| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifdef SDL_VIDEO_RENDER_OGL |
| 24 | #include "../../video/SDL_sysvideo.h" // For SDL_RecreateWindow |
| 25 | #include <SDL3/SDL_opengl.h> |
| 26 | #include "../SDL_sysrender.h" |
| 27 | #include "SDL_shaders_gl.h" |
| 28 | #include "../../video/SDL_pixels_c.h" |
| 29 | |
| 30 | #ifdef SDL_PLATFORM_MACOS |
| 31 | #include <OpenGL/OpenGL.h> |
| 32 | #endif |
| 33 | |
| 34 | #ifdef SDL_VIDEO_VITA_PVR_OGL |
| 35 | #include <GL/gl.h> |
| 36 | #include <GL/glext.h> |
| 37 | #endif |
| 38 | |
| 39 | /* To prevent unnecessary window recreation, |
| 40 | * these should match the defaults selected in SDL_GL_ResetAttributes |
| 41 | */ |
| 42 | |
| 43 | #define RENDERER_CONTEXT_MAJOR 2 |
| 44 | #define RENDERER_CONTEXT_MINOR 1 |
| 45 | |
| 46 | // OpenGL renderer implementation |
| 47 | |
| 48 | /* Details on optimizing the texture path on macOS: |
| 49 | http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html |
| 50 | */ |
| 51 | |
| 52 | typedef struct GL_FBOList GL_FBOList; |
| 53 | |
| 54 | struct GL_FBOList |
| 55 | { |
| 56 | Uint32 w, h; |
| 57 | GLuint FBO; |
| 58 | GL_FBOList *next; |
| 59 | }; |
| 60 | |
| 61 | typedef struct |
| 62 | { |
| 63 | bool viewport_dirty; |
| 64 | SDL_Rect viewport; |
| 65 | SDL_Texture *texture; |
| 66 | SDL_Texture *target; |
| 67 | int drawablew; |
| 68 | int drawableh; |
| 69 | SDL_BlendMode blend; |
| 70 | GL_Shader shader; |
| 71 | float texel_size[4]; |
| 72 | const float *shader_params; |
| 73 | bool cliprect_enabled_dirty; |
| 74 | bool cliprect_enabled; |
| 75 | bool cliprect_dirty; |
| 76 | SDL_Rect cliprect; |
| 77 | bool texturing; |
| 78 | bool texturing_dirty; |
| 79 | bool vertex_array; |
| 80 | bool color_array; |
| 81 | bool texture_array; |
| 82 | bool color_dirty; |
| 83 | SDL_FColor color; |
| 84 | bool clear_color_dirty; |
| 85 | SDL_FColor clear_color; |
| 86 | } GL_DrawStateCache; |
| 87 | |
| 88 | typedef struct |
| 89 | { |
| 90 | SDL_GLContext context; |
| 91 | |
| 92 | bool debug_enabled; |
| 93 | bool GL_ARB_debug_output_supported; |
| 94 | int errors; |
| 95 | char **error_messages; |
| 96 | GLDEBUGPROCARB next_error_callback; |
| 97 | GLvoid *next_error_userparam; |
| 98 | |
| 99 | GLenum textype; |
| 100 | |
| 101 | bool GL_ARB_texture_non_power_of_two_supported; |
| 102 | bool GL_ARB_texture_rectangle_supported; |
| 103 | bool GL_EXT_framebuffer_object_supported; |
| 104 | GL_FBOList *framebuffers; |
| 105 | |
| 106 | // OpenGL functions |
| 107 | #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params; |
| 108 | #include "SDL_glfuncs.h" |
| 109 | #undef SDL_PROC |
| 110 | |
| 111 | // Multitexture support |
| 112 | bool GL_ARB_multitexture_supported; |
| 113 | PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; |
| 114 | GLint num_texture_units; |
| 115 | |
| 116 | PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; |
| 117 | PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; |
| 118 | PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; |
| 119 | PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; |
| 120 | PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; |
| 121 | |
| 122 | // Shader support |
| 123 | GL_ShaderContext *shaders; |
| 124 | |
| 125 | GL_DrawStateCache drawstate; |
| 126 | } GL_RenderData; |
| 127 | |
| 128 | typedef struct |
| 129 | { |
| 130 | GLuint texture; |
| 131 | bool texture_external; |
| 132 | GLfloat texw; |
| 133 | GLfloat texh; |
| 134 | GLenum format; |
| 135 | GLenum formattype; |
| 136 | GL_Shader shader; |
| 137 | float texel_size[4]; |
| 138 | const float *shader_params; |
| 139 | void *pixels; |
| 140 | int pitch; |
| 141 | SDL_Rect locked_rect; |
| 142 | #ifdef SDL_HAVE_YUV |
| 143 | // YUV texture support |
| 144 | bool yuv; |
| 145 | bool nv12; |
| 146 | GLuint utexture; |
| 147 | bool utexture_external; |
| 148 | GLuint vtexture; |
| 149 | bool vtexture_external; |
| 150 | #endif |
| 151 | SDL_ScaleMode texture_scale_mode; |
| 152 | SDL_TextureAddressMode texture_address_mode; |
| 153 | GL_FBOList *fbo; |
| 154 | } GL_TextureData; |
| 155 | |
| 156 | static const char *GL_TranslateError(GLenum error) |
| 157 | { |
| 158 | #define GL_ERROR_TRANSLATE(e) \ |
| 159 | case e: \ |
| 160 | return #e; |
| 161 | switch (error) { |
| 162 | GL_ERROR_TRANSLATE(GL_INVALID_ENUM) |
| 163 | GL_ERROR_TRANSLATE(GL_INVALID_VALUE) |
| 164 | GL_ERROR_TRANSLATE(GL_INVALID_OPERATION) |
| 165 | GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY) |
| 166 | GL_ERROR_TRANSLATE(GL_NO_ERROR) |
| 167 | GL_ERROR_TRANSLATE(GL_STACK_OVERFLOW) |
| 168 | GL_ERROR_TRANSLATE(GL_STACK_UNDERFLOW) |
| 169 | GL_ERROR_TRANSLATE(GL_TABLE_TOO_LARGE) |
| 170 | default: |
| 171 | return "UNKNOWN" ; |
| 172 | } |
| 173 | #undef GL_ERROR_TRANSLATE |
| 174 | } |
| 175 | |
| 176 | static void GL_ClearErrors(SDL_Renderer *renderer) |
| 177 | { |
| 178 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 179 | |
| 180 | if (!data->debug_enabled) { |
| 181 | return; |
| 182 | } |
| 183 | if (data->GL_ARB_debug_output_supported) { |
| 184 | if (data->errors) { |
| 185 | int i; |
| 186 | for (i = 0; i < data->errors; ++i) { |
| 187 | SDL_free(data->error_messages[i]); |
| 188 | } |
| 189 | SDL_free(data->error_messages); |
| 190 | |
| 191 | data->errors = 0; |
| 192 | data->error_messages = NULL; |
| 193 | } |
| 194 | } else if (data->glGetError) { |
| 195 | while (data->glGetError() != GL_NO_ERROR) { |
| 196 | // continue; |
| 197 | } |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | static bool GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function) |
| 202 | { |
| 203 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 204 | bool result = true; |
| 205 | |
| 206 | if (!data->debug_enabled) { |
| 207 | return true; |
| 208 | } |
| 209 | if (data->GL_ARB_debug_output_supported) { |
| 210 | if (data->errors) { |
| 211 | int i; |
| 212 | for (i = 0; i < data->errors; ++i) { |
| 213 | SDL_SetError("%s: %s (%d): %s %s" , prefix, file, line, function, data->error_messages[i]); |
| 214 | result = false; |
| 215 | } |
| 216 | GL_ClearErrors(renderer); |
| 217 | } |
| 218 | } else { |
| 219 | // check gl errors (can return multiple errors) |
| 220 | for (;;) { |
| 221 | GLenum error = data->glGetError(); |
| 222 | if (error != GL_NO_ERROR) { |
| 223 | if (prefix == NULL || prefix[0] == '\0') { |
| 224 | prefix = "generic" ; |
| 225 | } |
| 226 | SDL_SetError("%s: %s (%d): %s %s (0x%X)" , prefix, file, line, function, GL_TranslateError(error), error); |
| 227 | result = false; |
| 228 | } else { |
| 229 | break; |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | return result; |
| 234 | } |
| 235 | |
| 236 | #if 0 |
| 237 | #define GL_CheckError(prefix, renderer) |
| 238 | #else |
| 239 | #define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION) |
| 240 | #endif |
| 241 | |
| 242 | static bool GL_LoadFunctions(GL_RenderData *data) |
| 243 | { |
| 244 | #ifdef __SDL_NOGETPROCADDR__ |
| 245 | #define SDL_PROC(ret, func, params) data->func = func; |
| 246 | #else |
| 247 | bool result = true; |
| 248 | #define SDL_PROC(ret, func, params) \ |
| 249 | do { \ |
| 250 | data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \ |
| 251 | if (!data->func) { \ |
| 252 | result = SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ |
| 253 | } \ |
| 254 | } while (0); |
| 255 | #endif // __SDL_NOGETPROCADDR__ |
| 256 | |
| 257 | #include "SDL_glfuncs.h" |
| 258 | #undef SDL_PROC |
| 259 | return result; |
| 260 | } |
| 261 | |
| 262 | static bool GL_ActivateRenderer(SDL_Renderer *renderer) |
| 263 | { |
| 264 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 265 | |
| 266 | if (SDL_GL_GetCurrentContext() != data->context) { |
| 267 | if (!SDL_GL_MakeCurrent(renderer->window, data->context)) { |
| 268 | return false; |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | GL_ClearErrors(renderer); |
| 273 | |
| 274 | return true; |
| 275 | } |
| 276 | |
| 277 | static void APIENTRY GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam) |
| 278 | { |
| 279 | SDL_Renderer *renderer = (SDL_Renderer *)userParam; |
| 280 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 281 | |
| 282 | if (type == GL_DEBUG_TYPE_ERROR_ARB) { |
| 283 | // Record this error |
| 284 | int errors = data->errors + 1; |
| 285 | char **error_messages = (char **)SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages)); |
| 286 | if (error_messages) { |
| 287 | data->errors = errors; |
| 288 | data->error_messages = error_messages; |
| 289 | data->error_messages[data->errors - 1] = SDL_strdup(message); |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | // If there's another error callback, pass it along, otherwise log it |
| 294 | if (data->next_error_callback) { |
| 295 | data->next_error_callback(source, type, id, severity, length, message, data->next_error_userparam); |
| 296 | } else { |
| 297 | if (type == GL_DEBUG_TYPE_ERROR_ARB) { |
| 298 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "%s" , message); |
| 299 | } else { |
| 300 | SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "%s" , message); |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | |
