| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 | #include "SDL_internal.h" | 
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| 22 |  | 
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| 23 | #ifdef SDL_VIDEO_RENDER_PSP | 
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| 24 |  | 
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| 25 | #include "../SDL_sysrender.h" | 
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| 26 |  | 
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| 27 | #include "SDL_render_psp_c.h" | 
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| 28 |  | 
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| 29 | #include <pspkernel.h> | 
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| 30 | #include <pspdisplay.h> | 
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| 31 | #include <pspgu.h> | 
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| 32 | #include <pspgum.h> | 
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| 33 | #include <stdio.h> | 
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| 34 | #include <string.h> | 
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| 35 | #include <math.h> | 
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| 36 | #include <pspge.h> | 
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| 37 | #include <stdarg.h> | 
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| 38 | #include <stdlib.h> | 
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| 39 | #include <vram.h> | 
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| 40 |  | 
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| 41 | // PSP renderer implementation, based on the PGE | 
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| 42 |  | 
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| 43 | static unsigned int __attribute__((aligned(16))) DisplayList[262144]; | 
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| 44 |  | 
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| 45 | #define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11)) | 
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| 46 | #define COL5551(r, g, b, a) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | (a > 0 ? 0x7000 : 0)) | 
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| 47 | #define COL4444(r, g, b, a) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12)) | 
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| 48 | #define COL8888(r, g, b, a) ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24)) | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | * Holds psp specific texture data | 
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| 52 | * | 
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| 53 | * Part of a hot-list of textures that are used as render targets | 
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| 54 | * When short of vram we spill Least-Recently-Used render targets to system memory | 
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| 55 | */ | 
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| 56 | typedef struct PSP_TextureData | 
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| 57 | { | 
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| 58 | void *data;                 /**< Image data. */ | 
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| 59 | unsigned int size;          /**< Size of data in bytes. */ | 
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| 60 | unsigned int width;         /**< Image width. */ | 
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| 61 | unsigned int height;        /**< Image height. */ | 
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| 62 | unsigned int textureWidth;  /**< Texture width (power of two). */ | 
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| 63 | unsigned int textureHeight; /**< Texture height (power of two). */ | 
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| 64 | unsigned int bits;          /**< Image bits per pixel. */ | 
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| 65 | unsigned int format;        /**< Image format - one of ::pgePixelFormat. */ | 
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| 66 | unsigned int pitch; | 
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| 67 | bool swizzled;                /**< Is image swizzled. */ | 
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| 68 | struct PSP_TextureData *prevhotw; /**< More recently used render target */ | 
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| 69 | struct PSP_TextureData *nexthotw; /**< Less recently used render target */ | 
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| 70 | } PSP_TextureData; | 
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| 71 |  | 
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| 72 | typedef struct | 
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| 73 | { | 
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| 74 | SDL_BlendMode mode; | 
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| 75 | unsigned int color; | 
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| 76 | int shadeModel; | 
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| 77 | SDL_Texture *texture; | 
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| 78 | SDL_ScaleMode texture_scale_mode; | 
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| 79 | SDL_TextureAddressMode texture_address_mode; | 
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| 80 | } PSP_BlendState; | 
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| 81 |  | 
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| 82 | typedef struct | 
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| 83 | { | 
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| 84 | unsigned int color; | 
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| 85 | } PSP_DrawStateCache; | 
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| 86 |  | 
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| 87 | typedef struct | 
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| 88 | { | 
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| 89 | void *frontbuffer;         /**< main screen buffer */ | 
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| 90 | void *backbuffer;          /**< buffer presented to display */ | 
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| 91 | SDL_Texture *boundTarget;  /**< currently bound rendertarget */ | 
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| 92 | bool initialized;      /**< is driver initialized */ | 
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| 93 | bool displayListAvail; /**< is the display list already initialized for this frame */ | 
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| 94 | unsigned int psm;          /**< format of the display buffers */ | 
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| 95 | unsigned int bpp;          /**< bits per pixel of the main display */ | 
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| 96 |  | 
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| 97 | bool vsync;                       /**< whether we do vsync */ | 
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| 98 | PSP_BlendState blendState;            /**< current blend mode */ | 
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| 99 | PSP_TextureData *most_recent_target;  /**< start of render target LRU double linked list */ | 
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| 100 | PSP_TextureData *least_recent_target; /**< end of the LRU list */ | 
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| 101 |  | 
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| 102 | bool vblank_not_reached; /**< whether vblank wasn't reached */ | 
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| 103 | } PSP_RenderData; | 
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| 104 |  | 
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| 105 | typedef struct | 
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| 106 | { | 
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| 107 | float x, y, z; | 
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| 108 | } VertV; | 
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| 109 |  | 
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| 110 | typedef struct | 
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| 111 | { | 
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| 112 | float u, v; | 
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| 113 | float x, y, z; | 
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| 114 | } VertTV; | 
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| 115 |  | 
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| 116 | typedef struct | 
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| 117 | { | 
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| 118 | SDL_Color col; | 
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| 119 | float x, y, z; | 
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| 120 | } VertCV; | 
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| 121 |  | 
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| 122 | typedef struct | 
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| 123 | { | 
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| 124 | float u, v; | 
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| 125 | SDL_Color col; | 
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| 126 | float x, y, z; | 
