| 1 | /*****************************************************************************/ |
| 2 | // Copyright 2006-2008 Adobe Systems Incorporated |
| 3 | // All Rights Reserved. |
| 4 | // |
| 5 | // NOTICE: Adobe permits you to use, modify, and distribute this file in |
| 6 | // accordance with the terms of the Adobe license agreement accompanying it. |
| 7 | /*****************************************************************************/ |
| 8 | |
| 9 | /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_matrix.h#2 $ */ |
| 10 | /* $DateTime: 2012/07/31 22:04:34 $ */ |
| 11 | /* $Change: 840853 $ */ |
| 12 | /* $Author: tknoll $ */ |
| 13 | |
| 14 | /** \file |
| 15 | * Matrix and vector classes, including specialized 3x3 and 4x3 versions as |
| 16 | * well as length 3 vectors. |
| 17 | */ |
| 18 | |
| 19 | /*****************************************************************************/ |
| 20 | |
| 21 | #ifndef __dng_matrix__ |
| 22 | #define __dng_matrix__ |
| 23 | |
| 24 | /*****************************************************************************/ |
| 25 | |
| 26 | #include "dng_sdk_limits.h" |
| 27 | #include "dng_types.h" |
| 28 | |
| 29 | /*****************************************************************************/ |
| 30 | |
| 31 | /// \brief Class to represent 2D matrix up to kMaxColorPlanes x kMaxColorPlanes |
| 32 | /// in size. |
| 33 | |
| 34 | class dng_matrix |
| 35 | { |
| 36 | |
| 37 | protected: |
| 38 | |
| 39 | uint32 fRows; |
| 40 | uint32 fCols; |
| 41 | |
| 42 | real64 fData [kMaxColorPlanes] [kMaxColorPlanes]; |
| 43 | |
| 44 | public: |
| 45 | |
| 46 | dng_matrix (); |
| 47 | |
| 48 | dng_matrix (uint32 rows, |
| 49 | uint32 cols); |
| 50 | |
| 51 | dng_matrix (const dng_matrix &m); |
| 52 | |
| 53 | virtual ~dng_matrix () |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | void Clear (); |
| 58 | |
| 59 | void SetIdentity (uint32 count); |
| 60 | |
| 61 | uint32 Rows () const |
| 62 | { |
| 63 | return fRows; |
| 64 | } |
| 65 | |
| 66 | uint32 Cols () const |
| 67 | { |
| 68 | return fCols; |
| 69 | } |
| 70 | |
| 71 | real64 * operator [] (uint32 row) |
| 72 | { |
| 73 | return fData [row]; |
| 74 | } |
| 75 | |
| 76 | const real64 * operator [] (uint32 row) const |
| 77 | { |
| 78 | return fData [row]; |
| 79 | } |
| 80 | |
| 81 | bool operator== (const dng_matrix &m) const; |
| 82 | |
| 83 | bool operator!= (const dng_matrix &m) const |
| 84 | { |
| 85 | return !(*this == m); |
| 86 | } |
| 87 | |
| 88 | bool IsEmpty () const |
| 89 | { |
| 90 | return fRows == 0 || fCols == 0; |
| 91 | } |
| 92 | |
| 93 | bool NotEmpty () const |
| 94 | { |
| 95 | return !IsEmpty (); |
| 96 | } |
| 97 | |
| 98 | bool IsDiagonal () const; |
| 99 | |
| 100 | real64 MaxEntry () const; |
| 101 | |
| 102 | real64 MinEntry () const; |
| 103 | |
| 104 | void Scale (real64 factor); |
| 105 | |
| 106 | void Round (real64 factor); |
| 107 | |
| 108 | void SafeRound (real64 factor); |
| 109 | |
| 110 | }; |
| 111 | |
| 112 | /*****************************************************************************/ |
| 113 | |
| 114 | /// \brief A 3x3 matrix. |
| 115 | |
| 116 | class dng_matrix_3by3: public dng_matrix |
| 117 | { |
| 118 | |
| 119 | public: |
| 120 | |
| 121 | dng_matrix_3by3 (); |
| 122 | |
| 123 | dng_matrix_3by3 (const dng_matrix &m); |
| 124 | |
| 125 | dng_matrix_3by3 (real64 a00, real64 a01, real64 a02, |
| 126 | real64 a10, real64 a11, real64 a12, |
| 127 | real64 a20, real64 a21, real64 a22); |
| 128 | |
| 129 | dng_matrix_3by3 (real64 a00, real64 a11, real64 a22); |
| 130 | |
| 131 | }; |
| 132 | |
| 133 | /*****************************************************************************/ |
| 134 | |
| 135 | /// \brief A 4x3 matrix. Handy for working with 4-color cameras. |
| 136 | |
| 137 | class dng_matrix_4by3: public dng_matrix |
| 138 | { |
| 139 | |
| 140 | public: |
| 141 | |
| 142 | dng_matrix_4by3 (); |
| 143 | |
| 144 | dng_matrix_4by3 (const dng_matrix &m); |
| 145 | |
| 146 | dng_matrix_4by3 (real64 a00, real64 a01, real64 a02, |
| 147 | real64 a10, real64 a11, real64 a12, |
| 148 | real64 a20, real64 a21, real64 a22, |
| 149 | real64 a30, real64 a31, real64 a32); |
| 150 | |
| 151 | }; |
| 152 | |
| 153 | /*****************************************************************************/ |
| 154 | |
| 155 | /// \brief Class to represent 1-dimensional vector with up to kMaxColorPlanes |
| 156 | /// components. |
