1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGLGpu_DEFINED |
9 | #define GrGLGpu_DEFINED |
10 | |
11 | #include <list> |
12 | #include "include/core/SkTypes.h" |
13 | #include "include/private/SkTArray.h" |
14 | #include "src/core/SkLRUCache.h" |
15 | #include "src/gpu/GrGpu.h" |
16 | #include "src/gpu/GrNativeRect.h" |
17 | #include "src/gpu/GrProgramDesc.h" |
18 | #include "src/gpu/GrWindowRectsState.h" |
19 | #include "src/gpu/GrXferProcessor.h" |
20 | #include "src/gpu/gl/GrGLContext.h" |
21 | #include "src/gpu/gl/GrGLPathRendering.h" |
22 | #include "src/gpu/gl/GrGLProgram.h" |
23 | #include "src/gpu/gl/GrGLRenderTarget.h" |
24 | #include "src/gpu/gl/GrGLStencilAttachment.h" |
25 | #include "src/gpu/gl/GrGLTexture.h" |
26 | #include "src/gpu/gl/GrGLVertexArray.h" |
27 | |
28 | class GrGLBuffer; |
29 | class GrGLOpsRenderPass; |
30 | class GrPipeline; |
31 | class GrSwizzle; |
32 | |
33 | class GrGLGpu final : public GrGpu { |
34 | public: |
35 | static sk_sp<GrGpu> Make(sk_sp<const GrGLInterface>, const GrContextOptions&, GrContext*); |
36 | ~GrGLGpu() override; |
37 | |
38 | void disconnect(DisconnectType) override; |
39 | |
40 | const GrGLContext& glContext() const { return *fGLContext; } |
41 | |
42 | const GrGLInterface* glInterface() const { return fGLContext->glInterface(); } |
43 | const GrGLContextInfo& ctxInfo() const { return *fGLContext; } |
44 | GrGLStandard glStandard() const { return fGLContext->standard(); } |
45 | GrGLVersion glVersion() const { return fGLContext->version(); } |
46 | GrGLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); } |
47 | const GrGLCaps& glCaps() const { return *fGLContext->caps(); } |
48 | |
49 | GrGLPathRendering* glPathRendering() { |
50 | SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); |
51 | return static_cast<GrGLPathRendering*>(pathRendering()); |
52 | } |
53 | |
54 | // Used by GrGLProgram to configure OpenGL state. |
55 | void bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle&, GrGLTexture*); |
56 | |
57 | // These functions should be used to bind GL objects. They track the GL state and skip redundant |
58 | // bindings. Making the equivalent glBind calls directly will confuse the state tracking. |
59 | void bindVertexArray(GrGLuint id) { |
60 | fHWVertexArrayState.setVertexArrayID(this, id); |
61 | } |
62 | |
63 | // These callbacks update state tracking when GL objects are deleted. They are called from |
64 | // GrGLResource onRelease functions. |
65 | void notifyVertexArrayDelete(GrGLuint id) { |
66 | fHWVertexArrayState.notifyVertexArrayDelete(id); |
67 | } |
68 | |
69 | // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and |
70 | // returns the GL target the buffer was bound to. |
71 | // When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO. |
72 | // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly. |
73 | GrGLenum bindBuffer(GrGpuBufferType type, const GrBuffer*); |
74 | |
75 | // Flushes state from GrProgramInfo to GL. Returns false if the state couldn't be set. |
76 | bool flushGLState(GrRenderTarget*, const GrProgramInfo&); |
77 | void flushScissorRect(const SkIRect&, int rtWidth, int rtHeight, GrSurfaceOrigin); |
78 | |
79 | // Returns the last program bound by flushGLState(), or nullptr if a different program has since |
80 | // been put into use via some other method (e.g., resetContext, copySurfaceAsDraw). |
81 | // The returned GrGLProgram can be used for binding textures and vertex attributes. |
82 | GrGLProgram* currentProgram() { |
