| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 | #include "SDL_internal.h" | 
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| 22 |  | 
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| 23 | #ifdef SDL_VIDEO_RENDER_D3D | 
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| 24 |  | 
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| 25 | #include "../../core/windows/SDL_windows.h" | 
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| 26 |  | 
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| 27 | #include <d3d9.h> | 
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| 28 |  | 
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| 29 | #include "SDL_shaders_d3d.h" | 
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| 30 |  | 
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| 31 | // The shaders here were compiled with compile_shaders.bat | 
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| 32 |  | 
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| 33 | #define g_ps20_main D3D9_PixelShader_YUV | 
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| 34 | #include "D3D9_PixelShader_YUV.h" | 
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| 35 | #undef g_ps20_main | 
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| 36 |  | 
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| 37 | static const BYTE *D3D9_shaders[] = { | 
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| 38 | NULL, | 
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| 39 | D3D9_PixelShader_YUV | 
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| 40 | }; | 
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| 41 | SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS); | 
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| 42 |  | 
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| 43 | HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader) | 
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| 44 | { | 
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| 45 | return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | #endif // SDL_VIDEO_RENDER_D3D | 
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| 49 |  | 
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