| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /* list of OpenGL functions sorted alphabetically |
| 23 | If you need to use a GL function from the SDL video subsystem, |
| 24 | change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
| 25 | */ |
| 26 | #define SDL_PROC_UNUSED(ret, func, params) |
| 27 | |
| 28 | SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
| 29 | SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
| 30 | SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
| 31 | (GLsizei, const GLuint *, GLboolean *)) |
| 32 | SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
| 33 | SDL_PROC(void, glBegin, (GLenum)) |
| 34 | SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
| 35 | SDL_PROC_UNUSED(void, glBitmap, |
| 36 | (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
| 37 | const GLubyte *)) |
| 38 | SDL_PROC(void, glBlendEquation, (GLenum)) |
| 39 | SDL_PROC_UNUSED(void, glBlendFunc, (GLenum, GLenum)) |
| 40 | SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) |
| 41 | SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
| 42 | SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
| 43 | SDL_PROC(void, glClear, (GLbitfield)) |
| 44 | SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
| 45 | SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
| 46 | SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
| 47 | SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
| 48 | SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
| 49 | SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
| 50 | SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
| 51 | SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
| 52 | SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
| 53 | SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
| 54 | SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
| 55 | SDL_PROC(void, glColor3fv, (const GLfloat *)) |
| 56 | SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
| 57 | SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
| 58 | SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
| 59 | SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
| 60 | SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
| 61 | SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
| 62 | SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
| 63 | SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
| 64 | SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
| 65 | SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
| 66 | SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
| 67 | SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
| 68 | SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
| 69 | SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
| 70 | SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
| 71 | SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
| 72 | SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
| 73 | SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
| 74 | SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
| 75 | SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
| 76 | SDL_PROC(void, glColor4ub, |
| 77 | (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
| 78 | SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte *v)) |
| 79 | SDL_PROC_UNUSED(void, glColor4ui, |
| 80 | (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
| 81 | SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint *v)) |
| 82 | SDL_PROC_UNUSED(void, glColor4us, |
| 83 | (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
| 84 | SDL_PROC_UNUSED(void, glColor4usv, (const GLushort *v)) |
| 85 | SDL_PROC_UNUSED(void, glColorMask, |
| 86 | (GLboolean red, GLboolean green, GLboolean blue, |
| 87 | GLboolean alpha)) |
| 88 | SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
| 89 | SDL_PROC(void, glColorPointer, |
| 90 | (GLint size, GLenum type, GLsizei stride, |
| 91 | const GLvoid *pointer)) |
| 92 | SDL_PROC_UNUSED(void, glCopyPixels, |
| 93 | (GLint x, GLint y, GLsizei width, GLsizei height, |
| 94 | GLenum type)) |
| 95 | SDL_PROC_UNUSED(void, glCopyTexImage1D, |
| 96 | (GLenum target, GLint level, GLenum internalFormat, GLint x, |
| 97 | GLint y, GLsizei width, GLint border)) |
| 98 | SDL_PROC_UNUSED(void, glCopyTexImage2D, |
| 99 | (GLenum target, GLint level, GLenum internalFormat, GLint x, |
| 100 | GLint y, GLsizei width, GLsizei height, GLint border)) |
| 101 | SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
| 102 | (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
| 103 | GLsizei width)) |
| 104 | SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
| 105 | (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 106 | GLint x, GLint y, GLsizei width, GLsizei height)) |
| 107 | SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
| 108 | SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
| 109 | SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) |
| 110 | SDL_PROC(void, glDepthFunc, (GLenum func)) |
| 111 | SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
| 112 | SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
| 113 | SDL_PROC(void, glDisable, (GLenum cap)) |
| 114 | SDL_PROC(void, glDisableClientState, (GLenum array)) |
| 115 | SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
| 116 | SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) |