83 | this->handleDirtyContext(); |
84 | return fHWProgram.get(); |
85 | } |
86 | |
87 | // Binds the vertex array that should be used for internal draws, enables 'numAttribs' vertex |
88 | // arrays, and flushes the desired primitive restart settings. If an index buffer is provided, |
89 | // it will be bound to the vertex array. Otherwise the index buffer binding will be left |
90 | // unchanged. |
91 | // |
92 | // NOTE: This binds the default VAO (ID=zero) unless we are on a core profile, in which case we |
93 | // use a dummy array instead. |
94 | GrGLAttribArrayState* bindInternalVertexArray(const GrBuffer* indexBuffer, int numAttribs, |
95 | GrPrimitiveRestart primitiveRestart) { |
96 | auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); |
97 | attribState->enableVertexArrays(this, numAttribs, primitiveRestart); |
98 | return attribState; |
99 | } |
100 | GrGLAttribArrayState* bindInternalVertexArray(const GrBuffer* indexBuffer, GrPrimitiveRestart); |
101 | |
102 | // Applies any necessary workarounds and returns the GL primitive type to use in draw calls. |
103 | GrGLenum prepareToDraw(GrPrimitiveType primitiveType); |
104 | |
105 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
106 | // Thus this is the implementation of the clear call for the corresponding passthrough function |
107 | // on GrGLOpsRenderPass. |
108 | void clear(const GrFixedClip&, const SkPMColor4f&, GrRenderTarget*, GrSurfaceOrigin); |
109 | |
110 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
111 | // Thus this is the implementation of the clearStencil call for the corresponding passthrough |
112 | // function on GrGLOpsrenderPass. |
113 | void clearStencilClip(const GrFixedClip&, bool insideStencilMask, |
114 | GrRenderTarget*, GrSurfaceOrigin); |
115 | |
116 | // FIXME (michaelludwig): Can this go away and just use clearStencilClip() + marking the |
117 | // stencil buffer as not dirty? |
118 | void clearStencil(GrRenderTarget*, int clearValue); |
119 | |
120 | void beginCommandBuffer(GrRenderTarget*, const SkIRect& bounds, GrSurfaceOrigin, |
121 | const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
122 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
123 | |
124 | void endCommandBuffer(GrRenderTarget*, const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
125 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
126 | |
127 | GrOpsRenderPass* getOpsRenderPass( |
128 | GrRenderTarget*, GrSurfaceOrigin, const SkIRect&, |
129 | const GrOpsRenderPass::LoadAndStoreInfo&, |
130 | const GrOpsRenderPass::StencilLoadAndStoreInfo&, |
131 | const SkTArray<GrSurfaceProxy*, true>& sampledProxies) override; |
132 | |
133 | void invalidateBoundRenderTarget() { |
134 | fHWBoundRenderTargetUniqueID.makeInvalid(); |
135 | } |
136 | |
137 | GrStencilAttachment* createStencilAttachmentForRenderTarget( |
138 | const GrRenderTarget* rt, int width, int height, int numStencilSamples) override; |
139 | void deleteBackendTexture(const GrBackendTexture&) override; |
140 | |
141 | bool compile(const GrProgramDesc& desc, const GrProgramInfo& programInfo) override { |
142 | sk_sp<GrGLProgram> tmp = fProgramCache->findOrCreateProgram(desc, programInfo); |
143 | return SkToBool(tmp); |
144 | } |
145 | |
146 | bool precompileShader(const SkData& key, const SkData& data) override { |
147 | return fProgramCache->precompileShader(key, data); |
148 | } |
149 | |
150 | #if GR_TEST_UTILS |
151 | bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
152 | |
