
1113 | |
1114 | if (data->drawstate.cliprect_enabled_dirty) { |
1115 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, data->drawstate.cliprect_enabled ? TRUE : FALSE); |
1116 | data->drawstate.cliprect_enabled_dirty = false; |
1117 | } |
1118 | |
1119 | if (data->drawstate.cliprect_dirty) { |
1120 | const SDL_Rect *viewport = &data->drawstate.viewport; |
1121 | const SDL_Rect *rect = &data->drawstate.cliprect; |
1122 | RECT d3drect; |
1123 | d3drect.left = (LONG)viewport->x + rect->x; |
1124 | d3drect.top = (LONG)viewport->y + rect->y; |
1125 | d3drect.right = (LONG)viewport->x + rect->x + rect->w; |
1126 | d3drect.bottom = (LONG)viewport->y + rect->y + rect->h; |
1127 | IDirect3DDevice9_SetScissorRect(data->device, &d3drect); |
1128 | data->drawstate.cliprect_dirty = false; |
1129 | } |
1130 | |
1131 | return true; |
1132 | } |
1133 | |
1134 | static void D3D_InvalidateCachedState(SDL_Renderer *renderer) |
1135 | { |
1136 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1137 | data->drawstate.viewport_dirty = true; |
1138 | data->drawstate.cliprect_enabled_dirty = true; |
1139 | data->drawstate.cliprect_dirty = true; |
1140 | data->drawstate.blend = SDL_BLENDMODE_INVALID; |
1141 | data->drawstate.texture = NULL; |
1142 | data->drawstate.shader = SHADER_NONE; |
1143 | data->drawstate.shader_params = NULL; |
1144 | } |
1145 | |
1146 | static bool D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
1147 | { |
1148 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1149 | const int vboidx = data->currentVertexBuffer; |
1150 | IDirect3DVertexBuffer9 *vbo = NULL; |
1151 | const bool istarget = renderer->target != NULL; |
1152 | |
1153 | if (!D3D_ActivateRenderer(renderer)) { |
1154 | return false; |
1155 | } |
1156 | |
1157 | if (vertsize > 0) { |
1158 | // upload the new VBO data for this set of commands. |
1159 | vbo = data->vertexBuffers[vboidx]; |
1160 | if (data->vertexBufferSize[vboidx] < vertsize) { |
1161 | const DWORD usage = D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY; |
1162 | const DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1; |
1163 | if (vbo) { |
1164 | IDirect3DVertexBuffer9_Release(vbo); |
1165 | } |
1166 | |
1167 | if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT)vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) { |
1168 | vbo = NULL; |
1169 | } |
1170 | data->vertexBuffers[vboidx] = vbo; |
1171 | data->vertexBufferSize[vboidx] = vbo ? vertsize : 0; |
1172 | } |
1173 | |
1174 | if (vbo) { |
1175 | void *ptr; |
1176 | if (FAILED(IDirect3DVertexBuffer9_Lock(vbo, 0, (UINT)vertsize, &ptr, D3DLOCK_DISCARD))) { |
1177 | vbo = NULL; // oh well, we'll do immediate mode drawing. :( |
1178 | } else { |
1179 | SDL_memcpy(ptr, vertices, vertsize); |
1180 | if (FAILED(IDirect3DVertexBuffer9_Unlock(vbo))) { |
1181 | vbo = NULL; // oh well, we'll do immediate mode drawing. :( |
1182 | } |
1183 | } |
1184 | } |
1185 | |
1186 | // cycle through a few VBOs so D3D has some time with the data before we replace it. |
1187 | if (vbo) { |
1188 | data->currentVertexBuffer++; |
1189 | if (data->currentVertexBuffer >= SDL_arraysize(data->vertexBuffers)) { |
1190 | data->currentVertexBuffer = 0; |
1191 | } |
1192 | } else if (!data->reportedVboProblem) { |
1193 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!" ); |
1194 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Dropping back to a slower method." ); |
1195 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This might be a brief hiccup, but if performance is bad, this is probably why." ); |
1196 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "This error will not be logged again for this renderer." ); |
