| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifdef SDL_VIDEO_RENDER_PS2 |
| 24 | |
| 25 | #include "../SDL_sysrender.h" |
| 26 | |
| 27 | #include <kernel.h> |
| 28 | #include <malloc.h> |
| 29 | #include <gsKit.h> |
| 30 | #include <dmaKit.h> |
| 31 | #include <gsToolkit.h> |
| 32 | |
| 33 | #ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA |
| 34 | #pragma GCC diagnostic push |
| 35 | #pragma GCC diagnostic ignored "-Wdeclaration-after-statement" |
| 36 | #endif |
| 37 | |
| 38 | #include <gsInline.h> |
| 39 | |
| 40 | #ifdef HAVE_GCC_DIAGNOSTIC_PRAGMA |
| 41 | #pragma GCC diagnostic pop |
| 42 | #endif |
| 43 | |
| 44 | // turn black GS Screen |
| 45 | #define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80) |
| 46 | // Size of Persistent drawbuffer (Single Buffered) |
| 47 | #define RENDER_QUEUE_PER_POOLSIZE 1024 * 256 // 256K of persistent renderqueue |
| 48 | /* Size of Oneshot drawbuffer (Double Buffered, so it uses this size * 2) */ |
| 49 | #define RENDER_QUEUE_OS_POOLSIZE 1024 * 1024 * 2 // 2048K of oneshot renderqueue |
| 50 | |
| 51 | typedef struct |
| 52 | { |
| 53 | GSGLOBAL *gsGlobal; |
| 54 | uint64_t drawColor; |
| 55 | SDL_Rect *viewport; |
| 56 | int32_t vsync_callback_id; |
| 57 | int vsync; // 0 (Disabled), 1 (Enabled), -1 (Dynamic) |
| 58 | } PS2_RenderData; |
| 59 | |
| 60 | static int vsync_sema_id = 0; |
| 61 | |
| 62 | // PRIVATE METHODS |
| 63 | static int vsync_handler(void) |
| 64 | { |
| 65 | iSignalSema(vsync_sema_id); |
| 66 | |
| 67 | ExitHandler(); |
| 68 | return 0; |
| 69 | } |
| 70 | |
| 71 | // Copy of gsKit_sync_flip, but without the 'flip' |
| 72 | static void gsKit_sync(GSGLOBAL *gsGlobal) |
| 73 | { |
| 74 | if (!gsGlobal->FirstFrame) { |
| 75 | WaitSema(vsync_sema_id); |
| 76 | } |
| 77 | while (PollSema(vsync_sema_id) >= 0) |
| 78 | ; |
| 79 | } |
| 80 | |
| 81 | // Copy of gsKit_sync_flip, but without the 'sync' |
| 82 | static void gsKit_flip(GSGLOBAL *gsGlobal) |
| 83 | { |
| 84 | if (!gsGlobal->FirstFrame) { |
| 85 | if (gsGlobal->DoubleBuffering == GS_SETTING_ON) { |
| 86 | GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192, |
| 87 | gsGlobal->Width / 64, gsGlobal->PSM, 0, 0); |
| 88 | |
| 89 | gsGlobal->ActiveBuffer ^= 1; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | gsKit_setactive(gsGlobal); |
| 94 | } |
| 95 | |
| 96 | static int PixelFormatToPS2PSM(Uint32 format) |
| 97 | { |
| 98 | switch (format) { |
| 99 | case SDL_PIXELFORMAT_ABGR1555: |
| 100 | return GS_PSM_CT16; |
| 101 | default: |
| 102 | return GS_PSM_CT32; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | static gs_rgbaq float_color_to_RGBAQ(const SDL_FColor *color, float color_scale) |
| 107 | { |
| 108 | uint8_t colorR = (uint8_t)SDL_roundf(SDL_clamp(color->r * color_scale, 0.0f, 1.0f) * 255.0f); |
| 109 | uint8_t colorG = (uint8_t)SDL_roundf(SDL_clamp(color->g * color_scale, 0.0f, 1.0f) * 255.0f); |
| 110 | uint8_t colorB = (uint8_t)SDL_roundf(SDL_clamp(color->b * color_scale, 0.0f, 1.0f) * 255.0f); |
| 111 | uint8_t colorA = (uint8_t)SDL_roundf(SDL_clamp(color->a, 0.0f, 1.0f) * 255.0f); |
| 112 | |