153 | GrBackendRenderTarget createTestingOnlyBackendRenderTarget(int w, int h, GrColorType) override; |
154 | void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override; |
155 | |
156 | const GrGLContext* glContextForTesting() const override { return &this->glContext(); } |
157 | |
158 | void resetShaderCacheForTesting() const override { fProgramCache->reset(); } |
159 | |
160 | void testingOnly_flushGpuAndSync() override; |
161 | #endif |
162 | |
163 | void submit(GrOpsRenderPass* renderPass) override; |
164 | |
165 | GrFence SK_WARN_UNUSED_RESULT insertFence() override; |
166 | bool waitFence(GrFence, uint64_t timeout) override; |
167 | void deleteFence(GrFence) const override; |
168 | |
169 | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; |
170 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore( |
171 | const GrBackendSemaphore& semaphore, |
172 | GrResourceProvider::SemaphoreWrapType wrapType, |
173 | GrWrapOwnership ownership) override; |
174 | void insertSemaphore(GrSemaphore* semaphore) override; |
175 | void waitSemaphore(GrSemaphore* semaphore) override; |
176 | |
177 | void checkFinishProcs() override; |
178 | |
179 | std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; |
180 | |
181 | void deleteSync(GrGLsync) const; |
182 | |
183 | void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid); |
184 | void deleteFramebuffer(GrGLuint fboid); |
185 | |
186 | void insertManualFramebufferBarrier() override; |
187 | |
188 | private: |
189 | GrGLGpu(std::unique_ptr<GrGLContext>, GrContext*); |
190 | |
191 | // GrGpu overrides |
192 | GrBackendTexture onCreateBackendTexture(SkISize dimensions, |
193 | const GrBackendFormat&, |
194 | GrRenderable, |
195 | GrMipMapped, |
196 | GrProtected, |
197 | const BackendTextureData*) override; |
198 | |
199 | GrBackendTexture onCreateCompressedBackendTexture(SkISize dimensions, |
200 | const GrBackendFormat&, |
201 | GrMipMapped, |
202 | GrProtected, |
203 | const BackendTextureData*) override; |
204 | |
205 | void onResetContext(uint32_t resetBits) override; |
206 | |
207 | void onResetTextureBindings() override; |
208 | |
209 | void querySampleLocations(GrRenderTarget*, SkTArray<SkPoint>*) override; |
210 | |
211 | void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; |
212 | |
213 | sk_sp<GrTexture> onCreateTexture(SkISize dimensions, |
214 | const GrBackendFormat&, |
215 | GrRenderable, |
216 | int renderTargetSampleCnt, |
217 | SkBudgeted, |
218 | GrProtected, |
219 | int mipLevelCount, |
220 | uint32_t levelClearMask) override; |
221 | sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, |
222 | const GrBackendFormat&, |
223 | SkBudgeted, |
224 | GrMipMapped, |
225 | GrProtected, |
226 | const void* data, size_t dataSize) override; |
227 | |
228 | sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, |
229 | const void* data) override; |
230 | |
231 | sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, |
232 | GrWrapOwnership, |
233 | GrWrapCacheable, |
234 | GrIOType) override; |
235 | sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, |
236 | GrWrapOwnership, |
237 | GrWrapCacheable) override; |
238 | sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
239 | int sampleCnt, |
240 | GrWrapOwnership, |
241 | GrWrapCacheable) override; |
242 | sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
243 | sk_sp<GrRenderTarget> onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, |
244 | int sampleCnt) override; |
245 | |
246 | // Given a GL format return the index into the stencil format array on GrGLCaps to a |