1197 | data->reportedVboProblem = true; |
1198 | } |
1199 | } |
1200 | |
1201 | IDirect3DDevice9_SetStreamSource(data->device, 0, vbo, 0, sizeof(Vertex)); |
1202 | |
1203 | while (cmd) { |
1204 | switch (cmd->command) { |
1205 | case SDL_RENDERCMD_SETDRAWCOLOR: |
1206 | { |
1207 | /* currently this is sent with each vertex, but if we move to |
1208 | shaders, we can put this in a uniform here and reduce vertex |
1209 | buffer bandwidth */ |
1210 | break; |
1211 | } |
1212 | |
1213 | case SDL_RENDERCMD_SETVIEWPORT: |
1214 | { |
1215 | SDL_Rect *viewport = &data->drawstate.viewport; |
1216 | if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) { |
1217 | SDL_copyp(viewport, &cmd->data.viewport.rect); |
1218 | data->drawstate.viewport_dirty = true; |
1219 | data->drawstate.cliprect_dirty = true; |
1220 | } |
1221 | break; |
1222 | } |
1223 | |
1224 | case SDL_RENDERCMD_SETCLIPRECT: |
1225 | { |
1226 | const SDL_Rect *rect = &cmd->data.cliprect.rect; |
1227 | if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) { |
1228 | data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled; |
1229 | data->drawstate.cliprect_enabled_dirty = true; |
1230 | } |
1231 | |
1232 | if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) { |
1233 | SDL_copyp(&data->drawstate.cliprect, rect); |
1234 | data->drawstate.cliprect_dirty = true; |
1235 | } |
1236 | break; |
1237 | } |
1238 | |
1239 | case SDL_RENDERCMD_CLEAR: |
1240 | { |
1241 | const DWORD color = D3DCOLOR_COLORVALUE(cmd->data.color.color.r * cmd->data.color.color_scale, |
1242 | cmd->data.color.color.g * cmd->data.color.color_scale, |
1243 | cmd->data.color.color.b * cmd->data.color.color_scale, |
1244 | cmd->data.color.color.a); |
1245 | const SDL_Rect *viewport = &data->drawstate.viewport; |
1246 | const int backw = istarget ? renderer->target->w : data->pparams.BackBufferWidth; |
1247 | const int backh = istarget ? renderer->target->h : data->pparams.BackBufferHeight; |
1248 | const bool viewport_equal = ((viewport->x == 0) && (viewport->y == 0) && (viewport->w == backw) && (viewport->h == backh)); |
1249 | |
1250 | if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { |
1251 | IDirect3DDevice9_SetRenderState(data->device, D3DRS_SCISSORTESTENABLE, FALSE); |
1252 | data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; |
1253 | } |
1254 | |
1255 | // Don't reset the viewport if we don't have to! |
1256 | if (!data->drawstate.viewport_dirty && viewport_equal) { |
1257 | IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0); |
1258 | } else { |
1259 | // Clear is defined to clear the entire render target |
1260 | D3DVIEWPORT9 wholeviewport = { 0, 0, 0, 0, 0.0f, 1.0f }; |
1261 | wholeviewport.Width = backw; |
1262 | wholeviewport.Height = backh; |
1263 | IDirect3DDevice9_SetViewport(data->device, &wholeviewport); |
1264 | data->drawstate.viewport_dirty = true; // we still need to (re)set orthographic projection, so always mark it dirty. |
1265 | IDirect3DDevice9_Clear(data->device, 0, NULL, D3DCLEAR_TARGET, color, 0.0f, 0); |
1266 | } |
1267 | |
1268 | break; |
1269 | } |
1270 | |
1271 | case SDL_RENDERCMD_DRAW_POINTS: |
1272 | { |
1273 | const size_t count = cmd->data.draw.count; |
1274 | const size_t first = cmd->data.draw.first; |
1275 | SetDrawState(data, cmd); |
1276 | if (vbo) { |
1277 | IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT)(first / sizeof(Vertex)), (UINT)count); |
1278 | } else { |
1279 | const Vertex *verts = (Vertex *)(((Uint8 *)vertices) + first); |
1280 | IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, (UINT)count, verts, sizeof(Vertex)); |
