| 1 | //============================================================================ |
|---|---|
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "FpsMeter.hxx" |
| 19 | |
| 20 | using namespace std::chrono; |
| 21 | |
| 22 | FpsMeter::FpsMeter(uInt32 queueSize) |
| 23 | : myQueue(queueSize) |
| 24 | { |
| 25 | reset(); |
| 26 | } |
| 27 | |
| 28 | void FpsMeter::reset(uInt32 garbageFrameLimit) |
| 29 | { |
| 30 | myQueue.clear(); |
| 31 | myQueueOffset = 0; |
| 32 | myFrameCount = 0; |
| 33 | myFps = 0; |
| 34 | myGarbageFrameCounter = 0; |
| 35 | myGarbageFrameLimit = garbageFrameLimit; |
| 36 | } |
| 37 | |
| 38 | void FpsMeter::render(uInt32 frameCount) |
| 39 | { |
| 40 | if (myGarbageFrameCounter < myGarbageFrameLimit) { |
| 41 | myGarbageFrameCounter += frameCount; |
| 42 | return; |
| 43 | } |
| 44 | |
| 45 | size_t queueSize = myQueue.capacity(); |
| 46 | entry first, last; |
| 47 | |
| 48 | last.frames = frameCount; |
| 49 | last.timestamp = high_resolution_clock::now(); |
| 50 | |
| 51 | if (myQueue.size() < queueSize) { |
| 52 | myQueue.push_back(last); |
| 53 | myFrameCount += frameCount; |
| 54 | |
| 55 | first = myQueue.at(myQueueOffset); |
| 56 | } else { |
| 57 | myFrameCount = myFrameCount - myQueue.at(myQueueOffset).frames + frameCount; |
| 58 | myQueue.at(myQueueOffset) = last; |
| 59 | |
| 60 | myQueueOffset = (myQueueOffset + 1) % queueSize; |
| 61 | first = myQueue.at(myQueueOffset); |
| 62 | } |
| 63 | |
| 64 | float myTimeInterval = |
| 65 | duration_cast<duration<float>>(last.timestamp - first.timestamp).count(); |
| 66 | |
| 67 | if (myTimeInterval > 0) myFps = (myFrameCount - first.frames) / myTimeInterval; |
| 68 | } |
| 69 | |
| 70 | float FpsMeter::fps() const |
| 71 | { |
| 72 | return myFps; |
| 73 | } |
| 74 |