247 | // compatible stencil format, or negative if there is no compatible stencil format. |
248 | int getCompatibleStencilIndex(GrGLFormat format); |
249 | |
250 | void onFBOChanged(); |
251 | |
252 | // Returns whether the texture is successfully created. On success, a non-zero texture ID is |
253 | // returned. On failure, zero is returned. |
254 | // The texture is populated with |texels|, if it is non-null. |
255 | // The texture parameters are cached in |initialTexParams|. |
256 | GrGLuint createTexture2D(SkISize dimensions, |
257 | GrGLFormat, |
258 | GrRenderable, |
259 | GrGLTextureParameters::SamplerOverriddenState*, |
260 | int mipLevelCount); |
261 | |
262 | GrGLuint createCompressedTexture2D(SkISize dimensions, |
263 | GrGLFormat, |
264 | GrMipMapped, |
265 | GrGLTextureParameters::SamplerOverriddenState*, |
266 | const void* data, size_t dataSize); |
267 | |
268 | bool onReadPixels(GrSurface*, int left, int top, int width, int height, |
269 | GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, |
270 | size_t rowBytes) override; |
271 | |
272 | bool onWritePixels(GrSurface*, int left, int top, int width, int height, |
273 | GrColorType surfaceColorType, GrColorType srcColorType, |
274 | const GrMipLevel texels[], int mipLevelCount, |
275 | bool prepForTexSampling) override; |
276 | |
277 | bool onTransferPixelsTo(GrTexture*, int left, int top, int width, int height, |
278 | GrColorType textureColorType, GrColorType bufferColorType, |
279 | GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes) override; |
280 | bool onTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
281 | GrColorType surfaceColorType, GrColorType bufferColorType, |
282 | GrGpuBuffer* transferBuffer, size_t offset) override; |
283 | bool readOrTransferPixelsFrom(GrSurface*, int left, int top, int width, int height, |
284 | GrColorType surfaceColorType, GrColorType dstColorType, |
285 | void* offsetOrPtr, int rowWidthInPixels); |
286 | |
287 | // Before calling any variation of TexImage, TexSubImage, etc..., call this to ensure that the |
288 | // PIXEL_UNPACK_BUFFER is unbound. |
289 | void unbindCpuToGpuXferBuffer(); |
290 | |
291 | void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect, |
292 | ForExternalIO) override; |
293 | |
294 | bool onRegenerateMipMapLevels(GrTexture*) override; |
295 | |
296 | bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
297 | const SkIPoint& dstPoint) override; |
298 | |
299 | // binds texture unit in GL |
300 | void setTextureUnit(int unitIdx); |
301 | |
302 | void flushProgram(sk_sp<GrGLProgram>); |
303 | |
304 | // Version for programs that aren't GrGLProgram. |
305 | void flushProgram(GrGLuint); |
306 | |
307 | void flushBlendAndColorWrite(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle&); |
308 | |
309 | void addFinishedProc(GrGpuFinishedProc finishedProc, |
310 | GrGpuFinishedContext finishedContext) override; |
311 | |
312 | bool onSubmitToGpu(bool syncCpu) override; |
313 | |
314 | bool waitSync(GrGLsync, uint64_t timeout, bool flush); |
315 | |
316 | bool copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
317 | const SkIPoint& dstPoint); |
318 | void copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
319 | const SkIPoint& dstPoint); |
320 | bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
321 | const SkIPoint& dstPoint); |
322 | |
323 | static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); |
324 | |
325 | class ProgramCache : public ::SkNoncopyable { |
326 | public: |