| 305 | static GL_FBOList *GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h) |
| 306 | { |
| 307 | GL_FBOList *result = data->framebuffers; |
| 308 | |
| 309 | while (result && ((result->w != w) || (result->h != h))) { |
| 310 | result = result->next; |
| 311 | } |
| 312 | |
| 313 | if (!result) { |
| 314 | result = (GL_FBOList *)SDL_malloc(sizeof(GL_FBOList)); |
| 315 | if (result) { |
| 316 | result->w = w; |
| 317 | result->h = h; |
| 318 | data->glGenFramebuffersEXT(1, &result->FBO); |
| 319 | result->next = data->framebuffers; |
| 320 | data->framebuffers = result; |
| 321 | } |
| 322 | } |
| 323 | return result; |
| 324 | } |
| 325 | |
| 326 | static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) |
| 327 | { |
| 328 | /* If the window x/y/w/h changed at all, assume the viewport has been |
| 329 | * changed behind our backs. x/y changes might seem weird but viewport |
| 330 | * resets have been observed on macOS at minimum! |
| 331 | */ |
| 332 | if (event->type == SDL_EVENT_WINDOW_RESIZED || |
| 333 | event->type == SDL_EVENT_WINDOW_MOVED) { |
| 334 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 335 | data->drawstate.viewport_dirty = true; |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | static GLenum GetBlendFunc(SDL_BlendFactor factor) |
| 340 | { |
| 341 | switch (factor) { |
| 342 | case SDL_BLENDFACTOR_ZERO: |
| 343 | return GL_ZERO; |
| 344 | case SDL_BLENDFACTOR_ONE: |
| 345 | return GL_ONE; |
| 346 | case SDL_BLENDFACTOR_SRC_COLOR: |
| 347 | return GL_SRC_COLOR; |
| 348 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: |
| 349 | return GL_ONE_MINUS_SRC_COLOR; |
| 350 | case SDL_BLENDFACTOR_SRC_ALPHA: |
| 351 | return GL_SRC_ALPHA; |
| 352 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: |
| 353 | return GL_ONE_MINUS_SRC_ALPHA; |
| 354 | case SDL_BLENDFACTOR_DST_COLOR: |
| 355 | return GL_DST_COLOR; |
| 356 | case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: |
| 357 | return GL_ONE_MINUS_DST_COLOR; |
| 358 | case SDL_BLENDFACTOR_DST_ALPHA: |
| 359 | return GL_DST_ALPHA; |
| 360 | case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: |
| 361 | return GL_ONE_MINUS_DST_ALPHA; |
| 362 | default: |
| 363 | return GL_INVALID_ENUM; |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | static GLenum GetBlendEquation(SDL_BlendOperation operation) |
| 368 | { |
| 369 | switch (operation) { |
| 370 | case SDL_BLENDOPERATION_ADD: |
| 371 | return GL_FUNC_ADD; |
| 372 | case SDL_BLENDOPERATION_SUBTRACT: |
| 373 | return GL_FUNC_SUBTRACT; |
| 374 | case SDL_BLENDOPERATION_REV_SUBTRACT: |
| 375 | return GL_FUNC_REVERSE_SUBTRACT; |
| 376 | case SDL_BLENDOPERATION_MINIMUM: |
| 377 | return GL_MIN; |
| 378 | case SDL_BLENDOPERATION_MAXIMUM: |
| 379 | return GL_MAX; |
| 380 | default: |
| 381 | return GL_INVALID_ENUM; |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | static bool GL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
| 386 | { |
| 387 | SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode); |
| 388 | SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode); |
| 389 | SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode); |
| 390 | SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode); |
| 391 | SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode); |
| 392 | SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode); |
| 393 | |
| 394 | if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM || |
| 395 | GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM || |
| 396 | GetBlendEquation(colorOperation) == GL_INVALID_ENUM || |
| 397 | GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM || |
| 398 | GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM || |
| 399 | GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) { |
| 400 | return false; |
| 401 | } |
| 402 | if (colorOperation != alphaOperation) { |
| 403 | return false; |
| 404 | } |
| 405 | return true; |
| 406 | } |
| 407 | |
| 408 | static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *format, GLenum *type) |
| 409 | { |
| 410 | switch (pixel_format) { |
| 411 | case SDL_PIXELFORMAT_ARGB8888: |
| 412 | case SDL_PIXELFORMAT_XRGB8888: |
| 413 | *internalFormat = GL_RGBA8; |
| 414 | *format = GL_BGRA; |
| 415 | *type = GL_UNSIGNED_BYTE; // previously GL_UNSIGNED_INT_8_8_8_8_REV, seeing if this is better in modern times. |
| 416 | break; |
| 417 | case SDL_PIXELFORMAT_ABGR8888: |
| 418 | case SDL_PIXELFORMAT_XBGR8888: |
| 419 | *internalFormat = GL_RGBA8; |
| 420 | *format = GL_RGBA; |
| 421 | *type = GL_UNSIGNED_BYTE; // previously GL_UNSIGNED_INT_8_8_8_8_REV, seeing if this is better in modern times. |
| 422 | break; |
| 423 | case SDL_PIXELFORMAT_YV12: |
| 424 | case SDL_PIXELFORMAT_IYUV: |
| 425 | case SDL_PIXELFORMAT_NV12: |
| 426 | case SDL_PIXELFORMAT_NV21: |
| 427 | *internalFormat = GL_LUMINANCE; |
| 428 | *format = GL_LUMINANCE; |
| 429 | *type = GL_UNSIGNED_BYTE; |
| 430 | break; |
| 431 | #ifdef SDL_PLATFORM_MACOS |
| 432 | case SDL_PIXELFORMAT_UYVY: |
| 433 | *internalFormat = GL_RGB8; |
| 434 | *format = GL_YCBCR_422_APPLE; |
| 435 | *type = GL_UNSIGNED_SHORT_8_8_APPLE; |
| 436 | break; |
| 437 | #endif |
| 438 | default: |
| 439 | return false; |
| 440 | } |
| 441 | return true; |
| 442 | } |
| 443 | |
| 444 | static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) |
| 445 | { |
| 446 | GL_RenderData *renderdata = (GL_RenderData *)renderer->internal; |
| 447 | const GLenum textype = renderdata->textype; |
| 448 | GL_TextureData *data; |
| 449 | GLint internalFormat; |
| 450 | GLenum format, type; |
| 451 | int texture_w, texture_h; |
| 452 | |
| 453 | GL_ActivateRenderer(renderer); |
| 454 | |
| 455 | renderdata->drawstate.texture = NULL; // we trash this state. |
| 456 | renderdata->drawstate.texturing_dirty = true; // we trash this state. |
| 457 | |
| 458 | if (texture->access == SDL_TEXTUREACCESS_TARGET && |
| 459 | !renderdata->GL_EXT_framebuffer_object_supported) { |
| 460 | return SDL_SetError("Render targets not supported by OpenGL" ); |
| 461 | } |
| 462 | |
| 463 | if (!convert_format(texture->format, &internalFormat, &format, &type)) { |
| 464 | return SDL_SetError("Texture format %s not supported by OpenGL" , |
| 465 | SDL_GetPixelFormatName(texture->format)); |
| 466 | } |
| 467 | |
| 468 | data = (GL_TextureData *)SDL_calloc(1, sizeof(*data)); |
| 469 | if (!data) { |
| 470 | return false; |
| 471 | } |
| 472 | |
| 473 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| 474 | size_t size; |
| 475 | data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
| 476 | size = (size_t)texture->h * data->pitch; |
| 477 | if (texture->format == SDL_PIXELFORMAT_YV12 || |
| 478 | texture->format == SDL_PIXELFORMAT_IYUV) { |
| 479 | // Need to add size for the U and V planes |
| 480 | size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2); |
| 481 | } |
| 482 | if (texture->format == SDL_PIXELFORMAT_NV12 || |
| 483 | texture->format == SDL_PIXELFORMAT_NV21) { |
| 484 | // Need to add size for the U/V plane |
| 485 | size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2); |
| 486 | } |
| 487 | data->pixels = SDL_calloc(1, size); |
| 488 | if (!data->pixels) { |
| 489 | SDL_free(data); |
| 490 | return false; |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { |
| 495 | data->fbo = GL_GetFBO(renderdata, texture->w, texture->h); |
| 496 | } else { |
| 497 | data->fbo = NULL; |
| 498 | } |
| 499 | |
| 500 | data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER, 0); |
| 501 | if (data->texture) { |
| 502 | data->texture_external = true; |
| 503 | } else { |
| 504 | GL_CheckError("" , renderer); |
| 505 | renderdata->glGenTextures(1, &data->texture); |
| 506 | if (!GL_CheckError("glGenTextures()" , renderer)) { |
| 507 | if (data->pixels) { |
| 508 | SDL_free(data->pixels); |
| 509 | } |
| 510 | SDL_free(data); |
| 511 | return false; |
| 512 | } |
| 513 | } |
| 514 | texture->internal = data; |
| 515 | |
| 516 | if (renderdata->GL_ARB_texture_non_power_of_two_supported) { |
| 517 | texture_w = texture->w; |
| 518 | texture_h = texture->h; |
| 519 | data->texw = 1.0f; |
| 520 | data->texh = 1.0f; |
| 521 | } else if (renderdata->GL_ARB_texture_rectangle_supported) { |
| 522 | texture_w = texture->w; |
| 523 | texture_h = texture->h; |
| 524 | data->texw = (GLfloat)texture_w; |
| 525 | data->texh = (GLfloat)texture_h; |
| 526 | } else { |
| 527 | texture_w = SDL_powerof2(texture->w); |
| 528 | texture_h = SDL_powerof2(texture->h); |
| 529 | data->texw = (GLfloat)(texture->w) / texture_w; |
| 530 | data->texh = (GLfloat)texture->h / texture_h; |
| 531 | } |
| 532 | SDL_PropertiesID props = SDL_GetTextureProperties(texture); |
| 533 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, data->texture); |
| 534 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, (Sint64) textype); |
| 535 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT, data->texw); |
| 536 | SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT, data->texh); |
| 537 | |
| 538 | data->format = format; |
| 539 | data->formattype = type; |
| 540 | data->texture_scale_mode = SDL_SCALEMODE_INVALID; |