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| 127 | } VertTCV; | 
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| 128 |  | 
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| 129 | #define radToDeg(x) ((x)*180.f / SDL_PI_F) | 
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| 130 | #define degToRad(x) ((x)*SDL_PI_F / 180.f) | 
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| 131 |  | 
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| 132 | static float MathAbs(float x) | 
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| 133 | { | 
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| 134 | float result; | 
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| 135 |  | 
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| 136 | __asm__ volatile( | 
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| 137 | "mtv      %1, S000\n" | 
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| 138 | "vabs.s   S000, S000\n" | 
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| 139 | "mfv      %0, S000\n" | 
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| 140 | : "=r"(result) | 
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| 141 | : "r"(x)); | 
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| 142 |  | 
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| 143 | return result; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | static void MathSincos(float r, float *s, float *c) | 
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| 147 | { | 
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| 148 | __asm__ volatile( | 
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| 149 | "mtv      %2, S002\n" | 
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| 150 | "vcst.s   S003, VFPU_2_PI\n" | 
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| 151 | "vmul.s   S002, S002, S003\n" | 
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| 152 | "vrot.p   C000, S002, [s, c]\n" | 
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| 153 | "mfv      %0, S000\n" | 
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| 154 | "mfv      %1, S001\n" | 
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| 155 | : "=r"(*s), "=r"(*c) | 
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| 156 | : "r"(r)); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | static void Swap(float *a, float *b) | 
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| 160 | { | 
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| 161 | float n = *a; | 
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| 162 | *a = *b; | 
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| 163 | *b = n; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | static inline int InVram(void *data) | 
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| 167 | { | 
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| 168 | return data < (void *)0x04200000; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | // Return next power of 2 | 
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| 172 | static int TextureNextPow2(unsigned int w) | 
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| 173 | { | 
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| 174 | unsigned int n = 2; | 
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| 175 | if (w == 0) { | 
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| 176 | return 0; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | while (w > n) { | 
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| 180 | n <<= 1; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | return n; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | static void psp_on_vblank(u32 sub, PSP_RenderData *data) | 
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| 187 | { | 
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| 188 | if (data) { | 
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| 189 | data->vblank_not_reached = false; | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | static int PixelFormatToPSPFMT(SDL_PixelFormat format) | 
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| 194 | { | 
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| 195 | switch (format) { | 
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| 196 | case SDL_PIXELFORMAT_BGR565: | 
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| 197 | return GU_PSM_5650; | 
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| 198 | case SDL_PIXELFORMAT_ABGR1555: | 
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| 199 | return GU_PSM_5551; | 
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| 200 | case SDL_PIXELFORMAT_ABGR4444: | 
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| 201 | return GU_PSM_4444; | 
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| 202 | case SDL_PIXELFORMAT_ABGR8888: | 
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| 203 | return GU_PSM_8888; | 
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| 204 | default: | 
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| 205 | return GU_PSM_8888; | 
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| 206 | } | 
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| 207 | } | 
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| 208 |  | 
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| 209 | /// SECTION render target LRU management | 
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| 210 | static void LRUTargetRelink(PSP_TextureData *psp_texture) | 
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| 211 | { | 
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| 212 | if (psp_texture->prevhotw) { | 
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| 213 | psp_texture->prevhotw->nexthotw = psp_texture->nexthotw; | 
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| 214 | } | 
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| 215 | if (psp_texture->nexthotw) { | 
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| 216 | psp_texture->nexthotw->prevhotw = psp_texture->prevhotw; | 
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| 217 | } | 
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| 218 | } | 
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| 219 |  | 
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| 220 | static void LRUTargetPushFront(PSP_RenderData *data, PSP_TextureData *psp_texture) | 
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| 221 | { | 
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| 222 | psp_texture->nexthotw = data->most_recent_target; | 
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| 223 | if (data->most_recent_target) { | 
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| 224 | data->most_recent_target->prevhotw = psp_texture; | 
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| 225 | } | 
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| 226 | data->most_recent_target = psp_texture; | 
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| 227 | if (!data->least_recent_target) { | 
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| 228 | data->least_recent_target = psp_texture; | 
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| 229 | } | 
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| 230 | } | 
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| 231 |  | 
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| 232 | static void LRUTargetRemove(PSP_RenderData *data, PSP_TextureData *psp_texture) | 
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| 233 | { | 
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| 234 | LRUTargetRelink(psp_texture); | 
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| 235 | if (data->most_recent_target == psp_texture) { | 
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| 236 | data->most_recent_target = psp_texture->nexthotw; | 
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| 237 | } | 
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| 238 | if (data->least_recent_target == psp_texture) { | 
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| 239 | data->least_recent_target = psp_texture->prevhotw; | 
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| 240 | } | 
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| 241 | psp_texture->prevhotw = NULL; | 
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| 242 | psp_texture->nexthotw = NULL; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | static void LRUTargetBringFront(PSP_RenderData *data, PSP_TextureData *psp_texture) | 
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| 246 | { | 
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| 247 | if (data->most_recent_target == psp_texture) { | 
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| 248 | return; // nothing to do | 
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| 249 | } | 
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| 250 | LRUTargetRemove(data, psp_texture); | 
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| 251 | LRUTargetPushFront(data, psp_texture); | 
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| 252 | } | 
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| 253 |  | 
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| 254 | static void TextureStorageFree(void *storage) | 
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| 255 | { | 
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| 256 | if (InVram(storage)) { | 
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| 257 | vfree(storage); | 
