1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifdef SOUND_SUPPORT |
19 | |
20 | #include <sstream> |
21 | #include <cassert> |
22 | #include <cmath> |
23 | |
24 | #include "SDL_lib.hxx" |
25 | #include "Logger.hxx" |
26 | #include "FrameBuffer.hxx" |
27 | #include "Settings.hxx" |
28 | #include "System.hxx" |
29 | #include "OSystem.hxx" |
30 | #include "Console.hxx" |
31 | #include "SoundSDL2.hxx" |
32 | #include "AudioQueue.hxx" |
33 | #include "EmulationTiming.hxx" |
34 | #include "AudioSettings.hxx" |
35 | #include "audio/SimpleResampler.hxx" |
36 | #include "audio/LanczosResampler.hxx" |
37 | #include "StaggeredLogger.hxx" |
38 | |
39 | #include "ThreadDebugging.hxx" |
40 | |
41 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
42 | SoundSDL2::SoundSDL2(OSystem& osystem, AudioSettings& audioSettings) |
43 | : Sound(osystem), |
44 | myIsInitializedFlag(false), |
45 | myVolume(100), |
46 | myVolumeFactor(0xffff), |
47 | myDevice(0), |
48 | myEmulationTiming(nullptr), |
49 | myCurrentFragment(nullptr), |
50 | myUnderrun(false), |
51 | myAudioSettings(audioSettings) |
52 | { |
53 | ASSERT_MAIN_THREAD; |
54 | |
55 | Logger::debug("SoundSDL2::SoundSDL2 started ..." ); |
56 | |
57 | if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
58 | ostringstream buf; |
59 | |
60 | buf << "WARNING: Failed to initialize SDL audio system! " << endl |
61 | << " " << SDL_GetError() << endl; |
62 | Logger::error(buf.str()); |
63 | return; |
64 | } |
65 | |
66 | SDL_zero(myHardwareSpec); |
67 | if(!openDevice()) |
68 | return; |
69 | |
70 | mute(true); |
71 | |
72 | Logger::debug("SoundSDL2::SoundSDL2 initialized" ); |
73 | } |
74 | |
75 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
76 | SoundSDL2::~SoundSDL2() |
77 | { |
78 | ASSERT_MAIN_THREAD; |
79 | |
80 | if (!myIsInitializedFlag) return; |
81 | |
82 | SDL_CloseAudioDevice(myDevice); |
83 | SDL_QuitSubSystem(SDL_INIT_AUDIO); |
84 | } |
85 | |
86 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
87 | bool SoundSDL2::openDevice() |
88 | { |
89 | ASSERT_MAIN_THREAD; |
90 | |
91 | SDL_AudioSpec desired; |
92 | desired.freq = myAudioSettings.sampleRate(); |
93 | desired.format = AUDIO_F32SYS; |
94 | desired.channels = 2; |
95 | desired.samples = static_cast<Uint16>(myAudioSettings.fragmentSize()); |
96 | desired.callback = callback; |
97 | desired.userdata = static_cast<void*>(this); |
98 | |
99 | if(myIsInitializedFlag) |
100 | SDL_CloseAudioDevice(myDevice); |
101 | myDevice = SDL_OpenAudioDevice(nullptr, 0, &desired, &myHardwareSpec, |
102 | SDL_AUDIO_ALLOW_FREQUENCY_CHANGE); |
103 | |
104 | if(myDevice == 0) |
105 | { |
106 | ostringstream buf; |
107 | |
108 | buf << "WARNING: Couldn't open SDL audio device! " << endl |
109 | << " " << SDL_GetError() << endl; |
110 | Logger::error(buf.str()); |
111 | |
112 | return myIsInitializedFlag = false; |
113 | } |
114 | return myIsInitializedFlag = true; |
115 | } |
116 | |
117 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
118 | void SoundSDL2::setEnabled(bool state) |
119 | { |
120 | myAudioSettings.setEnabled(state); |
121 | if (myAudioQueue) myAudioQueue->ignoreOverflows(!state); |
122 | |
123 | Logger::debug(state ? "SoundSDL2::setEnabled(true)" : |
124 | "SoundSDL2::setEnabled(false)" ); |
125 | } |
126 | |
127 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
128 | void SoundSDL2::open(shared_ptr<AudioQueue> audioQueue, |
129 | EmulationTiming* emulationTiming) |
130 | { |
131 | string pre_about = myAboutString; |
132 | |
133 | // Do we need to re-open the sound device? |
134 | // Only do this when absolutely necessary |
135 | if(myAudioSettings.sampleRate() != uInt32(myHardwareSpec.freq) || |
136 | myAudioSettings.fragmentSize() != uInt32(myHardwareSpec.samples)) |
137 | openDevice(); |
138 | |
139 | myEmulationTiming = emulationTiming; |
