1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /* list of OpenGL functions sorted alphabetically |
23 | If you need to use a GL function from the SDL video subsystem, |
24 | change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
25 | */ |
26 | #define SDL_PROC_UNUSED(ret,func,params) |
27 | |
28 | SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
29 | SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
30 | SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
31 | (GLsizei, const GLuint *, GLboolean *)) |
32 | SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
33 | SDL_PROC(void, glBegin, (GLenum)) |
34 | SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
35 | SDL_PROC_UNUSED(void, glBitmap, |
36 | (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
37 | const GLubyte *)) |
38 | SDL_PROC(void, glBlendEquation, (GLenum)) |
39 | SDL_PROC_UNUSED(void, glBlendFunc, (GLenum, GLenum)) |
40 | SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) |
41 | SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
42 | SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
43 | SDL_PROC(void, glClear, (GLbitfield)) |
44 | SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
45 | SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
46 | SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
47 | SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
48 | SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
49 | SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
50 | SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
51 | SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
52 | SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
53 | SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
54 | SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
55 | SDL_PROC(void, glColor3fv, (const GLfloat *)) |
56 | SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
57 | SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
58 | SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
59 | SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
60 | SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
61 | SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
62 | SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
63 | SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
64 | SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
65 | SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
66 | SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
67 | SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
68 | SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
69 | SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
70 | SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
71 | SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
72 | SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
73 | SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
74 | SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
75 | SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
76 | SDL_PROC_UNUSED(void, glColor4ub, |
77 | (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
78 | SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
79 | SDL_PROC_UNUSED(void, glColor4ui, |
80 | (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
81 | SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
82 | SDL_PROC_UNUSED(void, glColor4us, |
83 | (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
84 | SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
85 | SDL_PROC_UNUSED(void, glColorMask, |
86 | (GLboolean red, GLboolean green, GLboolean blue, |
87 | GLboolean alpha)) |
88 | SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
89 | SDL_PROC_UNUSED(void, glColorPointer, |
90 | (GLint size, GLenum type, GLsizei stride, |
91 | const GLvoid * pointer)) |
92 | SDL_PROC_UNUSED(void, glCopyPixels, |
93 | (GLint x, GLint y, GLsizei width, GLsizei height, |
94 | GLenum type)) |
95 | SDL_PROC_UNUSED(void, glCopyTexImage1D, |
96 | (GLenum target, GLint level, GLenum internalFormat, GLint x, |
97 | GLint y, GLsizei width, GLint border)) |
98 | SDL_PROC_UNUSED(void, glCopyTexImage2D, |
99 | (GLenum target, GLint level, GLenum internalFormat, GLint x, |
100 | GLint y, GLsizei width, GLsizei height, GLint border)) |
101 | SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
102 | (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
103 | GLsizei width)) |
104 | SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
105 | (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
106 | GLint x, GLint y, GLsizei width, GLsizei height)) |
107 | SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
108 | SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
109 | SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
110 | SDL_PROC(void, glDepthFunc, (GLenum func)) |
111 | SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
112 | SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
113 | SDL_PROC(void, glDisable, (GLenum cap)) |
114 | SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
115 | SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
116 | SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
117 | SDL_PROC_UNUSED(void, glDrawElements, |
118 | (GLenum mode, GLsizei count, GLenum type, |
119 | const GLvoid * indices)) |
120 | SDL_PROC(void, glDrawPixels, |
121 | (GLsizei width, GLsizei height, GLenum format, GLenum type, |
122 | const GLvoid * pixels)) |
123 | SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
124 | SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
125 | (GLsizei stride, const GLvoid * pointer)) |
126 | SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
127 | SDL_PROC(void, glEnable, (GLenum cap)) |
128 | SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
129 | SDL_PROC(void, glEnd, (void)) |
130 | SDL_PROC_UNUSED(void, glEndList, (void)) |
131 | SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
132 | SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
133 | SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
134 | SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
135 | SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
136 | SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
137 | SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