1281 | } |
1282 | break; |
1283 | } |
1284 | |
1285 | case SDL_RENDERCMD_DRAW_LINES: |
1286 | { |
1287 | const size_t count = cmd->data.draw.count; |
1288 | const size_t first = cmd->data.draw.first; |
1289 | const Vertex *verts = (Vertex *)(((Uint8 *)vertices) + first); |
1290 | |
1291 | /* DirectX 9 has the same line rasterization semantics as GDI, |
1292 | so we need to close the endpoint of the line with a second draw call. |
1293 | NOLINTNEXTLINE(clang-analyzer-core.NullDereference): FIXME: Can verts truly not be NULL ? */ |
1294 | const bool close_endpoint = ((count == 2) || (verts[0].x != verts[count - 1].x) || (verts[0].y != verts[count - 1].y)); |
1295 | |
1296 | SetDrawState(data, cmd); |
1297 | |
1298 | if (vbo) { |
1299 | IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_LINESTRIP, (UINT)(first / sizeof(Vertex)), (UINT)(count - 1)); |
1300 | if (close_endpoint) { |
1301 | IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_POINTLIST, (UINT)((first / sizeof(Vertex)) + (count - 1)), 1); |
1302 | } |
1303 | } else { |
1304 | IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, (UINT)(count - 1), verts, sizeof(Vertex)); |
1305 | if (close_endpoint) { |
1306 | IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, &verts[count - 1], sizeof(Vertex)); |
1307 | } |
1308 | } |
1309 | break; |
1310 | } |
1311 | |
1312 | case SDL_RENDERCMD_FILL_RECTS: // unused |
1313 | break; |
1314 | |
1315 | case SDL_RENDERCMD_COPY: // unused |
1316 | break; |
1317 | |
1318 | case SDL_RENDERCMD_COPY_EX: // unused |
1319 | break; |
1320 | |
1321 | case SDL_RENDERCMD_GEOMETRY: |
1322 | { |
1323 | const size_t count = cmd->data.draw.count; |
1324 | const size_t first = cmd->data.draw.first; |
1325 | SetDrawState(data, cmd); |
1326 | if (vbo) { |
1327 | IDirect3DDevice9_DrawPrimitive(data->device, D3DPT_TRIANGLELIST, (UINT)(first / sizeof(Vertex)), (UINT)count / 3); |
1328 | } else { |
1329 | const Vertex *verts = (Vertex *)(((Uint8 *)vertices) + first); |
1330 | IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLELIST, (UINT)count / 3, verts, sizeof(Vertex)); |
1331 | } |
1332 | break; |
1333 | } |
1334 | |
1335 | case SDL_RENDERCMD_NO_OP: |
1336 | break; |
1337 | } |
1338 | |
1339 | cmd = cmd->next; |
1340 | } |
1341 | |
1342 | return true; |
1343 | } |
1344 | |
1345 | static SDL_Surface *D3D_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) |
1346 | { |
1347 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1348 | D3DSURFACE_DESC desc; |
1349 | LPDIRECT3DSURFACE9 backBuffer; |
1350 | LPDIRECT3DSURFACE9 surface; |
1351 | RECT d3drect; |
1352 | D3DLOCKED_RECT locked; |
1353 | HRESULT result; |
1354 | SDL_Surface *output; |
1355 | |
1356 | if (data->currentRenderTarget) { |
1357 | backBuffer = data->currentRenderTarget; |
1358 | } else { |
1359 | backBuffer = data->defaultRenderTarget; |
1360 | } |
1361 | |
1362 | result = IDirect3DSurface9_GetDesc(backBuffer, &desc); |
1363 | if (FAILED(result)) { |
1364 | D3D_SetError("GetDesc()" , result); |
1365 | return NULL; |
1366 | } |
1367 | |
1368 | result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
1369 | if (FAILED(result)) { |
1370 | D3D_SetError("CreateOffscreenPlainSurface()" , result); |
1371 | return NULL; |
1372 | } |
1373 | |
1374 | result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface); |
1375 | if (FAILED(result)) { |
1376 | IDirect3DSurface9_Release(surface); |
1377 | D3D_SetError("GetRenderTargetData()" , result); |
1378 | return NULL; |
1379 | } |
1380 | |
1381 | d3drect.left = rect->x; |
1382 | d3drect.right = (LONG)rect->x + rect->w; |
1383 | d3drect.top = rect->y; |
1384 | d3drect.bottom = (LONG)rect->y + rect->h; |
