1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #include "../../video/SDL_surface_c.h" |
24 | |
25 | /* This code assumes that r, g, b, a are the source color, |
26 | * and in the blend and add case, the RGB values are premultiplied by a. |
27 | */ |
28 | |
29 | #define DRAW_MUL(_a, _b) (((unsigned)(_a) * (_b)) / 255) |
30 | |
31 | #define DRAW_FASTSETPIXEL(type) \ |
32 | *pixel = (type)color |
33 | |
34 | #define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8) |
35 | #define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16) |
36 | #define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32) |
37 | |
38 | #define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \ |
39 | *(type *)((Uint8 *)dst->pixels + (y)*dst->pitch + (x)*bpp) = (type)color |
40 | |
41 | #define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color) |
42 | #define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color) |
43 | #define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color) |
44 | |
45 | #define DRAW_SETPIXEL(setpixel) \ |
46 | do { \ |
47 | unsigned sr = r, sg = g, sb = b, sa = a; \ |
48 | (void)sa; \ |
49 | setpixel; \ |
50 | } while (0) |
51 | |
52 | #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ |
53 | do { \ |
54 | unsigned sr, sg, sb, sa = 0xFF; \ |
55 | getpixel; \ |
56 | sr = DRAW_MUL(inva, sr) + r; \ |
57 | sg = DRAW_MUL(inva, sg) + g; \ |
58 | sb = DRAW_MUL(inva, sb) + b; \ |
59 | sa = DRAW_MUL(inva, sa) + a; \ |
60 | setpixel; \ |
61 | } while (0) |
62 | |
63 | #define DRAW_SETPIXEL_BLEND_CLAMPED(getpixel, setpixel) \ |
64 | do { \ |
65 | unsigned sr, sg, sb, sa = 0xFF; \ |
66 | getpixel; \ |
67 | sr = DRAW_MUL(inva, sr) + r; \ |
68 | if (sr > 0xff) \ |
69 | sr = 0xff; \ |
70 | sg = DRAW_MUL(inva, sg) + g; \ |
71 | if (sg > 0xff) \ |
72 | sg = 0xff; \ |
73 | sb = DRAW_MUL(inva, sb) + b; \ |
74 | if (sb > 0xff) \ |
75 | sb = 0xff; \ |
76 | sa = DRAW_MUL(inva, sa) + a; \ |
77 | if (sa > 0xff) \ |
78 | sa = 0xff; \ |
79 | setpixel; \ |
80 | } while (0) |
81 | |
82 | #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ |
83 | do { \ |
84 | unsigned sr, sg, sb, sa; \ |
85 | (void)sa; \ |
86 | getpixel; \ |
87 | sr += r; \ |
88 | if (sr > 0xff) \ |
89 | sr = 0xff; \ |
90 | sg += g; \ |
91 | if (sg > 0xff) \ |
92 | sg = 0xff; \ |
93 | sb += b; \ |
94 | if (sb > 0xff) \ |
95 | sb = 0xff; \ |
96 | setpixel; \ |
97 | } while (0) |
98 | |
99 | #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ |
100 | do { \ |
101 | unsigned sr, sg, sb, sa; \ |
102 | (void)sa; \ |
103 | getpixel; \ |
104 | sr = DRAW_MUL(sr, r); \ |
105 | sg = DRAW_MUL(sg, g); \ |
106 | sb = DRAW_MUL(sb, b); \ |
107 | setpixel; \ |
108 | } while (0) |
109 | |
110 | #define DRAW_SETPIXEL_MUL(getpixel, setpixel) \ |
111 | do { \ |
112 | unsigned sr, sg, sb, sa; \ |
113 | (void)sa; \ |
114 | getpixel; \ |
115 | sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); \ |
116 | if (sr > 0xff) \ |
117 | sr = 0xff; \ |
118 | sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); \ |
119 | if (sg > 0xff) \ |
120 | sg = 0xff; \ |
121 | sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); \ |
122 | if (sb > 0xff) \ |
123 | sb = 0xff; \ |
124 | setpixel; \ |
125 | } while (0) |
126 | |
127 | #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ |
128 | do { \ |
129 | type *pixel = (type *)((Uint8 *)dst->pixels + (y)*dst->pitch + (x)*bpp); \ |
130 | op; \ |
131 | } while (0) |
132 | |
133 | /* |
134 | * Define draw operators for RGB555 |
135 | */ |
136 | |
137 | #define DRAW_SETPIXEL_RGB555 \ |
138 | DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
139 | |
140 | #define DRAW_SETPIXEL_BLEND_RGB555 \ |
141 | DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
142 | RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
143 | |
144 | #define DRAW_SETPIXEL_BLEND_CLAMPED_RGB555 \ |
145 | DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
146 | RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
147 | |
148 | #define DRAW_SETPIXEL_ADD_RGB555 \ |
149 | DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
