1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifdef SDL_VIDEO_RENDER_OGL_ES2 |
24 | |
25 | #include "../../video/SDL_sysvideo.h" // For SDL_RecreateWindow |
26 | #include <SDL3/SDL_opengles2.h> |
27 | #include "../SDL_sysrender.h" |
28 | #include "../../video/SDL_pixels_c.h" |
29 | #include "SDL_shaders_gles2.h" |
30 | |
31 | /* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects |
32 | on Emscripten, which converts GLES2 into WebGL calls. |
33 | In all other cases, attempt to use client-side arrays, as they tend to |
34 | be dramatically faster when not batching, and about the same when |
35 | we are. */ |
36 | #ifdef SDL_PLATFORM_EMSCRIPTEN |
37 | #define USE_VERTEX_BUFFER_OBJECTS 1 |
38 | #else |
39 | #define USE_VERTEX_BUFFER_OBJECTS 0 |
40 | #endif |
41 | |
42 | /* To prevent unnecessary window recreation, |
43 | * these should match the defaults selected in SDL_GL_ResetAttributes |
44 | */ |
45 | #define RENDERER_CONTEXT_MAJOR 2 |
46 | #define RENDERER_CONTEXT_MINOR 0 |
47 | |
48 | /************************************************************************************************* |
49 | * Context structures * |
50 | *************************************************************************************************/ |
51 | |
52 | typedef struct GLES2_FBOList GLES2_FBOList; |
53 | |
54 | struct GLES2_FBOList |
55 | { |
56 | Uint32 w, h; |
57 | GLuint FBO; |
58 | GLES2_FBOList *next; |
59 | }; |
60 | |
61 | typedef struct GLES2_TextureData |
62 | { |
63 | GLuint texture; |
64 | bool texture_external; |
65 | GLenum texture_type; |
66 | GLenum pixel_format; |
67 | GLenum pixel_type; |
68 | void *pixel_data; |
69 | int pitch; |
70 | #ifdef SDL_HAVE_YUV |
71 | // YUV texture support |
72 | bool yuv; |
73 | bool nv12; |
74 | GLuint texture_v; |
75 | GLuint texture_v_external; |
76 | GLuint texture_u; |
77 | GLuint texture_u_external; |
78 | #endif |
79 | GLfloat texel_size[4]; |
80 | SDL_ScaleMode texture_scale_mode; |
81 | SDL_TextureAddressMode texture_address_mode; |
82 | GLES2_FBOList *fbo; |
83 | } GLES2_TextureData; |
84 | |
85 | typedef enum |
86 | { |
87 | GLES2_ATTRIBUTE_POSITION = 0, |
88 | GLES2_ATTRIBUTE_COLOR = 1, |
89 | GLES2_ATTRIBUTE_TEXCOORD = 2, |
90 | } GLES2_Attribute; |
91 | |
92 | typedef enum |
93 | { |
94 | GLES2_UNIFORM_PROJECTION, |
95 | GLES2_UNIFORM_TEXTURE, |
96 | GLES2_UNIFORM_TEXTURE_U, |
97 | GLES2_UNIFORM_TEXTURE_V, |
98 | GLES2_UNIFORM_TEXEL_SIZE, |
99 | GLES2_UNIFORM_OFFSET, |
100 | GLES2_UNIFORM_MATRIX, |
101 | NUM_GLES2_UNIFORMS |
102 | } GLES2_Uniform; |
103 | |
104 | static const char *GLES2_UniformNames[] = { |
105 | "u_projection" , |
106 | "u_texture" , |
107 | "u_texture_u" , |
108 | "u_texture_v" , |
109 | "u_texel_size" , |
110 | "u_offset" , |
111 | "u_matrix" |
112 | }; |
113 | SDL_COMPILE_TIME_ASSERT(GLES2_UniformNames, SDL_arraysize(GLES2_UniformNames) == NUM_GLES2_UNIFORMS); |
114 | |
115 | typedef struct GLES2_ProgramCacheEntry |
116 | { |
117 | GLuint id; |
118 | GLuint vertex_shader; |
119 | GLuint fragment_shader; |
120 | GLuint uniform_locations[NUM_GLES2_UNIFORMS]; |
121 | GLfloat projection[4][4]; |
122 | const float *shader_params; |
123 | struct GLES2_ProgramCacheEntry *prev; |
124 | struct GLES2_ProgramCacheEntry *next; |
125 | } GLES2_ProgramCacheEntry; |
126 | |
127 | typedef struct GLES2_ProgramCache |
128 | { |
129 | int count; |
130 | GLES2_ProgramCacheEntry *head; |
131 | GLES2_ProgramCacheEntry *tail; |
132 | } GLES2_ProgramCache; |
133 | |
134 | typedef enum |
135 | { |
136 | GLES2_IMAGESOURCE_INVALID, |
137 | GLES2_IMAGESOURCE_SOLID, |
138 | GLES2_IMAGESOURCE_TEXTURE_ABGR, |
139 | GLES2_IMAGESOURCE_TEXTURE_ARGB, |
140 | GLES2_IMAGESOURCE_TEXTURE_RGB, |
141 | GLES2_IMAGESOURCE_TEXTURE_BGR, |
142 | GLES2_IMAGESOURCE_TEXTURE_YUV, |
143 | GLES2_IMAGESOURCE_TEXTURE_NV12, |
144 | GLES2_IMAGESOURCE_TEXTURE_NV21, |
145 | GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES |
146 | } GLES2_ImageSource; |
147 | |
148 | typedef struct |
149 | { |
150 | SDL_Rect viewport; |
151 | bool viewport_dirty; |
152 | SDL_Texture *texture; |
153 | SDL_Texture *target; |
154 | SDL_BlendMode blend; |
155 | bool cliprect_enabled_dirty; |
156 | bool cliprect_enabled; |
157 | bool cliprect_dirty; |
158 | SDL_Rect cliprect; |
159 | bool texturing; |
160 | bool texturing_dirty; |
161 | SDL_FColor clear_color; |
162 | bool clear_color_dirty; |
163 | int drawablew; |
164 | int drawableh; |
165 | GLES2_ProgramCacheEntry *program; |
166 | const float *shader_params; |
167 | GLfloat projection[4][4]; |
168 | } GLES2_DrawStateCache; |
169 | |
170 | typedef struct GLES2_RenderData |
171 | { |
172 | SDL_GLContext context; |
173 | |
174 | bool debug_enabled; |
175 | |
176 | bool GL_EXT_blend_minmax_supported; |
177 | |
178 | #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params; |
179 | #include "SDL_gles2funcs.h" |
180 | #undef SDL_PROC |
181 | GLES2_FBOList *framebuffers; |
182 | GLuint window_framebuffer; |
183 | |
184 | GLuint shader_id_cache[GLES2_SHADER_COUNT]; |
185 | |
186 | GLES2_ProgramCache program_cache; |
187 | Uint8 clear_r, clear_g, clear_b, clear_a; |
188 | |
189 | #if USE_VERTEX_BUFFER_OBJECTS |
190 | GLuint vertex_buffers[8]; |
191 | size_t vertex_buffer_size[8]; |
192 | int current_vertex_buffer; |
193 | #endif |
194 | |
195 | GLES2_DrawStateCache drawstate; |
196 | GLES2_ShaderIncludeType texcoord_precision_hint; |
197 | } GLES2_RenderData; |
198 | |
199 | #define GLES2_MAX_CACHED_PROGRAMS 8 |
200 | |
201 | static const char *GL_TranslateError(GLenum error) |
202 | { |
203 | #define GL_ERROR_TRANSLATE(e) \ |
204 | case e: \ |
205 | return #e; |
206 | switch (error) { |
207 | GL_ERROR_TRANSLATE(GL_INVALID_ENUM) |
208 | GL_ERROR_TRANSLATE(GL_INVALID_VALUE) |
209 | GL_ERROR_TRANSLATE(GL_INVALID_OPERATION) |
210 | GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY) |
211 | GL_ERROR_TRANSLATE(GL_NO_ERROR) |
212 | default: |
213 | return "UNKNOWN" ; |
214 | } |
215 | #undef GL_ERROR_TRANSLATE |
216 | } |
217 | |
218 | static void GL_ClearErrors(SDL_Renderer *renderer) |
219 | { |
220 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
221 | |
222 | if (!data->debug_enabled) { |
223 | return; |
224 | } |
225 | while (data->glGetError() != GL_NO_ERROR) { |
226 | // continue; |
227 | } |
228 | } |
229 | |
230 | static bool GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function) |
231 | { |
232 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
233 | bool result = true; |
234 | |
235 | if (!data->debug_enabled) { |
236 | return true; |
237 | } |
238 | // check gl errors (can return multiple errors) |
239 | for (;;) { |
240 | GLenum error = data->glGetError(); |
241 | if (error != GL_NO_ERROR) { |
242 | if (!prefix || prefix[0] == '\0') { |
243 | prefix = "generic" ; |
244 | } |
245 | SDL_SetError("%s: %s (%d): %s %s (0x%X)" , prefix, file, line, function, GL_TranslateError(error), error); |
246 | result = false; |
247 | } else { |
248 | break; |
249 | } |
250 | } |
251 | return result; |
252 | } |
253 | |
254 | #if 0 |
255 | #define GL_CheckError(prefix, renderer) |
256 | #else |
257 | #define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION) |
258 | #endif |
259 | |
260 | /************************************************************************************************* |
261 | * Renderer state APIs * |
262 | *************************************************************************************************/ |
263 | |
264 | static bool GLES2_LoadFunctions(GLES2_RenderData *data) |
265 | { |
266 | #ifdef SDL_VIDEO_DRIVER_UIKIT |
267 | #define __SDL_NOGETPROCADDR__ |
268 | #elif defined(SDL_VIDEO_DRIVER_ANDROID) |
269 | #define __SDL_NOGETPROCADDR__ |
270 | #endif |
271 | |
272 | #if defined __SDL_NOGETPROCADDR__ |
273 | #define SDL_PROC(ret, func, params) data->func = func; |
274 | #else |
275 | #define SDL_PROC(ret, func, params) \ |
276 | do { \ |
277 | data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \ |
278 | if (!data->func) { \ |
279 | return SDL_SetError("Couldn't load GLES2 function %s: %s", #func, SDL_GetError()); \ |
280 | } \ |
281 | } while (0); |
282 | #endif // __SDL_NOGETPROCADDR__ |
283 | |
284 | #include "SDL_gles2funcs.h" |
285 | #undef SDL_PROC |
286 | return true; |
287 | } |
288 | |
289 | static GLES2_FBOList *GLES2_GetFBO(GLES2_RenderData *data, Uint32 w, Uint32 h) |
290 | { |
291 | GLES2_FBOList *result = data->framebuffers; |
292 | while ((result) && ((result->w != w) || (result->h != h))) { |
293 | result = result->next; |
294 | } |
295 | if (!result) { |
296 | result = (GLES2_FBOList *)SDL_malloc(sizeof(GLES2_FBOList)); |
297 | result->w = w; |
298 | result->h = h; |
299 | data->glGenFramebuffers(1, &result->FBO); |
300 | result->next = data->framebuffers; |
301 | data->framebuffers = result; |
302 | } |
303 | return result; |
304 | } |
305 | |
306 | static bool GLES2_ActivateRenderer(SDL_Renderer *renderer) |
307 | { |
308 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
309 | |
310 | if (SDL_GL_GetCurrentContext() != data->context) { |
311 | // Null out the current program to ensure we set it again |
312 | data->drawstate.program = NULL; |
313 | |
314 | if (!SDL_GL_MakeCurrent(renderer->window, data->context)) { |
315 | return false; |
316 | } |
317 | } |
318 | |
319 | GL_ClearErrors(renderer); |
320 | |
321 | return true; |
322 | } |
323 | |
324 | static void GLES2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event) |
325 | { |
326 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
327 | |
328 | if (event->type == SDL_EVENT_WINDOW_MINIMIZED) { |
329 | // According to Apple documentation, we need to finish drawing NOW! |
330 | data->glFinish(); |
331 | } |
332 | } |
333 | |
334 | static GLenum GetBlendFunc(SDL_BlendFactor factor) |
335 | { |
336 | switch (factor) { |
337 | case SDL_BLENDFACTOR_ZERO: |
338 | return GL_ZERO; |
339 | case SDL_BLENDFACTOR_ONE: |
340 | return GL_ONE; |
341 | case SDL_BLENDFACTOR_SRC_COLOR: |
342 | return GL_SRC_COLOR; |
343 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: |
344 | return GL_ONE_MINUS_SRC_COLOR; |
345 | case SDL_BLENDFACTOR_SRC_ALPHA: |
346 | return GL_SRC_ALPHA; |
347 | case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: |
