1/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "modules/sksg/include/SkSGGeometryNode.h"
9
10#include "include/core/SkPath.h"
11
12namespace sksg {
13
14// Geometry nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
15GeometryNode::GeometryNode() : INHERITED(kBubbleDamage_Trait) {}
16
17void GeometryNode::clip(SkCanvas* canvas, bool aa) const {
18 SkASSERT(!this->hasInval());
19 this->onClip(canvas, aa);
20}
21
22void GeometryNode::draw(SkCanvas* canvas, const SkPaint& paint) const {
23 SkASSERT(!this->hasInval());
24 this->onDraw(canvas, paint);
25}
26
27bool GeometryNode::contains(const SkPoint& p) const {
28 SkASSERT(!this->hasInval());
29 return this->bounds().contains(p.x(), p.y()) ? this->onContains(p) : false;
30}
31
32SkPath GeometryNode::asPath() const {
33 SkASSERT(!this->hasInval());
34 return this->onAsPath();
35}
36
37} // namespace sksg
38