150 | RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
151 | |
152 | #define DRAW_SETPIXEL_MOD_RGB555 \ |
153 | DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
154 | RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
155 | |
156 | #define DRAW_SETPIXEL_MUL_RGB555 \ |
157 | DRAW_SETPIXEL_MUL(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
158 | RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
159 | |
160 | #define DRAW_SETPIXELXY_RGB555(x, y) \ |
161 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) |
162 | |
163 | #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ |
164 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) |
165 | |
166 | #define DRAW_SETPIXELXY_BLEND_CLAMPED_RGB555(x, y) \ |
167 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_CLAMPED_RGB555) |
168 | |
169 | #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ |
170 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) |
171 | |
172 | #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ |
173 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) |
174 | |
175 | #define DRAW_SETPIXELXY_MUL_RGB555(x, y) \ |
176 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB555) |
177 | |
178 | /* |
179 | * Define draw operators for RGB565 |
180 | */ |
181 | |
182 | #define DRAW_SETPIXEL_RGB565 \ |
183 | DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
184 | |
185 | #define DRAW_SETPIXEL_BLEND_RGB565 \ |
186 | DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
187 | RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
188 | |
189 | #define DRAW_SETPIXEL_BLEND_CLAMPED_RGB565 \ |
190 | DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
191 | RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
192 | |
193 | #define DRAW_SETPIXEL_ADD_RGB565 \ |
194 | DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
195 | RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
196 | |
197 | #define DRAW_SETPIXEL_MOD_RGB565 \ |
198 | DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
199 | RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
200 | |
201 | #define DRAW_SETPIXEL_MUL_RGB565 \ |
202 | DRAW_SETPIXEL_MUL(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
203 | RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
204 | |
205 | #define DRAW_SETPIXELXY_RGB565(x, y) \ |
206 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) |
207 | |
208 | #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ |
209 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) |
210 | |
211 | #define DRAW_SETPIXELXY_BLEND_CLAMPED_RGB565(x, y) \ |
212 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_CLAMPED_RGB565) |
213 | |
214 | #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ |
215 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) |
216 | |
217 | #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ |
218 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) |
219 | |
220 | #define DRAW_SETPIXELXY_MUL_RGB565(x, y) \ |
221 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB565) |
222 | |
223 | /* |
224 | * Define draw operators for RGB888 |
225 | */ |
226 | |
227 | #define DRAW_SETPIXEL_XRGB8888 \ |
228 | DRAW_SETPIXEL(XRGB8888_FROM_RGB(*pixel, sr, sg, sb)) |
229 | |
230 | #define DRAW_SETPIXEL_BLEND_XRGB8888 \ |
231 | DRAW_SETPIXEL_BLEND(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \ |
232 | XRGB8888_FROM_RGB(*pixel, sr, sg, sb)) |
233 | |
234 | #define DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888 \ |
235 | DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \ |
236 | XRGB8888_FROM_RGB(*pixel, sr, sg, sb)) |
237 | |
238 | #define DRAW_SETPIXEL_ADD_XRGB8888 \ |
239 | DRAW_SETPIXEL_ADD(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \ |
240 | XRGB8888_FROM_RGB(*pixel, sr, sg, sb)) |
241 | |
242 | #define DRAW_SETPIXEL_MOD_XRGB8888 \ |
243 | DRAW_SETPIXEL_MOD(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \ |
244 | XRGB8888_FROM_RGB(*pixel, sr, sg, sb)) |
245 | |
246 | #define DRAW_SETPIXEL_MUL_XRGB8888 \ |
247 | DRAW_SETPIXEL_MUL(RGB_FROM_XRGB8888(*pixel, sr, sg, sb), \ |
