1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifdef SDL_VIDEO_RENDER_D3D
24
25#include "../../core/windows/SDL_windows.h"
26
27#include <d3d9.h>
28
29#include "SDL_shaders_d3d.h"
30
31// The shaders here were compiled with compile_shaders.bat
32
33#define g_ps20_main D3D9_PixelShader_YUV
34#include "D3D9_PixelShader_YUV.h"
35#undef g_ps20_main
36
37static const BYTE *D3D9_shaders[] = {
38 NULL,
39 D3D9_PixelShader_YUV
40};
41SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS);
42
43HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader)
44{
45 return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader);
46}
47
48#endif // SDL_VIDEO_RENDER_D3D
49