| 117 | SDL_PROC_UNUSED(void, glDrawElements, |
| 118 | (GLenum mode, GLsizei count, GLenum type, |
| 119 | const GLvoid *indices)) |
| 120 | SDL_PROC(void, glDrawPixels, |
| 121 | (GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 122 | const GLvoid *pixels)) |
| 123 | SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
| 124 | SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
| 125 | (GLsizei stride, const GLvoid *pointer)) |
| 126 | SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean *flag)) |
| 127 | SDL_PROC(void, glEnable, (GLenum cap)) |
| 128 | SDL_PROC(void, glEnableClientState, (GLenum array)) |
| 129 | SDL_PROC(void, glEnd, (void)) |
| 130 | SDL_PROC_UNUSED(void, glEndList, (void)) |
| 131 | SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
| 132 | SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble *u)) |
| 133 | SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
| 134 | SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat *u)) |
| 135 | SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
| 136 | SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble *u)) |
| 137 | SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
| 138 | SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat *u)) |
| 139 | SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
| 140 | SDL_PROC_UNUSED(void, glEvalMesh2, |
| 141 | (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
| 142 | SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
| 143 | SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
| 144 | SDL_PROC_UNUSED(void, glFeedbackBuffer, |
| 145 | (GLsizei size, GLenum type, GLfloat *buffer)) |
| 146 | SDL_PROC_UNUSED(void, glFinish, (void)) |
| 147 | SDL_PROC_UNUSED(void, glFlush, (void)) |
| 148 | SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
| 149 | SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params)) |
| 150 | SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
| 151 | SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint *params)) |
| 152 | SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
| 153 | SDL_PROC_UNUSED(void, glFrustum, |
| 154 | (GLdouble left, GLdouble right, GLdouble bottom, |
| 155 | GLdouble top, GLdouble zNear, GLdouble zFar)) |
| 156 | SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
| 157 | SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures)) |
| 158 | SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params)) |
| 159 | SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble *equation)) |
| 160 | SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble *params)) |
| 161 | SDL_PROC(GLenum, glGetError, (void)) |
| 162 | SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params)) |
| 163 | SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params)) |
| 164 | SDL_PROC_UNUSED(void, glGetLightfv, |
| 165 | (GLenum light, GLenum pname, GLfloat *params)) |
| 166 | SDL_PROC_UNUSED(void, glGetLightiv, |
| 167 | (GLenum light, GLenum pname, GLint *params)) |
| 168 | SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble *v)) |
| 169 | SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat *v)) |
| 170 | SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint *v)) |
| 171 | SDL_PROC_UNUSED(void, glGetMaterialfv, |
| 172 | (GLenum face, GLenum pname, GLfloat *params)) |
| 173 | SDL_PROC_UNUSED(void, glGetMaterialiv, |
| 174 | (GLenum face, GLenum pname, GLint *params)) |
| 175 | SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat *values)) |
| 176 | SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint *values)) |
| 177 | SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort *values)) |
| 178 | SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid **params)) |
| 179 | SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
| 180 | SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
| 181 | SDL_PROC_UNUSED(void, glGetTexEnvfv, |
| 182 | (GLenum target, GLenum pname, GLfloat *params)) |
| 183 | SDL_PROC_UNUSED(void, glGetTexEnviv, |
| 184 | (GLenum target, GLenum pname, GLint *params)) |
| 185 | SDL_PROC_UNUSED(void, glGetTexGendv, |
| 186 | (GLenum coord, GLenum pname, GLdouble *params)) |
| 187 | SDL_PROC_UNUSED(void, glGetTexGenfv, |
| 188 | (GLenum coord, GLenum pname, GLfloat *params)) |
| 189 | SDL_PROC_UNUSED(void, glGetTexGeniv, |
| 190 | (GLenum coord, GLenum pname, GLint *params)) |
| 191 | SDL_PROC_UNUSED(void, glGetTexImage, |
| 192 | (GLenum target, GLint level, GLenum format, GLenum type, |
| 193 | GLvoid *pixels)) |
| 194 | SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
| 195 | (GLenum target, GLint level, GLenum pname, GLfloat *params)) |
| 196 | SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
| 197 | (GLenum target, GLint level, GLenum pname, GLint *params)) |
| 198 | SDL_PROC_UNUSED(void, glGetTexParameterfv, |
| 199 | (GLenum target, GLenum pname, GLfloat *params)) |
| 200 | SDL_PROC_UNUSED(void, glGetTexParameteriv, |
| 201 | (GLenum target, GLenum pname, GLint *params)) |
| 202 | SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
| 203 | SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
| 204 | SDL_PROC_UNUSED(void, glIndexPointer, |
| 205 | (GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 206 | SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
| 207 | SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble *c)) |