248 | XRGB8888_FROM_RGB(*pixel, sr, sg, sb)) |
249 | |
250 | #define DRAW_SETPIXELXY_XRGB8888(x, y) \ |
251 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_XRGB8888) |
252 | |
253 | #define DRAW_SETPIXELXY_BLEND_XRGB8888(x, y) \ |
254 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_XRGB8888) |
255 | |
256 | #define DRAW_SETPIXELXY_BLEND_CLAMPED_XRGB8888(x, y) \ |
257 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888) |
258 | |
259 | #define DRAW_SETPIXELXY_ADD_XRGB8888(x, y) \ |
260 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_XRGB8888) |
261 | |
262 | #define DRAW_SETPIXELXY_MOD_XRGB8888(x, y) \ |
263 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_XRGB8888) |
264 | |
265 | #define DRAW_SETPIXELXY_MUL_XRGB8888(x, y) \ |
266 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_XRGB8888) |
267 | |
268 | /* |
269 | * Define draw operators for ARGB8888 |
270 | */ |
271 | |
272 | #define DRAW_SETPIXEL_ARGB8888 \ |
273 | DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
274 | |
275 | #define DRAW_SETPIXEL_BLEND_ARGB8888 \ |
276 | DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
277 | ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
278 | |
279 | #define DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888 \ |
280 | DRAW_SETPIXEL_BLEND_CLAMPED(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
281 | ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
282 | |
283 | #define DRAW_SETPIXEL_ADD_ARGB8888 \ |
284 | DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
285 | ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
286 | |
287 | #define DRAW_SETPIXEL_MOD_ARGB8888 \ |
288 | DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
289 | ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
290 | |
291 | #define DRAW_SETPIXEL_MUL_ARGB8888 \ |
292 | DRAW_SETPIXEL_MUL(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
293 | ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
294 | |
295 | #define DRAW_SETPIXELXY_ARGB8888(x, y) \ |
296 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) |
297 | |
298 | #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ |
299 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) |
300 | |
301 | #define DRAW_SETPIXELXY_BLEND_CLAMPED_ARGB8888(x, y) \ |
302 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888) |
303 | |
304 | #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ |
305 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) |
306 | |
307 | #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ |
308 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) |
309 | |
310 | #define DRAW_SETPIXELXY_MUL_ARGB8888(x, y) \ |
311 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_ARGB8888) |
312 | |
313 | /* |
314 | * Define draw operators for general RGB |
315 | */ |
316 | |
317 | #define DRAW_SETPIXEL_RGB \ |
318 | DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
319 | |
320 | #define DRAW_SETPIXEL_BLEND_RGB \ |
321 | DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
322 | PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
323 | |
324 | #define DRAW_SETPIXEL_BLEND_CLAMPED_RGB \ |
325 | DRAW_SETPIXEL_BLEND_CLAMPED(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
326 | PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
327 | |
328 | #define DRAW_SETPIXEL_ADD_RGB \ |
329 | DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
330 | PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
331 | |
332 | #define DRAW_SETPIXEL_MOD_RGB \ |
333 | DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
334 | PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
335 | |
336 | #define DRAW_SETPIXEL_MUL_RGB \ |
337 | DRAW_SETPIXEL_MUL(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
338 | PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
339 | |
340 | #define DRAW_SETPIXELXY2_RGB(x, y) \ |
341 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) |
342 | |
343 | #define DRAW_SETPIXELXY4_RGB(x, y) \ |
344 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) |
345 | |