| 113 | return color_to_RGBAQ(colorR, colorG, colorB, colorA, 0x00); |
| 114 | } |
| 115 | |
| 116 | static uint64_t float_GS_SETREG_RGBAQ(const SDL_FColor *color, float color_scale) |
| 117 | { |
| 118 | uint8_t colorR = (uint8_t)SDL_roundf(SDL_clamp(color->r * color_scale, 0.0f, 1.0f) * 255.0f); |
| 119 | uint8_t colorG = (uint8_t)SDL_roundf(SDL_clamp(color->g * color_scale, 0.0f, 1.0f) * 255.0f); |
| 120 | uint8_t colorB = (uint8_t)SDL_roundf(SDL_clamp(color->b * color_scale, 0.0f, 1.0f) * 255.0f); |
| 121 | uint8_t colorA = (uint8_t)SDL_roundf(SDL_clamp(color->a, 0.0f, 1.0f) * 255.0f); |
| 122 | |
| 123 | return GS_SETREG_RGBAQ(colorR, colorG, colorB, colorA, 0x00); |
| 124 | } |
| 125 | |
| 126 | static void PS2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | static bool PS2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) |
| 131 | { |
| 132 | GSTEXTURE *ps2_tex = (GSTEXTURE *)SDL_calloc(1, sizeof(GSTEXTURE)); |
| 133 | |
| 134 | if (!ps2_tex) { |
| 135 | return false; |
| 136 | } |
| 137 | |
| 138 | ps2_tex->Width = texture->w; |
| 139 | ps2_tex->Height = texture->h; |
| 140 | ps2_tex->PSM = PixelFormatToPS2PSM(texture->format); |
| 141 | ps2_tex->Mem = SDL_aligned_alloc(128, gsKit_texture_size_ee(ps2_tex->Width, ps2_tex->Height, ps2_tex->PSM)); |
| 142 | |
| 143 | if (!ps2_tex->Mem) { |
| 144 | SDL_free(ps2_tex); |
| 145 | return false; |
| 146 | } |
| 147 | |
| 148 | texture->internal = ps2_tex; |
| 149 | |
| 150 | return true; |
| 151 | } |
| 152 | |
| 153 | static bool PS2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
| 154 | const SDL_Rect *rect, void **pixels, int *pitch) |
| 155 | { |
| 156 | GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal; |
| 157 | |
| 158 | *pixels = |
| 159 | (void *)((Uint8 *)ps2_texture->Mem + rect->y * ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format) + |
| 160 | rect->x * SDL_BYTESPERPIXEL(texture->format)); |
| 161 | *pitch = ps2_texture->Width * SDL_BYTESPERPIXEL(texture->format); |
| 162 | return true; |
| 163 | } |
| 164 | |
| 165 | static void PS2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
| 166 | { |
| 167 | GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal; |
| 168 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 169 | |
| 170 | gsKit_TexManager_invalidate(data->gsGlobal, ps2_texture); |
| 171 | } |
| 172 | |
| 173 | static bool PS2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, |
| 174 | const SDL_Rect *rect, const void *pixels, int pitch) |
| 175 | { |
| 176 | const Uint8 *src; |
| 177 | Uint8 *dst; |
| 178 | int row, length, dpitch; |
| 179 | src = pixels; |
| 180 | |
| 181 | PS2_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch); |
| 182 | length = rect->w * SDL_BYTESPERPIXEL(texture->format); |
| 183 | if (length == pitch && length == dpitch) { |
| 184 | SDL_memcpy(dst, src, length * rect->h); |
| 185 | } else { |
| 186 | for (row = 0; row < rect->h; ++row) { |
| 187 | SDL_memcpy(dst, src, length); |
| 188 | src += pitch; |
| 189 | dst += dpitch; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | PS2_UnlockTexture(renderer, texture); |
