1 | /* |
2 | * Copyright 2019 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGpuBuffer_DEFINED |
9 | #define GrGpuBuffer_DEFINED |
10 | |
11 | #include "src/gpu/GrBuffer.h" |
12 | #include "src/gpu/GrGpuResource.h" |
13 | |
14 | class GrGpu; |
15 | |
16 | class GrGpuBuffer : public GrGpuResource, public GrBuffer { |
17 | public: |
18 | /** |
19 | * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with |
20 | * "static" and "stream" patterns are disqualified by nature from being cached and reused.) |
21 | */ |
22 | static void ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType, GrScratchKey*); |
23 | |
24 | GrAccessPattern accessPattern() const { return fAccessPattern; } |
25 | |
26 | size_t size() const final { return fSizeInBytes; } |
27 | |
28 | void ref() const final { GrGpuResource::ref(); } |
29 | |
30 | void unref() const final { GrGpuResource::unref(); } |
31 | |
32 | /** |
33 | * Maps the buffer to be read or written by the CPU. |
34 | * |
35 | * It is an error to draw from the buffer while it is mapped or transfer to/from the buffer. It |
36 | * may fail if the backend doesn't support mapping the buffer. Once a buffer is mapped, |
37 | * subsequent calls to map() trivially succeed. No matter how many times map() is called, |
38 | * umap() will unmap the buffer on the first call if it is mapped. |
39 | * |
40 | * If the buffer is of type GrGpuBufferType::kXferGpuToCpu then it is mapped for reading only. |
41 | * Otherwise it is mapped writing only. Writing to a buffer that is mapped for reading or vice |
42 | * versa produces undefined results. If the buffer is mapped for writing then then the buffer's |
43 | * previous contents are invalidated. |
44 | * |
45 | * @return a pointer to the data or nullptr if the map fails. |
46 | */ |
47 | void* map(); |
48 | |
49 | /** |
50 | * Unmaps the buffer if it is mapped. |
51 | * |
52 | * The pointer returned by the previous map call will no longer be valid. |
53 | */ |
54 | void unmap(); |
55 | |
56 | /** |
57 | * Queries whether the buffer has been mapped. |
58 | * |
59 | * @return true if the buffer is mapped, false otherwise. |
60 | */ |
61 | bool isMapped() const; |
62 | |
63 | bool isCpuBuffer() const final { return false; } |
64 | |
65 | /** |
66 | * Updates the buffer data. |
67 | * |
68 | * The size of the buffer will be preserved. The src data will be |
69 | * placed at the beginning of the buffer and any remaining contents will |
70 | * be undefined. srcSizeInBytes must be <= to the buffer size. |
71 | * |
72 | * The buffer must not be mapped. |
73 | * |
74 | * Fails for GrGpuBufferType::kXferGpuToCpu. |
75 | * |
76 | * Note that buffer updates do not go through GrContext and therefore are |
77 | * not serialized with other operations. |
78 | * |
79 | * @return returns true if the update succeeds, false otherwise. |
80 | */ |
81 | bool updateData(const void* src, size_t srcSizeInBytes); |
82 | |
83 | protected: |
84 | GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern); |
85 | GrGpuBufferType intendedType() const { return fIntendedType; } |
86 | |
87 | void* fMapPtr; |
88 | |
89 | private: |
90 | virtual void onMap() = 0; |
91 | virtual void onUnmap() = 0; |
92 | virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; |
93 | |
94 | size_t onGpuMemorySize() const override { return fSizeInBytes; } |
95 | const char* getResourceType() const override { return "Buffer Object" ; } |
96 | void computeScratchKey(GrScratchKey* key) const override; |
97 | |
98 | size_t fSizeInBytes; |
99 | GrAccessPattern fAccessPattern; |
100 | GrGpuBufferType fIntendedType; |
101 | }; |
102 | |
103 | #endif |
104 | |