1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef CONVOLUTION_BUFFER_HXX |
19 | #define CONVOLUTION_BUFFER_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | |
23 | class ConvolutionBuffer |
24 | { |
25 | public: |
26 | |
27 | explicit ConvolutionBuffer(uInt32 size); |
28 | |
29 | void shift(float nextValue); |
30 | |
31 | float convoluteWith(float* kernel) const; |
32 | |
33 | private: |
34 | |
35 | unique_ptr<float[]> myData; |
36 | |
37 | uInt32 myFirstIndex; |
38 | |
39 | uInt32 mySize; |
40 | |
41 | private: |
42 | |
43 | ConvolutionBuffer() = delete; |
44 | ConvolutionBuffer(const ConvolutionBuffer&) = delete; |
45 | ConvolutionBuffer(ConvolutionBuffer&&) = delete; |
46 | ConvolutionBuffer& operator=(const ConvolutionBuffer&) = delete; |
47 | ConvolutionBuffer& operator=(ConvolutionBuffer&&) = delete; |
48 | |
49 | }; |
50 | |
51 | #endif // CONVOLUTION_BUFFER_HXX |
52 | |