| 194 | |
| 195 | return true; |
| 196 | } |
| 197 | |
| 198 | static bool PS2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
| 199 | { |
| 200 | return true; |
| 201 | } |
| 202 | |
| 203 | static bool PS2_QueueSetViewport(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 204 | { |
| 205 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 206 | const SDL_Rect *viewport = &cmd->data.viewport.rect; |
| 207 | data->viewport = (SDL_Rect *)viewport; |
| 208 | |
| 209 | data->gsGlobal->OffsetX = (int)((2048.0f + (float)viewport->x) * 16.0f); |
| 210 | data->gsGlobal->OffsetY = (int)((2048.0f + (float)viewport->y) * 16.0f); |
| 211 | gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h)); |
| 212 | |
| 213 | return true; |
| 214 | } |
| 215 | |
| 216 | static bool PS2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 217 | { |
| 218 | return true; // nothing to do in this backend. |
| 219 | } |
| 220 | |
| 221 | static bool PS2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
| 222 | { |
| 223 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 224 | GSPRIMPOINT *vertices = (GSPRIMPOINT *)SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMPOINT), 4, &cmd->data.draw.first); |
| 225 | gs_rgbaq rgbaq; |
| 226 | int i; |
| 227 | |
| 228 | if (!vertices) { |
| 229 | return false; |
| 230 | } |
| 231 | |
| 232 | cmd->data.draw.count = count; |
| 233 | |
| 234 | rgbaq = float_color_to_RGBAQ(&cmd->data.draw.color, cmd->data.draw.color_scale); |
| 235 | |
| 236 | for (i = 0; i < count; i++, vertices++, points++) { |
| 237 | vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, points->x, points->y, 0); |
| 238 | vertices->rgbaq = rgbaq; |
| 239 | } |
| 240 | return true; |
| 241 | } |
| 242 | |
| 243 | static bool PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
| 244 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, |
| 245 | int num_vertices, const void *indices, int num_indices, int size_indices, |
| 246 | float scale_x, float scale_y) |
| 247 | { |
| 248 | int i; |
| 249 | int count = indices ? num_indices : num_vertices; |
| 250 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 251 | const float color_scale = cmd->data.draw.color_scale; |
| 252 | |
| 253 | cmd->data.draw.count = count; |
| 254 | size_indices = indices ? size_indices : 0; |
| 255 | |
| 256 | if (texture) { |
| 257 | GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first); |
| 258 | GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->internal; |
| 259 | |
| 260 | if (!vertices) { |
| 261 | return false; |
| 262 | } |
| 263 | |
| 264 | for (i = 0; i < count; i++) { |
| 265 | int j; |
| 266 | float *xy_; |
| 267 | float *uv_; |
| 268 | SDL_FColor *col_; |
| 269 | if (size_indices == 4) { |
| 270 | j = ((const Uint32 *)indices)[i]; |
| 271 | } else if (size_indices == 2) { |
| 272 | j = ((const Uint16 *)indices)[i]; |
| 273 | } else if (size_indices == 1) { |
| 274 | j = ((const Uint8 *)indices)[i]; |
| 275 | } else { |
| 276 | j = i; |
| 277 | } |
| 278 | |
| 279 | xy_ = (float *)((char *)xy + j * xy_stride); |
| 280 | col_ = (SDL_FColor *)((char *)color + j * color_stride); |