348 | return GL_ONE_MINUS_SRC_ALPHA; |
349 | case SDL_BLENDFACTOR_DST_COLOR: |
350 | return GL_DST_COLOR; |
351 | case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: |
352 | return GL_ONE_MINUS_DST_COLOR; |
353 | case SDL_BLENDFACTOR_DST_ALPHA: |
354 | return GL_DST_ALPHA; |
355 | case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: |
356 | return GL_ONE_MINUS_DST_ALPHA; |
357 | default: |
358 | return GL_INVALID_ENUM; |
359 | } |
360 | } |
361 | |
362 | static GLenum GetBlendEquation(SDL_BlendOperation operation) |
363 | { |
364 | switch (operation) { |
365 | case SDL_BLENDOPERATION_ADD: |
366 | return GL_FUNC_ADD; |
367 | case SDL_BLENDOPERATION_SUBTRACT: |
368 | return GL_FUNC_SUBTRACT; |
369 | case SDL_BLENDOPERATION_REV_SUBTRACT: |
370 | return GL_FUNC_REVERSE_SUBTRACT; |
371 | case SDL_BLENDOPERATION_MINIMUM: |
372 | return GL_MIN_EXT; |
373 | case SDL_BLENDOPERATION_MAXIMUM: |
374 | return GL_MAX_EXT; |
375 | default: |
376 | return GL_INVALID_ENUM; |
377 | } |
378 | } |
379 | |
380 | static bool GLES2_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) |
381 | { |
382 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
383 | |
384 | SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode); |
385 | SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode); |
386 | SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode); |
387 | SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode); |
388 | SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode); |
389 | SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode); |
390 | |
391 | if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM || |
392 | GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM || |
393 | GetBlendEquation(colorOperation) == GL_INVALID_ENUM || |
394 | GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM || |
395 | GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM || |
396 | GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) { |
397 | return false; |
398 | } |
399 | |
400 | if (colorOperation == SDL_BLENDOPERATION_MINIMUM && !data->GL_EXT_blend_minmax_supported) { |
401 | return false; |
402 | } |
403 | if (colorOperation == SDL_BLENDOPERATION_MAXIMUM && !data->GL_EXT_blend_minmax_supported) { |
404 | return false; |
405 | } |
406 | |
407 | return true; |
408 | } |
409 | |
410 | static GLES2_ProgramCacheEntry *GLES2_CacheProgram(GLES2_RenderData *data, GLuint vertex, GLuint fragment) |
411 | { |
412 | GLES2_ProgramCacheEntry *entry; |
413 | GLint linkSuccessful; |
414 | int i; |
415 | |
416 | // Check if we've already cached this program |
417 | entry = data->program_cache.head; |
418 | while (entry) { |
419 | if (entry->vertex_shader == vertex && entry->fragment_shader == fragment) { |
420 | break; |
421 | } |
422 | entry = entry->next; |
423 | } |
424 | if (entry) { |
425 | if (data->program_cache.head != entry) { |
426 | if (entry->next) { |
427 | entry->next->prev = entry->prev; |
428 | } |
429 | if (entry->prev) { |
430 | entry->prev->next = entry->next; |
431 | } |
432 | entry->prev = NULL; |
433 | entry->next = data->program_cache.head; |
434 | data->program_cache.head->prev = entry; |
435 | data->program_cache.head = entry; |
436 | } |
437 | return entry; |
438 | } |
439 | |
440 | // Create a program cache entry |
441 | entry = (GLES2_ProgramCacheEntry *)SDL_calloc(1, sizeof(GLES2_ProgramCacheEntry)); |
442 | if (!entry) { |
443 | return NULL; |
444 | } |
445 | entry->vertex_shader = vertex; |
446 | entry->fragment_shader = fragment; |
447 | |
448 | // Create the program and link it |
449 | entry->id = data->glCreateProgram(); |
450 | data->glAttachShader(entry->id, vertex); |
451 | data->glAttachShader(entry->id, fragment); |
452 | data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_POSITION, "a_position" ); |
453 | data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_COLOR, "a_color" ); |
454 | data->glBindAttribLocation(entry->id, GLES2_ATTRIBUTE_TEXCOORD, "a_texCoord" ); |
455 | data->glLinkProgram(entry->id); |
456 | data->glGetProgramiv(entry->id, GL_LINK_STATUS, &linkSuccessful); |
457 | if (!linkSuccessful) { |
458 | data->glDeleteProgram(entry->id); |
459 | SDL_free(entry); |
460 | SDL_SetError("Failed to link shader program" ); |
461 | return NULL; |
462 | } |
463 | |
464 | // Predetermine locations of uniform variables |
465 | for (i = 0; i < NUM_GLES2_UNIFORMS; ++i) { |
466 | entry->uniform_locations[i] = data->glGetUniformLocation(entry->id, GLES2_UniformNames[i]); |
467 | } |
468 | |
469 | data->glUseProgram(entry->id); |
470 | if (entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V] != -1) { |
471 | data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_V], 2); // always texture unit 2. |
472 | } |
473 | if (entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U] != -1) { |
474 | data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE_U], 1); // always texture unit 1. |
475 | } |
476 | if (entry->uniform_locations[GLES2_UNIFORM_TEXTURE] != -1) { |
477 | data->glUniform1i(entry->uniform_locations[GLES2_UNIFORM_TEXTURE], 0); // always texture unit 0. |
478 | } |
479 | if (entry->uniform_locations[GLES2_UNIFORM_PROJECTION] != -1) { |
480 | data->glUniformMatrix4fv(entry->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)entry->projection); |
481 | } |
482 | |
483 | // Cache the linked program |
484 | if (data->program_cache.head) { |
485 | entry->next = data->program_cache.head; |
486 | data->program_cache.head->prev = entry; |
487 | } else { |
488 | data->program_cache.tail = entry; |
489 | } |
490 | data->program_cache.head = entry; |
491 | ++data->program_cache.count; |
492 | |
493 | // Evict the last entry from the cache if we exceed the limit |
494 | if (data->program_cache.count > GLES2_MAX_CACHED_PROGRAMS) { |
495 | data->glDeleteProgram(data->program_cache.tail->id); |
496 | data->program_cache.tail = data->program_cache.tail->prev; |
497 | if (data->program_cache.tail) { |
498 | SDL_free(data->program_cache.tail->next); |
499 | data->program_cache.tail->next = NULL; |
500 | } |
501 | --data->program_cache.count; |
502 | } |
503 | return entry; |
504 | } |
505 | |
506 | static bool GLES2_CacheShader(GLES2_RenderData *data, GLES2_ShaderType type, GLenum shader_type) |
507 | { |
508 | GLuint id = 0; |
509 | GLint compileSuccessful = GL_FALSE; |
510 | int attempt, num_src; |
511 | const GLchar *shader_src_list[3]; |
512 | const GLchar *shader_body = GLES2_GetShader(type); |
513 | |
514 | if (!shader_body) { |
515 | return SDL_SetError("No shader body src" ); |
516 | } |
517 | |
518 | for (attempt = 0; attempt < 2 && !compileSuccessful; ++attempt) { |
519 | num_src = 0; |
520 | |
521 | shader_src_list[num_src++] = GLES2_GetShaderPrologue(type); |
522 | |
523 | if (shader_type == GL_FRAGMENT_SHADER) { |
524 | if (attempt == 0) { |
525 | shader_src_list[num_src++] = GLES2_GetShaderInclude(data->texcoord_precision_hint); |
526 | } else { |
527 | shader_src_list[num_src++] = GLES2_GetShaderInclude(GLES2_SHADER_FRAGMENT_INCLUDE_UNDEF_PRECISION); |
528 | } |
529 | } |
530 | |
531 | shader_src_list[num_src++] = shader_body; |
532 | |
533 | SDL_assert(num_src <= SDL_arraysize(shader_src_list)); |
534 | |
535 | #ifdef DEBUG_PRINT_SHADERS |
536 | { |
537 | int i; |
538 | char *message = NULL; |
539 | |
540 | SDL_asprintf(&message, "Compiling shader:\n" ); |
541 | for (i = 0; i < num_src; ++i) { |
542 | char *last_message = message; |
543 | SDL_asprintf(&message, "%s%s" , last_message, shader_src_list[i]); |
544 | SDL_free(last_message); |
545 | } |
546 | SDL_Log("%s" , message); |
547 | SDL_free(message); |
548 | } |
549 | #endif |
550 | |
551 | // Compile |
552 | id = data->glCreateShader(shader_type); |
553 | data->glShaderSource(id, num_src, shader_src_list, NULL); |
554 | data->glCompileShader(id); |
555 | data->glGetShaderiv(id, GL_COMPILE_STATUS, &compileSuccessful); |
556 | } |
557 | |
558 | if (!compileSuccessful) { |
559 | char *info = NULL; |
560 | int length = 0; |
561 | |
562 | data->glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length); |
563 | if (length > 0) { |
564 | info = (char *)SDL_malloc(length); |
565 | if (info) { |
566 | data->glGetShaderInfoLog(id, length, &length, info); |
567 | } |
568 | } |
569 | if (info) { |
570 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to load the shader %d: %s" , type, info); |
571 | SDL_free(info); |
572 | } else { |
573 | SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to load the shader %d" , type); |
574 | |
575 | } |
576 | data->glDeleteShader(id); |
577 | |
578 | return SDL_SetError("Failed to load the shader %d" , type); |
579 | } |
580 | |
581 | // Cache |
582 | data->shader_id_cache[(Uint32)type] = id; |
583 | |
584 | return true; |
585 | } |
586 | |
587 | static bool GLES2_CacheShaders(GLES2_RenderData *data) |
588 | { |
589 | int shader; |
590 | |
591 | data->texcoord_precision_hint = GLES2_GetTexCoordPrecisionEnumFromHint(); |
592 | |
593 | for (shader = 0; shader < GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES; ++shader) { |
594 | GLenum shader_type; |
595 | |
596 | if (shader == GLES2_SHADER_VERTEX_DEFAULT) { |
597 | shader_type = GL_VERTEX_SHADER; |
598 | } else { |
599 | shader_type = GL_FRAGMENT_SHADER; |
600 | } |
601 | if (!GLES2_CacheShader(data, (GLES2_ShaderType)shader, shader_type)) { |
602 | return false; |
603 | } |
604 | } |
605 | return true; |
606 | } |
607 | |
608 | static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GLES2_ImageSource source, SDL_ScaleMode scale_mode, SDL_Colorspace colorspace) |
609 | { |
610 | GLuint vertex; |
611 | GLuint fragment; |
612 | GLES2_ShaderType vtype, ftype; |
613 | GLES2_ProgramCacheEntry *program; |
614 | GLES2_TextureData *tdata = texture ? (GLES2_TextureData *)texture->internal : NULL; |
615 | const float *shader_params = NULL; |
616 | |
617 | // Select an appropriate shader pair for the specified modes |
618 | vtype = GLES2_SHADER_VERTEX_DEFAULT; |
619 | switch (source) { |
620 | case GLES2_IMAGESOURCE_SOLID: |
621 | ftype = GLES2_SHADER_FRAGMENT_SOLID; |
622 | break; |
623 | case GLES2_IMAGESOURCE_TEXTURE_ABGR: |
624 | if (scale_mode == SDL_SCALEMODE_PIXELART) { |