| 541 | data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID; |
| 542 | renderdata->glEnable(textype); |
| 543 | renderdata->glBindTexture(textype, data->texture); |
| 544 | #ifdef SDL_PLATFORM_MACOS |
| 545 | #ifndef GL_TEXTURE_STORAGE_HINT_APPLE |
| 546 | #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
| 547 | #endif |
| 548 | #ifndef STORAGE_CACHED_APPLE |
| 549 | #define STORAGE_CACHED_APPLE 0x85BE |
| 550 | #endif |
| 551 | #ifndef STORAGE_SHARED_APPLE |
| 552 | #define STORAGE_SHARED_APPLE 0x85BF |
| 553 | #endif |
| 554 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
| 555 | renderdata->glTexParameteri(textype, GL_TEXTURE_STORAGE_HINT_APPLE, |
| 556 | GL_STORAGE_SHARED_APPLE); |
| 557 | } else { |
| 558 | renderdata->glTexParameteri(textype, GL_TEXTURE_STORAGE_HINT_APPLE, |
| 559 | GL_STORAGE_CACHED_APPLE); |
| 560 | } |
| 561 | if (texture->access == SDL_TEXTUREACCESS_STREAMING && texture->format == SDL_PIXELFORMAT_ARGB8888 && (texture->w % 8) == 0) { |
| 562 | renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE); |
| 563 | renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 564 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, |
| 565 | (data->pitch / SDL_BYTESPERPIXEL(texture->format))); |
| 566 | renderdata->glTexImage2D(textype, 0, internalFormat, texture_w, |
| 567 | texture_h, 0, format, type, data->pixels); |
| 568 | renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE); |
| 569 | } else |
| 570 | #endif |
| 571 | { |
| 572 | renderdata->glTexImage2D(textype, 0, internalFormat, texture_w, |
| 573 | texture_h, 0, format, type, NULL); |
| 574 | } |
| 575 | renderdata->glDisable(textype); |
| 576 | if (!GL_CheckError("glTexImage2D()" , renderer)) { |
| 577 | return false; |
| 578 | } |
| 579 | |
| 580 | #ifdef SDL_HAVE_YUV |
| 581 | if (texture->format == SDL_PIXELFORMAT_YV12 || |
| 582 | texture->format == SDL_PIXELFORMAT_IYUV) { |
| 583 | data->yuv = true; |
| 584 | |
| 585 | data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER, 0); |
| 586 | if (data->utexture) { |
| 587 | data->utexture_external = true; |
| 588 | } else { |
| 589 | renderdata->glGenTextures(1, &data->utexture); |
| 590 | } |
| 591 | data->vtexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER, 0); |
| 592 | if (data->vtexture) { |
| 593 | data->vtexture_external = true; |
| 594 | } else { |
| 595 | renderdata->glGenTextures(1, &data->vtexture); |
| 596 | } |
| 597 | |
| 598 | renderdata->glBindTexture(textype, data->utexture); |
| 599 | renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2, |
| 600 | (texture_h + 1) / 2, 0, format, type, NULL); |
| 601 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture); |
| 602 | |
| 603 | renderdata->glBindTexture(textype, data->vtexture); |
| 604 | renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2, |
| 605 | (texture_h + 1) / 2, 0, format, type, NULL); |
| 606 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture); |
| 607 | } |
| 608 | |
| 609 | if (texture->format == SDL_PIXELFORMAT_NV12 || |
| 610 | texture->format == SDL_PIXELFORMAT_NV21) { |
| 611 | data->nv12 = true; |
| 612 | |
| 613 | data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER, 0); |
| 614 | if (data->utexture) { |
| 615 | data->utexture_external = true; |
| 616 | } else { |
| 617 | renderdata->glGenTextures(1, &data->utexture); |
| 618 | } |
| 619 | renderdata->glBindTexture(textype, data->utexture); |
| 620 | renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2, |
| 621 | (texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); |
| 622 | SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture); |
| 623 | } |
| 624 | #endif |
| 625 | |
| 626 | if (texture->format == SDL_PIXELFORMAT_ABGR8888 || texture->format == SDL_PIXELFORMAT_ARGB8888) { |
| 627 | data->shader = SHADER_RGBA; |
| 628 | } else { |
| 629 | data->shader = SHADER_RGB; |
| 630 | } |
| 631 | |
| 632 | data->texel_size[2] = texture->w; |
| 633 | data->texel_size[3] = texture->h; |
| 634 | data->texel_size[0] = 1.0f / data->texel_size[2]; |
| 635 | data->texel_size[1] = 1.0f / data->texel_size[3]; |
| 636 | |
| 637 | #ifdef SDL_HAVE_YUV |
| 638 | if (data->yuv || data->nv12) { |
| 639 | if (data->yuv) { |
| 640 | data->shader = SHADER_YUV; |
| 641 | } else if (texture->format == SDL_PIXELFORMAT_NV12) { |
| 642 | if (SDL_GetHintBoolean("SDL_RENDER_OPENGL_NV12_RG_SHADER" , false)) { |
| 643 | data->shader = SHADER_NV12_RG; |
| 644 | } else { |
| 645 | data->shader = SHADER_NV12_RA; |
| 646 | } |
| 647 | } else { |
| 648 | if (SDL_GetHintBoolean("SDL_RENDER_OPENGL_NV12_RG_SHADER" , false)) { |
| 649 | data->shader = SHADER_NV21_RG; |
| 650 | } else { |
| 651 | data->shader = SHADER_NV21_RA; |
| 652 | } |
| 653 | } |
| 654 | data->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8); |
| 655 | if (!data->shader_params) { |
| 656 | return SDL_SetError("Unsupported YUV colorspace" ); |
| 657 | } |
| 658 | } |
| 659 | #endif // SDL_HAVE_YUV |
| 660 | |
| 661 | return GL_CheckError("" , renderer); |
| 662 | } |
| 663 | |
| 664 | static bool GL_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
| 665 | const SDL_Rect *rect, const void *pixels, int pitch) |
| 666 | { |
| 667 | GL_RenderData *renderdata = (GL_RenderData *)renderer->internal; |
| 668 | const GLenum textype = renderdata->textype; |
| 669 | GL_TextureData *data = (GL_TextureData *)texture->internal; |
| 670 | const int texturebpp = SDL_BYTESPERPIXEL(texture->format); |
| 671 | |
| 672 | SDL_assert_release(texturebpp != 0); // otherwise, division by zero later. |
| 673 | |
| 674 | GL_ActivateRenderer(renderer); |
| 675 | |
| 676 | renderdata->drawstate.texture = NULL; // we trash this state. |
| 677 | |
| 678 | renderdata->glBindTexture(textype, data->texture); |
| 679 | renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 680 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp)); |
| 681 | renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w, |
| 682 | rect->h, data->format, data->formattype, |
| 683 | pixels); |
| 684 | #ifdef SDL_HAVE_YUV |
| 685 | if (data->yuv) { |
| 686 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2)); |
| 687 | |
| 688 | // Skip to the correct offset into the next texture |
| 689 | pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch); |
| 690 | if (texture->format == SDL_PIXELFORMAT_YV12) { |
| 691 | renderdata->glBindTexture(textype, data->vtexture); |
| 692 | } else { |
| 693 | renderdata->glBindTexture(textype, data->utexture); |
| 694 | } |
| 695 | renderdata->glTexSubImage2D(textype, 0, rect->x / 2, rect->y / 2, |
| 696 | (rect->w + 1) / 2, (rect->h + 1) / 2, |
| 697 | data->format, data->formattype, pixels); |
| 698 | |
| 699 | // Skip to the correct offset into the next texture |
| 700 | pixels = (const void *)((const Uint8 *)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2)); |
| 701 | if (texture->format == SDL_PIXELFORMAT_YV12) { |
| 702 | renderdata->glBindTexture(textype, data->utexture); |
| 703 | } else { |
| 704 | renderdata->glBindTexture(textype, data->vtexture); |
| 705 | } |
| 706 | renderdata->glTexSubImage2D(textype, 0, rect->x / 2, rect->y / 2, |
| 707 | (rect->w + 1) / 2, (rect->h + 1) / 2, |
| 708 | data->format, data->formattype, pixels); |
| 709 | } |
| 710 | |
| 711 | if (data->nv12) { |
| 712 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2)); |
| 713 | |
| 714 | // Skip to the correct offset into the next texture |
| 715 | pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch); |
| 716 | renderdata->glBindTexture(textype, data->utexture); |
| 717 | renderdata->glTexSubImage2D(textype, 0, rect->x / 2, rect->y / 2, |
| 718 | (rect->w + 1) / 2, (rect->h + 1) / 2, |
| 719 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels); |
| 720 | } |
| 721 | #endif |
| 722 | return GL_CheckError("glTexSubImage2D()" , renderer); |
| 723 | } |
| 724 | |
| 725 | #ifdef SDL_HAVE_YUV |
| 726 | static bool GL_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture, |
| 727 | const SDL_Rect *rect, |
| 728 | const Uint8 *Yplane, int Ypitch, |
| 729 | const Uint8 *Uplane, int Upitch, |
| 730 | const Uint8 *Vplane, int Vpitch) |
| 731 | { |
| 732 | GL_RenderData *renderdata = (GL_RenderData *)renderer->internal; |
| 733 | const GLenum textype = renderdata->textype; |
| 734 | GL_TextureData *data = (GL_TextureData *)texture->internal; |
| 735 | |
| 736 | GL_ActivateRenderer(renderer); |
| 737 | |
| 738 | renderdata->drawstate.texture = NULL; // we trash this state. |
| 739 | |
| 740 | renderdata->glBindTexture(textype, data->texture); |
| 741 | renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 742 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch); |
| 743 | renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w, |
| 744 | rect->h, data->format, data->formattype, |
| 745 | Yplane); |
| 746 | |
| 747 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Upitch); |
| 748 | renderdata->glBindTexture(textype, data->utexture); |
| 749 | renderdata->glTexSubImage2D(textype, 0, rect->x / 2, rect->y / 2, |
| 750 | (rect->w + 1) / 2, (rect->h + 1) / 2, |
| 751 | data->format, data->formattype, Uplane); |
| 752 | |