1385 | |
1386 | result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY); |
1387 | if (FAILED(result)) { |
1388 | IDirect3DSurface9_Release(surface); |
1389 | D3D_SetError("LockRect()" , result); |
1390 | return NULL; |
1391 | } |
1392 | |
1393 | output = SDL_DuplicatePixels(rect->w, rect->h, D3DFMTToPixelFormat(desc.Format), SDL_COLORSPACE_SRGB, locked.pBits, locked.Pitch); |
1394 | |
1395 | IDirect3DSurface9_UnlockRect(surface); |
1396 | |
1397 | IDirect3DSurface9_Release(surface); |
1398 | |
1399 | return output; |
1400 | } |
1401 | |
1402 | static bool D3D_RenderPresent(SDL_Renderer *renderer) |
1403 | { |
1404 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1405 | HRESULT result; |
1406 | |
1407 | if (!data->beginScene) { |
1408 | IDirect3DDevice9_EndScene(data->device); |
1409 | data->beginScene = true; |
1410 | } |
1411 | |
1412 | result = IDirect3DDevice9_TestCooperativeLevel(data->device); |
1413 | if (result == D3DERR_DEVICELOST) { |
1414 | // We'll reset later |
1415 | return false; |
1416 | } |
1417 | if (result == D3DERR_DEVICENOTRESET) { |
1418 | D3D_Reset(renderer); |
1419 | } |
1420 | result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL); |
1421 | if (FAILED(result)) { |
1422 | return D3D_SetError("Present()" , result); |
1423 | } |
1424 | return true; |
1425 | } |
1426 | |
1427 | static void D3D_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
1428 | { |
1429 | D3D_RenderData *renderdata = (D3D_RenderData *)renderer->internal; |
1430 | D3D_TextureData *data = (D3D_TextureData *)texture->internal; |
1431 | |
1432 | if (renderdata->drawstate.texture == texture) { |
1433 | renderdata->drawstate.texture = NULL; |
1434 | renderdata->drawstate.shader = SHADER_NONE; |
1435 | renderdata->drawstate.shader_params = NULL; |
1436 | IDirect3DDevice9_SetPixelShader(renderdata->device, NULL); |
1437 | IDirect3DDevice9_SetTexture(renderdata->device, 0, NULL); |
1438 | #ifdef SDL_HAVE_YUV |
1439 | if (data->yuv) { |
1440 | IDirect3DDevice9_SetTexture(renderdata->device, 1, NULL); |
1441 | IDirect3DDevice9_SetTexture(renderdata->device, 2, NULL); |
1442 | } |
1443 | #endif |
1444 | } |
1445 | |
1446 | if (!data) { |
1447 | return; |
1448 | } |
1449 | |
1450 | D3D_DestroyTextureRep(&data->texture); |
1451 | #ifdef SDL_HAVE_YUV |
1452 | D3D_DestroyTextureRep(&data->utexture); |
1453 | D3D_DestroyTextureRep(&data->vtexture); |
1454 | SDL_free(data->pixels); |
1455 | #endif |
1456 | SDL_free(data); |
1457 | texture->internal = NULL; |
1458 | } |
1459 | |
1460 | static void D3D_DestroyRenderer(SDL_Renderer *renderer) |
1461 | { |
1462 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1463 | |
1464 | if (data) { |
1465 | int i; |
1466 | |
1467 | // Release the render target |
1468 | if (data->defaultRenderTarget) { |
1469 | IDirect3DSurface9_Release(data->defaultRenderTarget); |
1470 | data->defaultRenderTarget = NULL; |
1471 | } |
1472 | if (data->currentRenderTarget) { |
1473 | IDirect3DSurface9_Release(data->currentRenderTarget); |
1474 | data->currentRenderTarget = NULL; |
1475 | } |
1476 | #ifdef SDL_HAVE_YUV |
1477 | for (i = 0; i < SDL_arraysize(data->shaders); ++i) { |
1478 | if (data->shaders[i]) { |
1479 | IDirect3DPixelShader9_Release(data->shaders[i]); |
1480 | data->shaders[i] = NULL; |
1481 | } |
1482 | } |
1483 | #endif |
1484 | // Release all vertex buffers |
1485 | for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) { |
1486 | if (data->vertexBuffers[i]) { |
1487 | IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]); |
1488 | } |
1489 | data->vertexBuffers[i] = NULL; |
1490 | } |
1491 | if (data->device) { |