| 281 | uv_ = (float *)((char *)uv + j * uv_stride); |
| 282 | |
| 283 | vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0); |
| 284 | vertices->rgbaq = float_color_to_RGBAQ(col_, color_scale); |
| 285 | vertices->uv = vertex_to_UV(ps2_tex, uv_[0] * ps2_tex->Width, uv_[1] * ps2_tex->Height); |
| 286 | |
| 287 | vertices++; |
| 288 | } |
| 289 | |
| 290 | } else { |
| 291 | GSPRIMPOINT *vertices = (GSPRIMPOINT *)SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMPOINT), 4, &cmd->data.draw.first); |
| 292 | |
| 293 | if (!vertices) { |
| 294 | return false; |
| 295 | } |
| 296 | |
| 297 | for (i = 0; i < count; i++) { |
| 298 | int j; |
| 299 | float *xy_; |
| 300 | SDL_FColor *col_; |
| 301 | if (size_indices == 4) { |
| 302 | j = ((const Uint32 *)indices)[i]; |
| 303 | } else if (size_indices == 2) { |
| 304 | j = ((const Uint16 *)indices)[i]; |
| 305 | } else if (size_indices == 1) { |
| 306 | j = ((const Uint8 *)indices)[i]; |
| 307 | } else { |
| 308 | j = i; |
| 309 | } |
| 310 | |
| 311 | xy_ = (float *)((char *)xy + j * xy_stride); |
| 312 | col_ = (SDL_FColor *)((char *)color + j * color_stride); |
| 313 | |
| 314 | vertices->xyz2 = vertex_to_XYZ2(data->gsGlobal, xy_[0] * scale_x, xy_[1] * scale_y, 0); |
| 315 | vertices->rgbaq = float_color_to_RGBAQ(col_, color_scale); |
| 316 | |
| 317 | vertices++; |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | return true; |
| 322 | } |
| 323 | |
| 324 | static bool PS2_RenderSetViewPort(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 325 | { |
| 326 | return true; // nothing to do in this backend. |
| 327 | } |
| 328 | |
| 329 | static bool PS2_RenderSetClipRect(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 330 | { |
| 331 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 332 | SDL_Rect *viewport = data->viewport; |
| 333 | |
| 334 | const SDL_Rect *rect = &cmd->data.cliprect.rect; |
| 335 | |
| 336 | if (cmd->data.cliprect.enabled) { |
| 337 | // We need to do it relative to saved viewport |
| 338 | viewport->x += rect->x; |
| 339 | viewport->y += rect->y; |
| 340 | viewport->w = SDL_min(viewport->w, rect->w); |
| 341 | viewport->h = SDL_min(viewport->h, rect->h); |
| 342 | } |
| 343 | gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h)); |
| 344 | |
| 345 | return true; |
| 346 | } |
| 347 | |
| 348 | static bool PS2_RenderSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 349 | { |
| 350 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 351 | |
| 352 | data->drawColor = float_GS_SETREG_RGBAQ(&cmd->data.color.color, cmd->data.color.color_scale); |
| 353 | return true; |
| 354 | } |
| 355 | |
| 356 | static bool PS2_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
| 357 | { |
| 358 | int offsetX, offsetY; |
| 359 | SDL_Rect *viewport; |
| 360 | |
| 361 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 362 | |
| 363 | // Clear the screen, so let's put default viewport |
| 364 | gsKit_set_scissor(data->gsGlobal, GS_SCISSOR_RESET); |
| 365 | // Put back original offset |
| 366 | offsetX = data->gsGlobal->OffsetX; |
| 367 | offsetY = data->gsGlobal->OffsetY; |