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| 258 | } else { | 
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| 259 | SDL_free(storage); | 
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| 260 | } | 
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| 261 | } | 
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| 262 |  | 
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| 263 | static bool TextureSwizzle(PSP_TextureData *psp_texture, void *dst) | 
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| 264 | { | 
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| 265 | int bytewidth, height; | 
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| 266 | int rowblocks, rowblocksadd; | 
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| 267 | int i, j; | 
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| 268 | unsigned int blockaddress = 0; | 
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| 269 | unsigned int *src = NULL; | 
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| 270 | unsigned char *data = NULL; | 
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| 271 |  | 
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| 272 | if (psp_texture->swizzled) { | 
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| 273 | return true; | 
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| 274 | } | 
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| 275 |  | 
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| 276 | bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3); | 
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| 277 | height = psp_texture->size / bytewidth; | 
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| 278 |  | 
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| 279 | rowblocks = (bytewidth >> 4); | 
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| 280 | rowblocksadd = (rowblocks - 1) << 7; | 
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| 281 |  | 
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| 282 | src = (unsigned int *)psp_texture->data; | 
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| 283 |  | 
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| 284 | data = dst; | 
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| 285 | if (!data) { | 
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| 286 | data = SDL_malloc(psp_texture->size); | 
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| 287 | } | 
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| 288 |  | 
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| 289 | if (!data) { | 
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| 290 | return false; | 
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| 291 | } | 
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| 292 |  | 
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| 293 | for (j = 0; j < height; j++, blockaddress += 16) { | 
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| 294 | unsigned int *block; | 
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| 295 |  | 
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| 296 | block = (unsigned int *)&data[blockaddress]; | 
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| 297 |  | 
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| 298 | for (i = 0; i < rowblocks; i++) { | 
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| 299 | *block++ = *src++; | 
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| 300 | *block++ = *src++; | 
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| 301 | *block++ = *src++; | 
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| 302 | *block++ = *src++; | 
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| 303 | block += 28; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | if ((j & 0x7) == 0x7) { | 
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| 307 | blockaddress += rowblocksadd; | 
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| 308 | } | 
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| 309 | } | 
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| 310 |  | 
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| 311 | TextureStorageFree(psp_texture->data); | 
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| 312 | psp_texture->data = data; | 
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| 313 | psp_texture->swizzled = true; | 
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| 314 |  | 
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| 315 | sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size); | 
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| 316 | return true; | 
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| 317 | } | 
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| 318 |  | 
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| 319 | static bool TextureUnswizzle(PSP_TextureData *psp_texture, void *dst) | 
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| 320 | { | 
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| 321 | int bytewidth, height; | 
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| 322 | int widthblocks, heightblocks; | 
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| 323 | int dstpitch, dstrow; | 
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| 324 | int blockx, blocky; | 
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| 325 | int j; | 
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| 326 | unsigned int *src = NULL; | 
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| 327 | unsigned char *data = NULL; | 
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| 328 | unsigned char *ydst = NULL; | 
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| 329 |  | 
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| 330 | if (!psp_texture->swizzled) { | 
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| 331 | return true; | 
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| 332 | } | 
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| 333 |  | 
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| 334 | bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3); | 
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| 335 | height = psp_texture->size / bytewidth; | 
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| 336 |  | 
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| 337 | widthblocks = bytewidth / 16; | 
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| 338 | heightblocks = height / 8; | 
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| 339 |  | 
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| 340 | dstpitch = (bytewidth - 16) / 4; | 
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| 341 | dstrow = bytewidth * 8; | 
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| 342 |  | 
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| 343 | src = (unsigned int *)psp_texture->data; | 
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| 344 |  | 
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| 345 | data = dst; | 
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| 346 |  | 
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| 347 | if (!data) { | 
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| 348 | data = SDL_malloc(psp_texture->size); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | if (!data) { | 
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| 352 | return false; | 
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| 353 | } | 
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| 354 |  | 
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| 355 | ydst = (unsigned char *)data; | 
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| 356 |  | 
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| 357 | for (blocky = 0; blocky < heightblocks; ++blocky) { | 
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| 358 | unsigned char *xdst = ydst; | 
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| 359 |  | 
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| 360 | for (blockx = 0; blockx < widthblocks; ++blockx) { | 
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| 361 | unsigned int *block; | 
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| 362 |  | 
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| 363 | block = (unsigned int *)xdst; | 
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| 364 |  | 
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| 365 | for (j = 0; j < 8; ++j) { | 
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| 366 | *(block++) = *(src++); | 
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| 367 | *(block++) = *(src++); | 
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| 368 | *(block++) = *(src++); | 
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| 369 | *(block++) = *(src++); | 
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| 370 | block += dstpitch; | 
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| 371 | } | 
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| 372 |  | 
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| 373 | xdst += 16; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | ydst += dstrow; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | TextureStorageFree(psp_texture->data); | 
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| 380 |  | 
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| 381 | psp_texture->data = data; | 
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| 382 |  | 