625 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_PIXELART; |
626 | shader_params = tdata->texel_size; |
627 | } else { |
628 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ABGR; |
629 | } |
630 | break; |
631 | case GLES2_IMAGESOURCE_TEXTURE_ARGB: |
632 | if (scale_mode == SDL_SCALEMODE_PIXELART) { |
633 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_PIXELART; |
634 | shader_params = tdata->texel_size; |
635 | } else { |
636 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_ARGB; |
637 | } |
638 | break; |
639 | case GLES2_IMAGESOURCE_TEXTURE_RGB: |
640 | if (scale_mode == SDL_SCALEMODE_PIXELART) { |
641 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_RGB_PIXELART; |
642 | shader_params = tdata->texel_size; |
643 | } else { |
644 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_RGB; |
645 | } |
646 | break; |
647 | case GLES2_IMAGESOURCE_TEXTURE_BGR: |
648 | if (scale_mode == SDL_SCALEMODE_PIXELART) { |
649 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_BGR_PIXELART; |
650 | shader_params = tdata->texel_size; |
651 | } else { |
652 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_BGR; |
653 | } |
654 | break; |
655 | #ifdef SDL_HAVE_YUV |
656 | case GLES2_IMAGESOURCE_TEXTURE_YUV: |
657 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_YUV; |
658 | shader_params = SDL_GetYCbCRtoRGBConversionMatrix(colorspace, 0, 0, 8); |
659 | if (!shader_params) { |
660 | SDL_SetError("Unsupported YUV colorspace" ); |
661 | goto fault; |
662 | } |
663 | break; |
664 | case GLES2_IMAGESOURCE_TEXTURE_NV12: |
665 | if (SDL_GetHintBoolean("SDL_RENDER_OPENGL_NV12_RG_SHADER" , false)) { |
666 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG; |
667 | } else { |
668 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA; |
669 | } |
670 | shader_params = SDL_GetYCbCRtoRGBConversionMatrix(colorspace, 0, 0, 8); |
671 | if (!shader_params) { |
672 | SDL_SetError("Unsupported YUV colorspace" ); |
673 | goto fault; |
674 | } |
675 | break; |
676 | case GLES2_IMAGESOURCE_TEXTURE_NV21: |
677 | if (SDL_GetHintBoolean("SDL_RENDER_OPENGL_NV12_RG_SHADER" , false)) { |
678 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RG; |
679 | } else { |
680 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RA; |
681 | } |
682 | shader_params = SDL_GetYCbCRtoRGBConversionMatrix(colorspace, 0, 0, 8); |
683 | if (!shader_params) { |
684 | SDL_SetError("Unsupported YUV colorspace" ); |
685 | goto fault; |
686 | } |
687 | break; |
688 | #endif // SDL_HAVE_YUV |
689 | case GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES: |
690 | ftype = GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES; |
691 | break; |
692 | default: |
693 | goto fault; |
694 | } |
695 | |
696 | // Load the requested shaders |
697 | vertex = data->shader_id_cache[(Uint32)vtype]; |
698 | if (!vertex) { |
699 | vertex = GLES2_CacheShader(data, vtype, GL_VERTEX_SHADER); |
700 | if (!vertex) { |
701 | goto fault; |
702 | } |
703 | } |
704 | |
705 | fragment = data->shader_id_cache[(Uint32)ftype]; |
706 | if (!fragment) { |
707 | fragment = GLES2_CacheShader(data, ftype, GL_FRAGMENT_SHADER); |
708 | if (!fragment) { |
709 | goto fault; |
710 | } |
711 | } |
712 | |
713 | // Check if we need to change programs at all |
714 | if (data->drawstate.program && |
715 | data->drawstate.program->vertex_shader == vertex && |
716 | data->drawstate.program->fragment_shader == fragment && |
717 | data->drawstate.program->shader_params == shader_params) { |
718 | return true; |
719 | } |
720 | |
721 | // Generate a matching program |
722 | program = GLES2_CacheProgram(data, vertex, fragment); |
723 | if (!program) { |
724 | goto fault; |
725 | } |
726 | |
727 | // Select that program in OpenGL |
728 | data->glUseProgram(program->id); |
729 | |
730 | if (shader_params && shader_params != program->shader_params) { |
731 | #ifdef SDL_HAVE_YUV |
732 | if (ftype >= GLES2_SHADER_FRAGMENT_TEXTURE_YUV) { |
733 | // YUV shader params are Yoffset, 0, Rcoeff, 0, Gcoeff, 0, Bcoeff, 0 |
734 | if (program->uniform_locations[GLES2_UNIFORM_OFFSET] != -1) { |
735 | data->glUniform3f(program->uniform_locations[GLES2_UNIFORM_OFFSET], shader_params[0], shader_params[1], shader_params[2]); |
736 | } |
737 | if (program->uniform_locations[GLES2_UNIFORM_MATRIX] != -1) { |
738 | GLfloat matrix[3 * 3]; |
739 | |
740 | matrix[0 * 3 + 0] = shader_params[4]; |
741 | matrix[0 * 3 + 1] = shader_params[5]; |
742 | matrix[0 * 3 + 2] = shader_params[6]; |
743 | matrix[1 * 3 + 0] = shader_params[8]; |
744 | matrix[1 * 3 + 1] = shader_params[9]; |
745 | matrix[1 * 3 + 2] = shader_params[10]; |
746 | matrix[2 * 3 + 0] = shader_params[12]; |
747 | matrix[2 * 3 + 1] = shader_params[13]; |
748 | matrix[2 * 3 + 2] = shader_params[14]; |
749 | data->glUniformMatrix3fv(program->uniform_locations[GLES2_UNIFORM_MATRIX], 1, GL_FALSE, matrix); |
750 | } |
751 | } |
752 | else |
753 | #endif |
754 | if (ftype >= GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_PIXELART) { |
755 | data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_TEXEL_SIZE], shader_params[0], shader_params[1], shader_params[2], shader_params[3]); |
756 | } |
757 | program->shader_params = shader_params; |
758 | } |
759 | |
760 | // Set the current program |
761 | data->drawstate.program = program; |
762 | |
763 | // Clean up and return |
764 | return true; |
765 | fault: |
766 | data->drawstate.program = NULL; |
767 | return false; |
768 | } |
769 | |
770 | static bool GLES2_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) |
771 | { |
772 | return true; // nothing to do in this backend. |
773 | } |
774 | |
775 | static bool GLES2_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
776 | { |
777 | const bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32)); |
778 | SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first); |
779 | int i; |
780 | SDL_FColor color = cmd->data.draw.color; |
781 | const float color_scale = cmd->data.draw.color_scale; |
782 | |
783 | if (!verts) { |
784 | return false; |
785 | } |
786 | |
787 | color.r *= color_scale; |
788 | color.g *= color_scale; |
789 | color.b *= color_scale; |
790 | |
791 | if (colorswap) { |
792 | float r = color.r; |
793 | color.r = color.b; |
794 | color.b = r; |
795 | } |
796 | |
797 | cmd->data.draw.count = count; |
798 | for (i = 0; i < count; i++) { |
799 | verts->position.x = 0.5f + points[i].x; |
800 | verts->position.y = 0.5f + points[i].y; |
801 | verts->color = color; |
802 | verts++; |
803 | } |
804 | |
805 | return true; |
806 | } |
807 | |
808 | static bool GLES2_QueueDrawLines(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) |
809 | { |
810 | const bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32)); |
811 | int i; |
812 | GLfloat prevx, prevy; |
813 | SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first); |
814 | SDL_FColor color = cmd->data.draw.color; |
815 | const float color_scale = cmd->data.draw.color_scale; |
816 | |
817 | if (!verts) { |
818 | return false; |
819 | } |
820 | |
821 | color.r *= color_scale; |
822 | color.g *= color_scale; |
823 | color.b *= color_scale; |
824 | |
825 | if (colorswap) { |
826 | float r = color.r; |
827 | color.r = color.b; |
828 | color.b = r; |
829 | } |
830 | |
831 | cmd->data.draw.count = count; |
832 | |
833 | // 0.5f offset to hit the center of the pixel. |
834 | prevx = 0.5f + points->x; |
835 | prevy = 0.5f + points->y; |
836 | verts->position.x = prevx; |
837 | verts->position.y = prevy; |
838 | verts->color = color; |
839 | verts++; |
840 | |
841 | /* bump the end of each line segment out a quarter of a pixel, to provoke |
842 | the diamond-exit rule. Without this, you won't just drop the last |
843 | pixel of the last line segment, but you might also drop pixels at the |
844 | edge of any given line segment along the way too. */ |
845 | for (i = 1; i < count; i++) { |
846 | const GLfloat xstart = prevx; |
847 | const GLfloat ystart = prevy; |
848 | const GLfloat xend = points[i].x + 0.5f; // 0.5f to hit pixel center. |
849 | const GLfloat yend = points[i].y + 0.5f; |
850 | // bump a little in the direction we are moving in. |
851 | const GLfloat deltax = xend - xstart; |
852 | const GLfloat deltay = yend - ystart; |
853 | const GLfloat angle = SDL_atan2f(deltay, deltax); |
854 | prevx = xend + (SDL_cosf(angle) * 0.25f); |
855 | prevy = yend + (SDL_sinf(angle) * 0.25f); |
856 | verts->position.x = prevx; |
857 | verts->position.y = prevy; |
858 | verts->color = color; |
859 | verts++; |
860 | } |
861 | |
862 | return true; |
863 | } |
864 | |
865 | static bool GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, |
866 | const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, |
867 | int num_vertices, const void *indices, int num_indices, int size_indices, |
868 | float scale_x, float scale_y) |
869 | { |
870 | int i; |
871 | const bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32)); |
872 | int count = indices ? num_indices : num_vertices; |
873 | const float color_scale = cmd->data.draw.color_scale; |
874 | |
875 | cmd->data.draw.count = count; |
876 | size_indices = indices ? size_indices : 0; |
877 | |
878 | if (texture) { |
879 | SDL_Vertex *verts = (SDL_Vertex *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first); |
880 | if (!verts) { |
881 | return false; |
882 | } |
883 | |
884 | for (i = 0; i < count; i++) { |
885 | int j; |
886 | float *xy_; |
887 | SDL_FColor col_; |
888 | float *uv_; |
889 | if (size_indices == 4) { |
890 | j = ((const Uint32 *)indices)[i]; |
891 | } else if (size_indices == 2) { |
892 | j = ((const Uint16 *)indices)[i]; |
893 | } else if (size_indices == 1) { |
894 | j = ((const Uint8 *)indices)[i]; |
895 | } else { |
896 | j = i; |
897 | } |
898 | |
899 | xy_ = (float *)((char *)xy + j * xy_stride); |
900 | col_ = *(SDL_FColor *)((char *)color + j * color_stride); |
901 | uv_ = (float *)((char *)uv + j * uv_stride); |
902 | |
903 | verts->position.x = xy_[0] * scale_x; |
904 | verts->position.y = xy_[1] * scale_y; |
905 | |
906 | col_.r *= color_scale; |
907 | col_.g *= color_scale; |
908 | col_.b *= color_scale; |
909 | |
910 | if (colorswap) { |
911 | float r = col_.r; |
912 | col_.r = col_.b; |