346 | #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ |
347 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) |
348 | |
349 | #define DRAW_SETPIXELXY2_BLEND_CLAMPED_RGB(x, y) \ |
350 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_CLAMPED_RGB) |
351 | |
352 | #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ |
353 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) |
354 | |
355 | #define DRAW_SETPIXELXY4_BLEND_CLAMPED_RGB(x, y) \ |
356 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_RGB) |
357 | |
358 | #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ |
359 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) |
360 | |
361 | #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ |
362 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) |
363 | |
364 | #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ |
365 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) |
366 | |
367 | #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ |
368 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) |
369 | |
370 | #define DRAW_SETPIXELXY2_MUL_RGB(x, y) \ |
371 | DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB) |
372 | |
373 | #define DRAW_SETPIXELXY4_MUL_RGB(x, y) \ |
374 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB) |
375 | |
376 | /* |
377 | * Define draw operators for general RGBA |
378 | */ |
379 | |
380 | #define DRAW_SETPIXEL_RGBA \ |
381 | DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
382 | |
383 | #define DRAW_SETPIXEL_BLEND_RGBA \ |
384 | DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
385 | PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
386 | |
387 | #define DRAW_SETPIXEL_BLEND_CLAMPED_RGBA \ |
388 | DRAW_SETPIXEL_BLEND_CLAMPED(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
389 | PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
390 | |
391 | #define DRAW_SETPIXEL_ADD_RGBA \ |
392 | DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
393 | PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
394 | |
395 | #define DRAW_SETPIXEL_MOD_RGBA \ |
396 | DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
397 | PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
398 | |
399 | #define DRAW_SETPIXEL_MUL_RGBA \ |
400 | DRAW_SETPIXEL_MUL(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
401 | PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
402 | |
403 | #define DRAW_SETPIXELXY4_RGBA(x, y) \ |
404 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) |
405 | |
406 | #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ |
407 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) |
408 | |
409 | #define DRAW_SETPIXELXY4_BLEND_CLAMPED_RGBA(x, y) \ |
410 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_CLAMPED_RGBA) |
411 | |
412 | #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ |
413 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) |
414 | |
415 | #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ |
416 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) |
417 | |
418 | #define DRAW_SETPIXELXY4_MUL_RGBA(x, y) \ |
419 | DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGBA) |
420 | |
421 | /* |
422 | * Define line drawing macro |
423 | */ |
424 | |
425 | #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) |
426 | |
427 | // Horizontal line |
428 | #define HLINE(type, op, draw_end) \ |
429 | { \ |
430 | int length; \ |
431 | int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \ |
432 | type *pixel; \ |
433 | if (x1 <= x2) { \ |
434 | pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
435 | length = draw_end ? (x2 - x1 + 1) : (x2 - x1); \ |
436 | } else { \ |
437 | pixel = (type *)dst->pixels + y1 * pitch + x2; \ |
438 | if (!draw_end) { \ |
439 | ++pixel; \ |
440 | } \ |
441 | length = draw_end ? (x1 - x2 + 1) : (x1 - x2); \ |
442 | } \ |
443 | while (length--) { \ |
444 | op; \ |
445 | ++pixel; \ |
446 | } \ |
447 | } |
448 | |
449 | // Vertical line |
450 | #define VLINE(type, op, draw_end) \ |
451 | { \ |
452 | int length; \ |