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| 383 | psp_texture->swizzled = false; | 
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| 384 |  | 
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| 385 | sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size); | 
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| 386 | return true; | 
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| 387 | } | 
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| 388 |  | 
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| 389 | static bool TextureSpillToSram(PSP_RenderData *data, PSP_TextureData *psp_texture) | 
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| 390 | { | 
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| 391 | // Assumes the texture is in VRAM | 
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| 392 | if (psp_texture->swizzled) { | 
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| 393 | // Texture was swizzled in vram, just copy to system memory | 
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| 394 | void *sdata = SDL_malloc(psp_texture->size); | 
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| 395 | if (!sdata) { | 
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| 396 | return false; | 
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| 397 | } | 
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| 398 |  | 
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| 399 | SDL_memcpy(sdata, psp_texture->data, psp_texture->size); | 
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| 400 | vfree(psp_texture->data); | 
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| 401 | psp_texture->data = sdata; | 
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| 402 | return true; | 
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| 403 | } else { | 
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| 404 | return TextureSwizzle(psp_texture, NULL); // Will realloc in sysram | 
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| 405 | } | 
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| 406 | } | 
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| 407 |  | 
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| 408 | static bool TexturePromoteToVram(PSP_RenderData *data, PSP_TextureData *psp_texture, bool target) | 
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| 409 | { | 
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| 410 | // Assumes texture in sram and a large enough continuous block in vram | 
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| 411 | void *tdata = vramalloc(psp_texture->size); | 
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| 412 | if (psp_texture->swizzled && target) { | 
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| 413 | return TextureUnswizzle(psp_texture, tdata); | 
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| 414 | } else { | 
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| 415 | SDL_memcpy(tdata, psp_texture->data, psp_texture->size); | 
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| 416 | SDL_free(psp_texture->data); | 
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| 417 | psp_texture->data = tdata; | 
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| 418 | return true; | 
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| 419 | } | 
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| 420 | } | 
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| 421 |  | 
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| 422 | static bool TextureSpillLRU(PSP_RenderData *data, size_t wanted) | 
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| 423 | { | 
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| 424 | PSP_TextureData *lru = data->least_recent_target; | 
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| 425 | if (lru) { | 
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| 426 | if (!TextureSpillToSram(data, lru)) { | 
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| 427 | return false; | 
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| 428 | } | 
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| 429 | LRUTargetRemove(data, lru); | 
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| 430 | } else { | 
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| 431 | // Asked to spill but there nothing to spill | 
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| 432 | return SDL_SetError( "Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail() / 1024, vlargestblock() / 1024, wanted / 1024); | 
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| 433 | } | 
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| 434 | return true; | 
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| 435 | } | 
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| 436 |  | 
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| 437 | static bool TextureSpillTargetsForSpace(PSP_RenderData *data, size_t size) | 
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| 438 | { | 
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| 439 | while (vlargestblock() < size) { | 
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| 440 | if (!TextureSpillLRU(data, size)) { | 
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| 441 | return false; | 
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| 442 | } | 
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| 443 | } | 
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| 444 | return true; | 
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| 445 | } | 
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| 446 |  | 
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| 447 | static bool TextureBindAsTarget(PSP_RenderData *data, PSP_TextureData *psp_texture) | 
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| 448 | { | 
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| 449 | unsigned int dstFormat; | 
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| 450 |  | 
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| 451 | if (!InVram(psp_texture->data)) { | 
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| 452 | // Bring back the texture in vram | 
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| 453 | if (!TextureSpillTargetsForSpace(data, psp_texture->size)) { | 
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| 454 | return false; | 
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| 455 | } | 
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| 456 | if (!TexturePromoteToVram(data, psp_texture, true)) { | 
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| 457 | return false; | 
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| 458 | } | 
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| 459 | } | 
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| 460 | LRUTargetBringFront(data, psp_texture); | 
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| 461 | sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth); | 
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| 462 |  | 
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| 463 | // Stencil alpha dst hack | 
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| 464 | dstFormat = psp_texture->format; | 
|---|
| 465 | if (dstFormat == GU_PSM_5551) { | 
|---|
| 466 | sceGuEnable(GU_STENCIL_TEST); | 
|---|
| 467 | sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE); | 
|---|
| 468 | sceGuStencilFunc(GU_GEQUAL, 0xff, 0xff); | 
|---|
| 469 | sceGuEnable(GU_ALPHA_TEST); | 
|---|
| 470 | sceGuAlphaFunc(GU_GREATER, 0x00, 0xff); | 
|---|
| 471 | } else { | 
|---|
| 472 | sceGuDisable(GU_STENCIL_TEST); | 
|---|
| 473 | sceGuDisable(GU_ALPHA_TEST); | 
|---|
| 474 | } | 
|---|
| 475 | return true; | 
|---|
| 476 | } | 
|---|
| 477 |  | 
|---|
| 478 | static void PSP_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) | 
|---|
| 479 | { | 
|---|
| 480 | } | 
|---|
| 481 |  | 
|---|
| 482 | static bool PSP_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) | 
|---|
| 483 | { | 
|---|
| 484 | PSP_RenderData *data = renderer->internal; | 
|---|
| 485 | PSP_TextureData *psp_texture = (PSP_TextureData *)SDL_calloc(1, sizeof(*psp_texture)); | 
|---|
| 486 |  | 
|---|
| 487 | if (!psp_texture) { | 
|---|
| 488 | return false; | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 | psp_texture->swizzled = false; | 
|---|
| 492 | psp_texture->width = texture->w; | 
|---|
| 493 | psp_texture->height = texture->h; | 
|---|
| 494 | psp_texture->textureHeight = TextureNextPow2(texture->h); | 
|---|
| 495 | psp_texture->textureWidth = TextureNextPow2(texture->w); | 
|---|
| 496 | psp_texture->format = PixelFormatToPSPFMT(texture->format); | 
|---|
| 497 |  | 
|---|
| 498 | switch (psp_texture->format) { | 
|---|
| 499 | case GU_PSM_5650: | 
|---|
| 500 | case GU_PSM_5551: | 
|---|
| 501 | case GU_PSM_4444: | 
|---|
| 502 | psp_texture->bits = 16; | 
|---|
| 503 | break; | 
|---|
| 504 |  | 
|---|
| 505 | case GU_PSM_8888: | 
|---|
| 506 | psp_texture->bits = 32; | 
|---|
| 507 | break; | 
|---|
| 508 |  | 
|---|
| 509 | default: | 
|---|
| 510 | SDL_free(psp_texture); | 
|---|
| 511 | return false; | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format); | 
|---|
| 515 | psp_texture->size = psp_texture->textureHeight * psp_texture->pitch; | 
|---|
| 516 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { | 
|---|
| 517 | if (!TextureSpillTargetsForSpace(renderer->internal, psp_texture->size)) { | 
