1 | #ifndef __gles2_gl2_h_ |
2 | #define __gles2_gl2_h_ 1 |
3 | |
4 | #ifdef __cplusplus |
5 | extern "C" { |
6 | #endif |
7 | |
8 | /* |
9 | ** Copyright (c) 2013-2018 The Khronos Group Inc. |
10 | ** |
11 | ** Permission is hereby granted, free of charge, to any person obtaining a |
12 | ** copy of this software and/or associated documentation files (the |
13 | ** "Materials"), to deal in the Materials without restriction, including |
14 | ** without limitation the rights to use, copy, modify, merge, publish, |
15 | ** distribute, sublicense, and/or sell copies of the Materials, and to |
16 | ** permit persons to whom the Materials are furnished to do so, subject to |
17 | ** the following conditions: |
18 | ** |
19 | ** The above copyright notice and this permission notice shall be included |
20 | ** in all copies or substantial portions of the Materials. |
21 | ** |
22 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
23 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
24 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
25 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
26 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
27 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
28 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
29 | */ |
30 | /* |
31 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
32 | ** API Registry. The current version of the Registry, generator scripts |
33 | ** used to make the header, and the header can be found at |
34 | ** https://github.com/KhronosGroup/OpenGL-Registry |
35 | */ |
36 | |
37 | #include <GLES2/gl2platform.h> |
38 | |
39 | #ifndef GL_APIENTRYP |
40 | #define GL_APIENTRYP GL_APIENTRY* |
41 | #endif |
42 | |
43 | #ifndef GL_GLES_PROTOTYPES |
44 | #define GL_GLES_PROTOTYPES 1 |
45 | #endif |
46 | |
47 | /* Generated on date 20190911 */ |
48 | |
49 | /* Generated C header for: |
50 | * API: gles2 |
51 | * Profile: common |
52 | * Versions considered: 2\.[0-9] |
53 | * Versions emitted: .* |
54 | * Default extensions included: None |
55 | * Additional extensions included: _nomatch_^ |
56 | * Extensions removed: _nomatch_^ |
57 | */ |
58 | |
59 | #ifndef GL_ES_VERSION_2_0 |
60 | #define GL_ES_VERSION_2_0 1 |
61 | #include <KHR/khrplatform.h> |
62 | typedef khronos_int8_t GLbyte; |
63 | typedef khronos_float_t GLclampf; |
64 | typedef khronos_int32_t GLfixed; |
65 | typedef khronos_int16_t GLshort; |
66 | typedef khronos_uint16_t GLushort; |
67 | typedef void GLvoid; |
68 | typedef struct __GLsync *GLsync; |
69 | typedef khronos_int64_t GLint64; |
70 | typedef khronos_uint64_t GLuint64; |
71 | typedef unsigned int GLenum; |
72 | typedef unsigned int GLuint; |
73 | typedef char GLchar; |
74 | typedef khronos_float_t GLfloat; |
75 | typedef khronos_ssize_t GLsizeiptr; |
76 | typedef khronos_intptr_t GLintptr; |
77 | typedef unsigned int GLbitfield; |
78 | typedef int GLint; |
79 | typedef unsigned char GLboolean; |
80 | typedef int GLsizei; |
81 | typedef khronos_uint8_t GLubyte; |
82 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
83 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
84 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
85 | #define GL_FALSE 0 |
86 | #define GL_TRUE 1 |
87 | #define GL_POINTS 0x0000 |
88 | #define GL_LINES 0x0001 |
89 | #define GL_LINE_LOOP 0x0002 |
90 | #define GL_LINE_STRIP 0x0003 |
91 | #define GL_TRIANGLES 0x0004 |
92 | #define GL_TRIANGLE_STRIP 0x0005 |
93 | #define GL_TRIANGLE_FAN 0x0006 |
94 | #define GL_ZERO 0 |
95 | #define GL_ONE 1 |
96 | #define GL_SRC_COLOR 0x0300 |
97 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
98 | #define GL_SRC_ALPHA 0x0302 |
99 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
100 | #define GL_DST_ALPHA 0x0304 |
101 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
102 | #define GL_DST_COLOR 0x0306 |
103 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
104 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
105 | #define GL_FUNC_ADD 0x8006 |
106 | #define GL_BLEND_EQUATION 0x8009 |
107 | #define GL_BLEND_EQUATION_RGB 0x8009 |
108 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
109 | #define GL_FUNC_SUBTRACT 0x800A |
110 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
111 | #define GL_BLEND_DST_RGB 0x80C8 |
112 | #define GL_BLEND_SRC_RGB 0x80C9 |
113 | #define GL_BLEND_DST_ALPHA 0x80CA |
114 | #define GL_BLEND_SRC_ALPHA 0x80CB |
115 | #define GL_CONSTANT_COLOR 0x8001 |
116 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
117 | #define GL_CONSTANT_ALPHA 0x8003 |
118 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
119 | #define GL_BLEND_COLOR 0x8005 |
120 | #define GL_ARRAY_BUFFER 0x8892 |
121 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
122 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
123 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
124 | #define GL_STREAM_DRAW 0x88E0 |
125 | #define GL_STATIC_DRAW 0x88E4 |
126 | #define GL_DYNAMIC_DRAW 0x88E8 |
127 | #define GL_BUFFER_SIZE 0x8764 |
128 | #define GL_BUFFER_USAGE 0x8765 |
129 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
130 | #define GL_FRONT 0x0404 |
131 | #define GL_BACK 0x0405 |
132 | #define GL_FRONT_AND_BACK 0x0408 |
133 | #define GL_TEXTURE_2D 0x0DE1 |
134 | #define GL_CULL_FACE 0x0B44 |
135 | #define GL_BLEND 0x0BE2 |
136 | #define GL_DITHER 0x0BD0 |
137 | #define GL_STENCIL_TEST 0x0B90 |
138 | #define GL_DEPTH_TEST 0x0B71 |
139 | #define GL_SCISSOR_TEST 0x0C11 |
140 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
141 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
142 | #define GL_SAMPLE_COVERAGE 0x80A0 |
143 | #define GL_NO_ERROR 0 |
144 | #define GL_INVALID_ENUM 0x0500 |
145 | #define GL_INVALID_VALUE 0x0501 |
146 | #define GL_INVALID_OPERATION 0x0502 |
147 | #define GL_OUT_OF_MEMORY 0x0505 |
148 | #define GL_CW 0x0900 |
149 | #define GL_CCW 0x0901 |
150 | #define GL_LINE_WIDTH 0x0B21 |
151 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
152 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
153 | #define GL_CULL_FACE_MODE 0x0B45 |
154 | #define GL_FRONT_FACE 0x0B46 |
155 | #define GL_DEPTH_RANGE 0x0B70 |
156 | #define GL_DEPTH_WRITEMASK 0x0B72 |
157 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
158 | #define GL_DEPTH_FUNC 0x0B74 |
159 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
160 | #define GL_STENCIL_FUNC 0x0B92 |
161 | #define GL_STENCIL_FAIL 0x0B94 |
162 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
163 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
164 | #define GL_STENCIL_REF 0x0B97 |
165 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
166 | #define GL_STENCIL_WRITEMASK 0x0B98 |
167 | #define GL_STENCIL_BACK_FUNC 0x8800 |
168 | #define GL_STENCIL_BACK_FAIL 0x8801 |