453 | int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \ |
454 | type *pixel; \ |
455 | if (y1 <= y2) { \ |
456 | pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
457 | length = draw_end ? (y2 - y1 + 1) : (y2 - y1); \ |
458 | } else { \ |
459 | pixel = (type *)dst->pixels + y2 * pitch + x1; \ |
460 | if (!draw_end) { \ |
461 | pixel += pitch; \ |
462 | } \ |
463 | length = draw_end ? (y1 - y2 + 1) : (y1 - y2); \ |
464 | } \ |
465 | while (length--) { \ |
466 | op; \ |
467 | pixel += pitch; \ |
468 | } \ |
469 | } |
470 | |
471 | // Diagonal line |
472 | #define DLINE(type, op, draw_end) \ |
473 | { \ |
474 | int length; \ |
475 | int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \ |
476 | type *pixel; \ |
477 | if (y1 <= y2) { \ |
478 | pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
479 | if (x1 <= x2) { \ |
480 | ++pitch; \ |
481 | } else { \ |
482 | --pitch; \ |
483 | } \ |
484 | length = (y2 - y1); \ |
485 | } else { \ |
486 | pixel = (type *)dst->pixels + y2 * pitch + x2; \ |
487 | if (x2 <= x1) { \ |
488 | ++pitch; \ |
489 | } else { \ |
490 | --pitch; \ |
491 | } \ |
492 | if (!draw_end) { \ |
493 | pixel += pitch; \ |
494 | } \ |
495 | length = (y1 - y2); \ |
496 | } \ |
497 | if (draw_end) { \ |
498 | ++length; \ |
499 | } \ |
500 | while (length--) { \ |
501 | op; \ |
502 | pixel += pitch; \ |
503 | } \ |
504 | } |
505 | |
506 | // Bresenham's line algorithm |
507 | #define BLINE(x1, y1, x2, y2, op, draw_end) \ |
508 | { \ |
509 | int i, deltax, deltay, numpixels; \ |
510 | int d, dinc1, dinc2; \ |
511 | int x, xinc1, xinc2; \ |
512 | int y, yinc1, yinc2; \ |
513 | \ |
514 | deltax = ABS(x2 - x1); \ |
515 | deltay = ABS(y2 - y1); \ |
516 | \ |
517 | if (deltax >= deltay) { \ |
518 | numpixels = deltax + 1; \ |
519 | d = (2 * deltay) - deltax; \ |
520 | dinc1 = deltay * 2; \ |
521 | dinc2 = (deltay - deltax) * 2; \ |
522 | xinc1 = 1; \ |
523 | xinc2 = 1; \ |
524 | yinc1 = 0; \ |
525 | yinc2 = 1; \ |
526 | } else { \ |
527 | numpixels = deltay + 1; \ |
528 | d = (2 * deltax) - deltay; \ |
529 | dinc1 = deltax * 2; \ |
530 | dinc2 = (deltax - deltay) * 2; \ |
531 | xinc1 = 0; \ |
532 | xinc2 = 1; \ |
533 | yinc1 = 1; \ |
534 | yinc2 = 1; \ |
535 | } \ |
536 | \ |
537 | if (x1 > x2) { \ |
538 | xinc1 = -xinc1; \ |
539 | xinc2 = -xinc2; \ |
540 | } \ |
541 | if (y1 > y2) { \ |
542 | yinc1 = -yinc1; \ |
543 | yinc2 = -yinc2; \ |
544 | } \ |
545 | \ |
546 | x = x1; \ |
547 | y = y1; \ |
548 | \ |
549 | if (!draw_end) { \ |
550 | --numpixels; \ |
551 | } \ |
552 | for (i = 0; i < numpixels; ++i) { \ |
553 | op(x, y); \ |
554 | if (d < 0) { \ |
555 | d += dinc1; \ |
556 | x += xinc1; \ |
557 | y += yinc1; \ |
558 | } else { \ |
559 | d += dinc2; \ |
560 | x += xinc2; \ |
561 | y += yinc2; \ |
562 | } \ |
563 | } \ |
564 | } |
565 | |
566 | // Xiaolin Wu's line algorithm, based on Michael Abrash's implementation |
567 | #define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
568 | { \ |
569 | Uint16 ErrorAdj, ErrorAcc; \ |
570 | Uint16 ErrorAccTemp, Weighting; \ |
571 | int DeltaX, DeltaY, Temp, XDir; \ |
572 | unsigned r, g, b, a, inva; \ |
573 | \ |
574 | /* Draw the initial pixel, which is always exactly intersected by \ |
575 | the line and so needs no weighting */ \ |
576 | opaque_op(x1, y1); \ |
577 | \ |
578 | /* Draw the final pixel, which is always exactly intersected by the line \ |
579 | and so needs no weighting */ \ |
580 | if (draw_end) { \ |
581 | opaque_op(x2, y2); \ |
582 | } \ |
583 | \ |
584 | /* Make sure the line runs top to bottom */ \ |
585 | if (y1 > y2) { \ |
586 | Temp = y1; \ |
587 | y1 = y2; \ |
588 | y2 = Temp; \ |
589 | Temp = x1; \ |
590 | x1 = x2; \ |
591 | x2 = Temp; \ |
592 | } \ |
593 | DeltaY = y2 - y1; \ |
594 | \ |
595 | if ((DeltaX = x2 - x1) >= 0) { \ |
596 | XDir = 1; \ |
597 | } else { \ |
598 | XDir = -1; \ |
599 | DeltaX = -DeltaX; /* make DeltaX positive */ \ |
600 | } \ |
601 | \ |
602 | /* line is not horizontal, diagonal, or vertical */ \ |
603 | ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \ |
604 | \ |
605 | /* Is this an X-major or Y-major line? */ \ |
