1 | /* |
2 | * Copyright 2013 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkMatrixUtils_DEFINED |
9 | #define SkMatrixUtils_DEFINED |
10 | |
11 | #include "include/core/SkPoint.h" |
12 | #include "include/core/SkSize.h" |
13 | |
14 | class SkMatrix; |
15 | class SkPaint; |
16 | |
17 | /** |
18 | * Given a matrix, size and paint, return true if the computed dst-rect would |
19 | * align such that there is a 1-to-1 coorspondence between src and dst pixels. |
20 | * This can be called by drawing code to see if drawBitmap can be turned into |
21 | * drawSprite (which is faster). |
22 | * |
23 | * The src-rect is defined to be { 0, 0, size.width(), size.height() } |
24 | */ |
25 | bool SkTreatAsSprite(const SkMatrix&, const SkISize& size, const SkPaint& paint); |
26 | |
27 | /** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by |
28 | the cosine and sine of the rotation angle), followed by a non-uniform scale, |
29 | followed by another rotation. If there is a reflection, one of the scale |
30 | factors will be negative. |
31 | Returns true if successful. Returns false if the matrix is degenerate. |
32 | */ |
33 | bool SkDecomposeUpper2x2(const SkMatrix& matrix, |
34 | SkPoint* rotation1, |
35 | SkPoint* scale, |
36 | SkPoint* rotation2); |
37 | |
38 | #endif |
39 | |