913 | col_.b = r; |
914 | } |
915 | |
916 | verts->color = col_; |
917 | verts->tex_coord.x = uv_[0]; |
918 | verts->tex_coord.y = uv_[1]; |
919 | verts++; |
920 | } |
921 | |
922 | } else { |
923 | SDL_VertexSolid *verts = (SDL_VertexSolid *)SDL_AllocateRenderVertices(renderer, count * sizeof(*verts), 0, &cmd->data.draw.first); |
924 | if (!verts) { |
925 | return false; |
926 | } |
927 | |
928 | for (i = 0; i < count; i++) { |
929 | int j; |
930 | float *xy_; |
931 | SDL_FColor col_; |
932 | |
933 | if (size_indices == 4) { |
934 | j = ((const Uint32 *)indices)[i]; |
935 | } else if (size_indices == 2) { |
936 | j = ((const Uint16 *)indices)[i]; |
937 | } else if (size_indices == 1) { |
938 | j = ((const Uint8 *)indices)[i]; |
939 | } else { |
940 | j = i; |
941 | } |
942 | |
943 | xy_ = (float *)((char *)xy + j * xy_stride); |
944 | col_ = *(SDL_FColor *)((char *)color + j * color_stride); |
945 | |
946 | verts->position.x = xy_[0] * scale_x; |
947 | verts->position.y = xy_[1] * scale_y; |
948 | |
949 | col_.r *= color_scale; |
950 | col_.g *= color_scale; |
951 | col_.b *= color_scale; |
952 | |
953 | if (colorswap) { |
954 | float r = col_.r; |
955 | col_.r = col_.b; |
956 | col_.b = r; |
957 | } |
958 | |
959 | verts->color = col_; |
960 | verts++; |
961 | } |
962 | } |
963 | |
964 | return true; |
965 | } |
966 | |
967 | static bool SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc, void *vertices) |
968 | { |
969 | SDL_Texture *texture = cmd->data.draw.texture; |
970 | const SDL_BlendMode blend = cmd->data.draw.blend; |
971 | GLES2_ProgramCacheEntry *program; |
972 | int stride; |
973 | |
974 | SDL_assert((texture != NULL) == (imgsrc != GLES2_IMAGESOURCE_SOLID)); |
975 | |
976 | if (data->drawstate.viewport_dirty) { |
977 | const SDL_Rect *viewport = &data->drawstate.viewport; |
978 | data->glViewport(viewport->x, |
979 | data->drawstate.target ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h), |
980 | viewport->w, viewport->h); |
981 | if (viewport->w && viewport->h) { |
982 | data->drawstate.projection[0][0] = 2.0f / viewport->w; |
983 | data->drawstate.projection[1][1] = (data->drawstate.target ? 2.0f : -2.0f) / viewport->h; |
984 | data->drawstate.projection[3][1] = data->drawstate.target ? -1.0f : 1.0f; |
985 | } |
986 | data->drawstate.viewport_dirty = false; |
987 | } |
988 | |
989 | if (data->drawstate.cliprect_enabled_dirty) { |
990 | if (!data->drawstate.cliprect_enabled) { |
991 | data->glDisable(GL_SCISSOR_TEST); |
992 | } else { |
993 | data->glEnable(GL_SCISSOR_TEST); |
994 | } |
995 | data->drawstate.cliprect_enabled_dirty = false; |
996 | } |
997 | |
998 | if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { |
999 | const SDL_Rect *viewport = &data->drawstate.viewport; |
1000 | const SDL_Rect *rect = &data->drawstate.cliprect; |
1001 | data->glScissor(viewport->x + rect->x, |
1002 | data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h, |
1003 | rect->w, rect->h); |
1004 | data->drawstate.cliprect_dirty = false; |
1005 | } |
1006 | |
1007 | if (data->drawstate.texturing_dirty || ((texture != NULL) != data->drawstate.texturing)) { |
1008 | if (!texture) { |
1009 | data->glDisableVertexAttribArray((GLenum)GLES2_ATTRIBUTE_TEXCOORD); |
1010 | data->drawstate.texturing = false; |
1011 | } else { |
1012 | data->glEnableVertexAttribArray((GLenum)GLES2_ATTRIBUTE_TEXCOORD); |
1013 | data->drawstate.texturing = true; |
1014 | } |
1015 | data->drawstate.texturing_dirty = false; |
1016 | } |
1017 | |
1018 | if (texture) { |
1019 | stride = sizeof(SDL_Vertex); |
1020 | } else { |
1021 | stride = sizeof(SDL_VertexSolid); |
1022 | } |
1023 | |
1024 | if (texture) { |
1025 | uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs. |
1026 | data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_Vertex, tex_coord))); |
1027 | } |
1028 | |
1029 | SDL_Colorspace colorspace = texture ? texture->colorspace : SDL_COLORSPACE_SRGB; |
1030 | if (!GLES2_SelectProgram(data, texture, imgsrc, cmd->data.draw.texture_scale_mode, colorspace)) { |
1031 | return false; |
1032 | } |
1033 | |
1034 | program = data->drawstate.program; |
1035 | |
1036 | if (program->uniform_locations[GLES2_UNIFORM_PROJECTION] != -1) { |
1037 | if (SDL_memcmp(program->projection, data->drawstate.projection, sizeof(data->drawstate.projection)) != 0) { |
1038 | data->glUniformMatrix4fv(program->uniform_locations[GLES2_UNIFORM_PROJECTION], 1, GL_FALSE, (GLfloat *)data->drawstate.projection); |
1039 | SDL_memcpy(program->projection, data->drawstate.projection, sizeof(data->drawstate.projection)); |
1040 | } |
1041 | } |
1042 | |
1043 | if (blend != data->drawstate.blend) { |
1044 | if (blend == SDL_BLENDMODE_NONE) { |
1045 | data->glDisable(GL_BLEND); |
1046 | } else { |
1047 | data->glEnable(GL_BLEND); |
1048 | data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)), |
1049 | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)), |
1050 | GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)), |
1051 | GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend))); |
1052 | data->glBlendEquationSeparate(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)), |
1053 | GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend))); |
1054 | } |
1055 | data->drawstate.blend = blend; |
1056 | } |
1057 | |
1058 | // all drawing commands use this |
1059 | { |
1060 | uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs. |
1061 | data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, position))); |
1062 | data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_TRUE /* Normalized */, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, color))); |
1063 | } |
1064 | |
1065 | return true; |
1066 | } |
1067 | |
1068 | static bool SetTextureScaleMode(GLES2_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode) |
1069 | { |
1070 | switch (scaleMode) { |
1071 | case SDL_SCALEMODE_NEAREST: |
1072 | data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
1073 | data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1074 | break; |
1075 | case SDL_SCALEMODE_LINEAR: |
1076 | data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
1077 | data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
1078 | break; |
1079 | case SDL_SCALEMODE_PIXELART: |
1080 | #ifdef OPENGLES_300 // Required for the pixel art shader |
1081 | data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
1082 | data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
1083 | #else |
1084 | data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
1085 | data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1086 | #endif |
1087 | break; |
1088 | default: |
1089 | return SDL_SetError("Unknown texture scale mode: %d" , scaleMode); |
1090 | } |
1091 | return true; |
1092 | } |
1093 | |
1094 | static bool SetTextureAddressMode(GLES2_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode) |
1095 | { |
1096 | switch (addressMode) { |
1097 | case SDL_TEXTURE_ADDRESS_CLAMP: |
1098 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
1099 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1100 | break; |
1101 | case SDL_TEXTURE_ADDRESS_WRAP: |
1102 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, GL_REPEAT); |
1103 | data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, GL_REPEAT); |
1104 | break; |
1105 | default: |
1106 | return SDL_SetError("Unknown texture address mode: %d" , addressMode); |
1107 | } |
1108 | return true; |
1109 | } |
1110 | |
1111 | static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, void *vertices) |
1112 | { |
1113 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
1114 | GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; |
1115 | SDL_Texture *texture = cmd->data.draw.texture; |
1116 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
1117 | int ret; |
1118 | |
1119 | // Pick an appropriate shader |
1120 | if (renderer->target) { |
1121 | // Check if we need to do color mapping between the source and render target textures |
1122 | if (renderer->target->format != texture->format) { |
1123 | switch (texture->format) { |
1124 | case SDL_PIXELFORMAT_BGRA32: |
1125 | switch (renderer->target->format) { |
1126 | case SDL_PIXELFORMAT_RGBA32: |
1127 | case SDL_PIXELFORMAT_RGBX32: |
1128 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB; |
1129 | break; |
1130 | case SDL_PIXELFORMAT_BGRX32: |
1131 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; |
1132 | break; |
1133 | default: |
1134 | break; |
1135 | } |
1136 | break; |
1137 | case SDL_PIXELFORMAT_RGBA32: |
1138 | switch (renderer->target->format) { |
1139 | case SDL_PIXELFORMAT_BGRA32: |
1140 | case SDL_PIXELFORMAT_BGRX32: |
1141 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB; |
1142 | break; |
1143 | case SDL_PIXELFORMAT_RGBX32: |
1144 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; |
1145 | break; |
1146 | default: |
1147 | break; |
1148 | } |
1149 | break; |
1150 | case SDL_PIXELFORMAT_BGRX32: |
1151 | switch (renderer->target->format) { |
1152 | case SDL_PIXELFORMAT_RGBA32: |
1153 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB; |
1154 | break; |
1155 | case SDL_PIXELFORMAT_BGRA32: |
1156 | sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR; |
1157 | break; |
1158 | case SDL_PIXELFORMAT_RGBX32: |
1159 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB; |
1160 | break; |
1161 | default: |
1162 | break; |
1163 | } |
1164 | break; |
1165 | case SDL_PIXELFORMAT_RGBX32: |
1166 | switch (renderer->target->format) { |
1167 | case SDL_PIXELFORMAT_RGBA32: |
1168 | sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR; |
1169 | break; |
1170 | case SDL_PIXELFORMAT_BGRA32: |
1171 | sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB; |
1172 | break; |
1173 | case SDL_PIXELFORMAT_BGRX32: |
1174 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB; |
1175 | break; |
1176 | default: |
1177 | break; |
1178 | } |
1179 | break; |
1180 | #ifdef SDL_HAVE_YUV |
1181 | case SDL_PIXELFORMAT_IYUV: |
1182 | case SDL_PIXELFORMAT_YV12: |
1183 | sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV; |
1184 | break; |
1185 | case SDL_PIXELFORMAT_NV12: |
1186 | sourceType = GLES2_IMAGESOURCE_TEXTURE_NV12; |