1492 | IDirect3DDevice9_Release(data->device); |
1493 | data->device = NULL; |
1494 | } |
1495 | if (data->d3d) { |
1496 | IDirect3D9_Release(data->d3d); |
1497 | SDL_UnloadObject(data->d3dDLL); |
1498 | } |
1499 | SDL_free(data); |
1500 | } |
1501 | } |
1502 | |
1503 | static bool D3D_Reset(SDL_Renderer *renderer) |
1504 | { |
1505 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1506 | const Float4X4 d3dmatrix = MatrixIdentity(); |
1507 | HRESULT result; |
1508 | SDL_Texture *texture; |
1509 | int i; |
1510 | |
1511 | // Cancel any scene that we've started |
1512 | if (!data->beginScene) { |
1513 | IDirect3DDevice9_EndScene(data->device); |
1514 | data->beginScene = true; |
1515 | } |
1516 | |
1517 | // Release the default render target before reset |
1518 | if (data->defaultRenderTarget) { |
1519 | IDirect3DSurface9_Release(data->defaultRenderTarget); |
1520 | data->defaultRenderTarget = NULL; |
1521 | } |
1522 | if (data->currentRenderTarget) { |
1523 | IDirect3DSurface9_Release(data->currentRenderTarget); |
1524 | data->currentRenderTarget = NULL; |
1525 | } |
1526 | |
1527 | // Release application render targets |
1528 | for (texture = renderer->textures; texture; texture = texture->next) { |
1529 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { |
1530 | D3D_DestroyTexture(renderer, texture); |
1531 | } else { |
1532 | D3D_RecreateTexture(renderer, texture); |
1533 | } |
1534 | } |
1535 | |
1536 | // Release all vertex buffers |
1537 | for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) { |
1538 | if (data->vertexBuffers[i]) { |
1539 | IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]); |
1540 | } |
1541 | data->vertexBuffers[i] = NULL; |
1542 | data->vertexBufferSize[i] = 0; |
1543 | } |
1544 | |
1545 | result = IDirect3DDevice9_Reset(data->device, &data->pparams); |
1546 | if (FAILED(result)) { |
1547 | if (result == D3DERR_DEVICELOST) { |
1548 | // Don't worry about it, we'll reset later... |
1549 | return true; |
1550 | } else { |
1551 | return D3D_SetError("Reset()" , result); |
1552 | } |
1553 | } |
1554 | |
1555 | // Allocate application render targets |
1556 | for (texture = renderer->textures; texture; texture = texture->next) { |
1557 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { |
1558 | D3D_CreateTexture(renderer, texture, 0); |
1559 | } |
1560 | } |
1561 | |
1562 | IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget); |
1563 | D3D_InitRenderState(data); |
1564 | D3D_SetRenderTargetInternal(renderer, renderer->target); |
1565 | |
1566 | D3D_InvalidateCachedState(renderer); |
1567 | |
1568 | IDirect3DDevice9_SetTransform(data->device, D3DTS_VIEW, (D3DMATRIX *)&d3dmatrix); |
1569 | |
1570 | // Let the application know that render targets were reset |
1571 | { |
1572 | SDL_Event event; |
1573 | SDL_zero(event); |
1574 | event.type = SDL_EVENT_RENDER_TARGETS_RESET; |
1575 | event.render.windowID = SDL_GetWindowID(SDL_GetRenderWindow(renderer)); |
1576 | SDL_PushEvent(&event); |
1577 | } |
1578 | |
1579 | return true; |
1580 | } |
1581 | |
1582 | static bool D3D_SetVSync(SDL_Renderer *renderer, const int vsync) |
1583 | { |
1584 | D3D_RenderData *data = (D3D_RenderData *)renderer->internal; |
1585 | |
1586 | DWORD PresentationInterval; |
1587 | switch (vsync) { |
1588 | case 0: |
1589 | PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
1590 | break; |
1591 | case 1: |
1592 | PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
1593 | break; |
1594 | case 2: |
1595 | PresentationInterval = D3DPRESENT_INTERVAL_TWO; |
1596 | break; |
1597 | case 3: |
1598 | PresentationInterval = D3DPRESENT_INTERVAL_THREE; |
1599 | break; |