327 | ProgramCache(GrGLGpu* gpu); |
328 | ~ProgramCache(); |
329 | |
330 | void abandon(); |
331 | void reset(); |
332 | sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, const GrProgramInfo&); |
333 | sk_sp<GrGLProgram> findOrCreateProgram(const GrProgramDesc& desc, |
334 | const GrProgramInfo& programInfo) { |
335 | Stats::ProgramCacheResult stat; |
336 | sk_sp<GrGLProgram> tmp = this->findOrCreateProgram(nullptr, desc, programInfo, &stat); |
337 | if (!tmp) { |
338 | fGpu->fStats.incNumPreCompilationFailures(); |
339 | } else { |
340 | fGpu->fStats.incNumPreProgramCacheResult(stat); |
341 | } |
342 | |
343 | return tmp; |
344 | } |
345 | bool precompileShader(const SkData& key, const SkData& data); |
346 | |
347 | private: |
348 | struct Entry; |
349 | |
350 | sk_sp<GrGLProgram> findOrCreateProgram(GrRenderTarget*, |
351 | const GrProgramDesc&, |
352 | const GrProgramInfo&, |
353 | Stats::ProgramCacheResult*); |
354 | |
355 | struct DescHash { |
356 | uint32_t operator()(const GrProgramDesc& desc) const { |
357 | return SkOpts::hash_fn(desc.asKey(), desc.keyLength(), 0); |
358 | } |
359 | }; |
360 | |
361 | SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap; |
362 | |
363 | GrGLGpu* fGpu; |
364 | }; |
365 | |
366 | void flushPatchVertexCount(uint8_t count); |
367 | |
368 | void flushColorWrite(bool writeColor); |
369 | void flushClearColor(const SkPMColor4f&); |
370 | |
371 | // flushes the scissor. see the note on flushBoundTextureAndParams about |
372 | // flushing the scissor after that function is called. |
373 | void flushScissor(const GrScissorState& scissorState, int rtWidth, int rtHeight, |
374 | GrSurfaceOrigin rtOrigin) { |
375 | this->flushScissorTest(GrScissorTest(scissorState.enabled())); |
376 | if (scissorState.enabled()) { |
377 | this->flushScissorRect(scissorState.rect(), rtWidth, rtHeight, rtOrigin); |
378 | } |
379 | } |
380 | void flushScissorTest(GrScissorTest); |
381 | |
382 | void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin); |
383 | void disableWindowRectangles(); |
384 | |
385 | int numTextureUnits() const { return this->caps()->shaderCaps()->maxFragmentSamplers(); } |
386 | |
387 | // Binds a texture to a target on the "scratch" texture unit to use for texture operations |
388 | // other than usual draw flow (i.e. a GrGLProgram derived from a GrPipeline used to draw). It |
389 | // ensures that such operations don't negatively interact with draws. The active texture unit |
390 | // and the binding for 'target' will change. |
391 | void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID); |
392 | |
393 | // The passed bounds contains the render target's color values that will subsequently be |
394 | // written. |
395 | void flushRenderTarget(GrGLRenderTarget*, GrSurfaceOrigin, const SkIRect& bounds); |
396 | // This version has an implicit bounds of the entire render target. |
397 | void flushRenderTarget(GrGLRenderTarget*); |
398 | // This version can be used when the render target's colors will not be written. |
399 | void flushRenderTargetNoColorWrites(GrGLRenderTarget*); |
400 | |
401 | // Need not be called if flushRenderTarget is used. |
402 | void flushViewport(int width, int height); |
403 | |
404 | void flushStencil(const GrStencilSettings&, GrSurfaceOrigin); |
405 | void disableStencil(); |
406 | |
407 | // rt is used only if useHWAA is true. |
408 | void flushHWAAState(GrRenderTarget* rt, bool useHWAA); |
409 | |
410 | void flushConservativeRasterState(bool enable); |
411 | |
412 | void flushWireframeState(bool enable); |