1187 | break; |
1188 | case SDL_PIXELFORMAT_NV21: |
1189 | sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21; |
1190 | break; |
1191 | #endif |
1192 | case SDL_PIXELFORMAT_EXTERNAL_OES: |
1193 | sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES; |
1194 | break; |
1195 | default: |
1196 | return SDL_SetError("Unsupported texture format" ); |
1197 | } |
1198 | } else { |
1199 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; // Texture formats match, use the non color mapping shader (even if the formats are not ABGR) |
1200 | } |
1201 | } else { |
1202 | switch (texture->format) { |
1203 | case SDL_PIXELFORMAT_BGRA32: |
1204 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ARGB; |
1205 | break; |
1206 | case SDL_PIXELFORMAT_RGBA32: |
1207 | sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR; |
1208 | break; |
1209 | case SDL_PIXELFORMAT_BGRX32: |
1210 | sourceType = GLES2_IMAGESOURCE_TEXTURE_RGB; |
1211 | break; |
1212 | case SDL_PIXELFORMAT_RGBX32: |
1213 | sourceType = GLES2_IMAGESOURCE_TEXTURE_BGR; |
1214 | break; |
1215 | #ifdef SDL_HAVE_YUV |
1216 | case SDL_PIXELFORMAT_IYUV: |
1217 | case SDL_PIXELFORMAT_YV12: |
1218 | sourceType = GLES2_IMAGESOURCE_TEXTURE_YUV; |
1219 | break; |
1220 | case SDL_PIXELFORMAT_NV12: |
1221 | sourceType = GLES2_IMAGESOURCE_TEXTURE_NV12; |
1222 | break; |
1223 | case SDL_PIXELFORMAT_NV21: |
1224 | sourceType = GLES2_IMAGESOURCE_TEXTURE_NV21; |
1225 | break; |
1226 | #endif |
1227 | case SDL_PIXELFORMAT_EXTERNAL_OES: |
1228 | sourceType = GLES2_IMAGESOURCE_TEXTURE_EXTERNAL_OES; |
1229 | break; |
1230 | default: |
1231 | return SDL_SetError("Unsupported texture format" ); |
1232 | } |
1233 | } |
1234 | |
1235 | ret = SetDrawState(data, cmd, sourceType, vertices); |
1236 | |
1237 | if (texture != data->drawstate.texture) { |
1238 | #ifdef SDL_HAVE_YUV |
1239 | if (tdata->yuv) { |
1240 | data->glActiveTexture(GL_TEXTURE2); |
1241 | data->glBindTexture(tdata->texture_type, tdata->texture_v); |
1242 | |
1243 | data->glActiveTexture(GL_TEXTURE1); |
1244 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1245 | |
1246 | data->glActiveTexture(GL_TEXTURE0); |
1247 | } else if (tdata->nv12) { |
1248 | data->glActiveTexture(GL_TEXTURE1); |
1249 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1250 | |
1251 | data->glActiveTexture(GL_TEXTURE0); |
1252 | } |
1253 | #endif |
1254 | data->glBindTexture(tdata->texture_type, tdata->texture); |
1255 | |
1256 | data->drawstate.texture = texture; |
1257 | } |
1258 | |
1259 | if (cmd->data.draw.texture_scale_mode != tdata->texture_scale_mode) { |
1260 | #ifdef SDL_HAVE_YUV |
1261 | if (tdata->yuv) { |
1262 | data->glActiveTexture(GL_TEXTURE2); |
1263 | if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) { |
1264 | return false; |
1265 | } |
1266 | |
1267 | data->glActiveTexture(GL_TEXTURE1); |
1268 | if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) { |
1269 | return false; |
1270 | } |
1271 | |
1272 | data->glActiveTexture(GL_TEXTURE0); |
1273 | } else if (tdata->nv12) { |
1274 | data->glActiveTexture(GL_TEXTURE1); |
1275 | if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) { |
1276 | return false; |
1277 | } |
1278 | |
1279 | data->glActiveTexture(GL_TEXTURE0); |
1280 | } |
1281 | #endif |
1282 | if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) { |
1283 | return false; |
1284 | } |
1285 | |
1286 | tdata->texture_scale_mode = cmd->data.draw.texture_scale_mode; |
1287 | } |
1288 | |
1289 | if (cmd->data.draw.texture_address_mode != tdata->texture_address_mode) { |
1290 | #ifdef SDL_HAVE_YUV |
1291 | if (tdata->yuv) { |
1292 | data->glActiveTexture(GL_TEXTURE2); |
1293 | if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) { |
1294 | return false; |
1295 | } |
1296 | |
1297 | data->glActiveTexture(GL_TEXTURE1); |
1298 | if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) { |
1299 | return false; |
1300 | } |
1301 | |
1302 | data->glActiveTexture(GL_TEXTURE0); |
1303 | } else if (tdata->nv12) { |
1304 | data->glActiveTexture(GL_TEXTURE1); |
1305 | if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) { |
1306 | return false; |
1307 | } |
1308 | |
1309 | data->glActiveTexture(GL_TEXTURE0); |
1310 | } |
1311 | #endif |
1312 | if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) { |
1313 | return false; |
1314 | } |
1315 | |
1316 | tdata->texture_address_mode = cmd->data.draw.texture_address_mode; |
1317 | } |
1318 | |
1319 | return ret; |
1320 | } |
1321 | |
1322 | static void GLES2_InvalidateCachedState(SDL_Renderer *renderer) |
1323 | { |
1324 | GLES2_DrawStateCache *cache = &((GLES2_RenderData *)renderer->internal)->drawstate; |
1325 | cache->viewport_dirty = true; |
1326 | cache->texture = NULL; |
1327 | cache->blend = SDL_BLENDMODE_INVALID; |
1328 | cache->cliprect_enabled_dirty = true; |
1329 | cache->cliprect_dirty = true; |
1330 | cache->texturing_dirty = true; |
1331 | cache->clear_color_dirty = true; |
1332 | cache->drawablew = 0; |
1333 | cache->drawableh = 0; |
1334 | cache->program = NULL; |
1335 | } |
1336 | |
1337 | static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
1338 | { |
1339 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
1340 | const bool colorswap = (renderer->target && (renderer->target->format == SDL_PIXELFORMAT_BGRA32 || renderer->target->format == SDL_PIXELFORMAT_BGRX32)); |
1341 | |
1342 | #if USE_VERTEX_BUFFER_OBJECTS |
1343 | const int vboidx = data->current_vertex_buffer; |
1344 | const GLuint vbo = data->vertex_buffers[vboidx]; |
1345 | #endif |
1346 | |
1347 | if (!GLES2_ActivateRenderer(renderer)) { |
1348 | return false; |
1349 | } |
1350 | |
1351 | data->drawstate.target = renderer->target; |
1352 | if (!data->drawstate.target) { |
1353 | int w, h; |
1354 | SDL_GetWindowSizeInPixels(renderer->window, &w, &h); |
1355 | if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) { |
1356 | data->drawstate.viewport_dirty = true; // if the window dimensions changed, invalidate the current viewport, etc. |
1357 | data->drawstate.cliprect_dirty = true; |
1358 | data->drawstate.drawablew = w; |
1359 | data->drawstate.drawableh = h; |
1360 | } |
1361 | } |
1362 | |
1363 | #if USE_VERTEX_BUFFER_OBJECTS |
1364 | // upload the new VBO data for this set of commands. |
1365 | data->glBindBuffer(GL_ARRAY_BUFFER, vbo); |
1366 | if (data->vertex_buffer_size[vboidx] < vertsize) { |
1367 | data->glBufferData(GL_ARRAY_BUFFER, vertsize, vertices, GL_STREAM_DRAW); |
1368 | data->vertex_buffer_size[vboidx] = vertsize; |
1369 | } else { |
1370 | data->glBufferSubData(GL_ARRAY_BUFFER, 0, vertsize, vertices); |
1371 | } |
1372 | |
1373 | // cycle through a few VBOs so the GL has some time with the data before we replace it. |
1374 | data->current_vertex_buffer++; |
1375 | if (data->current_vertex_buffer >= SDL_arraysize(data->vertex_buffers)) { |
1376 | data->current_vertex_buffer = 0; |
1377 | } |
1378 | // attrib pointers will be offsets into the VBO. |
1379 | vertices = (void *)(uintptr_t)0; // must be the exact value 0, not NULL (the representation of NULL is not guaranteed to be 0). |
1380 | #endif |
1381 | |
1382 | while (cmd) { |
1383 | switch (cmd->command) { |
1384 | case SDL_RENDERCMD_SETDRAWCOLOR: |
1385 | { |
1386 | break; |
1387 | } |
1388 | |
1389 | case SDL_RENDERCMD_SETVIEWPORT: |
1390 | { |
1391 | SDL_Rect *viewport = &data->drawstate.viewport; |
1392 | if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) { |
1393 | SDL_copyp(viewport, &cmd->data.viewport.rect); |
1394 | data->drawstate.viewport_dirty = true; |
1395 | data->drawstate.cliprect_dirty = true; |
1396 | } |
1397 | break; |
1398 | } |
1399 | |
1400 | case SDL_RENDERCMD_SETCLIPRECT: |
1401 | { |
1402 | const SDL_Rect *rect = &cmd->data.cliprect.rect; |
1403 | if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) { |
1404 | data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled; |
1405 | data->drawstate.cliprect_enabled_dirty = true; |
1406 | } |
1407 | |
1408 | if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) { |
1409 | SDL_copyp(&data->drawstate.cliprect, rect); |
1410 | data->drawstate.cliprect_dirty = true; |
1411 | } |
1412 | break; |
1413 | } |
1414 | |
1415 | case SDL_RENDERCMD_CLEAR: |
1416 | { |
1417 | const float r = (colorswap ? cmd->data.color.color.b : cmd->data.color.color.r) * cmd->data.color.color_scale; |
1418 | const float g = cmd->data.color.color.g * cmd->data.color.color_scale; |
1419 | const float b = (colorswap ? cmd->data.color.color.r : cmd->data.color.color.b) * cmd->data.color.color_scale; |
1420 | const float a = cmd->data.color.color.a; |
1421 | if (data->drawstate.clear_color_dirty || |
1422 | (r != data->drawstate.clear_color.r) || |
1423 | (g != data->drawstate.clear_color.g) || |
1424 | (b != data->drawstate.clear_color.b) || |
1425 | (a != data->drawstate.clear_color.a)) { |
1426 | data->glClearColor(r, g, b, a); |
1427 | data->drawstate.clear_color.r = r; |
1428 | data->drawstate.clear_color.g = g; |
1429 | data->drawstate.clear_color.b = b; |
1430 | data->drawstate.clear_color.a = a; |
1431 | data->drawstate.clear_color_dirty = false; |
1432 | } |
1433 | |
1434 | if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { |
1435 | data->glDisable(GL_SCISSOR_TEST); |
1436 | data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; |
1437 | } |
1438 | |
1439 | data->glClear(GL_COLOR_BUFFER_BIT); |
1440 | break; |
1441 | } |
1442 | |
1443 | case SDL_RENDERCMD_FILL_RECTS: // unused |
1444 | break; |
1445 | |
1446 | case SDL_RENDERCMD_COPY: // unused |
1447 | break; |
1448 | |
1449 | case SDL_RENDERCMD_COPY_EX: // unused |
1450 | break; |
1451 | |
1452 | case SDL_RENDERCMD_DRAW_LINES: |
1453 | { |
1454 | if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID, vertices)) { |
1455 | size_t count = cmd->data.draw.count; |
1456 | if (count > 2) { |
1457 | // joined lines cannot be grouped |
1458 | data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count); |
1459 | } else { |
1460 | // let's group non joined lines |
1461 | SDL_RenderCommand *finalcmd = cmd; |
1462 | SDL_RenderCommand *nextcmd = cmd->next; |
1463 | SDL_BlendMode thisblend = cmd->data.draw.blend; |
1464 | |
1465 | while (nextcmd) { |
