1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrBackendSurface_DEFINED |
9 | #define GrBackendSurface_DEFINED |
10 | |
11 | #include "include/gpu/GrTypes.h" |
12 | #include "include/gpu/gl/GrGLTypes.h" |
13 | #include "include/gpu/mock/GrMockTypes.h" |
14 | #include "include/gpu/vk/GrVkTypes.h" |
15 | #include "include/private/GrGLTypesPriv.h" |
16 | #include "include/private/GrVkTypesPriv.h" |
17 | |
18 | #ifdef SK_DAWN |
19 | #include "include/gpu/dawn/GrDawnTypes.h" |
20 | #endif |
21 | |
22 | class GrVkImageLayout; |
23 | class GrGLTextureParameters; |
24 | |
25 | #ifdef SK_DAWN |
26 | #include "dawn/webgpu_cpp.h" |
27 | #endif |
28 | |
29 | #ifdef SK_METAL |
30 | #include "include/gpu/mtl/GrMtlTypes.h" |
31 | #endif |
32 | |
33 | #ifdef SK_DIRECT3D |
34 | #include "include/gpu/d3d/GrD3DTypesMinimal.h" |
35 | #include "include/private/GrD3DTypesPriv.h" |
36 | class GrD3DResourceState; |
37 | #endif |
38 | |
39 | #if GR_TEST_UTILS |
40 | class SkString; |
41 | #endif |
42 | |
43 | #if !SK_SUPPORT_GPU |
44 | |
45 | // SkSurfaceCharacterization always needs a minimal version of this |
46 | class SK_API GrBackendFormat { |
47 | public: |
48 | bool isValid() const { return false; } |
49 | }; |
50 | |
51 | // SkSurface and SkImage rely on a minimal version of these always being available |
52 | class SK_API GrBackendTexture { |
53 | public: |
54 | GrBackendTexture() {} |
55 | |
56 | bool isValid() const { return false; } |
57 | }; |
58 | |
59 | class SK_API GrBackendRenderTarget { |
60 | public: |
61 | GrBackendRenderTarget() {} |
62 | |
63 | bool isValid() const { return false; } |
64 | bool isFramebufferOnly() const { return false; } |
65 | }; |
66 | #else |
67 | |
68 | enum class GrGLFormat; |
69 | |
70 | class SK_API GrBackendFormat { |
71 | public: |
72 | // Creates an invalid backend format. |
73 | GrBackendFormat() {} |
74 | GrBackendFormat(const GrBackendFormat&); |
75 | GrBackendFormat& operator=(const GrBackendFormat&); |
76 | |
77 | static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { |
78 | return GrBackendFormat(format, target); |
79 | } |
80 | |
81 | static GrBackendFormat MakeVk(VkFormat format) { |
82 | return GrBackendFormat(format, GrVkYcbcrConversionInfo()); |
83 | } |
84 | |
85 | static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo); |
86 | |
87 | #ifdef SK_DAWN |
88 | static GrBackendFormat MakeDawn(wgpu::TextureFormat format) { |
89 | return GrBackendFormat(format); |
90 | } |
91 | #endif |
92 | |
93 | #ifdef SK_METAL |
94 | static GrBackendFormat MakeMtl(GrMTLPixelFormat format) { |
95 | return GrBackendFormat(format); |
96 | } |
97 | #endif |
98 | |
99 | #ifdef SK_DIRECT3D |
100 | static GrBackendFormat MakeDxgi(DXGI_FORMAT format) { |
101 | return GrBackendFormat(format); |
102 | } |
103 | #endif |
104 | |
105 | static GrBackendFormat MakeMock(GrColorType colorType, SkImage::CompressionType compression); |
106 | |
107 | bool operator==(const GrBackendFormat& that) const; |
108 | bool operator!=(const GrBackendFormat& that) const { return !(*this == that); } |
109 | |
110 | GrBackendApi backend() const { return fBackend; } |
111 | GrTextureType textureType() const { return fTextureType; } |
112 | |
113 | /** |
114 | * Gets the channels present in the format as a bitfield of SkColorChannelFlag values. |
115 | * Luminance channels are reported as kGray_SkColorChannelFlag. |
116 | */ |
117 | uint32_t channelMask() const; |
118 | |
119 | /** |
120 | * If the backend API is GL this gets the format as a GrGLFormat. Otherwise, returns |
121 | * GrGLFormat::kUnknown. |
122 | */ |
123 | GrGLFormat asGLFormat() const; |
124 | |
125 | /** |
126 | * If the backend API is Vulkan this gets the format as a VkFormat and returns true. Otherwise, |
127 | * returns false. |
128 | */ |
129 | bool asVkFormat(VkFormat*) const; |
130 | |