413 | |
414 | void flushFramebufferSRGB(bool enable); |
415 | |
416 | bool uploadTexData(GrGLFormat textureFormat, GrColorType textureColorType, int texWidth, |
417 | int texHeight, GrGLenum target, int left, int top, int width, int height, |
418 | GrColorType srcColorType, const GrMipLevel texels[], int mipLevelCount, |
419 | GrMipMapsStatus* mipMapsStatus = nullptr); |
420 | |
421 | // Helper for onCreateCompressedTexture. Compressed textures are read-only so we only use this |
422 | // to populate a new texture. Returns false if we failed to create and upload the texture. |
423 | bool uploadCompressedTexData(GrGLFormat, |
424 | SkISize dimensions, |
425 | GrMipMapped, |
426 | GrGLenum target, |
427 | const void* data, size_t dataSize); |
428 | |
429 | // Calls one of various versions of renderBufferStorageMultisample. |
430 | bool renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, |
431 | int width, int height); |
432 | |
433 | bool createRenderTargetObjects(const GrGLTexture::Desc&, |
434 | int sampleCount, |
435 | GrGLRenderTarget::IDs*); |
436 | enum TempFBOTarget { |
437 | kSrc_TempFBOTarget, |
438 | kDst_TempFBOTarget |
439 | }; |
440 | |
441 | // Binds a surface as a FBO for copying, reading, or clearing. If the surface already owns an |
442 | // FBO ID then that ID is bound. If not the surface is temporarily bound to a FBO and that FBO |
443 | // is bound. This must be paired with a call to unbindSurfaceFBOForPixelOps(). |
444 | void bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget, |
445 | TempFBOTarget tempFBOTarget); |
446 | |
447 | // Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying. |
448 | void unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget); |
449 | |
450 | #ifdef SK_ENABLE_DUMP_GPU |
451 | void onDumpJSON(SkJSONWriter*) const override; |
452 | #endif |
453 | |
454 | bool createCopyProgram(GrTexture* srcTexture); |
455 | bool createMipmapProgram(int progIdx); |
456 | |
457 | std::unique_ptr<GrGLContext> fGLContext; |
458 | |
459 | // GL program-related state |
460 | std::unique_ptr<ProgramCache> fProgramCache; |
461 | |
462 | /////////////////////////////////////////////////////////////////////////// |
463 | ///@name Caching of GL State |
464 | ///@{ |
465 | int fHWActiveTextureUnitIdx; |
466 | |
467 | GrGLuint fHWProgramID; |
468 | sk_sp<GrGLProgram> fHWProgram; |
469 | |
470 | enum TriState { |
471 | kNo_TriState, |
472 | kYes_TriState, |
473 | kUnknown_TriState |
474 | }; |
475 | |
476 | GrGLuint fTempSrcFBOID; |
477 | GrGLuint fTempDstFBOID; |
478 | |
479 | GrGLuint fStencilClearFBOID; |
480 | |
481 | // last scissor / viewport scissor state seen by the GL. |
482 | struct { |
483 | TriState fEnabled; |
484 | GrNativeRect fRect; |
485 | void invalidate() { |
486 | fEnabled = kUnknown_TriState; |
487 | fRect.invalidate(); |
488 | } |
489 | } fHWScissorSettings; |
490 | |
491 | class { |
492 | public: |
493 | bool valid() const { return kInvalidSurfaceOrigin != fRTOrigin; } |
494 | void invalidate() { fRTOrigin = kInvalidSurfaceOrigin; } |
495 | bool knownDisabled() const { return this->valid() && !fWindowState.enabled(); } |
496 | void setDisabled() { |
497 | fRTOrigin = kTopLeft_GrSurfaceOrigin; |
498 | fWindowState.setDisabled(); |
499 | } |
500 | |
501 | void set(GrSurfaceOrigin rtOrigin, int width, int height, |
502 | const GrWindowRectsState& windowState) { |
503 | fRTOrigin = rtOrigin; |
504 | fWidth = width; |
505 | fHeight = height; |
506 | fWindowState = windowState; |
507 | } |
