1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "bspf.hxx" |
19 | |
20 | #include "Cheat.hxx" |
21 | #include "CheatManager.hxx" |
22 | #include "CheckListWidget.hxx" |
23 | #include "DialogContainer.hxx" |
24 | #include "Dialog.hxx" |
25 | #include "Font.hxx" |
26 | #include "InputTextDialog.hxx" |
27 | #include "OSystem.hxx" |
28 | #include "Props.hxx" |
29 | #include "Widget.hxx" |
30 | |
31 | #include "CheatCodeDialog.hxx" |
32 | |
33 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
34 | CheatCodeDialog::CheatCodeDialog(OSystem& osystem, DialogContainer& parent, |
35 | const GUI::Font& font) |
36 | : Dialog(osystem, parent, font, "Cheat codes" ) |
37 | { |
38 | const int lineHeight = font.getLineHeight(), |
39 | fontWidth = font.getMaxCharWidth(), |
40 | buttonWidth = font.getStringWidth("Defaults" ) + 20, |
41 | buttonHeight = font.getLineHeight() + 4; |
42 | const int HBORDER = 10; |
43 | const int VBORDER = 10 + _th; |
44 | int xpos, ypos; |
45 | WidgetArray wid; |
46 | ButtonWidget* b; |
47 | |
48 | // Set real dimensions |
49 | _w = 45 * fontWidth + HBORDER * 2; |
50 | _h = 11 * (lineHeight + 4) + VBORDER; |
51 | |
52 | // List of cheats, with checkboxes to enable/disable |
53 | xpos = HBORDER; ypos = VBORDER; |
54 | myCheatList = |
55 | new CheckListWidget(this, font, xpos, ypos, _w - buttonWidth - HBORDER * 2 - 8, |
56 | _h - 2*buttonHeight - VBORDER); |
57 | myCheatList->setEditable(false); |
58 | wid.push_back(myCheatList); |
59 | |
60 | xpos += myCheatList->getWidth() + 8; ypos = VBORDER; |
61 | |
62 | b = new ButtonWidget(this, font, xpos, ypos, buttonWidth, buttonHeight, |
63 | "Add" + ELLIPSIS, kAddCheatCmd); |
64 | wid.push_back(b); |
65 | ypos += lineHeight + 8; |
66 | |
67 | myEditButton = |
68 | new ButtonWidget(this, font, xpos, ypos, buttonWidth, buttonHeight, |
69 | "Edit" + ELLIPSIS, kEditCheatCmd); |
70 | wid.push_back(myEditButton); |
71 | ypos += lineHeight + 8; |
72 | |
73 | myRemoveButton = |
74 | new ButtonWidget(this, font, xpos, ypos, buttonWidth, buttonHeight, |
75 | "Remove" , kRemCheatCmd); |
76 | wid.push_back(myRemoveButton); |
77 | ypos += lineHeight + 8 * 3; |
78 | |
79 | b = new ButtonWidget(this, font, xpos, ypos, buttonWidth, buttonHeight, |
80 | "One shot" + ELLIPSIS, kAddOneShotCmd); |
81 | wid.push_back(b); |
82 | |
83 | // Inputbox which will pop up when adding/editing a cheat |
84 | StringList labels; |
85 | labels.push_back("Name " ); |
86 | labels.push_back("Code (hex) " ); |
87 | myCheatInput = make_unique<InputTextDialog>(this, font, labels, "Cheat code" ); |
88 | myCheatInput->setTarget(this); |
89 | |
90 | // Add filtering for each textfield |
91 | EditableWidget::TextFilter f0 = [](char c) { |
92 | return isprint(c) && c != '\"' && c != ':'; |
93 | }; |
94 | myCheatInput->setTextFilter(f0, 0); |
95 | |
96 | EditableWidget::TextFilter f1 = [](char c) { |
97 | return (c >= 'a' && c <= 'f') || (c >= '0' && c <= '9'); |
98 | }; |
99 | myCheatInput->setTextFilter(f1, 1); |
100 | |
101 | addToFocusList(wid); |
102 | |
103 | // Add OK and Cancel buttons |
104 | wid.clear(); |
105 | addOKCancelBGroup(wid, font); |
106 | addBGroupToFocusList(wid); |
107 | } |
108 | |
109 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
110 | CheatCodeDialog::~CheatCodeDialog() |
111 | { |
112 | } |
113 | |
114 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
115 | void CheatCodeDialog::loadConfig() |
116 | { |
117 | // Load items from CheatManager |
118 | // Note that the items are always in the same order/number as given in |
119 | // the CheatManager, so the arrays will be one-to-one |
120 | StringList l; |
121 | BoolArray b; |
122 | |
123 | const CheatList& list = instance().cheat().list(); |
124 | for(const auto& c: list) |
125 | { |
126 | l.push_back(c->name()); |
127 | b.push_back(bool(c->enabled())); |
128 | } |
129 | myCheatList->setList(l, b); |
130 | |
131 | // Redraw the list, auto-selecting the first item if possible |
132 | myCheatList->setSelected(l.size() > 0 ? 0 : -1); |
133 | |
134 | bool enabled = (list.size() > 0); |
135 | myEditButton->setEnabled(enabled); |
136 | myRemoveButton->setEnabled(enabled); |
137 | } |
138 | |
139 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
140 | void CheatCodeDialog::saveConfig() |
141 | { |