| 753 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch); |
| 754 | renderdata->glBindTexture(textype, data->vtexture); |
| 755 | renderdata->glTexSubImage2D(textype, 0, rect->x / 2, rect->y / 2, |
| 756 | (rect->w + 1) / 2, (rect->h + 1) / 2, |
| 757 | data->format, data->formattype, Vplane); |
| 758 | |
| 759 | return GL_CheckError("glTexSubImage2D()" , renderer); |
| 760 | } |
| 761 | |
| 762 | static bool GL_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture, |
| 763 | const SDL_Rect *rect, |
| 764 | const Uint8 *Yplane, int Ypitch, |
| 765 | const Uint8 *UVplane, int UVpitch) |
| 766 | { |
| 767 | GL_RenderData *renderdata = (GL_RenderData *)renderer->internal; |
| 768 | const GLenum textype = renderdata->textype; |
| 769 | GL_TextureData *data = (GL_TextureData *)texture->internal; |
| 770 | |
| 771 | GL_ActivateRenderer(renderer); |
| 772 | |
| 773 | renderdata->drawstate.texture = NULL; // we trash this state. |
| 774 | |
| 775 | renderdata->glBindTexture(textype, data->texture); |
| 776 | renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 777 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch); |
| 778 | renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w, |
| 779 | rect->h, data->format, data->formattype, |
| 780 | Yplane); |
| 781 | |
| 782 | renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, UVpitch / 2); |
| 783 | renderdata->glBindTexture(textype, data->utexture); |
| 784 | renderdata->glTexSubImage2D(textype, 0, rect->x / 2, rect->y / 2, |
| 785 | (rect->w + 1) / 2, (rect->h + 1) / 2, |
| 786 | GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UVplane); |
| 787 | |
| 788 | return GL_CheckError("glTexSubImage2D()" , renderer); |
| 789 | } |
| 790 | #endif |
| 791 | |
| 792 | static bool GL_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
| 793 | const SDL_Rect *rect, void **pixels, int *pitch) |
| 794 | { |
| 795 | GL_TextureData *data = (GL_TextureData *)texture->internal; |
| 796 | |
| 797 | data->locked_rect = *rect; |
| 798 | *pixels = |
| 799 | (void *)((Uint8 *)data->pixels + rect->y * data->pitch + |
| 800 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| 801 | *pitch = data->pitch; |
| 802 | return true; |
| 803 | } |
| 804 | |
| 805 | static void GL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
| 806 | { |
| 807 | GL_TextureData *data = (GL_TextureData *)texture->internal; |
| 808 | const SDL_Rect *rect; |
| 809 | void *pixels; |
| 810 | |
| 811 | rect = &data->locked_rect; |
| 812 | pixels = |
| 813 | (void *)((Uint8 *)data->pixels + rect->y * data->pitch + |
| 814 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| 815 | GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch); |
| 816 | } |
| 817 | |
| 818 | static bool GL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
| 819 | { |
| 820 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 821 | GL_TextureData *texturedata; |
| 822 | GLenum status; |
| 823 | |
| 824 | GL_ActivateRenderer(renderer); |
| 825 | |
| 826 | if (!data->GL_EXT_framebuffer_object_supported) { |
| 827 | return SDL_SetError("Render targets not supported by OpenGL" ); |
| 828 | } |
| 829 | |
| 830 | data->drawstate.viewport_dirty = true; |
| 831 | |
| 832 | if (!texture) { |
| 833 | data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
| 834 | return true; |
| 835 | } |
| 836 | |
| 837 | texturedata = (GL_TextureData *)texture->internal; |
| 838 | data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, texturedata->fbo->FBO); |
| 839 | // TODO: check if texture pixel format allows this operation |
| 840 | data->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, data->textype, texturedata->texture, 0); |
| 841 | // Check FBO status |
| 842 | status = data->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
| 843 | if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| 844 | return SDL_SetError("glFramebufferTexture2DEXT() failed" ); |
| 845 | } |
| 846 | return true; |
| 847 | } |
| 848 | |
| 849 | /* !!! FIXME: all these Queue* calls set up the vertex buffer the way the immediate mode |
| 850 | !!! FIXME: renderer wants it, but this might want to operate differently if we move to |
| 851 | !!! FIXME: VBOs at some point. */ |
| 852 | static bool GL_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 853 | { |
| 854 | return true; // nothing to do in this backend. |
| 855 | } |
| 856 | |
| 857 | static bool GL_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
| 858 | { |
| 859 | GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(GLfloat), 0, &cmd->data.draw.first); |
| 860 | int i; |
| 861 | |
| 862 | if (!verts) { |
| 863 | return false; |
| 864 | } |
| 865 | |
| 866 | cmd->data.draw.count = count; |
| 867 | for (i = 0; i < count; i++) { |
| 868 | *(verts++) = 0.5f + points[i].x; |
| 869 | *(verts++) = 0.5f + points[i].y; |
| 870 | } |
| 871 | |
| 872 | return true; |
| 873 | } |
| 874 | |
| 875 | static bool GL_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
| 876 | { |
| 877 | int i; |
| 878 | GLfloat prevx, prevy; |
| 879 | const size_t vertlen = (sizeof(GLfloat) * 2) * count; |
| 880 | GLfloat *verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first); |
| 881 | |
| 882 | if (!verts) { |
| 883 | return false; |
| 884 | } |
| 885 | cmd->data.draw.count = count; |
| 886 | |
| 887 | // 0.5f offset to hit the center of the pixel. |
| 888 | prevx = 0.5f + points->x; |
| 889 | prevy = 0.5f + points->y; |
| 890 | *(verts++) = prevx; |
| 891 | *(verts++) = prevy; |
| 892 | |
| 893 | /* bump the end of each line segment out a quarter of a pixel, to provoke |
| 894 | the diamond-exit rule. Without this, you won't just drop the last |
| 895 | pixel of the last line segment, but you might also drop pixels at the |
| 896 | edge of any given line segment along the way too. */ |
| 897 | for (i = 1; i < count; i++) { |
| 898 | const GLfloat xstart = prevx; |
| 899 | const GLfloat ystart = prevy; |
| 900 | const GLfloat xend = points[i].x + 0.5f; // 0.5f to hit pixel center. |
| 901 | const GLfloat yend = points[i].y + 0.5f; |
| 902 | // bump a little in the direction we are moving in. |
| 903 | const GLfloat deltax = xend - xstart; |
| 904 | const GLfloat deltay = yend - ystart; |
| 905 | const GLfloat angle = SDL_atan2f(deltay, deltax); |
| 906 | prevx = xend + (SDL_cosf(angle) * 0.25f); |
| 907 | prevy = yend + (SDL_sinf(angle) * 0.25f); |
| 908 | *(verts++) = prevx; |
| 909 | *(verts++) = prevy; |
| 910 | } |
| 911 | |
| 912 | return true; |
| 913 | } |
| 914 | |
| 915 | static bool GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 916 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, |
| 917 | int num_vertices, const void *indices, int num_indices, int size_indices, |
| 918 | float scale_x, float scale_y) |
| 919 | { |
| 920 | GL_TextureData *texturedata = NULL; |
| 921 | int i; |
| 922 | int count = indices ? num_indices : num_vertices; |
| 923 | GLfloat *verts; |
| 924 | size_t sz = 2 * sizeof(GLfloat) + 4 * sizeof(GLfloat) + (texture ? 2 : 0) * sizeof(GLfloat); |
| 925 | const float color_scale = cmd->data.draw.color_scale; |
| 926 | |
| 927 | verts = (GLfloat *)SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first); |
| 928 | if (!verts) { |
| 929 | return false; |
| 930 | } |
| 931 | |
| 932 | if (texture) { |
| 933 | texturedata = (GL_TextureData *)texture->internal; |
| 934 | } |
| 935 | |
| 936 | cmd->data.draw.count = count; |
| 937 | size_indices = indices ? size_indices : 0; |
| 938 | |
| 939 | for (i = 0; i < count; i++) { |
| 940 | int j; |
| 941 | float *xy_; |
| 942 | SDL_FColor *col_; |
| 943 | if (size_indices == 4) { |
| 944 | j = ((const Uint32 *)indices)[i]; |
| 945 | } else if (size_indices == 2) { |
| 946 | j = ((const Uint16 *)indices)[i]; |
| 947 | } else if (size_indices == 1) { |
| 948 | j = ((const Uint8 *)indices)[i]; |
| 949 | } else { |
| 950 | j = i; |
| 951 | } |
| 952 | |
| 953 | xy_ = (float *)((char *)xy + j * xy_stride); |
| 954 | |
| 955 | *(verts++) = xy_[0] * scale_x; |
| 956 | *(verts++) = xy_[1] * scale_y; |
| 957 | |
| 958 | col_ = (SDL_FColor *)((char *)color + j * color_stride); |
| 959 | *(verts++) = col_->r * color_scale; |
| 960 | *(verts++) = col_->g * color_scale; |
| 961 | *(verts++) = col_->b * color_scale; |
| 962 | *(verts++) = col_->a; |
| 963 | |
| 964 | if (texture) { |
| 965 | float *uv_ = (float *)((char *)uv + j * uv_stride); |
| 966 | *(verts++) = uv_[0] * texturedata->texw; |
| 967 | *(verts++) = uv_[1] * texturedata->texh; |
| 968 | } |
| 969 | } |
| 970 | return true; |
| 971 | } |
| 972 | |
| 973 | static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader, const float *shader_params) |
| 974 | { |
| 975 | const SDL_BlendMode blend = cmd->data.draw.blend; |
| 976 | bool vertex_array; |
| 977 | bool color_array; |
| 978 | bool texture_array; |
| 979 | |
| 980 | if (data->drawstate.viewport_dirty) { |
| 981 | const bool istarget = data->drawstate.target != NULL; |
| 982 | const SDL_Rect *viewport = &data->drawstate.viewport; |
| 983 | data->glMatrixMode(GL_PROJECTION); |
| 984 | data->glLoadIdentity(); |
| 985 | data->glViewport(viewport->x, |
| 986 | istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h), |