508 | |
509 | bool knownEqualTo(GrSurfaceOrigin rtOrigin, int width, int height, |
510 | const GrWindowRectsState& windowState) const { |
511 | if (!this->valid()) { |
512 | return false; |
513 | } |
514 | if (fWindowState.numWindows() && |
515 | (fRTOrigin != rtOrigin || fWidth != width || fHeight != height)) { |
516 | return false; |
517 | } |
518 | return fWindowState == windowState; |
519 | } |
520 | |
521 | private: |
522 | enum { kInvalidSurfaceOrigin = -1 }; |
523 | |
524 | int fRTOrigin; |
525 | int fWidth; |
526 | int fHeight; |
527 | GrWindowRectsState fWindowState; |
528 | } fHWWindowRectsState; |
529 | |
530 | GrNativeRect fHWViewport; |
531 | |
532 | /** |
533 | * Tracks vertex attrib array state. |
534 | */ |
535 | class HWVertexArrayState { |
536 | public: |
537 | HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } |
538 | |
539 | ~HWVertexArrayState() { delete fCoreProfileVertexArray; } |
540 | |
541 | void invalidate() { |
542 | fBoundVertexArrayIDIsValid = false; |
543 | fDefaultVertexArrayAttribState.invalidate(); |
544 | if (fCoreProfileVertexArray) { |
545 | fCoreProfileVertexArray->invalidateCachedState(); |
546 | } |
547 | } |
548 | |
549 | void notifyVertexArrayDelete(GrGLuint id) { |
550 | if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { |
551 | // Does implicit bind to 0 |
552 | fBoundVertexArrayID = 0; |
553 | } |
554 | } |
555 | |
556 | void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { |
557 | if (!gpu->glCaps().vertexArrayObjectSupport()) { |
558 | SkASSERT(0 == arrayID); |
559 | return; |
560 | } |
561 | if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { |
562 | GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); |
563 | fBoundVertexArrayIDIsValid = true; |
564 | fBoundVertexArrayID = arrayID; |
565 | } |
566 | } |
567 | |
568 | /** |
569 | * Binds the vertex array that should be used for internal draws, and returns its attrib |
570 | * state. This binds the default VAO (ID=zero) unless we are on a core profile, in which |
571 | * case we use a dummy array instead. |
572 | * |
573 | * If an index buffer is provided, it will be bound to the vertex array. Otherwise the |
574 | * index buffer binding will be left unchanged. |
575 | * |
576 | * The returned GrGLAttribArrayState should be used to set vertex attribute arrays. |
577 | */ |
578 | GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr); |
579 | |
580 | private: |
581 | GrGLuint fBoundVertexArrayID; |
582 | bool fBoundVertexArrayIDIsValid; |
583 | |
584 | // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 |
585 | // is bound. However, this class is internal to GrGLGpu and this object never leaks out of |
586 | // GrGLGpu. |
587 | GrGLAttribArrayState fDefaultVertexArrayAttribState; |
588 | |
589 | // This is used when we're using a core profile. |
590 | GrGLVertexArray* fCoreProfileVertexArray; |
591 | } fHWVertexArrayState; |
592 | |
593 | uint8_t fHWPatchVertexCount; |
594 | |
595 | struct { |
596 | GrGLenum fGLTarget; |
597 | GrGpuResource::UniqueID fBoundBufferUniqueID; |
598 | bool fBufferZeroKnownBound; |
599 | |
600 | void invalidate() { |
601 | fBoundBufferUniqueID.makeInvalid(); |
602 | fBufferZeroKnownBound = false; |
603 | } |
604 | } fHWBufferState[kGrGpuBufferTypeCount]; |
605 | |
606 | auto* hwBufferState(GrGpuBufferType type) { |
607 | unsigned typeAsUInt = static_cast<unsigned>(type); |
608 | SkASSERT(typeAsUInt < SK_ARRAY_COUNT(fHWBufferState)); |
609 | return &fHWBufferState[typeAsUInt]; |
610 | } |
611 | |
612 | struct { |
