1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifdef SDL_VIDEO_RENDER_D3D |
24 | |
25 | #include "../../core/windows/SDL_windows.h" |
26 | |
27 | #include <d3d9.h> |
28 | |
29 | #include "SDL_shaders_d3d.h" |
30 | |
31 | // The shaders here were compiled with compile_shaders.bat |
32 | |
33 | #define g_ps20_main D3D9_PixelShader_YUV |
34 | #include "D3D9_PixelShader_YUV.h" |
35 | #undef g_ps20_main |
36 | |
37 | static const BYTE *D3D9_shaders[] = { |
38 | NULL, |
39 | D3D9_PixelShader_YUV |
40 | }; |
41 | SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS); |
42 | |
43 | HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader) |
44 | { |
45 | return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader); |
46 | } |
47 | |
48 | #endif // SDL_VIDEO_RENDER_D3D |
49 | |