| 987 | viewport->w, viewport->h); |
| 988 | if (viewport->w && viewport->h) { |
| 989 | data->glOrtho((GLdouble)0, (GLdouble)viewport->w, |
| 990 | (GLdouble)(istarget ? 0 : viewport->h), |
| 991 | (GLdouble)(istarget ? viewport->h : 0), |
| 992 | 0.0, 1.0); |
| 993 | } |
| 994 | data->glMatrixMode(GL_MODELVIEW); |
| 995 | data->drawstate.viewport_dirty = false; |
| 996 | } |
| 997 | |
| 998 | if (data->drawstate.cliprect_enabled_dirty) { |
| 999 | if (!data->drawstate.cliprect_enabled) { |
| 1000 | data->glDisable(GL_SCISSOR_TEST); |
| 1001 | } else { |
| 1002 | data->glEnable(GL_SCISSOR_TEST); |
| 1003 | } |
| 1004 | data->drawstate.cliprect_enabled_dirty = false; |
| 1005 | } |
| 1006 | |
| 1007 | if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { |
| 1008 | const SDL_Rect *viewport = &data->drawstate.viewport; |
| 1009 | const SDL_Rect *rect = &data->drawstate.cliprect; |
| 1010 | data->glScissor(viewport->x + rect->x, |
| 1011 | data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h, |
| 1012 | rect->w, rect->h); |
| 1013 | data->drawstate.cliprect_dirty = false; |
| 1014 | } |
| 1015 | |
| 1016 | if (blend != data->drawstate.blend) { |
| 1017 | if (blend == SDL_BLENDMODE_NONE) { |
| 1018 | data->glDisable(GL_BLEND); |
| 1019 | } else { |
| 1020 | data->glEnable(GL_BLEND); |
| 1021 | data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)), |
| 1022 | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)), |
| 1023 | GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)), |
| 1024 | GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend))); |
| 1025 | data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blend))); |
| 1026 | } |
| 1027 | data->drawstate.blend = blend; |
| 1028 | } |
| 1029 | |
| 1030 | if (data->shaders && |
| 1031 | (shader != data->drawstate.shader || shader_params != data->drawstate.shader_params)) { |
| 1032 | GL_SelectShader(data->shaders, shader, shader_params); |
| 1033 | data->drawstate.shader = shader; |
| 1034 | data->drawstate.shader_params = shader_params; |
| 1035 | } |
| 1036 | |
| 1037 | if (data->drawstate.texturing_dirty || ((cmd->data.draw.texture != NULL) != data->drawstate.texturing)) { |
| 1038 | if (!cmd->data.draw.texture) { |
| 1039 | data->glDisable(data->textype); |
| 1040 | data->drawstate.texturing = false; |
| 1041 | } else { |
| 1042 | data->glEnable(data->textype); |
| 1043 | data->drawstate.texturing = true; |
| 1044 | } |
| 1045 | data->drawstate.texturing_dirty = false; |
| 1046 | } |
| 1047 | |
| 1048 | vertex_array = cmd->command == SDL_RENDERCMD_DRAW_POINTS || cmd->command == SDL_RENDERCMD_DRAW_LINES || cmd->command == SDL_RENDERCMD_GEOMETRY; |
| 1049 | color_array = cmd->command == SDL_RENDERCMD_GEOMETRY; |
| 1050 | texture_array = cmd->data.draw.texture != NULL; |
| 1051 | |
| 1052 | if (vertex_array != data->drawstate.vertex_array) { |
| 1053 | if (vertex_array) { |
| 1054 | data->glEnableClientState(GL_VERTEX_ARRAY); |
| 1055 | } else { |
| 1056 | data->glDisableClientState(GL_VERTEX_ARRAY); |
| 1057 | } |
| 1058 | data->drawstate.vertex_array = vertex_array; |
| 1059 | } |
| 1060 | |
| 1061 | if (color_array != data->drawstate.color_array) { |
| 1062 | if (color_array) { |
| 1063 | data->glEnableClientState(GL_COLOR_ARRAY); |
| 1064 | } else { |
| 1065 | data->glDisableClientState(GL_COLOR_ARRAY); |
| 1066 | } |
| 1067 | data->drawstate.color_array = color_array; |
| 1068 | } |
| 1069 | |
| 1070 | /* This is a little awkward but should avoid texcoord arrays getting into |
| 1071 | a bad state if the application is manually binding textures */ |
| 1072 | if (texture_array != data->drawstate.texture_array) { |
| 1073 | if (texture_array) { |
| 1074 | data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 1075 | } else { |
| 1076 | data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 1077 | } |
| 1078 | data->drawstate.texture_array = texture_array; |
| 1079 | } |
| 1080 | |
| 1081 | return true; |
| 1082 | } |
| 1083 | |
| 1084 | static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode) |
| 1085 | { |
| 1086 | switch (scaleMode) { |
| 1087 | case SDL_SCALEMODE_NEAREST: |
| 1088 | data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1089 | data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1090 | break; |
| 1091 | case SDL_SCALEMODE_PIXELART: // Uses linear sampling |
| 1092 | case SDL_SCALEMODE_LINEAR: |
| 1093 | data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1094 | data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1095 | break; |
| 1096 | default: |
| 1097 | return SDL_SetError("Unknown texture scale mode: %d" , scaleMode); |
| 1098 | } |
| 1099 | return true; |
| 1100 | } |
| 1101 | |
| 1102 | static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode) |
| 1103 | { |
| 1104 | switch (addressMode) { |
| 1105 | case SDL_TEXTURE_ADDRESS_CLAMP: |
| 1106 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1107 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1108 | break; |
| 1109 | case SDL_TEXTURE_ADDRESS_WRAP: |
| 1110 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1111 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1112 | break; |
| 1113 | default: |
| 1114 | return SDL_SetError("Unknown texture address mode: %d" , addressMode); |
| 1115 | } |
| 1116 | return true; |
| 1117 | } |
| 1118 | |
| 1119 | static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd) |
| 1120 | { |
| 1121 | SDL_Texture *texture = cmd->data.draw.texture; |
| 1122 | GL_TextureData *texturedata = (GL_TextureData *)texture->internal; |
| 1123 | const GLenum textype = data->textype; |
| 1124 | GL_Shader shader = texturedata->shader; |
| 1125 | const float *shader_params = texturedata->shader_params; |
| 1126 | |
| 1127 | if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) { |
| 1128 | switch (shader) { |
| 1129 | case SHADER_RGB: |
| 1130 | shader = SHADER_RGB_PIXELART; |
| 1131 | shader_params = texturedata->texel_size; |
| 1132 | break; |
| 1133 | case SHADER_RGBA: |
| 1134 | shader = SHADER_RGBA_PIXELART; |
| 1135 | shader_params = texturedata->texel_size; |
| 1136 | break; |
| 1137 | default: |
| 1138 | break; |
| 1139 | } |
| 1140 | } |
| 1141 | SetDrawState(data, cmd, shader, shader_params); |
| 1142 | |
| 1143 | if (texture != data->drawstate.texture) { |
| 1144 | #ifdef SDL_HAVE_YUV |
| 1145 | if (texturedata->yuv) { |
| 1146 | data->glActiveTextureARB(GL_TEXTURE2_ARB); |
| 1147 | data->glBindTexture(textype, texturedata->vtexture); |
| 1148 | |
| 1149 | data->glActiveTextureARB(GL_TEXTURE1_ARB); |
| 1150 | data->glBindTexture(textype, texturedata->utexture); |
| 1151 | } |
| 1152 | if (texturedata->nv12) { |
| 1153 | data->glActiveTextureARB(GL_TEXTURE1_ARB); |
| 1154 | data->glBindTexture(textype, texturedata->utexture); |
| 1155 | } |
| 1156 | #endif |
| 1157 | if (data->GL_ARB_multitexture_supported) { |
| 1158 | data->glActiveTextureARB(GL_TEXTURE0_ARB); |
| 1159 | } |
| 1160 | data->glBindTexture(textype, texturedata->texture); |
| 1161 | |
| 1162 | data->drawstate.texture = texture; |
| 1163 | } |
| 1164 | |
| 1165 | if (cmd->data.draw.texture_scale_mode != texturedata->texture_scale_mode) { |
| 1166 | #ifdef SDL_HAVE_YUV |
| 1167 | if (texturedata->yuv) { |
| 1168 | data->glActiveTextureARB(GL_TEXTURE2); |
| 1169 | if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) { |
| 1170 | return false; |
| 1171 | } |
| 1172 | |
| 1173 | data->glActiveTextureARB(GL_TEXTURE1); |
| 1174 | if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) { |
| 1175 | return false; |
| 1176 | } |
| 1177 | |
| 1178 | data->glActiveTextureARB(GL_TEXTURE0); |
| 1179 | } else if (texturedata->nv12) { |
| 1180 | data->glActiveTextureARB(GL_TEXTURE1); |
| 1181 | if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) { |
| 1182 | return false; |
| 1183 | } |
| 1184 | |
| 1185 | data->glActiveTextureARB(GL_TEXTURE0); |
| 1186 | } |
| 1187 | #endif |
| 1188 | if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) { |
| 1189 | return false; |
| 1190 | } |
| 1191 | |
| 1192 | texturedata->texture_scale_mode = cmd->data.draw.texture_scale_mode; |
| 1193 | } |
| 1194 | |
| 1195 | if (cmd->data.draw.texture_address_mode != texturedata->texture_address_mode) { |
| 1196 | #ifdef SDL_HAVE_YUV |
| 1197 | if (texturedata->yuv) { |
| 1198 | data->glActiveTextureARB(GL_TEXTURE2); |
| 1199 | if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) { |
| 1200 | return false; |
| 1201 | } |
| 1202 | |
| 1203 | data->glActiveTextureARB(GL_TEXTURE1); |
| 1204 | if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) { |
| 1205 | return false; |
| 1206 | } |
| 1207 | |
| 1208 | data->glActiveTextureARB(GL_TEXTURE0_ARB); |
| 1209 | } else if (texturedata->nv12) { |
| 1210 | data->glActiveTextureARB(GL_TEXTURE1); |
| 1211 | if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) { |
| 1212 | return false; |
| 1213 | } |
| 1214 | |
| 1215 | data->glActiveTextureARB(GL_TEXTURE0); |
| 1216 | } |
| 1217 | #endif |
| 1218 | if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) { |
| 1219 | return false; |
| 1220 | } |
| 1221 | |
| 1222 | texturedata->texture_address_mode = cmd->data.draw.texture_address_mode; |
