1 | /* |
2 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
3 | |
4 | This software is provided 'as-is', without any express or implied |
5 | warranty. In no event will the authors be held liable for any damages |
6 | arising from the use of this software. |
7 | |
8 | Permission is granted to anyone to use this software for any purpose, |
9 | including commercial applications, and to alter it and redistribute it |
10 | freely. |
11 | */ |
12 | #include "SDL.h" |
13 | |
14 | #include <stdio.h> /* for fflush() and stdout */ |
15 | |
16 | #ifdef __EMSCRIPTEN__ |
17 | #include <emscripten/emscripten.h> |
18 | #endif |
19 | |
20 | static SDL_AudioSpec spec; |
21 | static Uint8 *sound = NULL; /* Pointer to wave data */ |
22 | static Uint32 soundlen = 0; /* Length of wave data */ |
23 | |
24 | typedef struct |
25 | { |
26 | SDL_AudioDeviceID dev; |
27 | int soundpos; |
28 | SDL_atomic_t done; |
29 | } callback_data; |
30 | |
31 | callback_data cbd[64]; |
32 | |
33 | void SDLCALL |
34 | play_through_once(void *arg, Uint8 * stream, int len) |
35 | { |
36 | callback_data *cbdata = (callback_data *) arg; |
37 | Uint8 *waveptr = sound + cbdata->soundpos; |
38 | int waveleft = soundlen - cbdata->soundpos; |
39 | int cpy = len; |
40 | if (cpy > waveleft) |
41 | cpy = waveleft; |
42 | |
43 | SDL_memcpy(stream, waveptr, cpy); |
44 | len -= cpy; |
45 | cbdata->soundpos += cpy; |
46 | if (len > 0) { |
47 | stream += cpy; |
48 | SDL_memset(stream, spec.silence, len); |
49 | SDL_AtomicSet(&cbdata->done, 1); |
50 | } |
51 | } |
52 | |
53 | void |
54 | loop() |
55 | { |
56 | if (SDL_AtomicGet(&cbd[0].done)) { |
57 | #ifdef __EMSCRIPTEN__ |
58 | emscripten_cancel_main_loop(); |
59 | #endif |
60 | SDL_PauseAudioDevice(cbd[0].dev, 1); |
61 | SDL_CloseAudioDevice(cbd[0].dev); |
62 | SDL_FreeWAV(sound); |
63 | SDL_Quit(); |
64 | } |
65 | } |
66 | |
67 | static void |
68 | test_multi_audio(int devcount) |
69 | { |
70 | int keep_going = 1; |
71 | int i; |
72 | |
73 | #ifdef __ANDROID__ |
74 | SDL_Event event; |
75 | |
76 | /* Create a Window to get fully initialized event processing for testing pause on Android. */ |
77 | SDL_CreateWindow("testmultiaudio" , SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0); |
78 | #endif |
79 | |
80 | if (devcount > 64) { |
81 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n" , |
82 | devcount); |
83 | devcount = 64; |
84 | } |
85 | |
86 | spec.callback = play_through_once; |
87 | |
88 | for (i = 0; i < devcount; i++) { |
89 | const char *devname = SDL_GetAudioDeviceName(i, 0); |
90 | SDL_Log("playing on device #%d: ('%s')..." , i, devname); |
91 | fflush(stdout); |
92 | |
93 | SDL_memset(&cbd[0], '\0', sizeof(callback_data)); |
94 | spec.userdata = &cbd[0]; |
95 | cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
96 | if (cbd[0].dev == 0) { |
97 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n" , SDL_GetError()); |
98 | } else { |
99 | SDL_PauseAudioDevice(cbd[0].dev, 0); |
100 | #ifdef __EMSCRIPTEN__ |
101 | emscripten_set_main_loop(loop, 0, 1); |
102 | #else |
103 | while (!SDL_AtomicGet(&cbd[0].done)) { |
104 | #ifdef __ANDROID__ |
105 | /* Empty queue, some application events would prevent pause. */ |
106 | while (SDL_PollEvent(&event)){} |
107 | #endif |
108 | SDL_Delay(100); |
109 | } |
110 | SDL_PauseAudioDevice(cbd[0].dev, 1); |
111 | #endif |
112 | SDL_Log("done.\n" ); |
113 | SDL_CloseAudioDevice(cbd[0].dev); |
114 | } |
115 | } |
116 | |
117 | SDL_memset(cbd, '\0', sizeof(cbd)); |
118 | |
119 | SDL_Log("playing on all devices...\n" ); |
120 | for (i = 0; i < devcount; i++) { |
121 | const char *devname = SDL_GetAudioDeviceName(i, 0); |
122 | spec.userdata = &cbd[i]; |
123 | cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0); |
124 | if (cbd[i].dev == 0) { |
125 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n" , i, SDL_GetError()); |
126 | } |
127 | } |
128 | |
129 | for (i = 0; i < devcount; i++) { |
130 | if (cbd[i].dev) { |
131 | SDL_PauseAudioDevice(cbd[i].dev, 0); |
132 | } |
133 | } |
134 | |
135 | while (keep_going) { |
136 | keep_going = 0; |
137 | for (i = 0; i < devcount; i++) { |
138 | if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) { |
139 | keep_going = 1; |
140 | } |
141 | } |
142 | #ifdef __ANDROID__ |
143 | /* Empty queue, some application events would prevent pause. */ |
144 | while (SDL_PollEvent(&event)){} |
145 | #endif |
146 | |
147 | SDL_Delay(100); |
148 | } |
149 | |
150 | #ifndef __EMSCRIPTEN__ |
151 | for (i = 0; i < devcount; i++) { |
152 | if (cbd[i].dev) { |
153 | SDL_PauseAudioDevice(cbd[i].dev, 1); |
154 | SDL_CloseAudioDevice(cbd[i].dev); |
155 | } |
156 | } |
157 | |
158 | SDL_Log("All done!\n" ); |
159 | #endif |
160 | } |
161 | |
162 | |
163 | int |
164 | main(int argc, char **argv) |
165 | { |
166 | int devcount = 0; |
167 | |
168 | /* Enable standard application logging */ |
169 | SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
170 | |
171 | /* Load the SDL library */ |
172 | if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
173 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n" , SDL_GetError()); |
174 | return (1); |
175 | } |
176 | |
177 | SDL_Log("Using audio driver: %s\n" , SDL_GetCurrentAudioDriver()); |
178 | |
179 | devcount = SDL_GetNumAudioDevices(0); |
180 | if (devcount < 1) { |
181 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n" ); |
182 | } else { |
183 | if (argv[1] == NULL) { |
184 | argv[1] = "sample.wav" ; |
185 | } |
186 | |
187 | /* Load the wave file into memory */ |
188 | if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) { |
189 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n" , argv[1], |
190 | SDL_GetError()); |
191 | } else { |
192 | test_multi_audio(devcount); |
193 | SDL_FreeWAV(sound); |
194 | } |
195 | } |
196 | |
197 | SDL_Quit(); |
198 | return 0; |
199 | } |
200 | |