| 368 | data->gsGlobal->OffsetX = (int)(2048.0f * 16.0f); |
| 369 | data->gsGlobal->OffsetY = (int)(2048.0f * 16.0f); |
| 370 | gsKit_clear(data->gsGlobal, float_GS_SETREG_RGBAQ(&cmd->data.color.color, cmd->data.color.color_scale)); |
| 371 | |
| 372 | // Put back original offset |
| 373 | data->gsGlobal->OffsetX = offsetX; |
| 374 | data->gsGlobal->OffsetY = offsetY; |
| 375 | |
| 376 | // // Put back view port |
| 377 | viewport = data->viewport; |
| 378 | gsKit_set_scissor(data->gsGlobal, GS_SETREG_SCISSOR(viewport->x, viewport->x + viewport->w, viewport->y, viewport->y + viewport->h)); |
| 379 | |
| 380 | return true; |
| 381 | } |
| 382 | |
| 383 | static void PS2_SetBlendMode(PS2_RenderData *data, int blendMode) |
| 384 | { |
| 385 | #define A_COLOR_SOURCE 0 |
| 386 | #define A_COLOR_DEST 1 |
| 387 | #define A_COLOR_NULL 2 |
| 388 | #define A_ALPHA_SOURCE 0 |
| 389 | #define A_ALPHA_DEST 1 |
| 390 | #define A_ALPHA_FIX 2 |
| 391 | |
| 392 | switch (blendMode) { |
| 393 | case SDL_BLENDMODE_NONE: |
| 394 | { |
| 395 | data->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF; |
| 396 | break; |
| 397 | } |
| 398 | case SDL_BLENDMODE_BLEND: |
| 399 | { |
| 400 | gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_DEST, A_ALPHA_SOURCE, A_COLOR_DEST, 0), 0); |
| 401 | data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; |
| 402 | break; |
| 403 | } |
| 404 | case SDL_BLENDMODE_BLEND_PREMULTIPLIED: |
| 405 | { |
| 406 | // FIXME: What are the settings for this? |
| 407 | gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_DEST, A_ALPHA_SOURCE, A_COLOR_DEST, 0), 0); |
| 408 | data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; |
| 409 | break; |
| 410 | } |
| 411 | case SDL_BLENDMODE_ADD: |
| 412 | { |
| 413 | gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_DEST, 0x80), 0); |
| 414 | data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; |
| 415 | break; |
| 416 | } |
| 417 | case SDL_BLENDMODE_ADD_PREMULTIPLIED: |
| 418 | { |
| 419 | // FIXME: What are the settings for this? |
| 420 | gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_SOURCE, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_DEST, 0x80), 0); |
| 421 | data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; |
| 422 | break; |
| 423 | } |
| 424 | case SDL_BLENDMODE_MUL: |
| 425 | case SDL_BLENDMODE_MOD: |
| 426 | { |
| 427 | // We don't fully support MOD and MUL, however this is the best we can do |
| 428 | gsKit_set_primalpha(data->gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_SOURCE, A_COLOR_SOURCE, 0x80), 0); |
| 429 | data->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; |
| 430 | break; |
| 431 | } |
| 432 | } |
| 433 | } |
| 434 | |
| 435 | static bool PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd) |
| 436 | { |
| 437 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 438 | const size_t count = cmd->data.draw.count; |
| 439 | |
| 440 | PS2_SetBlendMode(data, cmd->data.draw.blend); |
| 441 | |
| 442 | if (cmd->data.draw.texture) { |
| 443 | const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first); |