| 208 | SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
| 209 | SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat *c)) |
| 210 | SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
| 211 | SDL_PROC_UNUSED(void, glIndexiv, (const GLint *c)) |
| 212 | SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
| 213 | SDL_PROC_UNUSED(void, glIndexsv, (const GLshort *c)) |
| 214 | SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
| 215 | SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte *c)) |
| 216 | SDL_PROC_UNUSED(void, glInitNames, (void)) |
| 217 | SDL_PROC_UNUSED(void, glInterleavedArrays, |
| 218 | (GLenum format, GLsizei stride, const GLvoid *pointer)) |
| 219 | SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
| 220 | SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
| 221 | SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
| 222 | SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
| 223 | SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params)) |
| 224 | SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
| 225 | SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint *params)) |
| 226 | SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
| 227 | SDL_PROC_UNUSED(void, glLightfv, |
| 228 | (GLenum light, GLenum pname, const GLfloat *params)) |
| 229 | SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
| 230 | SDL_PROC_UNUSED(void, glLightiv, |
| 231 | (GLenum light, GLenum pname, const GLint *params)) |
| 232 | SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
| 233 | SDL_PROC(void, glLineWidth, (GLfloat width)) |
| 234 | SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
| 235 | SDL_PROC(void, glLoadIdentity, (void)) |
| 236 | SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble *m)) |
| 237 | SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m)) |
| 238 | SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
| 239 | SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
| 240 | SDL_PROC_UNUSED(void, glMap1d, |
| 241 | (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
| 242 | GLint order, const GLdouble *points)) |
| 243 | SDL_PROC_UNUSED(void, glMap1f, |
| 244 | (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
| 245 | GLint order, const GLfloat *points)) |
| 246 | SDL_PROC_UNUSED(void, glMap2d, |
| 247 | (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
| 248 | GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
| 249 | GLint vorder, const GLdouble *points)) |
| 250 | SDL_PROC_UNUSED(void, glMap2f, |
| 251 | (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
| 252 | GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
| 253 | GLint vorder, const GLfloat *points)) |
| 254 | SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
| 255 | SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
| 256 | SDL_PROC_UNUSED(void, glMapGrid2d, |
| 257 | (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
| 258 | GLdouble v2)) |
| 259 | SDL_PROC_UNUSED(void, glMapGrid2f, |
| 260 | (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
| 261 | GLfloat v2)) |
| 262 | SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
| 263 | SDL_PROC_UNUSED(void, glMaterialfv, |
| 264 | (GLenum face, GLenum pname, const GLfloat *params)) |
| 265 | SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
| 266 | SDL_PROC_UNUSED(void, glMaterialiv, |
| 267 | (GLenum face, GLenum pname, const GLint *params)) |
| 268 | SDL_PROC(void, glMatrixMode, (GLenum mode)) |
| 269 | SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble *m)) |
| 270 | SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m)) |
| 271 | SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
| 272 | SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
| 273 | SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte *v)) |
| 274 | SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
| 275 | SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble *v)) |
| 276 | SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
| 277 | SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat *v)) |
| 278 | SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
| 279 | SDL_PROC_UNUSED(void, glNormal3iv, (const GLint *v)) |
| 280 | SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
| 281 | SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort *v)) |
| 282 | SDL_PROC_UNUSED(void, glNormalPointer, |
| 283 | (GLenum type, GLsizei stride, const GLvoid *pointer)) |
| 284 | SDL_PROC(void, glOrtho, |
| 285 | (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
| 286 | GLdouble zNear, GLdouble zFar)) |
| 287 | SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
| 288 | SDL_PROC_UNUSED(void, glPixelMapfv, |
| 289 | (GLenum map, GLsizei mapsize, const GLfloat *values)) |
| 290 | SDL_PROC_UNUSED(void, glPixelMapuiv, |
| 291 | (GLenum map, GLsizei mapsize, const GLuint *values)) |
| 292 | SDL_PROC_UNUSED(void, glPixelMapusv, |
| 293 | (GLenum map, GLsizei mapsize, const GLushort *values)) |
| 294 | SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
| 295 | SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
| 296 | SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
| 297 | SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
| 298 | SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
| 299 | SDL_PROC(void, glPointSize, (GLfloat size)) |