169 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
170 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
171 | #define GL_STENCIL_BACK_REF 0x8CA3 |
172 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
173 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
174 | #define GL_VIEWPORT 0x0BA2 |
175 | #define GL_SCISSOR_BOX 0x0C10 |
176 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
177 | #define GL_COLOR_WRITEMASK 0x0C23 |
178 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
179 | #define GL_PACK_ALIGNMENT 0x0D05 |
180 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
181 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
182 | #define GL_SUBPIXEL_BITS 0x0D50 |
183 | #define GL_RED_BITS 0x0D52 |
184 | #define GL_GREEN_BITS 0x0D53 |
185 | #define GL_BLUE_BITS 0x0D54 |
186 | #define GL_ALPHA_BITS 0x0D55 |
187 | #define GL_DEPTH_BITS 0x0D56 |
188 | #define GL_STENCIL_BITS 0x0D57 |
189 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
190 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
191 | #define GL_TEXTURE_BINDING_2D 0x8069 |
192 | #define GL_SAMPLE_BUFFERS 0x80A8 |
193 | #define GL_SAMPLES 0x80A9 |
194 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
195 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
196 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
197 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
198 | #define GL_DONT_CARE 0x1100 |
199 | #define GL_FASTEST 0x1101 |
200 | #define GL_NICEST 0x1102 |
201 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
202 | #define GL_BYTE 0x1400 |
203 | #define GL_UNSIGNED_BYTE 0x1401 |
204 | #define GL_SHORT 0x1402 |
205 | #define GL_UNSIGNED_SHORT 0x1403 |
206 | #define GL_INT 0x1404 |
207 | #define GL_UNSIGNED_INT 0x1405 |
208 | #define GL_FLOAT 0x1406 |
209 | #define GL_FIXED 0x140C |
210 | #define GL_DEPTH_COMPONENT 0x1902 |
211 | #define GL_ALPHA 0x1906 |
212 | #define GL_RGB 0x1907 |
213 | #define GL_RGBA 0x1908 |
214 | #define GL_LUMINANCE 0x1909 |
215 | #define GL_LUMINANCE_ALPHA 0x190A |
216 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
217 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
218 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
219 | #define GL_FRAGMENT_SHADER 0x8B30 |
220 | #define GL_VERTEX_SHADER 0x8B31 |
221 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
222 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
223 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
224 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
225 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
226 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
227 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
228 | #define GL_SHADER_TYPE 0x8B4F |
229 | #define GL_DELETE_STATUS 0x8B80 |
230 | #define GL_LINK_STATUS 0x8B82 |
231 | #define GL_VALIDATE_STATUS 0x8B83 |
232 | #define GL_ATTACHED_SHADERS 0x8B85 |
233 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
234 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
235 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
236 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
237 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
238 | #define GL_CURRENT_PROGRAM 0x8B8D |
239 | #define GL_NEVER 0x0200 |
240 | #define GL_LESS 0x0201 |
241 | #define GL_EQUAL 0x0202 |
242 | #define GL_LEQUAL 0x0203 |
243 | #define GL_GREATER 0x0204 |
244 | #define GL_NOTEQUAL 0x0205 |
245 | #define GL_GEQUAL 0x0206 |
246 | #define GL_ALWAYS 0x0207 |
247 | #define GL_KEEP 0x1E00 |
248 | #define GL_REPLACE 0x1E01 |
249 | #define GL_INCR 0x1E02 |
250 | #define GL_DECR 0x1E03 |
251 | #define GL_INVERT 0x150A |
252 | #define GL_INCR_WRAP 0x8507 |
253 | #define GL_DECR_WRAP 0x8508 |
254 | #define GL_VENDOR 0x1F00 |
255 | #define GL_RENDERER 0x1F01 |
256 | #define GL_VERSION 0x1F02 |
257 | #define GL_EXTENSIONS 0x1F03 |
258 | #define GL_NEAREST 0x2600 |
259 | #define GL_LINEAR 0x2601 |
260 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
261 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
262 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
263 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
264 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
265 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
266 | #define GL_TEXTURE_WRAP_S 0x2802 |
267 | #define GL_TEXTURE_WRAP_T 0x2803 |
268 | #define GL_TEXTURE 0x1702 |
269 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
270 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
271 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
272 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
273 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
274 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
275 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
276 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
277 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
278 | #define GL_TEXTURE0 0x84C0 |
279 | #define GL_TEXTURE1 0x84C1 |
280 | #define GL_TEXTURE2 0x84C2 |
281 | #define GL_TEXTURE3 0x84C3 |
282 | #define GL_TEXTURE4 0x84C4 |
283 | #define GL_TEXTURE5 0x84C5 |
284 | #define GL_TEXTURE6 0x84C6 |
285 | #define GL_TEXTURE7 0x84C7 |
286 | #define GL_TEXTURE8 0x84C8 |
287 | #define GL_TEXTURE9 0x84C9 |
288 | #define GL_TEXTURE10 0x84CA |
289 | #define GL_TEXTURE11 0x84CB |
290 | #define GL_TEXTURE12 0x84CC |
291 | #define GL_TEXTURE13 0x84CD |
292 | #define GL_TEXTURE14 0x84CE |
293 | #define GL_TEXTURE15 0x84CF |
294 | #define GL_TEXTURE16 0x84D0 |
295 | #define GL_TEXTURE17 0x84D1 |
296 | #define GL_TEXTURE18 0x84D2 |
297 | #define GL_TEXTURE19 0x84D3 |
298 | #define GL_TEXTURE20 0x84D4 |
299 | #define GL_TEXTURE21 0x84D5 |
300 | #define GL_TEXTURE22 0x84D6 |
301 | #define GL_TEXTURE23 0x84D7 |
302 | #define GL_TEXTURE24 0x84D8 |
303 | #define GL_TEXTURE25 0x84D9 |
304 | #define GL_TEXTURE26 0x84DA |
305 | #define GL_TEXTURE27 0x84DB |
306 | #define GL_TEXTURE28 0x84DC |
307 | #define GL_TEXTURE29 0x84DD |
308 | #define GL_TEXTURE30 0x84DE |
309 | #define GL_TEXTURE31 0x84DF |
310 | #define GL_ACTIVE_TEXTURE 0x84E0 |
311 | #define GL_REPEAT 0x2901 |
312 | #define GL_CLAMP_TO_EDGE 0x812F |
313 | #define GL_MIRRORED_REPEAT 0x8370 |
314 | #define GL_FLOAT_VEC2 0x8B50 |
315 | #define GL_FLOAT_VEC3 0x8B51 |
316 | #define GL_FLOAT_VEC4 0x8B52 |
317 | #define GL_INT_VEC2 0x8B53 |
318 | #define GL_INT_VEC3 0x8B54 |
319 | #define GL_INT_VEC4 0x8B55 |
320 | #define GL_BOOL 0x8B56 |
321 | #define GL_BOOL_VEC2 0x8B57 |
322 | #define GL_BOOL_VEC3 0x8B58 |
323 | #define GL_BOOL_VEC4 0x8B59 |
324 | #define GL_FLOAT_MAT2 0x8B5A |
325 | #define GL_FLOAT_MAT3 0x8B5B |
326 | #define GL_FLOAT_MAT4 0x8B5C |
327 | #define GL_SAMPLER_2D 0x8B5E |