142 | // Inspect checkboxes for enable/disable codes |
143 | const CheatList& list = instance().cheat().list(); |
144 | for(uInt32 i = 0; i < myCheatList->getList().size(); ++i) |
145 | { |
146 | if(myCheatList->getState(i)) |
147 | list[i]->enable(); |
148 | else |
149 | list[i]->disable(); |
150 | } |
151 | } |
152 | |
153 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
154 | void CheatCodeDialog::addCheat() |
155 | { |
156 | myCheatInput->show(); // Center input dialog over entire screen |
157 | myCheatInput->setText("" , 0); |
158 | myCheatInput->setText("" , 1); |
159 | myCheatInput->setMessage("" ); |
160 | myCheatInput->setFocus(0); |
161 | myCheatInput->setEmitSignal(kCheatAdded); |
162 | } |
163 | |
164 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
165 | void CheatCodeDialog::editCheat() |
166 | { |
167 | int idx = myCheatList->getSelected(); |
168 | if(idx < 0) |
169 | return; |
170 | |
171 | const CheatList& list = instance().cheat().list(); |
172 | const string& name = list[idx]->name(); |
173 | const string& code = list[idx]->code(); |
174 | |
175 | myCheatInput->show(); // Center input dialog over entire screen |
176 | myCheatInput->setText(name, 0); |
177 | myCheatInput->setText(code, 1); |
178 | myCheatInput->setMessage("" ); |
179 | myCheatInput->setFocus(1); |
180 | myCheatInput->setEmitSignal(kCheatEdited); |
181 | } |
182 | |
183 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
184 | void CheatCodeDialog::removeCheat() |
185 | { |
186 | instance().cheat().remove(myCheatList->getSelected()); |
187 | loadConfig(); // reload the cheat list |
188 | } |
189 | |
190 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
191 | void CheatCodeDialog::addOneShotCheat() |
192 | { |
193 | myCheatInput->show(); // Center input dialog over entire screen |
194 | myCheatInput->setText("One-shot cheat" , 0); |
195 | myCheatInput->setText("" , 1); |
196 | myCheatInput->setMessage("" ); |
197 | myCheatInput->setFocus(1); |
198 | myCheatInput->setEmitSignal(kOneShotCheatAdded); |
199 | } |
200 | |
201 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
202 | void CheatCodeDialog::handleCommand(CommandSender* sender, int cmd, |
203 | int data, int id) |
204 | { |
205 | switch(cmd) |
206 | { |
207 | case GuiObject::kOKCmd: |
208 | saveConfig(); |
209 | close(); |
210 | break; |
211 | |
212 | case GuiObject::kCloseCmd: |
213 | close(); |
214 | break; |
215 | |
216 | case ListWidget::kDoubleClickedCmd: |
217 | editCheat(); |
218 | break; |
219 | |
220 | case kAddCheatCmd: |
221 | addCheat(); |
222 | break; |
223 | |
224 | case kEditCheatCmd: |
225 | editCheat(); |
226 | break; |
227 | |
228 | case kCheatAdded: |
229 | { |
230 | const string& name = myCheatInput->getResult(0); |
231 | const string& code = myCheatInput->getResult(1); |
232 | if(instance().cheat().isValidCode(code)) |
233 | { |
234 | myCheatInput->close(); |
235 | instance().cheat().add(name, code); |
236 | loadConfig(); // show changes onscreen |
237 | } |
238 | else |
239 | myCheatInput->setMessage("Invalid code" ); |
240 | break; |
241 | } |
242 | |
243 | case kCheatEdited: |
244 | { |
245 | const string& name = myCheatInput->getResult(0); |
246 | const string& code = myCheatInput->getResult(1); |
247 | bool enable = myCheatList->getSelectedState(); |
248 | int idx = myCheatList->getSelected(); |
249 | if(instance().cheat().isValidCode(code)) |
250 | { |
251 | myCheatInput->close(); |
252 | instance().cheat().add(name, code, enable, idx); |
253 | loadConfig(); // show changes onscreen |
254 | } |
255 | else |
256 | myCheatInput->setMessage("Invalid code" ); |
257 | break; |
258 | } |
259 | |
260 | case kRemCheatCmd: |
261 | removeCheat(); |
262 | break; |
263 | |
264 | case kAddOneShotCmd: |
265 | addOneShotCheat(); |
266 | break; |
267 | |
268 | case kOneShotCheatAdded: |
269 | { |
270 | const string& name = myCheatInput->getResult(0); |
271 | const string& code = myCheatInput->getResult(1); |
272 | if(instance().cheat().isValidCode(code)) |
273 | { |
274 | myCheatInput->close(); |
275 | instance().cheat().addOneShot(name, code); |
276 | } |
277 | else |
278 | myCheatInput->setMessage("Invalid code" ); |
279 | break; |
280 | } |
281 | |
282 | default: |
283 | Dialog::handleCommand(sender, cmd, data, 0); |
284 | break; |
285 | } |
286 | } |
287 | |