1466 | const SDL_RenderCommandType nextcmdtype = nextcmd->command; |
1467 | if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) { |
1468 | break; // can't go any further on this draw call, different render command up next. |
1469 | } else if (nextcmd->data.draw.count != 2) { |
1470 | break; // can't go any further on this draw call, those are joined lines |
1471 | } else if (nextcmd->data.draw.blend != thisblend) { |
1472 | break; // can't go any further on this draw call, different blendmode copy up next. |
1473 | } else { |
1474 | finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command. |
1475 | count += nextcmd->data.draw.count; |
1476 | } |
1477 | nextcmd = nextcmd->next; |
1478 | } |
1479 | |
1480 | data->glDrawArrays(GL_LINES, 0, (GLsizei)count); |
1481 | cmd = finalcmd; // skip any copy commands we just combined in here. |
1482 | } |
1483 | } |
1484 | break; |
1485 | } |
1486 | |
1487 | case SDL_RENDERCMD_DRAW_POINTS: |
1488 | case SDL_RENDERCMD_GEOMETRY: |
1489 | { |
1490 | /* as long as we have the same copy command in a row, with the |
1491 | same texture, we can combine them all into a single draw call. */ |
1492 | SDL_Texture *thistexture = cmd->data.draw.texture; |
1493 | SDL_BlendMode thisblend = cmd->data.draw.blend; |
1494 | SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode; |
1495 | SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode; |
1496 | const SDL_RenderCommandType thiscmdtype = cmd->command; |
1497 | SDL_RenderCommand *finalcmd = cmd; |
1498 | SDL_RenderCommand *nextcmd = cmd->next; |
1499 | size_t count = cmd->data.draw.count; |
1500 | int ret; |
1501 | while (nextcmd) { |
1502 | const SDL_RenderCommandType nextcmdtype = nextcmd->command; |
1503 | if (nextcmdtype != thiscmdtype) { |
1504 | break; // can't go any further on this draw call, different render command up next. |
1505 | } else if (nextcmd->data.draw.texture != thistexture || |
1506 | nextcmd->data.draw.texture_scale_mode != thisscalemode || |
1507 | nextcmd->data.draw.texture_address_mode != thisaddressmode || |
1508 | nextcmd->data.draw.blend != thisblend) { |
1509 | break; // can't go any further on this draw call, different texture/blendmode copy up next. |
1510 | } else { |
1511 | finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command. |
1512 | count += nextcmd->data.draw.count; |
1513 | } |
1514 | nextcmd = nextcmd->next; |
1515 | } |
1516 | |
1517 | if (thistexture) { |
1518 | ret = SetCopyState(renderer, cmd, vertices); |
1519 | } else { |
1520 | ret = SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID, vertices); |
1521 | } |
1522 | |
1523 | if (ret) { |
1524 | int op = GL_TRIANGLES; // SDL_RENDERCMD_GEOMETRY |
1525 | if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) { |
1526 | op = GL_POINTS; |
1527 | } |
1528 | data->glDrawArrays(op, 0, (GLsizei)count); |
1529 | } |
1530 | |
1531 | cmd = finalcmd; // skip any copy commands we just combined in here. |
1532 | break; |
1533 | } |
1534 | |
1535 | case SDL_RENDERCMD_NO_OP: |
1536 | break; |
1537 | } |
1538 | |
1539 | cmd = cmd->next; |
1540 | } |
1541 | |
1542 | return GL_CheckError("" , renderer); |
1543 | } |
1544 | |
1545 | static void GLES2_DestroyRenderer(SDL_Renderer *renderer) |
1546 | { |
1547 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
1548 | |
1549 | // Deallocate everything |
1550 | if (data) { |
1551 | GLES2_ActivateRenderer(renderer); |
1552 | |
1553 | { |
1554 | int i; |
1555 | for (i = 0; i < GLES2_SHADER_COUNT; i++) { |
1556 | GLuint id = data->shader_id_cache[i]; |
1557 | if (id) { |
1558 | data->glDeleteShader(id); |
1559 | } |
1560 | } |
1561 | } |
1562 | { |
1563 | GLES2_ProgramCacheEntry *entry; |
1564 | GLES2_ProgramCacheEntry *next; |
1565 | entry = data->program_cache.head; |
1566 | while (entry) { |
1567 | data->glDeleteProgram(entry->id); |
1568 | next = entry->next; |
1569 | SDL_free(entry); |
1570 | entry = next; |
1571 | } |
1572 | } |
1573 | |
1574 | if (data->context) { |
1575 | while (data->framebuffers) { |
1576 | GLES2_FBOList *nextnode = data->framebuffers->next; |
1577 | data->glDeleteFramebuffers(1, &data->framebuffers->FBO); |
1578 | GL_CheckError("" , renderer); |
1579 | SDL_free(data->framebuffers); |
1580 | data->framebuffers = nextnode; |
1581 | } |
1582 | |
1583 | #if USE_VERTEX_BUFFER_OBJECTS |
1584 | data->glDeleteBuffers(SDL_arraysize(data->vertex_buffers), data->vertex_buffers); |
1585 | GL_CheckError("" , renderer); |
1586 | #endif |
1587 | |
1588 | SDL_GL_DestroyContext(data->context); |
1589 | } |
1590 | |
1591 | SDL_free(data); |
1592 | } |
1593 | } |
1594 | |
1595 | static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) |
1596 | { |
1597 | GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->internal; |
1598 | GLES2_TextureData *data; |
1599 | GLenum format; |
1600 | GLenum type; |
1601 | |
1602 | GLES2_ActivateRenderer(renderer); |
1603 | |
1604 | renderdata->drawstate.texture = NULL; // we trash this state. |
1605 | |
1606 | // Determine the corresponding GLES texture format params |
1607 | switch (texture->format) { |
1608 | case SDL_PIXELFORMAT_BGRA32: |
1609 | case SDL_PIXELFORMAT_RGBA32: |
1610 | case SDL_PIXELFORMAT_BGRX32: |
1611 | case SDL_PIXELFORMAT_RGBX32: |
1612 | format = GL_RGBA; |
1613 | type = GL_UNSIGNED_BYTE; |
1614 | break; |
1615 | #ifdef SDL_HAVE_YUV |
1616 | case SDL_PIXELFORMAT_IYUV: |
1617 | case SDL_PIXELFORMAT_YV12: |
1618 | case SDL_PIXELFORMAT_NV12: |
1619 | case SDL_PIXELFORMAT_NV21: |
1620 | format = GL_LUMINANCE; |
1621 | type = GL_UNSIGNED_BYTE; |
1622 | break; |
1623 | #endif |
1624 | #ifdef GL_TEXTURE_EXTERNAL_OES |
1625 | case SDL_PIXELFORMAT_EXTERNAL_OES: |
1626 | format = GL_NONE; |
1627 | type = GL_NONE; |
1628 | break; |
1629 | #endif |
1630 | default: |
1631 | return SDL_SetError("Texture format not supported" ); |
1632 | } |
1633 | |
1634 | if (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES && |
1635 | texture->access != SDL_TEXTUREACCESS_STATIC) { |
1636 | return SDL_SetError("Unsupported texture access for SDL_PIXELFORMAT_EXTERNAL_OES" ); |
1637 | } |
1638 | |
1639 | // Allocate a texture struct |
1640 | data = (GLES2_TextureData *)SDL_calloc(1, sizeof(GLES2_TextureData)); |
1641 | if (!data) { |
1642 | return false; |
1643 | } |
1644 | data->texture = 0; |
1645 | #ifdef GL_TEXTURE_EXTERNAL_OES |
1646 | data->texture_type = (texture->format == SDL_PIXELFORMAT_EXTERNAL_OES) ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; |
1647 | #else |
1648 | data->texture_type = GL_TEXTURE_2D; |
1649 | #endif |
1650 | data->pixel_format = format; |
1651 | data->pixel_type = type; |
1652 | #ifdef SDL_HAVE_YUV |
1653 | data->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12)); |
1654 | data->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21)); |
1655 | data->texture_u = 0; |
1656 | data->texture_v = 0; |
1657 | #endif |
1658 | data->texture_scale_mode = SDL_SCALEMODE_INVALID; |
1659 | data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID; |
1660 | |
1661 | // Allocate a blob for image renderdata |
1662 | if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
1663 | size_t size; |
1664 | data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
1665 | size = (size_t)texture->h * data->pitch; |
1666 | #ifdef SDL_HAVE_YUV |
1667 | if (data->yuv) { |
1668 | // Need to add size for the U and V planes |
1669 | size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2); |
1670 | } else if (data->nv12) { |
1671 | // Need to add size for the U/V plane |
1672 | size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2); |
1673 | } |
1674 | #endif |
1675 | data->pixel_data = SDL_calloc(1, size); |
1676 | if (!data->pixel_data) { |
1677 | SDL_free(data); |
1678 | return false; |
1679 | } |
1680 | } |
1681 | |
1682 | // Allocate the texture |
1683 | GL_CheckError("" , renderer); |
1684 | |
1685 | data->texel_size[2] = texture->w; |
1686 | data->texel_size[3] = texture->h; |
1687 | data->texel_size[0] = 1.0f / data->texel_size[2]; |
1688 | data->texel_size[1] = 1.0f / data->texel_size[3]; |
1689 | |
1690 | #ifdef SDL_HAVE_YUV |
1691 | if (data->yuv) { |
1692 | data->texture_v = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER, 0); |
1693 | if (data->texture_v) { |
1694 | data->texture_v_external = true; |
1695 | } else { |
1696 | renderdata->glGenTextures(1, &data->texture_v); |
1697 | if (!GL_CheckError("glGenTexures()" , renderer)) { |
1698 | return false; |
1699 | } |
1700 | } |
1701 | renderdata->glActiveTexture(GL_TEXTURE2); |
1702 | renderdata->glBindTexture(data->texture_type, data->texture_v); |
1703 | renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL); |
1704 | SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v); |
1705 | |
1706 | data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0); |
1707 | if (data->texture_u) { |
1708 | data->texture_u_external = true; |
1709 | } else { |
1710 | renderdata->glGenTextures(1, &data->texture_u); |
1711 | if (!GL_CheckError("glGenTexures()" , renderer)) { |
1712 | return false; |
1713 | } |
1714 | } |
1715 | renderdata->glActiveTexture(GL_TEXTURE1); |
1716 | renderdata->glBindTexture(data->texture_type, data->texture_u); |
1717 | renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL); |
1718 | if (!GL_CheckError("glTexImage2D()" , renderer)) { |
1719 | return false; |
1720 | } |
1721 | SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u); |
1722 | |
1723 | if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) { |
1724 | return SDL_SetError("Unsupported YUV colorspace" ); |
1725 | } |
1726 | } else if (data->nv12) { |
1727 | data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER, 0); |
1728 | if (data->texture_u) { |
1729 | data->texture_u_external = true; |
1730 | } else { |
1731 | renderdata->glGenTextures(1, &data->texture_u); |
1732 | if (!GL_CheckError("glGenTexures()" , renderer)) { |
1733 | return false; |
1734 | } |
1735 | } |
1736 | renderdata->glActiveTexture(GL_TEXTURE1); |
1737 | renderdata->glBindTexture(data->texture_type, data->texture_u); |
1738 | renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL); |
1739 | if (!GL_CheckError("glTexImage2D()" , renderer)) { |
1740 | return false; |
1741 | } |