328 | #define GL_SAMPLER_CUBE 0x8B60 |
329 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
330 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
331 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
332 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
333 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
334 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
335 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
336 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
337 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
338 | #define GL_COMPILE_STATUS 0x8B81 |
339 | #define GL_INFO_LOG_LENGTH 0x8B84 |
340 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
341 | #define GL_SHADER_COMPILER 0x8DFA |
342 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
343 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
344 | #define GL_LOW_FLOAT 0x8DF0 |
345 | #define GL_MEDIUM_FLOAT 0x8DF1 |
346 | #define GL_HIGH_FLOAT 0x8DF2 |
347 | #define GL_LOW_INT 0x8DF3 |
348 | #define GL_MEDIUM_INT 0x8DF4 |
349 | #define GL_HIGH_INT 0x8DF5 |
350 | #define GL_FRAMEBUFFER 0x8D40 |
351 | #define GL_RENDERBUFFER 0x8D41 |
352 | #define GL_RGBA4 0x8056 |
353 | #define GL_RGB5_A1 0x8057 |
354 | #define GL_RGB565 0x8D62 |
355 | #define GL_DEPTH_COMPONENT16 0x81A5 |
356 | #define GL_STENCIL_INDEX8 0x8D48 |
357 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
358 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
359 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
360 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
361 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
362 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
363 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
364 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
365 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
366 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
367 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
368 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
369 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
370 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
371 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
372 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
373 | #define GL_NONE 0 |
374 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
375 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
376 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
377 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
378 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
379 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
380 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
381 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
382 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
383 | typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
384 | typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
385 | typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); |
386 | typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
387 | typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); |
388 | typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); |
389 | typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); |
390 | typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
391 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); |
392 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); |
393 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); |
394 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
395 | typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
396 | typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
397 | typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); |
398 | typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); |
399 | typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
400 | typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); |
401 | typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); |
402 | typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
403 | typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); |
404 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
405 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
406 | typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
407 | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
408 | typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); |
409 | typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); |
410 | typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); |
411 | typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
412 | typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); |
413 | typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); |
414 | typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); |
415 | typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); |
416 | typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); |
417 | typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); |
418 | typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); |
419 | typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); |
420 | typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); |
421 | typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
422 | typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
423 | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); |
424 | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); |
425 | typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
426 | typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
427 | typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); |
428 | typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); |
429 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
430 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
431 | typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); |
432 | typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); |
433 | typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); |
434 | typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); |
435 | typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); |
436 | typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); |
437 | typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
438 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
439 | typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
440 | typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
441 | typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); |
442 | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
443 | typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); |
