1 | /* |
---|---|
2 | * Copyright 2019 Google LLC |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrShaderUtils_DEFINED |
9 | #define GrShaderUtils_DEFINED |
10 | |
11 | #include "include/core/SkTypes.h" |
12 | #include "include/gpu/GrContextOptions.h" |
13 | #include "src/sksl/SkSLString.h" |
14 | |
15 | namespace GrShaderUtils { |
16 | |
17 | SkSL::String PrettyPrint(const SkSL::String& string); |
18 | |
19 | void VisitLineByLine(const SkSL::String& text, |
20 | const std::function<void(int lineNumber, const char* lineText)>&); |
21 | |
22 | // Prints shaders one line at the time. This ensures they don't get truncated by the adb log. |
23 | inline void PrintLineByLine(const SkSL::String& text) { |
24 | VisitLineByLine(text, [](int lineNumber, const char* lineText) { |
25 | SkDebugf("%4i\t%s\n", lineNumber, lineText); |
26 | }); |
27 | } |
28 | |
29 | GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler(); |
30 | |
31 | } |
32 | |
33 | #endif |
34 |