1742 | SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u); |
1743 | |
1744 | if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) { |
1745 | return SDL_SetError("Unsupported YUV colorspace" ); |
1746 | } |
1747 | } |
1748 | #endif |
1749 | |
1750 | data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER, 0); |
1751 | if (data->texture) { |
1752 | data->texture_external = true; |
1753 | } else { |
1754 | renderdata->glGenTextures(1, &data->texture); |
1755 | if (!GL_CheckError("glGenTexures()" , renderer)) { |
1756 | return false; |
1757 | } |
1758 | } |
1759 | texture->internal = data; |
1760 | renderdata->glActiveTexture(GL_TEXTURE0); |
1761 | renderdata->glBindTexture(data->texture_type, data->texture); |
1762 | if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) { |
1763 | renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL); |
1764 | if (!GL_CheckError("glTexImage2D()" , renderer)) { |
1765 | return false; |
1766 | } |
1767 | } |
1768 | SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture); |
1769 | SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type); |
1770 | |
1771 | if (texture->access == SDL_TEXTUREACCESS_TARGET) { |
1772 | data->fbo = GLES2_GetFBO((GLES2_RenderData *)renderer->internal, texture->w, texture->h); |
1773 | } else { |
1774 | data->fbo = NULL; |
1775 | } |
1776 | |
1777 | return GL_CheckError("" , renderer); |
1778 | } |
1779 | |
1780 | static bool GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, GLint pitch, GLint bpp) |
1781 | { |
1782 | Uint8 *blob = NULL; |
1783 | Uint8 *src; |
1784 | size_t src_pitch; |
1785 | int y; |
1786 | |
1787 | if ((width == 0) || (height == 0) || (bpp == 0)) { |
1788 | return true; // nothing to do |
1789 | } |
1790 | |
1791 | // Reformat the texture data into a tightly packed array |
1792 | src_pitch = (size_t)width * bpp; |
1793 | src = (Uint8 *)pixels; |
1794 | if ((size_t)pitch != src_pitch) { |
1795 | blob = (Uint8 *)SDL_malloc(src_pitch * height); |
1796 | if (!blob) { |
1797 | return false; |
1798 | } |
1799 | src = blob; |
1800 | for (y = 0; y < height; ++y) { |
1801 | SDL_memcpy(src, pixels, src_pitch); |
1802 | src += src_pitch; |
1803 | pixels = (Uint8 *)pixels + pitch; |
1804 | } |
1805 | src = blob; |
1806 | } |
1807 | |
1808 | data->glTexSubImage2D(target, 0, xoffset, yoffset, width, height, format, type, src); |
1809 | if (blob) { |
1810 | SDL_free(blob); |
1811 | } |
1812 | return true; |
1813 | } |
1814 | |
1815 | static bool GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, |
1816 | const void *pixels, int pitch) |
1817 | { |
1818 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
1819 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
1820 | |
1821 | GLES2_ActivateRenderer(renderer); |
1822 | |
1823 | // Bail out if we're supposed to update an empty rectangle |
1824 | if (rect->w <= 0 || rect->h <= 0) { |
1825 | return true; |
1826 | } |
1827 | |
1828 | data->drawstate.texture = NULL; // we trash this state. |
1829 | |
1830 | // Create a texture subimage with the supplied data |
1831 | data->glBindTexture(tdata->texture_type, tdata->texture); |
1832 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1833 | rect->x, |
1834 | rect->y, |
1835 | rect->w, |
1836 | rect->h, |
1837 | tdata->pixel_format, |
1838 | tdata->pixel_type, |
1839 | pixels, pitch, SDL_BYTESPERPIXEL(texture->format)); |
1840 | |
1841 | #ifdef SDL_HAVE_YUV |
1842 | if (tdata->yuv) { |
1843 | // Skip to the correct offset into the next texture |
1844 | pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch); |
1845 | if (texture->format == SDL_PIXELFORMAT_YV12) { |
1846 | data->glBindTexture(tdata->texture_type, tdata->texture_v); |
1847 | } else { |
1848 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1849 | } |
1850 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1851 | rect->x / 2, |
1852 | rect->y / 2, |
1853 | (rect->w + 1) / 2, |
1854 | (rect->h + 1) / 2, |
1855 | tdata->pixel_format, |
1856 | tdata->pixel_type, |
1857 | pixels, (pitch + 1) / 2, 1); |
1858 | |
1859 | // Skip to the correct offset into the next texture |
1860 | pixels = (const void *)((const Uint8 *)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2)); |
1861 | if (texture->format == SDL_PIXELFORMAT_YV12) { |
1862 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1863 | } else { |
1864 | data->glBindTexture(tdata->texture_type, tdata->texture_v); |
1865 | } |
1866 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1867 | rect->x / 2, |
1868 | rect->y / 2, |
1869 | (rect->w + 1) / 2, |
1870 | (rect->h + 1) / 2, |
1871 | tdata->pixel_format, |
1872 | tdata->pixel_type, |
1873 | pixels, (pitch + 1) / 2, 1); |
1874 | } else if (tdata->nv12) { |
1875 | // Skip to the correct offset into the next texture |
1876 | pixels = (const void *)((const Uint8 *)pixels + rect->h * pitch); |
1877 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1878 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1879 | rect->x / 2, |
1880 | rect->y / 2, |
1881 | (rect->w + 1) / 2, |
1882 | (rect->h + 1) / 2, |
1883 | GL_LUMINANCE_ALPHA, |
1884 | GL_UNSIGNED_BYTE, |
1885 | pixels, 2 * ((pitch + 1) / 2), 2); |
1886 | } |
1887 | #endif |
1888 | |
1889 | return GL_CheckError("glTexSubImage2D()" , renderer); |
1890 | } |
1891 | |
1892 | #ifdef SDL_HAVE_YUV |
1893 | static bool GLES2_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture, |
1894 | const SDL_Rect *rect, |
1895 | const Uint8 *Yplane, int Ypitch, |
1896 | const Uint8 *Uplane, int Upitch, |
1897 | const Uint8 *Vplane, int Vpitch) |
1898 | { |
1899 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
1900 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
1901 | |
1902 | GLES2_ActivateRenderer(renderer); |
1903 | |
1904 | // Bail out if we're supposed to update an empty rectangle |
1905 | if (rect->w <= 0 || rect->h <= 0) { |
1906 | return true; |
1907 | } |
1908 | |
1909 | data->drawstate.texture = NULL; // we trash this state. |
1910 | |
1911 | data->glBindTexture(tdata->texture_type, tdata->texture_v); |
1912 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1913 | rect->x / 2, |
1914 | rect->y / 2, |
1915 | (rect->w + 1) / 2, |
1916 | (rect->h + 1) / 2, |
1917 | tdata->pixel_format, |
1918 | tdata->pixel_type, |
1919 | Vplane, Vpitch, 1); |
1920 | |
1921 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1922 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1923 | rect->x / 2, |
1924 | rect->y / 2, |
1925 | (rect->w + 1) / 2, |
1926 | (rect->h + 1) / 2, |
1927 | tdata->pixel_format, |
1928 | tdata->pixel_type, |
1929 | Uplane, Upitch, 1); |
1930 | |
1931 | data->glBindTexture(tdata->texture_type, tdata->texture); |
1932 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1933 | rect->x, |
1934 | rect->y, |
1935 | rect->w, |
1936 | rect->h, |
1937 | tdata->pixel_format, |
1938 | tdata->pixel_type, |
1939 | Yplane, Ypitch, 1); |
1940 | |
1941 | return GL_CheckError("glTexSubImage2D()" , renderer); |
1942 | } |
1943 | |
1944 | static bool GLES2_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture, |
1945 | const SDL_Rect *rect, |
1946 | const Uint8 *Yplane, int Ypitch, |
1947 | const Uint8 *UVplane, int UVpitch) |
1948 | { |
1949 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
1950 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
1951 | |
1952 | GLES2_ActivateRenderer(renderer); |
1953 | |
1954 | // Bail out if we're supposed to update an empty rectangle |
1955 | if (rect->w <= 0 || rect->h <= 0) { |
1956 | return true; |
1957 | } |
1958 | |
1959 | data->drawstate.texture = NULL; // we trash this state. |
1960 | |
1961 | data->glBindTexture(tdata->texture_type, tdata->texture_u); |
1962 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1963 | rect->x / 2, |
1964 | rect->y / 2, |
1965 | (rect->w + 1) / 2, |
1966 | (rect->h + 1) / 2, |
1967 | GL_LUMINANCE_ALPHA, |
1968 | GL_UNSIGNED_BYTE, |
1969 | UVplane, UVpitch, 2); |
1970 | |
1971 | data->glBindTexture(tdata->texture_type, tdata->texture); |
1972 | GLES2_TexSubImage2D(data, tdata->texture_type, |
1973 | rect->x, |
1974 | rect->y, |
1975 | rect->w, |
1976 | rect->h, |
1977 | tdata->pixel_format, |
1978 | tdata->pixel_type, |
1979 | Yplane, Ypitch, 1); |
1980 | |
1981 | return GL_CheckError("glTexSubImage2D()" , renderer); |
1982 | } |
1983 | #endif |
1984 | |
1985 | static bool GLES2_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, |
1986 | void **pixels, int *pitch) |
1987 | { |
1988 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
1989 | |
1990 | // Retrieve the buffer/pitch for the specified region |
1991 | *pixels = (Uint8 *)tdata->pixel_data + |
1992 | (tdata->pitch * rect->y) + |
1993 | (rect->x * SDL_BYTESPERPIXEL(texture->format)); |
1994 | *pitch = tdata->pitch; |
1995 | |
1996 | return true; |
1997 | } |
1998 | |
1999 | static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
2000 | { |
2001 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
2002 | SDL_Rect rect; |
2003 | |
2004 | // We do whole texture updates, at least for now |
2005 | rect.x = 0; |
2006 | rect.y = 0; |
2007 | rect.w = texture->w; |
2008 | rect.h = texture->h; |
2009 | GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch); |
2010 | } |
2011 | |
2012 | static bool GLES2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) |
2013 | { |
2014 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
2015 | GLES2_TextureData *texturedata = NULL; |
2016 | GLenum status; |
2017 | |
2018 | data->drawstate.viewport_dirty = true; |
2019 | |
2020 | if (!texture) { |
2021 | data->glBindFramebuffer(GL_FRAMEBUFFER, data->window_framebuffer); |
2022 | } else { |
2023 | texturedata = (GLES2_TextureData *)texture->internal; |
2024 | data->glBindFramebuffer(GL_FRAMEBUFFER, texturedata->fbo->FBO); |
2025 | // TODO: check if texture pixel format allows this operation |
2026 | data->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texturedata->texture_type, texturedata->texture, 0); |
2027 | // Check FBO status |
2028 | status = data->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
2029 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
2030 | return SDL_SetError("glFramebufferTexture2D() failed" ); |
2031 | } |
2032 | } |
