| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifdef SDL_VIDEO_RENDER_VULKAN |
| 24 | |
| 25 | #include "SDL_shaders_vulkan.h" |
| 26 | |
| 27 | // The shaders here were compiled with compile_shaders.bat |
| 28 | #include "VULKAN_PixelShader_Colors.h" |
| 29 | #include "VULKAN_PixelShader_Textures.h" |
| 30 | #include "VULKAN_PixelShader_Advanced.h" |
| 31 | #include "VULKAN_VertexShader.h" |
| 32 | |
| 33 | static struct |
| 34 | { |
| 35 | const void *ps_shader_data; |
| 36 | size_t ps_shader_size; |
| 37 | const void *vs_shader_data; |
| 38 | size_t vs_shader_size; |
| 39 | } VULKAN_shaders[NUM_SHADERS] = { |
| 40 | { VULKAN_PixelShader_Colors, sizeof(VULKAN_PixelShader_Colors), |
| 41 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
| 42 | { VULKAN_PixelShader_Textures, sizeof(VULKAN_PixelShader_Textures), |
| 43 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
| 44 | { VULKAN_PixelShader_Advanced, sizeof(VULKAN_PixelShader_Advanced), |
| 45 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
| 46 | }; |
| 47 | |
| 48 | void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) |
| 49 | { |
| 50 | *outBytecode = (const uint32_t *)VULKAN_shaders[shader].vs_shader_data; |
| 51 | *outSize = VULKAN_shaders[shader].vs_shader_size; |
| 52 | } |
| 53 | |
| 54 | void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) |
| 55 | { |
| 56 | *outBytecode = (const uint32_t *)VULKAN_shaders[shader].ps_shader_data; |
| 57 | *outSize = VULKAN_shaders[shader].ps_shader_size; |
| 58 | } |
| 59 | |
| 60 | #endif // SDL_VIDEO_RENDER_VULKAN |
| 61 | |