140 | |
141 | Logger::debug("SoundSDL2::open started ..." ); |
142 | mute(true); |
143 | |
144 | audioQueue->ignoreOverflows(!myAudioSettings.enabled()); |
145 | if(!myAudioSettings.enabled()) |
146 | { |
147 | Logger::info("Sound disabled\n" ); |
148 | return; |
149 | } |
150 | |
151 | myAudioQueue = audioQueue; |
152 | myUnderrun = true; |
153 | myCurrentFragment = nullptr; |
154 | |
155 | // Adjust volume to that defined in settings |
156 | setVolume(myAudioSettings.volume()); |
157 | |
158 | initResampler(); |
159 | |
160 | // Show some info |
161 | myAboutString = about(); |
162 | if(myAboutString != pre_about) |
163 | Logger::info(myAboutString); |
164 | |
165 | // And start the SDL sound subsystem ... |
166 | mute(false); |
167 | |
168 | Logger::debug("SoundSDL2::open finished" ); |
169 | } |
170 | |
171 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
172 | void SoundSDL2::close() |
173 | { |
174 | if(!myIsInitializedFlag) return; |
175 | |
176 | mute(true); |
177 | |
178 | if (myAudioQueue) myAudioQueue->closeSink(myCurrentFragment); |
179 | myAudioQueue.reset(); |
180 | myCurrentFragment = nullptr; |
181 | } |
182 | |
183 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
184 | bool SoundSDL2::mute(bool state) |
185 | { |
186 | bool oldstate = SDL_GetAudioDeviceStatus(myDevice) == SDL_AUDIO_PAUSED; |
187 | if(myIsInitializedFlag) |
188 | SDL_PauseAudioDevice(myDevice, state ? 1 : 0); |
189 | |
190 | return oldstate; |
191 | } |
192 | |
193 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
194 | bool SoundSDL2::toggleMute() |
195 | { |
196 | bool enabled = myAudioSettings.enabled(); |
197 | |
198 | setEnabled(!enabled); |
199 | myOSystem.console().initializeAudio(); |
200 | |
201 | string message = "Sound " ; |
202 | message += !enabled ? "unmuted" : "muted" ; |
203 | |
204 | myOSystem.frameBuffer().showMessage(message); |
205 | |
206 | return enabled; |
207 | } |
208 | |
209 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
210 | void SoundSDL2::setVolume(uInt32 percent) |
211 | { |
212 | if(myIsInitializedFlag && (percent <= 100)) |
213 | { |
214 | myAudioSettings.setVolume(percent); |
215 | myVolume = percent; |
216 | |
217 | SDL_LockAudioDevice(myDevice); |
218 | myVolumeFactor = static_cast<float>(percent) / 100.f; |
219 | SDL_UnlockAudioDevice(myDevice); |
220 | } |
221 | } |
222 | |
223 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
224 | void SoundSDL2::adjustVolume(Int8 direction) |
225 | { |
226 | ostringstream strval; |
227 | string message; |
228 | |
229 | Int32 percent = myVolume; |
230 | |
231 | if(direction == -1) |
232 | percent -= 2; |
233 | else if(direction == 1) |
234 | percent += 2; |
235 | |
236 | if((percent < 0) || (percent > 100)) |
237 | return; |
238 | |
239 | setVolume(percent); |
240 | |
241 | // enabled audio if it is currently disabled |
242 | bool enabled = myAudioSettings.enabled(); |
243 | |
244 | if (percent > 0 && !enabled) |
245 | { |
246 | setEnabled(!enabled); |
247 | myOSystem.console().initializeAudio(); |
248 | } |
249 | |
250 | // Now show an onscreen message |
251 | strval << percent; |
252 | message = "Volume set to " ; |
253 | message += strval.str(); |
254 | |
255 | myOSystem.frameBuffer().showMessage(message); |
256 | } |
257 | |
258 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
259 | string SoundSDL2::about() const |
260 | { |
261 | ostringstream buf; |
262 | buf << "Sound enabled:" << endl |
263 | << " Volume: " << myVolume << "%" << endl |
264 | << " Channels: " << uInt32(myHardwareSpec.channels) |
265 | << (myAudioQueue->isStereo() ? " (Stereo)" : " (Mono)" ) << endl |
266 | << " Preset: " ; |
267 | switch (myAudioSettings.preset()) { |
268 | case AudioSettings::Preset::custom: |
269 | buf << "Custom" << endl; |
270 | break; |
271 | case AudioSettings::Preset::lowQualityMediumLag: |