2033 | return true; |
2034 | } |
2035 | |
2036 | static void GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) |
2037 | { |
2038 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
2039 | GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal; |
2040 | |
2041 | GLES2_ActivateRenderer(renderer); |
2042 | |
2043 | if (data->drawstate.texture == texture) { |
2044 | data->drawstate.texture = NULL; |
2045 | } |
2046 | if (data->drawstate.target == texture) { |
2047 | data->drawstate.target = NULL; |
2048 | } |
2049 | |
2050 | // Destroy the texture |
2051 | if (tdata) { |
2052 | if (tdata->texture && !tdata->texture_external) { |
2053 | data->glDeleteTextures(1, &tdata->texture); |
2054 | } |
2055 | #ifdef SDL_HAVE_YUV |
2056 | if (tdata->texture_v && !tdata->texture_v_external) { |
2057 | data->glDeleteTextures(1, &tdata->texture_v); |
2058 | } |
2059 | if (tdata->texture_u && !tdata->texture_u_external) { |
2060 | data->glDeleteTextures(1, &tdata->texture_u); |
2061 | } |
2062 | #endif |
2063 | SDL_free(tdata->pixel_data); |
2064 | SDL_free(tdata); |
2065 | texture->internal = NULL; |
2066 | } |
2067 | } |
2068 | |
2069 | static SDL_Surface *GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) |
2070 | { |
2071 | GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal; |
2072 | SDL_PixelFormat format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_RGBA32; |
2073 | SDL_Surface *surface; |
2074 | |
2075 | surface = SDL_CreateSurface(rect->w, rect->h, format); |
2076 | if (!surface) { |
2077 | return NULL; |
2078 | } |
2079 | |
2080 | int y = rect->y; |
2081 | if (!renderer->target) { |
2082 | int w, h; |
2083 | SDL_GetRenderOutputSize(renderer, &w, &h); |
2084 | y = (h - y) - rect->h; |
2085 | } |
2086 | |
2087 | data->glReadPixels(rect->x, y, rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels); |
2088 | if (!GL_CheckError("glReadPixels()" , renderer)) { |
2089 | SDL_DestroySurface(surface); |
2090 | return NULL; |
2091 | } |
2092 | |
2093 | // Flip the rows to be top-down if necessary |
2094 | if (!renderer->target) { |
2095 | SDL_FlipSurface(surface, SDL_FLIP_VERTICAL); |
2096 | } |
2097 | return surface; |
2098 | } |
2099 | |
2100 | static bool GLES2_RenderPresent(SDL_Renderer *renderer) |
2101 | { |
2102 | // Tell the video driver to swap buffers |
2103 | return SDL_GL_SwapWindow(renderer->window); |
2104 | } |
2105 | |
2106 | static bool GLES2_SetVSync(SDL_Renderer *renderer, const int vsync) |
2107 | { |
2108 | int interval = 0; |
2109 | |
2110 | if (!SDL_GL_SetSwapInterval(vsync)) { |
2111 | return false; |
2112 | } |
2113 | |
2114 | if (!SDL_GL_GetSwapInterval(&interval)) { |
2115 | return false; |
2116 | } |
2117 | |
2118 | if (interval != vsync) { |
2119 | return SDL_Unsupported(); |
2120 | } |
2121 | return true; |
2122 | } |
2123 | |
2124 | /************************************************************************************************* |
2125 | * Renderer instantiation * |
2126 | *************************************************************************************************/ |
2127 | |
2128 | static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) |
2129 | { |
2130 | GLES2_RenderData *data = NULL; |
2131 | SDL_WindowFlags window_flags = 0; // -Wconditional-uninitialized |
2132 | GLint window_framebuffer; |
2133 | GLint value; |
2134 | int profile_mask = 0, major = 0, minor = 0; |
2135 | bool changed_window = false; |
2136 | |
2137 | if (!SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask)) { |
2138 | goto error; |
2139 | } |
2140 | if (!SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major)) { |
2141 | goto error; |
2142 | } |
2143 | if (!SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor)) { |
2144 | goto error; |
2145 | } |
2146 | |
2147 | SDL_SyncWindow(window); |
2148 | window_flags = SDL_GetWindowFlags(window); |
2149 | |
2150 | // OpenGL ES 3.0 is a superset of OpenGL ES 2.0 |
2151 | if (!(window_flags & SDL_WINDOW_OPENGL) || |
2152 | profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major < RENDERER_CONTEXT_MAJOR) { |
2153 | |
2154 | changed_window = true; |
2155 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
2156 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR); |
2157 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR); |
2158 | |
2159 | if (!SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_METAL)) | SDL_WINDOW_OPENGL)) { |
2160 | goto error; |
2161 | } |
2162 | } |
2163 | |
2164 | SDL_SetupRendererColorspace(renderer, create_props); |
2165 | |
2166 | if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { |
2167 | SDL_SetError("Unsupported output colorspace" ); |
2168 | goto error; |
2169 | } |
2170 | |
2171 | data = (GLES2_RenderData *)SDL_calloc(1, sizeof(GLES2_RenderData)); |
2172 | if (!data) { |
2173 | goto error; |
2174 | } |
2175 | renderer->internal = data; |
2176 | GLES2_InvalidateCachedState(renderer); |
2177 | renderer->window = window; |
2178 | |
2179 | renderer->name = GLES2_RenderDriver.name; |
2180 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32); |
2181 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32); |
2182 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32); |
2183 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32); |
2184 | |
2185 | // Create an OpenGL ES 2.0 context |
2186 | data->context = SDL_GL_CreateContext(window); |
2187 | if (!data->context) { |
2188 | goto error; |
2189 | } |
2190 | if (!SDL_GL_MakeCurrent(window, data->context)) { |
2191 | goto error; |
2192 | } |
2193 | |
2194 | if (!GLES2_LoadFunctions(data)) { |
2195 | goto error; |
2196 | } |
2197 | |
2198 | if (!GLES2_CacheShaders(data)) { |
2199 | goto error; |
2200 | } |
2201 | |
2202 | // Check for debug output support |
2203 | if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &value) && |
2204 | (value & SDL_GL_CONTEXT_DEBUG_FLAG)) { |
2205 | data->debug_enabled = true; |
2206 | } |
2207 | |
2208 | value = 0; |
2209 | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
2210 | SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, value); |
2211 | |
2212 | #if USE_VERTEX_BUFFER_OBJECTS |
2213 | // we keep a few of these and cycle through them, so data can live for a few frames. |
2214 | data->glGenBuffers(SDL_arraysize(data->vertex_buffers), data->vertex_buffers); |
2215 | #endif |
2216 | |
2217 | data->framebuffers = NULL; |
2218 | data->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &window_framebuffer); |
2219 | data->window_framebuffer = (GLuint)window_framebuffer; |
2220 | |
2221 | // Populate the function pointers for the module |
2222 | renderer->WindowEvent = GLES2_WindowEvent; |
2223 | renderer->SupportsBlendMode = GLES2_SupportsBlendMode; |
2224 | renderer->CreateTexture = GLES2_CreateTexture; |
2225 | renderer->UpdateTexture = GLES2_UpdateTexture; |
2226 | #ifdef SDL_HAVE_YUV |
2227 | renderer->UpdateTextureYUV = GLES2_UpdateTextureYUV; |
2228 | renderer->UpdateTextureNV = GLES2_UpdateTextureNV; |
2229 | #endif |
2230 | renderer->LockTexture = GLES2_LockTexture; |
2231 | renderer->UnlockTexture = GLES2_UnlockTexture; |
2232 | renderer->SetRenderTarget = GLES2_SetRenderTarget; |
2233 | renderer->QueueSetViewport = GLES2_QueueNoOp; |
2234 | renderer->QueueSetDrawColor = GLES2_QueueNoOp; |
2235 | renderer->QueueDrawPoints = GLES2_QueueDrawPoints; |
2236 | renderer->QueueDrawLines = GLES2_QueueDrawLines; |
2237 | renderer->QueueGeometry = GLES2_QueueGeometry; |
2238 | renderer->InvalidateCachedState = GLES2_InvalidateCachedState; |
2239 | renderer->RunCommandQueue = GLES2_RunCommandQueue; |
2240 | renderer->RenderReadPixels = GLES2_RenderReadPixels; |
2241 | renderer->RenderPresent = GLES2_RenderPresent; |
2242 | renderer->DestroyTexture = GLES2_DestroyTexture; |
2243 | renderer->DestroyRenderer = GLES2_DestroyRenderer; |
2244 | renderer->SetVSync = GLES2_SetVSync; |
2245 | #ifdef SDL_HAVE_YUV |
2246 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12); |
2247 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_IYUV); |
2248 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV12); |
2249 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21); |
2250 | #endif |
2251 | #ifdef GL_TEXTURE_EXTERNAL_OES |
2252 | if (GLES2_CacheShader(data, GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, GL_FRAGMENT_SHADER)) { |
2253 | SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_EXTERNAL_OES); |
2254 | } |
2255 | #endif |
2256 | |
2257 | if (SDL_GL_ExtensionSupported("GL_EXT_blend_minmax" )) { |
2258 | data->GL_EXT_blend_minmax_supported = true; |
2259 | } |
2260 | |
2261 | // Set up parameters for rendering |
2262 | data->glDisable(GL_DEPTH_TEST); |
2263 | data->glDisable(GL_CULL_FACE); |
2264 | data->glActiveTexture(GL_TEXTURE0); |
2265 | data->glPixelStorei(GL_PACK_ALIGNMENT, 1); |
2266 | data->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
2267 | |
2268 | data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION); |
2269 | data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_COLOR); |
2270 | data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD); |
2271 | |
2272 | data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
2273 | |
2274 | data->drawstate.clear_color.r = 1.0f; |
2275 | data->drawstate.clear_color.g = 1.0f; |
2276 | data->drawstate.clear_color.b = 1.0f; |
2277 | data->drawstate.clear_color.a = 1.0f; |
2278 | data->drawstate.projection[3][0] = -1.0f; |
2279 | data->drawstate.projection[3][3] = 1.0f; |
2280 | |
2281 | GL_CheckError("" , renderer); |
2282 | |
2283 | return true; |
2284 | |
2285 | error: |
2286 | if (changed_window) { |
2287 | // Uh oh, better try to put it back... |
2288 | char *error = SDL_strdup(SDL_GetError()); |
2289 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask); |
2290 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
2291 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
2292 | SDL_RecreateWindow(window, window_flags); |
2293 | SDL_SetError("%s" , error); |
2294 | SDL_free(error); |
2295 | } |
2296 | return false; |
2297 | } |
2298 | |
2299 | SDL_RenderDriver GLES2_RenderDriver = { |
2300 | GLES2_CreateRenderer, "opengles2" |
2301 | }; |
2302 | |
2303 | #endif // SDL_VIDEO_RENDER_OGL_ES2 |
2304 | |