| 1223 | } |
| 1224 | |
| 1225 | return true; |
| 1226 | } |
| 1227 | |
| 1228 | static void GL_InvalidateCachedState(SDL_Renderer *renderer) |
| 1229 | { |
| 1230 | GL_DrawStateCache *cache = &((GL_RenderData *)renderer->internal)->drawstate; |
| 1231 | cache->viewport_dirty = true; |
| 1232 | cache->texture = NULL; |
| 1233 | cache->drawablew = 0; |
| 1234 | cache->drawableh = 0; |
| 1235 | cache->blend = SDL_BLENDMODE_INVALID; |
| 1236 | cache->shader = SHADER_INVALID; |
| 1237 | cache->cliprect_enabled_dirty = true; |
| 1238 | cache->cliprect_dirty = true; |
| 1239 | cache->texturing_dirty = true; |
| 1240 | cache->vertex_array = false; // !!! FIXME: this resets to false at the end of GL_RunCommandQueue, but we could cache this more aggressively. |
| 1241 | cache->color_array = false; // !!! FIXME: this resets to false at the end of GL_RunCommandQueue, but we could cache this more aggressively. |
| 1242 | cache->texture_array = false; // !!! FIXME: this resets to false at the end of GL_RunCommandQueue, but we could cache this more aggressively. |
| 1243 | cache->color_dirty = true; |
| 1244 | cache->clear_color_dirty = true; |
| 1245 | } |
| 1246 | |
| 1247 | static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
| 1248 | { |
| 1249 | // !!! FIXME: it'd be nice to use a vertex buffer instead of immediate mode... |
| 1250 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 1251 | |
| 1252 | if (!GL_ActivateRenderer(renderer)) { |
| 1253 | return false; |
| 1254 | } |
| 1255 | |
| 1256 | data->drawstate.target = renderer->target; |
| 1257 | if (!data->drawstate.target) { |
| 1258 | int w, h; |
| 1259 | SDL_GetWindowSizeInPixels(renderer->window, &w, &h); |
| 1260 | if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) { |
| 1261 | data->drawstate.viewport_dirty = true; // if the window dimensions changed, invalidate the current viewport, etc. |
| 1262 | data->drawstate.cliprect_dirty = true; |
| 1263 | data->drawstate.drawablew = w; |
| 1264 | data->drawstate.drawableh = h; |
| 1265 | } |
| 1266 | } |
| 1267 | |
| 1268 | #ifdef SDL_PLATFORM_MACOS |
| 1269 | // On macOS on older systems, the OpenGL view change and resize events aren't |
| 1270 | // necessarily synchronized, so just always reset it. |
| 1271 | // Workaround for: https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6 |
| 1272 | data->drawstate.viewport_dirty = true; |
| 1273 | #endif |
| 1274 | |
| 1275 | while (cmd) { |
| 1276 | switch (cmd->command) { |
| 1277 | case SDL_RENDERCMD_SETDRAWCOLOR: |
| 1278 | { |
| 1279 | const float r = cmd->data.color.color.r * cmd->data.color.color_scale; |
| 1280 | const float g = cmd->data.color.color.g * cmd->data.color.color_scale; |
| 1281 | const float b = cmd->data.color.color.b * cmd->data.color.color_scale; |
| 1282 | const float a = cmd->data.color.color.a; |
| 1283 | if (data->drawstate.color_dirty || |
| 1284 | (r != data->drawstate.color.r) || |
| 1285 | (g != data->drawstate.color.g) || |
| 1286 | (b != data->drawstate.color.b) || |
| 1287 | (a != data->drawstate.color.a)) { |
| 1288 | data->glColor4f(r, g, b, a); |
| 1289 | data->drawstate.color.r = r; |
| 1290 | data->drawstate.color.g = g; |
| 1291 | data->drawstate.color.b = b; |
| 1292 | data->drawstate.color.a = a; |
| 1293 | data->drawstate.color_dirty = false; |
| 1294 | } |
| 1295 | break; |
| 1296 | } |
| 1297 | |
| 1298 | case SDL_RENDERCMD_SETVIEWPORT: |
| 1299 | { |
| 1300 | SDL_Rect *viewport = &data->drawstate.viewport; |
| 1301 | if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) { |
| 1302 | SDL_copyp(viewport, &cmd->data.viewport.rect); |
| 1303 | data->drawstate.viewport_dirty = true; |
| 1304 | data->drawstate.cliprect_dirty = true; |
| 1305 | } |
| 1306 | break; |
| 1307 | } |
| 1308 | |
| 1309 | case SDL_RENDERCMD_SETCLIPRECT: |
| 1310 | { |
| 1311 | const SDL_Rect *rect = &cmd->data.cliprect.rect; |
| 1312 | if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) { |
| 1313 | data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled; |
| 1314 | data->drawstate.cliprect_enabled_dirty = true; |
| 1315 | } |
| 1316 | |
| 1317 | if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) { |
| 1318 | SDL_copyp(&data->drawstate.cliprect, rect); |
| 1319 | data->drawstate.cliprect_dirty = true; |
| 1320 | } |
| 1321 | break; |
| 1322 | } |
| 1323 | |
| 1324 | case SDL_RENDERCMD_CLEAR: |
| 1325 | { |
| 1326 | const float r = cmd->data.color.color.r * cmd->data.color.color_scale; |
| 1327 | const float g = cmd->data.color.color.g * cmd->data.color.color_scale; |
| 1328 | const float b = cmd->data.color.color.b * cmd->data.color.color_scale; |
| 1329 | const float a = cmd->data.color.color.a; |
| 1330 | if (data->drawstate.clear_color_dirty || |
| 1331 | (r != data->drawstate.clear_color.r) || |
| 1332 | (g != data->drawstate.clear_color.g) || |
| 1333 | (b != data->drawstate.clear_color.b) || |
| 1334 | (a != data->drawstate.clear_color.a)) { |
| 1335 | data->glClearColor(r, g, b, a); |
| 1336 | data->drawstate.clear_color.r = r; |
| 1337 | data->drawstate.clear_color.g = g; |
| 1338 | data->drawstate.clear_color.b = b; |
| 1339 | data->drawstate.clear_color.a = a; |
| 1340 | data->drawstate.clear_color_dirty = false; |
| 1341 | } |
| 1342 | |
| 1343 | if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { |
| 1344 | data->glDisable(GL_SCISSOR_TEST); |
| 1345 | data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; |
| 1346 | } |
| 1347 | |
| 1348 | data->glClear(GL_COLOR_BUFFER_BIT); |
| 1349 | break; |
| 1350 | } |
| 1351 | |
| 1352 | case SDL_RENDERCMD_FILL_RECTS: // unused |
| 1353 | break; |
| 1354 | |
| 1355 | case SDL_RENDERCMD_COPY: // unused |
| 1356 | break; |
| 1357 | |
| 1358 | case SDL_RENDERCMD_COPY_EX: // unused |
| 1359 | break; |
| 1360 | |
| 1361 | case SDL_RENDERCMD_DRAW_LINES: |
| 1362 | { |
| 1363 | if (SetDrawState(data, cmd, SHADER_SOLID, NULL)) { |
| 1364 | size_t count = cmd->data.draw.count; |
| 1365 | const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 1366 | |
| 1367 | // SetDrawState handles glEnableClientState. |
| 1368 | data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, verts); |
| 1369 | |
| 1370 | if (count > 2) { |
| 1371 | // joined lines cannot be grouped |
| 1372 | data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count); |
| 1373 | } else { |
| 1374 | // let's group non joined lines |
| 1375 | SDL_RenderCommand *finalcmd = cmd; |
| 1376 | SDL_RenderCommand *nextcmd = cmd->next; |
| 1377 | SDL_BlendMode thisblend = cmd->data.draw.blend; |
| 1378 | |
| 1379 | while (nextcmd) { |
| 1380 | const SDL_RenderCommandType nextcmdtype = nextcmd->command; |
| 1381 | if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) { |
| 1382 | break; // can't go any further on this draw call, different render command up next. |
| 1383 | } else if (nextcmd->data.draw.count != 2) { |
| 1384 | break; // can't go any further on this draw call, those are joined lines |
| 1385 | } else if (nextcmd->data.draw.blend != thisblend) { |
| 1386 | break; // can't go any further on this draw call, different blendmode copy up next. |
| 1387 | } else { |
| 1388 | finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command. |
| 1389 | count += nextcmd->data.draw.count; |
| 1390 | } |
| 1391 | nextcmd = nextcmd->next; |
| 1392 | } |
| 1393 | |
| 1394 | data->glDrawArrays(GL_LINES, 0, (GLsizei)count); |
| 1395 | cmd = finalcmd; // skip any copy commands we just combined in here. |
| 1396 | } |
| 1397 | } |
| 1398 | break; |
| 1399 | } |
| 1400 | |
| 1401 | case SDL_RENDERCMD_DRAW_POINTS: |
| 1402 | case SDL_RENDERCMD_GEOMETRY: |
| 1403 | { |
| 1404 | /* as long as we have the same copy command in a row, with the |
| 1405 | same texture, we can combine them all into a single draw call. */ |
| 1406 | SDL_Texture *thistexture = cmd->data.draw.texture; |
| 1407 | SDL_BlendMode thisblend = cmd->data.draw.blend; |
| 1408 | SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode; |
| 1409 | SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode; |
| 1410 | const SDL_RenderCommandType thiscmdtype = cmd->command; |
| 1411 | SDL_RenderCommand *finalcmd = cmd; |
| 1412 | SDL_RenderCommand *nextcmd = cmd->next; |
| 1413 | size_t count = cmd->data.draw.count; |
| 1414 | int ret; |
| 1415 | while (nextcmd) { |
| 1416 | const SDL_RenderCommandType nextcmdtype = nextcmd->command; |
| 1417 | if (nextcmdtype != thiscmdtype) { |
| 1418 | break; // can't go any further on this draw call, different render command up next. |
| 1419 | } else if (nextcmd->data.draw.texture != thistexture || |
| 1420 | nextcmd->data.draw.texture_scale_mode != thisscalemode || |
| 1421 | nextcmd->data.draw.texture_address_mode != thisaddressmode || |
| 1422 | nextcmd->data.draw.blend != thisblend) { |
| 1423 | break; // can't go any further on this draw call, different texture/blendmode copy up next. |
| 1424 | } else { |
| 1425 | finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command. |
| 1426 | count += nextcmd->data.draw.count; |
| 1427 | } |
| 1428 | nextcmd = nextcmd->next; |
| 1429 | } |
| 1430 | |
| 1431 | if (thistexture) { |
| 1432 | ret = SetCopyState(data, cmd); |