272 | buf << "Low quality, medium lag" << endl; |
273 | break; |
274 | case AudioSettings::Preset::highQualityMediumLag: |
275 | buf << "High quality, medium lag" << endl; |
276 | break; |
277 | case AudioSettings::Preset::highQualityLowLag: |
278 | buf << "High quality, low lag" << endl; |
279 | break; |
280 | case AudioSettings::Preset::ultraQualityMinimalLag: |
281 | buf << "Ultra quality, minimal lag" << endl; |
282 | break; |
283 | } |
284 | buf << " Fragment size: " << uInt32(myHardwareSpec.samples) << " bytes" << endl |
285 | << " Sample rate: " << uInt32(myHardwareSpec.freq) << " Hz" << endl; |
286 | buf << " Resampling: " ; |
287 | switch(myAudioSettings.resamplingQuality()) |
288 | { |
289 | case AudioSettings::ResamplingQuality::nearestNeightbour: |
290 | buf << "Quality 1, nearest neighbor" << endl; |
291 | break; |
292 | case AudioSettings::ResamplingQuality::lanczos_2: |
293 | buf << "Quality 2, Lanczos (a = 2)" << endl; |
294 | break; |
295 | case AudioSettings::ResamplingQuality::lanczos_3: |
296 | buf << "Quality 3, Lanczos (a = 3)" << endl; |
297 | break; |
298 | } |
299 | buf << " Headroom: " << std::fixed << std::setprecision(1) |
300 | << (0.5 * myAudioSettings.headroom()) << " frames" << endl |
301 | << " Buffer size: " << std::fixed << std::setprecision(1) |
302 | << (0.5 * myAudioSettings.bufferSize()) << " frames" << endl; |
303 | return buf.str(); |
304 | } |
305 | |
306 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
307 | void SoundSDL2::processFragment(float* stream, uInt32 length) |
308 | { |
309 | myResampler->fillFragment(stream, length); |
310 | |
311 | for (uInt32 i = 0; i < length; i++) stream[i] = stream[i] * myVolumeFactor; |
312 | } |
313 | |
314 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
315 | void SoundSDL2::initResampler() |
316 | { |
317 | Resampler::NextFragmentCallback nextFragmentCallback = [this] () -> Int16* { |
318 | Int16* nextFragment = nullptr; |
319 | |
320 | if (myUnderrun) |
321 | nextFragment = myAudioQueue->size() >= myEmulationTiming->prebufferFragmentCount() ? |
322 | myAudioQueue->dequeue(myCurrentFragment) : nullptr; |
323 | else |
324 | nextFragment = myAudioQueue->dequeue(myCurrentFragment); |
325 | |
326 | myUnderrun = nextFragment == nullptr; |
327 | if (nextFragment) myCurrentFragment = nextFragment; |
328 | |
329 | return nextFragment; |
330 | }; |
331 | |
332 | Resampler::Format formatFrom = |
333 | Resampler::Format(myEmulationTiming->audioSampleRate(), myAudioQueue->fragmentSize(), myAudioQueue->isStereo()); |
334 | Resampler::Format formatTo = |
335 | Resampler::Format(myHardwareSpec.freq, myHardwareSpec.samples, myHardwareSpec.channels > 1); |
336 | |
337 | switch (myAudioSettings.resamplingQuality()) { |
338 | case AudioSettings::ResamplingQuality::nearestNeightbour: |
339 | myResampler = make_unique<SimpleResampler>(formatFrom, formatTo, nextFragmentCallback); |
340 | break; |
341 | |
342 | case AudioSettings::ResamplingQuality::lanczos_2: |
343 | myResampler = make_unique<LanczosResampler>(formatFrom, formatTo, nextFragmentCallback, 2); |
344 | break; |
345 | |
346 | case AudioSettings::ResamplingQuality::lanczos_3: |
347 | myResampler = make_unique<LanczosResampler>(formatFrom, formatTo, nextFragmentCallback, 3); |
348 | break; |
349 | |
350 | default: |
351 | throw runtime_error("invalid resampling quality" ); |
352 | } |
353 | } |
354 | |
355 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
356 | void SoundSDL2::callback(void* udata, uInt8* stream, int len) |
357 | { |
358 | SoundSDL2* self = static_cast<SoundSDL2*>(udata); |
359 | |
360 | if (self->myAudioQueue) |
361 | self->processFragment(reinterpret_cast<float*>(stream), len >> 2); |
362 | else |
363 | SDL_memset(stream, 0, len); |
364 | } |
365 | |
366 | #endif // SOUND_SUPPORT |
367 | |