131 | const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const; |
132 | |
133 | #ifdef SK_DAWN |
134 | /** |
135 | * If the backend API is Dawn this gets the format as a wgpu::TextureFormat and returns true. |
136 | * Otherwise, returns false. |
137 | */ |
138 | bool asDawnFormat(wgpu::TextureFormat*) const; |
139 | #endif |
140 | |
141 | #ifdef SK_METAL |
142 | /** |
143 | * If the backend API is Metal this gets the format as a GrMtlPixelFormat. Otherwise, |
144 | * Otherwise, returns MTLPixelFormatInvalid. |
145 | */ |
146 | GrMTLPixelFormat asMtlFormat() const; |
147 | #endif |
148 | |
149 | #ifdef SK_DIRECT3D |
150 | /** |
151 | * If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true. |
152 | * Otherwise, returns false. |
153 | */ |
154 | bool asDxgiFormat(DXGI_FORMAT*) const; |
155 | #endif |
156 | |
157 | /** |
158 | * If the backend API is not Mock these two calls will return kUnknown and kNone, respectively. |
159 | * Otherwise, if the compression type is kNone then the GrColorType will be valid. If the |
160 | * compression type is anything other then kNone than the GrColorType will be kUnknown. |
161 | */ |
162 | GrColorType asMockColorType() const; |
163 | SkImage::CompressionType asMockCompressionType() const; |
164 | |
165 | // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the |
166 | // GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will |
167 | // remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM. |
168 | GrBackendFormat makeTexture2D() const; |
169 | |
170 | // Returns true if the backend format has been initialized. |
171 | bool isValid() const { return fValid; } |
172 | |
173 | #if GR_TEST_UTILS |
174 | SkString toStr() const; |
175 | #endif |
176 | |
177 | private: |
178 | GrBackendFormat(GrGLenum format, GrGLenum target); |
179 | |
180 | GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&); |
181 | |
182 | #ifdef SK_DAWN |
183 | GrBackendFormat(wgpu::TextureFormat format); |
184 | #endif |
185 | |
186 | #ifdef SK_METAL |
187 | GrBackendFormat(const GrMTLPixelFormat mtlFormat); |
188 | #endif |
189 | |
190 | #ifdef SK_DIRECT3D |
191 | GrBackendFormat(DXGI_FORMAT dxgiFormat); |
192 | #endif |
193 | |
194 | GrBackendFormat(GrColorType, SkImage::CompressionType); |
195 | |
196 | GrBackendApi fBackend = GrBackendApi::kMock; |
197 | bool fValid = false; |
198 | |
199 | union { |
200 | GrGLenum fGLFormat; // the sized, internal format of the GL resource |
201 | struct { |
202 | VkFormat fFormat; |
203 | GrVkYcbcrConversionInfo fYcbcrConversionInfo; |
204 | } fVk; |
205 | #ifdef SK_DAWN |
206 | wgpu::TextureFormat fDawnFormat; |
207 | #endif |
208 | |
209 | #ifdef SK_METAL |
210 | GrMTLPixelFormat fMtlFormat; |
211 | #endif |
212 | |
213 | #ifdef SK_DIRECT3D |
214 | DXGI_FORMAT fDxgiFormat; |
215 | #endif |
216 | struct { |
217 | GrColorType fColorType; |
218 | SkImage::CompressionType fCompressionType; |
219 | } fMock; |
220 | }; |
221 | GrTextureType fTextureType = GrTextureType::kNone; |
222 | }; |
223 | |
224 | class SK_API GrBackendTexture { |
225 | public: |
226 | // Creates an invalid backend texture. |
227 | GrBackendTexture() : fIsValid(false) {} |
228 | |
229 | // The GrGLTextureInfo must have a valid fFormat. |
230 | GrBackendTexture(int width, |
231 | int height, |
232 | GrMipMapped, |
233 | const GrGLTextureInfo& glInfo); |
234 | |
235 | GrBackendTexture(int width, |
236 | int height, |
237 | const GrVkImageInfo& vkInfo); |
238 | |
239 | #ifdef SK_METAL |
240 | GrBackendTexture(int width, |
241 | int height, |
242 | GrMipMapped, |
243 | const GrMtlTextureInfo& mtlInfo); |
244 | #endif |
245 | |
246 | #ifdef SK_DIRECT3D |
247 | GrBackendTexture(int width, |
248 | int height, |
249 | const GrD3DTextureResourceInfo& d3dInfo); |
250 | #endif |
251 | |
252 | #ifdef SK_DAWN |
253 | GrBackendTexture(int width, |