138 | SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
139 | SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
140 | SDL_PROC_UNUSED(void, glEvalMesh2, |
141 | (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
142 | SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
143 | SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
144 | SDL_PROC_UNUSED(void, glFeedbackBuffer, |
145 | (GLsizei size, GLenum type, GLfloat * buffer)) |
146 | SDL_PROC_UNUSED(void, glFinish, (void)) |
147 | SDL_PROC_UNUSED(void, glFlush, (void)) |
148 | SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
149 | SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
150 | SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
151 | SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
152 | SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
153 | SDL_PROC_UNUSED(void, glFrustum, |
154 | (GLdouble left, GLdouble right, GLdouble bottom, |
155 | GLdouble top, GLdouble zNear, GLdouble zFar)) |
156 | SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
157 | SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
158 | SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
159 | SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
160 | SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
161 | SDL_PROC(GLenum, glGetError, (void)) |
162 | SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
163 | SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
164 | SDL_PROC_UNUSED(void, glGetLightfv, |
165 | (GLenum light, GLenum pname, GLfloat * params)) |
166 | SDL_PROC_UNUSED(void, glGetLightiv, |
167 | (GLenum light, GLenum pname, GLint * params)) |
168 | SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
169 | SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
170 | SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
171 | SDL_PROC_UNUSED(void, glGetMaterialfv, |
172 | (GLenum face, GLenum pname, GLfloat * params)) |
173 | SDL_PROC_UNUSED(void, glGetMaterialiv, |
174 | (GLenum face, GLenum pname, GLint * params)) |
175 | SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
176 | SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
177 | SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
178 | SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
179 | SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
180 | SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
181 | SDL_PROC_UNUSED(void, glGetTexEnvfv, |
182 | (GLenum target, GLenum pname, GLfloat * params)) |
183 | SDL_PROC_UNUSED(void, glGetTexEnviv, |
184 | (GLenum target, GLenum pname, GLint * params)) |
185 | SDL_PROC_UNUSED(void, glGetTexGendv, |
186 | (GLenum coord, GLenum pname, GLdouble * params)) |
187 | SDL_PROC_UNUSED(void, glGetTexGenfv, |
188 | (GLenum coord, GLenum pname, GLfloat * params)) |
189 | SDL_PROC_UNUSED(void, glGetTexGeniv, |
190 | (GLenum coord, GLenum pname, GLint * params)) |
191 | SDL_PROC_UNUSED(void, glGetTexImage, |
192 | (GLenum target, GLint level, GLenum format, GLenum type, |
193 | GLvoid * pixels)) |
194 | SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
195 | (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
196 | SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
197 | (GLenum target, GLint level, GLenum pname, GLint * params)) |
198 | SDL_PROC_UNUSED(void, glGetTexParameterfv, |
199 | (GLenum target, GLenum pname, GLfloat * params)) |
200 | SDL_PROC_UNUSED(void, glGetTexParameteriv, |
201 | (GLenum target, GLenum pname, GLint * params)) |
202 | SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
203 | SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
204 | SDL_PROC_UNUSED(void, glIndexPointer, |
205 | (GLenum type, GLsizei stride, const GLvoid * pointer)) |
206 | SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
207 | SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
208 | SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
209 | SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
210 | SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
211 | SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
212 | SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
213 | SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
214 | SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
215 | SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
216 | SDL_PROC_UNUSED(void, glInitNames, (void)) |
217 | SDL_PROC_UNUSED(void, glInterleavedArrays, |
218 | (GLenum format, GLsizei stride, const GLvoid * pointer)) |
219 | SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
220 | SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
221 | SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
222 | SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
223 | SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
224 | SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
225 | SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
226 | SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
227 | SDL_PROC_UNUSED(void, glLightfv, |
228 | (GLenum light, GLenum pname, const GLfloat * params)) |
229 | SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
230 | SDL_PROC_UNUSED(void, glLightiv, |
231 | (GLenum light, GLenum pname, const GLint * params)) |
232 | SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
233 | SDL_PROC(void, glLineWidth, (GLfloat width)) |
234 | SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
235 | SDL_PROC(void, glLoadIdentity, (void)) |
236 | SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
237 | SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
238 | SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
239 | SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
240 | SDL_PROC_UNUSED(void, glMap1d, |
241 | (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
242 | GLint order, const GLdouble * points)) |
243 | SDL_PROC_UNUSED(void, glMap1f, |
244 | (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
245 | GLint order, const GLfloat * points)) |
246 | SDL_PROC_UNUSED(void, glMap2d, |
247 | (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
248 | GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
249 | GLint vorder, const GLdouble * points)) |
250 | SDL_PROC_UNUSED(void, glMap2f, |
251 | (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
