1 | /* |
2 | * Copyright 2013 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #include "src/core/SkIPoint16.h" |
9 | #include "src/gpu/GrRectanizerSkyline.h" |
10 | |
11 | #include <algorithm> |
12 | |
13 | bool GrRectanizerSkyline::addRect(int width, int height, SkIPoint16* loc) { |
14 | if ((unsigned)width > (unsigned)this->width() || |
15 | (unsigned)height > (unsigned)this->height()) { |
16 | return false; |
17 | } |
18 | |
19 | // find position for new rectangle |
20 | int bestWidth = this->width() + 1; |
21 | int bestX = 0; |
22 | int bestY = this->height() + 1; |
23 | int bestIndex = -1; |
24 | for (int i = 0; i < fSkyline.count(); ++i) { |
25 | int y; |
26 | if (this->rectangleFits(i, width, height, &y)) { |
27 | // minimize y position first, then width of skyline |
28 | if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { |
29 | bestIndex = i; |
30 | bestWidth = fSkyline[i].fWidth; |
31 | bestX = fSkyline[i].fX; |
32 | bestY = y; |
33 | } |
34 | } |
35 | } |
36 | |
37 | // add rectangle to skyline |
38 | if (-1 != bestIndex) { |
39 | this->addSkylineLevel(bestIndex, bestX, bestY, width, height); |
40 | loc->fX = bestX; |
41 | loc->fY = bestY; |
42 | |
43 | fAreaSoFar += width*height; |
44 | return true; |
45 | } |
46 | |
47 | loc->fX = 0; |
48 | loc->fY = 0; |
49 | return false; |
50 | } |
51 | |
52 | bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { |
53 | int x = fSkyline[skylineIndex].fX; |
54 | if (x + width > this->width()) { |
55 | return false; |
56 | } |
57 | |
58 | int widthLeft = width; |
59 | int i = skylineIndex; |
60 | int y = fSkyline[skylineIndex].fY; |
61 | while (widthLeft > 0) { |
62 | y = std::max(y, fSkyline[i].fY); |
63 | if (y + height > this->height()) { |
64 | return false; |
65 | } |
66 | widthLeft -= fSkyline[i].fWidth; |
67 | ++i; |
68 | SkASSERT(i < fSkyline.count() || widthLeft <= 0); |
69 | } |
70 | |
71 | *ypos = y; |
72 | return true; |
73 | } |
74 | |
75 | void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { |
76 | SkylineSegment newSegment; |
77 | newSegment.fX = x; |
78 | newSegment.fY = y + height; |
79 | newSegment.fWidth = width; |
80 | fSkyline.insert(skylineIndex, 1, &newSegment); |
81 | |
82 | SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); |
83 | SkASSERT(newSegment.fY <= this->height()); |
84 | |
85 | // delete width of the new skyline segment from following ones |
86 | for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { |
87 | // The new segment subsumes all or part of fSkyline[i] |
88 | SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); |
89 | |
90 | if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { |
91 | int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; |
92 | |
93 | fSkyline[i].fX += shrink; |
94 | fSkyline[i].fWidth -= shrink; |
95 | |
96 | if (fSkyline[i].fWidth <= 0) { |
97 | // fully consumed |
98 | fSkyline.remove(i); |
99 | --i; |
100 | } else { |
101 | // only partially consumed |
102 | break; |
103 | } |
104 | } else { |
105 | break; |
106 | } |
107 | } |
108 | |
109 | // merge fSkylines |
110 | for (int i = 0; i < fSkyline.count()-1; ++i) { |
111 | if (fSkyline[i].fY == fSkyline[i+1].fY) { |
112 | fSkyline[i].fWidth += fSkyline[i+1].fWidth; |
113 | fSkyline.remove(i+1); |
114 | --i; |
115 | } |
116 | } |
117 | } |
118 | |
119 | |