254 | int height, |
255 | const GrDawnTextureInfo& dawnInfo); |
256 | #endif |
257 | |
258 | GrBackendTexture(int width, |
259 | int height, |
260 | GrMipMapped, |
261 | const GrMockTextureInfo& mockInfo); |
262 | |
263 | GrBackendTexture(const GrBackendTexture& that); |
264 | |
265 | ~GrBackendTexture(); |
266 | |
267 | GrBackendTexture& operator=(const GrBackendTexture& that); |
268 | |
269 | SkISize dimensions() const { return {fWidth, fHeight}; } |
270 | int width() const { return fWidth; } |
271 | int height() const { return fHeight; } |
272 | bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; } |
273 | GrBackendApi backend() const {return fBackend; } |
274 | |
275 | // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in |
276 | // pointer and returns true. Otherwise returns false if the backend API is not GL. |
277 | bool getGLTextureInfo(GrGLTextureInfo*) const; |
278 | |
279 | // Call this to indicate that the texture parameters have been modified in the GL context |
280 | // externally to GrContext. |
281 | void glTextureParametersModified(); |
282 | |
283 | #ifdef SK_DAWN |
284 | // If the backend API is Dawn, copies a snapshot of the GrDawnTextureInfo struct into the passed |
285 | // in pointer and returns true. Otherwise returns false if the backend API is not Dawn. |
286 | bool getDawnTextureInfo(GrDawnTextureInfo*) const; |
287 | #endif |
288 | |
289 | // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed |
290 | // in pointer and returns true. This snapshot will set the fImageLayout to the current layout |
291 | // state. Otherwise returns false if the backend API is not Vulkan. |
292 | bool getVkImageInfo(GrVkImageInfo*) const; |
293 | |
294 | // Anytime the client changes the VkImageLayout of the VkImage captured by this |
295 | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
296 | void setVkImageLayout(VkImageLayout); |
297 | |
298 | #ifdef SK_METAL |
299 | // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed |
300 | // in pointer and returns true. Otherwise returns false if the backend API is not Metal. |
301 | bool getMtlTextureInfo(GrMtlTextureInfo*) const; |
302 | #endif |
303 | |
304 | #ifdef SK_DIRECT3D |
305 | // If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into |
306 | // the passed in pointer and returns true. This snapshot will set the fResourceState to the |
307 | // current resource state. Otherwise returns false if the backend API is not D3D. |
308 | bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; |
309 | |
310 | // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this |
311 | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
312 | void setD3DResourceState(GrD3DResourceStateEnum); |
313 | #endif |
314 | |
315 | // Get the GrBackendFormat for this texture (or an invalid format if this is not valid). |
316 | GrBackendFormat getBackendFormat() const; |
317 | |
318 | // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed |
319 | // in pointer and returns true. Otherwise returns false if the backend API is not Mock. |
320 | bool getMockTextureInfo(GrMockTextureInfo*) const; |
321 | |
322 | // Returns true if we are working with protected content. |
323 | bool isProtected() const; |
324 | |
325 | // Returns true if the backend texture has been initialized. |
326 | bool isValid() const { return fIsValid; } |
327 | |
328 | // Returns true if both textures are valid and refer to the same API texture. |
329 | bool isSameTexture(const GrBackendTexture&); |
330 | |
331 | #if GR_TEST_UTILS |
332 | static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&); |
333 | #endif |
334 | |
335 | private: |
336 | |
337 | #ifdef SK_GL |
338 | friend class GrGLTexture; |
339 | friend class GrGLGpu; // for getGLTextureParams |
340 | GrBackendTexture(int width, |
341 | int height, |