| 157 | |
| 158 | class dng_vector |
| 159 | { |
| 160 | |
| 161 | protected: |
| 162 | |
| 163 | uint32 fCount; |
| 164 | |
| 165 | real64 fData [kMaxColorPlanes]; |
| 166 | |
| 167 | public: |
| 168 | |
| 169 | dng_vector (); |
| 170 | |
| 171 | dng_vector (uint32 count); |
| 172 | |
| 173 | dng_vector (const dng_vector &v); |
| 174 | |
| 175 | virtual ~dng_vector () |
| 176 | { |
| 177 | } |
| 178 | |
| 179 | void Clear (); |
| 180 | |
| 181 | void SetIdentity (uint32 count); |
| 182 | |
| 183 | uint32 Count () const |
| 184 | { |
| 185 | return fCount; |
| 186 | } |
| 187 | |
| 188 | real64 & operator [] (uint32 index) |
| 189 | { |
| 190 | return fData [index]; |
| 191 | } |
| 192 | |
| 193 | const real64 & operator [] (uint32 index) const |
| 194 | { |
| 195 | return fData [index]; |
| 196 | } |
| 197 | |
| 198 | bool operator== (const dng_vector &v) const; |
| 199 | |
| 200 | bool operator!= (const dng_vector &v) const |
| 201 | { |
| 202 | return !(*this == v); |
| 203 | } |
| 204 | |
| 205 | bool IsEmpty () const |
| 206 | { |
| 207 | return fCount == 0; |
| 208 | } |
| 209 | |
| 210 | bool NotEmpty () const |
| 211 | { |
| 212 | return !IsEmpty (); |
| 213 | } |
| 214 | |
| 215 | real64 MaxEntry () const; |
| 216 | |
| 217 | real64 MinEntry () const; |
| 218 | |
| 219 | void Scale (real64 factor); |
| 220 | |
| 221 | void Round (real64 factor); |
| 222 | |
| 223 | dng_matrix AsDiagonal () const; |
| 224 | |
| 225 | dng_matrix AsColumn () const; |
| 226 | |
| 227 | }; |
| 228 | |
| 229 | /*****************************************************************************/ |
| 230 | |
| 231 | /// \brief A 3-element vector. |
| 232 | |
| 233 | class dng_vector_3: public dng_vector |
| 234 | { |
| 235 | |
| 236 | public: |
| 237 | |
| 238 | dng_vector_3 (); |
| 239 | |
| 240 | dng_vector_3 (const dng_vector &v); |
| 241 | |
| 242 | dng_vector_3 (real64 a0, |
| 243 | real64 a1, |
| 244 | real64 a2); |
| 245 | |
| 246 | }; |
| 247 | |
| 248 | /*****************************************************************************/ |
| 249 | |
| 250 | /// \brief A 4-element vector. |
| 251 | |
| 252 | class dng_vector_4: public dng_vector |
| 253 | { |
| 254 | |
| 255 | public: |
| 256 | |
| 257 | dng_vector_4 (); |
| 258 | |
| 259 | dng_vector_4 (const dng_vector &v); |
| 260 | |
| 261 | dng_vector_4 (real64 a0, |
| 262 | real64 a1, |
| 263 | real64 a2, |
| 264 | real64 a3); |
| 265 | |
| 266 | }; |
| 267 | |
| 268 | /*****************************************************************************/ |
| 269 | |
| 270 | dng_matrix operator* (const dng_matrix &A, |
| 271 | const dng_matrix &B); |
| 272 | |
| 273 | dng_vector operator* (const dng_matrix &A, |
| 274 | const dng_vector &B); |
| 275 | |
| 276 | dng_matrix operator* (real64 scale, |
| 277 | const dng_matrix &A); |
| 278 | |
| 279 | dng_vector operator* (real64 scale, |
| 280 | const dng_vector &A); |
| 281 | |
| 282 | /*****************************************************************************/ |
| 283 | |
| 284 | dng_matrix operator+ (const dng_matrix &A, |
| 285 | const dng_matrix &B); |
| 286 | |
| 287 | /*****************************************************************************/ |
| 288 | |
| 289 | dng_matrix Transpose (const dng_matrix &A); |
| 290 | |
| 291 | /*****************************************************************************/ |
| 292 | |
| 293 | dng_matrix Invert (const dng_matrix &A); |
| 294 | |
| 295 | dng_matrix Invert (const dng_matrix &A, |
| 296 | const dng_matrix &hint); |
| 297 | |
| 298 | /*****************************************************************************/ |
| 299 | |
| 300 | inline real64 MaxEntry (const dng_matrix &A) |
| 301 | { |
| 302 | return A.MaxEntry (); |
| 303 | } |
| 304 | |
| 305 | inline real64 MaxEntry (const dng_vector &A) |
| 306 | { |
| 307 | return A.MaxEntry (); |
| 308 | } |
| 309 | |
| 310 | /*****************************************************************************/ |
| 311 | |
| 312 | inline real64 MinEntry (const dng_matrix &A) |
| 313 | { |
| 314 | return A.MinEntry (); |
| 315 | } |
| 316 | |
| 317 | inline real64 MinEntry (const dng_vector &A) |
| 318 | { |
| 319 | return A.MinEntry (); |
| 320 | } |
| 321 | |
| 322 | /*****************************************************************************/ |
| 323 | |
| 324 | #endif |
| 325 | |
| 326 | /*****************************************************************************/ |
| 327 | |