| 1433 | } else { |
| 1434 | ret = SetDrawState(data, cmd, SHADER_SOLID, NULL); |
| 1435 | } |
| 1436 | |
| 1437 | if (ret) { |
| 1438 | const GLfloat *verts = (GLfloat *)(((Uint8 *)vertices) + cmd->data.draw.first); |
| 1439 | int op = GL_TRIANGLES; // SDL_RENDERCMD_GEOMETRY |
| 1440 | if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) { |
| 1441 | op = GL_POINTS; |
| 1442 | } |
| 1443 | |
| 1444 | if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) { |
| 1445 | // SetDrawState handles glEnableClientState. |
| 1446 | data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, verts); |
| 1447 | } else { |
| 1448 | // SetDrawState handles glEnableClientState. |
| 1449 | if (thistexture) { |
| 1450 | data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 8, verts + 0); |
| 1451 | data->glColorPointer(4, GL_FLOAT, sizeof(float) * 8, verts + 2); |
| 1452 | data->glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 8, verts + 6); |
| 1453 | } else { |
| 1454 | data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 6, verts + 0); |
| 1455 | data->glColorPointer(4, GL_FLOAT, sizeof(float) * 6, verts + 2); |
| 1456 | } |
| 1457 | } |
| 1458 | |
| 1459 | data->glDrawArrays(op, 0, (GLsizei)count); |
| 1460 | |
| 1461 | // Restore previously set color when we're done. |
| 1462 | if (thiscmdtype != SDL_RENDERCMD_DRAW_POINTS) { |
| 1463 | const float r = data->drawstate.color.r; |
| 1464 | const float g = data->drawstate.color.g; |
| 1465 | const float b = data->drawstate.color.b; |
| 1466 | const float a = data->drawstate.color.a; |
| 1467 | data->glColor4f(r, g, b, a); |
| 1468 | } |
| 1469 | } |
| 1470 | |
| 1471 | cmd = finalcmd; // skip any copy commands we just combined in here. |
| 1472 | break; |
| 1473 | } |
| 1474 | |
| 1475 | case SDL_RENDERCMD_NO_OP: |
| 1476 | break; |
| 1477 | } |
| 1478 | |
| 1479 | cmd = cmd->next; |
| 1480 | } |
| 1481 | |
| 1482 | /* Turn off vertex array state when we're done, in case external code |
| 1483 | relies on it being off. */ |
| 1484 | if (data->drawstate.vertex_array) { |
| 1485 | data->glDisableClientState(GL_VERTEX_ARRAY); |
| 1486 | data->drawstate.vertex_array = false; |
| 1487 | } |
| 1488 | if (data->drawstate.color_array) { |
| 1489 | data->glDisableClientState(GL_COLOR_ARRAY); |
| 1490 | data->drawstate.color_array = false; |
| 1491 | } |
| 1492 | if (data->drawstate.texture_array) { |
| 1493 | data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 1494 | data->drawstate.texture_array = false; |
| 1495 | } |
| 1496 | |
| 1497 | return GL_CheckError("" , renderer); |
| 1498 | } |
| 1499 | |
| 1500 | static SDL_Surface *GL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) |
| 1501 | { |
| 1502 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 1503 | SDL_PixelFormat format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ARGB8888; |
| 1504 | GLint internalFormat; |
| 1505 | GLenum targetFormat, type; |
| 1506 | SDL_Surface *surface; |
| 1507 | |
| 1508 | GL_ActivateRenderer(renderer); |
| 1509 | |
| 1510 | if (!convert_format(format, &internalFormat, &targetFormat, &type)) { |
| 1511 | SDL_SetError("Texture format %s not supported by OpenGL" , SDL_GetPixelFormatName(format)); |
| 1512 | return NULL; |
| 1513 | } |
| 1514 | |
| 1515 | surface = SDL_CreateSurface(rect->w, rect->h, format); |
| 1516 | if (!surface) { |
| 1517 | return NULL; |
| 1518 | } |
| 1519 | |
| 1520 | int y = rect->y; |
| 1521 | if (!renderer->target) { |
| 1522 | int w, h; |
| 1523 | SDL_GetRenderOutputSize(renderer, &w, &h); |
| 1524 | y = (h - y) - rect->h; |
| 1525 | } |
| 1526 | |
| 1527 | data->glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 1528 | data->glPixelStorei(GL_PACK_ROW_LENGTH, (surface->pitch / SDL_BYTESPERPIXEL(format))); |
| 1529 | data->glReadPixels(rect->x, y, rect->w, rect->h, targetFormat, type, surface->pixels); |
| 1530 | |
| 1531 | if (!GL_CheckError("glReadPixels()" , renderer)) { |
| 1532 | SDL_DestroySurface(surface); |
| 1533 | return NULL; |
| 1534 | } |
| 1535 | |
| 1536 | // Flip the rows to be top-down if necessary |
| 1537 | if (!renderer->target) { |
| 1538 | SDL_FlipSurface(surface, SDL_FLIP_VERTICAL); |
| 1539 | } |
| 1540 | return surface; |
| 1541 | } |
| 1542 | |
| 1543 | static bool GL_RenderPresent(SDL_Renderer *renderer) |
| 1544 | { |
| 1545 | GL_ActivateRenderer(renderer); |
| 1546 | |
| 1547 | return SDL_GL_SwapWindow(renderer->window); |
| 1548 | } |
| 1549 | |
| 1550 | static void GL_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
| 1551 | { |
| 1552 | GL_RenderData *renderdata = (GL_RenderData *)renderer->internal; |
| 1553 | GL_TextureData *data = (GL_TextureData *)texture->internal; |
| 1554 | |
| 1555 | GL_ActivateRenderer(renderer); |
| 1556 | |
| 1557 | if (renderdata->drawstate.texture == texture) { |
| 1558 | renderdata->drawstate.texture = NULL; |
| 1559 | } |
| 1560 | if (renderdata->drawstate.target == texture) { |
| 1561 | renderdata->drawstate.target = NULL; |
| 1562 | } |
| 1563 | |
| 1564 | if (!data) { |
| 1565 | return; |
| 1566 | } |
| 1567 | if (data->texture && !data->texture_external) { |
| 1568 | renderdata->glDeleteTextures(1, &data->texture); |
| 1569 | } |
| 1570 | #ifdef SDL_HAVE_YUV |
| 1571 | if (data->yuv) { |
| 1572 | if (!data->utexture_external) { |
| 1573 | renderdata->glDeleteTextures(1, &data->utexture); |
| 1574 | } |
| 1575 | if (!data->vtexture_external) { |
| 1576 | renderdata->glDeleteTextures(1, &data->vtexture); |
| 1577 | } |
| 1578 | } |
| 1579 | if (data->nv12) { |
| 1580 | if (!data->utexture_external) { |
| 1581 | renderdata->glDeleteTextures(1, &data->utexture); |
| 1582 | } |
| 1583 | } |
| 1584 | #endif |
| 1585 | SDL_free(data->pixels); |
| 1586 | SDL_free(data); |
| 1587 | texture->internal = NULL; |
| 1588 | } |
| 1589 | |
| 1590 | static void GL_DestroyRenderer(SDL_Renderer *renderer) |
| 1591 | { |
| 1592 | GL_RenderData *data = (GL_RenderData *)renderer->internal; |
| 1593 | |
| 1594 | if (data) { |
| 1595 | if (data->context) { |
| 1596 | // make sure we delete the right resources! |
| 1597 | GL_ActivateRenderer(renderer); |
| 1598 | } |
| 1599 | |
| 1600 | GL_ClearErrors(renderer); |
| 1601 | if (data->GL_ARB_debug_output_supported) { |
| 1602 | PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC)SDL_GL_GetProcAddress("glDebugMessageCallbackARB" ); |
| 1603 | |
| 1604 | // Uh oh, we don't have a safe way of removing ourselves from the callback chain, if it changed after we set our callback. |
| 1605 | // For now, just always replace the callback with the original one |
| 1606 | glDebugMessageCallbackARBFunc(data->next_error_callback, data->next_error_userparam); |
| 1607 | } |
| 1608 | if (data->shaders) { |
| 1609 | GL_DestroyShaderContext(data->shaders); |
| 1610 | } |
| 1611 | if (data->context) { |
| 1612 | while (data->framebuffers) { |
| 1613 | GL_FBOList *nextnode = data->framebuffers->next; |
| 1614 | // delete the framebuffer object |
| 1615 | data->glDeleteFramebuffersEXT(1, &data->framebuffers->FBO); |
| 1616 | GL_CheckError("" , renderer); |
| 1617 | SDL_free(data->framebuffers); |
| 1618 | data->framebuffers = nextnode; |
| 1619 | } |
| 1620 | SDL_GL_DestroyContext(data->context); |
| 1621 | } |
| 1622 | SDL_free(data); |
| 1623 | } |
| 1624 | } |
| 1625 | |
| 1626 | static bool GL_SetVSync(SDL_Renderer *renderer, const int vsync) |
| 1627 | { |
| 1628 | int interval = 0; |
| 1629 | |
| 1630 | if (!SDL_GL_SetSwapInterval(vsync)) { |
| 1631 | return false; |
| 1632 | } |
| 1633 | |
| 1634 | if (!SDL_GL_GetSwapInterval(&interval)) { |
| 1635 | return false; |
| 1636 | } |
| 1637 | |
| 1638 | if (interval != vsync) { |
| 1639 | return SDL_Unsupported(); |
| 1640 | } |
| 1641 | return true; |
| 1642 | } |
| 1643 | |
| 1644 | static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) |
| 1645 | { |
| 1646 | GL_RenderData *data = NULL; |
| 1647 | GLint value; |
| 1648 | SDL_WindowFlags window_flags; |
| 1649 | int profile_mask = 0, major = 0, minor = 0; |
| 1650 | bool changed_window = false; |
| 1651 | const char *hint; |
| 1652 | bool non_power_of_two_supported = false; |
| 1653 | |
| 1654 | SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); |
| 1655 | SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major); |
| 1656 | SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor); |
| 1657 | |
| 1658 | #ifndef SDL_VIDEO_VITA_PVR_OGL |
| 1659 | SDL_SyncWindow(window); |
| 1660 | window_flags = SDL_GetWindowFlags(window); |
| 1661 | if (!(window_flags & SDL_WINDOW_OPENGL) || |
| 1662 | profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) { |
| 1663 | |
| 1664 | changed_window = true; |
| 1665 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0); |
| 1666 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR); |
| 1667 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR); |
| 1668 | |
| 1669 | if (!SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_METAL)) | SDL_WINDOW_OPENGL)) { |
| 1670 | goto error; |
| 1671 | } |
| 1672 | } |
| 1673 | #endif |
| 1674 | |
| 1675 | SDL_SetupRendererColorspace(renderer, create_props); |
| 1676 | |
| 1677 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { |
