| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLVertexArray_DEFINED |
| 9 | #define GrGLVertexArray_DEFINED |
| 10 | |
| 11 | #include "include/gpu/gl/GrGLTypes.h" |
| 12 | #include "include/private/GrTypesPriv.h" |
| 13 | #include "include/private/SkTArray.h" |
| 14 | #include "src/gpu/GrGpuResource.h" |
| 15 | #include "src/gpu/gl/GrGLDefines.h" |
| 16 | |
| 17 | class GrBuffer; |
| 18 | class GrGLGpu; |
| 19 | |
| 20 | /** |
| 21 | * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray |
| 22 | * (below) but is separate because it is also used to track the state of vertex array object 0. |
| 23 | */ |
| 24 | class GrGLAttribArrayState { |
| 25 | public: |
| 26 | explicit GrGLAttribArrayState(int arrayCount = 0) { |
| 27 | this->resize(arrayCount); |
| 28 | } |
| 29 | |
| 30 | void resize(int newCount) { |
| 31 | fAttribArrayStates.resize_back(newCount); |
| 32 | this->invalidate(); |
| 33 | } |
| 34 | |
| 35 | /** |
| 36 | * This function enables and sets vertex attrib state for the specified attrib index. It is |
| 37 | * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex |
| 38 | * array object. |
| 39 | */ |
| 40 | void set(GrGLGpu*, |
| 41 | int attribIndex, |
| 42 | const GrBuffer* vertexBuffer, |
| 43 | GrVertexAttribType cpuType, |
| 44 | GrSLType gpuType, |
| 45 | GrGLsizei stride, |
| 46 | size_t offsetInBytes, |
| 47 | int divisor = 0); |
| 48 | |
| 49 | /** |
| 50 | * This function enables the first 'enabledCount' vertex arrays and disables the rest. |
| 51 | */ |
| 52 | void enableVertexArrays(const GrGLGpu*, int enabledCount, |
| 53 | GrPrimitiveRestart = GrPrimitiveRestart::kNo); |
| 54 | |
| 55 | void invalidate() { |
| 56 | int count = fAttribArrayStates.count(); |
| 57 | for (int i = 0; i < count; ++i) { |
| 58 | fAttribArrayStates[i].invalidate(); |
| 59 | } |
| 60 | fEnableStateIsValid = false; |
| 61 | } |
| 62 | |
| 63 | /** |
| 64 | * The number of attrib arrays that this object is configured to track. |
| 65 | */ |
| 66 | int count() const { return fAttribArrayStates.count(); } |
| 67 | |
| 68 | private: |
| 69 | static constexpr int kInvalidDivisor = -1; |
| 70 | |
| 71 | /** |
| 72 | * Tracks the state of glVertexAttribArray for an attribute index. |
| 73 | */ |
| 74 | struct AttribArrayState { |
| 75 | void invalidate() { |
| 76 | fVertexBufferUniqueID.makeInvalid(); |
| 77 | fDivisor = kInvalidDivisor; |
| 78 | fUsingCpuBuffer = false; |
| 79 | } |
| 80 | |
| 81 | GrGpuResource::UniqueID fVertexBufferUniqueID; |
| 82 | bool fUsingCpuBuffer; |
| 83 | GrVertexAttribType fCPUType; |
| 84 | GrSLType fGPUType; |
| 85 | GrGLsizei fStride; |
| 86 | const GrGLvoid* fOffset; |
| 87 | int fDivisor; |
| 88 | }; |
| 89 | |
| 90 | SkSTArray<16, AttribArrayState, true> fAttribArrayStates; |
| 91 | int fNumEnabledArrays; |
| 92 | GrPrimitiveRestart fPrimitiveRestartEnabled; |
| 93 | bool fEnableStateIsValid = false; |
| 94 | }; |
| 95 | |
| 96 | /** |
| 97 | * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array |
| 98 | * and is used to track the state of the vertex array to avoid redundant GL calls. |
| 99 | */ |
| 100 | class GrGLVertexArray { |
| 101 | public: |
| 102 | GrGLVertexArray(GrGLint id, int attribCount); |
| 103 | |
| 104 | /** |
| 105 | * Binds this vertex array. If the ID has been deleted or abandoned then nullptr is returned. |
| 106 | * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is |
| 107 | * returned. |
| 108 | */ |
| 109 | GrGLAttribArrayState* bind(GrGLGpu*); |
| 110 | |
| 111 | /** |
| 112 | * This is a version of the above function that also binds an index buffer to the vertex |
| 113 | * array object. |
| 114 | */ |
| 115 | GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* indexBuffer); |
| 116 | |
| 117 | GrGLuint arrayID() const { return fID; } |
| 118 | |
| 119 | void invalidateCachedState(); |
| 120 | |
| 121 | private: |
| 122 | GrGLuint fID; |
| 123 | GrGLAttribArrayState fAttribArrays; |
| 124 | GrGpuResource::UniqueID fIndexBufferUniqueID; |
| 125 | }; |
| 126 | |
| 127 | #endif |
| 128 | |