342 | GrMipMapped, |
343 | const GrGLTextureInfo, |
344 | sk_sp<GrGLTextureParameters>); |
345 | sk_sp<GrGLTextureParameters> getGLTextureParams() const; |
346 | #endif |
347 | |
348 | #ifdef SK_VULKAN |
349 | friend class GrVkTexture; |
350 | friend class GrVkGpu; // for getGrVkImageLayout |
351 | GrBackendTexture(int width, |
352 | int height, |
353 | const GrVkImageInfo& vkInfo, |
354 | sk_sp<GrVkImageLayout> layout); |
355 | sk_sp<GrVkImageLayout> getGrVkImageLayout() const; |
356 | #endif |
357 | |
358 | #ifdef SK_DIRECT3D |
359 | friend class GrD3DTexture; |
360 | friend class GrD3DGpu; // for getGrD3DResourceState |
361 | GrBackendTexture(int width, |
362 | int height, |
363 | const GrD3DTextureResourceInfo& vkInfo, |
364 | sk_sp<GrD3DResourceState> state); |
365 | sk_sp<GrD3DResourceState> getGrD3DResourceState() const; |
366 | #endif |
367 | |
368 | // Free and release and resources being held by the GrBackendTexture. |
369 | void cleanup(); |
370 | |
371 | bool fIsValid; |
372 | int fWidth; //<! width in pixels |
373 | int fHeight; //<! height in pixels |
374 | GrMipMapped fMipMapped; |
375 | GrBackendApi fBackend; |
376 | |
377 | union { |
378 | #ifdef SK_GL |
379 | GrGLBackendTextureInfo fGLInfo; |
380 | #endif |
381 | GrVkBackendSurfaceInfo fVkInfo; |
382 | GrMockTextureInfo fMockInfo; |
383 | #ifdef SK_DIRECT3D |
384 | GrD3DBackendSurfaceInfo fD3DInfo; |
385 | #endif |
386 | }; |
387 | #ifdef SK_METAL |
388 | GrMtlTextureInfo fMtlInfo; |
389 | #endif |
390 | #ifdef SK_DAWN |
391 | GrDawnTextureInfo fDawnInfo; |
392 | #endif |
393 | }; |
394 | |
395 | class SK_API GrBackendRenderTarget { |
396 | public: |
397 | // Creates an invalid backend texture. |
398 | GrBackendRenderTarget() : fIsValid(false) {} |
399 | |
400 | // The GrGLTextureInfo must have a valid fFormat. |
401 | GrBackendRenderTarget(int width, |
402 | int height, |
403 | int sampleCnt, |
404 | int stencilBits, |
405 | const GrGLFramebufferInfo& glInfo); |
406 | |
407 | #ifdef SK_DAWN |
408 | GrBackendRenderTarget(int width, |
409 | int height, |
410 | int sampleCnt, |
411 | int stencilBits, |
412 | const GrDawnRenderTargetInfo& dawnInfo); |
413 | #endif |
414 | |
415 | /** Deprecated, use version that does not take stencil bits. */ |
416 | GrBackendRenderTarget(int width, |
417 | int height, |
418 | int sampleCnt, |
419 | int stencilBits, |
420 | const GrVkImageInfo& vkInfo); |
421 | GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo); |
422 | |
423 | #ifdef SK_METAL |
424 | GrBackendRenderTarget(int width, |
425 | int height, |
426 | int sampleCnt, |
427 | const GrMtlTextureInfo& mtlInfo); |
428 | #endif |
429 | |
430 | #ifdef SK_DIRECT3D |
431 | GrBackendRenderTarget(int width, |
432 | int height, |
433 | int sampleCnt, |
434 | const GrD3DTextureResourceInfo& d3dInfo); |
435 | #endif |
436 | |
437 | GrBackendRenderTarget(int width, |
438 | int height, |
439 | int sampleCnt, |
440 | int stencilBits, |
441 | const GrMockRenderTargetInfo& mockInfo); |
442 | |
443 | ~GrBackendRenderTarget(); |
444 | |
445 | GrBackendRenderTarget(const GrBackendRenderTarget& that); |
446 | GrBackendRenderTarget& operator=(const GrBackendRenderTarget&); |
447 | |
448 | SkISize dimensions() const { return {fWidth, fHeight}; } |
449 | int width() const { return fWidth; } |
450 | int height() const { return fHeight; } |
451 | int sampleCnt() const { return fSampleCnt; } |
452 | int stencilBits() const { return fStencilBits; } |
453 | GrBackendApi backend() const {return fBackend; } |
454 | bool isFramebufferOnly() const { return fFramebufferOnly; } |
455 | |
456 | // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed |
457 | // in pointer and returns true. Otherwise returns false if the backend API is not GL. |
458 | bool getGLFramebufferInfo(GrGLFramebufferInfo*) const; |
459 | |
460 | #ifdef SK_DAWN |