606 | if (DeltaY > DeltaX) { \ |
607 | /* Y-major line; calculate 16-bit fixed-point fractional part of a \ |
608 | pixel that X advances each time Y advances 1 pixel, truncating the \ |
609 | result so that we won't overrun the endpoint along the X axis */ \ |
610 | ErrorAdj = ((unsigned long)DeltaX << 16) / (unsigned long)DeltaY; \ |
611 | /* Draw all pixels other than the first and last */ \ |
612 | while (--DeltaY) { \ |
613 | ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \ |
614 | ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
615 | if (ErrorAcc <= ErrorAccTemp) { \ |
616 | /* The error accumulator turned over, so advance the X coord */ \ |
617 | x1 += XDir; \ |
618 | } \ |
619 | y1++; /* Y-major, so always advance Y */ \ |
620 | /* The IntensityBits most significant bits of ErrorAcc give us the \ |
621 | intensity weighting for this pixel, and the complement of the \ |
622 | weighting for the paired pixel */ \ |
623 | Weighting = ErrorAcc >> 8; \ |
624 | { \ |
625 | a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
626 | r = DRAW_MUL(_r, a); \ |
627 | g = DRAW_MUL(_g, a); \ |
628 | b = DRAW_MUL(_b, a); \ |
629 | inva = (a ^ 0xFF); \ |
630 | blend_op(x1, y1); \ |
631 | } \ |
632 | { \ |
633 | a = DRAW_MUL(_a, Weighting); \ |
634 | r = DRAW_MUL(_r, a); \ |
635 | g = DRAW_MUL(_g, a); \ |
636 | b = DRAW_MUL(_b, a); \ |
637 | inva = (a ^ 0xFF); \ |
638 | blend_op(x1 + XDir, y1); \ |
639 | } \ |
640 | } \ |
641 | } else { \ |
642 | /* X-major line; calculate 16-bit fixed-point fractional part of a \ |
643 | pixel that Y advances each time X advances 1 pixel, truncating the \ |
644 | result to avoid overrunning the endpoint along the X axis */ \ |
645 | ErrorAdj = ((unsigned long)DeltaY << 16) / (unsigned long)DeltaX; \ |
646 | /* Draw all pixels other than the first and last */ \ |
647 | while (--DeltaX) { \ |
648 | ErrorAccTemp = ErrorAcc; /* remember current accumulated error */ \ |
649 | ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
650 | if (ErrorAcc <= ErrorAccTemp) { \ |
651 | /* The error accumulator turned over, so advance the Y coord */ \ |
652 | y1++; \ |
653 | } \ |
654 | x1 += XDir; /* X-major, so always advance X */ \ |
655 | /* The IntensityBits most significant bits of ErrorAcc give us the \ |
656 | intensity weighting for this pixel, and the complement of the \ |
657 | weighting for the paired pixel */ \ |
658 | Weighting = ErrorAcc >> 8; \ |
659 | { \ |
660 | a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
661 | r = DRAW_MUL(_r, a); \ |
662 | g = DRAW_MUL(_g, a); \ |
663 | b = DRAW_MUL(_b, a); \ |
664 | inva = (a ^ 0xFF); \ |
665 | blend_op(x1, y1); \ |
666 | } \ |
667 | { \ |
668 | a = DRAW_MUL(_a, Weighting); \ |
669 | r = DRAW_MUL(_r, a); \ |
670 | g = DRAW_MUL(_g, a); \ |
671 | b = DRAW_MUL(_b, a); \ |
672 | inva = (a ^ 0xFF); \ |
673 | blend_op(x1, y1 + 1); \ |
674 | } \ |
675 | } \ |
676 | } \ |
677 | } |
678 | |
679 | #ifdef AA_LINES |
680 | #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
681 | WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) |
682 | #else |
683 | #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
684 | BLINE(x1, y1, x2, y2, opaque_op, draw_end) |
685 | #endif |
686 | |
687 | /* |
688 | * Define fill rect macro |
689 | */ |
690 | |
691 | #define FILLRECT(type, op) \ |
692 | do { \ |
693 | int width = rect->w; \ |
694 | int height = rect->h; \ |
695 | int pitch = (dst->pitch / dst->fmt->bytes_per_pixel); \ |
696 | int skip = pitch - width; \ |
697 | type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \ |
698 | while (height--) { \ |
699 | { \ |
700 | int n = (width + 3) / 4; \ |
701 | switch (width & 3) { \ |
702 | case 0: \ |
703 | do { \ |
704 | op; \ |
705 | pixel++; \ |
706 | SDL_FALLTHROUGH; \ |
707 | case 3: \ |
708 | op; \ |
709 | pixel++; \ |
710 | SDL_FALLTHROUGH; \ |
711 | case 2: \ |
712 | op; \ |
713 | pixel++; \ |
714 | SDL_FALLTHROUGH; \ |
715 | case 1: \ |
716 | op; \ |
717 | pixel++; \ |
718 | } while (--n > 0); \ |
719 | } \ |
720 | } \ |
721 | pixel += skip; \ |
722 | } \ |
723 | } while (0) |
724 | |