613 | GrBlendEquation fEquation; |
614 | GrBlendCoeff fSrcCoeff; |
615 | GrBlendCoeff fDstCoeff; |
616 | SkPMColor4f fConstColor; |
617 | bool fConstColorValid; |
618 | TriState fEnabled; |
619 | |
620 | void invalidate() { |
621 | fEquation = kIllegal_GrBlendEquation; |
622 | fSrcCoeff = kIllegal_GrBlendCoeff; |
623 | fDstCoeff = kIllegal_GrBlendCoeff; |
624 | fConstColorValid = false; |
625 | fEnabled = kUnknown_TriState; |
626 | } |
627 | } fHWBlendState; |
628 | |
629 | TriState fMSAAEnabled; |
630 | TriState fHWConservativeRasterEnabled; |
631 | |
632 | TriState fHWWireframeEnabled; |
633 | |
634 | GrStencilSettings fHWStencilSettings; |
635 | GrSurfaceOrigin fHWStencilOrigin; |
636 | TriState fHWStencilTestEnabled; |
637 | |
638 | TriState fHWWriteToColor; |
639 | GrGpuResource::UniqueID fHWBoundRenderTargetUniqueID; |
640 | TriState fHWSRGBFramebuffer; |
641 | |
642 | class TextureUnitBindings { |
643 | public: |
644 | TextureUnitBindings() = default; |
645 | TextureUnitBindings(const TextureUnitBindings&) = delete; |
646 | TextureUnitBindings& operator=(const TextureUnitBindings&) = delete; |
647 | |
648 | GrGpuResource::UniqueID boundID(GrGLenum target) const; |
649 | bool hasBeenModified(GrGLenum target) const; |
650 | void setBoundID(GrGLenum target, GrGpuResource::UniqueID); |
651 | void invalidateForScratchUse(GrGLenum target); |
652 | void invalidateAllTargets(bool markUnmodified); |
653 | |
654 | private: |
655 | struct TargetBinding { |
656 | GrGpuResource::UniqueID fBoundResourceID; |
657 | bool fHasBeenModified = false; |
658 | }; |
659 | TargetBinding fTargetBindings[3]; |
660 | }; |
661 | SkAutoTArray<TextureUnitBindings> fHWTextureUnitBindings; |
662 | |
663 | GrGLfloat fHWClearColor[4]; |
664 | |
665 | GrGLuint fBoundDrawFramebuffer = 0; |
666 | |
667 | /** IDs for copy surface program. (3 sampler types) */ |
668 | struct { |
669 | GrGLuint fProgram = 0; |
670 | GrGLint fTextureUniform = 0; |
671 | GrGLint fTexCoordXformUniform = 0; |
672 | GrGLint fPosXformUniform = 0; |
673 | } fCopyPrograms[3]; |
674 | sk_sp<GrGLBuffer> fCopyProgramArrayBuffer; |
675 | |
676 | /** IDs for texture mipmap program. (4 filter configurations) */ |
677 | struct { |
678 | GrGLuint fProgram = 0; |
679 | GrGLint fTextureUniform = 0; |
680 | GrGLint fTexCoordXformUniform = 0; |
681 | } fMipmapPrograms[4]; |
682 | sk_sp<GrGLBuffer> fMipmapProgramArrayBuffer; |
683 | |
684 | static int TextureToCopyProgramIdx(GrTexture* texture); |
685 | |
686 | static int TextureSizeToMipmapProgramIdx(int width, int height) { |
687 | const bool wide = (width > 1) && SkToBool(width & 0x1); |
688 | const bool tall = (height > 1) && SkToBool(height & 0x1); |
689 | return (wide ? 0x2 : 0x0) | (tall ? 0x1 : 0x0); |
690 | } |
691 | |
692 | GrPrimitiveType fLastPrimitiveType; |
693 | |
694 | GrGLTextureParameters::ResetTimestamp fResetTimestampForTextureParameters = 0; |
695 | |
696 | class SamplerObjectCache; |
697 | std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; |
698 | |
699 | std::unique_ptr<GrGLOpsRenderPass> fCachedOpsRenderPass; |
700 | |
701 | struct FinishCallback { |
702 | GrGpuFinishedProc fCallback; |
703 | GrGpuFinishedContext fContext; |
704 | GrGLsync fSync; |
705 | }; |
706 | std::list<FinishCallback> fFinishCallbacks; |
707 | |
708 | SkDEBUGCODE(bool fIsExecutingCommandBuffer_DebugOnly = false); |
709 | |
710 | friend class GrGLPathRendering; // For accessing setTextureUnit. |
711 | |
712 | typedef GrGpu INHERITED; |
713 | }; |
714 | |
715 | #endif |
716 | |