|---|
| 518 | SDL_free(psp_texture); | 
|---|
| 519 | return false; | 
|---|
| 520 | } | 
|---|
| 521 | psp_texture->data = vramalloc(psp_texture->size); | 
|---|
| 522 | if (psp_texture->data) { | 
|---|
| 523 | LRUTargetPushFront(data, psp_texture); | 
|---|
| 524 | } | 
|---|
| 525 | } else { | 
|---|
| 526 | psp_texture->data = SDL_calloc(1, psp_texture->size); | 
|---|
| 527 | } | 
|---|
| 528 |  | 
|---|
| 529 | if (!psp_texture->data) { | 
|---|
| 530 | SDL_free(psp_texture); | 
|---|
| 531 | return false; | 
|---|
| 532 | } | 
|---|
| 533 | texture->internal = psp_texture; | 
|---|
| 534 |  | 
|---|
| 535 | return true; | 
|---|
| 536 | } | 
|---|
| 537 |  | 
|---|
| 538 | static bool TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *texture) | 
|---|
| 539 | { | 
|---|
| 540 | return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16); | 
|---|
| 541 | } | 
|---|
| 542 |  | 
|---|
| 543 | static void SetTextureAddressMode(SDL_TextureAddressMode addressMode) | 
|---|
| 544 | { | 
|---|
| 545 | switch (addressMode) { | 
|---|
| 546 | case SDL_TEXTURE_ADDRESS_CLAMP: | 
|---|
| 547 | sceGuTexWrap(GU_CLAMP, GU_CLAMP); | 
|---|
| 548 | break; | 
|---|
| 549 | case SDL_TEXTURE_ADDRESS_WRAP: | 
|---|
| 550 | sceGuTexWrap(GU_REPEAT, GU_REPEAT); | 
|---|
| 551 | break; | 
|---|
| 552 | default: | 
|---|
| 553 | break; | 
|---|
| 554 | } | 
|---|
| 555 | } | 
|---|
| 556 |  | 
|---|
| 557 | static void SetTextureScaleMode(SDL_ScaleMode scaleMode) | 
|---|
| 558 | { | 
|---|
| 559 | switch (scaleMode) { | 
|---|
| 560 | case SDL_SCALEMODE_PIXELART: | 
|---|
| 561 | case SDL_SCALEMODE_NEAREST: | 
|---|
| 562 | sceGuTexFilter(GU_NEAREST, GU_NEAREST); | 
|---|
| 563 | break; | 
|---|
| 564 | case SDL_SCALEMODE_LINEAR: | 
|---|
| 565 | sceGuTexFilter(GU_LINEAR, GU_LINEAR); | 
|---|
| 566 | break; | 
|---|
| 567 | default: | 
|---|
| 568 | break; | 
|---|
| 569 | } | 
|---|
| 570 | } | 
|---|
| 571 |  | 
|---|
| 572 | static void TextureActivate(SDL_Texture *texture) | 
|---|
| 573 | { | 
|---|
| 574 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | 
|---|
| 575 |  | 
|---|
| 576 | // Swizzling is useless with small textures. | 
|---|
| 577 | if (TextureShouldSwizzle(psp_texture, texture)) { | 
|---|
| 578 | TextureSwizzle(psp_texture, NULL); | 
|---|
| 579 | } | 
|---|
| 580 |  | 
|---|
| 581 | sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled); | 
|---|
| 582 | sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data); | 
|---|
| 583 | } | 
|---|
| 584 |  | 
|---|
| 585 | static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, | 
|---|
| 586 | const SDL_Rect *rect, void **pixels, int *pitch); | 
|---|
| 587 |  | 
|---|
| 588 | static bool PSP_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, | 
|---|
| 589 | const SDL_Rect *rect, const void *pixels, int pitch) | 
|---|
| 590 | { | 
|---|
| 591 | /*  PSP_TextureData *psp_texture = (PSP_TextureData *) texture->internal; */ | 
|---|
| 592 | const Uint8 *src; | 
|---|
| 593 | Uint8 *dst; | 
|---|
| 594 | int row, length, dpitch; | 
|---|
| 595 | src = pixels; | 
|---|
| 596 |  | 
|---|
| 597 | PSP_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch); | 
|---|
| 598 | length = rect->w * SDL_BYTESPERPIXEL(texture->format); | 
|---|
| 599 | if (length == pitch && length == dpitch) { | 
|---|
| 600 | SDL_memcpy(dst, src, length * rect->h); | 
|---|
| 601 | } else { | 
|---|
| 602 | for (row = 0; row < rect->h; ++row) { | 
|---|
| 603 | SDL_memcpy(dst, src, length); | 
|---|
| 604 | src += pitch; | 
|---|
| 605 | dst += dpitch; | 
|---|
| 606 | } | 
|---|
| 607 | } | 
|---|
| 608 |  | 
|---|
| 609 | sceKernelDcacheWritebackAll(); | 
|---|
| 610 | return true; | 
|---|
| 611 | } | 
|---|
| 612 |  | 
|---|
| 613 | static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, | 
|---|
| 614 | const SDL_Rect *rect, void **pixels, int *pitch) | 
|---|
| 615 | { | 
|---|
| 616 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | 
|---|
| 617 |  | 
|---|
| 618 | *pixels = | 
|---|
| 619 | (void *)((Uint8 *)psp_texture->data + rect->y * psp_texture->pitch + | 
|---|
| 620 | rect->x * SDL_BYTESPERPIXEL(texture->format)); | 
|---|
| 621 | *pitch = psp_texture->pitch; | 
|---|
| 622 | return true; | 
|---|
| 623 | } | 
|---|
| 624 |  | 
|---|
| 625 | static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) | 
|---|
| 626 | { | 
|---|
| 627 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | 
|---|
| 628 | SDL_Rect rect; | 
|---|
| 629 |  | 
|---|
| 630 | // We do whole texture updates, at least for now | 
|---|
| 631 | rect.x = 0; | 
|---|
| 632 | rect.y = 0; | 
|---|
| 633 | rect.w = texture->w; | 
|---|
| 634 | rect.h = texture->h; | 
|---|
| 635 | PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch); | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 | static bool PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) | 
|---|
| 639 | { | 
|---|
| 640 | return true; | 
|---|
| 641 | } | 
|---|
| 642 |  | 
|---|
| 643 | static bool PSP_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) | 
|---|
| 644 | { | 
|---|
| 645 | return true; // nothing to do in this backend. | 
|---|
| 646 | } | 
|---|
| 647 |  | 
|---|
| 648 | static bool PSP_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) | 
|---|
| 649 | { | 
|---|
| 650 | VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertV), 4, &cmd->data.draw.first); | 
|---|
| 651 | int i; | 
|---|
| 652 |  | 
|---|
| 653 | if (!verts) { | 
|---|
| 654 | return false; | 
|---|
| 655 | } | 
|---|
| 656 |  | 
|---|
| 657 | cmd->data.draw.count = count; | 
|---|
| 658 |  | 
|---|
| 659 | for (i = 0; i < count; i++, verts++, points++) { | 
|---|
| 660 | verts->x = points->x; | 
|---|
| 661 | verts->y = points->y; | 
|---|
| 662 | verts->z = 0.0f; | 
|---|
| 663 | } | 
|---|
| 664 |  | 
|---|
| 665 | return true; | 
|---|
| 666 | } | 
|---|
| 667 |  | 
|---|
| 668 | static bool PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, | 
|---|
| 669 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, | 
|---|
| 670 | int num_vertices, const void *indices, int num_indices, int size_indices, | 
|---|
| 671 | float scale_x, float scale_y) | 
|---|
| 672 | { | 
|---|
| 673 | int i; | 
|---|
| 674 | int count = indices ? num_indices : num_vertices; | 
|---|
| 675 | const float color_scale = cmd->data.draw.color_scale; | 
|---|
| 676 |  | 
|---|
| 677 | cmd->data.draw.count = count; | 
|---|
| 678 | size_indices = indices ? size_indices : 0; | 
|---|
| 679 |  | 
|---|
| 680 | if (!texture) { | 
|---|
| 681 | VertCV *verts; | 
|---|
| 682 | verts = (VertCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertCV), 4, &cmd->data.draw.first); | 
|---|
| 683 | if (!verts) { | 
|---|
| 684 | return false; | 
|---|
| 685 | } | 
|---|
| 686 |  | 
|---|
| 687 | for (i = 0; i < count; i++) { | 
|---|
| 688 | int j; | 
|---|
| 689 | float *xy_; | 
|---|
| 690 | SDL_FColor *col_; | 
|---|
| 691 | if (size_indices == 4) { | 
|---|
| 692 | j = ((const Uint32 *)indices)[i]; | 
|---|
| 693 | } else if (size_indices == 2) { | 
|---|
| 694 | j = ((const Uint16 *)indices)[i]; | 
|---|
| 695 | } else if (size_indices == 1) { | 
|---|
| 696 | j = ((const Uint8 *)indices)[i]; | 
|---|
| 697 | } else { | 
|---|
| 698 | j = i; | 
|---|
| 699 | } | 
|---|
| 700 |  | 
|---|
| 701 | xy_ = (float *)((char *)xy + j * xy_stride); | 
|---|
| 702 | col_ = (SDL_FColor *)((char *)color + j * color_stride); | 
|---|
| 703 |  | 
|---|
| 704 | verts->x = xy_[0] * scale_x; | 
|---|
| 705 | verts->y = xy_[1] * scale_y; | 
|---|
| 706 | verts->z = 0; | 
|---|
| 707 |  | 
|---|
| 708 | verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 709 | verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 710 | verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 711 | verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f); | 
|---|
| 712 |  | 
|---|
| 713 | verts++; | 
|---|
| 714 | } | 
|---|
| 715 | } else { | 
|---|
| 716 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | 
|---|
| 717 | VertTCV *verts; | 
|---|
| 718 | verts = (VertTCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertTCV), 4, &cmd->data.draw.first); | 
|---|
| 719 | if (!verts) { | 
|---|
| 720 | return false; | 
|---|
| 721 | } | 
|---|
| 722 |  | 
|---|
| 723 | for (i = 0; i < count; i++) { | 
|---|
| 724 | int j; | 
|---|
| 725 | float *xy_; | 
|---|
| 726 | SDL_FColor *col_; | 
|---|
| 727 | float *uv_; | 
|---|
| 728 |  | 
|---|
| 729 | if (size_indices == 4) { | 
|---|
| 730 | j = ((const Uint32 *)indices)[i]; | 
|---|
| 731 | } else if (size_indices == 2) { | 
|---|
| 732 | j = ((const Uint16 *)indices)[i]; | 
|---|
| 733 | } else if (size_indices == 1) { | 
|---|
| 734 | j = ((const Uint8 *)indices)[i]; | 
|---|
| 735 | } else { | 
|---|
| 736 | j = i; | 
|---|
| 737 | } | 
|---|
| 738 |  | 
|---|
| 739 | xy_ = (float *)((char *)xy + j * xy_stride); | 
|---|
| 740 | col_ = (SDL_FColor *)((char *)color + j * color_stride); | 
|---|
| 741 | uv_ = (float *)((char *)uv + j * uv_stride); | 
|---|
| 742 |  | 
|---|
| 743 | verts->x = xy_[0] * scale_x; | 
|---|
| 744 | verts->y = xy_[1] * scale_y; | 
|---|
| 745 | verts->z = 0; | 
|---|
| 746 |  | 
|---|
| 747 | verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 748 | verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 749 | verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 750 | verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f); | 
|---|
| 751 |  | 
|---|
| 752 | verts->u = uv_[0] * psp_texture->textureWidth; | 
|---|
| 753 | verts->v = uv_[1] * psp_texture->textureHeight; | 
|---|