252 | GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
253 | GLint vorder, const GLfloat * points)) |
254 | SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
255 | SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
256 | SDL_PROC_UNUSED(void, glMapGrid2d, |
257 | (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
258 | GLdouble v2)) |
259 | SDL_PROC_UNUSED(void, glMapGrid2f, |
260 | (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
261 | GLfloat v2)) |
262 | SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
263 | SDL_PROC_UNUSED(void, glMaterialfv, |
264 | (GLenum face, GLenum pname, const GLfloat * params)) |
265 | SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
266 | SDL_PROC_UNUSED(void, glMaterialiv, |
267 | (GLenum face, GLenum pname, const GLint * params)) |
268 | SDL_PROC(void, glMatrixMode, (GLenum mode)) |
269 | SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
270 | SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
271 | SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
272 | SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
273 | SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
274 | SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
275 | SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
276 | SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
277 | SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
278 | SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
279 | SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
280 | SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
281 | SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
282 | SDL_PROC_UNUSED(void, glNormalPointer, |
283 | (GLenum type, GLsizei stride, const GLvoid * pointer)) |
284 | SDL_PROC(void, glOrtho, |
285 | (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
286 | GLdouble zNear, GLdouble zFar)) |
287 | SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
288 | SDL_PROC_UNUSED(void, glPixelMapfv, |
289 | (GLenum map, GLsizei mapsize, const GLfloat * values)) |
290 | SDL_PROC_UNUSED(void, glPixelMapuiv, |
291 | (GLenum map, GLsizei mapsize, const GLuint * values)) |
292 | SDL_PROC_UNUSED(void, glPixelMapusv, |
293 | (GLenum map, GLsizei mapsize, const GLushort * values)) |
294 | SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
295 | SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
296 | SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
297 | SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
298 | SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
299 | SDL_PROC(void, glPointSize, (GLfloat size)) |
300 | SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
301 | SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
302 | SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
303 | SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
304 | SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
305 | SDL_PROC(void, glPopMatrix, (void)) |
306 | SDL_PROC_UNUSED(void, glPopName, (void)) |
307 | SDL_PROC_UNUSED(void, glPrioritizeTextures, |
308 | (GLsizei n, const GLuint * textures, |
309 | const GLclampf * priorities)) |
310 | SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
311 | SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
312 | SDL_PROC(void, glPushMatrix, (void)) |
313 | SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
314 | SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
315 | SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
316 | SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
317 | SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
318 | SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) |
319 | SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
320 | SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
321 | SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
322 | SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
323 | SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
324 | SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
325 | SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
326 | SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
327 | SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
328 | SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
329 | SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
330 | SDL_PROC_UNUSED(void, glRasterPos4d, |
331 | (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
332 | SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
333 | SDL_PROC_UNUSED(void, glRasterPos4f, |
334 | (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
335 | SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
336 | SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
337 | SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
338 | SDL_PROC_UNUSED(void, glRasterPos4s, |
339 | (GLshort x, GLshort y, GLshort z, GLshort w)) |
340 | SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
341 | SDL_PROC(void, glReadBuffer, (GLenum mode)) |
342 | SDL_PROC(void, glReadPixels, |
343 | (GLint x, GLint y, GLsizei width, GLsizei height, |
344 | GLenum format, GLenum type, GLvoid * pixels)) |
345 | SDL_PROC_UNUSED(void, glRectd, |
346 | (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
347 | SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
348 | SDL_PROC(void, glRectf, |
349 | (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
350 | SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
351 | SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
352 | SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
353 | SDL_PROC_UNUSED(void, glRects, |
354 | (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
355 | SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
356 | SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
357 | SDL_PROC(void, glRotated, |
358 | (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
359 | SDL_PROC(void, glRotatef, |
360 | (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
361 | SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
362 | SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
363 | SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) |
364 | SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
365 | SDL_PROC(void, glShadeModel, (GLenum mode)) |
