1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef AUDIO_QUEUE_HXX |
19 | #define AUDIO_QUEUE_HXX |
20 | |
21 | #include <mutex> |
22 | |
23 | #include "bspf.hxx" |
24 | #include "StaggeredLogger.hxx" |
25 | |
26 | /** |
27 | This class implements a an audio queue that acts both like a ring buffer |
28 | and a pool of audio fragments. The TIA emulation core fills a fragment |
29 | with samples and then returns it to the queue, receiving a new fragment |
30 | in return. The sound driver removes fragments for playback from the |
31 | queue and returns the used fragment in this process. |
32 | |
33 | The queue needs to be threadsafe as the (SDL) audio driver runs on a |
34 | separate thread. Samples are stored as signed 16 bit integers |
35 | (platform endian). |
36 | */ |
37 | class AudioQueue |
38 | { |
39 | public: |
40 | |
41 | /** |
42 | Create a new AudioQueue. |
43 | |
44 | @param fragmentSize The size (in stereo / mono samples) of each fragment |
45 | @param capacity The number of fragments that can be queued before wrapping. |
46 | @param isStereo Whether samples are stereo or mono. |
47 | */ |
48 | AudioQueue(uInt32 fragmentSize, uInt32 capacity, bool isStereo); |
49 | |
50 | /** |
51 | Capacity getter. |
52 | */ |
53 | uInt32 capacity() const; |
54 | |
55 | /** |
56 | Size getter. |
57 | */ |
58 | uInt32 size(); |
59 | |
60 | /** |
61 | Stereo / mono getter. |
62 | */ |
63 | bool isStereo() const; |
64 | |
65 | /** |
66 | Fragment size getter. |
67 | */ |
68 | uInt32 fragmentSize() const; |
69 | |
70 | /** |
71 | Enqueue a new fragment and get a new fragmen to fill. |
72 | |
73 | @param fragment The returned fragment. This must be empty on the first call (when |
74 | there is nothing to return) |
75 | */ |
76 | Int16* enqueue(Int16* fragment = nullptr); |
77 | |
78 | /** |
79 | Dequeue a fragment for playback and return the played fragment. This may |
80 | return 0 if there is no queued fragment to return (in this case, the returned |
81 | fragment is not enqueued and must be passed in the next invocation). |
82 | |
83 | @param fragment The returned fragment. This must be empty on the first call (when |
84 | there is nothing to return). |
85 | */ |
86 | Int16* dequeue(Int16* fragment = nullptr); |
87 | |
88 | /** |
89 | Return the currently playing fragment without drawing a new one. This is called |
90 | if the sink is closed and prepares the queue to be reopened. |
91 | */ |
92 | void closeSink(Int16* fragment); |
93 | |
94 | /** |
95 | Should we ignore overflows? |
96 | */ |
97 | void ignoreOverflows(bool shouldIgnoreOverflows); |
98 | |
99 | private: |
100 | |
101 | // The size of an individual fragment (in stereo / mono samples) |
102 | uInt32 myFragmentSize; |
103 | |
104 | // Are we using stereo samples? |
105 | bool myIsStereo; |
106 | |
107 | // The fragment queue |
108 | vector<Int16*> myFragmentQueue; |
109 | |
110 | // All fragments, including the two fragments that are in circulation. |
111 | vector<Int16*> myAllFragments; |
112 | |
113 | // We allocate a consecutive slice of memory for the fragments. |
114 | unique_ptr<Int16[]> myFragmentBuffer; |
115 | |
116 | // The nubmer if queued fragments |
117 | uInt32 mySize; |
118 | |
119 | // The next fragment. |
120 | uInt32 myNextFragment; |
121 | |
122 | // We need a mutex for thread safety. |
123 | std::mutex myMutex; |
124 | |
125 | // The first (empty) enqueue call returns this fragment. |
126 | Int16* myFirstFragmentForEnqueue; |
127 | // The first (empty) dequeue call replaces the returned fragment with this fragment. |
128 | Int16* myFirstFragmentForDequeue; |
129 | |
130 | // Log overflows? |
131 | bool myIgnoreOverflows; |
132 | |
133 | StaggeredLogger myOverflowLogger; |
134 | |
135 | private: |
136 | |
137 | AudioQueue() = delete; |
138 | AudioQueue(const AudioQueue&) = delete; |
139 | AudioQueue(AudioQueue&&) = delete; |
140 | AudioQueue& operator=(const AudioQueue&) = delete; |
141 | AudioQueue& operator=(AudioQueue&&) = delete; |
142 | }; |
143 | |
144 | #endif // AUDIO_QUEUE_HXX |
145 | |