| 754 |  | 
|---|
| 755 | verts++; | 
|---|
| 756 | } | 
|---|
| 757 | } | 
|---|
| 758 |  | 
|---|
| 759 | return true; | 
|---|
| 760 | } | 
|---|
| 761 |  | 
|---|
| 762 | static bool PSP_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count) | 
|---|
| 763 | { | 
|---|
| 764 | VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertV), 4, &cmd->data.draw.first); | 
|---|
| 765 | int i; | 
|---|
| 766 |  | 
|---|
| 767 | if (!verts) { | 
|---|
| 768 | return false; | 
|---|
| 769 | } | 
|---|
| 770 |  | 
|---|
| 771 | cmd->data.draw.count = count; | 
|---|
| 772 | for (i = 0; i < count; i++, rects++) { | 
|---|
| 773 | verts->x = rects->x; | 
|---|
| 774 | verts->y = rects->y; | 
|---|
| 775 | verts->z = 0.0f; | 
|---|
| 776 | verts++; | 
|---|
| 777 |  | 
|---|
| 778 | verts->x = rects->x + rects->w + 0.5f; | 
|---|
| 779 | verts->y = rects->y + rects->h + 0.5f; | 
|---|
| 780 | verts->z = 0.0f; | 
|---|
| 781 | verts++; | 
|---|
| 782 | } | 
|---|
| 783 |  | 
|---|
| 784 | return true; | 
|---|
| 785 | } | 
|---|
| 786 |  | 
|---|
| 787 | static bool PSP_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, | 
|---|
| 788 | const SDL_FRect *srcrect, const SDL_FRect *dstrect) | 
|---|
| 789 | { | 
|---|
| 790 | VertTV *verts; | 
|---|
| 791 | const float x = dstrect->x; | 
|---|
| 792 | const float y = dstrect->y; | 
|---|
| 793 | const float width = dstrect->w; | 
|---|
| 794 | const float height = dstrect->h; | 
|---|
| 795 |  | 
|---|
| 796 | const float u0 = srcrect->x; | 
|---|
| 797 | const float v0 = srcrect->y; | 
|---|
| 798 | const float u1 = srcrect->x + srcrect->w; | 
|---|
| 799 | const float v1 = srcrect->y + srcrect->h; | 
|---|
| 800 |  | 
|---|
| 801 | if ((MathAbs(u1) - MathAbs(u0)) < 64.0f) { | 
|---|
| 802 | verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(VertTV), 4, &cmd->data.draw.first); | 
|---|
| 803 | if (!verts) { | 
|---|
| 804 | return false; | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | cmd->data.draw.count = 1; | 
|---|
| 808 |  | 
|---|
| 809 | verts->u = u0; | 
|---|
| 810 | verts->v = v0; | 
|---|
| 811 | verts->x = x; | 
|---|
| 812 | verts->y = y; | 
|---|
| 813 | verts->z = 0; | 
|---|
| 814 | verts++; | 
|---|
| 815 |  | 
|---|
| 816 | verts->u = u1; | 
|---|
| 817 | verts->v = v1; | 
|---|
| 818 | verts->x = x + width; | 
|---|
| 819 | verts->y = y + height; | 
|---|
| 820 | verts->z = 0; | 
|---|
| 821 | verts++; | 
|---|
| 822 | } else { | 
|---|
| 823 | float start, end; | 
|---|
| 824 | float curU = u0; | 
|---|
| 825 | float curX = x; | 
|---|
| 826 | const float endX = x + width; | 
|---|
| 827 | const float slice = 64.0f; | 
|---|
| 828 | const size_t count = (size_t)SDL_ceilf(width / slice); | 
|---|
| 829 | size_t i; | 
|---|
| 830 | float ustep = (u1 - u0) / width * slice; | 
|---|
| 831 |  | 
|---|
| 832 | if (ustep < 0.0f) { | 
|---|
| 833 | ustep = -ustep; | 
|---|
| 834 | } | 
|---|
| 835 |  | 
|---|
| 836 | cmd->data.draw.count = count; | 
|---|
| 837 |  | 
|---|
| 838 | verts = (VertTV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertTV), 4, &cmd->data.draw.first); | 
|---|
| 839 | if (!verts) { | 
|---|
| 840 | return false; | 
|---|
| 841 | } | 
|---|
| 842 |  | 
|---|
| 843 | for (i = 0, start = 0, end = width; i < count; i++, start += slice) { | 
|---|
| 844 | const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice; | 
|---|
| 845 | const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep; | 
|---|
| 846 |  | 
|---|
| 847 | SDL_assert(start < end); | 
|---|
| 848 |  | 
|---|
| 849 | verts->u = curU; | 
|---|
| 850 | verts->v = v0; | 
|---|
| 851 | verts->x = curX; | 
|---|
| 852 | verts->y = y; | 
|---|
| 853 | verts->z = 0; | 
|---|
| 854 | verts++; | 
|---|
| 855 |  | 
|---|
| 856 | curU += sourceWidth; | 
|---|
| 857 | curX += polyWidth; | 
|---|
| 858 |  | 
|---|
| 859 | verts->u = curU; | 
|---|
| 860 | verts->v = v1; | 
|---|
| 861 | verts->x = curX; | 
|---|
| 862 | verts->y = (y + height); | 
|---|
| 863 | verts->z = 0; | 
|---|
| 864 | verts++; | 
|---|
| 865 | } | 
|---|
| 866 | } | 
|---|
| 867 |  | 
|---|
| 868 | return true; | 
|---|
| 869 | } | 
|---|
| 870 |  | 
|---|
| 871 | static bool PSP_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, | 
|---|
| 872 | const SDL_FRect *srcrect, const SDL_FRect *dstrect, | 
|---|
| 873 | const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y) | 
|---|
| 874 | { | 
|---|
| 875 | VertTV *verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 4 * sizeof(VertTV), 4, &cmd->data.draw.first); | 
|---|
| 876 | const float centerx = center->x; | 
|---|
| 877 | const float centery = center->y; | 
|---|
| 878 | const float x = dstrect->x + centerx; | 
|---|
| 879 | const float y = dstrect->y + centery; | 
|---|
| 880 | const float width = dstrect->w - centerx; | 
|---|
| 881 | const float height = dstrect->h - centery; | 
|---|
| 882 | float s, c; | 
|---|
| 883 | float cw1, sw1, ch1, sh1, cw2, sw2, ch2, sh2; | 
|---|
| 884 |  | 
|---|
| 885 | float u0 = srcrect->x; | 
|---|
| 886 | float v0 = srcrect->y; | 
|---|
| 887 | float u1 = srcrect->x + srcrect->w; | 
|---|
| 888 | float v1 = srcrect->y + srcrect->h; | 
|---|
| 889 |  | 
|---|
| 890 | if (!verts) { | 
|---|
| 891 | return false; | 
|---|
| 892 | } | 
|---|
| 893 |  | 
|---|
| 894 | cmd->data.draw.count = 1; | 
|---|
| 895 |  | 
|---|
| 896 | MathSincos(degToRad((float)(360 - angle)), &s, &c); | 
|---|
| 897 |  | 
|---|
| 898 | cw1 = c * -centerx; | 
|---|
| 899 | sw1 = s * -centerx; | 
|---|
| 900 | ch1 = c * -centery; | 
|---|
| 901 | sh1 = s * -centery; | 
|---|
| 902 | cw2 = c * width; | 
|---|
| 903 | sw2 = s * width; | 
|---|
| 904 | ch2 = c * height; | 
|---|
| 905 | sh2 = s * height; | 
|---|
| 906 |  | 
|---|
| 907 | if (flip & SDL_FLIP_VERTICAL) { | 
|---|
| 908 | Swap(&v0, &v1); | 
|---|
| 909 | } | 
|---|
| 910 |  | 
|---|
| 911 | if (flip & SDL_FLIP_HORIZONTAL) { | 
|---|
| 912 | Swap(&u0, &u1); | 
|---|
| 913 | } | 
|---|
| 914 |  | 
|---|
| 915 | verts->u = u0; | 
|---|
| 916 | verts->v = v0; | 
|---|
| 917 | verts->x = x + cw1 + sh1; | 
|---|
| 918 | verts->y = y - sw1 + ch1; | 
|---|
| 919 | verts->z = 0; | 
|---|
| 920 | verts++; | 
|---|
| 921 |  | 
|---|
| 922 | verts->u = u0; | 
|---|
| 923 | verts->v = v1; | 
|---|
| 924 | verts->x = x + cw1 + sh2; | 
|---|
| 925 | verts->y = y - sw1 + ch2; | 
|---|
| 926 | verts->z = 0; | 
|---|
| 927 | verts++; | 
|---|
| 928 |  | 
|---|
| 929 | verts->u = u1; | 
|---|
| 930 | verts->v = v1; | 
|---|
| 931 | verts->x = x + cw2 + sh2; | 
|---|
| 932 | verts->y = y - sw2 + ch2; | 
|---|
| 933 | verts->z = 0; | 
|---|
| 934 | verts++; | 
|---|
| 935 |  | 
|---|
| 936 | verts->u = u1; | 
|---|
| 937 | verts->v = v0; | 
|---|
| 938 | verts->x = x + cw2 + sh1; | 
|---|
| 939 | verts->y = y - sw2 + ch1; | 
|---|
| 940 | verts->z = 0; | 
|---|
| 941 |  | 
|---|
| 942 | if (scale_x != 1.0f || scale_y != 1.0f) { | 
|---|
| 943 | verts->x *= scale_x; | 
|---|
| 944 | verts->y *= scale_y; | 
|---|
| 945 | verts--; | 
|---|
| 946 | verts->x *= scale_x; | 
|---|
| 947 | verts->y *= scale_y; | 
|---|
| 948 | verts--; | 
|---|
| 949 | verts->x *= scale_x; | 
|---|
| 950 | verts->y *= scale_y; | 
|---|
| 951 | verts--; | 
|---|
| 952 | verts->x *= scale_x; | 
|---|
| 953 | verts->y *= scale_y; | 
|---|
| 954 | } | 
|---|
| 955 |  | 
|---|
| 956 | return true; | 
|---|
| 957 | } | 
|---|
| 958 |  | 
|---|
| 959 | static void ResetBlendState(PSP_BlendState *state) | 
|---|
| 960 | { | 
|---|
| 961 | sceGuColor(0xffffffff); | 
|---|
| 962 | state->color = 0xffffffff; | 
|---|
| 963 | state->mode = SDL_BLENDMODE_INVALID; | 
|---|
| 964 | state->texture = NULL; | 
|---|
| 965 | sceGuDisable(GU_TEXTURE_2D); | 
|---|
| 966 | sceGuShadeModel(GU_SMOOTH); | 
|---|
| 967 | state->shadeModel = GU_SMOOTH; | 
|---|
| 968 | } | 
|---|
| 969 |  | 
|---|
| 970 | static void StartDrawing(SDL_Renderer *renderer) | 
|---|
| 971 | { | 
|---|
| 972 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | 
|---|
| 973 |  | 
|---|
| 974 | // Check if we need to start GU displaylist | 
|---|
| 975 | if (!data->displayListAvail) { | 
|---|
| 976 | sceGuStart(GU_DIRECT, DisplayList); | 
|---|
| 977 | data->displayListAvail = true; | 
|---|
| 978 | // ResetBlendState(&data->blendState); | 
|---|
| 979 | } | 
|---|
| 980 |  | 
|---|
| 981 | // Check if we need a draw buffer change | 
|---|
| 982 | if (renderer->target != data->boundTarget) { | 
|---|
| 983 | SDL_Texture *texture = renderer->target; | 
|---|
| 984 | if (texture) { | 
|---|
| 985 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | 
|---|
| 986 | // Set target, registering LRU | 
|---|
| 987 | TextureBindAsTarget(data, psp_texture); | 
|---|
| 988 | } else { | 
|---|
| 989 | // Set target back to screen | 
|---|
| 990 | sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH); | 
|---|
| 991 | } | 
|---|
| 992 | data->boundTarget = texture; | 
|---|
| 993 | } | 
|---|
| 994 | } | 
|---|
| 995 |  | 
|---|
| 996 | static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state) | 
|---|
| 997 | { | 
|---|
| 998 | PSP_BlendState *current = &data->blendState; | 
|---|
| 999 |  | 
|---|
| 1000 | if (state->mode != current->mode) { | 
|---|
| 1001 | switch (state->mode) { | 
|---|
| 1002 | case SDL_BLENDMODE_NONE: | 
|---|
| 1003 | sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA); | 
|---|
| 1004 | sceGuDisable(GU_BLEND); | 
|---|
| 1005 | break; | 
|---|
| 1006 | case SDL_BLENDMODE_BLEND: | 
|---|
| 1007 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | 
|---|
| 1008 | sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0); | 
|---|
