1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef VECTOR_OPS_HXX |
19 | #define VECTOR_OPS_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | |
23 | namespace Vec { |
24 | |
25 | template<class T> |
26 | void append(vector<T>& dst, const vector<T>& src) |
27 | { |
28 | dst.insert(dst.cend(), src.cbegin(), src.cend()); |
29 | } |
30 | |
31 | template<class T> |
32 | void insertAt(vector<T>& dst, uInt32 idx, const T& element) |
33 | { |
34 | dst.insert(dst.cbegin()+idx, element); |
35 | } |
36 | |
37 | template<class T> |
38 | void removeAt(vector<T>& dst, uInt32 idx) |
39 | { |
40 | dst.erase(dst.cbegin()+idx); |
41 | } |
42 | |
43 | } // Namespace Vec |
44 | |
45 | #endif |
46 | |