| 444 | GSTEXTURE *ps2_tex = (GSTEXTURE *)cmd->data.draw.texture->internal; |
| 445 | |
| 446 | switch (cmd->data.draw.texture_scale_mode) { |
| 447 | case SDL_SCALEMODE_PIXELART: |
| 448 | case SDL_SCALEMODE_NEAREST: |
| 449 | ps2_tex->Filter = GS_FILTER_NEAREST; |
| 450 | break; |
| 451 | case SDL_SCALEMODE_LINEAR: |
| 452 | ps2_tex->Filter = GS_FILTER_LINEAR; |
| 453 | break; |
| 454 | default: |
| 455 | break; |
| 456 | } |
| 457 | gsKit_TexManager_bind(data->gsGlobal, ps2_tex); |
| 458 | gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts); |
| 459 | } else { |
| 460 | const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first); |
| 461 | gsKit_prim_list_triangle_gouraud_3d(data->gsGlobal, count, verts); |
| 462 | } |
| 463 | |
| 464 | return true; |
| 465 | } |
| 466 | |
| 467 | static bool PS2_RenderLines(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd) |
| 468 | { |
| 469 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 470 | const size_t count = cmd->data.draw.count; |
| 471 | const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first); |
| 472 | |
| 473 | PS2_SetBlendMode(data, cmd->data.draw.blend); |
| 474 | gsKit_prim_list_line_goraud_3d(data->gsGlobal, count, verts); |
| 475 | |
| 476 | // We're done! |
| 477 | return true; |
| 478 | } |
| 479 | |
| 480 | static bool PS2_RenderPoints(SDL_Renderer *renderer, void *vertices, SDL_RenderCommand *cmd) |
| 481 | { |
| 482 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 483 | const size_t count = cmd->data.draw.count; |
| 484 | const GSPRIMPOINT *verts = (GSPRIMPOINT *)(vertices + cmd->data.draw.first); |
| 485 | |
| 486 | PS2_SetBlendMode(data, cmd->data.draw.blend); |
| 487 | gsKit_prim_list_points(data->gsGlobal, count, verts); |
| 488 | |
| 489 | // We're done! |
| 490 | return true; |
| 491 | } |
| 492 | |
| 493 | static void PS2_InvalidateCachedState(SDL_Renderer *renderer) |
| 494 | { |
| 495 | // currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this. |
| 496 | } |
| 497 | |
| 498 | static bool PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
| 499 | { |
| 500 | while (cmd) { |
| 501 | switch (cmd->command) { |
| 502 | case SDL_RENDERCMD_SETVIEWPORT: |
| 503 | { |
| 504 | PS2_RenderSetViewPort(renderer, cmd); |
| 505 | // FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094 |
| 506 | break; |
| 507 | } |
| 508 | case SDL_RENDERCMD_SETCLIPRECT: |
| 509 | { |
| 510 | PS2_RenderSetClipRect(renderer, cmd); |
| 511 | break; |
| 512 | } |
| 513 | case SDL_RENDERCMD_SETDRAWCOLOR: |
| 514 | { |
| 515 | PS2_RenderSetDrawColor(renderer, cmd); |
| 516 | break; |
| 517 | } |
| 518 | case SDL_RENDERCMD_CLEAR: |
| 519 | { |
| 520 | PS2_RenderClear(renderer, cmd); |
| 521 | break; |
| 522 | } |
| 523 | case SDL_RENDERCMD_DRAW_POINTS: |
| 524 | { |
| 525 | PS2_RenderPoints(renderer, vertices, cmd); |
| 526 | break; |
| 527 | } |
| 528 | case SDL_RENDERCMD_DRAW_LINES: |
| 529 | { |
| 530 | PS2_RenderLines(renderer, vertices, cmd); |
| 531 | break; |
| 532 | } |
| 533 | case SDL_RENDERCMD_FILL_RECTS: // unused |
| 534 | break; |
| 535 | case SDL_RENDERCMD_COPY: // unused |