| 1678 | SDL_SetError("Unsupported output colorspace" ); |
| 1679 | goto error; |
| 1680 | } |
| 1681 | |
| 1682 | data = (GL_RenderData *)SDL_calloc(1, sizeof(*data)); |
| 1683 | if (!data) { |
| 1684 | goto error; |
| 1685 | } |
| 1686 | |
| 1687 | renderer->WindowEvent = GL_WindowEvent; |
| 1688 | renderer->SupportsBlendMode = GL_SupportsBlendMode; |
| 1689 | renderer->CreateTexture = GL_CreateTexture; |
| 1690 | renderer->UpdateTexture = GL_UpdateTexture; |
| 1691 | #ifdef SDL_HAVE_YUV |
| 1692 | renderer->UpdateTextureYUV = GL_UpdateTextureYUV; |
| 1693 | renderer->UpdateTextureNV = GL_UpdateTextureNV; |
| 1694 | #endif |
| 1695 | renderer->LockTexture = GL_LockTexture; |
| 1696 | renderer->UnlockTexture = GL_UnlockTexture; |
| 1697 | renderer->SetRenderTarget = GL_SetRenderTarget; |
| 1698 | renderer->QueueSetViewport = GL_QueueNoOp; |
| 1699 | renderer->QueueSetDrawColor = GL_QueueNoOp; |
| 1700 | renderer->QueueDrawPoints = GL_QueueDrawPoints; |
| 1701 | renderer->QueueDrawLines = GL_QueueDrawLines; |
| 1702 | renderer->QueueGeometry = GL_QueueGeometry; |
| 1703 | renderer->InvalidateCachedState = GL_InvalidateCachedState; |
| 1704 | renderer->RunCommandQueue = GL_RunCommandQueue; |
| 1705 | renderer->RenderReadPixels = GL_RenderReadPixels; |
| 1706 | renderer->RenderPresent = GL_RenderPresent; |
| 1707 | renderer->DestroyTexture = GL_DestroyTexture; |
| 1708 | renderer->DestroyRenderer = GL_DestroyRenderer; |
| 1709 | renderer->SetVSync = GL_SetVSync; |
| 1710 | renderer->internal = data; |
| 1711 | GL_InvalidateCachedState(renderer); |
| 1712 | renderer->window = window; |
| 1713 | |
| 1714 | renderer->name = GL_RenderDriver.name; |
| 1715 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); |
| 1716 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); |
| 1717 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888); |
| 1718 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888); |
| 1719 | |
| 1720 | data->context = SDL_GL_CreateContext(window); |
| 1721 | if (!data->context) { |
| 1722 | goto error; |
| 1723 | } |
| 1724 | if (!SDL_GL_MakeCurrent(window, data->context)) { |
| 1725 | goto error; |
| 1726 | } |
| 1727 | |
| 1728 | if (!GL_LoadFunctions(data)) { |
| 1729 | goto error; |
| 1730 | } |
| 1731 | |
| 1732 | #ifdef SDL_PLATFORM_MACOS |
| 1733 | // Enable multi-threaded rendering |
| 1734 | /* Disabled until Ryan finishes his VBO/PBO code... |
| 1735 | CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine); |
| 1736 | */ |
| 1737 | #endif |
| 1738 | |
| 1739 | // Check for debug output support |
| 1740 | if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) && |
| 1741 | (value & SDL_GL_CONTEXT_DEBUG_FLAG)) { |
| 1742 | data->debug_enabled = true; |
| 1743 | } |
| 1744 | if (data->debug_enabled && SDL_GL_ExtensionSupported("GL_ARB_debug_output" )) { |
| 1745 | PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARBFunc = (PFNGLDEBUGMESSAGECALLBACKARBPROC)SDL_GL_GetProcAddress("glDebugMessageCallbackARB" ); |
| 1746 | |
| 1747 | data->GL_ARB_debug_output_supported = true; |
| 1748 | data->glGetPointerv(GL_DEBUG_CALLBACK_FUNCTION_ARB, (GLvoid **)(char *)&data->next_error_callback); |
| 1749 | data->glGetPointerv(GL_DEBUG_CALLBACK_USER_PARAM_ARB, &data->next_error_userparam); |
| 1750 | glDebugMessageCallbackARBFunc(GL_HandleDebugMessage, renderer); |
| 1751 | |
| 1752 | // Make sure our callback is called when errors actually happen |
| 1753 | data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); |
| 1754 | } |
| 1755 | |
| 1756 | hint = SDL_GetHint("GL_ARB_texture_non_power_of_two" ); |
| 1757 | if (!hint || *hint != '0') { |
| 1758 | bool isGL2 = false; |
| 1759 | const char *verstr = (const char *)data->glGetString(GL_VERSION); |
| 1760 | if (verstr) { |
| 1761 | char verbuf[16]; |
| 1762 | char *ptr; |
| 1763 | SDL_strlcpy(verbuf, verstr, sizeof(verbuf)); |
| 1764 | ptr = SDL_strchr(verbuf, '.'); |
| 1765 | if (ptr) { |
| 1766 | *ptr = '\0'; |
| 1767 | if (SDL_atoi(verbuf) >= 2) { |
| 1768 | isGL2 = true; |
| 1769 | } |
| 1770 | } |
| 1771 | } |
| 1772 | if (isGL2 || SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two" )) { |
| 1773 | non_power_of_two_supported = true; |
| 1774 | } |
| 1775 | } |
| 1776 | |
| 1777 | data->textype = GL_TEXTURE_2D; |
| 1778 | if (non_power_of_two_supported) { |
| 1779 | data->GL_ARB_texture_non_power_of_two_supported = true; |
| 1780 | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| 1781 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, value); |
| 1782 | } else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle" ) || |
| 1783 | SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle" )) { |
| 1784 | data->GL_ARB_texture_rectangle_supported = true; |
| 1785 | data->textype = GL_TEXTURE_RECTANGLE_ARB; |
| 1786 | data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value); |
| 1787 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, value); |
| 1788 | } else { |
| 1789 | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| 1790 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, value); |
| 1791 | } |
| 1792 | |
| 1793 | // Check for multitexture support |
| 1794 | if (SDL_GL_ExtensionSupported("GL_ARB_multitexture" )) { |
| 1795 | data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)SDL_GL_GetProcAddress("glActiveTextureARB" ); |
| 1796 | if (data->glActiveTextureARB) { |
| 1797 | data->GL_ARB_multitexture_supported = true; |
| 1798 | data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units); |
| 1799 | } |
| 1800 | } |
| 1801 | |
| 1802 | // Check for shader support |
| 1803 | data->shaders = GL_CreateShaderContext(); |
| 1804 | SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s" , |
| 1805 | data->shaders ? "ENABLED" : "DISABLED" ); |
| 1806 | #ifdef SDL_HAVE_YUV |
| 1807 | // We support YV12 textures using 3 textures and a shader |
| 1808 | if (data->shaders && data->num_texture_units >= 3) { |
| 1809 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12); |
| 1810 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV); |
| 1811 | } |
| 1812 | |
| 1813 | // We support NV12 textures using 2 textures and a shader |
| 1814 | if (data->shaders && data->num_texture_units >= 2) { |
| 1815 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12); |
| 1816 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21); |
| 1817 | } |
| 1818 | #endif |
| 1819 | #ifdef SDL_PLATFORM_MACOS |
| 1820 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_UYVY); |
| 1821 | #endif |
| 1822 | |
| 1823 | if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object" )) { |
| 1824 | data->GL_EXT_framebuffer_object_supported = true; |
| 1825 | data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) |
| 1826 | SDL_GL_GetProcAddress("glGenFramebuffersEXT" ); |
| 1827 | data->glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) |
| 1828 | SDL_GL_GetProcAddress("glDeleteFramebuffersEXT" ); |
| 1829 | data->glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) |
| 1830 | SDL_GL_GetProcAddress("glFramebufferTexture2DEXT" ); |
| 1831 | data->glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) |
| 1832 | SDL_GL_GetProcAddress("glBindFramebufferEXT" ); |
| 1833 | data->glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) |
| 1834 | SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT" ); |
| 1835 | } else { |
| 1836 | SDL_SetError("Can't create render targets, GL_EXT_framebuffer_object not available" ); |
| 1837 | goto error; |
| 1838 | } |
| 1839 | |
| 1840 | // Set up parameters for rendering |
| 1841 | data->glMatrixMode(GL_MODELVIEW); |
| 1842 | data->glLoadIdentity(); |
| 1843 | data->glDisable(GL_DEPTH_TEST); |
| 1844 | data->glDisable(GL_CULL_FACE); |
| 1845 | data->glDisable(GL_SCISSOR_TEST); |
| 1846 | data->glDisable(data->textype); |
| 1847 | data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 1848 | data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
| 1849 | // This ended up causing video discrepancies between OpenGL and Direct3D |
| 1850 | // data->glEnable(GL_LINE_SMOOTH); |
| 1851 | |
| 1852 | data->drawstate.color.r = 1.0f; |
| 1853 | data->drawstate.color.g = 1.0f; |
| 1854 | data->drawstate.color.b = 1.0f; |
| 1855 | data->drawstate.color.a = 1.0f; |
| 1856 | data->drawstate.clear_color.r = 1.0f; |
| 1857 | data->drawstate.clear_color.g = 1.0f; |
| 1858 | data->drawstate.clear_color.b = 1.0f; |
| 1859 | data->drawstate.clear_color.a = 1.0f; |
| 1860 | |
| 1861 | return true; |
| 1862 | |
| 1863 | error: |
| 1864 | if (changed_window) { |
| 1865 | // Uh oh, better try to put it back... |
| 1866 | char *error = SDL_strdup(SDL_GetError()); |
| 1867 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask); |
| 1868 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
| 1869 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
| 1870 | SDL_RecreateWindow(window, window_flags); |
| 1871 | SDL_SetError("%s" , error); |
| 1872 | SDL_free(error); |
| 1873 | } |
| 1874 | return false; |
| 1875 | } |
| 1876 | |
| 1877 | SDL_RenderDriver GL_RenderDriver = { |
| 1878 | GL_CreateRenderer, "opengl" |
| 1879 | }; |
| 1880 | |
| 1881 | #endif // SDL_VIDEO_RENDER_OGL |
| 1882 | |