461 | // If the backend API is Dawn, copies a snapshot of the GrDawnRenderTargetInfo struct into the |
462 | // passed-in pointer and returns true. Otherwise returns false if the backend API is not Dawn. |
463 | bool getDawnRenderTargetInfo(GrDawnRenderTargetInfo*) const; |
464 | #endif |
465 | |
466 | // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed |
467 | // in pointer and returns true. This snapshot will set the fImageLayout to the current layout |
468 | // state. Otherwise returns false if the backend API is not Vulkan. |
469 | bool getVkImageInfo(GrVkImageInfo*) const; |
470 | |
471 | // Anytime the client changes the VkImageLayout of the VkImage captured by this |
472 | // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout. |
473 | void setVkImageLayout(VkImageLayout); |
474 | |
475 | #ifdef SK_METAL |
476 | // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed |
477 | // in pointer and returns true. Otherwise returns false if the backend API is not Metal. |
478 | bool getMtlTextureInfo(GrMtlTextureInfo*) const; |
479 | #endif |
480 | |
481 | #ifdef SK_DIRECT3D |
482 | // If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the |
483 | // passed in pointer and returns true. Otherwise returns false if the backend API is not D3D. |
484 | bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; |
485 | |
486 | // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this |
487 | // GrBackendTexture, they must call this function to notify Skia of the changed layout. |
488 | void setD3DResourceState(GrD3DResourceStateEnum); |
489 | #endif |
490 | |
491 | // Get the GrBackendFormat for this render target (or an invalid format if this is not valid). |
492 | GrBackendFormat getBackendFormat() const; |
493 | |
494 | // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed |
495 | // in pointer and returns true. Otherwise returns false if the backend API is not Mock. |
496 | bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const; |
497 | |
498 | // Returns true if we are working with protected content. |
499 | bool isProtected() const; |
500 | |
501 | // Returns true if the backend texture has been initialized. |
502 | bool isValid() const { return fIsValid; } |
503 | |
504 | |
505 | #if GR_TEST_UTILS |
506 | static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&); |
507 | #endif |
508 | |
509 | private: |
510 | friend class GrVkGpu; // for getGrVkImageLayout |
511 | sk_sp<GrVkImageLayout> getGrVkImageLayout() const; |
512 | |
513 | friend class GrVkRenderTarget; |
514 | GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo, |
515 | sk_sp<GrVkImageLayout> layout); |
516 | #ifdef SK_DIRECT3D |
517 | friend class GrD3DGpu; |
518 | friend class GrD3DRenderTarget; |
519 | GrBackendRenderTarget(int width, int height, int sampleCnt, |
520 | const GrD3DTextureResourceInfo& d3dInfo, sk_sp<GrD3DResourceState> state); |
521 | sk_sp<GrD3DResourceState> getGrD3DResourceState() const; |
522 | #endif |
523 | |
524 | // Free and release and resources being held by the GrBackendTexture. |
525 | void cleanup(); |
526 | |
527 | bool fIsValid; |
528 | bool fFramebufferOnly = false; |
529 | int fWidth; //<! width in pixels |
530 | int fHeight; //<! height in pixels |
531 | |
532 | int fSampleCnt; |
533 | int fStencilBits; |
534 | |
535 | GrBackendApi fBackend; |
536 | |
537 | union { |
538 | #ifdef SK_GL |
539 | GrGLFramebufferInfo fGLInfo; |
540 | #endif |
541 | GrVkBackendSurfaceInfo fVkInfo; |
542 | GrMockRenderTargetInfo fMockInfo; |
543 | #ifdef SK_DIRECT3D |
544 | GrD3DBackendSurfaceInfo fD3DInfo; |
545 | #endif |
546 | }; |
547 | #ifdef SK_METAL |
548 | GrMtlTextureInfo fMtlInfo; |
549 | #endif |
550 | #ifdef SK_DAWN |
551 | GrDawnRenderTargetInfo fDawnInfo; |
552 | #endif |
553 | }; |
554 | |
555 | #endif |
556 | |
557 | #endif |
558 | |
559 | |