| 1009 | sceGuEnable(GU_BLEND); | 
|---|
| 1010 | break; | 
|---|
| 1011 | case SDL_BLENDMODE_BLEND_PREMULTIPLIED: | 
|---|
| 1012 | sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA); | 
|---|
| 1013 | sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0x00FFFFFF, 0 ); | 
|---|
| 1014 | sceGuEnable(GU_BLEND); | 
|---|
| 1015 | break; | 
|---|
| 1016 | case SDL_BLENDMODE_ADD: | 
|---|
| 1017 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | 
|---|
| 1018 | sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF); | 
|---|
| 1019 | sceGuEnable(GU_BLEND); | 
|---|
| 1020 | break; | 
|---|
| 1021 | case SDL_BLENDMODE_ADD_PREMULTIPLIED: | 
|---|
| 1022 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | 
|---|
| 1023 | sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0, 0x00FFFFFF); | 
|---|
| 1024 | sceGuEnable(GU_BLEND); | 
|---|
| 1025 | break; | 
|---|
| 1026 | case SDL_BLENDMODE_MOD: | 
|---|
| 1027 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | 
|---|
| 1028 | sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0); | 
|---|
| 1029 | sceGuEnable(GU_BLEND); | 
|---|
| 1030 | break; | 
|---|
| 1031 | case SDL_BLENDMODE_MUL: | 
|---|
| 1032 | sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA); | 
|---|
| 1033 | // FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed. | 
|---|
| 1034 | sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0); | 
|---|
| 1035 | sceGuEnable(GU_BLEND); | 
|---|
| 1036 | break; | 
|---|
| 1037 | case SDL_BLENDMODE_INVALID: | 
|---|
| 1038 | break; | 
|---|
| 1039 | } | 
|---|
| 1040 | } | 
|---|
| 1041 |  | 
|---|
| 1042 | if (state->color != current->color) { | 
|---|
| 1043 | sceGuColor(state->color); | 
|---|
| 1044 | } | 
|---|
| 1045 |  | 
|---|
| 1046 | if (state->shadeModel != current->shadeModel) { | 
|---|
| 1047 | sceGuShadeModel(state->shadeModel); | 
|---|
| 1048 | } | 
|---|
| 1049 |  | 
|---|
| 1050 | if (state->texture != current->texture) { | 
|---|
| 1051 | if (state->texture) { | 
|---|
| 1052 | TextureActivate(state->texture); | 
|---|
| 1053 | sceGuEnable(GU_TEXTURE_2D); | 
|---|
| 1054 | } else { | 
|---|
| 1055 | sceGuDisable(GU_TEXTURE_2D); | 
|---|
| 1056 | } | 
|---|
| 1057 | } | 
|---|
| 1058 |  | 
|---|
| 1059 | if (state->texture) { | 
|---|
| 1060 | SetTextureScaleMode(state->texture_scale_mode); | 
|---|
| 1061 | SetTextureAddressMode(state->texture_address_mode); | 
|---|
| 1062 | } | 
|---|
| 1063 |  | 
|---|
| 1064 | *current = *state; | 
|---|
| 1065 | } | 
|---|
| 1066 |  | 
|---|
| 1067 | static void PSP_InvalidateCachedState(SDL_Renderer *renderer) | 
|---|
| 1068 | { | 
|---|
| 1069 | // currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this. | 
|---|
| 1070 | } | 
|---|
| 1071 |  | 
|---|
| 1072 | static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) | 
|---|
| 1073 | { | 
|---|
| 1074 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | 
|---|
| 1075 | Uint8 *gpumem = NULL; | 
|---|
| 1076 | PSP_DrawStateCache drawstate; | 
|---|
| 1077 |  | 
|---|
| 1078 | drawstate.color = 0; | 
|---|
| 1079 |  | 
|---|
| 1080 | StartDrawing(renderer); | 
|---|
| 1081 |  | 
|---|
| 1082 | /* note that before the renderer interface change, this would do extremely small | 
|---|
| 1083 | batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that | 
|---|
| 1084 | this won't fail if you try to push 100,000 draw calls in a single batch. | 
|---|
| 1085 | I don't know what the limits on PSP hardware are. It might be useful to have | 
|---|
| 1086 | rendering backends report a reasonable maximum, so the higher level can flush | 
|---|
| 1087 | if we appear to be exceeding that. */ | 
|---|
| 1088 | gpumem = (Uint8 *)sceGuGetMemory(vertsize); | 
|---|
| 1089 | if (!gpumem) { | 
|---|
| 1090 | return SDL_SetError( "Couldn't obtain a %d-byte vertex buffer!", (int)vertsize); | 
|---|
| 1091 | } | 
|---|
| 1092 | SDL_memcpy(gpumem, vertices, vertsize); | 
|---|
| 1093 |  | 
|---|
| 1094 | while (cmd) { | 
|---|
| 1095 | switch (cmd->command) { | 
|---|
| 1096 | case SDL_RENDERCMD_SETDRAWCOLOR: | 
|---|
| 1097 | { | 
|---|
| 1098 | const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1099 | const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1100 | const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1101 | const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1102 | drawstate.color = GU_RGBA(r, g, b, a); | 
|---|
| 1103 | break; | 
|---|
| 1104 | } | 
|---|
| 1105 |  | 
|---|
| 1106 | case SDL_RENDERCMD_SETVIEWPORT: | 
|---|
| 1107 | { | 
|---|
| 1108 | SDL_Rect *viewport = &cmd->data.viewport.rect; | 
|---|
| 1109 | sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1)); | 
|---|
| 1110 | sceGuViewport(2048, 2048, viewport->w, viewport->h); | 
|---|
| 1111 | sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h); | 
|---|
| 1112 | // FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094 | 
|---|
| 1113 | break; | 
|---|
| 1114 | } | 
|---|
| 1115 |  | 
|---|
| 1116 | case SDL_RENDERCMD_SETCLIPRECT: | 
|---|
| 1117 | { | 
|---|
| 1118 | const SDL_Rect *rect = &cmd->data.cliprect.rect; | 
|---|
| 1119 | if (cmd->data.cliprect.enabled) { | 
|---|
| 1120 | sceGuEnable(GU_SCISSOR_TEST); | 
|---|
| 1121 | sceGuScissor(rect->x, rect->y, rect->w, rect->h); | 
|---|
| 1122 | } else { | 
|---|
| 1123 | sceGuDisable(GU_SCISSOR_TEST); | 
|---|
| 1124 | } | 
|---|
| 1125 | break; | 
|---|
| 1126 | } | 
|---|
| 1127 |  | 
|---|
| 1128 | case SDL_RENDERCMD_CLEAR: | 
|---|
| 1129 | { | 
|---|
| 1130 | const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1131 | const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1132 | const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1133 | const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f); | 
|---|
| 1134 | sceGuClearColor(GU_RGBA(r, g, b, a)); | 
|---|
| 1135 | sceGuClearStencil(a); | 
|---|
| 1136 | sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT); | 
|---|
| 1137 | break; | 
|---|
| 1138 | } | 
|---|
| 1139 |  | 
|---|
| 1140 | case SDL_RENDERCMD_DRAW_POINTS: | 
|---|
| 1141 | { | 
|---|
| 1142 | const size_t count = cmd->data.draw.count; | 
|---|
| 1143 | const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1144 | PSP_BlendState state = { | 
|---|
| 1145 | .color = drawstate.color, | 
|---|
| 1146 | .texture = NULL, | 
|---|
| 1147 | .texture_scale_mode = SDL_SCALEMODE_INVALID, | 
|---|
| 1148 | .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID, | 
|---|
| 1149 | .mode = cmd->data.draw.blend, | 
|---|
| 1150 | .shadeModel = GU_FLAT | 
|---|
| 1151 | }; | 
|---|
| 1152 | PSP_SetBlendState(data, &state); | 
|---|
| 1153 | sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | 
|---|
| 1154 | break; | 
|---|
| 1155 | } | 
|---|
| 1156 |  | 
|---|
| 1157 | case SDL_RENDERCMD_DRAW_LINES: | 
|---|
| 1158 | { | 
|---|
| 1159 | const size_t count = cmd->data.draw.count; | 
|---|
| 1160 | const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1161 | PSP_BlendState state = { | 
|---|
| 1162 | .color = drawstate.color, | 
|---|
| 1163 | .texture = NULL, | 
|---|
| 1164 | .texture_scale_mode = SDL_SCALEMODE_INVALID, | 
|---|
| 1165 | .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID, | 
|---|
| 1166 | .mode = cmd->data.draw.blend, | 
|---|
| 1167 | .shadeModel = GU_FLAT | 
|---|
| 1168 | }; | 
|---|
| 1169 | PSP_SetBlendState(data, &state); | 
|---|
| 1170 | sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | 
|---|
| 1171 | break; | 
|---|
| 1172 | } | 
|---|
| 1173 |  | 
|---|
| 1174 | case SDL_RENDERCMD_FILL_RECTS: | 
|---|
| 1175 | { | 
|---|
| 1176 | const size_t count = cmd->data.draw.count; | 
|---|
| 1177 | const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1178 | PSP_BlendState state = { | 
|---|
| 1179 | .color = drawstate.color, | 
|---|
| 1180 | .texture = NULL, | 
|---|
| 1181 | .texture_scale_mode = SDL_SCALEMODE_INVALID, | 
|---|
| 1182 | .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID, | 
|---|
| 1183 | .mode = cmd->data.draw.blend, | 
|---|
| 1184 | .shadeModel = GU_FLAT | 
|---|
| 1185 | }; | 
|---|
| 1186 | PSP_SetBlendState(data, &state); | 
|---|
| 1187 | sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts); | 
|---|
| 1188 | break; | 
|---|
| 1189 | } | 
|---|
| 1190 |  | 
|---|
| 1191 | case SDL_RENDERCMD_COPY: | 
|---|
| 1192 | { | 
|---|
| 1193 | const size_t count = cmd->data.draw.count; | 
|---|
| 1194 | const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1195 | PSP_BlendState state = { | 
|---|
| 1196 | .color = drawstate.color, | 
|---|
| 1197 | .texture = cmd->data.draw.texture, | 
|---|
| 1198 | .texture_scale_mode = cmd->data.draw.texture_scale_mode, | 
|---|
| 1199 | .texture_address_mode = cmd->data.draw.texture_address_mode, | 
|---|
| 1200 | .mode = cmd->data.draw.blend, | 
|---|
| 1201 | .shadeModel = GU_SMOOTH | 
|---|
| 1202 | }; | 
|---|
| 1203 | PSP_SetBlendState(data, &state); | 
|---|
| 1204 | sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts); | 
|---|
| 1205 | break; | 
|---|
| 1206 | } | 
|---|
| 1207 |  | 
|---|
| 1208 | case SDL_RENDERCMD_COPY_EX: | 
|---|
| 1209 | { | 
|---|
| 1210 | const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1211 | PSP_BlendState state = { | 
|---|
| 1212 | .color = drawstate.color, | 
|---|
| 1213 | .texture = cmd->data.draw.texture, | 
|---|
| 1214 | .texture_scale_mode = cmd->data.draw.texture_scale_mode, | 
|---|
| 1215 | .texture_address_mode = cmd->data.draw.texture_address_mode, | 
|---|
| 1216 | .mode = cmd->data.draw.blend, | 
|---|
| 1217 | .shadeModel = GU_SMOOTH | 
|---|
| 1218 | }; | 
|---|