| 536 | break; |
| 537 | case SDL_RENDERCMD_COPY_EX: // unused |
| 538 | break; |
| 539 | case SDL_RENDERCMD_GEOMETRY: |
| 540 | { |
| 541 | PS2_RenderGeometry(renderer, vertices, cmd); |
| 542 | break; |
| 543 | } |
| 544 | case SDL_RENDERCMD_NO_OP: |
| 545 | break; |
| 546 | } |
| 547 | cmd = cmd->next; |
| 548 | } |
| 549 | return true; |
| 550 | } |
| 551 | |
| 552 | static bool PS2_RenderPresent(SDL_Renderer *renderer) |
| 553 | { |
| 554 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 555 | |
| 556 | if (data->gsGlobal->DoubleBuffering == GS_SETTING_OFF) { |
| 557 | if (data->vsync == -1) { // Dynamic |
| 558 | gsKit_sync(data->gsGlobal); |
| 559 | } else if (data->vsync == 1) { |
| 560 | gsKit_vsync_wait(); |
| 561 | } |
| 562 | gsKit_queue_exec(data->gsGlobal); |
| 563 | } else { |
| 564 | gsKit_queue_exec(data->gsGlobal); |
| 565 | gsKit_finish(); |
| 566 | if (data->vsync == -1) { // Dynamic |
| 567 | gsKit_sync(data->gsGlobal); |
| 568 | } else if (data->vsync == 1) { |
| 569 | gsKit_vsync_wait(); |
| 570 | } |
| 571 | gsKit_flip(data->gsGlobal); |
| 572 | } |
| 573 | gsKit_TexManager_nextFrame(data->gsGlobal); |
| 574 | gsKit_clear(data->gsGlobal, GS_BLACK); |
| 575 | return true; |
| 576 | } |
| 577 | |
| 578 | static void PS2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
| 579 | { |
| 580 | GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal; |
| 581 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 582 | |
| 583 | if (!data) { |
| 584 | return; |
| 585 | } |
| 586 | |
| 587 | if (!ps2_texture) { |
| 588 | return; |
| 589 | } |
| 590 | |
| 591 | // Free from vram |
| 592 | gsKit_TexManager_free(data->gsGlobal, ps2_texture); |
| 593 | |
| 594 | SDL_aligned_free(ps2_texture->Mem); |
| 595 | SDL_free(ps2_texture); |
| 596 | texture->internal = NULL; |
| 597 | } |
| 598 | |
| 599 | static void PS2_DestroyRenderer(SDL_Renderer *renderer) |
| 600 | { |
| 601 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 602 | |
| 603 | if (data) { |
| 604 | gsKit_clear(data->gsGlobal, GS_BLACK); |
| 605 | gsKit_vram_clear(data->gsGlobal); |
| 606 | gsKit_deinit_global(data->gsGlobal); |
| 607 | gsKit_remove_vsync_handler(data->vsync_callback_id); |
| 608 | |
| 609 | SDL_free(data); |
| 610 | } |
| 611 | |
| 612 | if (vsync_sema_id >= 0) { |
| 613 | DeleteSema(vsync_sema_id); |
| 614 | } |
| 615 | } |
| 616 | |
| 617 | static bool PS2_SetVSync(SDL_Renderer *renderer, const int vsync) |
| 618 | { |
| 619 | PS2_RenderData *data = (PS2_RenderData *)renderer->internal; |
| 620 | switch (vsync) { |
| 621 | case -1: |
| 622 | case 0: |
| 623 | case 1: |
| 624 | // Supported |
| 625 | break; |
| 626 | default: |
| 627 | return SDL_Unsupported(); |
| 628 | } |
| 629 | data->vsync = vsync; |
| 630 | return true; |
| 631 | } |
| 632 | |
| 633 | static bool PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) |
| 634 | { |
| 635 | PS2_RenderData *data; |
| 636 | GSGLOBAL *gsGlobal; |
| 637 | ee_sema_t sema; |
| 638 | |
| 639 | SDL_SetupRendererColorspace(renderer, create_props); |
| 640 | |
| 641 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { |
