| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SkSGNode_DEFINED |
| 9 | #define SkSGNode_DEFINED |
| 10 | |
| 11 | #include "include/core/SkRect.h" |
| 12 | #include "include/core/SkRefCnt.h" |
| 13 | |
| 14 | #include <vector> |
| 15 | |
| 16 | class SkCanvas; |
| 17 | class SkMatrix; |
| 18 | |
| 19 | namespace sksg { |
| 20 | |
| 21 | class InvalidationController; |
| 22 | |
| 23 | /** |
| 24 | * Base class for all scene graph nodes. |
| 25 | * |
| 26 | * Handles ingress edge management for the DAG (i.e. node -> "parent" node mapping), |
| 27 | * and invalidation. |
| 28 | * |
| 29 | * Note: egress edges are only implemented/supported in container subclasses |
| 30 | * (e.g. Group, Effect, Draw). |
| 31 | */ |
| 32 | class Node : public SkRefCnt { |
| 33 | public: |
| 34 | // Traverse the DAG and revalidate any dependant/invalidated nodes. |
| 35 | // Returns the bounding box for the DAG fragment. |
| 36 | const SkRect& revalidate(InvalidationController*, const SkMatrix&); |
| 37 | |
| 38 | protected: |
| 39 | enum InvalTraits { |
| 40 | // Nodes with this trait never generate direct damage -- instead, |
| 41 | // the damage bubbles up to ancestors. |
| 42 | kBubbleDamage_Trait = 1 << 0, |
| 43 | |
| 44 | // Nodes with this trait obscure the descendants' damage and always override it. |
| 45 | kOverrideDamage_Trait = 1 << 1, |
| 46 | }; |
| 47 | |
| 48 | explicit Node(uint32_t invalTraits); |
| 49 | ~Node() override; |
| 50 | |
| 51 | const SkRect& bounds() const { |
| 52 | SkASSERT(!this->hasInval()); |
| 53 | return fBounds; |
| 54 | } |
| 55 | |
| 56 | // Tag this node for invalidation and optional damage. |
| 57 | void invalidate(bool damage = true); |
| 58 | bool hasInval() const { return fFlags & kInvalidated_Flag; } |
| 59 | |
| 60 | // Dispatched on revalidation. Subclasses are expected to recompute/cache their properties |
| 61 | // and return their bounding box in local coordinates. |
| 62 | virtual SkRect onRevalidate(InvalidationController*, const SkMatrix& ctm) = 0; |
| 63 | |
| 64 | // Register/unregister |this| to receive invalidation events from a descendant. |
| 65 | void observeInval(const sk_sp<Node>&); |
| 66 | void unobserveInval(const sk_sp<Node>&); |
| 67 | |
| 68 | private: |
| 69 | enum Flags { |
| 70 | kInvalidated_Flag = 1 << 0, // the node or its descendants require revalidation |
| 71 | kDamage_Flag = 1 << 1, // the node contributes damage during revalidation |
| 72 | kObserverArray_Flag = 1 << 2, // the node has more than one inval observer |
| 73 | kInTraversal_Flag = 1 << 3, // the node is part of a traversal (cycle detection) |
| 74 | }; |
| 75 | |
| 76 | template <typename Func> |
| 77 | void forEachInvalObserver(Func&&) const; |
| 78 | |
| 79 | class ScopedFlag; |
| 80 | |
| 81 | union { |
| 82 | Node* fInvalObserver; |
| 83 | std::vector<Node*>* fInvalObserverArray; |
| 84 | }; |
| 85 | SkRect fBounds; |
| 86 | const uint32_t fInvalTraits : 2; |
| 87 | uint32_t fFlags : 4; // Internal flags. |
| 88 | uint32_t fNodeFlags : 8; // Accessible from select subclasses. |
| 89 | // Free bits : 18; |
| 90 | |
| 91 | friend class NodePriv; |
| 92 | friend class RenderNode; // node flags access |
| 93 | |
| 94 | typedef SkRefCnt INHERITED; |
| 95 | }; |
| 96 | |
| 97 | // Helper for defining attribute getters/setters in subclasses. |
| 98 | #define SG_ATTRIBUTE(attr_name, attr_type, attr_container) \ |
| 99 | const attr_type& get##attr_name() const { return attr_container; } \ |
| 100 | void set##attr_name(const attr_type& v) { \ |
| 101 | if (attr_container == v) return; \ |
| 102 | attr_container = v; \ |
| 103 | this->invalidate(); \ |
| 104 | } \ |
| 105 | void set##attr_name(attr_type&& v) { \ |
| 106 | if (attr_container == v) return; \ |
| 107 | attr_container = std::move(v); \ |
| 108 | this->invalidate(); \ |
| 109 | } |
| 110 | |
| 111 | #define SG_MAPPED_ATTRIBUTE(attr_name, attr_type, attr_container) \ |
| 112 | attr_type get##attr_name() const { return attr_container.get##attr_name(); } \ |
| 113 | void set##attr_name(const attr_type& v) { \ |
| 114 | if (attr_container.get##attr_name() == v) return; \ |
| 115 | attr_container.set##attr_name(v); \ |
| 116 | this->invalidate(); \ |
| 117 | } \ |
| 118 | void set##attr_name(attr_type&& v) { \ |
| 119 | if (attr_container.get##attr_name() == v) return; \ |
| 120 | attr_container.set##attr_name(std::move(v)); \ |
| 121 | this->invalidate(); \ |
| 122 | } |
| 123 | |
| 124 | } // namespace sksg |
| 125 | |
| 126 | #endif // SkSGNode_DEFINED |
| 127 | |