| 1219 | PSP_SetBlendState(data, &state); | 
|---|
| 1220 | sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts); | 
|---|
| 1221 | break; | 
|---|
| 1222 | } | 
|---|
| 1223 |  | 
|---|
| 1224 | case SDL_RENDERCMD_GEOMETRY: | 
|---|
| 1225 | { | 
|---|
| 1226 | const size_t count = cmd->data.draw.count; | 
|---|
| 1227 | if (!cmd->data.draw.texture) { | 
|---|
| 1228 | const VertCV *verts = (VertCV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1229 | sceGuDisable(GU_TEXTURE_2D); | 
|---|
| 1230 | // In GU_SMOOTH mode | 
|---|
| 1231 | sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | 
|---|
| 1232 | sceGuEnable(GU_TEXTURE_2D); | 
|---|
| 1233 | } else { | 
|---|
| 1234 | const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first); | 
|---|
| 1235 | PSP_BlendState state = { | 
|---|
| 1236 | .color = drawstate.color, | 
|---|
| 1237 | .texture = cmd->data.draw.texture, | 
|---|
| 1238 | .texture_scale_mode = cmd->data.draw.texture_scale_mode, | 
|---|
| 1239 | .texture_address_mode = cmd->data.draw.texture_address_mode, | 
|---|
| 1240 | .mode = cmd->data.draw.blend, | 
|---|
| 1241 | .shadeModel = GU_SMOOTH | 
|---|
| 1242 | }; | 
|---|
| 1243 | PSP_SetBlendState(data, &state); | 
|---|
| 1244 | sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts); | 
|---|
| 1245 | } | 
|---|
| 1246 | break; | 
|---|
| 1247 | } | 
|---|
| 1248 |  | 
|---|
| 1249 | case SDL_RENDERCMD_NO_OP: | 
|---|
| 1250 | break; | 
|---|
| 1251 | } | 
|---|
| 1252 |  | 
|---|
| 1253 | cmd = cmd->next; | 
|---|
| 1254 | } | 
|---|
| 1255 |  | 
|---|
| 1256 | return true; | 
|---|
| 1257 | } | 
|---|
| 1258 |  | 
|---|
| 1259 | static bool PSP_RenderPresent(SDL_Renderer *renderer) | 
|---|
| 1260 | { | 
|---|
| 1261 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | 
|---|
| 1262 | if (!data->displayListAvail) { | 
|---|
| 1263 | return false; | 
|---|
| 1264 | } | 
|---|
| 1265 |  | 
|---|
| 1266 | data->displayListAvail = false; | 
|---|
| 1267 | sceGuFinish(); | 
|---|
| 1268 | sceGuSync(0, 0); | 
|---|
| 1269 |  | 
|---|
| 1270 | if ((data->vsync) && (data->vblank_not_reached)) { | 
|---|
| 1271 | sceDisplayWaitVblankStart(); | 
|---|
| 1272 | } | 
|---|
| 1273 | data->vblank_not_reached = true; | 
|---|
| 1274 |  | 
|---|
| 1275 | data->backbuffer = data->frontbuffer; | 
|---|
| 1276 | data->frontbuffer = vabsptr(sceGuSwapBuffers()); | 
|---|
| 1277 |  | 
|---|
| 1278 | return true; | 
|---|
| 1279 | } | 
|---|
| 1280 |  | 
|---|
| 1281 | static void PSP_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) | 
|---|
| 1282 | { | 
|---|
| 1283 | PSP_RenderData *renderdata = (PSP_RenderData *)renderer->internal; | 
|---|
| 1284 | PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal; | 
|---|
| 1285 |  | 
|---|
| 1286 | if (!renderdata) { | 
|---|
| 1287 | return; | 
|---|
| 1288 | } | 
|---|
| 1289 |  | 
|---|
| 1290 | if (!psp_texture) { | 
|---|
| 1291 | return; | 
|---|
| 1292 | } | 
|---|
| 1293 |  | 
|---|
| 1294 | LRUTargetRemove(renderdata, psp_texture); | 
|---|
| 1295 | TextureStorageFree(psp_texture->data); | 
|---|
| 1296 | SDL_free(psp_texture); | 
|---|
| 1297 | texture->internal = NULL; | 
|---|
| 1298 | } | 
|---|
| 1299 |  | 
|---|
| 1300 | static void PSP_DestroyRenderer(SDL_Renderer *renderer) | 
|---|
| 1301 | { | 
|---|
| 1302 | PSP_RenderData *data = (PSP_RenderData *)renderer->internal; | 
|---|
| 1303 | if (data) { | 
|---|
| 1304 | if (!data->initialized) { | 
|---|
| 1305 | return; | 
|---|
| 1306 | } | 
|---|
| 1307 |  | 
|---|
| 1308 | sceKernelDisableSubIntr(PSP_VBLANK_INT, 0); | 
|---|
| 1309 | sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT, 0); | 
|---|
| 1310 | sceDisplayWaitVblankStart(); | 
|---|
| 1311 | sceGuDisplay(GU_FALSE); | 
|---|
| 1312 | sceGuTerm(); | 
|---|
| 1313 | vfree(data->backbuffer); | 
|---|
| 1314 | vfree(data->frontbuffer); | 
|---|
| 1315 |  | 
|---|
| 1316 | data->initialized = false; | 
|---|
| 1317 | data->displayListAvail = false; | 
|---|
| 1318 | SDL_free(data); | 
|---|
| 1319 | } | 
|---|
| 1320 | } | 
|---|
| 1321 |  | 
|---|
| 1322 | static bool PSP_SetVSync(SDL_Renderer *renderer, const int vsync) | 
|---|
| 1323 | { | 
|---|
| 1324 | PSP_RenderData *data = renderer->internal; | 
|---|
| 1325 | data->vsync = vsync; | 
|---|
| 1326 | return true; | 
|---|
| 1327 | } | 
|---|
| 1328 |  | 
|---|
| 1329 | static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) | 
|---|
| 1330 | { | 
|---|
| 1331 | PSP_RenderData *data; | 
|---|
| 1332 | int pixelformat; | 
|---|
| 1333 | void *doublebuffer = NULL; | 
|---|
| 1334 |  | 
|---|
| 1335 | SDL_SetupRendererColorspace(renderer, create_props); | 
|---|
| 1336 |  | 
|---|
| 1337 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { | 
|---|
| 1338 | return SDL_SetError( "Unsupported output colorspace"); | 
|---|
| 1339 | } | 
|---|
| 1340 |  | 
|---|
| 1341 | data = (PSP_RenderData *)SDL_calloc(1, sizeof(*data)); | 
|---|
| 1342 | if (!data) { | 
|---|
| 1343 | return false; | 
|---|
| 1344 | } | 
|---|
| 1345 |  | 
|---|
| 1346 | renderer->WindowEvent = PSP_WindowEvent; | 
|---|
| 1347 | renderer->CreateTexture = PSP_CreateTexture; | 
|---|
| 1348 | renderer->UpdateTexture = PSP_UpdateTexture; | 
|---|
| 1349 | renderer->LockTexture = PSP_LockTexture; | 
|---|
| 1350 | renderer->UnlockTexture = PSP_UnlockTexture; | 
|---|
| 1351 | renderer->SetRenderTarget = PSP_SetRenderTarget; | 
|---|
| 1352 | renderer->QueueSetViewport = PSP_QueueNoOp; | 
|---|
| 1353 | renderer->QueueSetDrawColor = PSP_QueueNoOp; | 
|---|
| 1354 | renderer->QueueDrawPoints = PSP_QueueDrawPoints; | 
|---|
| 1355 | renderer->QueueDrawLines = PSP_QueueDrawPoints; // lines and points queue vertices the same way. | 
|---|
| 1356 | renderer->QueueGeometry = PSP_QueueGeometry; | 
|---|
| 1357 | renderer->QueueFillRects = PSP_QueueFillRects; | 
|---|
| 1358 | renderer->QueueCopy = PSP_QueueCopy; | 
|---|
| 1359 | renderer->QueueCopyEx = PSP_QueueCopyEx; | 
|---|
| 1360 | renderer->InvalidateCachedState = PSP_InvalidateCachedState; | 
|---|
| 1361 | renderer->RunCommandQueue = PSP_RunCommandQueue; | 
|---|
| 1362 | renderer->RenderPresent = PSP_RenderPresent; | 
|---|
| 1363 | renderer->DestroyTexture = PSP_DestroyTexture; | 
|---|
| 1364 | renderer->DestroyRenderer = PSP_DestroyRenderer; | 
|---|
| 1365 | renderer->SetVSync = PSP_SetVSync; | 
|---|
| 1366 | renderer->internal = data; | 
|---|
| 1367 | PSP_InvalidateCachedState(renderer); | 
|---|
| 1368 | renderer->window = window; | 
|---|
| 1369 |  | 
|---|
| 1370 | renderer->name = PSP_RenderDriver.name; | 
|---|
| 1371 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGR565); | 
|---|
| 1372 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555); | 
|---|
| 1373 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444); | 
|---|
| 1374 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); | 
|---|
| 1375 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 512); | 
|---|
| 1376 |  | 
|---|
| 1377 | data->initialized = true; | 
|---|
| 1378 | data->most_recent_target = NULL; | 
|---|
| 1379 | data->least_recent_target = NULL; | 
|---|
| 1380 |  | 
|---|
| 1381 | pixelformat = PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window)); | 
|---|
| 1382 | switch (pixelformat) { | 
|---|
| 1383 | case GU_PSM_4444: | 
|---|
| 1384 | case GU_PSM_5650: | 
|---|
| 1385 | case GU_PSM_5551: | 
|---|
| 1386 | data->bpp = 2; | 
|---|
| 1387 | data->psm = pixelformat; | 
|---|
| 1388 | break; | 
|---|
| 1389 | default: | 
|---|
| 1390 | data->bpp = 4; | 
|---|
| 1391 | data->psm = GU_PSM_8888; | 
|---|
| 1392 | break; | 
|---|
| 1393 | } | 
|---|
| 1394 |  | 
|---|
| 1395 | doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * data->bpp * 2); | 
|---|
| 1396 | data->backbuffer = doublebuffer; | 
|---|
| 1397 | data->frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * data->bpp; | 
|---|
| 1398 |  | 
|---|
| 1399 | sceGuInit(); | 
|---|
| 1400 | // setup GU | 
|---|
| 1401 | sceGuStart(GU_DIRECT, DisplayList); | 
|---|
| 1402 | sceGuDrawBuffer(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH); | 
|---|
| 1403 | sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(data->backbuffer), PSP_FRAME_BUFFER_WIDTH); | 
|---|
| 1404 |  | 
|---|
| 1405 | sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1)); | 
|---|
| 1406 | sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); | 
|---|
| 1407 |  | 
|---|
| 1408 | sceGuDisable(GU_DEPTH_TEST); | 
|---|
| 1409 |  | 
|---|
| 1410 | // Scissoring | 
|---|
| 1411 | sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); | 
|---|
| 1412 | sceGuEnable(GU_SCISSOR_TEST); | 
|---|
| 1413 |  | 
|---|
| 1414 | // Backface culling | 
|---|
| 1415 | sceGuDisable(GU_CULL_FACE); | 
|---|
| 1416 |  | 
|---|
| 1417 | // Setup initial blend state | 
|---|
| 1418 | ResetBlendState(&data->blendState); | 
|---|
| 1419 |  | 
|---|
| 1420 | sceGuFinish(); | 
|---|
| 1421 | sceGuSync(0, 0); | 
|---|
| 1422 | sceDisplayWaitVblankStartCB(); | 
|---|
| 1423 | sceGuDisplay(GU_TRUE); | 
|---|
| 1424 |  | 
|---|
| 1425 | // Improve performance when VSYC is enabled and it is not reaching the 60 FPS | 
|---|
| 1426 | data->vblank_not_reached = true; | 
|---|
| 1427 | sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data); | 
|---|
| 1428 | sceKernelEnableSubIntr(PSP_VBLANK_INT, 0); | 
|---|
| 1429 |  | 
|---|
| 1430 | return true; | 
|---|
| 1431 | } | 
|---|
| 1432 |  | 
|---|
| 1433 | SDL_RenderDriver PSP_RenderDriver = { | 
|---|
| 1434 | PSP_CreateRenderer, "PSP" | 
|---|
| 1435 | }; | 
|---|
| 1436 |  | 
|---|
| 1437 | #endif // SDL_VIDEO_RENDER_PSP | 
|---|
| 1438 |  | 
|---|