444 | typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); |
445 | typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
446 | typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); |
447 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
448 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
449 | typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
450 | typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
451 | typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
452 | typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
453 | typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
454 | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
455 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); |
456 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); |
457 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); |
458 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); |
459 | typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
460 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); |
461 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
462 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); |
463 | typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); |
464 | typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); |
465 | typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); |
466 | typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); |
467 | typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); |
468 | typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); |
469 | typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); |
470 | typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); |
471 | typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); |
472 | typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); |
473 | typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); |
474 | typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); |
475 | typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
476 | typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); |
477 | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
478 | typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); |
479 | typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
480 | typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
481 | typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
482 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); |
483 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); |
484 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); |
485 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); |
486 | typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); |
487 | typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
488 | typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
489 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); |
490 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); |
491 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); |
492 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); |
493 | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
494 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
495 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
496 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
497 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); |
498 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
499 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
500 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
501 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); |
502 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
503 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
504 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
505 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); |
506 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
507 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
508 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
509 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); |
510 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
511 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
512 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
513 | typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); |
514 | typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); |
515 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
516 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); |
517 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
518 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); |
519 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
520 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); |
521 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
522 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); |
523 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
524 | typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
525 | #if GL_GLES_PROTOTYPES |
526 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
527 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
528 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
529 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
530 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
531 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
532 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
533 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
534 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
535 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
536 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
537 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
538 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
539 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
540 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
541 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
542 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
543 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
544 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
545 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
546 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
547 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
548 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
549 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
550 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
551 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
552 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
553 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