1600 | case 4: |
1601 | PresentationInterval = D3DPRESENT_INTERVAL_FOUR; |
1602 | break; |
1603 | default: |
1604 | return SDL_Unsupported(); |
1605 | } |
1606 | |
1607 | D3DCAPS9 caps; |
1608 | HRESULT result = IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps); |
1609 | if (FAILED(result)) { |
1610 | return D3D_SetError("GetDeviceCaps()" , result); |
1611 | } |
1612 | if (!(caps.PresentationIntervals & PresentationInterval)) { |
1613 | return SDL_Unsupported(); |
1614 | } |
1615 | data->pparams.PresentationInterval = PresentationInterval; |
1616 | |
1617 | if (!D3D_Reset(renderer)) { |
1618 | // D3D_Reset will call SDL_SetError() |
1619 | return false; |
1620 | } |
1621 | return true; |
1622 | } |
1623 | |
1624 | static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) |
1625 | { |
1626 | D3D_RenderData *data; |
1627 | HRESULT result; |
1628 | HWND hwnd; |
1629 | D3DPRESENT_PARAMETERS pparams; |
1630 | IDirect3DSwapChain9 *chain; |
1631 | D3DCAPS9 caps; |
1632 | DWORD device_flags; |
1633 | int w, h; |
1634 | SDL_DisplayID displayID; |
1635 | const SDL_DisplayMode *fullscreen_mode = NULL; |
1636 | |
1637 | hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL); |
1638 | if (!hwnd) { |
1639 | return SDL_SetError("Couldn't get window handle" ); |
1640 | } |
1641 | |
1642 | SDL_SetupRendererColorspace(renderer, create_props); |
1643 | |
1644 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { |
1645 | return SDL_SetError("Unsupported output colorspace" ); |
1646 | } |
1647 | |
1648 | data = (D3D_RenderData *)SDL_calloc(1, sizeof(*data)); |
1649 | if (!data) { |
1650 | return false; |
1651 | } |
1652 | |
1653 | if (!D3D_LoadDLL(&data->d3dDLL, &data->d3d)) { |
1654 | SDL_free(data); |
1655 | return SDL_SetError("Unable to create Direct3D interface" ); |
1656 | } |
1657 | |
1658 | renderer->WindowEvent = D3D_WindowEvent; |
1659 | renderer->SupportsBlendMode = D3D_SupportsBlendMode; |
1660 | renderer->CreateTexture = D3D_CreateTexture; |
1661 | renderer->UpdateTexture = D3D_UpdateTexture; |
1662 | #ifdef SDL_HAVE_YUV |
1663 | renderer->UpdateTextureYUV = D3D_UpdateTextureYUV; |
1664 | #endif |
1665 | renderer->LockTexture = D3D_LockTexture; |
1666 | renderer->UnlockTexture = D3D_UnlockTexture; |
1667 | renderer->SetRenderTarget = D3D_SetRenderTarget; |
1668 | renderer->QueueSetViewport = D3D_QueueNoOp; |
1669 | renderer->QueueSetDrawColor = D3D_QueueNoOp; |
1670 | renderer->QueueDrawPoints = D3D_QueueDrawPoints; |
1671 | renderer->QueueDrawLines = D3D_QueueDrawPoints; // lines and points queue vertices the same way. |
1672 | renderer->QueueGeometry = D3D_QueueGeometry; |
1673 | renderer->InvalidateCachedState = D3D_InvalidateCachedState; |
1674 | renderer->RunCommandQueue = D3D_RunCommandQueue; |
1675 | renderer->RenderReadPixels = D3D_RenderReadPixels; |
1676 | renderer->RenderPresent = D3D_RenderPresent; |
1677 | renderer->DestroyTexture = D3D_DestroyTexture; |
1678 | renderer->DestroyRenderer = D3D_DestroyRenderer; |
1679 | renderer->SetVSync = D3D_SetVSync; |
1680 | renderer->internal = data; |
1681 | D3D_InvalidateCachedState(renderer); |
1682 | |
1683 | renderer->name = D3D_RenderDriver.name; |
1684 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); |
1685 | |
1686 | SDL_GetWindowSizeInPixels(window, &w, &h); |
1687 | if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { |
1688 | fullscreen_mode = SDL_GetWindowFullscreenMode(window); |
1689 | } |
1690 | |
1691 | SDL_zero(pparams); |
1692 | pparams.hDeviceWindow = hwnd; |
1693 | pparams.BackBufferWidth = w; |
1694 | pparams.BackBufferHeight = h; |
1695 | pparams.BackBufferCount = 1; |