| 642 | return SDL_SetError("Unsupported output colorspace" ); |
| 643 | } |
| 644 | |
| 645 | data = (PS2_RenderData *)SDL_calloc(1, sizeof(*data)); |
| 646 | if (!data) { |
| 647 | return false; |
| 648 | } |
| 649 | |
| 650 | // Specific gsKit init |
| 651 | sema.init_count = 0; |
| 652 | sema.max_count = 1; |
| 653 | sema.option = 0; |
| 654 | vsync_sema_id = CreateSema(&sema); |
| 655 | |
| 656 | gsGlobal = gsKit_init_global_custom(RENDER_QUEUE_OS_POOLSIZE, RENDER_QUEUE_PER_POOLSIZE); |
| 657 | |
| 658 | gsGlobal->Mode = GS_MODE_NTSC; |
| 659 | gsGlobal->Height = 448; |
| 660 | |
| 661 | gsGlobal->PSM = GS_PSM_CT24; |
| 662 | gsGlobal->PSMZ = GS_PSMZ_16S; |
| 663 | gsGlobal->ZBuffering = GS_SETTING_OFF; |
| 664 | gsGlobal->DoubleBuffering = GS_SETTING_ON; |
| 665 | gsGlobal->PrimAlphaEnable = GS_SETTING_ON; |
| 666 | gsGlobal->Dithering = GS_SETTING_OFF; |
| 667 | |
| 668 | gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0); |
| 669 | |
| 670 | dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); |
| 671 | dmaKit_chan_init(DMA_CHANNEL_GIF); |
| 672 | |
| 673 | gsKit_set_clamp(gsGlobal, GS_CMODE_REPEAT); |
| 674 | |
| 675 | gsKit_vram_clear(gsGlobal); |
| 676 | |
| 677 | gsKit_init_screen(gsGlobal); |
| 678 | |
| 679 | gsKit_TexManager_init(gsGlobal); |
| 680 | |
| 681 | data->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler); |
| 682 | |
| 683 | gsKit_mode_switch(gsGlobal, GS_ONESHOT); |
| 684 | |
| 685 | gsKit_clear(gsGlobal, GS_BLACK); |
| 686 | |
| 687 | data->gsGlobal = gsGlobal; |
| 688 | |
| 689 | renderer->WindowEvent = PS2_WindowEvent; |
| 690 | renderer->CreateTexture = PS2_CreateTexture; |
| 691 | renderer->UpdateTexture = PS2_UpdateTexture; |
| 692 | renderer->LockTexture = PS2_LockTexture; |
| 693 | renderer->UnlockTexture = PS2_UnlockTexture; |
| 694 | renderer->SetRenderTarget = PS2_SetRenderTarget; |
| 695 | renderer->QueueSetViewport = PS2_QueueSetViewport; |
| 696 | renderer->QueueSetDrawColor = PS2_QueueNoOp; |
| 697 | renderer->QueueDrawPoints = PS2_QueueDrawPoints; |
| 698 | renderer->QueueDrawLines = PS2_QueueDrawPoints; |
| 699 | renderer->QueueGeometry = PS2_QueueGeometry; |
| 700 | renderer->InvalidateCachedState = PS2_InvalidateCachedState; |
| 701 | renderer->RunCommandQueue = PS2_RunCommandQueue; |
| 702 | renderer->RenderPresent = PS2_RenderPresent; |
| 703 | renderer->DestroyTexture = PS2_DestroyTexture; |
| 704 | renderer->DestroyRenderer = PS2_DestroyRenderer; |
| 705 | renderer->SetVSync = PS2_SetVSync; |
| 706 | renderer->internal = data; |
| 707 | PS2_InvalidateCachedState(renderer); |
| 708 | renderer->window = window; |
| 709 | |
| 710 | renderer->name = PS2_RenderDriver.name; |
| 711 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555); |
| 712 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); |
| 713 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024); |
| 714 | |
| 715 | return true; |
| 716 | } |
| 717 | |
| 718 | SDL_RenderDriver PS2_RenderDriver = { |
| 719 | PS2_CreateRenderer, "PS2 gsKit" |
| 720 | }; |
| 721 | |
| 722 | #endif // SDL_VIDEO_RENDER_PS2 |
| 723 | |