554 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
555 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
556 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
557 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
558 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
559 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
560 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
561 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
562 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
563 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
564 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
565 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
566 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
567 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
568 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
569 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
570 | GL_APICALL void GL_APIENTRY glFinish (void); |
571 | GL_APICALL void GL_APIENTRY glFlush (void); |
572 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
573 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
574 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
575 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
576 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
577 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
578 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
579 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
580 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
581 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
582 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
583 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
584 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); |
585 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
586 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
587 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); |
588 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
589 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); |
590 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
591 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
592 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
593 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
594 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
595 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
596 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
597 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
598 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
599 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
600 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
601 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
602 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
603 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
604 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
605 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
606 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
607 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
608 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
609 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
610 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
611 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
612 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
613 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
614 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
615 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
616 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
617 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
618 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
619 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
620 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
621 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
622 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
623 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
624 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
625 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
626 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
627 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
628 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
629 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
630 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
631 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
632 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
633 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
634 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
635 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
636 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
637 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
638 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
639 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
640 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
641 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
642 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
643 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
644 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
645 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
646 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
647 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
648 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
649 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
650 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
651 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
652 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
653 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
654 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
655 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
656 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
657 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
658 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
659 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
660 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
661 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
662 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
663 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
664 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
665 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
666 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
667 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
668 | #endif |
669 | #endif /* GL_ES_VERSION_2_0 */ |
670 | |
671 | #ifdef __cplusplus |
672 | } |
673 | #endif |
674 | |
675 | #endif |
676 | |