| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef VECTOR_OPS_HXX | 
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| 19 | #define VECTOR_OPS_HXX | 
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| 20 |  | 
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| 21 | #include "bspf.hxx" | 
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| 22 |  | 
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| 23 | namespace Vec { | 
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| 24 |  | 
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| 25 | template<class T> | 
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| 26 | void append(vector<T>& dst, const vector<T>& src) | 
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| 27 | { | 
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| 28 | dst.insert(dst.cend(), src.cbegin(), src.cend()); | 
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| 29 | } | 
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| 30 |  | 
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| 31 | template<class T> | 
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| 32 | void insertAt(vector<T>& dst, uInt32 idx, const T& element) | 
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| 33 | { | 
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| 34 | dst.insert(dst.cbegin()+idx, element); | 
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| 35 | } | 
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| 36 |  | 
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| 37 | template<class T> | 
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| 38 | void removeAt(vector<T>& dst, uInt32 idx) | 
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| 39 | { | 
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| 40 | dst.erase(dst.cbegin()+idx); | 
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| 41 | } | 
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| 42 |  | 
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| 43 | }  // Namespace Vec | 
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| 44 |  | 
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| 45 | #endif | 
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| 46 |  | 
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