| 300 | SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
| 301 | SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
| 302 | SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte *mask)) |
| 303 | SDL_PROC_UNUSED(void, glPopAttrib, (void)) |
| 304 | SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) |
| 305 | SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
| 306 | SDL_PROC_UNUSED(void, glPopName, (void)) |
| 307 | SDL_PROC_UNUSED(void, glPrioritizeTextures, |
| 308 | (GLsizei n, const GLuint *textures, |
| 309 | const GLclampf *priorities)) |
| 310 | SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) |
| 311 | SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) |
| 312 | SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
| 313 | SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
| 314 | SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
| 315 | SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble *v)) |
| 316 | SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
| 317 | SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat *v)) |
| 318 | SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) |
| 319 | SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint *v)) |
| 320 | SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
| 321 | SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort *v)) |
| 322 | SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
| 323 | SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble *v)) |
| 324 | SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
| 325 | SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat *v)) |
| 326 | SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
| 327 | SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint *v)) |
| 328 | SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
| 329 | SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort *v)) |
| 330 | SDL_PROC_UNUSED(void, glRasterPos4d, |
| 331 | (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
| 332 | SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble *v)) |
| 333 | SDL_PROC_UNUSED(void, glRasterPos4f, |
| 334 | (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
| 335 | SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat *v)) |
| 336 | SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
| 337 | SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint *v)) |
| 338 | SDL_PROC_UNUSED(void, glRasterPos4s, |
| 339 | (GLshort x, GLshort y, GLshort z, GLshort w)) |
| 340 | SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort *v)) |
| 341 | SDL_PROC(void, glReadBuffer, (GLenum mode)) |
| 342 | SDL_PROC(void, glReadPixels, |
| 343 | (GLint x, GLint y, GLsizei width, GLsizei height, |
| 344 | GLenum format, GLenum type, GLvoid *pixels)) |
| 345 | SDL_PROC_UNUSED(void, glRectd, |
| 346 | (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
| 347 | SDL_PROC_UNUSED(void, glRectdv, (const GLdouble *v1, const GLdouble *v2)) |
| 348 | SDL_PROC(void, glRectf, |
| 349 | (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
| 350 | SDL_PROC_UNUSED(void, glRectfv, (const GLfloat *v1, const GLfloat *v2)) |
| 351 | SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
| 352 | SDL_PROC_UNUSED(void, glRectiv, (const GLint *v1, const GLint *v2)) |
| 353 | SDL_PROC_UNUSED(void, glRects, |
| 354 | (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
| 355 | SDL_PROC_UNUSED(void, glRectsv, (const GLshort *v1, const GLshort *v2)) |
| 356 | SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
| 357 | SDL_PROC_UNUSED(void, glRotated, |
| 358 | (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
| 359 | SDL_PROC(void, glRotatef, |
| 360 | (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
| 361 | SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
| 362 | SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
| 363 | SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) |
| 364 | SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint *buffer)) |
| 365 | SDL_PROC(void, glShadeModel, (GLenum mode)) |
| 366 | SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
| 367 | SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
| 368 | SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
| 369 | SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
| 370 | SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble *v)) |
| 371 | SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
| 372 | SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat *v)) |
| 373 | SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
| 374 | SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint *v)) |
| 375 | SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
| 376 | SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort *v)) |
| 377 | SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
| 378 | SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble *v)) |
| 379 | SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
| 380 | SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat *v)) |
| 381 | SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
| 382 | SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint *v)) |
| 383 | SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
| 384 | SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort *v)) |