1696 | pparams.SwapEffect = D3DSWAPEFFECT_DISCARD; |
1697 | |
1698 | if (fullscreen_mode) { |
1699 | pparams.Windowed = FALSE; |
1700 | pparams.BackBufferFormat = PixelFormatToD3DFMT(fullscreen_mode->format); |
1701 | pparams.FullScreen_RefreshRateInHz = (UINT)SDL_ceilf(fullscreen_mode->refresh_rate); |
1702 | } else { |
1703 | pparams.Windowed = TRUE; |
1704 | pparams.BackBufferFormat = D3DFMT_UNKNOWN; |
1705 | pparams.FullScreen_RefreshRateInHz = 0; |
1706 | } |
1707 | pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
1708 | |
1709 | // Get the adapter for the display that the window is on |
1710 | displayID = SDL_GetDisplayForWindow(window); |
1711 | data->adapter = SDL_GetDirect3D9AdapterIndex(displayID); |
1712 | |
1713 | result = IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps); |
1714 | if (FAILED(result)) { |
1715 | return D3D_SetError("GetDeviceCaps()" , result); |
1716 | } |
1717 | |
1718 | device_flags = D3DCREATE_FPU_PRESERVE; |
1719 | if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) { |
1720 | device_flags |= D3DCREATE_HARDWARE_VERTEXPROCESSING; |
1721 | } else { |
1722 | device_flags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING; |
1723 | } |
1724 | |
1725 | if (SDL_GetHintBoolean(SDL_HINT_RENDER_DIRECT3D_THREADSAFE, false)) { |
1726 | device_flags |= D3DCREATE_MULTITHREADED; |
1727 | } |
1728 | |
1729 | result = IDirect3D9_CreateDevice(data->d3d, data->adapter, |
1730 | D3DDEVTYPE_HAL, |
1731 | pparams.hDeviceWindow, |
1732 | device_flags, |
1733 | &pparams, &data->device); |
1734 | if (FAILED(result)) { |
1735 | return D3D_SetError("CreateDevice()" , result); |
1736 | } |
1737 | |
1738 | // Get presentation parameters to fill info |
1739 | result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain); |
1740 | if (FAILED(result)) { |
1741 | return D3D_SetError("GetSwapChain()" , result); |
1742 | } |
1743 | result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams); |
1744 | if (FAILED(result)) { |
1745 | IDirect3DSwapChain9_Release(chain); |
1746 | return D3D_SetError("GetPresentParameters()" , result); |
1747 | } |
1748 | IDirect3DSwapChain9_Release(chain); |
1749 | data->pparams = pparams; |
1750 | |
1751 | IDirect3DDevice9_GetDeviceCaps(data->device, &caps); |
1752 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, SDL_min(caps.MaxTextureWidth, caps.MaxTextureHeight)); |
1753 | |
1754 | if (caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND) { |
1755 | data->enableSeparateAlphaBlend = true; |
1756 | } |
1757 | |
1758 | // Store the default render target |
1759 | IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget); |
1760 | data->currentRenderTarget = NULL; |
1761 | |
1762 | // Set up parameters for rendering |
1763 | D3D_InitRenderState(data); |
1764 | #ifdef SDL_HAVE_YUV |
1765 | if (caps.MaxSimultaneousTextures >= 3) { |
1766 | int i; |
1767 | for (i = SHADER_NONE + 1; i < SDL_arraysize(data->shaders); ++i) { |
1768 | result = D3D9_CreatePixelShader(data->device, (D3D9_Shader)i, &data->shaders[i]); |
1769 | if (FAILED(result)) { |
1770 | D3D_SetError("CreatePixelShader()" , result); |
1771 | } |
1772 | } |
1773 | if (data->shaders[SHADER_YUV]) { |
1774 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12); |
1775 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV); |
1776 | } |
1777 | } |
1778 | #endif |
1779 | |
1780 | SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D9_DEVICE_POINTER, data->device); |
1781 | |
1782 | return true; |
1783 | } |
1784 | |
1785 | SDL_RenderDriver D3D_RenderDriver = { |
1786 | D3D_CreateRenderer, "direct3d" |
1787 | }; |
1788 | #endif // SDL_VIDEO_RENDER_D3D |
1789 | |