1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifdef SDL_VIDEO_RENDER_VULKAN |
24 | |
25 | #include "SDL_shaders_vulkan.h" |
26 | |
27 | // The shaders here were compiled with compile_shaders.bat |
28 | #include "VULKAN_PixelShader_Colors.h" |
29 | #include "VULKAN_PixelShader_Textures.h" |
30 | #include "VULKAN_PixelShader_Advanced.h" |
31 | #include "VULKAN_VertexShader.h" |
32 | |
33 | static struct |
34 | { |
35 | const void *ps_shader_data; |
36 | size_t ps_shader_size; |
37 | const void *vs_shader_data; |
38 | size_t vs_shader_size; |
39 | } VULKAN_shaders[NUM_SHADERS] = { |
40 | { VULKAN_PixelShader_Colors, sizeof(VULKAN_PixelShader_Colors), |
41 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
42 | { VULKAN_PixelShader_Textures, sizeof(VULKAN_PixelShader_Textures), |
43 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
44 | { VULKAN_PixelShader_Advanced, sizeof(VULKAN_PixelShader_Advanced), |
45 | VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
46 | }; |
47 | |
48 | void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) |
49 | { |
50 | *outBytecode = (const uint32_t *)VULKAN_shaders[shader].vs_shader_data; |
51 | *outSize = VULKAN_shaders[shader].vs_shader_size; |
52 | } |
53 | |
54 | void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) |
55 | { |
56 | *outBytecode = (const uint32_t *)VULKAN_shaders[shader].ps_shader_data; |
57 | *outSize = VULKAN_shaders[shader].ps_shader_size; |
58 | } |
59 | |
60 | #endif // SDL_VIDEO_RENDER_VULKAN |
61 | |