| 385 | SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
| 386 | SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble *v)) |
| 387 | SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
| 388 | SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat *v)) |
| 389 | SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
| 390 | SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint *v)) |
| 391 | SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
| 392 | SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort *v)) |
| 393 | SDL_PROC_UNUSED(void, glTexCoord4d, |
| 394 | (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
| 395 | SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble *v)) |
| 396 | SDL_PROC_UNUSED(void, glTexCoord4f, |
| 397 | (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
| 398 | SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat *v)) |
| 399 | SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
| 400 | SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint *v)) |
| 401 | SDL_PROC_UNUSED(void, glTexCoord4s, |
| 402 | (GLshort s, GLshort t, GLshort r, GLshort q)) |
| 403 | SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort *v)) |
| 404 | SDL_PROC(void, glTexCoordPointer, |
| 405 | (GLint size, GLenum type, GLsizei stride, |
| 406 | const GLvoid *pointer)) |
| 407 | SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
| 408 | SDL_PROC_UNUSED(void, glTexEnvfv, |
| 409 | (GLenum target, GLenum pname, const GLfloat *params)) |
| 410 | SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
| 411 | SDL_PROC_UNUSED(void, glTexEnviv, |
| 412 | (GLenum target, GLenum pname, const GLint *params)) |
| 413 | SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
| 414 | SDL_PROC_UNUSED(void, glTexGendv, |
| 415 | (GLenum coord, GLenum pname, const GLdouble *params)) |
| 416 | SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
| 417 | SDL_PROC_UNUSED(void, glTexGenfv, |
| 418 | (GLenum coord, GLenum pname, const GLfloat *params)) |
| 419 | SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
| 420 | SDL_PROC_UNUSED(void, glTexGeniv, |
| 421 | (GLenum coord, GLenum pname, const GLint *params)) |
| 422 | SDL_PROC_UNUSED(void, glTexImage1D, |
| 423 | (GLenum target, GLint level, GLint internalformat, |
| 424 | GLsizei width, GLint border, GLenum format, GLenum type, |
| 425 | const GLvoid *pixels)) |
| 426 | SDL_PROC(void, glTexImage2D, |
| 427 | (GLenum target, GLint level, GLint internalformat, GLsizei width, |
| 428 | GLsizei height, GLint border, GLenum format, GLenum type, |
| 429 | const GLvoid *pixels)) |
| 430 | SDL_PROC_UNUSED(void, glTexParameterf, |
| 431 | (GLenum target, GLenum pname, GLfloat param)) |
| 432 | SDL_PROC_UNUSED(void, glTexParameterfv, |
| 433 | (GLenum target, GLenum pname, const GLfloat *params)) |
| 434 | SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
| 435 | SDL_PROC_UNUSED(void, glTexParameteriv, |
| 436 | (GLenum target, GLenum pname, const GLint *params)) |
| 437 | SDL_PROC_UNUSED(void, glTexSubImage1D, |
| 438 | (GLenum target, GLint level, GLint xoffset, GLsizei width, |
| 439 | GLenum format, GLenum type, const GLvoid *pixels)) |
| 440 | SDL_PROC(void, glTexSubImage2D, |
| 441 | (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 442 | GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 443 | const GLvoid *pixels)) |
| 444 | SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
| 445 | SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
| 446 | SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
| 447 | SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble *v)) |
| 448 | SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) |
| 449 | SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat *v)) |
| 450 | SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) |
| 451 | SDL_PROC_UNUSED(void, glVertex2iv, (const GLint *v)) |
| 452 | SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
| 453 | SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort *v)) |
| 454 | SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
| 455 | SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble *v)) |
| 456 | SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
| 457 | SDL_PROC(void, glVertex3fv, (const GLfloat *v)) |
| 458 | SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
| 459 | SDL_PROC_UNUSED(void, glVertex3iv, (const GLint *v)) |
| 460 | SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
| 461 | SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort *v)) |
| 462 | SDL_PROC_UNUSED(void, glVertex4d, |
| 463 | (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
| 464 | SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble *v)) |
| 465 | SDL_PROC_UNUSED(void, glVertex4f, |
| 466 | (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
| 467 | SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat *v)) |
| 468 | SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
| 469 | SDL_PROC_UNUSED(void, glVertex4iv, (const GLint *v)) |
| 470 | SDL_PROC_UNUSED(void, glVertex4s, |
| 471 | (GLshort x, GLshort y, GLshort z, GLshort w)) |
| 472 | SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort *v)) |
| 473 | SDL_PROC(void, glVertexPointer, |
| 474 | (GLint size, GLenum type, GLsizei stride, |
| 475 | const GLvoid *pointer)) |
| 476 | SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
| 477 | |