366 | SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
367 | SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
368 | SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
369 | SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
370 | SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
371 | SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
372 | SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
373 | SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
374 | SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
375 | SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
376 | SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
377 | SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
378 | SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
379 | SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
380 | SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
381 | SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
382 | SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
383 | SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
384 | SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
385 | SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
386 | SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
387 | SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
388 | SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
389 | SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
390 | SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
391 | SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
392 | SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
393 | SDL_PROC_UNUSED(void, glTexCoord4d, |
394 | (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
395 | SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
396 | SDL_PROC_UNUSED(void, glTexCoord4f, |
397 | (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
398 | SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
399 | SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
400 | SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
401 | SDL_PROC_UNUSED(void, glTexCoord4s, |
402 | (GLshort s, GLshort t, GLshort r, GLshort q)) |
403 | SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
404 | SDL_PROC_UNUSED(void, glTexCoordPointer, |
405 | (GLint size, GLenum type, GLsizei stride, |
406 | const GLvoid * pointer)) |
407 | SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
408 | SDL_PROC_UNUSED(void, glTexEnvfv, |
409 | (GLenum target, GLenum pname, const GLfloat * params)) |
410 | SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
411 | SDL_PROC_UNUSED(void, glTexEnviv, |
412 | (GLenum target, GLenum pname, const GLint * params)) |
413 | SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
414 | SDL_PROC_UNUSED(void, glTexGendv, |
415 | (GLenum coord, GLenum pname, const GLdouble * params)) |
416 | SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
417 | SDL_PROC_UNUSED(void, glTexGenfv, |
418 | (GLenum coord, GLenum pname, const GLfloat * params)) |
419 | SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
420 | SDL_PROC_UNUSED(void, glTexGeniv, |
421 | (GLenum coord, GLenum pname, const GLint * params)) |
422 | SDL_PROC_UNUSED(void, glTexImage1D, |
423 | (GLenum target, GLint level, GLint internalformat, |
424 | GLsizei width, GLint border, GLenum format, GLenum type, |
425 | const GLvoid * pixels)) |
426 | SDL_PROC(void, glTexImage2D, |
427 | (GLenum target, GLint level, GLint internalformat, GLsizei width, |
428 | GLsizei height, GLint border, GLenum format, GLenum type, |
429 | const GLvoid * pixels)) |
430 | SDL_PROC_UNUSED(void, glTexParameterf, |
431 | (GLenum target, GLenum pname, GLfloat param)) |
432 | SDL_PROC_UNUSED(void, glTexParameterfv, |
433 | (GLenum target, GLenum pname, const GLfloat * params)) |
434 | SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
435 | SDL_PROC_UNUSED(void, glTexParameteriv, |
436 | (GLenum target, GLenum pname, const GLint * params)) |
437 | SDL_PROC_UNUSED(void, glTexSubImage1D, |
438 | (GLenum target, GLint level, GLint xoffset, GLsizei width, |
439 | GLenum format, GLenum type, const GLvoid * pixels)) |
440 | SDL_PROC(void, glTexSubImage2D, |
441 | (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
442 | GLsizei width, GLsizei height, GLenum format, GLenum type, |
443 | const GLvoid * pixels)) |
444 | SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
445 | SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
446 | SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
447 | SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
448 | SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) |
449 | SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
450 | SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) |
451 | SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
452 | SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
453 | SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
454 | SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
455 | SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
456 | SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
457 | SDL_PROC(void, glVertex3fv, (const GLfloat * v)) |
458 | SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
459 | SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
460 | SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
461 | SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
462 | SDL_PROC_UNUSED(void, glVertex4d, |
463 | (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
464 | SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
465 | SDL_PROC_UNUSED(void, glVertex4f, |
466 | (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
467 | SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
468 | SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
469 | SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
470 | SDL_PROC_UNUSED(void, glVertex4s, |
471 | (GLshort x, GLshort y, GLshort z, GLshort w)) |
472 | SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
473 | SDL_PROC_UNUSED(void, glVertexPointer, |
474 | (GLint size, GLenum type, GLsizei stride, |
475 | const GLvoid * pointer)) |
476 | SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
477 | |
478 | /* vi: set ts=4 sw=4 expandtab: */ |
479 | |